Build 4354
Gameplay data
NERFHealth Regen2→1-50.0%
BUFFBeam Length60m→70m+16.7%
abilities.vdata › citadel_ability_bebop_laser_beam › m_mapAbilityProperties.BeamLength.m_strValue"60m" → "70m"file diff ↗NEWBonus Spirit Power Per Kill4
abilities.vdata › ability_guided_arrow › m_mapAbilityProperties.BonusTechPowerPerKill.m_strValue— → 4file diff ↗Technical (1)
NEWProjectile › BehaviourPBF_NotTurnTowardVelocity
abilities.vdata › ability_guided_arrow › m_projectileInfo.m_nBehaviors— → "PBF_NotTurnTowardVelocity"file diff ↗This update's notes: no line mentions thisBUFFDuration6s→8s+33.3%
abilities.vdata › ability_smoke_bomb › m_mapAbilityProperties.AbilityDuration.m_strValue6 → 8file diff ↗MECHKit: Ability 3Force of Nature→Hat Trick
heroes.vdata › hero_astro › m_mapBoundAbilities.ESlot_Signature_3"ability_astro_shotgun_toggle" → "ability_hat_trick"file diff ↗NEWT3: Cooldown-10s
abilities.vdata › ability_explosive_barrel › m_vecAbilityUpgrades[2].m_vecPropertyUpgrades{AbilityCooldown}.m_strBonus— → -10file diff ↗BUFFArm Time2s→1s-50.0%
abilities.vdata › ability_explosive_barrel › m_mapAbilityProperties.ArmTime.m_strValue2 → 1file diff ↗BUFFBarrel Roll Speed Move Air1m→10m+900.0%
abilities.vdata › ability_explosive_barrel › m_mapAbilityProperties.BarrelRollSpeedMoveAir.m_strValue"1m" → "10m"file diff ↗BUFFBarrel Roll Speed Move Min5m→15m+200.0%
abilities.vdata › ability_explosive_barrel › m_mapAbilityProperties.BarrelRollSpeedMoveMin.m_strValue"5m" → "15m"file diff ↗BUFFCast Delay0.175s→0.125s-28.6%
abilities.vdata › ability_explosive_barrel › m_mapAbilityProperties.AbilityCastDelay.m_strValue0.175 → 0.125file diff ↗BUFFCooldown35s→30s-14.3%
abilities.vdata › ability_explosive_barrel › m_mapAbilityProperties.AbilityCooldown.m_strValue35 → 30file diff ↗NERFT3: Arm Time-1.5s→-1s-33.3%
abilities.vdata › ability_explosive_barrel › m_vecAbilityUpgrades[2].m_vecPropertyUpgrades{ArmTime}.m_strBonus-1.5 → -1file diff ↗NERFT3: Min Time Before Destroy-0.3→-1+233.3%
abilities.vdata › ability_explosive_barrel › m_vecAbilityUpgrades[2].m_vecPropertyUpgrades{MinTimeBeforeDestroy}.m_strBonus-0.3 → -1file diff ↗NEWAbility Unit Target Limit1
abilities.vdata › ability_hat_trick › m_mapAbilityProperties.AbilityUnitTargetLimit.m_strValue— → 1file diff ↗NEWChannel Duration4s
abilities.vdata › ability_hat_trick › m_mapAbilityProperties.AbilityChannelTime.m_strValue— → 4file diff ↗NEWCooldown20s
abilities.vdata › ability_hat_trick › m_mapAbilityProperties.AbilityCooldown.m_strValue— → 20file diff ↗NEWDamage100
NEWDebuff Duration5s
abilities.vdata › ability_hat_trick › m_mapAbilityProperties.DebuffDuration.m_strValue— → 5file diff ↗NEWExplosion Radius2m
abilities.vdata › ability_hat_trick › m_mapAbilityProperties.ExplosionRadius.m_strValue— → "2m"file diff ↗NEWMovement Slow20%
abilities.vdata › ability_hat_trick › m_mapAbilityProperties.SlowPercent.m_strValue— → 20file diff ↗All fields (29)
BUFFBullet Damage30.2→32.2+6.6%
abilities.vdata › citadel_weapon_astro_set › m_mapWeaponInfos.primary.m_flBulletDamage30.2 → 32.2file diff ↗BUFFAura Linger Duration0.4s→1s+150.0%
abilities.vdata › ability_flame_dash › m_mapAbilityProperties.AuraLingerDuration.m_strValue0.4 → 1file diff ↗BUFFConnection Range0m→16m
abilities.vdata › citadel_ability_tangotether › m_mapAbilityProperties.AbilityCastRange.m_strValue0 → "16m"file diff ↗This update's notes: no line mentions thisDELConnection Range16m
abilities.vdata › citadel_ability_tangotether › m_mapAbilityProperties.TetherDistance.m_strValue"16m" → —file diff ↗This update's notes: no line mentions thisTechnical (1)
NEWTether › Locked Target › AppliesCoop Tether Locked Target
abilities.vdata › citadel_ability_tangotether › m_TetherModifier.m_LockedTargetModifier.m_nEnabledStateMask— → "MODIFIER_STATE_COOP_TETHER_LOCKED_TARGET"file diff ↗This update's notes: no line mentions thisNEWAbility Unit Target Limit1
abilities.vdata › citadel_ability_tangotether_trigger › m_mapAbilityProperties.AbilityUnitTargetLimit.m_strValue— → 1file diff ↗This update's notes: no line mentions thisNEWCast Range10m
abilities.vdata › citadel_ability_tangotether_trigger › m_mapAbilityProperties.AbilityCastRange.m_strValue— → "10m"file diff ↗This update's notes: no line mentions thisNEWChannel Move Speed50
abilities.vdata › citadel_ability_tangotether_trigger › m_mapAbilityProperties.ChannelMoveSpeed.m_strValue— → 50file diff ↗This update's notes: no line mentions thisAll fields (13)
BUFFAcceleration4→6+50.0%
abilities.vdata › citadel_ability_tengu_airlift › m_flAcceleration4 → 6file diff ↗This update's notes: no line mentions thisBUFFBoost Speed19.05m/s→21.59m/s+13.3%
abilities.vdata › citadel_ability_tengu_airlift › m_flBoostSpeed750 → 850file diff ↗This update's notes: no line mentions thisBUFFBoost Time0.6s→0.8s+33.3%
abilities.vdata › citadel_ability_tengu_airlift › m_flBoostTime0.6 → 0.8file diff ↗This update's notes: no line mentions thisBUFFCast Delay0.75s→0.5s-33.3%
abilities.vdata › citadel_ability_tengu_airlift › m_mapAbilityProperties.AbilityCastDelay.m_strValue0.75 → 0.5file diff ↗This update's notes: no line mentions thisBUFFTarget Air Speed Base12m/s→14m/s+16.7%
abilities.vdata › citadel_ability_tengu_airlift › m_flTargetAirSpeedBase472.441 → 551.181file diff ↗This update's notes: no line mentions thisBUFFTarget Air Speed Fast20m/s→22m/s+10.0%
abilities.vdata › citadel_ability_tengu_airlift › m_flTargetAirSpeedFast787.402 → 866.142file diff ↗This update's notes: no line mentions thisNEWTargeting shapecone
abilities.vdata › citadel_ability_tengu_airlift_grab_trigger › m_eAbilityTargetingShape— → "CITADEL_ABILITY_TARGETING_SHAPE_CONE"file diff ↗This update's notes: no line mentions thisBUFFCast Range8m→10m+25.0%
abilities.vdata › citadel_ability_tengu_airlift_grab_trigger › m_mapAbilityProperties.AbilityCastRange.m_strValue"8m" → "10m"file diff ↗This update's notes: no line mentions thisNEWT3: Bonus Spirit Linger Duration6s
abilities.vdata › ability_icepath › m_vecAbilityUpgrades[2].m_vecPropertyUpgrades{BonusSpiritLingerDuration}.m_strBonus— → 6file diff ↗NERFTime To Gain Lockon Stack0.8s→0.9s+12.5%
abilities.vdata › citadel_ability_lash_ultimate › m_mapAbilityProperties.TimeToGainLockonStack.m_strValue0.8 → 0.9file diff ↗BUFFCharge Delay6s→5s-16.7%
abilities.vdata › citadel_ability_shieldedsentry › m_mapAbilityProperties.AbilityCooldownBetweenCharge.m_strValue6 → 5file diff ↗BUFFCooldown30s→28s-6.7%
abilities.vdata › citadel_ability_shieldedsentry › m_mapAbilityProperties.AbilityCooldown.m_strValue30 → 28file diff ↗NERFBoss Damage % Outgoing50→40-20.0%
abilities.vdata › citadel_ability_shieldedsentry › m_mapAbilityProperties.BossDamagePercentOutgoing.m_strValue50 → 40file diff ↗NERFDamage at Falloff End70%→65%-7.1%
abilities.vdata › citadel_ability_shieldedsentry › m_mapWeaponInfos.primary.m_flDamageFalloffEndScale0.7 → 0.65file diff ↗NERFNon Hero Damage % Outgoing70→60-14.3%
abilities.vdata › citadel_ability_shieldedsentry › m_mapAbilityProperties.NonHeroDamagePercentOutgoing.m_strValue70 → 60file diff ↗This update's notes: no line mentions thisNERFHealth per boon47→44-6.4%
heroes.vdata › hero_krill › m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_HEALTH_FROM_LEVEL47 → 44file diff ↗NEWCast Range (spirit scaling)0.1
abilities.vdata › citadel_ability_static_charge › m_mapAbilityProperties.AbilityCastRange.m_subclassScaleFunction.m_flStatScale— → 0.1file diff ↗Technical (1)
MECHCast Range · Specific Stat Scale TypeETechRange→ETechPower
abilities.vdata › citadel_ability_static_charge › m_mapAbilityProperties.AbilityCastRange.m_subclassScaleFunction.m_eSpecificStatScaleType"ETechRange" → "ETechPower"file diff ↗NEWVertical Move Speed Target8.13m/s
BUFFCooldown50s→45s-10.0%
abilities.vdata › citadel_ability_hornet_leap › m_mapAbilityProperties.AbilityCooldown.m_strValue50 → 45file diff ↗BUFFDamage80→100+25.0%
BUFFDamage (spirit scaling)0.6552→1.2+83.2%
abilities.vdata › viscous_goo_grenade › m_mapAbilityProperties.Damage.m_subclassScaleFunction.m_flStatScale0.6552 → 1.2file diff ↗BUFFCast Range20m→25m+25.0%
