Heroes / Holliday
Holliday

Holliday

First seen 2024-06-06
Patches
some changes not in patch notes
780
Health
43
+HP / boon
2
HP Regen
8.2m/s
Move Speed
1.6m/s
Sprint
2
Stamina
0.222/s
Stamina Regen
0.62s
Ground Dash
0.43s
Air Dash
50
Light Melee
116
Heavy Melee
1.58
+Melee / boon
1.1
+Spirit / boon
Weapon
Doc's Orders
41.7DPS
126.4Max DPS
19.7Bullet dmg
2.12Bullets/s
10Ammo
2.75sReload
1.14+Bullet DMG / boon
59.74Max Bullet DMG
4.72sFull Clip
2.75sFull Reload
1.65Headshot ×
0.47sFire Interval
1156m/sBullet Speed
5Bullet Radius
0Spread
0Bullet Gravity
2sBullet Lifetime
177.8mMax Range
20mFalloff Start
57.5mFalloff End

Abilities

Powder Keg
Cooldown 28sCharges 2Charge delay 7.5sCast time 0.125s
Throw a barrel that explodes after a delay, dealing spirit damage, setting enemies on fire and applying knockup. The barrel can be detonated early by being shot, melee'd, or detonated by another barrel. The burn stacks, so overlapping barrels burn for their combined damage. Can be Alt-Cast to place the barrel in front of Holliday.
Impact Damage40+0.525×Spirit
Damage Per Second13.333+0.175×Spirit
Burn Duration3s
Arm Time0.1s
T1Cooldown -10s
T2Charges +1
T3+40 Impact Damage +13.333 Burn Damage per Second -5s Charge Time Improved Spirit Scaling
Bounce Pad
Cooldown 41sDuration 22sCharges 1Charge delay 3.5sCast time 0.08s
Drop a bounce pad in the world that launches any hero. You explode on landing, dealing Damage to any nearby enemies. The explosion can only occur once per person per Bounce Pad.
Stomp Damage60+0.372×Spirit
Radius9m
Air Control+100%
T1-10s Cooldown
T2You and allies gain a +4m/s move speed bonus for 4s on landing
T3+0.7s Stomp Stun
Crackshot
Cooldown 20sCast time 0.15s
Headshots deal bonus Damage and applies a Fading Move Speed penalty. This effect can only occur when off cooldown. Cooldown is reduced by 50% on NPC hits. Crackshot ignores range damage fall-off and does not apply to objectives.
Damage55+1.116×Spirit
Fading Movement Slow40%
Debuff Duration2s
T1-20% Fading Move Speed
T2+49.5 Damage and -6% Bullet Resist for 5s
T3-6s Cooldown on Hero Headshots. -3s on NPC Headshots
Spirit Lasso
Cooldown 130sRange 20mDuration 2.25sCast time 0.5s
Throw out your lasso, dealing spirit damage, pulling, and applying stun. Using a Bounce Pad extends the duration of Spirit Lasso.
Damage80+0.93×Spirit
Bounce Pad Extend Duration1.25s
T1Damage +80
T2Duration +0.75s
T3Cooldown -40s

History

Doc's Orders1
Powder Keg
TEXTDescription changed

Throw a barrel that explodes after a delay, dealing spirit damage, setting enemies on fire and applying knock up. · · The barrel can be detonated early by being shot, melee'd, or detonated by another barrel. · · The burn stacks, so overlapping barrels burn for their combined damage. · Can be Alt-Cast to place the barrel infront of Holliday.

Throw a barrel that explodes after a delay, dealing spirit damage, setting enemies on fire and applying knock up. · · The barrel can be detonated early by being shot, melee'd, or detonated by another barrel. · · The burn stacks, so overlapping barrels burn for their combined damage. · Can be Alt-Cast to place the barrel in front of Holliday.

