Builds / Build 5059

Build 5059

Tracked 2024-08-15 22:18 UTC · game build date Aug 15 2024 15:13:19 · part of 2024-08-15 update · tracker commit ↗ · file diffs: heroes.vdata ↗ abilities.vdata ↗ npc_units.vdata ↗ modifiers.vdata ↗ generic_data.vdata ↗
160
entities with gameplay changes
684
gameplay fields
1543
text changes
0
console variables

Gameplay data

Abrams
5232
Shoulder Charge311
abilities.vdata › citadel_ability_bull_charge › m_ModifierChargeDragEnemy.m_flForwardOffset— → 120file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_bull_charge › m_ModifierChargeDragEnemy.m_flVerticalOffset— → 30file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_bull_charge › m_flWallStunLookAheadDist— → 100file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_bull_charge › m_mapAbilityProperties.TossSpeed.m_strValue300 → 0file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_bull_charge › m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_NO_TARGET" → "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_MOVEMENT"file diff ↗This update's notes: no line mentions this
Seismic Impact2131
abilities.vdata › citadel_ability_bull_leap › m_CrashModifier.m_flCollideRadius— → 120file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_bull_leap › m_CrashModifier.m_DragModifier.m_flForwardOffset— → 200file diff ↗This update's notes: no line mentions this
NERFDamage175→150-14.3%
abilities.vdata › citadel_ability_bull_leap › m_mapAbilityProperties.Damage.m_strValue175 → 150file diff ↗
abilities.vdata › citadel_ability_bull_leap › m_mapAbilityProperties.ChargeDragVerticalOffset.m_strValue-30 → —file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_bull_leap › m_mapAbilityProperties.ChargeRadius.m_strValue75 → —file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_bull_leap › m_mapAbilityProperties.DragSpeed.m_strValue2000 → —file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_bull_leap › m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT" → "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_MOVEMENT"file diff ↗This update's notes: no line mentions this
Bebop
41041
Base stats211
NEWBullet Resist10%
heroes.vdata › hero_bebop › m_mapStartingStats.EBulletArmorDamageReduction— → 10file diff ↗
NEWWeapon range per boon2.5m
heroes.vdata › hero_bebop › m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BONUS_ATTACK_RANGE— → 98.4252file diff ↗
BUFFHealth Regen2.5→3+20.0%
heroes.vdata › hero_bebop › m_mapStartingStats.EBaseHealthRegen2.5 → 3file diff ↗
NERFBullet resist per boon2.5%→1.6%-36.0%
heroes.vdata › hero_bebop › m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST2.5 → 1.6file diff ↗
Hyper Beam131
NEWBeam Close Damage75%
abilities.vdata › citadel_ability_bebop_laser_beam › m_mapAbilityProperties.BeamCloseDamagePercent.m_strValue— → 75file diff ↗
BUFFBeam Close Radius4.5m→5m+11.1%
abilities.vdata › citadel_ability_bebop_laser_beam › m_mapAbilityProperties.BeamCloseRadius.m_strValue"4.5m" → "5m"file diff ↗
BUFFDPS (spirit scaling)2.4→3+25.0%
abilities.vdata › citadel_ability_bebop_laser_beam › m_mapAbilityProperties.DPS.m_subclassScaleFunction.m_flStatScale2.4 → 3file diff ↗
abilities.vdata › citadel_ability_bebop_laser_beam › m_mapAbilityProperties.TrackingSpeed.m_strValue49.5 → 55file diff ↗This update's notes: no line mentions this
NERFT2: DPS140→100-28.6%
abilities.vdata › citadel_ability_bebop_laser_beam › m_vecAbilityUpgrades[1].m_vecPropertyUpgrades{DPS}.m_strBonus140 → 100file diff ↗
Hook11
BUFFT2: Cast Range25m→30m+20.0%
abilities.vdata › citadel_ability_hook › m_vecAbilityUpgrades[1].m_vecPropertyUpgrades{AbilityCastRange}.m_strBonus"25m" → "30m"file diff ↗
NERFCast Range40m→35m-12.5%
abilities.vdata › citadel_ability_hook › m_mapAbilityProperties.AbilityCastRange.m_strValue"40m" → "35m"file diff ↗
Sticky Bomb2
BUFFBehaviour+alt-cast
abilities.vdata › citadel_ability_sticky_bomb › m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_USE_INSTANT_CAST_UNIT_TARGET_UI" → "CITADEL_ABILITY_BEHAVIOR_ALLOW_ALT_CAST | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_USE_INSTANT_CAST_UNIT_TARGET_UI"file diff ↗
BUFFRadius10m→12m+20.0%
abilities.vdata › citadel_ability_sticky_bomb › m_mapAbilityProperties.Radius.m_strValue"10m" → "12m"file diff ↗
Exploding Uppercut121
abilities.vdata › citadel_ability_uppercut › m_flMaxPitchUp— → -80file diff ↗This update's notes: no line mentions this
BUFFLanding Radius10m→14m+40.0%
abilities.vdata › citadel_ability_uppercut › m_mapAbilityProperties.OnLandDamageRadius.m_strValue"10m" → "14m"file diff ↗
BUFFT1: Cooldown-10s→-11s+10.0%
abilities.vdata › citadel_ability_uppercut › m_vecAbilityUpgrades[0].m_vecPropertyUpgrades{AbilityCooldown}.m_strBonus-10 → -11file diff ↗
DELCan Melee While Zoomedno longer
abilities.vdata › citadel_ability_uppercut › m_bCanMeleeWhileZoomedtrue → —file diff ↗
Humble Pie11
BUFFMove Speed while Shooting55%→70%+27.3%
abilities.vdata › citadel_weapon_bebop_set › m_mapWeaponInfos.primary.m_flShootMoveSpeedPercent0.55 → 0.7file diff ↗
NERFMax Range50.8m→30m-40.9%
abilities.vdata › citadel_weapon_bebop_set › m_mapWeaponInfos.primary.m_flRange2000 → 1181.1file diff ↗
Calico
12235114
Base stats12
ONPlayer Selectableno→yes
heroes.vdata › hero_nano › m_bPlayerSelectablefalse → truefile diff ↗
MECHKit: Ability 2Siamese Strike→Pounce
heroes.vdata › hero_nano › m_mapBoundAbilities.ESlot_Signature_2"ability_nano_warp" → "ability_nano_pounce"file diff ↗
MECHKit: UltimateCat Bullet→Queen of Shadows
heroes.vdata › hero_nano › m_mapBoundAbilities.ESlot_Signature_4"ability_nano_cat_bullet" → "ability_nano_ult_shadow"file diff ↗
Siamese Strike
NEWAdded to the game files · 42 fields
NEWAbility Unit Target Limit1
abilities.vdata › ability_nano_pounce › m_mapAbilityProperties.AbilityUnitTargetLimit.m_strValue— → 1file diff ↗
NEWAlly Cooldown12s
abilities.vdata › ability_nano_pounce › m_mapAbilityProperties.FriendlyTargetCD.m_strValue— → 12file diff ↗
NEWAlly Recharge Time3s
abilities.vdata › ability_nano_pounce › m_mapAbilityProperties.FriendlyRechargeTime.m_strValue— → 3file diff ↗
NEWCast Delay0.2s
abilities.vdata › ability_nano_pounce › m_mapAbilityProperties.AbilityCastDelay.m_strValue— → 0.2file diff ↗
NEWCast Range16m
abilities.vdata › ability_nano_pounce › m_mapAbilityProperties.AbilityCastRange.m_strValue— → "16m"file diff ↗
NEWChannel Move Speedno limit
abilities.vdata › ability_nano_pounce › m_mapAbilityProperties.ChannelMoveSpeed.m_strValue— → -1file diff ↗
NEWCharge Delay8s
abilities.vdata › ability_nano_pounce › m_mapAbilityProperties.AbilityCooldownBetweenCharge.m_strValue— → 8file diff ↗
NEWCharges1
abilities.vdata › ability_nano_pounce › m_mapAbilityProperties.AbilityCharges.m_strValue— → 1file diff ↗
NEWCooldown25s
abilities.vdata › ability_nano_pounce › m_mapAbilityProperties.AbilityCooldown.m_strValue— → 25file diff ↗
NEWDamage Radius4m
abilities.vdata › ability_nano_pounce › m_mapAbilityProperties.ExplodeRadius.m_strValue— → "4m"file diff ↗
NEWExplosion Damage60
abilities.vdata › ability_nano_pounce › m_mapAbilityProperties.ExplosionDamage.m_strValue— → 60file diff ↗
NEWMovement Slow20%
abilities.vdata › ability_nano_pounce › m_mapAbilityProperties.SlowPercent.m_strValue— → 20file diff ↗
All fields (30)
NEWAbility TypeSignature
NEWAbillity Unlocks Cost1
NEWActivationinstant cast
NEWAlly Min Target Range10.16m
NEWBehaviour+movement ability
NEWBullet Velocity254m/s
NEWExplosion Damage (spirit scaling)0.5
NEWMax Level1
NEWPounce Distance From Target2.03m
NEWPounce Min Speed10.16m/s
NEWPounce Nearby Force Factor1.5
NEWPounce Target Offset1.02m
NEWPounce To Target Distance7.62m
NEWPounce To Target Max Start Time0.6s
NEWPounce To Target Min Start Time0.6s
NEWPounce Up Force500
NEWPounce XY Force1200
NEWSlow Duration3s
NEWStart Trainedno
NEWT1: Movement Slow20%
NEWT2: Ammo30%
NEWT2: Cast Range8m
NEWT3: Damage Amplification35%
NEWT3: Damage Radius6m
NEWT3: Debuff Duration8s
NEWTargetingunit
NEWTargeting Cone Angle20
NEWTargeting shapecone
BUFFCan target+everything
NERFInterrupted by+rooted+asleep+stunned
Deadly Decor823311
NEWBullet Gravity1.5
abilities.vdata › ability_nano_proximity_ritual › m_mapWeaponInfos.primary.m_flBulletGravityScale— → 1.5file diff ↗
NEWBullet Radius0.0381m
abilities.vdata › ability_nano_proximity_ritual › m_mapWeaponInfos.primary.m_flBulletRadius— → 1.5file diff ↗
NEWBullet Radius Vs World0.0381m
abilities.vdata › ability_nano_proximity_ritual › m_mapWeaponInfos.primary.m_flBulletRadiusVsWorld— → 1.5file diff ↗
NEWDamage Tick0.5
abilities.vdata › ability_nano_proximity_ritual › m_mapAbilityProperties.DamageTick.m_strValue— → 0.5file diff ↗
NEWPenetration100
abilities.vdata › ability_nano_proximity_ritual › m_mapWeaponInfos.primary.m_flPenetrationPercent— → 100file diff ↗
NEWSelf Heal Scale0.5
abilities.vdata › ability_nano_proximity_ritual › m_mapAbilityProperties.SelfHealScale.m_strValue— → 0.5file diff ↗
NEWStatue Health300HP
abilities.vdata › ability_nano_proximity_ritual › m_mapAbilityProperties.StatueHealth.m_strValue— → 300file diff ↗
NEWVertical Aim Bias10
abilities.vdata › ability_nano_proximity_ritual › m_mapWeaponInfos.primary.m_flVerticalAimBias— → 10file diff ↗
REWORKT2 upgradeDPS 30→Fire Rate Slow 30%
REWORKT3 upgradeLifesteal Non-Hero 20%, Lifesteal 60%→DPS 30
BUFFLifesteal60%→75%+25.0%
abilities.vdata › ability_nano_proximity_ritual › m_mapAbilityProperties.AbilityLifesteal.m_strValue60 → 75file diff ↗
BUFFLifesteal Non-Hero20%→25%+25.0%
abilities.vdata › ability_nano_proximity_ritual › m_mapAbilityProperties.AbilityLifestealNonHero.m_strValue20 → 25file diff ↗
BUFFTick Interval0.33s→0.1s-69.7%
abilities.vdata › ability_nano_proximity_ritual › m_mapAbilityProperties.TickInterval.m_strValue0.33 → 0.1file diff ↗
NERFBullet Velocity254m/s→45.72m/s-82.0%
abilities.vdata › ability_nano_proximity_ritual › m_mapWeaponInfos.primary.m_flBulletSpeed10000 → 1800file diff ↗
NERFCharges2→1-50.0%
abilities.vdata › ability_nano_proximity_ritual › m_mapAbilityProperties.AbilityCharges.m_strValue2 → 1file diff ↗
NERFDPS30→20-33.3%
abilities.vdata › ability_nano_proximity_ritual › m_mapAbilityProperties.DPS.m_strValue30 → 20file diff ↗
DELActivationpress
abilities.vdata › ability_nano_proximity_ritual › m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_PRESS" → —file diff ↗
MECHTargetingground→—
abilities.vdata › ability_nano_proximity_ritual › m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_GROUND" → "CITADEL_ABILITY_TARGETING_LOCATION_NONE"file diff ↗
Technical (3)
NEWe Ability ActivationAbility Activation Press
abilities.vdata › ability_nano_proximity_ritual › mp_eAbilityActivation— → "CITADEL_ABILITY_ACTIVATION_PRESS"file diff ↗
MECHBehaviour+projectile fired as bullet
abilities.vdata › ability_nano_proximity_ritual › m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT" → "CITADEL_ABILITY_BEHAVIOR_PROJECTILE_FIRED_AS_BULLET | CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT"file diff ↗
MECHProjectile › Behaviour+pbf disabletriggerprojectileimpactbehavior+pbf sticktoworld−pbf bounceoffwall−pbf detonateonhitworld
abilities.vdata › ability_nano_proximity_ritual › m_projectileInfo.m_nBehaviors"PBF_BounceOffWall | PBF_DetonateOnHitWorld" → "PBF_StickToWorld | PBF_DisableTriggerProjectileImpactBehavior"file diff ↗
Queen of Shadows
NEWAdded to the game files · 32 fields
NEWAbility Unit Target Limit1
abilities.vdata › ability_nano_ult_shadow › m_mapAbilityProperties.AbilityUnitTargetLimit.m_strValue— → 1file diff ↗
NEWCast Delay0.2s
abilities.vdata › ability_nano_ult_shadow › m_mapAbilityProperties.AbilityCastDelay.m_strValue— → 0.2file diff ↗
NEWChannel Move Speed50
abilities.vdata › ability_nano_ult_shadow › m_mapAbilityProperties.ChannelMoveSpeed.m_strValue— → 50file diff ↗
NEWCooldown120s
abilities.vdata › ability_nano_ult_shadow › m_mapAbilityProperties.AbilityCooldown.m_strValue— → 120file diff ↗
NEWCooldown Reduction On Bullet0.3
abilities.vdata › ability_nano_ult_shadow › m_mapAbilityProperties.CooldownReductionOnBullet.m_strValue— → 0.3file diff ↗
NEWCooldown Reduction On Melee Heavy4
abilities.vdata › ability_nano_ult_shadow › m_mapAbilityProperties.CooldownReductionOnMeleeHeavy.m_strValue— → 4file diff ↗
NEWDuration12s
abilities.vdata › ability_nano_ult_shadow › m_mapAbilityProperties.AbilityDuration.m_strValue— → 12file diff ↗
NEWFire Rate Bonus30%
abilities.vdata › ability_nano_ult_shadow › m_mapAbilityProperties.FireRateBonus.m_strValue— → 30file diff ↗
NEWInvis Alert When Fading1
abilities.vdata › ability_nano_ult_shadow › m_mapAbilityProperties.InvisAlertWhenFading.m_strValue— → 1file diff ↗
NEWLife Steal30
abilities.vdata › ability_nano_ult_shadow › m_mapAbilityProperties.LifeSteal.m_strValue— → 30file diff ↗
NEWMelee Attack Speed Bonus30
abilities.vdata › ability_nano_ult_shadow › m_mapAbilityProperties.MeleeAttackSpeedBonus.m_strValue— → 30file diff ↗
NEWReveal On Damage Duration0.25s
abilities.vdata › ability_nano_ult_shadow › m_mapAbilityProperties.RevealOnDamageDuration.m_strValue— → 0.25file diff ↗
All fields (20)
NEWAbility TypeUltimate
NEWAbillity Unlocks Cost1
NEWActivationinstant cast
NEWBehaviour+displays damage impact+no target
NEWBullet Velocity254m/s
NEWMax Level1
NEWReveal On Spotted Duration0.25s
NEWShadow › Fade Instead Of Remove On Ability Useyes
NEWShadow › Fade Instead Of Remove On Bullet Fireyes
NEWShadow › Fade To Visible At End Of Durationyes
NEWSlow Resist50
NEWSpot Radius20m
NEWStamina Regen40
NEWStart Trainedno
NEWT1: Cooldown-30s
NEWT2: Duration1s
NEWT3: Duration6s
NEWTargetingself
BUFFCan target+enemy creeps+enemy heroes+enemy minions
NERFInterrupted by+stunned
Calico Warp1
MECHBehaviour+movement ability
abilities.vdata › ability_nano_warp › m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_EQUAL_UNIT_TARGET_PRIORITY|CITADEL_ABILITY_BEHAVIOR_ALWAYS_PREVIEW_RADIUS | CITADEL_ABILITY_BEHAVIOR_USE_INSTANT_CAST_UNIT_TARGET_UI" → "CITADEL_ABILITY_BEHAVIOR_EQUAL_UNIT_TARGET_PRIORITY|CITADEL_ABILITY_BEHAVIOR_ALWAYS_PREVIEW_RADIUS | CITADEL_ABILITY_BEHAVIOR_USE_INSTANT_CAST_UNIT_TARGET_UI |…file diff ↗