abilities.vdata › viscous_telepunch › m_mapAbilityProperties.AbilityCastRange.m_strValue"20m" → "25m"file diff ↗BUFFEnemy Portal Telegraph Time0.5s→0.15s-70.0%
BUFFToss Speed13.97m/s→14.61m/s+4.5%
abilities.vdata › viscous_telepunch › m_mapAbilityProperties.TossSpeed.m_strValue550 → 575file diff ↗BUFFToss Speed Up Wall8.89m/s→10.16m/s+14.3%
abilities.vdata › viscous_telepunch › m_mapAbilityProperties.TossSpeedUpWall.m_strValue350 → 400file diff ↗NEWStamina Reduction1
abilities.vdata › ability_warden_lock_down › m_mapAbilityProperties.StaminaReduction.m_strValue— → 1file diff ↗NERFT3: Cooldown-35s→-30s-14.3%
abilities.vdata › citadel_ability_projectmind › m_vecAbilityUpgrades[2].m_vecPropertyUpgrades{AbilityCooldown}.m_strBonus-35 → -30file diff ↗NERFFalloff Start26.92m→24.89m-7.5%
abilities.vdata › @shared › m_mapWeaponInfos.primary.m_flDamageFalloffStartRange1060 → 980file diff ↗NEWResist vs Troopers25
BUFFCooldown25s→23s-8.0%
abilities.vdata › upgrade_active_reload › m_mapAbilityProperties.AbilityCooldown.m_strValue25 → 23file diff ↗BUFFFire Rate15%→18%+20.0%
abilities.vdata › upgrade_active_reload › m_mapAbilityProperties.BonusFireRate.m_strValue15 → 18file diff ↗BUFFAmmo15%→20%+33.3%
abilities.vdata › upgrade_clip_size › m_mapAbilityProperties.BonusClipSizePercent.m_strValue15 → 20file diff ↗NERFWeapon Damage per Stack6%→5%-16.7%
abilities.vdata › upgrade_berserker › m_mapAbilityProperties.WeaponPowerPerStack.m_strValue6 → 5file diff ↗BUFFBonus Health200→300+50.0%
abilities.vdata › upgrade_mega_spirit › m_mapAbilityProperties.BonusHealth.m_strValue200 → 300file diff ↗BUFFHealth Regen10→15+50.0%
abilities.vdata › upgrade_mega_spirit › m_mapAbilityProperties.BonusHealthRegen.m_strValue10 → 15file diff ↗BUFFBullet Lifesteal22%→24%+9.1%
abilities.vdata › upgrade_vampire › m_mapAbilityProperties.BulletLifestealPercent.m_strValue22 → 24file diff ↗NEWBullet Resist5%
abilities.vdata › upgrade_bullet_resist_shredder › m_mapAbilityProperties.BulletResist.m_strValue— → 5file diff ↗BUFFDuration6s→8s+33.3%
abilities.vdata › upgrade_bullet_resist_shredder › m_mapAbilityProperties.AbilityDuration.m_strValue6 → 8file diff ↗BUFFSlide Scale35→50+42.9%
abilities.vdata › upgrade_burst_fire › m_mapAbilityProperties.SlideScale.m_strValue35 → 50file diff ↗NERFBullet Resist Reduction30→24-20.0%
abilities.vdata › upgrade_banshee_slugs › m_mapAbilityProperties.BulletResistReduction.m_strValue30 → 24file diff ↗NERFMagic Resist Reduction30→24-20.0%
abilities.vdata › upgrade_banshee_slugs › m_mapAbilityProperties.MagicResistReduction.m_strValue30 → 24file diff ↗NEWBonus Health125
abilities.vdata › upgrade_reduce_debuff_duration › m_mapAbilityProperties.BonusHealth.m_strValue— → 125file diff ↗NEWBuff Duration3s
abilities.vdata › upgrade_reduce_debuff_duration › m_mapAbilityProperties.BuffDuration.m_strValue— → 3file diff ↗NEWDebuff Reduction80%
abilities.vdata › upgrade_reduce_debuff_duration › m_mapAbilityProperties.ActiveStatusResistancePercent.m_strValue— → 80file diff ↗NEWMovement Speed2m/s
abilities.vdata › upgrade_reduce_debuff_duration › m_mapAbilityProperties.ActiveBonusMoveSpeed.m_strValue— → "2m"file diff ↗This update's notes: no line mentions thisBUFFCooldown45s→25s-44.4%
abilities.vdata › upgrade_reduce_debuff_duration › m_mapAbilityProperties.AbilityCooldown.m_strValue45 → 25file diff ↗BUFFDebuff Resist30%→35%+16.7%
abilities.vdata › upgrade_reduce_debuff_duration › m_mapAbilityProperties.StatusResistancePercent.m_strValue30 → 35file diff ↗BUFFSpirit Power5→7+40.0%
NEWCooldown Reduction8%
abilities.vdata › upgrade_diviners_kevlar › m_mapAbilityProperties.CooldownReduction.m_strValue— → 8file diff ↗NEWSpirit Shield700
abilities.vdata › upgrade_diviners_kevlar › m_mapAbilityProperties.TechShieldOnCast.m_strValue— → 700file diff ↗BUFFBuff Duration10s→12s+20.0%
abilities.vdata › upgrade_diviners_kevlar › m_mapAbilityProperties.BuffDuration.m_strValue10 → 12file diff ↗NERFBullet Shield1000→700-30.0%
abilities.vdata › upgrade_diviners_kevlar › m_mapAbilityProperties.BulletShieldOnCast.m_strValue1000 → 700file diff ↗NEWHealth Regen1.5
abilities.vdata › upgrade_arcane_extension › m_mapAbilityProperties.BonusHealthRegen.m_strValue— → 1.5file diff ↗NEWComponent ItemsSprint Boots
abilities.vdata › upgrade_cardio_calibrator › m_vecComponentItems— → ["upgrade_sprint_booster"]file diff ↗NEWSprint Speed2m/s
abilities.vdata › upgrade_cardio_calibrator › m_mapAbilityProperties.BonusSprintSpeed.m_strValue— → "2m"file diff ↗NEWMagic Increase On First Stack12
abilities.vdata › upgrade_escalating_exposure › m_mapAbilityProperties.MagicIncreaseOnFirstStack.m_strValue— → 12file diff ↗This update's notes: no line mentions thisBUFFCooldown30s→25s-16.7%
abilities.vdata › upgrade_self_bubble › m_mapAbilityProperties.AbilityCooldown.m_strValue30 → 25file diff ↗BUFFBonus Health140→150+7.1%
abilities.vdata › upgrade_health › m_mapAbilityProperties.BonusHealth.m_strValue140 → 150file diff ↗NEWBonus Health25
abilities.vdata › upgrade_improved_spirit › m_mapAbilityProperties.BonusHealth.m_strValue— → 25file diff ↗NEWStamina Recovery10%
abilities.vdata › upgrade_improved_stamina › m_mapAbilityProperties.StaminaCooldownReduction.m_strValue— → 10file diff ↗BUFFRestore Delay14s→13s-7.1%
NERFCooldown0s→6s
abilities.vdata › upgrade_headshot_booster › m_mapAbilityProperties.AbilityCooldown.m_strValue0 → 6file diff ↗This update's notes: no line mentions thisDELCooldown5s
abilities.vdata › upgrade_headshot_booster › m_mapAbilityProperties.HeadShotCooldown.m_strValue5 → —file diff ↗NERFDuration7s→6s-14.3%
abilities.vdata › upgrade_healbane › m_mapAbilityProperties.AbilityDuration.m_strValue7 → 6file diff ↗BUFFSingle Target Player Multiplier2→3+50.0%
abilities.vdata › upgrade_bullet_armor_reduction_aura › m_mapAbilityProperties.SingleTargetPlayerMultiplier.m_strValue2 → 3file diff ↗NERFBullet Resist-15%→-10%-33.3%
abilities.vdata › upgrade_bullet_armor_reduction_aura › m_mapAbilityProperties.BulletArmorReduction.m_strValue-15 → -10file diff ↗NERFFire Rate Slow15→10-33.3%
abilities.vdata › upgrade_bullet_armor_reduction_aura › m_mapAbilityProperties.FireRateSlow.m_strValue15 → 10file diff ↗NEWSpirit Shield Health100
abilities.vdata › upgrade_magic_shock › m_mapAbilityProperties.TechShieldMaxHealth.m_strValue— → 100file diff ↗NEWWeapon Damage12%
abilities.vdata › upgrade_magic_shock › m_mapAbilityProperties.BaseAttackDamagePercent.m_strValue— → 12file diff ↗DELMovement Slow50%
abilities.vdata › upgrade_magic_shock › m_mapAbilityProperties.SlowPercent.m_strValue50 → —file diff ↗DELSlow Duration2s
abilities.vdata › upgrade_magic_shock › m_mapAbilityProperties.SlowDuration.m_strValue2 → —file diff ↗This update's notes: no line mentions thisNEWBonus Health75
abilities.vdata › upgrade_soaring_spirit › m_mapAbilityProperties.BonusHealth.m_strValue— → 75file diff ↗NERFBonus Spirit18→16-11.1%
NERFMovement Slow35%→25%-28.6%
abilities.vdata › upgrade_inhibitor › m_mapAbilityProperties.SlowPercent.m_strValue35 → 25file diff ↗DELFire Rate10%
abilities.vdata › upgrade_inhibitor › m_mapAbilityProperties.BonusFireRate.m_strValue10 → —file diff ↗NERFCooldown30s→45s+50.0%
abilities.vdata › upgrade_target_stun › m_mapAbilityProperties.AbilityCooldown.m_strValue30 → 45file diff ↗BUFFBonus Health125→150+20.0%
abilities.vdata › upgrade_damage_recycler › m_mapAbilityProperties.BonusHealth.m_strValue125 → 150file diff ↗BUFFSpirit Power7→10+42.9%
abilities.vdata › upgrade_damage_recycler › m_mapAbilityProperties.TechPower.m_strValue7 → 10file diff ↗BUFFWeapon Damage8%→12%+50.0%
abilities.vdata › upgrade_damage_recycler › m_mapAbilityProperties.BaseAttackDamagePercent.m_strValue8 → 12file diff ↗BUFFWeapon Damage vs. NPCs30%→35%+16.7%
abilities.vdata › upgrade_non_player_bonus › m_mapAbilityProperties.NonPlayerBonusWeaponPower.m_strValue30 → 35file diff ↗NEWMovement Speed Slow50
abilities.vdata › upgrade_tech_bleed › m_mapAbilityProperties.MovementSpeedSlow.m_strValue— → 50file diff ↗This update's notes: no line mentions thisNERFDuration2.5s→2s-20.0%
abilities.vdata › upgrade_magic_slow › m_mapAbilityProperties.AbilityDuration.m_strValue2.5 → 2file diff ↗NEWStamina1
