Mirage
Abilities
| 8+0.1×Spirit | |
| -20% | |
| 5s |
| 65+0.3×Spirit | |
| 0.3s | |
| Bullet Evasion Chance | 30% |
| 4m | |
| 4s | |
| 24% | |
| 3s |
| 11+0.35×Spirit | |
| 2x | |
| 4 | |
| 2.75s | |
| 5s | |
| 6s | |
| 40m |
| 2s | |
| 4s |
History
2026
2026-09-29City Never Sleeps22mixedall 4 not in patch notes+15 for all heroesdescription changedpatch ↗
TEXTDescription changed
Active: Consume all Djinn Mark's to deal its damage now.
Active: Consume all Djinn Marks to deal their damage now.
2026-09-16Update2net nerfpatch ↗
2026-07-28Minor Update131net nerf1 not in patch notesdescription changedpatch ↗
TEXTT2 description changed
+2 Charges
+1 Charge · +2s Duration
TEXTT3 description changed
Recast within 6s. · +0.3s Lift Duration · Increases spirit scaling.
Recast within 6s. · Increases spirit scaling.
2026-07-09Minor Update33net nerfpatch ↗
2026-06-30Update13net nerf1 not in patch notes+34 for all heroespatch ↗
2026-05-22Update2net nerf+19 for all heroespatch ↗
2026-04-30Update3net nerf+38 for all heroespatch ↗
2026-04-10Update3net nerfpatch ↗
2026-03-25Update115mixeddescription changedpatch ↗
TEXTT3 description changed
Can be recast within 6s. Increases spirit scaling.
Recast within 6s. · +0.3s Lift Duration · Increases spirit scaling.
2026-03-21Update42843mixed3 not in patch notes+15 for all heroesdescription changedpatch ↗
TEXTDescription changed
Infest an enemy with fire scarabs. Infested enemies have max health stolen and they take damage amp from Mirage
Infest an enemy with fire scarabs, stealing life from them and causing them to deal reduced damage.
TEXTT3 description changed
+10% Damage Taken and increased Spirit scaling
-15% Damage Penalty · Increased Spirit scaling
2026-03-10Updatefollow-up13net buff+10 for all heroesdescription changedpatch ↗
TEXTT1 description changed
+3m Move Speed for 12s
+3m Move Speed and +20% Fire Rate for 12s
2026-03-07Updatefollow-up11net buffall 2 not in patch notespatch ↗
2026-03-06Gameplay Update14714121325mixed10 not in patch notesrenamedpatch ↗
TEXTDescription changed
Start launching fire scarabs. Each scarab can be launched separately, stealing max health from enemies over time and applying bullet resist reduction. Applying multiple scarabs to the same enemy will extend the health stealing duration. The health gain from hitting heroes is 3x as effective as against non-heroes.
Infest an enemy with fire scarabs. Infested enemies have max health stolen and they take damage amp from Mirage
TEXTDescription changed
Transform yourself into a tornado that travels forward, damaging enemies and lifting them up in the air. After emerging from the tornado you gain bullet evasion.
Transform yourself into a whirlwind that travels forward, damaging enemies, slowing their move speed and lifting them up in the air. After emerging from the tornado you gain bullet evasion.
TEXTDescription changed
Active: Consume multiplier of Djinn's Mark to deal its damage now.
Active: Consume all Djinn Mark's to deal its damage now.
TEXTT1 description changed
Apply 60% Slow for 0.5s whenever you apply 2x multiplier or higher
On Proc: Apply a fading 60% Slow for 0.5s
TEXTT2 description changed
+2.5s Multiplier Duration and +8.1 Base Damage
+20 Base Damage and +2.5s Multiplier Duration
TEXTT3 description changed
-0.75s Cooldown Between Multiplier and +4 Max Multiplier
-1s Cooldown · +1 Max Marks · Stun Victim for 0.5s on Max Marks
TEXTDescription changed
Channeled. Target a friendly objective, ally or visible enemy hero on the minimap, then teleport to where they were when your channel started. After teleporting, you gain move speed as well as fire rate until your next reload.