TEXTT3 description changed

+40 Impact Damage · +13.333 Burn Damage per Second · -5 Charge Time · Improved Spirit Scaling

+40 Impact Damage · +13.333 Burn Damage per Second · -5s Charge Time · Improved Spirit Scaling

Spirit Lasso111
Force of Nature1
Hat Trick1
Marksman1
Weapon (hand Cannon)1
Weapon (shotgun)1
Weapon (shotgun Backwards)1
15 changes for all heroes see Hero progression ›15
Patch notesAll move slow values reduced by ~20% globally
Base stats1
BUFFHealth per boon41→43+4.9%
Crackshot22
NEWT2: Bullet Resist-6%
NEWT2: Bullet Resist Reduction Duration5s
NERFFading Movement Slow50%→40%-20.0%
NERFT1: Fading Movement Slow25%→20%-20.0%
Patch notesT2 now also applies -6% Bullet Resistance for 5s
Spirit Lasso1
BUFFBounce Pad Extend Duration1s→1.25s+25.0%
Powder Keg612
NEWBurn Duration3s
TEXTDescription changed

Throw a barrel that explodes after a delay, dealing spirit damage and applying knock up. · · The barrel can be detonated early by being shot, melee'd, or detonated by another barrel. · · Can be Alt-Cast to place the barrel infront of Holliday.

Throw a barrel that explodes after a delay, dealing spirit damage, setting enemies on fire and applying knock up. · · The barrel can be detonated early by being shot, melee'd, or detonated by another barrel. · · The burn stacks, so overlapping barrels burn for their combined damage. · Can be Alt-Cast to place the barrel infront of Holliday.

TEXTT3 description changed

+80 Damage · -5 Charge Time · Improved Spirit Scaling

+40 Impact Damage · +13.333 Burn Damage per Second · -5 Charge Time · Improved Spirit Scaling

Patch notesNow does half its damage immediately and half over 3s as a damage over time burn (same overall damage, multiple instances stack)
Powder Keg1
NERFExplosion Damage (spirit scaling)1.2→1.05-12.5%
Patch notesHealth per boon reduced by 5%
Patch notesAll ultimate base and upgrade cooldowns nerfed by 15% (rounded to the nearest multiple of 5)
Base stats1
NERFHealth per boon43→41-4.7%
Powder Keg5
NERFCharge Delay7s→7.5s+7.1%
NERFExplosion Damage (spirit scaling)1.4→1.2-14.3%
NERFT3: Explosion Damage100→80-20.0%
Spirit Lasso2
NERFCooldown115s→130s+13.0%
NERFT3: Cooldown-50s→-40s-20.0%
34 changes for all heroes see Hero progression ›295
Powder Keg2651
REWORKT2 upgradeExplosion Damage 58.5→Charges 1
REWORKT3 upgradeCharges 2, Toss Duration 0.4s, Toss Speed 3.56m/s→Charge Delay -5s, Explosion Damage (spirit scaling) 0.5, Explosion Damage 100
BUFFBarrel Heavy Melee Force Forward1100→2000+81.8%
BUFFBarrel Light Melee Force Forward760→1600+110.5%
BUFFBarrel Roll Speed Move Min15m→20m+33.3%
BUFFBehaviour+alt-cast
BUFFCharges1→2+100.0%
NERFBarrel Heavy Melee Force Up550→300-45.5%
NERFBarrel Light Melee Force Up550→300-45.5%
NERFCharge Delay3.5s→7s+100.0%
NERFExplosion Damage (spirit scaling)1.6→1.4-12.5%
CHANGEDBarrel Pitch Max45→90+100.0%
TEXTDescription changed

Throw a barrel that explodes after a delay, dealing spirit damage and applying knock up. · · The barrel can be detonated early by being shot, melee'd, or detonated by another barrel.

Throw a barrel that explodes after a delay, dealing spirit damage and applying knock up. · · The barrel can be detonated early by being shot, melee'd, or detonated by another barrel. · · Can be Alt-Cast to place the barrel infront of Holliday.

TEXTT3 description changed

+0.4s Displacement and +2 Charges.