abilities.vdata › upgrade_close_quarter_combat › m_mapAbilityProperties.Stamina.m_strValue— → 1file diff ↗BUFFCooldown40s→35s-12.5%
abilities.vdata › upgrade_rescue_beam › m_mapAbilityProperties.AbilityCooldown.m_strValue40 → 35file diff ↗NEWTargeting Cone Angle45
abilities.vdata › upgrade_restorative_locket › m_flTargetingConeAngle— → 45file diff ↗This update's notes: no line mentions thisNEWTargeting shapecone
abilities.vdata › upgrade_restorative_locket › m_eAbilityTargetingShape— → "CITADEL_ABILITY_TARGETING_SHAPE_CONE"file diff ↗This update's notes: no line mentions thisBUFFBehaviour+self-cast
abilities.vdata › upgrade_restorative_locket › m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_CAN_CAST_ON_ZIPLINE" → "CITADEL_ABILITY_BEHAVIOR_ALLOW_SELF_CAST | CITADEL_ABILITY_BEHAVIOR_CAN_CAST_ON_ZIPLINE"file diff ↗This update's notes: no line mentions thisBUFFCan target+allied heroes
abilities.vdata › upgrade_restorative_locket › m_nAbilityTargetTypes— → "CITADEL_UNIT_TARGET_HERO_FRIENDLY"file diff ↗BUFFCast Range0m→30m
abilities.vdata › upgrade_restorative_locket › m_mapAbilityProperties.AbilityCastRange.m_strValue0 → "30m"file diff ↗BUFFRadius40m→50m+25.0%
abilities.vdata › upgrade_restorative_locket › m_mapAbilityProperties.Radius.m_strValue"40m" → "50m"file diff ↗NERFCooldown18s→24s+33.3%
abilities.vdata › upgrade_restorative_locket › m_mapAbilityProperties.AbilityCooldown.m_strValue18 → 24file diff ↗MECHActivationinstant cast→press
abilities.vdata › upgrade_restorative_locket › m_eAbilityActivation"CITADEL_ABILITY_ACTIVATION_INSTANT_CAST" → "CITADEL_ABILITY_ACTIVATION_PRESS"file diff ↗This update's notes: no line mentions thisMECHTargetingself→unit
abilities.vdata › upgrade_restorative_locket › m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_SELF" → "CITADEL_ABILITY_TARGETING_LOCATION_UNIT"file diff ↗This update's notes: no line mentions thisNERFCooldown4s→6s+50.0%
abilities.vdata › upgrade_medic_bullets › m_mapAbilityProperties.AbilityCooldown.m_strValue4 → 6file diff ↗BUFFBonus Health75→100+33.3%
abilities.vdata › upgrade_return_fire › m_mapAbilityProperties.BonusHealth.m_strValue75 → 100file diff ↗BUFFRicochet Damage45%→50%+11.1%
abilities.vdata › upgrade_ricochet › m_mapAbilityProperties.RicochetDamagePercent.m_strValue45 → 50file diff ↗NERFAmbush Bonus Fire Rate60→40-33.3%
abilities.vdata › upgrade_cloaking_device_active › m_mapAbilityProperties.AmbushBonusFireRate.m_strValue60 → 40file diff ↗NERFCooldown35s→45s+28.6%
abilities.vdata › upgrade_cloaking_device_active › m_mapAbilityProperties.AbilityCooldown.m_strValue35 → 45file diff ↗NERFDebuff Duration3s→2s-33.3%
BUFFSteal Duration15s→20s+33.3%
abilities.vdata › upgrade_siphon_bullets › m_mapAbilityProperties.StealDuration.m_strValue15 → 20file diff ↗NERFSprint Speed3m/s→2m/s-33.3%
abilities.vdata › upgrade_sprint_booster › m_mapAbilityProperties.BonusSprintSpeed.m_strValue"3m" → "2m"file diff ↗BUFFImbued Ability Duration30%→32%+6.7%
abilities.vdata › upgrade_imbued_duration_extender › m_mapAbilityProperties.ImbuedBonusDuration.m_strValue30 → 32file diff ↗BUFFNon-Imbued Ability Duration22%→24%+9.1%
abilities.vdata › upgrade_imbued_duration_extender › m_mapAbilityProperties.NonImbuedBonusDuration.m_strValue22 → 24file diff ↗NEWAir Move Increase30%
abilities.vdata › upgrade_superior_stamina › m_mapAbilityProperties.AirMoveIncreasePercent.m_strValue— → 30file diff ↗BUFFSpirit Power0→8
abilities.vdata › upgrade_superior_stamina › m_mapAbilityProperties.TechPower.m_strValue0 → 8file diff ↗DELActions For Buff2
abilities.vdata › upgrade_superior_stamina › m_mapAbilityProperties.ActionsForBuff.m_strValue2 → —file diff ↗This update's notes: no line mentions thisDELBonus Duration12s
abilities.vdata › upgrade_superior_stamina › m_mapAbilityProperties.BonusDuration.m_strValue12 → —file diff ↗This update's notes: no line mentions thisDELBonus Spirit25
abilities.vdata › upgrade_superior_stamina › m_mapAbilityProperties.BonusSpirit.m_strValue25 → —file diff ↗NERFJump Radius9m→8m-11.1%
abilities.vdata › upgrade_chain_lightning › m_mapAbilityProperties.ChainRadius.m_strValue"9m" → "8m"file diff ↗NERFProc Chance30%→25%-16.7%
abilities.vdata › upgrade_chain_lightning › m_mapAbilityProperties.ProcChance.m_strValue30 → 25file diff ↗NEWBonus Health50
abilities.vdata › upgrade_withering_whip › m_mapAbilityProperties.BonusHealth.m_strValue— → 50file diff ↗BUFFCooldown65s→45s-30.8%
abilities.vdata › upgrade_colossus › m_mapAbilityProperties.AbilityCooldown.m_strValue65 → 45file diff ↗BUFFModel Scale Growth1.1→1.2+9.1%
abilities.vdata › upgrade_colossus › m_mapAbilityProperties.ModelScaleGrowth.m_strValue1.1 → 1.2file diff ↗NERFSlow Duration2s→1.5s-25.0%
abilities.vdata › upgrade_critshot › m_mapAbilityProperties.SlowDuration.m_strValue2 → 1.5file diff ↗DELWeapon Damage20%
abilities.vdata › upgrade_critshot › m_mapAbilityProperties.BaseAttackDamagePercent.m_strValue20 → —file diff ↗NERFAmmo30%→25%-16.7%
abilities.vdata › upgrade_intensifying_clip › m_mapAbilityProperties.BonusClipSizePercent.m_strValue30 → 25file diff ↗NERFProc Cooldown5s→12s+140.0%
abilities.vdata › upgrade_quick_silver › m_mapAbilityProperties.ProcCooldown.m_strValue5 → 12file diff ↗NEWAmmo14%
abilities.vdata › upgrade_reinforcing_casings › m_mapAbilityProperties.BonusClipSizePercent.m_strValue— → 14file diff ↗NERFDuration2.5s→2s-20.0%
abilities.vdata › upgrade_suppressor › m_mapAbilityProperties.AbilityDuration.m_strValue2.5 → 2file diff ↗BUFFReload Time15%→10%-33.3%
abilities.vdata › upgrade_titan_round › m_mapAbilityProperties.ReloadSpeedMultipler.m_strValue15 → 10file diff ↗DELComponent ItemsEnduring Speed
abilities.vdata › upgrade_unstoppable › m_vecComponentItems["upgrade_cardio_calibrator"] → —file diff ↗DELMove Speed1.4m/s
abilities.vdata › upgrade_unstoppable › m_mapAbilityProperties.BonusMoveSpeed.m_strValue"1.4m" → —file diff ↗DELMovement Slow Resist40%
abilities.vdata › upgrade_unstoppable › m_mapAbilityProperties.SlowResistancePercent.m_strValue40 → —file diff ↗NEWMelee Attempt Range15.24m
npc_units.vdata › alt_npc_boss_tier2 › m_flMeleeAttemptRange— → 600file diff ↗This update's notes: no line mentions thisNEWMelee Attempt Range15.24m
npc_units.vdata › alt_npc_boss_tier2_weak › m_flMeleeAttemptRange— → 600file diff ↗This update's notes: no line mentions thisAll fields (6)
NEWBackdoor Bullet Resist › Bullet Resist40
npc_units.vdata › npc_barrack_boss › m_BackdoorBulletResistModifier.m_BulletResist— → 40file diff ↗This update's notes: no line mentions thisNEWBackdoor Bullet Resist › Bullet Resist Reduction Per Hero20
npc_units.vdata › npc_barrack_boss › m_BackdoorBulletResistModifier.m_BulletResistReductionPerHero— → 20file diff ↗This update's notes: no line mentions thisNEWRegen › Out Of Combat Health Regen130
npc_units.vdata › npc_barrack_boss › m_ObjectiveRegen.m_flOutOfCombatHealthRegen— → 130file diff ↗This update's notes: no line mentions thisNEWRegen › Out Of Combat Regen Delay60s
npc_units.vdata › npc_barrack_boss › m_ObjectiveRegen.m_flOutOfCombatRegenDelay— → 60file diff ↗This update's notes: no line mentions thisNEWMelee Attempt Range15.24m
npc_units.vdata › npc_boss_tier2 › m_flMeleeAttemptRange— → 600file diff ↗This update's notes: no line mentions thisNEWMelee Attempt Range15.24m
npc_units.vdata › npc_boss_tier2_weak › m_flMeleeAttemptRange— → 600file diff ↗This update's notes: no line mentions thisNEWInitial Spawn Time180s
misc.vdata › @shared › m_flInitialSpawnTime— → 180file diff ↗This update's notes: no line mentions thisDELPickup Lockout Period180
misc.vdata › @shared › m_flPickupLockoutPeriod180 → —file diff ↗This update's notes: no line mentions thisREWORKPrimary Pickups #1–6 › Pickup · 6 rows
DELPrimary Pickups #2 › PickupPermanent buff: fire rate
DELPrimary Pickups #3 › PickupPermanent buff: ammo
DELPrimary Pickups #4 › PickupPermanent buff: health
DELPrimary Pickups #5 › PickupPermanent buff: cooldown
DELPrimary Pickups #6 › PickupPermanent buff: weapon damage
MECHPrimary Pickups #1 › PickupPermanent buff: spirit power→Small soul pickup