Perched Predator41
NEWCharge Drag Vertical Offset30
abilities.vdata › ability_perched_predator › m_mapAbilityProperties.ChargeDragVerticalOffset.m_strValue— → 30file diff ↗
NEWCharge Radius75
abilities.vdata › ability_perched_predator › m_mapAbilityProperties.ChargeRadius.m_strValue— → 75file diff ↗
NEWOn Hit Detonate Timer1
abilities.vdata › ability_perched_predator › m_flOnHitDetonateTimer— → 1file diff ↗
NEWProjectile › Trigger Radius1.27m
abilities.vdata › ability_perched_predator › m_projectileInfo.m_flTriggerRadius— → 50file diff ↗
NERFProjectile › Physics Radius1.27m→0.381m-70.0%
abilities.vdata › ability_perched_predator › m_projectileInfo.m_flPhysicsRadius50 → 15file diff ↗
Technical (1)
NEWModifier Drag Enemy › End Created Sequence On Removeyes
abilities.vdata › ability_perched_predator › m_ModifierDragEnemy.m_bEndCreatedSequenceOnRemove— → truefile diff ↗
Sweetest Lie1
NERFAmmo40→30-25.0%
abilities.vdata › citadel_weapon_nano_set › m_mapWeaponInfos.primary.m_iClipSize40 → 30file diff ↗
Dynamo
311
Singularity1
NERFCast Delay0s→0.1s
abilities.vdata › citadel_ability_self_vacuum › m_mapAbilityProperties.AbilityCastDelay.m_strValue0 → 0.1file diff ↗
Kinetic Pulse3
BUFFAbility Width4.5m→5m+11.1%
abilities.vdata › citadel_ability_stomp › m_mapAbilityProperties.StompWidth.m_strValue"4.5m" → "5m"file diff ↗
abilities.vdata › citadel_ability_stomp › m_projectileInfo.m_flPhysicsRadius0.1 → 1file diff ↗This update's notes: no line mentions this
BUFFT3: Damage115→125+8.7%
abilities.vdata › citadel_ability_stomp › m_vecAbilityUpgrades[2].m_vecPropertyUpgrades{Damage}.m_strBonus115 → 125file diff ↗
Quantum Entanglement1
abilities.vdata › citadel_ability_void_sphere › m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_DEPLOY_OBJECT | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_PREVENT_BOT_USAGE | CITADEL_ABILITY_BEHAVIO… → "CITADEL_ABILITY_BEHAVIOR_DEPLOY_OBJECT | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_PREVENT_BOT_USAGE | CITADEL_ABILITY_BEHAVIO…file diff ↗This update's notes: no line mentions this
Grey Talon
12
Charged Shot1
NERFBullet Radius0.7366m→0.6604m-10.3%
abilities.vdata › ability_charged_shot › m_mapWeaponInfos.primary.m_flBulletRadius29 → 26file diff ↗
Rain of Arrows2
abilities.vdata › ability_power_jump › m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_INPUT_DIRECTIONAL_2D" → "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_INPUT_DIRECTIONAL_2D | CITADEL_ABILITY_BEHAVIOR_MOVEMENT"file diff ↗This update's notes: no line mentions this
abilities.vdata › ability_power_jump › m_InAirModifier.m_nEnabledStateMask"MODIFIER_STATE_DISABLE_AIR_SPREAD_PENALTY" → "MODIFIER_STATE_JUMP_DISABLED | MODIFIER_STATE_DISABLE_AIR_SPREAD_PENALTY"file diff ↗This update's notes: no line mentions this
Haze
212
Bullet Dance1
BUFFT1: Weapon Damage6→7+16.7%
abilities.vdata › ability_bullet_flurry › m_vecAbilityUpgrades[0].m_vecPropertyUpgrades{WeaponDamageBonus}.m_strBonus6 → 7file diff ↗
Sleep Dagger2
NEWDrowsy Duration0.25s
abilities.vdata › ability_sleep_dagger › m_mapAbilityProperties.DrowsyDuration.m_strValue— → 0.25file diff ↗
NEWDrowsy Move Slow60%
abilities.vdata › ability_sleep_dagger › m_mapAbilityProperties.DrowsyMoveSlowPercent.m_strValue— → 60file diff ↗
Fixation2
NERFT2: Duration6s→5s-16.7%
abilities.vdata › ability_stacking_damage › m_vecAbilityUpgrades[1].m_vecPropertyUpgrades{AbilityDuration}.m_strBonus6 → 5file diff ↗
NERFT3: Weapon Damage0.25→0.2-20.0%
abilities.vdata › ability_stacking_damage › m_vecAbilityUpgrades[2].m_vecPropertyUpgrades{DamageBonusFixedPerStack}.m_strBonus0.25 → 0.2file diff ↗
Holliday
1
Bounce Pad1
MECHBehaviour+movement ability
abilities.vdata › ability_bounce_pad › m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT" → "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_MOVEMENT"file diff ↗
Infernus
1
Flame Dash1
abilities.vdata › ability_flame_dash › m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_PREVENT_BOT_USAGE" → "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_PREVENT_BOT_USAGE | CITADEL_ABILITY_BEHAVIOR_MO…file diff ↗This update's notes: no line mentions this
Ivy
1428743
Base stats11
heroes.vdata › hero_tengu › m_mapWIPAbilities.ESlot_Signature_4"citadel_ability_tengu_airlift" → —file diff ↗This update's notes: no line mentions this
heroes.vdata › hero_tengu › m_mapBoundAbilities.ESlot_Signature_4"citadel_ability_tengu_lightningcrash" → "citadel_ability_tengu_airlift"file diff ↗This update's notes: no line mentions this
Technical (1)
heroes.vdata › hero_tengu › m_mapWIPAbilities— → "{}"file diff ↗This update's notes: no line mentions this
Watcher's Covenant1
NERFT1: Fire Rate15%→10%-33.3%
abilities.vdata › citadel_ability_tangotether › m_vecAbilityUpgrades[0].m_vecPropertyUpgrades{BonusFireRate}.m_strBonus15 → 10file diff ↗
Air Drop1427731
abilities.vdata › citadel_ability_tengu_airlift › m_mapAbilityProperties.AllyCastDelay.m_strValue— → 0.2file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_tengu_airlift › m_flAnglePitchBias— → 15file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_tengu_airlift › m_AoEModifier.m_iAuraSearchType— → "CITADEL_UNIT_TARGET_ALL_ENEMY"file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_tengu_airlift › m_flBombReleasePitch— → 10file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_tengu_airlift › m_flBombReleaseSpeed— → 1200file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_tengu_airlift › m_mapWeaponInfos.primary.m_flBulletGravityScale— → 1.5file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_tengu_airlift › m_mapWeaponInfos.primary.m_flBulletRadius— → 1.5file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_tengu_airlift › m_mapWeaponInfos.primary.m_flBulletRadiusVsWorld— → 1.5file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_tengu_airlift › m_mapAbilityProperties.AirDropBulletShield.m_strValue— → 200file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_tengu_airlift › m_mapAbilityProperties.AirDropBulletShield.m_subclassScaleFunction.m_flStatScale— → 2.5file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_tengu_airlift › m_flHoldBombOffsetX— → 60file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_tengu_airlift › m_flHoldBombOffsetY— → 30file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_tengu_airlift › m_flHoldBombOffsetZ— → -20file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_tengu_airlift › m_mapAbilityProperties.SlowPercent.m_strValue— → 35file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_tengu_airlift › m_mapAbilityProperties.FlyingBulletResist.m_strValue20 → 40file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_tengu_airlift › m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_USE_INSTANT_CAST_UNIT_TARGET_UI" → "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_ALLOW_SELF_CAST | CITADEL_ABILITY_BEHAVIOR_MOVEMENT"file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_tengu_airlift › m_mapAbilityProperties.AbilityCooldown.m_strValue90 → 70file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_tengu_airlift › m_mapAbilityProperties.AbilityDuration.m_strValue10 → 20file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_tengu_airlift › m_mapAbilityProperties.AbilityCastRange.m_strValue"6m" → "8m"file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_tengu_airlift › m_bitsInterruptingStates"MODIFIER_STATE_IMMOBILIZED | MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP | MODIFIER_STATE_COMMAND_RESTRICTED | MODIFIER_STATE_SILENCE_MOVEMENT_ABILITES" → "MODIFIER_STATE_IMMOBILIZED | MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP | MODIFIER_STATE_COMMAND_RESTRICTED"file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_tengu_airlift › m_mapAbilityProperties.BuffDuration.m_strValue5 → 12file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_tengu_airlift › m_mapWeaponInfos.primary.m_flBulletSpeed10000 → 1000file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_tengu_airlift › m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_HERO_FRIENDLY | CITADEL_UNIT_TARGET_TROOPER_FRIENDLY" → "CITADEL_UNIT_TARGET_HERO_FRIENDLY"file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_tengu_airlift › m_mapAbilityProperties.AbilityCastDelay.m_strValue0.3 → 1file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_tengu_airlift › m_flMinFlyHeight320 → 240file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_tengu_airlift › m_mapAbilityProperties.DebuffDuration.m_strValue4 → 3file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_tengu_airlift › m_vecAbilityUpgrades[2].m_vecPropertyUpgrades{DebuffDuration}.m_strBonus3 → 2file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_tengu_airlift › m_flTargetingConeAngle90 → 60file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_tengu_airlift › m_ExplodingAllyModifier.m_AOEModifier.m_iAuraSearchType"CITADEL_UNIT_TARGET_ALL_ENEMY" → —file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_tengu_airlift › m_mapAbilityProperties.BonusFireRate.m_strValue20 → —file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_tengu_airlift › m_mapAbilityProperties.BonusTechPower.m_strValue20 → —file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_tengu_airlift › m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_INSTANT_CAST" → "CITADEL_ABILITY_ACTIVATION_PRESS"file diff ↗This update's notes: no line mentions this
Technical (2)
abilities.vdata › citadel_ability_tengu_airlift › m_AoEModifier.m_modifierProvidedByAura.m_BulletResistModifier.m_bDurationAffectedByEffectiveness— → truefile diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_tengu_airlift › m_AoEModifier.m_modifierProvidedByAura.m_BulletResistModifier.m_bKeepMaximumDurationOnRefresh— → truefile diff ↗This update's notes: no line mentions this
Falling Grace11
abilities.vdata › citadel_ability_tengu_lightningcrash › m_bitsInterruptingStates"MODIFIER_STATE_IMMOBILIZED | MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP | MODIFIER_STATE_COMMAND_RESTRICTED | MODIFIER_STATE_SILENCE_MOVEMENT_ABILITES" → "MODIFIER_STATE_IMMOBILIZED | MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP | MODIFIER_STATE_COMMAND_RESTRICTED"file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_tengu_lightningcrash › m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_CHANNELLED" → "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_MOVEMENT"file diff ↗This update's notes: no line mentions this
Stone Form1
NERFT2: Stun Duration0.75s→0.5s-33.3%
abilities.vdata › citadel_ability_tengu_stone_form › m_vecAbilityUpgrades[1].m_vecPropertyUpgrades{StunDuration}.m_strBonus0.75 → 0.5file diff ↗
Kelvin
311
Frozen Shelter1
abilities.vdata › ability_ice_dome › m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT" → "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_BUSY"file diff ↗This update's notes: no line mentions this
Arctic Beam21
BUFFMax Slow Build Time1.2s→2s+66.7%
abilities.vdata › ability_icebeam › m_mapAbilityProperties.MaxSlowTime.m_strValue1.2 → 2file diff ↗
BUFFT3: Extra Beam Range (range scaling)0.6552→1+52.6%
abilities.vdata › ability_icebeam › m_vecAbilityUpgrades[2].m_vecPropertyUpgrades{BeamSplit|EAddToScale|ETechRange}.m_strBonus0.6552 → 1file diff ↗
NERFMax Slow Percent90%→60%-33.3%
abilities.vdata › ability_icebeam › m_mapAbilityProperties.MaxSlowPercent.m_strValue90 → 60file diff ↗
Ice Path1
abilities.vdata › ability_icepath › m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SPRINT | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_PREVENT_BOT_USAGE | CITADEL_ABILITY_BEHAVIOR_CA… → "CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SPRINT | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_PREVENT_BOT_USAGE | CITADEL_ABILITY_BEHAVIOR_CA…file diff ↗This update's notes: no line mentions this
Lash
23
Base stats2
BUFFHealth per boon37→42+13.5%
heroes.vdata › hero_lash › m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_HEALTH_FROM_LEVEL37 → 42file diff ↗
BUFFSpirit Resist8%→15%+87.5%
heroes.vdata › hero_lash › m_mapStartingStats.ETechArmorDamageReduction8 → 15file diff ↗
Flog11
NEWT3: Fire Rate Slow35%
abilities.vdata › ability_lash_flog › m_vecAbilityUpgrades[2].m_vecPropertyUpgrades{FireRateSlow}.m_strBonus— → 35file diff ↗
BUFFCooldown30s→25s-16.7%
abilities.vdata › ability_lash_flog › m_mapAbilityProperties.AbilityCooldown.m_strValue30 → 25file diff ↗
Grapple1
abilities.vdata › citadel_ability_lash › m_AbilityBehaviorsBits— → "CITADEL_ABILITY_BEHAVIOR_MOVEMENT"file diff ↗This update's notes: no line mentions this
McGinnis
12
Medicinal Specter1
BUFFDuration (spirit scaling)0.08518→0.12+40.9%
abilities.vdata › citadel_ability_mobile_resupply › m_mapAbilityProperties.AbilityDuration.m_subclassScaleFunction.m_flStatScale0.085176 → 0.12file diff ↗
Heavy Barrage1
REWORKT1 upgradeStacking Slow Duration 2s, Stacking Slow Max Stacks 50, Stacking Slow Per Rocket 2→Movement Slow Duration 2s, Movement Slow 35%
Services Rendered1
BUFFMove Speed while Shooting55%→70%+27.3%
abilities.vdata › citadel_weapon_engineer_set › m_mapWeaponInfos.primary.m_flShootMoveSpeedPercent0.55 → 0.7file diff ↗
Mirage
2
Base stats2
MECHKit: Ability 2Bullet Burst→Fire Scarabs
heroes.vdata › hero_mirage › m_mapBoundAbilities.ESlot_Signature_2"mirage_ethereal_bullets" → "mirage_fire_beetles"file diff ↗
MECHKit: UltimateSunfire Cataclysm→Djinn's Chains
heroes.vdata › hero_mirage › m_mapBoundAbilities.ESlot_Signature_4"mirage_sunfire_cataclysm" → "mirage_djinns_reach"file diff ↗
Djinn's Reach
NEWAdded to the game files · 82 fields
NEWAbility Unit Target Limit1
abilities.vdata › mirage_djinns_reach › m_mapAbilityProperties.AbilityUnitTargetLimit.m_strValue— → 1file diff ↗
NEWAir Speed Max3.81m/s
abilities.vdata › mirage_djinns_reach › m_mapAbilityProperties.AirSpeedMax.m_strValue— → 150file diff ↗
NEWBoss Damage50%
abilities.vdata › mirage_djinns_reach › m_mapAbilityProperties.BossDamagePercent.m_strValue— → 50file diff ↗
NEWCast Delay0.75s