+100 Damage · -5 Charge Time · Improved Spirit Scaling

Patch notesNow has an alt cast behavior to place the barrel at her feet
Patch notesVarious improvements to the launch angles, velocities and feel of casting
Patch notesNow starts with 2 charges
Bounce Pad11
REWORKT3 upgradeStomp Damage (spirit scaling) 0.3218, Stomp Damage 67.5→Duration 0.7s
NERFRadius12m→9m-25.0%
TEXTT3 description changed

+67.5 Stomp Damage. Improve Spirit scaling

+0.7s Stomp Stun

Patch notesBase HP reduced by 10 for all heroes
Patch notesHP per boon reduced by 3
Base stats12
BUFFHealth Regen1→2+100.0%
NERFHealth per boon46→43-6.5%
NERFMax Health shared ×25 heroes790→780-1.3%
Doc's Orders1
BUFFBullet Damage18.8→19.7+4.8%
19 changes for all heroes see Hero progression ›946
Patch notesBase health per boon reduced by 7
Base stats1
NERFHealth per boon53→46-13.2%
Spirit Lasso2
BUFFT1: Damage67.5→80+18.5%
BUFFT3: Cooldown-30s→-50s+66.7%
38 changes for all heroes see Hero progression ›317
Doc's Orders512
MECHHorizontal Recoil±0.4→none
MECHVertical Recoil0.6–1→0.25–0.5
Patch notesVarious behavior and feel improvements to her gun
Powder Keg4
Bounce Pad1
Bounce Pad
NEWNow provides allies with air control and stomp damage
TEXTDescription changed

Drop a bounce pad in the world that launches any hero. · · You explode on landing, dealing Damage to any nearby enemies. The explosion can only occur once per Bounce Pad.

Drop a bounce pad in the world that launches any hero. · · You explode on landing, dealing Damage to any nearby enemies. · · The explosion can only occur once per person per Bounce Pad.

Crackshot2
BUFFT3: Cooldown Per Headshot-4s→-6s+50.0%
BUFFT3: Cooldown Per Headshot NPC-2s→-3s+50.0%
Patch notesHero health growth increased by +3 and 4%
Base stats1
BUFFHealth per boon48→53+10.4%
15 changes for all heroes see Hero progression ›510
Patch notesHero base health increased by 40
Patch notesHero health increased growth by +4 and 8%
Base stats2
BUFFHealth per boon41→48+17.1%
BUFFMax Health shared ×27 heroes750→790+5.3%
10 changes for all heroes see Hero progression ›10
Bounce Pad1
Powder Keg1
BUFFCooldown32s→28s-12.5%
1 change for all heroes see Hero progression ›1
Patch notesBase move speed reduced by 0.1 (except for heroes lower than 6.5)
Base stats1
NERFMove Speed8.3m/s→8.2m/s-1.2%
12 changes for all heroes see Hero progression ›210
Patch notesHero base health increased by 50
Base stats1
BUFFMax Health shared ×24 heroes700→750+7.1%
Doc's Orders1
1 change for all heroes see Hero progression ›1
Patch notesWeapon Investment Bonuses: Now grants an additional +20% Weapon Damage at 4800 souls spent
Patch notesReduced all AP damage upgrades by 10%
Base stats2
NERFBullet damage per boon1.23→1.14-7.0%
NERFHealth Regen2→1-50.0%
Doc's Orders1
NERFBullet Damage22→19.8-10.0%
Powder Keg1
NERFT2: Explosion Damage65→58.5-10.0%
Bounce Pad2
NERFStomp Damage80→60-25.0%
NERFT3: Stomp Damage75→67.5-10.0%
Crackshot1
NERFT2: Damage55→49.5-10.0%
Spirit Lasso1
NERFT1: Damage75→67.5-10.0%
21 changes for all heroes see Hero progression ›2181
2 changes for all guns see Movement & combat ›2
Base stats1
BUFFBullet damage per boon1.08→1.23+13.9%
Doc's Orders1
NERFBullet Damage26→22-15.4%
Powder Keg315
NEWT3: Toss Duration0.4s
NEWT3: Toss Speed3.56m/s
BUFFExplosion Damage (spirit scaling)1.4→1.6+14.7%
NERFExplosion Damage90→80-11.1%
NERFT2: Explosion Damage75→65-13.3%
NERFT3: Charges3→2-33.3%
NERFToss Duration1s→0.4s-60.0%
Spirit Lasso1
Doc's Orders13
Powder Keg1
TEXTDescription changed

