Units / Gutter Ghoul

Gutter Ghoul

NeutralTier I · II · III5 variants30 not in patch notes
First seen 2026-09-29
Patches
some changes not in patch notes
Current stats
Tier ITier IITier III
Health1293221133
Bullet Resist505060
Spirit Resist454555
Bullet Damage2.426.129.1
Fire Interval0.5s0.5s0.5s
Range38.1m38.1m38.1m
Soul Bounty4168181
Bounty growth %/min1.081.081.08
Run Speed3.81m/s3.05m/s2.03m/s

History

Patch notesHaunts (new neutral camps) — Specimen, Gutter Ghouls, Barrel Mimics, Past Dues, Stage Hands, Crabbage Pots, Festival Spirit, Shrooms, Underhands
Patch notesThe neutrals you know have been replaced by a variety of creatures with new behaviors.
All tiers12
NEWAdded to the game files
Tier I63
NEWNeutral MeleeNeutral light melee weak
Tier II83
NEWAbility Chance020.05
NEWNeutral AbilitiesNeutral attack lobfire
NEWNeutral MeleeNeutral light melee normal
Tier III713
NEWNeutral AbilitiesNeutral attack lobfire
NEWNeutral MeleeNeutral light melee strong
Tier III11
Tier I1
UPPassive › Ability Damage Reduction35%→45%+28.6%
Tier I1
Tier II1
Tier III11
Tier I11
NERFSoul Bounty59→41-30.5%
DOWNHealth184→129-29.9%
Tier II11
NERFSoul Bounty97→68-29.9%
DOWNHealth460→322-30.0%
Tier III11
NERFSoul Bounty259→181-30.1%
DOWNHealth1619→1133-30.0%
Tier I11
DOWNHealth230→184-20.0%
Tier II11
DOWNHealth575→460-20.0%
Tier III11
DOWNHealth2024→1619-20.0%
Patch notesNeutrals HP increases by 0.5% per minute
Patch notesNeutrals damage increases by 0.5% per minute
Patch notesHard neutrals now take +20% more melee damage
Tier I11
NEWNeutral Damage Growth › Damage Growth % Per Min0.5
DOWNBullet Damage3.45→2.42-30.0%
Tier II11
NEWNeutral Damage Growth › Damage Growth % Per Min0.5
DOWNBullet Damage8.75→6.12-30.0%
Tier III21
NEWNeutral Damage Growth › Damage Growth % Per Min0.5
NEWPassive › Melee Damage Increase20%
DOWNBullet Damage13→9.1-30.0%
Tier I1
BUFFSoul Bounty56→59+5.4%
Tier II1
BUFFSoul Bounty92→97+5.4%
Tier III1
BUFFSoul Bounty247→259+4.9%
Patch notesBase gun damage and gun damage growth increased by 10% (excluding Paige)
Patch notesWeapon Investment Bonuses: Now grants an additional +20% Weapon Damage at 4800 souls spent
Tier I12
BUFFSoul Bounty51→56+9.8%
UPBullet Damage3→3.45+15.0%
UPHealth200→230+15.0%
Tier II13
BUFFSoul Bounty84→92+9.5%
UPBullet Damage7→8.75+25.0%
UPHealth500→575+15.0%
UPPassive › Ability Damage Reduction30%→40%+33.3%
Tier III13
BUFFSoul Bounty225→247+9.8%
UPBullet Damage10→13+30.0%
UPHealth1760→2024+15.0%
UPPassive › Ability Damage Reduction35%→50%+42.9%
Tier III1
Tier I12
BUFFSoul Bounty44→51+15.9%
Tier II12
BUFFSoul Bounty73→84+15.1%
Tier III12
Tier I1
BUFFSoul Bounty38→44+15.8%
Patch notesNeutral bounties increased by 6%.
Tier I1
BUFFSoul Bounty36→38+5.6%
Tier II1
BUFFSoul Bounty70→73+4.3%
Tier III1
BUFFSoul Bounty172→180+4.7%
Tier I2
Tier II2
Tier III2
Tier I2
Tier II2
NERFSoul Bounty76→65-14.5%
Tier III2
NERFSoul Bounty190→162-14.7%
Patch notesIncreased post-laning trooper bounty to match the previous 4 lane global economy.
Tier I2
NERFBounty Growth per Minute shared ×7 neutrals1.2→1.08-10.0%
NERFSoul Bounty42→38-9.5%
Tier II2
NERFBounty Growth per Minute shared ×7 neutrals1.2→1.08-10.0%
NERFSoul Bounty84→76-9.5%
Tier III2
NERFBounty Growth per Minute shared ×7 neutrals1.2→1.08-10.0%
NERFSoul Bounty210→190-9.5%
Tier I1
NERFSoul Bounty44→42-4.5%
Tier II1
NERFSoul Bounty88→84-4.5%
Tier III1
NERFSoul Bounty220→210-4.5%
Tier III11
NERFSoul Bounty275→220-20.0%
DOWNHealth2200→1760-20.0%