misc.vdata › @shared › m_vecPrimaryPickups[0].m_sPickup"spirit_permanent_pickup" → "small_gold_pickup"file diff ↗DELPrimary Pickups #2–6 › Pickup Weight · 5 rows
DELPrimary Pickups #2 › Pickup Weight1
DELPrimary Pickups #3 › Pickup Weight1
DELPrimary Pickups #4 › Pickup Weight2
DELPrimary Pickups #5 › Pickup Weight1
DELPrimary Pickups #6 › Pickup Weight1
DELSecondary Drop Chance39
misc.vdata › @shared › m_flSecondaryDropChance39 → —file diff ↗This update's notes: no line mentions thisDELSecondary Pickups #1 › PickupSmall soul pickup
DELSecondary Pickups #1 › Pickup Weight1
UPPrimary Drop Chance0→39
misc.vdata › @shared › m_flPrimaryDropChance0 → 39file diff ↗This update's notes: no line mentions thisTechnical (1)
NEWRoll TypeBreakable Gold Pickup
misc.vdata › @shared › m_eRollType— → "ECitadelRandomRoll_BreakableGoldPickup"file diff ↗This update's notes: no line mentions thisNEWCaster Bonus25%
abilities.vdata › ability_golden_idol › m_flCasterBonusPercent— → 25file diff ↗This update's notes: no line mentions thisNEWComeback Bounty130
abilities.vdata › ability_golden_idol › m_iComebackBounty— → 130file diff ↗This update's notes: no line mentions thisNEWComeback Souls Threshold1500
abilities.vdata › ability_golden_idol › m_iComebackGoldThreshold— → 1500file diff ↗This update's notes: no line mentions thisNEWDrop Off Timer2
abilities.vdata › ability_golden_idol › m_mapAbilityProperties.DropOffTimer.m_strValue— → 2file diff ↗NEWInstant Souls50%
abilities.vdata › ability_golden_idol › m_flInstantGoldPercentage— → 0.5file diff ↗This update's notes: no line mentions thisBUFFProjectile › Up Speed2.54m/s→5.08m/s+100.0%
abilities.vdata › ability_golden_idol › m_projectileInfo.m_flUpSpeed100 → 200file diff ↗This update's notes: no line mentions thisNERFProjectile › Speed15.24m/s→5.08m/s-66.7%
abilities.vdata › ability_golden_idol › m_projectileInfo.m_flSpeed600 → 200file diff ↗This update's notes: no line mentions thisDELMovement Slow15%
abilities.vdata › ability_golden_idol › m_mapAbilityProperties.SlowPercent.m_strValue15 → —file diff ↗Technical (2)
NEWDropoff Timer › AppliesReturning Idol
abilities.vdata › ability_golden_idol › m_DropoffTimerModifier.m_nEnabledStateMask— → "MODIFIER_STATE_RETURNING_IDOL"file diff ↗This update's notes: no line mentions thisDELHold Idol › AppliesHolding Idol
abilities.vdata › ability_golden_idol › m_HoldIdolModifier.m_nEnabledStateMask"MODIFIER_STATE_HOLDING_IDOL" → —file diff ↗This update's notes: no line mentions thisAll fields (4)
All fields (6)
UPEffect › Cooldown Reduction0.5%→0.75%+50.0%
misc.vdata › cd_permanent_pickup › m_sModifer.m_vecScriptValues{MODIFIER_VALUE_COOLDOWN_REDUCTION_PERCENTAGE}.m_value0.5 → 0.75file diff ↗All fields (4)
NEWMatch Time (min) For Level2 Pickups25
misc.vdata › citadel_breakable_item_container › m_iMatchTimeMinsForLevel2Pickups— → 25file diff ↗This update's notes: no line mentions thisNEWPickups lv2 #1 › Pickup · 6 rows
NEWPickups lv2 #1 › PickupPermanent buff: spirit power II
misc.vdata › citadel_breakable_item_container › m_vecPickups_lv2[0].m_sPickup— → "spirit_permanent_pickup_lv2"file diff ↗NEWPickups lv2 #2 › PickupPermanent buff: fire rate II
misc.vdata › citadel_breakable_item_container › m_vecPickups_lv2[1].m_sPickup— → "firerate_permanent_pickup_lv2"file diff ↗NEWPickups lv2 #3 › PickupPermanent buff: ammo II
misc.vdata › citadel_breakable_item_container › m_vecPickups_lv2[2].m_sPickup— → "ammo_permanent_pickup_lv2"file diff ↗NEWPickups lv2 #4 › PickupPermanent buff: health II
misc.vdata › citadel_breakable_item_container › m_vecPickups_lv2[3].m_sPickup— → "hp_permanent_pickup_lv2"file diff ↗NEWPickups lv2 #5 › PickupPermanent buff: cooldown II
misc.vdata › citadel_breakable_item_container › m_vecPickups_lv2[4].m_sPickup— → "cd_permanent_pickup_lv2"file diff ↗NEWPickups lv2 #6 › PickupPermanent buff: weapon damage II
misc.vdata › citadel_breakable_item_container › m_vecPickups_lv2[5].m_sPickup— → "wp_permanent_pickup_lv2"file diff ↗NEWPickups lv2 #1 › Pickup Weight · 6 rows
NEWPickups lv2 #1 › Pickup Weight1
misc.vdata › citadel_breakable_item_container › m_vecPickups_lv2[0].m_flPickupWeight— → 1file diff ↗NEWPickups lv2 #2 › Pickup Weight1
misc.vdata › citadel_breakable_item_container › m_vecPickups_lv2[1].m_flPickupWeight— → 1file diff ↗NEWPickups lv2 #3 › Pickup Weight1
misc.vdata › citadel_breakable_item_container › m_vecPickups_lv2[2].m_flPickupWeight— → 1file diff ↗NEWPickups lv2 #4 › Pickup Weight2
misc.vdata › citadel_breakable_item_container › m_vecPickups_lv2[3].m_flPickupWeight— → 2file diff ↗NEWPickups lv2 #5 › Pickup Weight1
misc.vdata › citadel_breakable_item_container › m_vecPickups_lv2[4].m_flPickupWeight— → 1file diff ↗NEWPickups lv2 #6 › Pickup Weight1
misc.vdata › citadel_breakable_item_container › m_vecPickups_lv2[5].m_flPickupWeight— → 1file diff ↗Technical (1)
NEWRoll TypeBreakable Powerup Pickup
misc.vdata › citadel_breakable_item_container › m_eRollType— → "ECitadelRandomRoll_BreakablePowerupPickup"file diff ↗This update's notes: no line mentions thisDELPrimary Pickups #1 › PickupPermanent buff: spirit power
misc.vdata › citadel_breakable_prop_base › m_vecPrimaryPickups[0].m_sPickup"spirit_permanent_pickup" → —file diff ↗DELPrimary Pickups #1 › Pickup Weight1
DELSecondary Drop Chance25
misc.vdata › citadel_breakable_prop_base › m_flSecondaryDropChance25 → —file diff ↗This update's notes: no line mentions thisDOWNPrimary Drop Chance25→0-100.0%
misc.vdata › citadel_breakable_prop_base › m_flPrimaryDropChance25 → 0file diff ↗This update's notes: no line mentions thisNERFRespawn Time1s→180s+17900.0%
misc.vdata › citadel_breakable_prop_box_multi › m_flRespawnTime1 → 180file diff ↗This update's notes: no line mentions thisNEWMatch Time (min) For Level2 Pickups25
misc.vdata › citadel_breakable_prop_drop_powerups › m_iMatchTimeMinsForLevel2Pickups— → 25file diff ↗This update's notes: no line mentions thisNEWPickups lv2 #1 › Pickup · 6 rows
NEWPickups lv2 #1 › PickupPermanent buff: spirit power II
misc.vdata › citadel_breakable_prop_drop_powerups › m_vecPickups_lv2[0].m_sPickup— → "spirit_permanent_pickup_lv2"file diff ↗NEWPickups lv2 #2 › PickupPermanent buff: fire rate II
misc.vdata › citadel_breakable_prop_drop_powerups › m_vecPickups_lv2[1].m_sPickup— → "firerate_permanent_pickup_lv2"file diff ↗NEWPickups lv2 #3 › PickupPermanent buff: ammo II
misc.vdata › citadel_breakable_prop_drop_powerups › m_vecPickups_lv2[2].m_sPickup— → "ammo_permanent_pickup_lv2"file diff ↗NEWPickups lv2 #4 › PickupPermanent buff: health II
misc.vdata › citadel_breakable_prop_drop_powerups › m_vecPickups_lv2[3].m_sPickup— → "hp_permanent_pickup_lv2"file diff ↗NEWPickups lv2 #5 › PickupPermanent buff: cooldown II
misc.vdata › citadel_breakable_prop_drop_powerups › m_vecPickups_lv2[4].m_sPickup— → "cd_permanent_pickup_lv2"file diff ↗NEWPickups lv2 #6 › PickupPermanent buff: weapon damage II
misc.vdata › citadel_breakable_prop_drop_powerups › m_vecPickups_lv2[5].m_sPickup— → "wp_permanent_pickup_lv2"file diff ↗NEWPickups lv2 #1 › Pickup Weight · 6 rows
NEWPickups lv2 #1 › Pickup Weight1
misc.vdata › citadel_breakable_prop_drop_powerups › m_vecPickups_lv2[0].m_flPickupWeight— → 1file diff ↗NEWPickups lv2 #2 › Pickup Weight1
misc.vdata › citadel_breakable_prop_drop_powerups › m_vecPickups_lv2[1].m_flPickupWeight— → 1file diff ↗NEWPickups lv2 #3 › Pickup Weight1
misc.vdata › citadel_breakable_prop_drop_powerups › m_vecPickups_lv2[2].m_flPickupWeight— → 1file diff ↗NEWPickups lv2 #4 › Pickup Weight2
misc.vdata › citadel_breakable_prop_drop_powerups › m_vecPickups_lv2[3].m_flPickupWeight— → 2file diff ↗NEWPickups lv2 #5 › Pickup Weight1
misc.vdata › citadel_breakable_prop_drop_powerups › m_vecPickups_lv2[4].m_flPickupWeight— → 1file diff ↗NEWPickups lv2 #6 › Pickup Weight1
misc.vdata › citadel_breakable_prop_drop_powerups › m_vecPickups_lv2[5].m_flPickupWeight— → 1file diff ↗Technical (1)
NEWRoll TypeBreakable Powerup Pickup
misc.vdata › citadel_breakable_prop_drop_powerups › m_eRollType— → "ECitadelRandomRoll_BreakablePowerupPickup"file diff ↗This update's notes: no line mentions thisREWORKPrimary Pickups #1–6 › Pickup · 6 rows