Throw an explosive barrel that arms after a delay. · · Once armed, the barrel can be shot, meleed, launched, or detonated by another barrel to explode, dealing Damage.

Throw a barrel that explodes after a delay, dealing spirit damage and applying knock up. · · The barrel can be detonated early by being shot, melee'd, or detonated by another barrel.

Bounce Pad1
Spirit Lasso1
TEXTDescription changed

Throw out your lasso, dealing Damage and grabbing the first enemy hit. Grabbed enemies are Stunned and dragged along behind you. · Using a bounce pad extends the duration by 1s. · · While Spirit Lasso is active, Holliday cannot melee or shoot.

Throw out your lasso, dealing spirit damage, pulling, and applying stun. · Using a Bounce Pad extends the duration of Spirit Lasso.

Force of Nature1
Weapon (hand Cannon)11
Weapon (shotgun)1
Weapon (shotgun Backwards)1
1 change for all abilities & items see Movement & combat ›1
2 changes for all melee attacks see Movement & combat ›2
1 change for all abilities see Movement & combat ›1
Base stats2
NEWAir Dash Duration shared ×6 heroes0.43s
NEWGround Dash Duration shared ×6 heroes0.62s
3 changes for all heroes see Hero progression ›21
1 change for all guns see Movement & combat ›1
5 changes for all melee attacks see Movement & combat ›14
Patch notesBullet Cycle Time for all heroes increased by 5% (effectively reduces gun DPS globally by 5%)
Doc's Orders1
NERFFire Interval0.45s→0.4725s+5.0%
Powder Keg2
Bounce Pad2
Crackshot2
Spirit Lasso4
NERFCooldown105s→115s+9.5%
Weapon (hand Cannon)1
NERFFire Interval1s→1.05s+5.0%
11 changes for all heroes see Hero progression ›101
1 change for all abilities see Movement & combat ›1
Patch notesCleaned up how boons are distributed. Previously some levels gave stat bonuses and some AP/Unlocks, now every level gives one of each. Power rebalanced on abilities and items to be the same overall as before. Total AP given out reduced from 32 to 29, total stat levels increased from 20 to 32 (but rescaled in value such that they are the same overall as before).
Base stats2
NERFBullet damage per boon1.72→1.08-37.2%
NERFHealth per boon65→41-36.9%
50 changes for all heroes see Hero progression ›143285
2 changes for all guns see Movement & combat ›2
1 change for all abilities see Movement & combat ›1
Powder Keg1
Crackshot1
Spirit Lasso11
BUFFT3: Cooldown-30s→-35s+16.7%
NERFCooldown100s→105s+5.0%
1 change for all heroes see Hero progression ›1
Patch notesSpirit Power scaling globally reduced by -7%
Powder Keg1
NERFExplosion Damage (spirit scaling)1.5→1.4-7.0%
Bounce Pad2
NERFStomp Damage (spirit scaling)0.4→0.372-7.0%
Crackshot1
NERFDamage (spirit scaling)1.2→1.12-7.0%
Spirit Lasso1
Hat Trick1
NERFDamage (spirit scaling)1.01→0.9374-7.0%
Marksman2
NERFDamage (spirit scaling)0.4717→0.4387-7.0%
10 changes for all heroes see Hero progression ›10
Patch notesAll hero stats rebalanced alongside the shop rework.
Base stats2
BUFFHealth per boon33→65+97.0%
BUFFMax Health shared ×26 heroes550→700+27.3%
Powder Keg1
Crackshot1
TEXTDescription changed

Headshots deal bonus Damage and applies a Fading Slow. This effect can only occur when off cooldown. · · Cooldown is reduced by 50% on NPC hits. · Crackshot ignores range damage fall-off and does not apply to objectives.

