Heroes / The Boss
The Boss

The Boss

in development
First seen 2024-06-06
Patches
Weapon
Yakuza Boss Gun
Gun numbers come with Hero Stats once the hero is playable

Abilities

Shakedown
Cooldown 26s
Send a drone to lock an area down, rooting and damaging enemies in the area. The link between your drones shares a portion of the damage you take with a random rooted enemy.
T1Weapon Damage -30%
T2Ignore Channel Slowdown
T3Increased Damage Share +67%
Hired Muscle
Cooldown 32sRange 30m
Summons a subordinate gangster to follow a friendly unit and attack enemies closest to that target. Double tap to self cast.
T1to Gangster Health Gangster Health20% of The Boss' health
T2Gangster DPS +45
T3Gangsters Summoned +1
Protection Racket
Cooldown 32sRange 30mDuration 12sCast time 0.25s
Create a protective force shield to protect an ally and increase their crit damage. Purges negative effects on the target when cast.
T1-60% Weapon Recoil, -60% move speed reduction when shooting.
T2Bonus Crit Damage +40%
T3Bullet Shield Health +360
Setting Sun
Cooldown 74s
Call down a precision Gamma Ray blast from orbit, hitting all units in the radius at every height regardless of cover. Units near the center of the beam take more damage.
T1Cooldown -19s
T2Range +175m
T3Damage at the center +200

History

Patch notesHealth per boon reduced by 5%
Base stats1
NERFHealth per boon shared ×9 heroes66→63-4.5%
34 changes for all heroes see Hero progression ›295
Patch notesBase HP reduced by 10 for all heroes
Patch notesHP per boon reduced by 3
Base stats2
NERFHealth per boon shared ×9 heroes69→66-4.3%
NERFMax Health shared ×25 heroes790→780-1.3%
19 changes for all heroes see Hero progression ›946
Patch notesBase health per boon reduced by 7
Base stats1
NERFHealth per boon shared ×11 heroes76→69-9.2%
38 changes for all heroes see Hero progression ›317
Patch notesHero health growth increased by +3 and 4%
Base stats1
BUFFHealth per boon shared ×11 heroes70→76+8.6%
15 changes for all heroes see Hero progression ›510
Patch notesHero health increased growth by +4 and 8%
Patch notesHero base health increased by 40
Base stats2
BUFFHealth per boon shared ×11 heroes61→70+14.8%
BUFFMax Health shared ×27 heroes750→790+5.3%
10 changes for all heroes see Hero progression ›10
Patch notesBase move speed reduced by 0.1 (except for heroes lower than 6.5)
Base stats1
NERFMove Speed shared ×27 heroes7.3m/s→7.2m/s-1.4%
12 changes for all heroes see Hero progression ›210
Patch notesHero base health increased by 50
Base stats1
BUFFMax Health shared ×24 heroes700→750+7.1%
Base stats21
NERFAir Dash Duration shared ×23 heroes0.45s→0.47s+4.4%
NERFGround Dash Duration shared ×23 heroes0.65s→0.68s+4.6%
OFFPlayer Selectable shared ×14 heroesyes→no
1 change for all abilities & items see Movement & combat ›1
1 change for all abilities see Movement & combat ›1
2 changes for all melee attacks see Movement & combat ›2
Base stats2
NEWAir Dash Duration shared ×26 heroes0.45s
NEWGround Dash Duration shared ×26 heroes0.65s
3 changes for all heroes see Hero progression ›21
1 change for all guns see Movement & combat ›1
5 changes for all melee attacks see Movement & combat ›14
Patch notesCleaned up how boons are distributed. Previously some levels gave stat bonuses and some AP/Unlocks, now every level gives one of each. Power rebalanced on abilities and items to be the same overall as before. Total AP given out reduced from 32 to 29, total stat levels increased from 20 to 32 (but rescaled in value such that they are the same overall as before).
Base stats1
NERFHealth per boon shared ×10 heroes97→61-37.1%
50 changes for all heroes see Hero progression ›143285
2 changes for all guns see Movement & combat ›2
1 change for all abilities see Movement & combat ›1
Patch notesSpirit Power scaling globally reduced by -7%
Shakedown1
NERFDamage Per Second (spirit scaling)0.6552→0.6093-7.0%
Setting Sun2
NERFDamage at the center (spirit scaling)0.6552→0.6093-7.0%
NERFDamage at the edge (spirit scaling)0.6552→0.6093-7.0%
10 changes for all heroes see Hero progression ›10
Base stats2
BUFFHealth per boon shared ×12 heroes41→97+136.6%
BUFFMax Health shared ×26 heroes550→700+27.3%
75 changes for all heroes see Hero progression ›40629
Base stats1
BUFFSprint Speed shared ×12 heroes0m/s→1m/s
Patch notesAll objectives now take 50% less damage from Spirit Damage (abilities no longer have one off values for this)
Setting Sun1
DELBoss Damage25%
1 change for all guns see Movement & combat ›1
1 change for all abilities & items see Movement & combat ›1
Yakuza Boss Gun1
NERFFalloff Start shared ×46 guns22m→19.99m-9.1%
1 change for all heroes see Hero progression ›1
2 changes for all melee attacks see Movement & combat ›2
Patch notesAll heroes' movespeed increased by 0.3 (Enduring Speed reduced by 0.3)
Base stats1
BUFFMove Speed shared ×21 heroes7m/s→7.3m/s+4.3%
1 change for all heroes see Hero progression ›1
Shakedown1
NERFCooldown shared ×17 abilities & items25s→26s+4.0%
Hired Muscle1
NERFCooldown shared ×20 abilities & items30s→32s+6.7%
Protection Racket1
NERFCooldown shared ×20 abilities & items30s→32s+6.7%
Setting Sun2
NERFCooldown70s→74s+5.7%
NERFT1: Cooldown shared ×11 abilities-20s→-19s-5.0%
Yakuza Boss Gun1
NERFFalloff End shared ×38 guns62.61m→57.51m-8.2%
1 change for all heroes see Hero progression ›1
Patch notesHeroes HP growth per boon increased by +5 (there are 11 instances of these). This is not done for Abrams or Dynamo.
Base stats1
BUFFHealth per boon shared ×19 heroes36→41+13.9%
Yakuza Boss Gun1
NERFFalloff End shared ×39 guns68.58m→62.61m-8.7%
8 changes for all heroes see Hero progression ›8