DELPrimary Pickups #5 › PickupMove speed powerup
misc.vdata › citadel_item_powerup_spawner › m_vecPrimaryPickups[4].m_sPickup"move_speed_pickup" → —file diff ↗DELPrimary Pickups #6 › PickupAmmo powerup
misc.vdata › citadel_item_powerup_spawner › m_vecPrimaryPickups[5].m_sPickup"clip_size_pickup" → —file diff ↗MECHPrimary Pickups #1 › PickupCooldown powerup→Weapon powerup
misc.vdata › citadel_item_powerup_spawner › m_vecPrimaryPickups[0].m_sPickup"cooldown_reduction_pickup" → "gun_powerup_pickup"file diff ↗MECHPrimary Pickups #2 › PickupHealth regen powerup→Vitality powerup
misc.vdata › citadel_item_powerup_spawner › m_vecPrimaryPickups[1].m_sPickup"health_regen_pickup" → "survival_powerup_pickup"file diff ↗MECHPrimary Pickups #3 › PickupStamina powerup→Spirit powerup
misc.vdata › citadel_item_powerup_spawner › m_vecPrimaryPickups[2].m_sPickup"extra_stamina_pickup" → "casting_powerup_pickup"file diff ↗MECHPrimary Pickups #4 › PickupFire rate powerup→Movement powerup
misc.vdata › citadel_item_powerup_spawner › m_vecPrimaryPickups[3].m_sPickup"fire_rate_pickup" → "movement_powerup_pickup"file diff ↗All fields (4)
All fields (6)
All fields (4)
All fields (1)
All fields (1)
NERFPickup Timer4→2-50.0%
modifiers.vdata › modifier_idol_pickup_aura › m_modifierProvidedByAura.m_PickupTimer4 → 2file diff ↗This update's notes: no line mentions thisNERFPickup Timer › Silence Duration0.3s→0.1s-66.7%
modifiers.vdata › modifier_idol_pickup_aura › m_modifierProvidedByAura.m_PickupTimerModifier.m_SilenceDuration0.3 → 0.1file diff ↗This update's notes: no line mentions thisMECHPickup Timer › Silence › Applies+no ziplines
modifiers.vdata › modifier_idol_pickup_aura › m_modifierProvidedByAura.m_PickupTimerModifier.m_SilenceModifier.m_nEnabledStateMask"MODIFIER_STATE_SILENCED | MODIFIER_STATE_MUTED" → "MODIFIER_STATE_SILENCED | MODIFIER_STATE_MUTED | MODIFIER_STATE_ZIPLINE_DISABLED"file diff ↗This update's notes: no line mentions thisAll fields (7)
All fields (4)
All fields (6)
All fields (4)
Cosmetic fields changed: audio 22, meta 26, ui 104, visual 9.
Text changes400
- Powder Keg · T3 descriptionExploding barrels release [Mirv On Explode] Mini-bombs that deal [Mirv Damage Percent]% of Barrel Damage after [Mirv Explode Time]s→[Ability Cooldown] Cooldown · No arm time
- Guided Owl · descriptionAfter [Ability Cast Delay]s cast time, launch a spirit owl that you control and which explodes on impact. Hold [[Iv attack]] to accelerate the owl. · Press [[In mantle]] to release control.→After [Ability Cast Delay]s cast time, launch a spirit owl that you control and which explodes on impact. Hold [[Iv attack]] to accelerate the owl. · Press [[In mantle]] to release control. Gain permanent Spirit Power for each enemy hero killed with Guided Owl.
- Hat TrickNEW Hat Trick
- Hat Trick · descriptionNEW Throws out her hat, which can be activated to launch as a projectile to strike enemies, slowing and revealing them.
- Hat Trick · quipNEW Throws her hat around corners to strike enemies
- Smoke Bomb · T1 description+[Invis Move Speed Mod]m/s Invis Sprint Speed→[Ability Cooldown]s Ability Cooldown
- Smoke Bomb · T2 descriptionReplenishes Stamina on cast and grants +[Stamina Cooldown Reduction]% Stamina Regen→+[Invis Move Speed Mod]m/s Invis Sprint Speed
- Smoke Bomb · T3 description[Ability Cooldown]s Ability Cooldown→After invis, gain +[Bullet Lifesteal] Bullet Lifesteal for [Post Invis Buff Duration]s
- abilitybuttonhint hattrickcancelNEW Return
- abilitybuttonhint hattrickfireNEW Shoot
- Stat nameDebuff Resist→Debuff Reduction
- ammo permanent pickup label lv2NEW +6% Ammo
- Stat nameBullet Shield After Cast→Bullet Shield
- Stat name+0.5% Cooldown Reduction→+0.75% Cooldown Reduction
- cd permanent pickup label lv2NEW +1.5% Cooldown Reduction
- Kudzu Connection · descriptionGain bonuses and automatically connect with a nearby ally to share them. Healing is replicated among all those connected. Connection requires line of sight.→Gain bonuses and automatically connect with a nearby ally to share them. Healing is replicated among all those connected. Connection requires line of sight. Press [[In ability2]] to Lock on to a target
- Air Drop · description[Hero name] takes to the sky and is able to grab enemy or allied Heroes. While grabbing a Hero, [Hero name] and their ally gain some bullet resist. Heroes that are grabbed can still attack and use abilities. · [[Iv attack2]] to grab and drop heroes. · [[Iv attack]] to accelerate flying speed.→[Hero name] takes to the sky and is able to grab enemy or allied Heroes. While grabbing a Hero, [Hero name] and their ally gain some bullet resist. Heroes that are grabbed can still attack and use abilities. · [[Iv attack]] to accelerate flying speed. · [[Iv attack2]] to grab and drop heroes.
- book nextpageNEW Next
- book pauseNEW Pause
- book playNEW Play
- book prevpageNEW Back
- dashboard abandontooltipNEW Abandons you from the match you are currently playing
- dashboard closeannouncetooltipNEW Close Announcements
- dashboard patchnotestooltipNEW View the latest patch notes
- dashboard rejointooltipNEW Rejoin your game in progress
- dashboard settingstooltipNEW Adjust setting such as display and audio
- dashboard showannouncetooltipNEW Show Announcements
- dashboard viewlibraryNEW View Library
- discordinvite copylinkNEW Copy Link to Clipboard
- discordinvite descriptionNEW Your invite to join the Deadlock discord is listed below, copy the link into a browser and follow the prompts to join.
- discordinvite loadingNEW Loading...
- game audio mutedGame Muted→Game Audio Muted
- graphgroup generalNEW General
- graphgroup playerNEW Player-Specific
- graphtype damagebreakdownNEW Damage Breakdown
- graphtype damagedealtNEW Damage to Players
- graphtype damagetakenNEW Damage from Players
- graphtype damagetypeNEW Damage Dealt by Type
- graphtype deathsNEW Deaths
- graphtype healingNEW Healing
- graphtype healingtypeNEW Healing by Type
- graphtype killsNEW Kills
- graphtype lanestatsNEW Lane Stats
- graphtype networthNEW Souls Collected
- graphtype networthperminNEW Souls per Minute
- graphtype soulsbysourceNEW Souls by Source
- herobuildspage buildnameNEW Enter Build Name
- herobuildspage byNEW By:
- herobuildspage descriptionNEW Enter Description
- heropage basestatsNEW BASE STATS
- heropage complexityNEW Complexity
- heropage editbuildNEW Create/Edit Build
- heropage fatestaleNEW A FATE'S TALE:
- heropage missingvideosNEW Hero currently does not have movies created for abilities
- heropage playerstatsNEW Player Stats
- heropage sandboxNEW Hero Sandbox
- HUD · damagereport abilitysummaryNEW [Ability summary]
- HUD · damagereport allherodamagedealtNEW Damage Dealt to All Heroes
- HUD · damagereport allherodamagereceivedNEW Damage Received from All Heroes
- HUD · damagereport damagedealtNEW Outgoing Damage:
- HUD · damagereport damagedealt amountNEW {d:total_damage_dealt}
- HUD · damagereport damagepercentabilityNEW {i:ability_damage_percent}%
- HUD · damagereport damagepercentweaponNEW {i:weapon_damage_percent}%
- HUD · damagereport damagereceivedNEW Incoming Damage:
- HUD · damagereport damagereceived amountNEW {d:total_damage_received}
- HUD · damagereport herodamagedealtNEW Damage Dealt to Hero
- HUD · damagereport herodamagereceivedNEW Damage Received from Hero
- HUD · damagereport lastrespawnNEW Last Respawn
- HUD · damagereport time180NEW 3 minutes
- HUD · damagereport time30NEW 30s
- HUD · damagereport time300NEW 5 minutes
- HUD · damagereport time60NEW 1 minute
- HUD · damagereport time600NEW 10 minutes
- HUD · damagereport titleNEW Damage Report
- HUD · damagereport totalNEW Total Damage
- HUD · damagereport total dealtNEW Total Damage Dealt
- HUD · damagereport total takenNEW Total Damage Taken
- HUD · topbarplayernetworthplayerDEL {i:thousands_gold}.{i:hundred_gold}k
- HUD · topbarplayernetworthplayerhighNEW {i:thousands_gold}k
- HUD · topbarplayernetworthplayerlowNEW {i:gold}
- HUD · topbarplayernetworthplayermedNEW {i:thousands_gold}.{i:hundred_gold}k
- joinforum alreadyclaimedtextNEW This account has already been granted forum access.