Headshots deal bonus Damage and applies a Fading Move Speed penalty. This effect can only occur when off cooldown. · · Cooldown is reduced by 50% on NPC hits. · Crackshot ignores range damage fall-off and does not apply to objectives.

Spirit Lasso1
Force of Nature
TEXTWording fixed

Use to toggle between your pistol and shotgun. The shotgun so powerful it forces Holliday to move the opposite direction of the shot while airborn. [[Iv attack]] shoots forward and [[Iv attack2]] shoots behind you with a slight delay. The shotgun uses special bullets that does not benefit from ammo mods. · · Lassoed units do not take damage when shooting backwards.

Use to toggle between your pistol and shotgun. The shotgun so powerful it forces Holliday to move the opposite direction of the shot while airborn. [Attack] shoots forward and [ADS] shoots behind you with a slight delay. The shotgun uses special bullets that does not benefit from ammo mods. · · Lassoed units do not take damage when shooting backwards.

75 changes for all heroes see Hero progression ›40629
Base stats1
BUFFBullet damage per boon1.53→1.72+12.4%
Doc's Orders1
NERFBullet Damage28.98→26-10.3%
Spirit Lasso2
NERFBounce Pad Extend Duration1.5s→1s-33.3%
Powder Keg1
NERFT2: Explosion Damage100→80-20.0%
Crackshot1
NERFT2: Damage85→60-29.4%
1 change for all heroes see Hero progression ›1
Powder Keg1
NERFT2: Explosion Damage120→100-16.7%
Bounce Pad31
REWORKT1 upgradeSpeed On Land 4m→Cooldown -10s
REWORKT2 upgradeStomp Damage (spirit scaling) 1.05, Stomp Damage 80→Speed On Land Duration 4s, Speed On Land 4m
REWORKT3 upgradeDuration 1s→Stomp Damage (spirit scaling) 0.346, Stomp Damage 80
NERFCooldown37s→41s+10.8%
TEXTT1 description changed

You and allies gain a +4m/s move speed bonus for 4s on landing

-10s Cooldown

TEXTT2 description changed

+80 Stomp Damage. Improve Spirit scaling

You and allies gain a +4m/s move speed bonus for 4s on landing

TEXTT3 description changed

+1s Stun on landing

+80 Stomp Damage. Improve Spirit scaling

Base stats11
BUFFSprint Speed shared ×26 heroes0.5m/s→1m/s+100.0%
Bounce Pad2
NERFStomp Damage120→90-25.0%
NERFT3: Duration1.25s→1s-20.0%
Spirit Lasso1
NERFDamage120→90-25.0%
Powder Keg1
NERFCharge Delay2s→3.5s+75.0%
Bounce Pad1
NERFT2: Stomp Damage100→80-20.0%
Powder Keg2
NERFCharge Delay1s→2s+100.0%
NERFToss Speed10.16m/s→8.64m/s-15.0%
Bounce Pad1
NERFStomp Damage (spirit scaling)0.9173→0.4-56.4%
Spirit Lasso11
BUFFBounce Pad Extend Duration0s→1.5s
NERFDuration2.5s→2.25s-10.0%
TEXTDescription changed

Throw out your lasso, dealing Damage and grabbing the first enemy hit. Grabbed enemies are Stunned and dragged along behind you. · · While Spirit Lasso is active, Holliday cannot melee or shoot.

Throw out your lasso, dealing Damage and grabbing the first enemy hit. Grabbed enemies are Stunned and dragged along behind you. · Using a bounce pad extends the duration by 1.5s. · · While Spirit Lasso is active, Holliday cannot melee or shoot.