Target a location on the minimap. After a brief wait, teleport to that location. Taking damage during the wait period causes the teleport to be interrupted.
TEXTT1 description changed
+2 m Move Speed and -35s Cooldown
+3m Move Speed for 12s
TEXTT2 description changed
Grants Traveller Buffs to Ally
400 Barrier that scales with Spirit
2026-01-30Update11mixedall 2 not in patch notespatch ↗
2026-01-26Rem Enters The City That Never Sleeps1net nerfno patch notes+1 for all melee attackspatch ↗
2026-01-22Old Gods, New Blood11mixedall 2 not in patch notes+1 for all abilities & itemspatch ↗
2026-01-20Updatefollow-up+3 for all heroespatch ↗
2025
2025-12-29Update+1 for all heroespatch ↗
2025-12-17Updatefollow-up+1 for all heroespatch ↗
2025-12-16Update15mixed+12 for all heroespatch ↗
2025-11-23Updatefollow-up1net buffpatch ↗
2025-11-22Updatefollow-up1net nerf1 not in patch notes+1 for all heroespatch ↗
2025-11-21Update152net buff1 not in patch notes+21 for all heroes+2 for all gunsdescription changedpatch ↗
TEXTDescription changed
Channeled. Target an ally or visible enemy hero on the minimap, then teleport to where they were when your channel started. After teleporting, you gain move speed as well as fire rate until your next reload.
Channeled. Target a friendly objective, ally or visible enemy hero on the minimap, then teleport to where they were when your channel started. After teleporting, you gain move speed as well as fire rate until your next reload.
2025-10-02Update1net nerf1 not in patch notes+24 for all heroespatch ↗
2025-09-04Update1net buffpatch ↗
2025-08-18Update132net nerfall 6 not in patch notes+1 for all abilities & itemspatch ↗
2025-07-29Update21net buff+3 for all heroes+1 for all gunspatch ↗
2025-07-04Update173net nerf8 not in patch notes+11 for all heroes+1 for all abilitiespatch ↗
2025-06-17Update3net nerf1 not in patch notes+50 for all heroes+2 for all guns+1 for all abilitiespatch ↗
2025-05-27Update1net nerf1 not in patch notes+1 for all heroespatch ↗
2025-05-21Update+1 for all heroespatch ↗
2025-05-19Update+1 for all abilitiespatch ↗
2025-05-11Update3net nerf+10 for all heroespatch ↗
2025-05-08Update34net buff5 not in patch notes+75 for all heroespatch ↗
2025-04-17Update3net nerfpatch ↗
2025-04-04Update1net nerf+1 for all heroespatch ↗
2025-03-19Update+1 for all heroespatch ↗
2025-02-25Update12net buffpatch ↗
2025-01-27Update1net nerf+1 for all guns+1 for all abilities & itemspatch ↗
2025-01-19Update13mixedpatch ↗
2024
2024-12-31Update1net nerfpatch ↗
2024-12-21Update1net nerfpatch ↗
2024-12-06Update2132net buff4 not in patch notesdescription changedpatch ↗
TEXTDescription changed
Start launching fire scarabs. Each scarab can be launched separately, stealing max health from enemies and applying bullet resist reduction. Cannot apply multiple scarabs to the same enemy. The health gain from hitting heroes is 3x as effective as against non-heroes.
Start launching fire scarabs. Each scarab can be launched separately, stealing max health from enemies over time and applying bullet resist reduction. Applying multiple scarabs to the same enemy will extend the health stealing duration. The health gain from hitting heroes is 3x as effective as against non-heroes.
2024-11-21Update142mixed3 not in patch notes+1 for all heroespatch ↗
2024-11-07Update4net nerfdescription changedpatch ↗
TEXTDescription changed
Channeled. Target an ally or visible enemy hero on the minimap, then teleport to where they were when your channel started. After teleporting, you gain movement speed as well as fire rate until your next reload.