- joinforum changepasswordNEW A random password has been generated for you to access your account. It is highly recommended that you change this password immediately on your account if you have not done so already.
- joinforum copiedNEW Copied!
- joinforum copytooltipNEW Copy to clipboard
- joinforum descriptionNEW The forum allows for users to report issues and discuss topics. By providing your email you'll be given a forum account and a password to access the forum.
- joinforum disabledtextNEW Forum access is temporarily disabled for maintenance. Please try again in a little while.
- joinforum emailNEW Email:
- joinforum emailplaceholderNEW Email Address
- joinforum emailusedtextNEW The provided email has already been registered with the forum. Please use a different email.
- joinforum errortitleNEW Unable to Join Forum
- joinforum failedtextNEW An unexpected error occurred
- joinforum fieldemailNEW Email
- joinforum fieldpasswordNEW Password
- joinforum fieldusernameNEW User Name
- joinforum loadingNEW Loading...
- joinforum submitNEW Submit
- joinforum titleNEW Forum Access
- keybind toggle free cursorNEW Toggle Free Cursor
- keybind toggle spec voiceDEL Toggle Spectator Voice (team or spectators only)
- main earlydevbuildNEW Early Development Build
- main playmodeNEW Select Play Mode:
- main viewprofileNEW View Profile
- matchdetails assistsNEW Assists
- matchdetails deathsNEW Deaths
- matchdetails defeatNEW Defeat
- matchdetails graphtypeNEW Graph Type:
- matchdetails healingNEW Healing
- matchdetails killsNEW Kills
- matchdetails loadingNEW Loading Match Details
- matchdetails matchidNEW MATCH [Match id]
- matchdetails networthNEW Total Souls
- matchdetails objdmgNEW Obj Dmg
- matchdetails objectivesNEW Objectives
- matchdetails playerdmgNEW Player Dmg
- matchdetails reportNEW R
- matchdetails reportedNEW Player Reported!
- matchdetails reporttooltipNEW Click To Report Player
- matchdetails showdatabyNEW Showing Data By:
- matchdetails showdatabyplayerNEW Player
- matchdetails showdatabyteamNEW Team
- matchdetails statsNEW Player Stats
- matchdetails statsatNEW Stats at [Sample time]
- matchdetails team1nameNEW {i:team2_networth}k
- matchdetails team1networthNEW {i:team1_networth}k
- matchdetails team2networthNEW {i:team2_networth}k
- matchdetails victoryNEW Victory
- matchdetails viewasNEW View As:
- matchdetails viewaspctNEW %
- matchdetails viewasvalueNEW Value
- matchdetails viewgraphsNEW View Graphs
- matchdetails viewscoreboardNEW View Scoreboard
- Party · acceptinviteingametooltipNEW Exit game and accept invite
- Party · acceptinvitetooltipNEW Accept Invite
- Party · declineinvitetooltipNEW Decline Invite
- Party · disabledinmmtooltipNEW Cannot accept invites while in match making
- Party · disabledinpartytooltipNEW Cannot accept invites while already in a party
- Party · invitefriendsNEW Invite Friends
- Party · invitefriendtooltipNEW Invite Friend to Party
- Party · leavepartyNEW Leave Party
- Party · matchhistoryNEW View Match History
- Party · outofdateclienttooltipNEW Game is out of date
- Party · playwithfriendsNEW Play with Friends
- Party · selectfriendtooltipNEW Select Friend
- Party · unavailableinqueuetooltipNEW Unavailable while in Queue
- playercard favoriteheroNEW Favorite Hero
- playtest discordbuttonNEW Join the Discord
- playtest discordinfoNEW Join the Deadlock discord to chat with other players and get latest news.
- playtest localtimeNEW Local Time
- playtest matchmakingopenNEW Matchmaking open until {t:t:playtest_end}
- playtest matchmakingpausedNEW Matchmaking is currently paused: {t:d:unranked_mm_pause_time}
- playtest recommendbuttonNEW Recommend a Friend
- playtest recommendinfoNEW Have someone you'd like to invite to join our playtests?
- playtest regionNEW Region: [Region name]
- playtest scheduleNEW Playtest Schedule:
- playtest statusNEW Status:
- playtest upcomingNEW Playtest begins {t:l:t:m:playtest_start}
- playtest weekdaysNEW Monday - Thursday:
- playtest weekendsNEW Friday - Sunday:
- post game graphsNEW Personal
- post game personalNEW Personal
- post game playedbyNEW Played By
- post game retryNEW Retry
- post game scoreboardNEW Scoreboard
- profile loadingNEW Loading...
- profile matchhistoryNEW Match History
- profile mostplayedNEW Most Played Hero
- profile titleNEW Profile
- recommendfriend commentsNEW Comments:
- recommendfriend commentspromptNEW Describe who this is briefly
- recommendfriend emailNEW Email:
- recommendfriend emaildescNEW (Best email to reach your friend, but does not need to match the email address of their Steam account)
- recommendfriend emailpromptNEW Email Address
- recommendfriend locwarningNEW While we are working on adding other languages, we currently only support English for this playtest. Please consider this for your friend invites.
- recommendfriend regionNEW Select Region:
- recommendfriend region euNEW Europe
- recommendfriend region naNEW North America
- recommendfriend region otherNEW Other (specify in comments)
- recommendfriend region saNEW South America
- recommendfriend region seaNEW Asia/Pacific
- region samericaNEW S America
- region seaSEA→Asia
- replay decompresspctNEW Decompressing - {d:replay_progress}%
- replay deleteNEW Delete Replay
- replay downloadNEW Download Replay
- replay downloadingNEW Downloading
- replay downloadingpctNEW Downloading - {d:replay_progress}%
- replay errorNEW Error [Replay error]
- replay notreadyyetNEW Replay Not Yet Ready
- replay unavailableNEW Replay Unavailable
- replay watchNEW Watch Replay
- reportplayer commentplaceholderNEW Describe what issue you had with this player
- roster addtorosterNEW Add to Roster
- roster clearpreferredNEW Clear Preferred
- roster herocountNEW Heroes in roster:
- roster herolockedNEW Hero is locked
- roster makepreferredNEW Make Preferred
- roster preferredcountNEW Preferred heroes:
- roster preferredcount singularNEW Preferred hero:
- roster removefromrosterNEW Remove from Roster
- rostermode changeheroNEW Change Hero
- rostermode changeopponentNEW Change Opponent
- rostermode coopbotmmNEW Coop Bot Matchmaking
- rostermode dev1v1testingNEW Development 1v1 Testing
- rostermode editrosterNEW Edit Roster
- rostermode herotestingNEW Hero Testing
- rostermode matchmakingNEW Matchmaking
- rostermode party coopbotmmNEW Party Coop Bot Matchmaking
- rostermode party matchmakingNEW Party Matchmaking
- rostermode party privateboteasyNEW Party Private Bot Match - Easy
- rostermode party privatebothardNEW Party Private Bot Match - Hard
- rostermode party privatebotmediumNEW Party Private Bot Match - Medium
- rostermode privateboteasyNEW Private Bot Match - Easy
- rostermode privatebothardNEW Private Bot Match - Hard
- rostermode privatebotmediumNEW Private Bot Match - Medium
- rostermode tutorialguidedNEW Tutorial - Guided Training
- rostermode tutorialsandboxNEW Tutorial - Sandbox
- Settings · area lights descNEW Allows large or irregularly shaped light sources, such as beam effects, to be rendered correctly. Performance cost could be higher on low-end systems. · · Performance cost: small/consistent
- Settings · camera volume cutout descNEW Not currently used
- Settings · depth of field descNEW Simulates varying camera lens focal length and aperture. Should not affect gameplay performance in its current state. · · Performance cost: negligible
- Settings · dfao descNEW Approximates soft contact shadowing from characters and dynamic objects using distance field data. Performance degrades with more characters on screen but should improve in future updates. · · Performance cost: heavy/varies
- Settings · displacement mapping descNEW Screen space displacement effect for higher fidelity bumps on world geometry. · · Performance cost: moderate/consistent
- Settings · distancefield reflections descNEW WIP feature using distance fields for specular occlusion. Performance degrades with more characters on screen but should improve in future updates. · · Performance cost: heavy/varies
- Settings · distancefield shadows descNEW Dynamic objects cast shadows in cheaper non- shadow mapped lights. Performance degrades with more characters on screen but should improve in future updates. · · Performance cost: moderate/varies
- Settings · effects bloom descNEW Allows us to draw effects directly into the bloom buffer to enhanced visuals. · · Performance cost: small/consistent
- Settings · fsr2NEW FSR2
- Settings · fsr2 descNEW WIP Integration of AMD FidelityFX Super Resolution 2 Temporal AA/Upscaling
- Settings · fxaa descNEW Reduces stair-stepping artifacts from undersampling the image. Antialiasing is WIP - we currently support FXAA. · · Performance cost: small/consistent
- Settings · grass qualityDEL Grass Quality
- Settings · grass quality highDEL High
- Settings · grass quality lowDEL Low
- Settings · grass quality medDEL Med
- Settings · grass quality offDEL Off
- Settings · mboit descNEW WIP feature allowing effects to render more consistently, and eventually at lower resolution than the rest of the frame.
- Settings · particlequality descNEW Cull unnecessary parts of effects for better performance. Not currently used.
- Settings · post bloom descNEW Bleeds light from brighter parts of the image to simulate imperfections in camera lenses, to give a visual cue for high brightness. · · Performance cost: small/consistent
- Settings · renderquality descNEW Fraction of native resolution to render internally before upscaling.
- Settings · screen space shadows descNEW Not currently used.
- Settings · ssao descNEW Approximates soft contact shadowing using screen space data. · · Performance cost: moderate/consistent.
- Settings · texturequality descNEW Lower settings reduce texture resolution to possibly improve performance on lower-end systems.
- Settings · vsync descNEW Eliminates screen tearing artifacts but increases input latency.
- social inviteNEW Invite
- social partyNEW Party
- watch featuredNEW Featured Matches
- watch loadingNEW Loading...
