Units / Shrine

Shrine

First seen 2024-07-04
Patches
some changes not in patch notes
Current stats

Vitality

Health5000
Health100002nd phase
Bullet Resist20
Spirit Resist0

History

UPPassive › Bullet Resist10%→20%+100.0%
NEWPassive › Bullet Resist shared ×6 buildings10%
NEWMax Health Generator Second10000
DOWNMax Health Generator8100→5000-38.3%
DOWNMax Health Final9750→8775-10.0%
DOWNMax Health Generator9000→8100-10.0%
UPMax Health Generator3000→7000+133.3%
DOWNVs troopers › Damage Reduction For Troopers40→35-12.5%
DOWNVs troopers › Damage Reduction For Troopers50→40-20.0%
Patch notesAdjusted objective health values (as part of damage value changes in the shop).
DOWNMax Health Final13000→9750-25.0%
DOWNMax Health Generator4000→3000-25.0%
NEWRanged Armor › Invuln Range22.86m
NEWRanged Armor › Range Max25.4m
NEWRanged Armor › Range Min25.4m
Patch notesShrines are no longer vulnerable to Spirit Damage when out of range (rather than only immune to bullet damage)
DELRegen › Out Of Combat Health Regen160
DELRegen › Out Of Combat Regen Delay60s
Patch notesBase Guardians and Shrines no longer have out-of-combat regen
NEWAdded to the game files