abilities.vdata › mirage_djinns_reach › m_mapAbilityProperties.AbilityCastDelay.m_strValue— → 0.75file diff ↗
NEWChannel Durationno limit
abilities.vdata › mirage_djinns_reach › m_mapAbilityProperties.AbilityChannelTime.m_strValue— → 9999file diff ↗
NEWChannel Move Speedno limit
abilities.vdata › mirage_djinns_reach › m_mapAbilityProperties.ChannelMoveSpeed.m_strValue— → -1file diff ↗
NEWCone Angle70deg
abilities.vdata › mirage_djinns_reach › m_mapAbilityProperties.ConeAngle.m_strValue— → 70file diff ↗
NEWCone Length25m
abilities.vdata › mirage_djinns_reach › m_mapAbilityProperties.ConeRadius.m_strValue— → "25m"file diff ↗
NEWCooldown40s
abilities.vdata › mirage_djinns_reach › m_mapAbilityProperties.AbilityCooldown.m_strValue— → 40file diff ↗
NEWDebuff Duration4.5s
abilities.vdata › mirage_djinns_reach › m_mapAbilityProperties.DebuffDuration.m_strValue— → 4.5file diff ↗
NEWFall Speed Max1.52m/s
abilities.vdata › mirage_djinns_reach › m_mapAbilityProperties.FallSpeedMax.m_strValue— → 60file diff ↗
NEWSpirit Cleave Expire Time0.2s
abilities.vdata › mirage_djinns_reach › m_mapAbilityProperties.TechCleaveExpireTime.m_strValue— → 0.2file diff ↗
All fields (70)
NEWAbility TypeUltimate
NEWAbillity Unlocks Cost1
NEWActivationinstant cast
NEWAmmo1
NEWBullet Gravity0.3
NEWBullet Lifetime5s
NEWBullet Radius0.7366m
NEWBullet Radius Vs World0.1778m
NEWBullet Reflect Amount1
NEWBullet Velocity203.2m/s
NEWBurst Size1
NEWCan Zoomnow
NEWChannel Duration · Function Disabledyes
NEWCrit Bonus End Range38.1m
NEWCrit Bonus Start Range12.7m
NEWDamage (spirit scaling)1.6
NEWDamage Falloff Bias0.5
NEWDamage Falloff Start Scale1
NEWDamage at Falloff End10%
NEWDebuff Duration · Scale TypeETechDuration
NEWFalloff Endno limit
NEWFalloff Startno limit
NEWFire Interval0.3s
NEWHeadshot Multiplier1.9
NEWHeadshot Multiplier (far)1.9
NEWHit Once Across All Bulletsyes
NEWHorizontal Recoil±0.1
NEWMax Level1
NEWMax Range254m
NEWMove Speed while Shooting70%
NEWMove Speed while Zoomed100%
NEWPellet Scatter Factor2
NEWPellet pattern0, 0
NEWPellet pattern-5, 0
NEWPellet pattern6, 0
NEWPellet pattern-6, 0
NEWPellet pattern7, 0
NEWPellet pattern-7, 0
NEWPellet pattern8, 0
NEWPellet pattern-8, 0
NEWPellet pattern1, 0
NEWPellet pattern-1, 0
NEWPellet pattern2, 0
NEWPellet pattern-2, 0
NEWPellet pattern3, 0
NEWPellet pattern-3, 0
NEWPellet pattern4, 0
NEWPellet pattern-4, 0
NEWPellet pattern5, 0
NEWPellets per Shot1
NEWRecoil Recovery Speed10
NEWRecoil Shot Index Recovery Time Factor0.25
NEWRecoil Speed1
NEWReload Move Speed254m/s
NEWReload Time1.5s
NEWScatter Yaw Scale1
NEWShoot Spread Penalty Decay2
NEWSpread0.5
NEWStanding Spread1.5
NEWStart Trainedno
NEWT1: Cooldown-1s
NEWT2: Cooldown-1s
NEWT3: Cooldown-1s
NEWTargetingself
NEWTether Length22m
NEWTether Slow30%
NEWVertical Recoil±0.2
BUFFBehaviour+channelled+doesn't trigger spell block
BUFFCan target+all enemies
NERFInterrupted by+stunned
Fire Beetles
NEWAdded to the game files · 31 fields
NEWAbility Charges Conditionally1
abilities.vdata › mirage_fire_beetles › m_mapAbilityProperties.AbilityChargesConditionally.m_strValue— → 1file diff ↗
NEWAbility Unit Target Limit1
abilities.vdata › mirage_fire_beetles › m_mapAbilityProperties.AbilityUnitTargetLimit.m_strValue— → 1file diff ↗
NEWCast Delay0.05s
abilities.vdata › mirage_fire_beetles › m_mapAbilityProperties.AbilityCastDelay.m_strValue— → 0.05file diff ↗
NEWChannel Move Speed50
abilities.vdata › mirage_fire_beetles › m_mapAbilityProperties.ChannelMoveSpeed.m_strValue— → 50file diff ↗
NEWCharges3
abilities.vdata › mirage_fire_beetles › m_mapAbilityProperties.AbilityCharges.m_strValue— → 3file diff ↗
NEWCooldown35s
abilities.vdata › mirage_fire_beetles › m_mapAbilityProperties.LaunchWindowCooldown.m_strValue— → 35file diff ↗
NEWDPS30
abilities.vdata › mirage_fire_beetles › m_mapAbilityProperties.DPS.m_strValue— → 30file diff ↗
NEWDamage Interval0.5s
abilities.vdata › mirage_fire_beetles › m_mapAbilityProperties.DamageInterval.m_strValue— → 0.5file diff ↗
NEWDebuff Duration4s
abilities.vdata › mirage_fire_beetles › m_mapAbilityProperties.DebuffDuration.m_strValue— → 4file diff ↗
NEWLaunch Window20s
abilities.vdata › mirage_fire_beetles › m_mapAbilityProperties.LaunchWindowDuration.m_strValue— → 20file diff ↗
NEWMovement Slow20%
abilities.vdata › mirage_fire_beetles › m_mapAbilityProperties.SlowPercent.m_strValue— → 20file diff ↗
NEWRadius4m
abilities.vdata › mirage_fire_beetles › m_mapAbilityProperties.Radius.m_strValue— → "4m"file diff ↗
All fields (19)
NEWAbility TypeSignature
NEWAbillity Unlocks Cost1
NEWActivationpress
NEWBehaviour+displays damage impact+projectile+projectile fired as bullet
NEWBullet Gravity0.4
NEWBullet Radius0.0381m
NEWBullet Radius Vs World0.0381m
NEWBullet Velocity50.8m/s
NEWDPS (spirit scaling)0.3
NEWMax Level1
NEWStart Trainedno
NEWT1: Movement Slow20%
NEWT2: Charges2
NEWT3: DPS40
NEWTargeting—
NEWTargeting shapecircle
NEWVertical Aim Bias2
BUFFCan target+all enemies
NERFInterrupted by+stunned
Mo & Krill
1
Scorn1
Paradox
17
Kinetic Carbine14
BUFFT2: Cooldown-8s→-10s+25.0%
abilities.vdata › citadel_ability_chrono_kinetic_carbine › m_vecAbilityUpgrades[1].m_vecPropertyUpgrades{AbilityCooldown}.m_strBonus-8 → -10file diff ↗
NERFBullet Radius Override15.3→13.7-10.5%
abilities.vdata › citadel_ability_chrono_kinetic_carbine › m_mapAbilityProperties.BulletRadiusOverride.m_strValue15.3 → 13.7file diff ↗
NERFCooldown24s→28s+16.7%
abilities.vdata › citadel_ability_chrono_kinetic_carbine › m_mapAbilityProperties.AbilityCooldown.m_strValue24 → 28file diff ↗
NERFSpeed Duration4s→3.5s-12.5%
abilities.vdata › citadel_ability_chrono_kinetic_carbine › m_mapAbilityProperties.SpeedBoostDuration.m_strValue4 → 3.5file diff ↗
NERFT1: Max Stop Duration0.75s→0.5s-33.3%
abilities.vdata › citadel_ability_chrono_kinetic_carbine › m_vecAbilityUpgrades[0].m_vecPropertyUpgrades{MaxSlowDuration}.m_strBonus0.75 → 0.5file diff ↗
Paradoxical Swap1
NERFBullet Radius0.9144m→0.823m-10.0%
abilities.vdata › citadel_ability_chrono_swap › m_mapWeaponInfos.primary.m_flBulletRadius36 → 32.4file diff ↗
Time Wall1
NERFT3: Debuff Duration3.5s→3s-14.3%
abilities.vdata › citadel_ability_chrono_time_wall › m_vecAbilityUpgrades[2].m_vecPropertyUpgrades{DebuffDuration}.m_strBonus3.5 → 3file diff ↗
Trade Secret1
NERFAmmo45→40-11.1%
abilities.vdata › citadel_weapon_chrono_set › m_mapWeaponInfos.primary.m_iClipSize45 → 40file diff ↗
Pocket
11111
Base stats11
NEWSpirit Resist-15%
heroes.vdata › hero_synth › m_mapStartingStats.ETechArmorDamageReduction— → -15file diff ↗
DELBullet Resist-15%
heroes.vdata › hero_synth › m_mapStartingStats.EBulletArmorDamageReduction-15 → —file diff ↗
Barrage11
REWORKT3 upgradeLife Steal % On Hit Non Hero 50, Lifesteal 150%→Amp Per Stack 5%
NERFAmp Per Stack10%→8%-20.0%
abilities.vdata › synth_barrage › m_mapAbilityProperties.AmpPercentPerStack.m_strValue10 → 8file diff ↗
Flying Cloak · trigger1
abilities.vdata › synth_plasma_flux_trigger › m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SPRINT | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_HIDDEN | CITADEL_ABILITY_BEHAVIOR… → "CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SPRINT | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_HIDDEN | CITADEL_ABILITY_BEHAVIOR…file diff ↗This update's notes: no line mentions this
Seven
2
Lightning Ball1
BUFFLifetime4s→5s+25.0%
abilities.vdata › citadel_ability_lightning_ball › m_mapAbilityProperties.MaxLifetime.m_strValue4 → 5file diff ↗
Static Charge1
BUFFDelay Before Stun4s→3.5s-12.5%
abilities.vdata › citadel_ability_static_charge › m_mapAbilityProperties.ShockDelay.m_strValue4 → 3.5file diff ↗
Technical (1)
abilities.vdata › citadel_ability_static_charge › m_StaticChargeModifier.m_nAttributes— → "MODIFIER_ATTRIBUTE_MULTIPLE"file diff ↗This update's notes: no line mentions this
Shiv
5182313
Base stats112
heroes.vdata › hero_shiv › m_mapStartingStats.ETechArmorDamageReduction10 → —file diff ↗This update's notes: no line mentions this
heroes.vdata › hero_shiv › m_bInDevelopmenttrue → falsefile diff ↗This update's notes: no line mentions this
heroes.vdata › hero_shiv › m_mapBoundAbilities.ESlot_Signature_3"citadel_ability_shiv_blood_rage" → "citadel_ability_shiv_defer_damage"file diff ↗This update's notes: no line mentions this
heroes.vdata › hero_shiv › m_mapBoundAbilities.ESlot_Signature_4"citadel_ability_shiv_dive" → "citadel_ability_shiv_killing_blow"file diff ↗This update's notes: no line mentions this
Technical (1)
heroes.vdata › hero_shiv › m_eAbilityResourceType"EResourceType_Blood" → "EResourceType_Rage"file diff ↗This update's notes: no line mentions this
Serrated Knives41211
abilities.vdata › citadel_ability_shiv_dagger › m_mapAbilityProperties.ImpactDamage.m_strValue— → 75file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_shiv_dagger › m_mapAbilityProperties.ImpactDamage.m_subclassScaleFunction.m_flStatScale— → 1file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_shiv_dagger › m_mapAbilityProperties.MovementSlow.m_strValue— → 35file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_shiv_dagger › m_mapAbilityProperties.RicochetCount.m_strValue— → 1file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_shiv_dagger › m_mapAbilityProperties.BleedDPSPerStack.m_subclassScaleFunction.m_flStatScale0.09828 → 0.2file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_shiv_dagger › m_mapAbilityProperties.AOERadius.m_strValue"3.5m" → "10m"file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_shiv_dagger › m_mapAbilityProperties.BleedDPSPerStack.m_strValue15 → 5file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_shiv_dagger › m_mapAbilityProperties.MoveSlowPerStack.m_strValue20 → —file diff ↗This update's notes: no line mentions this
Technical (3)
abilities.vdata › citadel_ability_shiv_dagger › m_DamageDebuffModifier.m_eDebuffType— → "MODIFIER_DEBUFF_YES"file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_shiv_dagger › m_SlowDebuffModifier.m_eDebuffType— → "MODIFIER_DEBUFF_YES"file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_shiv_dagger › m_DebuffModifier.m_eDebuffType"MODIFIER_DEBUFF_YES" → —file diff ↗This update's notes: no line mentions this
Slice and Dice14211
abilities.vdata › citadel_ability_shiv_dash › m_flEchoDelay— → 0.75file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_shiv_dash › m_mapAbilityProperties.AbilityCooldown.m_strValue20 → 15file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_shiv_dash › m_mapAbilityProperties.ImpactDamage.m_strValue100 → 125file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_shiv_dash › m_bitsInterruptingStates"MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP | MODIFIER_STATE_IMMOBILIZED | MODIFIER_STATE_SILENCE_MOVEMENT_ABILITES" → "MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP | MODIFIER_STATE_IMMOBILIZED"file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_shiv_dash › m_vecAbilityUpgrades[1].m_vecPropertyUpgrades{ImpactDamage}.m_strBonus75 → 100file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_shiv_dash › m_mapAbilityProperties.ImpactDamage.m_subclassScaleFunction.m_flStatScale1.26 → 1.2file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_shiv_dash › m_vecAbilityUpgrades[2].m_vecPropertyUpgrades{CooldownReductionOnHit}.m_strBonus3 → 2file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_shiv_dash › m_flEmpoweredSideOffset50 → —file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_shiv_dash › m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_DONT_TRIGGER_POST_CAST_ON_CAST_COMPLETE" → "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_DONT_TRIGGER_POST_CAST_ON_CAST_COMPLETE | CITADEL_ABILITY_BEHAVIOR_MOVEMENT"file diff ↗This update's notes: no line mentions this
Bloodletting
abilities.vdata › citadel_ability_shiv_defer_damage › m_mapAbilityProperties.AbilityUnitTargetLimit.m_strValue— → 1file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_shiv_defer_damage › m_mapAbilityProperties.AbilityCastDelay.m_strValue— → 0.25file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_shiv_defer_damage › m_mapAbilityProperties.ChannelMoveSpeed.m_strValue— → 50file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_shiv_defer_damage › m_mapAbilityProperties.AbilityCooldown.m_strValue— → 20file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_shiv_defer_damage › m_mapAbilityProperties.DeferClearPct.m_strValue— → 50file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_shiv_defer_damage › m_mapAbilityProperties.DeferredDamageDuration.m_strValue— → 10file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_shiv_defer_damage › m_mapAbilityProperties.DamagePctDeferred.m_strValue— → 40file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_shiv_defer_damage › m_mapAbilityProperties.DamagePctDeferredMaxRage.m_strValue— → 15file diff ↗This update's notes: no line mentions this
All fields (15)
Killing Blow
abilities.vdata › citadel_ability_shiv_killing_blow › m_mapAbilityProperties.AbilityPostCastDuration.m_strValue— → 0.25file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_shiv_killing_blow › m_mapAbilityProperties.AbilityUnitTargetLimit.m_strValue— → 1file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_shiv_killing_blow › m_mapAbilityProperties.BuffDamage.m_strValue— → 25file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_shiv_killing_blow › m_mapAbilityProperties.BonusAbilityResource.m_strValue— → 10file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_shiv_killing_blow › m_mapAbilityProperties.AbilityCastRange.m_strValue— → "20m"file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_shiv_killing_blow › m_mapAbilityProperties.ChannelMoveSpeed.m_strValue— → 50file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_shiv_killing_blow › m_mapAbilityProperties.AbilityCooldown.m_strValue— → 90file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_shiv_killing_blow › m_mapAbilityProperties.Damage.m_strValue— → 200file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_shiv_killing_blow › m_mapAbilityProperties.EnemyHealthPercentBuffer.m_strValue— → 3file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_shiv_killing_blow › m_mapAbilityProperties.EnemyHealthPercent.m_strValue— → 20file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_shiv_killing_blow › m_mapAbilityProperties.JumpHeight.m_strValue— → 80file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_shiv_killing_blow › m_mapAbilityProperties.MinTimeToTarget.m_strValue— → 0.5file diff ↗This update's notes: no line mentions this