- watch page friendinmatchNEW Steam Friend in Match
- watch page matchidNEW ID: [Match id]
- watch page networthteam0NEW {d:net_worth_team_0}k
- watch page networthteam1NEW {d:net_worth_team_1}k
- watch page spectatorsNEW {d:spectators} Spectators
- watch titleNEW Watch Matches
- firerate permanent pickup label lv2NEW +2.5% FireRate
- herotesting allperksNEW All Perks
- herotesting changeheroNEW Change Hero
- herotesting changeteamNEW Change Team
- herotesting clearfollowNEW Clear Follow
- herotesting faststaminaNEW Fast Stamina
- herotesting fullhealthNEW Full Health
- herotesting gamerulesNEW Game Rules
- herotesting halfhealthNEW Half Health
- herotesting herocontrolNEW Hero Control
- herotesting herotoolsNEW Hero Tools
- herotesting herotospawnNEW Hero to spawn:
- herotesting holdaltNEW Hold Alt
- herotesting killheroNEW Kill Hero
- herotesting lanechallengeNEW Lane Challenge
- herotesting levelupNEW Level Up
- herotesting makemimicNEW Make Mimic
- herotesting makepuppetNEW Make Puppet
- herotesting maxlevelNEW Max Level
- herotesting nocooldownNEW No Cooldown
- herotesting nodeathNEW No Death
- herotesting removebotsNEW Remove Bots
- herotesting resetheroNEW Reset Hero
- herotesting spawncampNEW Spawn Camp
- herotesting spawnenemyNEW +As Enemy
- herotesting spawnfriendlyNEW +As Friendly
- herotesting speeddownNEW Speed-
- herotesting speednormalNEW Speed=
- herotesting speedupNEW Speed+
- herotesting takecontrolNEW Take Control
- herotesting testtoolsNEW Testing Tools
- herotesting unlockflexNEW Unlock Flex Slots
- hp permanent pickup label lv2NEW +25 Max HP
- hud free cursor mode 0NEW Enable Cursor
- hud free cursor mode 1NEW Enable Camera Control
- item info abilitiesNEW Abilities
- item info activeNEW Active
- item info actives fullNEW ACTIVES FULL
- item info cant affordNEW Can't Afford
- item info flex slotsNEW FLEX SLOTS
- item info newNEW NEW
- item info no shopNEW No Nearby Shop
- item info sellNEW Sell
- leavematchprompt cancelNEW Stay in match
- leavematchprompt confirmNEW Leave match
- leavematchprompt textNEW You will not be able to rejoin once you leave.
- leavematchprompt titleNEW Leave this match?
- menu play allmodes countNEW [Queued users] in Queue
- menu play get started time estNEW 4 Minutes
- menu play lane trainingNEW Lane Training
- menu play lane training time estNEW 8 Minutes
- menu play sandbox time estNEW 5 Minutes
- menu play unavailable in queueNEW Unavailable while in Queue
- Visible to enemies! Bring Urn to an AltarBring Urn to the Temple!→Bring Urn to an Altar
- returning golden idolNEW Depositing Urn
- myrosterassignedopentestingNEW Open Testing
- myrosterassignedtestingNEW Assigned Testing
- spirit permanent pickup label lv2NEW +4 Spirit
- Stat nameNEW Spirit Shield
- Spirit Strike · descriptionWhen you perform a light or heavy melee attack against a hero, gain temporary Spirit Power.→When you perform a Light or Heavy Melee attack against a hero, gain temporary Spirit Power.
- Ammo Scavenger · descriptionAny time you secure or deny a Soul you get ammo back and gain stacking spirit power.→Any time you secure or deny a Soul you get ammo back and gain stacking Spirit Power.
- Duration Extender · descriptionIncreases the duration of your abilities and mods.→Increases the Duration of your abilities and items.
- Fire Rate · descriptionIncreases your fire rate.→Increases your Fire Rate.
- Improved Fire Rate · descriptionIncreases your fire rate.→Increases your Fire Rate.
- Crippling Headshot · headshots descriptionHeadshots reduce target's bullet and spirit resist.→Headshots reduce target's Bullet and Spirit Resist.
- Berserker · descriptionYour weapon damage increases as you take sustained damage.→Your Weapon Damage increases as you take sustained damage.
- Lifestrike · descriptionYour melee attack against an enemy hero applies movement slow and heals you for [Lifesteal Heal] and [Lifesteal Heal Percent]% of the melee damage done.→Your Melee Attack against an enemy hero applies Movement Slow and heals you for [Lifesteal Heal Percent]% of the Melee Damage dealt plus [Lifesteal Heal].
- Hunter's Aura · descriptionReduces nearby enemies' bullet resist and fire rate. If there is only one enemy hero nearby, this has double effect.→Reduces nearby enemies' Bullet Resist and Fire Rate. If there is only one enemy hero nearby, this effect is tripled.
- Bullet Resist Shredder · descriptionReduces bullet resist on enemies when you deal spirit damage.→Reduces Bullet Resist on enemies when you deal Spirit Damage.
- Burst Fire · descriptionBriefly gain fire rate after you start shooting.→Briefly gain Fire Rate after you start shooting.
- Enduring Speed · descriptionReduces the effect of enemy movement slows.→Reduces the effect of enemy Movement Slow.
- Fortitude · descriptionAfter not taking damage for [Restore Delay]s, gain [Heal Life Percent Out Of Combat]% max health regen.→After not taking damage for [Restore Delay]s, gain [Heal Life Percent Out Of Combat]% Max Health Regen.
- Fortitude · high health passive descriptionWhen you are above [Health Threshold]% health, you have bonus weapon damage and movement speed.→When you are above [Health Threshold]% health, you have bonus Weapon Damage and Movement Speed.
- Shadow Weave · ambush description· Attacking or using an ability will end your stealth and start an ambush, temporarily granting you bonus fire rate and Spirit Power.→· Attacking or using an ability will end your stealth and start an ambush, temporarily granting you bonus Fire Rate and Spirit Power.
- Shadow Weave · descriptionBecome stealthed. Whenever you take damage while stealthed you get briefly revealed.→Become Stealthed. Whenever you take damage while Stealthed you get briefly revealed.
- Point Blank · descriptionWhen in close range to your target, gain weapon damage and your bullets apply a movement slow.→When in close range to your target, gain Weapon Damage and your bullets apply a Movement Slow.
- Close Quarters · descriptionGain additional weapon damage when in close range to your target.→Deal additional Weapon Damage when in close range to your target.
- Cold Front · descriptionRelease an expanding ice blast that deals damage and slows targets it hits.→Release an expanding ice blast that deals Spirit Damage and Slows targets it hits.
- Slowing Hex · descriptionDeals damage and slows the target, as well as silencing their movement-based abilities. · Does not affect target's stamina usage.→Deals Spirit Damage and Slows the target, as well as Silencing their movement-based abilities. · Does not affect target's stamina usage.
- Superior Cooldown · descriptionReduces the cooldown of your abilities and mods.→Reduces the Cooldown of your abilities and items.
- Mystic Shot · descriptionYour next bullet has bonus spirit damage.→Your next bullet deals bonus Spirit Damage.
- Drain Will · descriptionFires a projectile which slows the fire rate of the target and steals Spirit.→Fires a projectile which reduces the Fire Rate of the target and steals Spirit.
- Diviner's Kevlar · descriptionUpon casting an ultimate ability gain a temporary bullet shield and bonus to Spirit.→Upon casting an ultimate ability gain temporary Bullet Shield, Spirit Shield, and Spirit Power.
- Heroic Aura · active descriptionProvides bonus movement speed and fire rate to you and nearby allies.→Provides bonus Movement Speed and Fire Rate to you and nearby allies.
- Heroic Aura · descriptionProvides fire rate to nearby player minions.→Provides Fire Rate to nearby player minions.
- Duration Extender (old)Duration Extender→[Deprecated] Duration Extender
- Duration Extender (old) · descriptionIncreases duration of your abilities and mods by [Non Imbued Bonus Duration]%.→Increases Duration of your abilities and items by [Non Imbued Bonus Duration]%.
- Escalating Exposure · descriptionApplying spirit damage applies a stacking spirit vulnerability that increases your spirit damage to them. This effect can only happen once every [Proc Cooldown]s per target.→Dealing Spirit Damage applies a stacking Spirit Amp that increases your Spirit Damage to the target. The first stack has double the Spirit Amp value.
- Fire Rate Aura · descriptionProvides a fire rate increase to you and nearby teammates. Different bonus to non-Heroes→Provides a Fire Rate increase to you and nearby teammates. Different bonus to non-Heroes
- Fleetfoot · active descriptionGain bonus movement speed and temporary bonus ammo.→Gain bonus Movement Speed and Ammo.
- Fleetfoot · passive descriptionRemoves the movement speed penalty while shooting.→Removes the Movement Speed penalty while shooting.
- Cursed Relic · descriptionCurses an enemy - interrupting, silencing, disarming, and preventing item usage.→Curses an enemy - interrupting, Silencing, Disarming, and preventing item usage.
- Headshot Booster · descriptionDeal bonus damage with headshots.→Deal bonus Weapon Damage with headshots.
- Healbane · descriptionYour spirit damage applies healing suppression. If an enemy hero dies under this effect, you receive a large heal.→Your Spirit Damage applies Healing Reduction. If an enemy hero dies under this effect, you receive a large heal.
- Healing Booster · descriptionIncreases the effectiveness of your healing by [Heal Amp Regen Percent]%.→Increases the effectiveness of your Healing by [Heal Amp Regen Percent]%.
- Hollow Point · descriptionWhen you are above [Life Threshold]% health, gain additional weapon damage.→When you are above [Life Threshold]% health, deal additional Weapon Damage.
- Hollow Point · shield descriptionGain a Spirit Shield that blocks incoming spirit damage. The shield is restored when out of combat.→Gain a Spirit Shield that blocks incoming Spirit Damage. The shield is restored when out of combat.
- Superior Duration · descriptionIncreases the duration of your abilities and mods.→Increases the duration of your abilities and items.
- Inhibitor · descriptionYour bullets apply movement slow and reduce the target's outgoing damage on hit.→Your bullets apply Movement Slow and reduce the target's outgoing damage on hit.
- Kinetic Dash · descriptionYour next Dash-jump does not cost an extra stamina and you gain fire rate and temporary bonus ammo until your next reload. Lasts up to [Ability Duration]s.→Your next Dash-Jump does not cost an extra stamina and you gain Fire Rate and bonus Ammo until your next reload. Lasts up to [Ability Duration]s.