Channeled. Target an ally or visible enemy hero on the minimap, then teleport to where they were when your channel started. After teleporting, you gain move speed as well as fire rate until your next reload.
2024-11-01Update2net nerfpatch ↗
2024-10-24Update16net buff+20 for all heroespatch ↗
2024-10-11Update1net buff1 not in patch notespatch ↗
2024-10-10Update2522mixed2 not in patch notes+1 for all heroespatch ↗
2024-10-02Update4net nerf1 not in patch notesdescription changedpatch ↗
TEXTT1 description changed
Apply 80% Slow for 0.5s whenever you increase the multiplier
Apply 80% Slow for 0.5s whenever you apply 2x multiplier or higher
2024-09-27Update16net nerf3 not in patch notespatch ↗
2024-09-26Update1571720715mixedall 72 not in patch notes+4 for all heroesrenamedpatch ↗
TEXTDescription changed
Start launching fire scarabs. Each scarab can be launched separately, applying a lifesteal over time to enemies they hit. Once the launch window ends, this ability goes on cooldown.
Start launching fire scarabs. Each scarab can be launched separately, stealing max health from enemies and applying bullet resist reduction. Cannot apply multiple scarabs to the same enemy. The health gain from hitting heroes is 3x as effective as against non-heroes.
TEXTDescription changed
Send out a tornado that damages enemies and lifts them up in the air. While they're up in the air, targets will fully evade all bullets.
Transform yourself into a tornado that travels forward, damaging enemies and lifting them up in the air. After emerging from the tornado you gain bullet evasion.
TEXTDescription changed
You become enveloped in a whirlwind that provides bullet evasion and movement speed.
Active: Consume multiplier of Djinn's Mark to deal its damage now.
2024-09-12Updaterenamedpatch ↗
TEXTDescription changed
Start launching fire beetles. Each beetle can be launched separately, applying a lifesteal over time to enemies they hit. Once the launch window ends, this ability goes on cooldown.
Start launching fire scarabs. Each scarab can be launched separately, applying a lifesteal over time to enemies they hit. Once the launch window ends, this ability goes on cooldown.
TEXTDescription changed
Send out a tornado that damages enemies and lifts them up in the air.
Send out a tornado that damages enemies and lifts them up in the air. While they're up in the air, targets will fully evade all bullets.
TEXTDescription changed
Become enveloped in a whirlwind, gaining bullet evasion and bonus movement speed.
You become enveloped in a whirlwind that provides bullet evasion and movement speed.
TEXTDescription changed
Charge up and then launch a projectile that strikes the first enemy hero it hits, tethering it to up to two other enemy heroes nearby. Tethered heroes have their movement constrained to each other, have reduced bullet resistance, and suffer a portion of the damage any of the other tethered heroes receive. · Hold [[Ability key]] or [[Iv attack]] to hold the shot.
Target an enemy hero, tethering it to up to two other enemy heroes nearby. Tethered heroes have their movement constrained to each other, have reduced bullet resistance, and suffer a portion of the damage any of the other tethered heroes receive. The primary target receives a heavy slow that it recovers from over a short time.
2024-08-29Update1net nerf1 not in patch notesdescription changedpatch ↗
TEXTDescription changed
Start launching fire beetles at a ground location, applying slow and dealing damage where they land. Once the launch window ends, this ability goes on cooldown.
Start launching fire beetles. Each beetle can be launched separately, applying a lifesteal over time to enemies they hit. Once the launch window ends, this ability goes on cooldown.
TEXTDescription changed
Launch a projectile that roots the first target it hits, then tethers other enemies behind to the primary target.
Charge up and then launch a projectile that strikes the first enemy hero it hits, tethering it to up to two other enemy heroes nearby. Tethered heroes have their movement constrained to each other, have reduced bullet resistance, and suffer a portion of the damage any of the other tethered heroes receive. · Hold [[Ability key]] or [[Iv attack]] to hold the shot.