All fields (29)
Alt weapon1
abilities.vdata › citadel_weapon_shiv_alt › m_mapWeaponInfos.primary.m_flBulletDamage5 → 6.3file diff ↗This update's notes: no line mentions this
Busted Flush1
abilities.vdata › citadel_weapon_shiv_set › m_mapWeaponInfos.primary.m_flBulletDamage6 → 6.3file diff ↗This update's notes: no line mentions this
Vindicta
1211
Base stats1
heroes.vdata › hero_hornet › m_mapScalingStats.EReloadSpeed.flScale-0.0065 → —file diff ↗This update's notes: no line mentions this
Technical (2)
heroes.vdata › hero_hornet › m_mapScalingStats— → "{}"file diff ↗This update's notes: no line mentions this
heroes.vdata › hero_hornet › m_mapScalingStats.EReloadSpeed.eScalingStat"EWeaponPower" → —file diff ↗This update's notes: no line mentions this
Stake2
NERFT1: Tether Duration1s→0.75s-25.0%
abilities.vdata › citadel_ability_hornet_chain › m_vecAbilityUpgrades[0].m_vecPropertyUpgrades{ChainDuration}.m_strBonus1 → 0.75file diff ↗
NERFTether Duration2.5s→2.25s-10.0%
abilities.vdata › citadel_ability_hornet_chain › m_mapAbilityProperties.ChainDuration.m_strValue2.5 → 2.25file diff ↗
Flight11
abilities.vdata › citadel_ability_hornet_leap › m_bitsInterruptingStates"MODIFIER_STATE_IMMOBILIZED | MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP | MODIFIER_STATE_COMMAND_RESTRICTED | MODIFIER_STATE_SILENCE_MOVEMENT_ABILITES" → "MODIFIER_STATE_IMMOBILIZED | MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP | MODIFIER_STATE_COMMAND_RESTRICTED"file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_hornet_leap › m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_CHANNELLED" → "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_MOVEMENT"file diff ↗This update's notes: no line mentions this
Viscous
1110
Goo Ball17
NEWBoss Damage50%
abilities.vdata › viscous_goo_bowling_ball › m_mapAbilityProperties.BossDamagePercent.m_strValue— → 50file diff ↗
NERFBullet Resist70%→60%-14.3%
abilities.vdata › viscous_goo_bowling_ball › m_mapAbilityProperties.BulletResist.m_strValue70 → 60file diff ↗
NERFCooldown80s→90s+12.5%
abilities.vdata › viscous_goo_bowling_ball › m_mapAbilityProperties.AbilityCooldown.m_strValue80 → 90file diff ↗
abilities.vdata › viscous_goo_bowling_ball › m_DamagePreventionModifier.m_flDuration1 → 1.5file diff ↗This update's notes: no line mentions this
NERFDuration12s→10s-16.7%
abilities.vdata › viscous_goo_bowling_ball › m_mapAbilityProperties.AbilityDuration.m_strValue12 → 10file diff ↗
abilities.vdata › viscous_goo_bowling_ball › m_flSpeedAccel600 → 450file diff ↗This update's notes: no line mentions this
NERFSpirit Resist80%→70%-12.5%
abilities.vdata › viscous_goo_bowling_ball › m_mapAbilityProperties.TechResist.m_strValue80 → 70file diff ↗
NERFT1: Duration6s→5s-16.7%
abilities.vdata › viscous_goo_bowling_ball › m_vecAbilityUpgrades[0].m_vecPropertyUpgrades{AbilityDuration}.m_strBonus6 → 5file diff ↗
Technical (1)
NEWDamage Prevention › Debuff TypeModifier Debuff No
abilities.vdata › viscous_goo_bowling_ball › m_DamagePreventionModifier.m_eDebuffType— → "MODIFIER_DEBUFF_NO"file diff ↗
The Cube11
BUFFCast Range25m→30m+20.0%
abilities.vdata › viscous_restorative_goo › m_mapAbilityProperties.AbilityCastRange.m_strValue"25m" → "30m"file diff ↗
NERFT2: Cooldown-25s→-22s-12.0%
abilities.vdata › viscous_restorative_goo › m_vecAbilityUpgrades[1].m_vecPropertyUpgrades{AbilityCooldown}.m_strBonus-25 → -22file diff ↗
Puddle Punch2
NERFCharge Delay0.5s→1.5s+200.0%
abilities.vdata › viscous_telepunch › m_mapAbilityProperties.AbilityCooldownBetweenCharge.m_strValue0.5 → 1.5file diff ↗
abilities.vdata › viscous_telepunch › m_mapAbilityProperties.Damage.m_strValue80 → 0file diff ↗This update's notes: no line mentions this
Technical (1)
MECHDamage · Specific Stat Scale TypeETechPower→ELightMeleeDamage
abilities.vdata › viscous_telepunch › m_mapAbilityProperties.Damage.m_subclassScaleFunction.m_eSpecificStatScaleType"ETechPower" → "ELightMeleeDamage"file diff ↗
Warden
111111
Alchemical Flask111
NEWT3: Cooldown-7s
abilities.vdata › ability_warden_crowd_control › m_vecAbilityUpgrades[2].m_vecPropertyUpgrades{AbilityCooldown}.m_strBonus— → -7file diff ↗
REWORKT2 upgradeCooldown -10s→Stamina Reduction 1
BUFFCooldown16s→13s-18.8%
abilities.vdata › ability_warden_crowd_control › m_mapAbilityProperties.AbilityCooldown.m_strValue16 → 13file diff ↗
Binding Word111
NERFImmobilize Duration2s→1.75s-12.5%
abilities.vdata › ability_warden_lock_down › m_mapAbilityProperties.ImmobilizeDuration.m_strValue2 → 1.75file diff ↗
DELStamina Reduction1
abilities.vdata › ability_warden_lock_down › m_mapAbilityProperties.StaminaReduction.m_strValue1 → —file diff ↗
MECHActivationpress→instant cast
abilities.vdata › ability_warden_lock_down › m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_PRESS" → "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"file diff ↗
Technical (1)
MECHBehaviour+use instant cast unit target ui
abilities.vdata › ability_warden_lock_down › m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT" → "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_USE_INSTANT_CAST_UNIT_TARGET_UI"file diff ↗
Wraith
2112
Card Trick1
NERFCooldown0s→0.5s
abilities.vdata › citadel_ability_card_toss › m_mapAbilityProperties.AbilityCooldown.m_strValue0 → 0.5file diff ↗
Project Mind1
abilities.vdata › citadel_ability_projectmind › m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_DEPLOY_OBJECT | CITADEL_ABILITY_BEHAVIOR_PREVENT_BOT_USAGE" → "CITADEL_ABILITY_BEHAVIOR_DEPLOY_OBJECT | CITADEL_ABILITY_BEHAVIOR_PREVENT_BOT_USAGE | CITADEL_ABILITY_BEHAVIOR_MOVEMENT"file diff ↗This update's notes: no line mentions this
Telekinesis11
NERFT2: Duration0.75s→0.5s-33.3%
abilities.vdata › citadel_ability_psychic_lift › m_vecAbilityUpgrades[1].m_vecPropertyUpgrades{AbilityDuration}.m_strBonus0.75 → 0.5file diff ↗
abilities.vdata › citadel_ability_psychic_lift › m_LiftModifier.m_nEnabledStateMask"MODIFIER_STATE_IMMOBILIZED | MODIFIER_STATE_MUTED | MODIFIER_STATE_DISARMED" → "MODIFIER_STATE_STUNNED"file diff ↗This update's notes: no line mentions this
Full Auto21
abilities.vdata › citadel_ability_wraith_rapidfire › m_mapAbilityProperties.MagicDamagePerBullet.m_subclassScaleFunction.m_flStatScale— → 0.1file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_wraith_rapidfire › m_mapAbilityProperties.MagicDamagePerBullet.m_bDamageAffectedByEffectiveness— → truefile diff ↗This update's notes: no line mentions this
REWORKT2 upgradeFire Rate 15%→Spirit Damage Per Bullet 5
Yamato
21
Base stats2
BUFFHeavy Melee116→128+10.3%
heroes.vdata › hero_yamato › m_mapStartingStats.EHeavyMeleeDamage116 → 128file diff ↗
BUFFLight Melee63→69+9.5%
heroes.vdata › hero_yamato › m_mapStartingStats.ELightMeleeDamage63 → 69file diff ↗
Flying Strike1
MECHBehaviour+movement ability
abilities.vdata › citadel_ability_flying_strike › m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_ALWAYS_PREVIEW_RADIUS | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT" → "CITADEL_ABILITY_BEHAVIOR_ALWAYS_PREVIEW_RADIUS | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_MOVEMENT"file diff ↗
Many abilities & items
1
BUFFInterrupted by−movement abilities silenced
abilities.vdata › @shared › m_bitsInterruptingStates"MODIFIER_STATE_IMMOBILIZED | MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP | MODIFIER_STATE_SILENCE_MOVEMENT_ABILITES" → "MODIFIER_STATE_IMMOBILIZED | MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP"file diff ↗
Zipline boost
1
abilities.vdata › citadel_ability_zipline_boost › m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_SILENT_CAST_FAILURE_FEEDBACK | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_CAN_CAST_ON_ZIPLINE" → "CITADEL_ABILITY_BEHAVIOR_SILENT_CAST_FAILURE_FEEDBACK | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_CAN_CAST_ON_ZIPLINE | CITADEL_ABILITY_BEH…file diff ↗This update's notes: no line mentions this
Active Reload
2
NERFBullet Lifesteal40%→30%-25.0%
abilities.vdata › upgrade_active_reload › m_mapAbilityProperties.BulletLifestealPercent.m_strValue40 → 30file diff ↗
NERFFire Rate24%→20%-16.7%
abilities.vdata › upgrade_active_reload › m_mapAbilityProperties.BonusFireRate.m_strValue24 → 20file diff ↗
Alchemical Fire
1
BUFFBullet Shield Health175→225+28.6%
abilities.vdata › upgrade_thermal_detonator › m_mapAbilityProperties.BulletShieldMaxHealth.m_strValue175 → 225file diff ↗
Ammo Scavenger
1
BUFFSpirit Power Duration24s→35s+45.8%
abilities.vdata › upgrade_ammo_scavenger › m_mapAbilityProperties.AbilityDuration.m_strValue24 → 35file diff ↗
Bullet Lifesteal
1
BUFFBullet Lifesteal26%→28%+7.7%
abilities.vdata › upgrade_vampire › m_mapAbilityProperties.BulletLifestealPercent.m_strValue26 → 28file diff ↗
Cold Front
11
BUFFDamage (spirit scaling)1.25→1.5+20.0%
abilities.vdata › upgrade_cold_front › m_mapAbilityProperties.Damage.m_subclassScaleFunction.m_flStatScale1.25 → 1.5file diff ↗
NERFDamage100→75-25.0%
abilities.vdata › upgrade_cold_front › m_mapAbilityProperties.Damage.m_strValue100 → 75file diff ↗
Colossus
11
abilities.vdata › upgrade_colossus › m_mapAbilityProperties.GroundDashReductionPercent.m_strValue— → -25file diff ↗This update's notes: no line mentions this
BUFFMovement Slow20%→25%+25.0%
abilities.vdata › upgrade_colossus › m_mapAbilityProperties.SlowPercent.m_strValue20 → 25file diff ↗
Combat Barrier
1
BUFFWeapon Damage While Shielded24%→28%+16.7%
abilities.vdata › upgrade_regenerating_bullet_shield › m_mapAbilityProperties.AttackDamageWhenShielded.m_strValue24 → 28file diff ↗
Curse
1
NERFCooldown40s→50s+25.0%
abilities.vdata › upgrade_glitch › m_mapAbilityProperties.AbilityCooldown.m_strValue40 → 50file diff ↗
Debuff Remover
1
NERFDebuff Resist40%→35%-12.5%
abilities.vdata › upgrade_reduce_debuff_duration › m_mapAbilityProperties.StatusResistancePercent.m_strValue40 → 35file diff ↗
Decay
13
BUFFBleed Damage2.8→3.1+10.7%
abilities.vdata › upgrade_rupture › m_mapAbilityProperties.DotHealthPercent.m_strValue2.8 → 3.1file diff ↗
NERFCooldown25s→30s+20.0%
abilities.vdata › upgrade_rupture › m_mapAbilityProperties.AbilityCooldown.m_strValue25 → 30file diff ↗
NERFHeal Amp Regen Penalty-70%→-50%-28.6%
abilities.vdata › upgrade_rupture › m_mapAbilityProperties.HealAmpRegenPenaltyPercent.m_strValue-70 → -50file diff ↗
NERFHealing Reduction-70%→-50%-28.6%
abilities.vdata › upgrade_rupture › m_mapAbilityProperties.HealAmpReceivePenaltyPercent.m_strValue-70 → -50file diff ↗
Divine Barrier
2
BUFFCooldown30s→28s-6.7%
abilities.vdata › upgrade_savior › m_mapAbilityProperties.AbilityCooldown.m_strValue30 → 28file diff ↗
BUFFDuration4s→5s+25.0%
abilities.vdata › upgrade_savior › m_mapAbilityProperties.BuffDuration.m_strValue4 → 5file diff ↗
Diviner's Kevlar
1
NERFCooldown30s→60s+100.0%
abilities.vdata › upgrade_diviners_kevlar › m_mapAbilityProperties.AbilityCooldown.m_strValue30 → 60file diff ↗
Enchanter's Barrier
1
BUFFSpirit Power While Shielded17→20+17.6%
abilities.vdata › upgrade_magic_shield › m_mapAbilityProperties.BonusSpiritWithMagicShield.m_strValue17 → 20file diff ↗
Escalating Exposure
1
BUFFMax Frequency Per Target1s→0.7s-30.0%
abilities.vdata › upgrade_escalating_exposure › m_mapAbilityProperties.ProcCooldown.m_strValue1 → 0.7file diff ↗
Escalating Resilience
1
BUFFMax Bullet Resist30%→36%+20.0%
abilities.vdata › upgrade_reinforcing_casings › m_mapAbilityProperties.MaxArmorStacks.m_strValue30 → 36file diff ↗
Technical (1)
abilities.vdata › upgrade_reinforcing_casings › m_mapAbilityProperties.BaseAttackDamagePercent.m_eProvidedPropertyType"MODIFIER_VALUE_BASE_BULLET_DAMAGE_PERCENT" → "MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT"file diff ↗This update's notes: no line mentions this
Ethereal Shift
11
NERFCooldown25s→30s+20.0%
abilities.vdata › upgrade_self_bubble › m_mapAbilityProperties.AbilityCooldown.m_strValue25 → 30file diff ↗
DELFire Rate10%
abilities.vdata › upgrade_self_bubble › m_mapAbilityProperties.BonusFireRate.m_strValue10 → —file diff ↗
Extra Regen
1
BUFFHealth Regen2.7→2.8+3.7%
abilities.vdata › upgrade_endurance › m_mapAbilityProperties.BonusHealthRegen.m_strValue2.7 → 2.8file diff ↗
Fortitude
1
BUFFRestore Delay13s→12s-7.7%
abilities.vdata › upgrade_chonky › m_mapAbilityProperties.RestoreDelay.m_strValue13 → 12file diff ↗
Glass Cannon
31
NEWMax Stacks5
abilities.vdata › upgrade_glass_cannon › m_mapAbilityProperties.MaxStacks.m_strValue— → 5file diff ↗
NEWMove Speed1m/s
abilities.vdata › upgrade_glass_cannon › m_mapAbilityProperties.BonusMoveSpeed.m_strValue— → "1m"file diff ↗
NEWWeapon Power per Kill10%
abilities.vdata › upgrade_glass_cannon › m_mapAbilityProperties.WeaponPowerPerKill.m_strValue— → 10file diff ↗
NERFWeapon Damage75%→70%-6.7%
abilities.vdata › upgrade_glass_cannon › m_mapAbilityProperties.BaseAttackDamagePercent.m_strValue75 → 70file diff ↗
Headshot Booster
11
NEWBullet Shield Health40
abilities.vdata › upgrade_headshot_booster › m_mapAbilityProperties.BulletShieldMaxHealth.m_strValue— → 40file diff ↗
DELBonus Health40
abilities.vdata › upgrade_headshot_booster › m_mapAbilityProperties.BonusHealth.m_strValue40 → —file diff ↗
Healing Booster
12
abilities.vdata › upgrade_healing_booster › m_mapAbilityProperties.HealAmpRegenPercent.m_strValue25 → 30file diff ↗This update's notes: no line mentions this
NERFBullet Resist7%→6%-14.3%
abilities.vdata › upgrade_healing_booster › m_mapAbilityProperties.BulletResist.m_strValue7 → 6file diff ↗
NERFSpirit Resist7%→6%-14.3%
abilities.vdata › upgrade_healing_booster › m_mapAbilityProperties.TechResist.m_strValue7 → 6file diff ↗
Healing Rite
2
BUFFCast Range20m→30m+50.0%
