UIStandard mode provides a lower-stakes way to play Deadlock with friends, without worrying about adjustments your Rank. There are no restrictions on party size or skill spread. You can also play in this mode to practice heroes you are less familiar with, as the matchmaker will adjust the game it puts you in to account for your experience with that hero.
3Buffs
1New
1Other
UIRanked mode gives players a way to queue up for more competitive games against similarly-skilled players with higher stakes. Each season you'll be able to climb the Ranks and see how far you can go.
UPDATED RANKS & BADGES:
Each Rank has 6 Subranks within (I - VI).
Obscurus (uncalibrated)
LINK
Initiate
Seeker
Acolyte
Sentinel
Mystic
Ritualist
Emissary
Oracle
Phantom
Ascendant
Eternus
ELIGIBILITY AND SEASONS:
To be eligible to queue for Ranked Mode, you must have at least 60 wins in the Standard Mode. To ensure higher quality games, Ranked Mode expects that you have a solid understanding of the heroes you play in it, so the mode only allows you to pick heroes that you have won at least 15 games with in Standard Mode. You must have at least 3 heroes unlocked for Ranked to be able to have a valid sized roster to queue with.
Ranked Mode has seasons, with the first season starting today and ending on October 7th, after which the following season will begin. At the conclusion of a season, the highest Rank you achieved will be permanently saved in your Rank history page. Future Rank seasons will likely have longer durations with splits in between (breaks within the season where Rank adjustments are made) as well as recency requirements on the heroes played.
As the season starts, everyone will enter a calibration phase for 8 games. All players will have a soft reset of their prior Rank, maintaining some history of your previous performance relative to other players to help seed you initially into the calibration games. Players can only exit calibration at a max Rank of Oracle VI. You cannot be in a party during calibration matches.
Ranked Mode will currently only allow for solo or duo parties. If you are in a duo party, both players must be at most 1 Rank away from each other (i.e. Mystic and Ritualist). However, Eternus players can only queue with another Eternus player as long as they are within 3 Subranks of each other. We recognize that the party size and rank spread limits might be too restrictive, but we wanted to start off this way and then adjust in the future as needed.
UIA new Ranked Hub in the hideout includes all the information about the current and past Ranked seasons going forward, and allows you to access global leaderboards and your Rank history. You'll have an item in the hideout to commemorate your seasons highest rank achievement when the season is over.
RANK POINTS:
When you win or lose a game, you will see your Rank Points update with a visible progress bar after each match. Each win/loss will grant you +/- 250 points on average, though these numbers could vary slightly depending on the expectations the matchmaker had from that game or while on win streaks. To progress to the next Subrank, you need to collect 1000 Rank Points for each promotion. However, the final Subrank before moving to a new Rank (ie. Mystic VI ->Ritualist I) requires 2000 points. Once you reach Eternus I, there will no longer be a fixed amount of points needed to progress from one Subrank to the other as the thresholds will be dynamically updated daily to segment the Subranks on a percentile basis.
There is also Rank loss protection when playing in Ranked. You have 5 games of loss protection when on the boundary of a full Rank (So if you are at Mystic I with 0 Rank points, you will maintain the Mystic badge until you lose 5 games before dropping to Sentinel). Similarly, when you are on a Subrank boundary, you have 2 games of loss protection (i.e. Mystic III with 0 Rank points will have 2 games of loss protection before dropping to Mystic II)
ENTERING A MATCH AND HERO SELECTION:
UIWe think the ability to queue with a very specific hero in mind is an important and popular feature with most players. Even more so in Ranked, where it is critical that everyone has a good understanding of how to pilot their selected hero. By having hero selections done in advance of the game formation, we are able to utilize the matchmaker on the backend to mix and match players from the larger queue to meet everyone's preferences such that players are able to get the hero they want, while also allowing us the ability to create a reasonable team composition. As part of this update we've done some improvements on the matchmaker's ability to create solid team compositions. This is also something we expect to improve over time. As the player pool grows and as more heroes are released, the matchmaker will have more opportunities to create balanced matches with good team compositions while also increasing the chance you get the hero in your highest priority.
UIHowever, we also recognize that even long term the matchmaker won't always be able to do a great job at this depending on who is in the queue at the specific time, especially at Ranks or regions where the queue is much thinner. As such, with this Ranked update we are introducing the ability to change your hero in the new pre-game phase.
Once you enter a new Ranked Match, you will see a breakdown of the Ranks of all players in the game, you will then enter a pre-game waiting area where you can control your hero. During this time, you can choose to change your given hero to any other hero that hasn't been selected, as long as you have that hero unlocked for Ranked play. The primary purpose of this is to allow players a quick way to adjust their team's hero composition to make any improvements they see fit. This is not intended to be primarily a counter-picking feature, as much as just a quick way to improve your team's general hero composition, while still making it easy for players to have their preferred and most comfortable heroes in Ranked by default. As such, there isn't a live update of what heroes the enemy team is changing into (you will only see their initial hero composition). If you end up swapping into a hero that the enemy team happened to also swap into before you, you'll get an error and then be able to select a different hero. Otherwise you will be given that hero. Each player can only swap into a new hero once.
