Items / Reactive Barrier

Reactive Barrier

VitalityTier 2Passive1600 souls12 not in patch notes
First seen 2024-06-06
Patches
some changes not in patch notes
Current values

Innate

Out of Combat Regen+1

Passive

Gain a Barrier when you are Stunned, Chained, Immobilized, Slept or Silenced.
Barrier325+1.8×Spirit
Cooldown55s
Duration10s

History

Patch notesAdded a new T1 Vitality Item, Grit. Active grants you 200 Barrier for 4s duration. Innate grants 1 Out of Combat Regen. Cooldown: 60s. Upgrades to Weapon Shielding, Spirit Shielding, Reactive Barrier (these do not inherit the manual cast active) and Guardian Ward.
NEWComponent ItemsGrit
NEWOut of Combat Regen1
NERFBarrier (spirit scaling)2.09→1.8-14.0%
NERFCooldown40s→55s+37.5%
DELSpirit Resist6%
TEXTDescription changed

Automatically restores one stamina and gain a Barrier when you are movement locked, Stunned, Chained, Immobilized, or Slept.

Gain a Barrier when you are Stunned, Chained, Immobilized, Slept or Silenced.

Enhanced version1
Patch notesIf you're lucky, an Enhanced or Legendary item might make an appearance.
Enhanced version1
NEWBonusesSpirit Resist +10%, Cooldown -15s, Barrier +375
1 change for all abilities & items see Movement & combat ›1
NERFCooldown26s→40s+53.8%
NERFDuration · ability12s→10s-16.7%
NERFCooldown24s→26s+8.3%
NERFCooldown22s→24s+9.1%
BUFFSpirit Resist5%→6%+20.0%
1 change for all items see Movement & combat ›1
NEWSpirit Resist5%
Patch notesShields have been reworked and are now called Barriers. They are no longer multiple damage types. They also interact normally with resistances now.
DELDuration · vex barrier shield9s
TEXTDescription changed

Automatically restores one stamina and deploy temporary Bullet and Spirit Shields when you are movement locked, Stunned, Chained, Immobilized, or Slept.

Automatically restores one stamina and gain a Barrier when you are movement locked, Stunned, Chained, Immobilized, or Slept.

NERFBullet Shield Health400→350-12.5%
TEXTDescription changed

Automatically deploy temporary Bullet and Spirit Shields when you are movement locked, Stunned, Chained, Immobilized, or Slept.

Automatically restores one stamina and deploy temporary Bullet and Spirit Shields when you are movement locked, Stunned, Chained, Immobilized, or Slept.

BUFFMax Ammo15%→20%+33.3%
Patch notesAll ability and item cooldowns increased by 6% globally
NERFCooldown shared ×20 abilities & items30s→32s+6.7%
NERFDuration · vex barrier shield13s→9s-30.8%
NERFCooldown20s→30s+50.0%
NEWBonus Health75
NEWNow procs on displacement abilities (e.g. Hook, Paradoxical Swap, Upper Cut)
TEXTDescription changed

Automatically deploy temporary Bullet and Spirit Shields when you are Stunned, Chained, Immobilized, or Slept.

Automatically deploy temporary Bullet and Spirit Shields when you are movement locked, Stunned, Chained, Immobilized, or Slept.

NEWBullet Shield Health400
NEWSpirit Shield Health200
TEXTDescription changed

Automatically deploy a temporary Spirit Shield when you are Stunned, Chained, Immobilized or Slept.

Automatically deploy temporary Bullet and Spirit Shields when you are Stunned, Chained, Immobilized, or Slept.

BUFFCooldown25s→20s-20.0%
BUFFCooldown35s→25s-28.6%