Game / Souls & economy

Souls & economy

Patches
some changes not in patch notes
Current values

Objective bounties

Near Player Split25%
Tier1 Kill Souls1375
Tier2 Kill Souls3675
Base Guardians Kill Souls1000
Shrines Kill Souls2000
Souls Per Orb0

Small soul pickup

Souls Per Minute Amount2
Souls Amount23
Pickup Radius2.16m
Pickup Expiration Duration300s

Soul orb · Soul orb (hero kill) · Soul orb (vault)

Burst Speed Multiplier1.5
Down Speed0.508m/s
Invul Duration Max0.65
Invul Duration Min0.35
Invul Duration0.12s

Soul orb (trooper) · Soul orb spawner

Orb Claim Window0.06
Burst Speed Multiplier1.5
Down Speed0.508m/s
Invul Duration Max0.65
Invul Duration Min0.35
Radius0.03048m

Soul orb (siege trooper)

Orb Claim Window0.06
Down Speed0.508m/s
Invul Duration Max0.65
Invul Duration Min0.35

Soul orb (neutral)

Orb Claim Window0.06

Console variables · Soul sharing

citadel_comeback_redirect_fraction70%
citadel_secure_souls_only_at_soul_dealerfalse
citadel_trigger_secure_souls_indicator_threshold100
citadel_trooper_instant_gold_ratio_laning0.5
citadel_trooper_instant_gold_ratio_postlaning0.5

Console variables · Soul rewards

citadel_ability_force_gold_collectionfalse
citadel_bounty_allow_melee_autoclaimtrue
citadel_bounty_aoe_deny_radius55m
citadel_bounty_aoe_radius55m
citadel_bounty_aoe_radius_autoscore45m
citadel_bounty_aoe_radius_neutrals20.32m
citadel_bounty_aoe_radius_non_troopers_non_hero35m
citadel_bounty_aoe_radius_troopers55m
citadel_bounty_player_assist_window10s
citadel_forge_sentry_gold_reward40
citadel_forge_sentry_gold_reward_bonus_per_minute4
citadel_gold_bonus_scale_for_familiar_infest1.2
citadel_item_early_gold_duration30s
citadel_minion_gold_reward25
citadel_minion_gold_reward_bonus_per_minute1
citadel_neutral_gold_ratio1
citadel_one_on_one_match_starting_gold0
citadel_player_gold_comeback_assister_ratio1.5
citadel_player_gold_comeback_killer_fraction30%
citadel_player_gold_comeback_multiplier2.27
citadel_player_gold_comeback_npc_max_mutliplier_delta1.2
citadel_player_gold_comeback_npc_max_mutliplier_value1.26
citadel_player_gold_difficulty_multiplier2.48
citadel_player_gold_killer_to_assist_ratio2.2
citadel_player_gold_per_level_postmax2000
citadel_player_gold_reward_first_kill_bonus125
citadel_player_gold_reward_max2200
citadel_player_gold_reward_min200
citadel_player_gold_reward_time2400s
citadel_player_neutral_gold_drop_min50
citadel_player_neutral_gold_drop_min_increase_per_minute5
citadel_player_neutral_gold_duration180s
citadel_player_neutral_gold_fallrate300
citadel_player_starting_death_penalty_gold0
citadel_player_starting_gold600
citadel_secure_gold_fixed1.6
citadel_secure_gold_fixed_growth0.08
citadel_secure_gold_percent0.005
citadel_secure_gold_rate1
citadel_super_neutral_gold_reward3000
citadel_super_neutral_gold_reward_bonus_per_minute50
citadel_super_trooper_gold_mult0.85
citadel_tick_gold_comeback_redirect_payout1
citadel_tick_gold_payout_for_lowest0.025
citadel_tick_gold_payout_for_second_lowest0.015
citadel_tick_gold_period_duration_s2s
citadel_tick_gold_periods10
citadel_tick_gold_pulse_per_period2
citadel_tick_gold_start_time480s
citadel_trooper_gold_reward100
citadel_trooper_gold_reward_bonus_per_minute2
citadel_trooper_instant_gold_as_dropped_orbs2
citadel_trooper_laning_gold_rules_end_time8
citadel_trooper_siege_instant_gold_ratio0.5
citadel_trooper_suicide_instant_gold_ratio0
citadel_trooper_suicide_orb_gold_ratio0