abilities.vdata › upgrade_health_stimpak › m_mapAbilityProperties.AbilityCastRange.m_strValue"20m" → "30m"file diff ↗
BUFFCooldown75s→65s-13.3%
abilities.vdata › upgrade_health_stimpak › m_mapAbilityProperties.AbilityCooldown.m_strValue75 → 65file diff ↗
Health Nova
1
BUFFBonus Health75→100+33.3%
abilities.vdata › upgrade_health_nova › m_mapAbilityProperties.BonusHealth.m_strValue75 → 100file diff ↗
Heroic Aura
1
BUFFBullet Lifesteal18%→20%+11.1%
abilities.vdata › upgrade_dps_aura › m_mapAbilityProperties.BulletLifestealPercent.m_strValue18 → 20file diff ↗
High-Velocity Mag
abilities.vdata › upgrade_high_velocity_mag › m_mapAbilityProperties.AbilityUnitTargetLimit.m_strValue— → 1file diff ↗This update's notes: no line mentions this
abilities.vdata › upgrade_high_velocity_mag › m_mapAbilityProperties.BulletShieldMaxHealth.m_strValue— → 50file diff ↗This update's notes: no line mentions this
abilities.vdata › upgrade_high_velocity_mag › m_mapAbilityProperties.BonusBulletSpeedPercent.m_strValue— → 35file diff ↗This update's notes: no line mentions this
abilities.vdata › upgrade_high_velocity_mag › m_mapAbilityProperties.ChannelMoveSpeed.m_strValue— → 50file diff ↗This update's notes: no line mentions this
abilities.vdata › upgrade_high_velocity_mag › m_iItemTier— → "EModTier_1"file diff ↗This update's notes: no line mentions this
abilities.vdata › upgrade_high_velocity_mag › m_eItemSlotType— → "EItemSlotType_WeaponMod"file diff ↗This update's notes: no line mentions this
abilities.vdata › upgrade_high_velocity_mag › m_mapAbilityProperties.BaseAttackDamagePercent.m_strValue— → 14file diff ↗This update's notes: no line mentions this
All fields (6)
Improved Burst
1
NERFWeapon Damage12%→8%-33.3%
abilities.vdata › upgrade_magic_shock › m_mapAbilityProperties.BaseAttackDamagePercent.m_strValue12 → 8file diff ↗
Improved Cooldown
1
BUFFCooldown Reduction14%→15%+7.1%
abilities.vdata › upgrade_magic_tempo › m_mapAbilityProperties.CooldownReduction.m_strValue14 → 15file diff ↗
Improved Reach
1
NEWSpirit Resist10%
abilities.vdata › upgrade_tech_range › m_mapAbilityProperties.TechResist.m_strValue— → 10file diff ↗
Infuser
11
NEWBonus Health50
abilities.vdata › upgrade_infuser › m_mapAbilityProperties.BonusHealth.m_strValue— → 50file diff ↗
DELSpirit Resist7%
abilities.vdata › upgrade_infuser › m_mapAbilityProperties.TechResist.m_strValue7 → —file diff ↗
Inhibitor
2
abilities.vdata › upgrade_inhibitor › m_mapAbilityProperties.OutgoingBulletDamagePenaltyPercent.m_strValue-35 → -40file diff ↗This update's notes: no line mentions this
BUFFWeapon Damage20%→25%+25.0%
abilities.vdata › upgrade_inhibitor › m_mapAbilityProperties.BaseAttackDamagePercent.m_strValue20 → 25file diff ↗
Intensifying Magazine
1
BUFFTime for Max Damage3.5s→3s-14.3%
abilities.vdata › upgrade_intensifying_clip › m_mapAbilityProperties.ShootDurationForMax.m_strValue3.5 → 3file diff ↗
Kinetic Dash
1
BUFFHealth Regen1→1.5+50.0%
abilities.vdata › upgrade_kinetic_sash › m_mapAbilityProperties.BonusHealthRegen.m_strValue1 → 1.5file diff ↗
Lifestrike
2
BUFFLifesteal Heal45%→55%+22.2%
abilities.vdata › upgrade_boxing_glove › m_mapAbilityProperties.LifestealHealPercent.m_strValue45 → 55file diff ↗
BUFFNon Hero Heal25%→35%+40.0%
abilities.vdata › upgrade_boxing_glove › m_mapAbilityProperties.NonHeroHealPct.m_strValue25 → 35file diff ↗
Long Range
1
NERFMin. Distance18m→15m-16.7%
abilities.vdata › upgrade_long_range › m_mapAbilityProperties.LongRangeBonusWeaponPowerMinRange.m_strValue"18m" → "15m"file diff ↗
Magic Carpet
NEWAdded to the game files · 23 fields
NEWAbility Duration10%
abilities.vdata › upgrade_magic_carpet › m_mapAbilityProperties.BonusAbilityDurationPercent.m_strValue— → 10file diff ↗
NEWAbility Unit Target Limit1
abilities.vdata › upgrade_magic_carpet › m_mapAbilityProperties.AbilityUnitTargetLimit.m_strValue— → 1file diff ↗
NEWBonus Fly Speed6m/s
abilities.vdata › upgrade_magic_carpet › m_mapAbilityProperties.FlyMoveSpeed.m_strValue— → "6m"file diff ↗
NEWBonus Health150
abilities.vdata › upgrade_magic_carpet › m_mapAbilityProperties.BonusHealth.m_strValue— → 150file diff ↗
NEWBullet Shield Health400
abilities.vdata › upgrade_magic_carpet › m_mapAbilityProperties.FlyingBulletShield.m_strValue— → 400file diff ↗
NEWChannel Move Speedno limit
abilities.vdata › upgrade_magic_carpet › m_mapAbilityProperties.ChannelMoveSpeed.m_strValue— → -1file diff ↗
NEWCooldown40s
abilities.vdata › upgrade_magic_carpet › m_mapAbilityProperties.AbilityCooldown.m_strValue— → 40file diff ↗
NEWDuration7s
abilities.vdata › upgrade_magic_carpet › m_mapAbilityProperties.AbilityDuration.m_strValue— → 7file diff ↗
NEWItem Tier4
abilities.vdata › upgrade_magic_carpet › m_iItemTier— → "EModTier_4"file diff ↗
NEWItem slotSpirit
abilities.vdata › upgrade_magic_carpet › m_eItemSlotType— → "EItemSlotType_Tech"file diff ↗
NEWSpirit Power15
abilities.vdata › upgrade_magic_carpet › m_mapAbilityProperties.TechPower.m_strValue— → 15file diff ↗
NEWSpirit Shield Health400
abilities.vdata › upgrade_magic_carpet › m_mapAbilityProperties.FlyingTechShield.m_strValue— → 400file diff ↗
All fields (11)
NEWAbility TypeItem
NEWActivationinstant cast
NEWBehaviour+movement ability
NEWBullet Velocity254m/s
NEWBurst Speed Bonus5.08m/s
NEWFlying Carpet › Applies+force anim duck+force anim keep still
NEWStart Trainedyes
NEWSummon Duration1.3s
NEWSummon Visual Duration2s
NEWTargetingself
NEWUpgrade Slot Cost1
Majestic Leap
21
BUFFBonus Health100→125+25.0%
abilities.vdata › upgrade_rocket_booster › m_mapAbilityProperties.BonusHealth.m_strValue100 → 125file diff ↗
BUFFSpirit Power8→10+25.0%
abilities.vdata › upgrade_rocket_booster › m_mapAbilityProperties.TechPower.m_strValue8 → 10file diff ↗
abilities.vdata › upgrade_rocket_booster › m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_REQUIRE_PREDICTION | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT" → "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_REQUIRE_PREDICTION | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_M…file diff ↗This update's notes: no line mentions this
Majestic Leap - Disabled
1
abilities.vdata › upgrade_rocket_boots › m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_NO_TARGET" → "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_MOVEMENT"file diff ↗This update's notes: no line mentions this
Melee Lifesteal
2
BUFFBonus Health70→75+7.1%
abilities.vdata › upgrade_lifestrike_gauntlets › m_mapAbilityProperties.BonusHealth.m_strValue70 → 75file diff ↗
BUFFNon Hero Heal25%→35%+40.0%
abilities.vdata › upgrade_lifestrike_gauntlets › m_mapAbilityProperties.NonHeroHealPct.m_strValue25 → 35file diff ↗
Metal Skin
1
BUFFCooldown30s→25s-16.7%
abilities.vdata › upgrade_metal_skin › m_mapAbilityProperties.AbilityCooldown.m_strValue30 → 25file diff ↗
Monster Rounds
11
NEWBullet Resist vs. NPCs30%
abilities.vdata › upgrade_non_player_bonus › m_mapAbilityProperties.NonPlayerBulletResist.m_strValue— → 30file diff ↗
NERFBonus Health65→50-23.1%
abilities.vdata › upgrade_non_player_bonus › m_mapAbilityProperties.BonusHealth.m_strValue65 → 50file diff ↗
Mystic Reach
1
NEWSpirit Resist5%
abilities.vdata › upgrade_magic_reach › m_mapAbilityProperties.TechResist.m_strValue— → 5file diff ↗
Mystic Shot
1
NERFCooldown5s→6s+20.0%
abilities.vdata › upgrade_crackshot › m_mapAbilityProperties.AbilityCooldown.m_strValue5 → 6file diff ↗
Mystic Slow
1
BUFFFire Rate Slow30%→40%+33.3%
abilities.vdata › upgrade_magic_slow › m_mapAbilityProperties.FireRateSlow.m_strValue30 → 40file diff ↗
Phantom Strike
11
NERFCast Range35m→30m-14.3%
abilities.vdata › upgrade_phantom_strike › m_mapAbilityProperties.AbilityCastRange.m_strValue"35m" → "30m"file diff ↗
abilities.vdata › upgrade_phantom_strike › m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_PROJECTILE_PASS_THROUGH_WORLD" → "CITADEL_ABILITY_BEHAVIOR_PROJECTILE_PASS_THROUGH_WORLD | CITADEL_ABILITY_BEHAVIOR_MOVEMENT"file diff ↗This update's notes: no line mentions this
Point Blank
11
NEWBullet Resist15%
abilities.vdata › upgrade_close_quarter_combat › m_mapAbilityProperties.BulletResist.m_strValue— → 15file diff ↗
DELBullet Shield Health300
abilities.vdata › upgrade_close_quarter_combat › m_mapAbilityProperties.BulletShieldMaxHealth.m_strValue300 → —file diff ↗
Quicksilver Reload
1
BUFFDamage30→50+66.7%
abilities.vdata › upgrade_quick_silver › m_mapAbilityProperties.Damage.m_strValue30 → 50file diff ↗
Refresher
1
BUFFSpirit Resist14%→16%+14.3%
abilities.vdata › upgrade_ability_refresher › m_mapAbilityProperties.TechResist.m_strValue14 → 16file diff ↗
Rescue Beam
1
BUFFCooldown30s→25s-16.7%
abilities.vdata › upgrade_rescue_beam › m_mapAbilityProperties.AbilityCooldown.m_strValue30 → 25file diff ↗
Restorative Locket
11
BUFFHeal Per Stack30→40+33.3%
abilities.vdata › upgrade_restorative_locket › m_mapAbilityProperties.HealPerStack.m_strValue30 → 40file diff ↗
NERFMax Stacks20→15-25.0%
abilities.vdata › upgrade_restorative_locket › m_mapAbilityProperties.MaxStacks.m_strValue20 → 15file diff ↗
Restorative Shot
1
BUFFWeapon Damage6%→8%+33.3%
abilities.vdata › upgrade_medic_bullets › m_mapAbilityProperties.BaseAttackDamagePercent.m_strValue6 → 8file diff ↗
Ricochet
2
BUFFBonus Health125→150+20.0%
abilities.vdata › upgrade_ricochet › m_mapAbilityProperties.BonusHealth.m_strValue125 → 150file diff ↗
BUFFFire Rate8%→12%+50.0%
abilities.vdata › upgrade_ricochet › m_mapAbilityProperties.BonusFireRate.m_strValue8 → 12file diff ↗
Sharpshooter
1
NERFMin. Distance18m→15m-16.7%
abilities.vdata › upgrade_sharpshooter › m_mapAbilityProperties.LongRangeBonusWeaponPowerMinRange.m_strValue"18m" → "15m"file diff ↗
Silence Glyph
21
NEWDamage150
abilities.vdata › upgrade_targeted_silence › m_mapAbilityProperties.Damage.m_strValue— → 150file diff ↗
NEWDamage (spirit scaling)1.5
abilities.vdata › upgrade_targeted_silence › m_mapAbilityProperties.Damage.m_subclassScaleFunction.m_flStatScale— → 1.5file diff ↗
DELSpirit Resist-12%
abilities.vdata › upgrade_targeted_silence › m_mapAbilityProperties.TechArmorDamageReduction.m_strValue-12 → —file diff ↗
Silencer
1
NERFDuration6s→4s-33.3%
abilities.vdata › upgrade_silencer › m_mapAbilityProperties.AbilityDuration.m_strValue6 → 4file diff ↗
Siphon Bullets
11
abilities.vdata › upgrade_siphon_bullets › m_PermanentHealthLoss.m_vecScriptValues{MODIFIER_VALUE_HEALTH_MAX}.m_value— → -45file diff ↗This update's notes: no line mentions this
abilities.vdata › upgrade_siphon_bullets › m_PermanentHealthLoss.m_nAttributes— → "MODIFIER_ATTRIBUTE_MULTIPLE | MODIFIER_ATTRIBUTE_PERMANENT | MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED"file diff ↗This update's notes: no line mentions this
Technical (1)
abilities.vdata › upgrade_siphon_bullets › m_PermanentHealthLoss.m_bNetworkValuesForStatsPreview— → truefile diff ↗This update's notes: no line mentions this
Slowing Bullets
1
BUFFSpirit Power0→5
abilities.vdata › upgrade_slowing_bullets › m_mapAbilityProperties.TechPower.m_strValue0 → 5file diff ↗
Slowing Hex
112
NEWGround Dash Reduction-30%
abilities.vdata › upgrade_containment › m_mapAbilityProperties.GroundDashReductionPercent.m_strValue— → -30file diff ↗
BUFFProjectile › Speed30.48m/s→34.29m/s+12.5%
abilities.vdata › upgrade_containment › m_projectileInfo.m_flSpeed1200 → 1350file diff ↗
NERFCast Range35m→25m-28.6%
abilities.vdata › upgrade_containment › m_mapAbilityProperties.AbilityCastRange.m_strValue"35m" → "25m"file diff ↗
NERFDamage90→70-22.2%
abilities.vdata › upgrade_containment › m_mapAbilityProperties.Damage.m_strValue90 → 70file diff ↗
Soul Rebirth
2
BUFFCooldown240s→200s-16.7%
abilities.vdata › upgrade_rebirth › m_mapAbilityProperties.AbilityCooldown.m_strValue240 → 200file diff ↗
BUFFRebirth Health40%→50%+25.0%
abilities.vdata › upgrade_rebirth › m_mapAbilityProperties.RespawnHealthPercent.m_strValue40 → 50file diff ↗
Soul Shredder Bullets
11
NEWWeapon Damage6%
abilities.vdata › upgrade_tech_defense_shredders › m_mapAbilityProperties.BaseAttackDamagePercent.m_strValue— → 6file diff ↗
BUFFDebuff Duration5s→6s+20.0%
abilities.vdata › upgrade_tech_defense_shredders › m_mapAbilityProperties.DebuffDuration.m_strValue5 → 6file diff ↗
Spirit Strike
2
BUFFSpirit Damage40→50+25.0%
abilities.vdata › upgrade_acolytes_glove › m_mapAbilityProperties.SpiritDamage.m_strValue40 → 50file diff ↗
BUFFSpirit Resist-10%→-12%+20.0%
abilities.vdata › upgrade_acolytes_glove › m_mapAbilityProperties.TechArmorDamageReduction.m_strValue-10 → -12file diff ↗
Superior Cooldown
1
BUFFNon-Imbued Ability Cooldown Reduction22%→24%+9.1%
abilities.vdata › upgrade_cooldown_reduction › m_mapAbilityProperties.NonImbuedCooldownReduction.m_strValue22 → 24file diff ↗
Superior Duration
1
NEWWeapon Damage15%
abilities.vdata › upgrade_imbued_duration_extender › m_mapAbilityProperties.BaseAttackDamagePercent.m_strValue— → 15file diff ↗
Superior Stamina
2
NERFAir Jump/Dash Distance50%→40%-20.0%
abilities.vdata › upgrade_superior_stamina › m_mapAbilityProperties.AirMoveIncreasePercent.m_strValue50 → 40file diff ↗
NERFFire Rate10%→7%-30.0%
abilities.vdata › upgrade_superior_stamina › m_mapAbilityProperties.BonusFireRate.m_strValue10 → 7file diff ↗
Surge of Power
12
NEWBonus Health75
abilities.vdata › upgrade_magic_storm › m_mapAbilityProperties.BonusHealth.m_strValue— → 75file diff ↗
BUFFImbued Ability Spirit Power26→28+7.7%
abilities.vdata › upgrade_magic_storm › m_mapAbilityProperties.ImbuedTechPower.m_strValue26 → 28file diff ↗
BUFFMove Speed Duration5s→6s+20.0%
abilities.vdata › upgrade_magic_storm › m_mapAbilityProperties.MovementSpeedBonusDuration.m_strValue5 → 6file diff ↗
Titanic Magazine
2
BUFFBullet Resist8%→10%+25.0%
abilities.vdata › upgrade_titan_round › m_mapAbilityProperties.BulletResist.m_strValue8 → 10file diff ↗
BUFFWeapon Damage16%→18%+12.5%
abilities.vdata › upgrade_titan_round › m_mapAbilityProperties.BaseAttackDamagePercent.m_strValue16 → 18file diff ↗
Warp Stone
1111
BUFFSpirit Power0→8
abilities.vdata › upgrade_warp_stone › m_mapAbilityProperties.TechPower.m_strValue0 → 8file diff ↗
NERFBullet Resist60%→40%-33.3%