- Melee Lifesteal · descriptionYour melee attack against an enemy hero heals you for [Lifestrike Heal] and [Lifestrike Heal Percent]% of the melee damage done.→Your Melee attacks against enemy heroes heals you for [Lifestrike Heal Percent]% of the Melee Damage dealt plus [Lifestrike Heal].
- Long Range · descriptionGain additional weapon damage when beyond a minimum distance from your target.→Deal additional Weapon Damage when beyond a minimum distance from your target.
- Mystic Burst · descriptionAbilities deal bonus damage if they deal [Minimum Damage] damage or more in a single hit.→Abilities deal bonus Spirit Damage if they deal [Minimum Damage] damage or more in a single hit.
- Mystic Expansion · descriptionIncreases the range and effect radius of your abilities and mods.→Increases the range and effect radius of your abilities and items.
- Enchanter's Emblem · descriptionWhile you have a spirit shield, gain bonus Spirit Power.→While you have a Spirit Shield, gain bonus Spirit Power.
- Tankbuster · descriptionAbilities deal bonus damage and slows if they deal [Minimum Damage] damage or more in a single hit. · Targets are immune to the effects of Improved Burst for [Re Proc Lockout Time]s after taking damage from it.→Abilities deal bonus Spirit Damage if they deal [Minimum Damage] damage or more in a single hit. · Targets are immune to the effects of Improved Burst for [Re Proc Lockout Time]s after taking damage from it.
- Mystic Slow · descriptionWhen the target takes spirit damage, they have their movement speed and fire rate reduced.→When the target takes Spirit Damage, they have their Movement Speed and Fire Rate reduced.
- Surge of Power · descriptionImbue an ability with bonus Spirit Power. When that ability is used, gain bonus movement speed.→Imbue an ability with permanent Spirit Power. When that ability is used, gain bonus Movement Speed.
- Compress Cooldown · descriptionReduces the cooldown of your abilities and mods.→Reduces the Cooldown of your abilities and items.
- Mystic Vulnerability · descriptionWhen the target takes spirit damage, they have their spirit resistance reduced.→When the target takes Spirit Damage, they have their Spirit Resist reduced.
- Restorative ShotMedic Bullets→Restorative Shot
- Melee Charge · descriptionIncreases your melee charge distance. When you perform a heavy melee attack against an enemy, your weapon reloads instantly.→Increases your Heavy Melee charge distance. When you perform a Heavy Melee attack against an enemy, your weapon reloads instantly.
- Adrenaline Rush · descriptionGain bonus weapon damage and fire rate when there are two or more enemy heroes nearby.→Gain bonus Weapon Damage and Fire Rate when there are two or more enemy heroes nearby.
- Phantom Strike · descriptionTeleport to an enemy target, dealing damage and applying slow.→Teleport to an enemy target, dealing damage and applying Slow.
- Dispel MagicDebuff Remover→Debuff Reducer
- Dispel Magic · active descriptionRemove all debuffs. Cannot be used while stunned or slept.→Significantly reduce the remaining duration of all negative effects currently applied to you. If any effects were reduced, gain a movement speed bonus. · Cannot be used while Stunned or Slept.
- Battle Vest · descriptionWhile you have a bullet shield, gain weapon damage.→While you have a Bullet Shield, gain Weapon Damage.
- Rescue Beam · descriptionHeals a target allied Hero and yourself for a percentage max health. Once while healing, you can Pull the target towards. Can be self-cast.→Heals a target allied hero and yourself for a percentage of Max Health. Once while healing, you can Pull the target towards you. Can be self-cast.
- Restorative Locket · passive descriptionWhen an enemy uses an ability within [Radius]m range from you, store one restoration stack.→When an enemy uses an ability within [Radius]m range from you, store one Restoration Stack.
- Majestic Leap · descriptionLaunch yourself high into the air. While in the air, you can use the active again to drop down faster. · Cannot be used for [Interupt Cooldown]s if damaged by enemy Hero.→Launch yourself high into the air. While in the air, you can use the active again to drop down faster. · Cannot be used for [Interupt Cooldown]s if attacked by enemy Hero.
- Divine Barrier (old) · descriptionProvide the target with bullet shield, magic shield, and movement speed. Can be self-cast.→Provide the target with Bullet Shield, Spirit Shield, and Movement Speed. Can be self-cast.
- Ethereal Shift · descriptionYou enter a void state and become untargetable and invincible for a short duration, during which you cannot move or perform any actions. Afterwards you instantly reload and gain bonus Spirit. · Press [[In mantle]] to cancel early.→You enter a void state and become untargetable and invincible for a short duration, during which you cannot move or perform any actions. Afterwards you instantly reload and gain bonus Spirit Power. · Press [[In mantle]] to cancel early.
- Sharpshooter · descriptionGain additional weapon damage when beyond a minimum distance from your target.→Deal additional Weapon Damage when beyond a minimum distance from your target.
- Sharpshooter · headshots descriptionDeal bonus damage with headshots.→Deal bonus Weapon Damage with headshots.
- Silencer (old) · activeFor the next [Ability Duration]s, all your bullets immediately apply a Silence and a movement slow. Silence prevents targets from using abilities.→For the next [Ability Duration]s, all your bullets immediately apply Silence and a Movement Slow. Silence prevents targets from using abilities.
- Siphon Bullets · desc passive1When in close range to your target, gain weapon damage.→When in close range of your target, deal additional Weapon Damage.
- Siphon Bullets · desc passive2Your bullets temporarily steal Max HP from enemies. Enemies restore their stolen health when the debuff expires.→Your bullets temporarily steal Max HP from enemies. Enemies regain their stolen health when the debuff expires.
- Slowing Bullets · descriptionYour bullets apply movement slow.→Your bullets apply Movement Slow.
- Slowing Spirit · descriptionYour spirit damage slows your target's movement.→Dealing Spirit Damage applies Movement Slows to your target.
- Basic Fire Rate · descriptionIncreases your fire rate.→Increases your Fire Rate.
- Stamina Mastery · passiveIncreases the number of air dashes and air jumps that can be performed before landing from 1 to 2. · · If a second air jump or dash is performed, gain a Spirit bonus for [Bonus Duration]s.→Increases the number of Air Dashes and Air Jumps that can be performed before landing from 1 to 2
- Vampiric Burst · activeFor a brief time gain lifesteal and increased fire rate.→Temporarily gain Lifesteal and Fire Rate.
- Knockdown · descriptionTarget is knocked down and stunned after a [Stun Delay] second delay, interrupting and temporarily preventing them from taking any action.→Target is knocked down and Stunned after a [Stun Delay] second delay, interrupting and temporarily preventing them from taking any action.
- Silence Wave · descriptionFires a projectile which silences the target and amplifies your Spirit damage against it. Silence does not interrupt channeling abilities.→Fires a projectile which Silences the target and amplifies your Spirit Damage against it. Silence does not interrupt channeling abilities.
- Spirit Armor · reduction aura descriptionIncreases spirit damage taken by nearby enemies.→Increases Spirit Damage taken by nearby enemies.
- Mystic Reverb (old) · descriptionImbue an ability to deal an additional [Spirit Damage Percent]% of the damage dealt in a radius around the target after a short delay→Imbue an ability to apply slow and deal an additional percentage of the damage dealt in a radius around the target after a short delay.
- Torment Pulse · descriptionPeriodically deals spirit damage to the closest nearby enemy.→Periodically deals Spirit Damage to the closest nearby enemy.
- Spirit Shredder · descriptionYour bullets apply a debuff that amplifies your spirit damage against the target and grants you spirit lifesteal against them.→Your bullets apply a debuff that amplifies your Spirit Damage against the target and grants you Spirit Lifesteal against them.
- Greater Expansion · descriptionIncreases the range and effect radius of your abilities and mods.→Increases the range and effect radius of your abilities and items.
- Alchemical Fire · descriptionThrow a flask that explodes on contact, creating an area that does increasing damage per second and causes enemies to receive additional weapon damage from your team. · Deals [Non Hero Reduction Percent]% less DPS vs non-heroes.→Throw a flask that explodes on contact, creating an area that does increasing Spirit Damage per second and causes enemies to receive additional Weapon Damage from your team. · · Deals [Non Hero Reduction Percent]% less DPS vs non-heroes.
- Toxic Bullets · descriptionYour bullets build up a bleed on enemies, causing them to lose a percentage of their current health over time. Also reduces the healing received on the bleeding target.→Your bullets build up a Bleed on enemies, causing them to lose a percentage of their current health over time. Also applies Healing Reduction on the bleeding target.
- Reactive Barrier · descriptionAutomatically deploy temporary Bullet and Spirit Shields when you are Stunned, Chained, Immobilized, or Slept.→Automatically deploy temporary Bullet and Spirit Shields when you are movement locked, Stunned, Chained, Immobilized, or Slept.
- Warp Stone · descriptionTeleport straight ahead, gaining bullet resist.→Teleport straight ahead, gaining Bullet Resist.
- Rusted Barrel · descriptionTarget an enemy to disarm them and reduce their bullet resist.→Target an enemy to Disarm them and reduce their Bullet Resist.
- wp permanent pickup label lv2NEW +4% Weapon Damage
Game files419
- data+0 / −0 / ~39
- hero_model+3 / −0 / ~133
- material+11 / −1 / ~3
- model+13 / −0 / ~3
- npc_model+0 / −0 / ~4
- other+0 / −0 / ~9
- particles+17 / −0 / ~0
- sound+56 / −0 / ~33
- ui+16 / −2 / ~76
Hero model folders: archer (modified), astro (added/modified), atlas_detective_v2 (modified), bebop (modified), cadence (modified), chrono (modified), digger (modified), engineer (modified), engineer_v3 (modified), gen_man (modified), gen_man_dual (modified), gen_man_twohand (modified), ghost (modified), gigawatt (modified), gigawatt_prisoner (modified), grey_talon (modified), gunslinger (modified), haze (modified), haze_v2 (modified), hornet_v3 (modified), inferno_v4 (modified), kali (modified), kelvin (modified), kelvin_v2 (modified), lash_v2 (modified), mirage (modified), nano (modified), prof_dynamo (modified), rutger (modified), shiv (modified), shiv_ult (modified), skymonk (modified), slork (modified), synth (modified), tengu (modified), thumper (modified), tokamak (modified), viscous (modified), warden (modified), wraith (modified), wraith_gen_man (modified), wraith_magician (modified), wraith_puppeteer (modified), wrecker (modified), yakuza (modified), yamato_v2 (modified)