Items / Tankbuster

Tankbuster

SpiritTier 3Passive3200 souls11 not in patch notes
First seen 2024-06-06
Patches
some changes not in patch notes
Current values

Innate

Bonus Health+50

Passive

Cooldown 14s
Charges up over time with bonus spirit damage, causing abilities dealing more than 165 damage to deal additional damage. Ignores Spirit Resistance.
Damage40
Current Health Bonus Damage7.5%
Charge-Up Time14s

History

Patch notesThe Broker · Exchange Your Items: While supplies last, you can exchange your high tier items for a Corrupted version. While his exact arrival time varies, his first shipment is stocked around 30 minutes. Additional Corrupted Items can be collected, on average, every 15 minutes after that.
NEWCorrupted versionCharge-Up Time -5s, Bonus Health +75, Current Health Bonus Damage +4.5%, Damage +30, Minimum Damage -65
1 change for all items see Shop & item rules ›1
NERFCurrent Health Bonus Damage8%→7.5%-6.2%
DELNo longer procs off of items
Enhanced version1
BUFFCurrent Health Bonus Damage7.5%→8%+6.7%
Patch notesIf you're lucky, an Enhanced or Legendary item might make an appearance.
Enhanced version2
NEWBonus Health shared ×7 items100
NEWCurrent Health Bonus Damage5%
1 change for all abilities & items see Movement & combat ›1
Patch notesBonus Health on all Weapon and Spirit items is reduced by ~25
NEWCurrent Health Bonus Damage7.5%
NERFBonus Health shared ×9 items75→50-33.3%
DELMax Health Damage5%
NERFCooldown12s→14s+16.7%
NERFMax Health Damage6%→5%-16.7%
TEXTDescription changed

Charges up over time with bonus spirit damage, causing abilities dealing more than 165 damage to deal additional damage.

Charges up over time with bonus spirit damage, causing abilities dealing more than 165 damage to deal additional damage. Ignores Spirit Resistance.

NERFCharge-Up Time8s→12s+50.0%
NERFCooldown8s→12s+50.0%
NERFMax Health Damage7%→6%-14.3%
Patch notesShields have been reworked and are now called Barriers. They are no longer multiple damage types. They also interact normally with resistances now.
DELSpirit Shield Health100
TEXTNameImproved Burst→Tankbuster
TEXTDescription changed

Abilities deal bonus Spirit Damage if they deal 175 damage or more in a single hit. · Targets are immune to the effects of Improved Burst for 5s after taking damage from it.

Charges up over time with bonus spirit damage, causing abilities dealing more than 165 damage to deal additional damage.

NERFMax Health Damage9%→8%-11.1%
BUFFMinimum Damage200→175-12.5%
BUFFMax Health Damage7%→9%+28.6%
NERFMinimum Damage125→200+60.0%
NERFMax Health Damage9%→7%-22.2%
NERFMax Health Damage10%→9%-10.0%
NERFWeapon Damage12%→8%-33.3%
NEWSpirit Shield Health100
NEWWeapon Damage12%
DELMovement Slow50%
TEXTDescription changed

Abilities deal bonus damage and slows if they deal 125 damage or more in a single hit. · Targets are immune to the effects of Improved Burst for 5s after taking damage from it.

Abilities deal bonus Spirit Damage if they deal 125 damage or more in a single hit. · Targets are immune to the effects of Improved Burst for 5s after taking damage from it.

TEXTDescription changed

Abilities deal bonus damage and slows if they deal 125 damage or more in a single hit.

Abilities deal bonus damage and slows if they deal 125 damage or more in a single hit. · Targets are immune to the effects of Improved Burst for 5s after taking damage from it.