abilities.vdata › upgrade_warp_stone › m_mapAbilityProperties.BulletResist.m_strValue60 → 40file diff ↗
DELSprint Speed2m/s
abilities.vdata › upgrade_warp_stone › m_mapAbilityProperties.BonusSprintSpeed.m_strValue"2m" → —file diff ↗
abilities.vdata › upgrade_warp_stone › m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_PROJECTILE_PASS_THROUGH_WORLD" → "CITADEL_ABILITY_BEHAVIOR_PROJECTILE_PASS_THROUGH_WORLD | CITADEL_ABILITY_BEHAVIOR_MOVEMENT"file diff ↗This update's notes: no line mentions this
Withering Whip
121
NEWFire Rate Slow40%
abilities.vdata › upgrade_withering_whip › m_mapAbilityProperties.FireRateSlow.m_strValue— → 40file diff ↗
BUFFCast Range18m→24m+33.3%
abilities.vdata › upgrade_withering_whip › m_mapAbilityProperties.AbilityCastRange.m_strValue"18m" → "24m"file diff ↗
BUFFDuration3s→4.5s+50.0%
abilities.vdata › upgrade_withering_whip › m_mapAbilityProperties.AbilityDuration.m_strValue3 → 4.5file diff ↗
abilities.vdata › upgrade_withering_whip › m_DebuffModifier.m_nEnabledStateMask"MODIFIER_STATE_DISARMED" → —file diff ↗This update's notes: no line mentions this
Technical (1)
abilities.vdata › upgrade_withering_whip › m_DebuffModifier.m_bDurationAffectedByEffectivenesstrue → —file diff ↗This update's notes: no line mentions this
Patron
12
npc_units.vdata › alt_npc_boss_tier3 › m_mapBoundAbilities.ESlot_Signature_2— → "citadel_ability_tier3boss_damage_pulse"file diff ↗This update's notes: no line mentions this
UPNo Shield Laser DPS To NPCs160→210+31.2%
npc_units.vdata › alt_npc_boss_tier3 › m_flNoShieldLaserDPSToNPCs160 → 210file diff ↗
UPNo Shield Laser DPS To Players600→780+30.0%
npc_units.vdata › alt_npc_boss_tier3 › m_flNoShieldLaserDPSToPlayers600 → 780file diff ↗
Patron
12
npc_units.vdata › npc_boss_tier3 › m_mapBoundAbilities.ESlot_Signature_2— → "citadel_ability_tier3boss_damage_pulse"file diff ↗This update's notes: no line mentions this
UPNo Shield Laser DPS To NPCs160→210+31.2%
npc_units.vdata › npc_boss_tier3 › m_flNoShieldLaserDPSToNPCs160 → 210file diff ↗
UPNo Shield Laser DPS To Players600→780+30.0%
npc_units.vdata › npc_boss_tier3 › m_flNoShieldLaserDPSToPlayers600 → 780file diff ↗
Walker
21
npc_units.vdata › alt_npc_boss_tier2 › m_InvulModifier.m_flShieldRadius— → 300file diff ↗This update's notes: no line mentions this
npc_units.vdata › alt_npc_boss_tier2 › m_flInvulModifierRange— → 1200file diff ↗This update's notes: no line mentions this
UPHealth5040→5800+15.1%
npc_units.vdata › alt_npc_boss_tier2 › m_nMaxHealth5040 → 5800file diff ↗
Walker
21
npc_units.vdata › alt_npc_boss_tier2_weak › m_InvulModifier.m_flShieldRadius— → 300file diff ↗This update's notes: no line mentions this
npc_units.vdata › alt_npc_boss_tier2_weak › m_flInvulModifierRange— → 1200file diff ↗This update's notes: no line mentions this
UPHealth4500→5175+15.0%
npc_units.vdata › alt_npc_boss_tier2_weak › m_nMaxHealth4500 → 5175file diff ↗
Base Guardian
1
UPHealth3575→4300+20.3%
npc_units.vdata › npc_barrack_boss › m_nMaxHealth3575 → 4300file diff ↗
Walker
21
npc_units.vdata › npc_boss_tier2 › m_InvulModifier.m_flShieldRadius— → 300file diff ↗This update's notes: no line mentions this
npc_units.vdata › npc_boss_tier2 › m_flInvulModifierRange— → 1200file diff ↗This update's notes: no line mentions this
UPHealth5040→5800+15.1%
npc_units.vdata › npc_boss_tier2 › m_nMaxHealth5040 → 5800file diff ↗
Walker
21
npc_units.vdata › npc_boss_tier2_weak › m_InvulModifier.m_flShieldRadius— → 300file diff ↗This update's notes: no line mentions this
npc_units.vdata › npc_boss_tier2_weak › m_flInvulModifierRange— → 1200file diff ↗This update's notes: no line mentions this
UPHealth4500→5175+15.0%
npc_units.vdata › npc_boss_tier2_weak › m_nMaxHealth4500 → 5175file diff ↗
All heroes
2
NEWAbility Duration1s
heroes.vdata › @shared › m_mapStartingStats.ETechDuration— → 1file diff ↗
NEWAbility Range1%
heroes.vdata › @shared › m_mapStartingStats.ETechRange— → 1file diff ↗
Bullet Burst
Charged Tackle
1
abilities.vdata › citadel_ability_charged_tackle › m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT" → "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_MOVEMENT"file diff ↗This update's notes: no line mentions this
Nano frenzy
Shiv blood rage
Shiv dive
Damage pulse
abilities.vdata › citadel_ability_tier3boss_damage_pulse › m_mapAbilityProperties.AbilityUnitTargetLimit.m_strValue— → 1file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_tier3boss_damage_pulse › m_mapAbilityProperties.ChannelMoveSpeed.m_strValue— → 50file diff ↗This update's notes: no line mentions this
All fields (9)
Soul Urn rules
2
generic_data.vdata › m_IdolParams › m_flIdolDropDuration— → 25file diff ↗This update's notes: no line mentions this
generic_data.vdata › m_IdolParams › m_flIdolDropHeight— → 1800file diff ↗This update's notes: no line mentions this
Ziplines outside the lanes
All fields (1)
Speed boost
NEWAdded to the game files · 3 fields
All fields (3)
NEWDebuff TypeModifier Debuff Enemy Team Only
NEWMove Speed Boost1.27m/s
BUFFEffect+can't be purged
T2 boss invuln

Cosmetic fields changed: audio 51, ui 230, visual 116.

Text changes1543
  • Abort castNEW Abort
  • Afterburn · T1 descriptionNEW Victims deal [Afterburn Spirit Damage Reduction]% Spirit Damage.
  • Ammo pouchNEW Bandolier
  • Ammo pouch · descriptionNEW Large increase to Heavy's ammo
  • MarksmanNEW Marksman
  • Marksman · descriptionNEW Equip a Rifle that deals spirit damage to hit Heroes and gives [Hero name] a stacking damage bonus against them.
  • Marksman · desc debuffNEW Damage Vulnerbility
  • Marksman · quipNEW Precision Shots that escalate damage
  • Marksman · T1 descriptionNEW Applies a [Slow Percent]% slow on hit. Lasts [Slow Duration Per Stack]s per stack
  • Marksman · T3 descriptionNEW +[Damage] Damage with improved scaling
  • Essence Bomb · T3 descriptionNEW Bombs leave a toxic mess on the ground, dealing [Blood Spill DPS Percent]% of the original damage per second, for [Blood Spill Duration]s.
  • MaliceNEW Malice
  • Malice · descriptionNEW Sacrifice some of your health to launch blood shards that apply a stack of Malice. Each stack slows the victim and increases the damage they take from you. The slow effect decreases over time.
  • Malice · quipNEW Stack damage amplification on an enemy
  • Malice · T2 descriptionNEW +[Health To Damage] Health To Damage
  • Malice · T3 descriptionNEW +[Num Blood Shards] Blood Shards
  • Burrow · cancel channelNEW Unburrow
  • Cancel channelNEW End Channel
  • Death Tax · T1 descriptionNEW Reduce one of your Cooldowns by [Cooldown Reduction On Kill]s when a marked enemy dies
  • Death Tax · T3 descriptionNEW Increase Spirit Power by [Spirit Power Amp Bonus] for [Spirit Power Amp Bonus Duration]s when a marked enemy dies. Stacks up to [Spirit Power Amp Bonus Max Stacks] times.
  • Concussive Combustion · T2 descriptionNEW +[Stun Duration]s Stun Duration and +[Radius]m Radius
  • Concussive Combustion · T3 descriptionNEW +[Damage] Damage and [Life Steal Percent On Hit]% lifesteal from enemy heroes hit
  • Cancel Flame DashNEW Cancel Flame Dash
  • Flying nimbusNEW Flying Nimbus
  • Soul ExchangeNEW Soul Exchange
  • Soul Exchange · descriptionNEW Swaps health levels with an enemy target. There is a minimum health percentage that enemies can be brought down to and a minimum amount of health received based on victims current health.
  • Soul Exchange · quipNEW Swap your current health with an enemy hero's
  • Soul Exchange · T3 descriptionNEW On cast, +[Bonus Fire Rate]% Fire Rate and +[Spirit Resist]% Spirit Resist for [Health Swap Buff Duration]s.
  • Heavy rageNEW Heavy Rage
  • Heavy rage · descriptionNEW Passive - Increases Heavy's gun damage by [Damage Multiplier Percent]% each time it hits an enemy, up to [Stacks Per Entity] stacks per enemy Hero and NPCs
  • Heavy rage · T1 descriptionNEW Max stacks per enemy Hero or NPCs +[Stacks Per Entity]
  • Heavy rage · T3 descriptionNEW Gain [Stacks On Take Damage] stacks when an enemy damages Heavy
  • Scorn · T3 descriptionAdds a debuff to enemies that lets [Hero name] deal +[Spirit Damage Bonus]% Spirit Damage to them. Stacks and lasts [Debuff Duration]s.→Adds a debuff to enemies that lets [Hero name] deal +[Damage Bonus]% Damage to them. Stacks and lasts [Debuff Duration]s.
  • Dust StormNEW Dust Storm
  • Dust Storm · descriptionNEW Send out a tornado that damages enemies it touches, as well as applying a lingering movement and fire rate slow.
  • Dust Storm · quipNEW Send out a tornado that slows enemies
  • Dust Storm · T3 descriptionNEW [Ability Cooldown] Cooldown and +[Ability Duration]s Duration
  • Flog · descriptionNEW Strike enemies with your whip, stealing life from them.
  • Flog · T1 descriptionNEW Apply [Enemy Slow Pct]% Movement Slow for [Enemy Slow Duration]s
  • Flog · T3 descriptionNEW +[Damage] Damage and applies [Fire Rate Slow]% Fire Rate Slow
  • Life DrainNEW Life Drain
  • Cancel Life DrainNEW Cancel Life Drain
  • Life Drain · descriptionNEW Create a tether that drains enemy health over time and heals you. Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your movement speed is reduced by half. Press [[In ability2]] to cancel.
  • Life Drain · quipNEW Steal health from an enemy over time
  • Life Drain · T3 descriptionNEW Enemy is Silenced while being Life Drained (requires line of sight)
  • MeleeNEW Melee
  • MeleeNEW Melee
  • Melee zealotNEW Melee
  • PounceNEW Siamese Strike
  • Pounce · descriptionNEW Leap at a target. Targetting an enemy will cause damage and slow on nearby enemies. Targeting an ally will have reduced Cooldown and Recharge times.
  • Pounce · quipNEW Leap at a target
  • Pounce · T2 descriptionNEW On Enemy Target, reload +[Active Reload Percent]% Ammo and +[Ability Cast Range]m Cast Range.
  • Pounce · T3 descriptionNEW +[Warp Explode Radius]m Radius and +[Damage Amplification]% damage amplification on victims for [Debuff Duration]s.
  • Nekomata Ward · description[Hero name] spawns a Cursed Statue that curses a nearby enemy. Cursed targets have reduced healing capabiilties and give healing to those that damage them. Statues are activated when [Hero name] is near by.→Spawn a Statue that life steals from a nearby enemy giving health to itself and [Hero name]. Statues are activate only when [Hero name] is near by.
  • Nekomata Ward · quipDeploy deadly cat statues→Deploy statues that drain and give life
  • Nekomata Ward · T2 descriptionNEW Victims receive [Fire Rate Slow]% Fire Rate Slow and +[Active Radius]m Active Radius
  • Nekomata Ward · T3 descriptionNEW +[DPS] DPS and [Heal Amp Receive Penalty Percent]% Heal Reduction on Victims.
  • Queen of ShadowsNEW Queen of Shadows
  • Nano warp/modifier slow baseNano Warp Slow→Slow
  • Sekhmet's Spirit · descriptionNEW Send a Spirit Cat forward that grab's targets in its way. Grabbing a Hero will cause an explosion soon after. · Press [[In ability1]] to manually create the explosion.
  • Rain of Arrows · T2 descriptionNEW While airborne, +[Weapon Damage Bonus] Weapon Damage and weapon damage applies [Slow Percent]% movement slow for [Slow Duration]s
  • Rain of Arrows · T3 descriptionNEW While airborne, +[Spirit Lifesteal Percent]% Bullet Lifesteal and +[Bullet Lifesteal Percent]% Spirit Lifesteal
  • Power SurgeNEW Power Surge
  • Power Surge · descriptionNEW Power up your weapon with a shock effect, making your bullets proc shock damage on your target. This shock damage bounces to enemies near your target. Occurs once per burst shot.
  • Power Surge · quipNEW Create electric arcs with your shots
  • Power Surge · T1 descriptionNEW Shock Damage applies [Spirit Resist Debuff]% Spirit Resist for [Debuff Duration]s
  • Power Surge · T3 descriptionNEW +[Damage Per Chain] Shock Damage, improved Spirit scaling, and +[Chain Count] Max Jumps
  • Propulsion gelNEW Propulsion Gel
  • Propulsion gel · descriptionNEW Fire a wave of propulsion gel that grants increased movement speed for allies. Unit's hit by the gel wave will be covered by gel and leave a trail behind them
  • Propulsion gel · T1 descriptionNEW Gel reduces zoomed and shooting move speed penalty by [Shooting Speed Penalty Reduction]% to friendly units
  • Propulsion gel · T2 descriptionNEW Gel travel distance +[Ability Cast Range]m
  • Propulsion gel · T3 descriptionNEW Move speed bonus +[Move Speed Friendly Buff]
  • Rocket drone · T1 descriptionNEW The Drone adds [Clip Reload Percentage Per Second]% of max clip per second to Heavy's gun
  • Rocket drone · T2 descriptionNEW The Drone applies health regen to Heavy and a nearby target for [Drone Health Regen] health per second .
  • Rocket drone · T3 descriptionNEW Maximum rockets per second +[Rockets Per Second]
  • Bio BlastNEW Bio Blast
  • Bio Blast · descriptionNEW Shoots out a blast of consumed remains, damaging and slowing enemies. Multiple hits increase the slow.
  • Bio Blast · quipNEW Shoot a blast of bio mass
  • Self purgeNEW Uproar
  • Self purge · descriptionNEW Drags enemies towards heavy and causes an explosion.
  • Shielded sentry rocketNEW Sentry Rocket
  • Sleep Dagger · T1 descriptionNEW Removes [Stamina Reduction] stamina
  • Sleep Dagger · T3 descriptionNEW Applies [Bullet Resist Reduction]% Bullet Resist for [Bullet Resist Reduction Duration]s on wake-up.
  • SmeltNEW Smelt
  • Smelt · descriptionNEW Every time Heavy takes damage from a bullet it goes into his weapon clip and reduces ability cooldowns.
  • Target Practice · T3 descriptionNEW Your bullets reduce your target's Bullet Resist by [Bullet Resist Reduction]% for [Debuff Duration]s
  • Alchemical FlaskNEW Alchemical Flask
  • Alchemical Flask · descriptionNEW Throw a flask that damages, slows, and reduces the weapon damage and stamina of enemies it hits.
  • Alchemical Flask · quipNEW Damage and debuff enemies nearby
  • Alchemical Flask · T3 descriptionNEW [Ability Cooldown]s Cooldown and applies [Fire Rate Slow]% Fire Rate Slow
  • WillpowerNEW Willpower
  • Willpower · descriptionNEW Gain a spirit shield and bonus movement speed.