1 change for all guns see Movement & combat ›1
1 change for all abilities & items see Movement & combat ›1
Patch notesAll heroes base gun damage and growth reduced by 10% (numbers listed above are before this global reduction)
Base stats1
BUFFBullet damage per boon1.49→1.53+2.5%
Doc's Orders1
NERFBullet Damage32.2→28.98-10.0%
Powder Keg1
NERFT2: Explosion Damage140→120-14.3%
Crackshot2211
NEWCrackshot NPCCD Reduction50
NEWT3: Cooldown Per Headshot NPC-2s
BUFFDamage (spirit scaling)1→1.2+20.0%
BUFFT2: Damage75→85+13.3%
NERFDamage75→60-20.0%
TEXTDescription changed

Headshots deal bonus Damage and applies a Fading Slow. This effect can only occur when off cooldown. · · Crackshot ignores range damage fall-off.

Headshots deal bonus Damage and applies a Fading Slow. This effect can only occur when off cooldown. · · Cooldown is reduced by 50% on NPC hits. · Crackshot ignores range damage fall-off and does not apply to objectives.

Patch notesNow triggers on units. Uses half cooldown when triggered this way.
Spirit Lasso1
BUFFT2: Duration0.5s→0.75s+50.0%
Base stats112
Powder Keg222
TEXTDescription changed

Place a barrel that explodes when shot, or on landing after launched via melee attack or bounce pad. Has a minimum arm time before it can explode.

Throw an explosive barrel that arms after a delay. · · Once armed, the barrel can be shot, meleed, launched, or detonated by another barrel to explode, dealing Damage.

Bounce Pad1
TEXTDescription changed

Drop a bounce pad in the world that sends you and other heroes flying. You will Stomp on landing, dealing damage to any nearby enemies. · · The Stomp can only occur once per Bounce Pad.

Drop a bounce pad in the world that launches any hero. · · You explode on landing, dealing Damage to any nearby enemies. The explosion can only occur once per Bounce Pad.

TEXTT2 description changed

+100 Stomp Damage with improved scaling

+100 Stomp Damage. Improve Spirit scaling

TEXTT3 description changed

+1.25s Stun on Stomp

+1.25s Stun on landing

Crackshot21
TEXTDescription changed

Headshots deal bonus Weapon damage and applies a Fading Slow. This effect can only occur when off cooldown. · · Crackshot ignores range damage fall-off.

Headshots deal bonus Damage and applies a Fading Slow. This effect can only occur when off cooldown. · · Crackshot ignores range damage fall-off.

Spirit Lasso4346122
NERFLasso Target Max Speed13.97m/s→1.4m/s-90.0%
TEXTDescription changed

Grab an enemy with your lasso and drag them along behind you. The enemy is stunned and Astro is slowed slightly during the lasso. · · Lasso duration is paused for 2s during the first usage of a bounce pad.

Throw out your lasso, dealing Damage and grabbing the first enemy hit. Grabbed enemies are Stunned and dragged along behind you. · · While Spirit Lasso is active, Holliday cannot melee or shoot.

Patch notesArmed with an heirloom revolver and a spirit lasso, Holliday's investigations have led her to New York... and when she finds the killer she's looking for she's bringing him in dead, not alive.
Base stats1
BUFFSprint Speed shared ×26 heroes0m/s→0.5m/s
Doc's Orders1
NERFFalloff Start shared ×46 guns22m→19.99m-9.1%
Weapon (hand Cannon)1
NERFFalloff Start shared ×46 guns22m→19.99m-9.1%
Weapon (shotgun)1
NERFFalloff Start shared ×46 guns22m→19.99m-9.1%
Weapon (shotgun Backwards)1
NERFFalloff Start shared ×46 guns22m→19.99m-9.1%
Bounce Pad
TEXTDescription changed

Drop a bounce pad in the world that sends you and other heroes flying. You will stomp down on landing, dealing damage to any nearby enemies.

