Items / Spirit Burn

Spirit Burn

SpiritTier 4Passive6400 souls27 not in patch notes
First seen 2025-02-25
Patches
some changes not in patch notes
Current values

Innate

Ability Range+6%

Passive

Dealing significant spirit damage to an enemy within 5s causes an explosion dealing damage and a burn to that enemy. While burning, enemies take damage over time and receive reduced healing. The cooldown is per enemy, so each target can only be burned once per cooldown. Deals half-damage on non-heroes.
Damage Threshold500
Explosion Damage50
Damage Per Second24+0.06×Spirit
Immunity Duration20s
Debuff Duration8s
Incoming Healing-70%

History

Patch notesThe Broker · Exchange Your Items: While supplies last, you can exchange your high tier items for a Corrupted version. While his exact arrival time varies, his first shipment is stocked around 30 minutes. Additional Corrupted Items can be collected, on average, every 15 minutes after that.
NEWCorrupted versionDamage Per Second +31, Damage % Vs Non Heroes +55, Explosion Damage +100, Incoming Healing -15%, Immunity Duration -8s, Radius +12%, Ability Range +12% · never rolls: Ability Duration
1 change for all items see Shop & item rules ›1
BUFFCooldown20s→0s-100.0%
NERFCooldown Reduction % On Non Heroes50→0-100.0%
NERFExplosion Damage110→50-54.5%
NERFExplosion Radius12m→3m-75.0%
TEXTDescription changed

Dealing significant spirit damage to an enemy within 5s causes an explosion dealing damage and a burn to nearby enemies. While burning, enemies take damage over time and receive reduced healing. · Deals half-damage and has half-cooldown on non-heroes.

Dealing significant spirit damage to an enemy within 5s causes an explosion dealing damage and a burn to that enemy. While burning, enemies take damage over time and receive reduced healing. · The cooldown is per enemy, so each target can only be burned once per cooldown. Deals half-damage on non-heroes.

Patch notesChanged from the cooldown being on the item to being target based
Patch notesRemoved half cooldown against NPC
Patch notesNo longer hits enemies in a 12m radius, only affects primary target now
Enhanced version11
NEWImmunity Duration-6s
DELCooldown-6s
Patch notesChanged from the cooldown being on the item to being target based
Patch notesRemoved half cooldown against NPC
BUFFDamage Per Second (spirit scaling)0.05→0.06+20.0%
TEXTWording fixed

Dealing significant Spirit Damage to an enemy within 5s causes an explosion dealing damage and a burn to nearby enemies. While burning, enemies take damage over time and receive reduced healing. · Deals half-damage and has half-cooldown on non-heroes.

Dealing significant spirit damage to an enemy within 5s causes an explosion dealing damage and a burn to nearby enemies. While burning, enemies take damage over time and receive reduced healing. · Deals half-damage and has half-cooldown on non-heroes.

NERFAbility Range8%→6%-25.0%
NERFRadius8%→6%-25.0%
Patch notesIf you're lucky, an Enhanced or Legendary item might make an appearance.
Enhanced version1
NEWBonusesCooldown -6s, Damage Per Second +20, Explosion Damage +160, Radius +12%, Ability Range +12%
1 change for all abilities & items see Movement & combat ›1
TEXTDescription changed

Dealing significant Spirit Damage to an enemy within 5s causes an explosion dealing damage and a burn to nearby enemies. While burning, enemies take damage over time and receive reduced healing. · Deals half-damage to non-heroes and does not expend its cooldown unless a hero is hit.

Dealing significant Spirit Damage to an enemy within 5s causes an explosion dealing damage and a burn to nearby enemies. While burning, enemies take damage over time and receive reduced healing. · Deals half-damage and has half-cooldown on non-heroes.

NERFCooldown Reduction % On Non Heroes100→50-50.0%
Patch notesNow goes on cooldown for half the normal time when used on non-heroes (rather than 0 cooldown)
NERFAbility Range10%→8%-20.0%
NERFExplosion Damage120→110-8.3%
NERFRadius10%→8%-20.0%
BUFFDamage Threshold400→500+25.0%
NERFIncoming Healing · receive-80%→-70%-12.5%
NERFIncoming Healing · regen-80%→-70%-12.5%
TEXTDescription changed

Dealing Spirit Damage applies a Burn over 4s. This effect can repeatedly stack on the same target.

Dealing significant Spirit Damage to an enemy within 5s causes an explosion dealing damage and a burn to nearby enemies. While burning, enemies take damage over time and receive reduced healing. · Deals half-damage to non-heroes and does not expend its cooldown unless a hero is hit.