  • Willpower · quipNEW Gain a spirit shield and movement speed
  • Willpower · T3 descriptionNEW +[Spirit Shield Points] Spirit Shield Health and now scales with Spirit Power
  • Binding WordNEW Binding Word
  • Binding Word · descriptionNEW Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized.
  • Binding Word · quipNEW Curse your target, rooting them if they don't escape
  • Binding Word · T3 descriptionNEW [Hero name] deals +[Bullet Resist Reduction]% more Bullet Damage to trapped Heroes for [Bullet Resist Reduction Duration]s
  • Last StandNEW Last Stand
  • Last Stand · descriptionNEW After charging for [Ability Cast Delay]s, release pulses that damage enemies and heal you based on the damage done.
  • Last Stand · quipNEW Emit pulses that steal health from enemies
  • ConsumeNEW Consume
  • Consume · descriptionNEW Stuns an enemy trooper or NPC, damaging them while held. A successful kill provides a fire rate bonus, and restores a Bio Blast charge. This bonus stacks independently
  • Consume · quipNEW Consume an enemy trooper or neutral
  • Consume · T1 descriptionNEW [Salvage Bonus Health] health restored per kill.
  • Astral WalkNEW Astral Walk
  • Astral Walk · descriptionNEW Launch a flying shadow copy of yourself that you control, teleporting your original body to wherever it lands. The teleport explosion slows enemies and deals damage based on how long you were flying.
  • Astral Walk · quipNEW Launch a flying illusion of yourself, teleporting your real body where the illusion lands
  • Magnetic FluxNEW Magnetic Flux
  • Magnetic Flux · descriptionNEW Grabs any enemy looked at by Wrecker, putting them in stasis and holding them overhead. Stuns, and damages all captured enemies when finished. Any grabbed NPCs are salvaged.
  • Magnetic Flux · T3 descriptionNEW Wrecker is Invulnerable during use
  • Wrecking BallNEW Wrecking Ball
  • Wrecking Ball · descriptionNEW Create a large ball of scrap that can be thrown, damaging and stunning anything it hits. The ball takes time to create and you move slower while carrying it.
  • Wrecking Ball · quipNEW Throw a ball of scrap that stuns enemies
  • abilitybuttonhint bullleapcrashNEW Crash Down
  • abilitybuttonhint dropbombNEW Drop Bomb
  • abilitybuttonhint miragelaunchfirebeetleNEW Launch Fire Beetle
  • Stat nameNEW Charged Shot Multishot
  • Stat nameNEW Bullet Lifesteal
  • Stat unitNEW %
  • Stat nameNEW Fire Rate
  • Stat unitNEW %
  • Stat nameNEW Self Heal
  • Stat unitNEW HP
  • Stat nameNEW Health Steal
  • Stat unitNEW HP
  • Stat nameNEW Ammo
  • Stat unitNEW %
  • Stat signNEW +
  • Stat nameNEW Weapon Damage Steal
  • Stat unitNEW %
  • afterburn spirit stolen buffNEW Spirit Taken
  • afterburn spirit stolen debuffNEW Spirit Stolen
  • Stat nameNEW Explode Damage
  • Stat nameNEW Spread Radius
  • Stat unitNEW m
  • Stat nameNEW Shield Duration
  • Stat unitNEW s
  • Stat signDEL
  • Stat nameNEW Enemy Bullet Resist
  • Stat unitNEW %
  • Stat nameNEW Ally Bullet Resist
  • Stat unitNEW %
  • Stat signNEW +
  • Stat nameNEW Bullet Shield
  • Stat unitDEL
  • Stat nameNEW Bullet Resist Duration
  • Stat unitNEW s
  • Stat nameNEW Silence/Slow Duration
  • Stat unitNEW s
  • Stat nameNEW Explode Radius
  • Stat unitNEW m
  • Stat nameNEW Self Cast Time
  • Stat unitNEW s
  • Stat nameNEW Air Jump/Dash Distance
  • Stat unitNEW %
  • Stat signNEW +
  • Stat nameNEW Ally Cooldown Reduction
  • Stat unitNEW s
  • Stat nameNEW Ally Distance
  • Stat unitNEW m
  • Stat nameNEW Ambush Fire Rate
  • Stat unitNEW %
  • Stat signNEW +
  • Stat nameNEW Ambush Spirit Power
  • Stat signNEW +
  • Stat nameNEW Ambush Duration
  • Stat unitNEW s
  • Stat nameNEW Ammo Per Soul
  • Stat nameNEW Spirit Power Duration
  • Stat unitNEW s
  • Stat nameNEW Amp Duration
  • Stat unitNEW s
  • Stat nameNEW Amp Per Stack
  • Stat unitNEW %
  • Stat nameNEW Impact Radius
  • Stat unitNEW m
  • Stat nameNEW Explode Radius
  • Stat unitNEW m
  • apocalypse armageddonNEW Armageddon
  • apocalypse armageddon descNEW A pool of light marks a safe zone surrounding [Hero name] as meteors fall from the sky in a wide radius around the safe zone. Meteors damage allies as well as enemies, but damage to allies is reduced and non-lethal.
  • apocalypse discharge soulNEW Discharge Soul
  • apocalypse discharge soul descNEW Fires a projectile that damages, EMPs, and slows. Charges do not refresh with time. Collect charges by kneeling next to tombstones that appear near fallen friendly troopers.
  • apocalypse four horsemenNEW Four Horsemen
  • apocalypse four horsemen descNEW Summon four hologram horsemen who stampede in a straight line, damaging enemies they pass through and leaving a trail that slows and damages enemies.
  • apocalypse gigantic swordNEW Gigantic Sword
  • apocalypse gigantic sword descNEW [Hero name]'s staff turns into a gigantic sword. When active, Apocalypse's melee attack deal extra damage and cover extra range.
  • Stat nameNEW Resist lost per Hit
  • Stat unitNEW %
  • Stat nameNEW Air Attack Duration
  • Stat unitNEW s
  • Stat nameNEW Air Attack Fire Rate
  • Stat unitNEW %
  • Stat signNEW [Sign]
  • attribute eweaponattribute beamweaponNEW Beam Weapon
  • attribute eweaponattribute closerangeNEW Close Range
  • attribute eweaponattribute heavyhitterNEW Heavy Hitter
  • attribute eweaponattribute multipelletDEL Multi-Pellet
  • attribute eweaponattribute projectileNEW Projectile
  • attribute eweaponattribute rapidfireNEW Rapid Fire
  • attribute eweaponattribute shortrangeDEL Short Range
  • attribute eweaponattribute spreadshotNEW Spreadshot
  • Stat nameNEW Barrel Life Time
  • Stat unitNEW s
  • Stat nameNEW Max Weapon Damage
  • Stat unitNEW %
  • Stat nameNEW Bullet Damage
  • Stat nameNEW Extra Beam Range
  • Stat unitNEW m
  • berserker stackNEW Berserker
  • Stat nameNEW Bleed Damage
  • Stat nameNEW Bleed DPS Per Knife
  • Stat nameNEW Bleed Duration
  • Stat unitNEW s
  • Stat nameNEW Spirit Resist
  • Stat unitNEW %
  • Stat signNEW [Sign]
  • Stat nameNEW Max Bounces
  • Stat nameNEW Damage on Hit
  • Stat nameNEW Damage on Immobilize
  • Stat nameNEW Ability Move Speed
  • Stat unitDEL
  • Stat signNEW [Sign]
  • Stat nameNEW Bonus Ammo Per Kill
  • Stat signNEW [Sign]
  • Stat nameNEW Bonus Damage Per Hero
  • Stat unitNEW %
  • Stat nameNEW Bonus Duration
  • Stat unitNEW s
  • Stat nameNEW Energy Cells
  • Stat nameNEW Bonus Max Health Per Kill
  • Stat nameNEW Pellets per shot
  • Stat nameNEW Bonus Per Headshot
  • Stat unitNEW %
  • Stat signNEW +
  • Stat nameNEW Shield Gain Per Meter
  • Stat unitNEW %
  • Stat nameNEW Spirit Power
  • Stat signNEW [Sign]
  • Stat nameNEW Bonus Spirit Duration
  • Stat unitNEW s
  • Stat nameNEW Bonus Spirit Power Per Kill
  • Stat signNEW [Sign]
  • Stat nameNEW Bonus Stamina
  • Stat nameNEW Bonus Spirit Damage
  • Stat nameNEW Bonus Spirit Damage
  • Stat unitNEW %
  • Stat nameNEW Spirit Power Per Kill
  • Stat nameNEW Bullet Damage
  • botmatchwarning earlygameNEW Bots are great to practice fighting against, but struggle with grouping up and pushing objectives.
  • botmatchwarning lategameNEW Bot Matches tend to last much longer than a typical game - you'll need to take charge to defeat their Patron!
  • botmatchwarning titleNEW Bot AI in Early Stages
  • Stat nameNEW Shield Bounces
  • Stat nameNEW Damage Increase
  • Stat unitNEW % per stack
  • Stat nameNEW Bruise Duration
  • Stat nameNEW All Damage
  • Stat unitNEW %
  • Stat signNEW +
  • Stat nameNEW Shock Multiplier
  • Stat unitNEW x
  • Stat nameNEW Duration
  • Stat unitNEW s
  • Stat nameNEW Move Speed
  • Stat unitNEW m/s
  • Stat signNEW +
  • Stat nameNEW Movement Speed
  • Stat unitNEW m/s
  • Stat signNEW [Sign]
  • Stat nameNEW Buildup per bullet
  • Stat unitNEW %
  • Stat nameNEW Damage on Buildup
  • Stat nameNEW Buildup on Shock
  • Stat unitNEW %
  • Stat nameNEW Bullet Damage
  • Stat nameNEW Stack Duration
  • Stat unitNEW s
  • Stat nameNEW Bullet Resist per Stack
  • Stat unitNEW %
  • Stat nameNEW Bullet Resist Reduction
  • Stat unitNEW %
  • Stat nameNEW Bullet Shield
  • Stat unitNEW HP
  • Stat nameNEW Bullet Shield Per Hero
  • Stat nameNEW Slow Duration
  • Stat unitNEW s
  • Stat nameNEW Weapon Multishot
  • Stat nameNEW Weapon Damage Amplification
  • Stat unitNEW %
  • Stat signNEW [Sign]
  • Stat nameNEW Burn DPS
  • Stat unitNEW s
  • Stat nameNEW Bonus Courage
  • AnthemNEW Anthem
  • Anthem · quipNEW Lead the charge, inspiring allies in earshot and giving them weapon buffs
  • CrescendoNEW Crescendo
  • Crescendo · descriptionNEW Encase nearby enemies in glass in an increasing range over a short duration. Cadence then breaks the glass with her powerful voice, breaking any shields on the them, damaging them, and giving them massive bullet vulnerability for a duraiton after.
  • Crescendo · quipNEW Encase enemies in glass then shatter it
  • Grand FinaleNEW Grand Finale
  • Grand Finale · descriptionNEW Build high ground undernearth Cadence. Allies fighting from the high ground get a fire rate bonus and explosive bullets.
  • Grand Finale · quipNEW Build a stage, then fight from it with weapon buffs.
  • LullabyNEW Lullaby
  • Lullaby · descriptionNEW Lull your foes to sleep! Any enemy that comes in range of Cadence sleeps until woken by damage, Cadence goes out of range, or the song ends. Cadence has bonus regeneration while singing.
  • Lullaby · quipNEW Lull any foe you come within earshot of to sleep.
  • Silence ContraptionsNEW Silence Contraptions
  • Silence Contraptions · descriptionNEW Disarm yourself perform a long-range dash melee attack. For the duration of the song, you remain disarmed and your melee abilities apply a debuff that disarms and EMP's enemy targets.
  • Silence Contraptions · quipNEW Start a melee brawl. No guns allowed.
  • Stat nameNEW Capture Radius
  • Stat unitNEW m
  • Stat nameNEW Card Summon Rate
  • Stat unitNEW %
  • Stat nameNEW Buff Duration
  • Stat unitNEW s
  • Stat nameNEW Self Slow
  • Stat unitNEW %
  • CastingNEW Casting
  • Stat nameNEW Tether Length
  • Stat unitNEW m
  • Stat nameNEW Chain Lightning Range
  • Stat unitNEW m
  • Stat nameNEW Tether Slow
  • Stat unitNEW %
  • Stat nameNEW Charged Duration
  • Stat unitNEW s
  • Stat nameNEW Charges Restored
  • Stat nameNEW Charge Time
  • Stat unitNEW s
  • chrono time trap debuffNEW Time Bomb
  • Stat nameNEW Paradox Time Acceleration
  • Stat unitNEW %
  • BuildannotationNEW Recommended Next Ability
  • Shoulder Charge · T3 descriptionNEW +[Weapon Damage Bonus] Weapon Damage for [Weapon Power Increase Duration]s after colliding with an enemy
  • Seismic Impact · T2 descriptionNEW Gain [Bonus Max Health Per Hero] Max HP and [Bonus Fire Rate Per Hero]% Fire Rate per hero hit. Lasts [Landing Bonuses Duration]s.
  • Seismic Impact · T3 descriptionNEW On cast, become Immune to Stun, Silence, Sleep, Root, and Disarm. Expires [Immunity Duration]s after landing.
  • Card TrickNEW Card Trick
  • Card Trick · descriptionNEW Deal weapon damage to summon cards. Activate to throw a card that flies towards the enemy or point under your crosshair.
  • Card Trick · quipNEW Throw homing cards
  • Chain Lightning · T1NEW Chain Radius
  • Chain Lightning · T2NEW Chain Damage
  • Chain Lightning · T3NEW 360 Cone
  • Chain Lightning · T3 descriptionNEW Chain lightning can hit any enemies around the target.
  • Charged tackle/modifier charge pull enemyNEW Charged Tackle
  • Charged Tackle · cancel channelNEW Stop Charging
  • Charged Tackle · T1 descriptionNEW +[Damage] Damage and +[Charge Distance]m Charge Distance.
  • Charged Tackle · T2 descriptionNEW Gain a [Spirit Shield]HP Spirit Shield for [Spirit Shield Duration]s when Charged Tackle ends.
  • Charged Tackle · T3 descriptionNEW Remove Prepare Time and [Ability Cooldown]s Ability Cooldown
  • Kinetic CarbineNEW Kinetic Carbine
  • Chrono kinetic carbine/modifier chrono kinetic carbineNEW Kinetic Carbine
  • Kinetic Carbine · descriptionNEW Start charging your weapon and gain increased movement speed once it's fully charged. Your next shot will release the energy, dealing spirit damage and applying a time stop to the enemy hit. The damage dealt is an amplification of your current weapon damage. · · You can slow time on yourself by pressing [[Iv attack2]] while an empowered shot is available.
  • Kinetic Carbine · quipNEW Charge up your weapon to deal high damage and timestop
  • Kinetic Carbine · T1 descriptionNEW +[Min Slow Duration]s/[Max Slow Duration]s Min/Max Stop Duration
  • Kinetic Carbine · T2 descriptionNEW [Ability Cooldown]s Cooldown and +[Speed Boost Duration]s Speed Boost Duration
  • Kinetic Carbine · T3 descriptionNEW +[Max Bonus Bullet Damage]% Max Damage Amp
  • Pulse GrenadeNEW Pulse Grenade
  • Pulse Grenade · descriptionNEW Throw a grenade that begins pulsing when it lands. Each pulse applies damage, movement slow, and stacking damage amplification for [Hero name] against the victim.
  • Pulse Grenade · quipNEW Throw a grenade that pulses, dealing damage and slow
  • Chrono sphereNEW Chrono's Sphere
  • Chrono sphere · descriptionNEW [Hero name] creates a Time Vortex that slows down the flow of time for enemies. Enemies are also Silenced while in the Vortex.
  • Chrono sphere · quipNEW Create a slow-down time vortex
  • Chrono sphere · T3 descriptionNEW On creation, the Time Vortex will pull all enemies in to its center.
  • Paradoxical SwapNEW Paradoxical Swap
  • Paradoxical Swap · descriptionNEW Fire a projectile that swaps your position with the target enemy hero. While the effect occurs, you gain spirit lifesteal and the enemy takes damage over time.
  • Paradoxical Swap · quipNEW Swap positions with an enemy hero
  • Time WallNEW Time Wall
  • Time Wall · descriptionNEW Create a time warping wall that stops time for all enemy projectiles and bullets that touch it. Enemies that touch the wall will take damage as a percentage of their max health and be briefly slowed.
  • Time Wall · quipNEW Create a wall that greatly slows projectiles
  • Time Wall · T1 descriptionNEW The wall speeds up Paradox's movement.