History

Console variables11
Big soul pickup1
Punchable soul pickup1
Souls powerup1
NEWAdded to the game files
Objective bounties12
DOWNNear Player Split30%→25%-16.7%
UPTier1 Kill Souls1250→1375+10.0%
UPTier2 Kill Souls3500→3675+5.0%
Console variables22
Objective bounties1
DOWNNear Player Split40%→30%-25.0%
Patch notesUnstable Rift comeback bonuses (resists in the area, extra comeback bounty, and trailing/leading team claiming timer) now all scale linearly based on the amount of NW they are trailing (scales from no bonus at 0% NW behind to full bonus at 15% NW behind)
Patch notesUrn bounty when deposited is worth 250 + 70/min for just the urn runner. Still has the comeback bounty component. Upon deposit all of the souls are released as orbs into the air (if another ally secures the orbs, they share the bounty with the urn runner).
Objective bounties2
DOWNTier1 Kill Souls1500→1250-16.7%
DOWNTier2 Kill Souls4000→3500-12.5%
Console variables11421
NEWcitadel_player_neutral_gold_drop_min_increase_per_minute5
BUFFcitadel_trooper_gold_reward_bonus_per_minute1.16→2+72.4%
NERFcitadel_player_gold_reward_first_kill_bonus150→125-16.7%
NERFcitadel_player_gold_reward_min250→200-20.0%
NERFcitadel_player_neutral_gold_drop_min150→50-66.7%
NERFcitadel_trooper_gold_reward116→100-13.8%
UPcitadel_player_gold_comeback_npc_max_mutliplier_value1.24→1.26+1.9%
DOWNcitadel_trooper_instant_gold_ratio_laning0.6→0.5-16.7%
DOWNcitadel_trooper_instant_gold_ratio_postlaning0.6→0.5-16.7%
Dropped soul orb11
Punchable soul pickup1
Console variables3
UPcitadel_player_gold_comeback_multiplier2.1→2.27+8.0%
UPcitadel_player_gold_difficulty_multiplier2.3→2.48+8.0%
Console variables11
Objective bounties4
UPBase Guardians Kill Souls750→1000+33.3%
UPShrines Kill Souls0→2000
UPTier1 Kill Souls1000→1500+50.0%
UPTier2 Kill Souls3500→4000+14.3%
Soul share of a hero kill1
Soul share of a hero kill1
Soul share of a trooper kill1
MECHvalue#2 0.65 → 0.54 · #3 0.28 → 0.36 · #4 0.15 → 0.25 · #5 0.12 → 0.2 · #6 0.08 → 0.16
Dropped soul orb1
Soul orb (neutral)1
Soul orb (siege trooper)1
Soul orb (trooper)1
Soul orb spawner1
Soul orb (neutral)1
Soul share after the laning phase1
Soul share in the laning phase1
Soul share of a hero kill1
Soul share of a trooper kill1
Small soul pickup1
DOWNSouls Per Minute Amount2.6→2-23.1%
Objective bounties2
DOWNTier1 Kill Souls1650→1000-39.4%
DOWNTier2 Kill Souls4500→3500-22.2%
Patch notesGuardian and Walker total bounty is now split with all nearby players (including players that have done damage to it within 20s). Nearby players get 40% and the rest is split evenly with all 6 players (including those nearby).
Objective bounties143
UPBase Guardians Kill Souls85→750+782.4%
DOWNBase Guardians Soul Orbs40→0-100.0%
DOWNSouls Per Orb40→0-100.0%
UPTier1 Kill Souls175→1650+842.9%
DOWNTier1 Soul Orbs100→0-100.0%
UPTier2 Kill Souls500→4500+800.0%
DOWNTier2 Soul Orbs250→0-100.0%
Patch notesFlex Slot changed from "Two Guardians" to "Three Guardians"
Patch notesFlex Slot changed from "Two Walker" to "Three Walkers"
Small soul pickup11
DOWNSouls Amount28.5→23-19.3%
UPSouls Per Minute Amount2.38→2.6+9.5%
Soul share after the laning phase1
Soul share in the laning phase1
Soul orb (siege trooper)1
Soul orb (trooper)1
Soul orb spawner1
Soul share after the laning phase · Soul share in the laning phase1
MECHvalue#3 0.35 → 0.3 · #4 0.25 → 0.2 · #5 0.2 → 0.15 · #6 0.16 → 0.11
Soul orb, Soul orb (hero kill) + 4 more31
Soul orb (siege trooper)3
Soul share in the laning phase1
Soul orb (trooper) · Soul orb spawner1
UPRadius0.02794m→0.03048m+9.1%
Soul orb (trooper)2
Soul orb spawner2
Small soul pickup2
DOWNSouls Amount30→28.5-5.0%
DOWNSouls Per Minute Amount2.5→2.38-5.0%
Soul orb (siege trooper)1
Soul orb (trooper)13
Soul orb spawner13
Soul share after the laning phase1
MECHvalue#2 0.7 → 0.6 · #3 0.45 → 0.35 · #4 0.33 → 0.25 · #5 0.25 → 0.2 · #6 0.2 → 0.16
Soul share after the laning phase1
MECHvalue#2 0.75 → 0.7 · #3 0.5 → 0.45 · #4 0.35 → 0.33 · #5 0.28 → 0.25 · #6 0.22 → 0.2
Soul share after the laning phase1
Soul share in the laning phase1
Objective bounties4
Small soul pickup2
DOWNSouls Amount35→30-14.3%
DOWNSouls Per Minute Amount3→2.5-16.7%
Objective bounties1
Soul orb spawner1
Soul orb1
Soul orb (hero kill)1
Soul orb (objective)12
Soul orb (trooper)2
Soul orb (vault)1
Soul orb (trooper)4121
Soul orb (trooper)7
Small soul pickup1
Extra soul pickup1
Small soul pickup121