Drop a bounce pad in the world that sends you and other heroes flying. You will Stomp on landing, dealing damage to any nearby enemies. · · The Stomp can only occur once per Bounce Pad.

TEXTT1 description changed

You and allies gain a +4m/s movement speed bonus for 4s on landing

You and allies gain a +4m/s move speed bonus for 4s on landing

Patch notesAll heroes' movespeed increased by 0.3 (Enduring Speed reduced by 0.3)
Base stats1
BUFFMove Speed8m/s→8.3m/s+3.8%
1 change for all heroes see Hero progression ›1
Patch notesNon-Health boon bonuses rescaled over the 14 levels (same total as before)
Base stats1
NERFBullet damage per boon1.9→1.49-21.4%
4 changes for all heroes see Hero progression ›31
Doc's Orders
NERFFalloff End shared ×38 guns62.61m→57.51m-8.2%
Hat Trick
BUFFChannel Duration4s→0s-100.0%
NERFBehaviour−cancellable during the cast delay−channelled
NERFCast Delay0s→0.15s
DELBase Projectile Speed15.24m/s
DELProjectile › Physics Radius0.0381m
DELProjectile › Speed2.54m/s
DELProjectile › Trigger Radius0.0254m
DELSpeed Accel2400
DELSpeed Deccel7.62m/s
TEXTDescription changed

Throws out her hat, which can be activated to launch as a projectile to strike enemies, slowing and revealing them.

Throws out her hat to strike enemies, slowing and revealing them through walls.

Weapon (shotgun Backwards)
NERFFalloff End shared ×38 guns62.61m→57.51m-8.2%
Base stats
MECHKit: Ability 3Force of Nature→Hat Trick
Doc's Orders1
BUFFBullet Damage30.2→32.2+6.6%
Patch notesWeapon Damage: +2% to +3%
Powder Keg
NEWT3: Cooldown-10s
BUFFArm Time2s→1s-50.0%
BUFFBarrel Roll Speed Move Air1m→10m+900.0%
BUFFBarrel Roll Speed Move Min5m→15m+200.0%
BUFFCast Delay0.175s→0.125s-28.6%
BUFFCooldown35s→30s-14.3%
NERFT3: Arm Time-1.5s→-1s-33.3%
NERFT3: Min Time Before Destroy-0.3→-1+233.3%
TEXTT3 description changed

Exploding barrels release … Mini-bombs that deal …% of Barrel Damage after …s

-10 Cooldown · No arm time

Hat Trick
NEWAdded to the game files
1 change for all guns see Movement & combat ›1
Powder Keg
NEWProjectile › Gravity Scale1
NEWProjectile › Physics Radius0.5588m
NEWProjectile › Trigger Radius0.762m
BUFFArm Time3s→2s-33.3%
NERFBarrel Roll Speed Move Air28m→1m-96.4%
NERFBarrel Roll Speed Move Min6m→5m-16.7%
NERFMin Time Before Destroy1.5→1-33.3%
NERFProjectile › Speed26.67m/s→10.16m/s-61.9%
NERFProjectile › Up Speed1.27m/s→0.508m/s-60.0%
NERFT3: Arm Time-2s→-1.5s-25.0%
DELBarrel Health100
MECHTargetingself→—
CHANGEDBarrel Pitch Max10→45+350.0%
CHANGEDBarrel Pitch Min45→2-95.6%
TEXTNameExplosive Barrel→Powder Keg
TEXTDescription changed

Place a barrel that explodes immediately when Holliday shoots or punches it or after the armtime if an enemy hero is nearby, dealing damage and popping them into the air. Placing on a Bounce Pad will launch it. · · Heavy and Light melee attacks on the barrel launches the barrel. Distance is based on type of melee attack. · · Selecting barrel after using a bouncepad will bring up a targetting preview.

Place a barrel that explodes when shot, or on landing after launched via melee attack or bounce pad. Has a minimum arm time before it can explode.