  • Time Wall · T3 descriptionNEW Enemies that touch Time Wall will be Silenced for [Debuff Duration]s
  • Drone boss laser beamNEW Boss Laser
  • Cancel Fissure WallNEW Cancel Fissure Wall
  • Spectral Wall · T1 descriptionNEW Removes [Stamina Reduction] stamina and amplifies [Hero name]'s damage by [Bonus Damage Percent]% on hit enemies for [Debuff Duration]s
  • Spectral Wall · T3 descriptionNEW Adds a [Wall Stun Duration]s Stun to enemies hit by Spectral Wall
  • Stake · T3 descriptionNEW Tethered enemies are also disarmed
  • Flight · T1 description+[Bonus Clip Size Percent]% Clip while flying→+[Bonus Clip Size Percent]% base Ammo while flying
  • Crow Familiar · T1 descriptionNEW Crow Ricochets up to 2 times towards other enemies within [Target Bounce Range]m
  • Crow Familiar · T3 descriptionNEW +[Dot Health Percent]% Bleed and suppresses healing by [Heal Amp Receive Penalty Percent]%
  • Invalid no damage to clearNEW No damage to clear
  • Invalid not bloodNot enough blood→Not enough rage
  • Pack Hunter · T2 descriptionNEW [Lifesteal Percent]% Damage Lifesteal for the duration of Pack Hunter
  • Occilioblade · T1 descriptionNEW [Slow Percent]% slow for [Slow Duration]s on enemies hit
  • Occilioblade · T2 descriptionNEW +[Damage] Damage and Occilioblade gains +100% more damage from spirit
  • Occilioblade · T3 descriptionNEW [Cooldown Reduction On Hit]s Cooldown for each enemy hit by Occilioblade
  • Grapple · descriptionNEW Pull yourself through the air toward a target. Using Grapple also restores one stamina charge and all air jumps and dashes.
  • Ground Strike · descriptionNEW Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.
  • Ground Strike · T2 descriptionNEW Struck enemies are popped into the air and slowed by [Enemy Slow Pct]% for [Slow Duration]s
  • Ground Strike · T3 descriptionNEW Damage Per Meter +110% and improved scaling
  • Grapple · high explosive descriptionNEW Lash starts charging his grenade; the longer the grenade is held before being thrown, the more damage it does. Press the button again to throw it a short distance in front of Lash, exploding on contact.
  • Grapple · T2 descriptionNEW +[Ability Cast Range]m Cast Range and gain +[Weapon Damage Bonus] Weapon Damage for [Weapon Damage Bonus Duration]s
  • Grapple · T3 descriptionNEW +[Weapon Fire Rate Bonus]% Fire Rate to Weapon Bonus Buff
  • Death SlamNEW Death Slam
  • Death Slam · debuffNEW Movement Slow
  • Death Slam · descriptionNEW Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed. · Press [[Iv attack]] to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.
  • Death Slam · quipNEW Lift enemies and smash them into the ground
  • MeleeNEW GenericPerson Melee
  • MeleeNEW Melee
  • Medicinal Specter · T1 descriptionNEW +[Aura Fire Rate Bonus]% Fire Rate on units being healed by Medicinal Specter
  • Medicinal Specter · T3 descriptionNEW +[Max Health Regen Pct]% Max Health regen per second
  • Rejuvenating Aurora · T1 descriptionNEW Gain +[Movement Speed Bonus]m/s movespeed bonus for [Movement Speed Bonus Duration]s if Aurora is fully channeled. Gain instantly with 5AP Upgrade.
  • Rejuvenating Aurora · T3 descriptionNEW Full move and ability use and additionaly heals +[Heal Max Health Percent]% of Max Health per second
  • Phalanx sword strikeNEW Ground Strike
  • Phalanx sword strike · descriptionNEW Phalanx strikes the ground hard, causing a shockwave that runs forward all that damages enemies and causes them to stumble. Does not cancel enemy abilities.
  • Projectmind/modifier citadel projectmind/modifier wraith project mind shieldNEW Bullet Shield
  • Project Mind · T2 descriptionNEW Provides a [Bullet Shield On Land] bullet shield for [Bullet Shield Duration]s on teleport. Shield amount scales with Spirit Power.
  • Royal Flush · T3 descriptionNEW Each card bounces once onto another enemy in range
  • Telekinesis · descriptionLift an enemy hero into the air, interrupting them and preventing ability and item use for a short time. When the lift ends, the target receives Telekinesis damage.→Lift an enemy hero into the air, stunning them for a short time. When the lift ends, the target receives Telekinesis damage.
  • Telekinesis · T3 descriptionNEW Telekinesis will target enemies in an area around [Hero name]
  • Psychic PulseNEW Psychic Pulse
  • Psychic Pulse · descriptionNEW Sense enemies in front of you, revealing their position through walls to your team. Card Trick can target enemies seen through walls
  • Psychic Pulse · quipNEW Reveal enemies through walls
  • Heavy Barrage · T1 descriptionNEW Applies [Move Slow Percent]% movement slow
  • Heavy Barrage · T3 descriptionNEW +[Damage Per Rocket] Damage per Rocket
  • Singularity · T3 descriptionNEW Singularity takes [Damage Percent Health]% of the enemies' max health each second.
  • Mini Turret · T1 descriptionNEW +[Ability Charges] Ability Charge and turrets apply +[Move Slow Percent]% Movement Slow
  • Mini Turret · T2 descriptionNEW +[Turret Attack Range]m Attack Range and +[Attack Speed Mult]% turret fire rate
  • Serrated KnivesThrown Shiv→Serrated Knives
  • Serrated Knives · descriptionThrow a dagger that damages and slows an enemy. Each additional hit adds a stack and refreshes the debuff duration, causing the damage and slow to increase per stack. · · While at maximum Rage the dagger shatters on impact, bleeding all enemies in a radius.→Throw a knife that damages and slows an enemy. Each additional hit adds a stack and refreshes the debuff duration, causing the damage to increase per stack.
  • Serrated Knives · max rage descriptionNEW Ultimate Unlock: While rage is full knives will ricochet to another enemy and apply a slow to enemies they bleed.
  • Serrated Knives · quipApply bleed and a stacking slow to the target→Apply stacking bleed to the target
  • Serrated Knives · T3 descriptionNEW +[Impact Damage] Damage and +[Bleed DPS Per Stack] Bleed DPS
  • Slice and DiceShiv Dash→Slice and Dice
  • Slice and Dice · descriptionPerform a dash forward, damaging enemies along the path. · · While at maximum rage Shiv Dash's path is 200% wider.→Perform a dash forward, damaging enemies along the path. · · Ultimate Unlock: While rage is full an echo of Shiv retraces the dash path after a short delay, damaging enemies again.
  • Slice and Dice · T3 descriptionNEW Reduce cooldown by 2s per enemy hit. Max 6s per Dash.
  • BloodlettingNEW Bloodletting
  • Bloodletting · descriptionNEW Take only a portion of incoming damage immediately and defer the rest to be taken over time. Activate to clear a portion of the deferred damage.
  • Bloodletting · max rage descriptionNEW Ultimate Unlock: While rage is full the amount of damage deferred in increased.
  • Bloodletting · on castNEW On Activate
  • Bloodletting · quipNEW Defer a portion of damage taken
  • Killing BlowNEW Killing Blow
  • Shiv killing blow/active buffNEW Enraged
  • Killing Blow · active descriptionNEW Activate to leap towards an enemy hero and instantly kill them if their health is below the kill threshold, otherwise deal [Damage] damage to them.
  • Killing Blow · passive descriptionNEW Passive: Damaging enemies fills you with rage. While at full rage, Shiv gains increased damage and special properties on his other abilities.
  • Killing Blow · quipNEW Travel to a low health hero and instantly kill it
  • Killing Blow · T1 descriptionNEW Gain +[Bonus Move Speed] m/s move speed while at full rage.
  • Killing Blow · T3 descriptionNEW Finishing off an enemy with Killing Blow resets its cooldown.
  • Killing Blow · ui meterNEW Rage
  • Killing Blow · while full rageNEW While Rage is Full
  • ShoryukenNEW Shoryuken
  • Shoryuken · descriptionNEW Lash performs a rising uppercut, knocking enemies in the air in front of him. Can be used while in the air.
  • Shoryuken · T3 descriptionNEW Hits multiple targets around Lash.
  • Silencecontraptions · T3 descriptionNEW Melee also EMP's enemies
  • Sticky Bomb · descriptionAttach a Sticky Bomb to a nearby target that deals explosive damage after a short fuse time. · Gain +[Bonus Damage Pct Per Player Hit]% bomb damage for every enemy hero hit.→Attach a Sticky Bomb to a nearby target that deals explosive damage after a short fuse time. · Gain +[Bonus Damage Pct Per Player Hit]% bomb damage for every enemy hero hit. · You can cast Sticky Bomb on yourself using [[Key alt cast]].
  • Storm Cloud · T1 descriptionNEW +[Bullet Resist On Active]% Bullet Resist while channeling Storm Cloud
  • Storm Cloud · T2 descriptionNEW +[Ability Channel Time]s Channel Time and +[Radius]m Radius
  • Storm Cloud · T3 descriptionNEW +[DPS] DPS
  • Kudzu Connection · lockNEW Lock on to Target
  • Air Drop · descriptionPick up an ally and take flight. [Hero name] and ally are buffed during flight and a short time after. Drop your ally to cause a large explosion that also causes Silence · [[Iv attack]] to accelerate flying speed. · [[Iv attack2]] to drop ally.→Take flight with an Ally or a bomb. Ally gains bullet resist while flying. Drop your ally or bomb to cause a large explosion that causes Movement slow and Silence. [Hero name] and ally gain a bullet shield when flying ends. · Fast cast time when targetting an ally, long on self. · [[Iv attack]] to accelerate flying speed. · [[Iv attack2]] to drop ally/bomb.
  • Air Drop · quipNEW Death from Above! Fly and drop a bomb (or ally) on enemies
  • Air Drop · T1 descriptionNEW [Air Drop Bullet Resist Reduction]% Bullet Resist on enemies hit for [Air Drop Debuff02 Duration]s
  • Air Drop · T2 descriptionNEW +[Air Drop Bullet Shield] Bullet Shield
  • Air Drop · T3 descriptionNEW +[Air Drop Explode Radius]m Explode Radius and +[Air Drop Debuff Duration]s Silence/Slow Duration
  • Tengu stone form/modifier citadel tengu stone formNEW Stone Form
  • Time bankNEW Time Bank
  • Time bank · descriptionNEW [Hero name] activates a burst of accelerated time where they move, shoot and reload faster. When the burst ends, [Hero name] must save up time for a short period and is time slowed.
  • Time bank · quipNEW Speed yourself up, then slow down briefly
  • Time bank triggerNEW Speed Time
  • Time bombNEW Time Bomb
  • Time bomb · descriptionNEW [Hero name] throws a bomb that explodes if enemies are in its radius after its arm time. The explosion causes a quick time freeze and deals [Single Target Mult]x more damage if it only hits a single target.
  • Time bomb · quipNEW Proximity explosion
  • Time bomb · T2 descriptionNEW Enemies hit by Time Bomb will have their bullet resist reduced by [Bullet Resist Reduction] for [Bullet Resist Reduction Duration]s
  • Time bomb · T3 descriptionNEW +[Damage] Damage and Time Bomb gains +50% more damage from Spirit Power
  • Quantum EntanglementNEW Quantum Entanglement
  • Quantum Entanglement · descriptionNEW [Hero name] briefly disappears into the void and then reappears a short distance away. On reappearing, your weapon is reloaded and has a fire rate bonus for the next clip. Can be cast with [[Key alt cast]] to also bring nearby allies and give them half fire rate bonus.
  • Quantum Entanglement · quipNEW Blink in and out of existence
  • Quantum Entanglement · T3 descriptionNEW On reappearing, +[Bonus Clip Size Percent]% base ammo
  • Zealot energy warp · T2 descriptionNEW +[Silence Duration] EMP Duration
  • Zealot energy warp · T3 descriptionNEW Refresh Energy Warp cooldown upon killing any of the enemies EMPd by Energy Warp.
  • Zealot inner fireNEW Inner Fire
  • Zealot inner fire · descriptionNEW Passive. Zealot gains health, and grows in physical power while using his other abilities.
  • Zealot inner fire · T1 descriptionNEW Move Speed +[Bonus Move Speed While Tethered] while tethered
  • Zealot inner fire · T2 descriptionNEW Damage Resist +[Damage Reduction While Spirits]% while using Summon Spirits
  • Zealot inner fire · T3 descriptionNEW Health Regen +[Bonus Health Regen While Energy Warp] while using Energy Warp
  • Zealot spirit echoNEW Spirit Echo
  • Zealot spirit echo · descriptionNEW Shoots a echo spirit at a targeted enemy, slowing and dealing damage. Bounces to nearby enemy units, hitting each unit once.
  • Zealot spirit echo · T1 descriptionNEW +[Spirit Shot Slow Duration] second Slow Duration
  • Zealot spirit echo · T2 descriptionNEW +[Max Bounces] Max Bounces
  • Zealot spirit echo · T3 descriptionNEW Echo slow now reduces Fire Rate [Fire Rate Reduction]
  • Zealot summon spirits · T1 descriptionNEW +[Spirit Bullet Resist] Bullet Armor while there is a spirit active.
  • Zealot summon spirits · T3 descriptionNEW +[Spirit Life Steal]% Life Steal on Energy Spirit damage.
  • Zealot weapon drain pulseNEW Weapon Drain Pulse
  • Zealot weapon drain pulse · descriptionNEW Drains the Courage of nearby enemy heroes and NPCs, reducing their gun damage. A portion of the stolen damage is transferred to Zealot's gun.
  • Chat · type allteamNEW All-team
  • Chat · type disabledNEW Disabled
  • Chat · type partyonlyNEW Party-only
  • confirm discord inmatch bodyNEW Please claim your Discord link later when you are not in a party or in matchmaking
  • confirm discord inmatch titleNEW Cannot Claim Now
  • confirm reset crosshairNEW Are you sure you want to reset your crosshair to the defaults?
  • flexslot titleNEW Flex Slot Unlocked
  • herobuilds abilitybuildinstructionsNEW To set the recommended Ability Upgrade order, hit the edit button, then skill each ability in the order you want to show up for users of your build.
  • herobuilds abilitybuildresetNEW Edit
  • herobuilds abilitybuildtitleNEW Ability Point Order
  • herobuilds addannotationNEW Add Annotation
  • herobuilds ap next indicatorNEW Suggested
  • herobuilds copybuildlabelCopy & Edit Build→Copy & Edit
  • herobuilds currenclyactiveNEW Currently Active
  • herobuilds deletebuildlabelDelete Build→Delete
  • herobuilds editbuildlabelEdit Build→Edit
  • herobuilds editinstructionsWhile the shop is in Build Editing Mode, clicking on items will add them to the currently selected build category, or if they are already present in that category, remove them. You can add multiple categories with custom names and descriptions, and resize them as desired.→While the shop is in Build Editing Mode, clicking on items will add them to the currently selected build category, or if they are already present in that category, remove them. You can add multiple categories with custom names and descriptions, and resize them as desired. · · You can also right click on items to remove them from the build or add comments from the build author.
  • herobuilds publishbuildlabelPublish Build→Publish
  • herobuilds removefrombuildNEW Remove
  • herobuilds updateannotationNEW Update Annotation
Game files2739
  • animation+2 / −0 / ~0
  • data+0 / −2 / ~78
  • hero_model+36 / −1 / ~139
  • material+23 / −2 / ~41
  • model+30 / −0 / ~25
  • npc_model+2 / −0 / ~15
  • other+2 / −0 / ~13
  • particles+87 / −31 / ~132
  • sound+384 / −0 / ~1567
  • ui+33 / −5 / ~89

Hero model folders: archer (added/modified), astro (added/modified), atlas_detective_v2 (added/modified), bebop (added/modified), box (modified), cadence (added/modified), chrono (added/modified), digger (added/modified), engineer (added/modified), engineer_v3 (modified), gen_man (added/modified), gen_man_dual (modified), gen_man_twohand (modified), ghost (added/modified), ghost_v2 (modified), gigawatt (modified), gigawatt_prisoner (added/modified/removed), grey_talon (modified), gunslinger (modified), haze (added/modified), haze_v2 (modified), hornet_v3 (added/modified), inferno_v4 (added/modified), kali (added/modified), kelvin (modified), kelvin_v2 (added/modified), lash_v2 (added/modified), mirage (added/modified), nano (added/modified), prof_dynamo (added/modified), rutger (added/modified), shiv (added/modified), shiv_ult (modified), skymonk (modified), slork (added/modified), synth (added/modified), tempest (modified), tengu (added/modified), thumper (added/modified), tokamak (added/modified), vindicta (modified), viscous (added/modified), viscous_v2 (added), warden (added/modified), wraith (modified), wraith_gen_man (added/modified), wraith_magician (modified), wraith_puppeteer (modified), wrecker (added/modified), yakuza (added/modified), yamato_v2 (added/modified)

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