You can also use the new pre-game waiting area to adjust your starting lanes. You won't be able to zipline swap after this. Pause will be disabled until 2 minutes after the game fully starts, so make sure to do any adjustments you want to either your roster or lanes during the new pre-game waiting area.
Additionally in Ranked Mode, the total number of heroes banned in a given game is increased from 2 to 3 and the algorithm used has been improved.
UIYou cannot queue for Ranked if you have any active sanctions on your account (low priority, comms bans, etc.).
If a player abandons a game before 5 minutes, the game will be marked as safe to leave and voided for all players except the leaver and their party. The game will count as a loss for the leaver and their party, and the abandoning player will receive leaver penalties.
If a player abandons a game after 5 minutes, that player will receive leaver penalties and their party will have the game count as a loss. Other players on the abandoning player's team will have their game voided and are safe to leave without punishments, however if they stay and win the game will be counted as a win. If all players on the abandoning team leave, the game will automatically end and be counted as a win for the opposing team.
UIIf you are on the opposing non-abandoning team, you will play the game out as normal. However, if a player on that team then abandons as well they will be penalized just like the first abandoning player/party, and the above rules kick in for the opposing team now as well. In this case, none of the remaining players on either team will have the game count as a loss, and you will only get a win if your team finishes and wins the game.
UILeaver penalties start with queue timeouts and escalate to increasing amounts of low priority games.
This update includes a few changes to the requirements to appear on the leaderboards. For the global leaderboard, the game count requirement in the last 30 days has increased from 50 to 75. For the hero specific leaderboards, the game count requirement on that hero in the last 30 days has increased from 20 to 30. There is also a new requirement for hero specific leaderboards where you must have at least 100 lifetime wins on that hero to be considered.
UIThis new system is live right now. However we expect the next week or so to be very rocky, as the Ranked matchmaking pool will start off very thin with most players not having the unlock requirements done yet. This will have a significant effect on queue times and match quality until things stabilize. It will also take some time for players to calibrate and move into the appropriate spots. We will be closely monitoring the matchmaker during this time, but we want players to be aware that both queue times, match quality and team composition quality will need some time to ramp up. Given the large rewrite involved with this update, we are also expecting that it will take a couple of days to iron out bugs.
- This update includes a revamp to how the matchmaking system works, as well as the introduction of a new matchmaking mode. You can now choose to play in Standard Mode (unranked), or the new Ranked Mode introduced in this update.
What the patch notes left out
Valve's patch notes do not mention these changes; every line below is read from the game files.
Heroes3
- BUFFThe Doorman · Hotel Guest: Damage effect: +ignores invulnerability
- BUFFThe Doorman · Hotel Guest: Hotel effect: +ignores invulnerability
- BUFFThe Doorman · Hotel Guest: Imposter effect: +ignores invulnerability
Console variables2
- NEW
citadel_lane_swap_available_duration_prematchadded (no limit) - DOWN
citadel_lane_swap_available_durationreduced from 40s to 0s
- abandontriggerteam titleNEW Player has Left Match
- Stat nameNEW {num_commends, plural, one{a player} other{players}} commended you
- commendnotification niceNEW Nice
- commendnotification numcommendsNEW {d:num_commends}
- globalleaderboard heronoteA minimum of {i:required_games_played} games played with [Leaderboard hero name] in the last 30 days and {i:min_games_total} total is required to appear on the leaderboard→A minimum of {i:required_games_played} games played with [Leaderboard hero name] in the last 30 days, {i:min_hero_wins_total} total lifetime wins on [Leaderboard hero name] and {i:min_games_total} total games account wide is required to appear on the leaderboard
- herochangenotification textNEW [Player name] Changed Heroes
- Hideout · exitPress [Hideout Use] to leave Deadlock→Press [Interact] to leave Deadlock
- Hideout · heroesPress [Hideout Use] to see heroes→Press [Interact] to see heroes
- Hideout · holidaychallengePress [Hideout Use] to view Holiday Challenge Progress→Press [Interact] to view Holiday Challenge Progress
- Hideout · learnPress [Hideout Use] to learn how to play→Press [Interact] to learn how to play
- Hideout · news buttonPress [Hideout Use] to view the news→Press [Interact] to view the news
- Hideout · playPress [Hideout Use] to select a game mode→Press [Interact] to select a game mode
- Hideout · rankedNEW Press [Interact] to see Ranked Season details
- Hideout · resourcesPress [Hideout Use] to view resources→Press [Interact] to view resources
- Hideout · voteheroPress [Hideout Use] to vote for the next Hero→Press [Interact] to vote for the next Hero
- Hideout · watchPress [Hideout Use] to watch matches→Press [Interact] to watch matches
- keybind interactNEW Interact
- leaderboardrankdescNEW At leaderboard packed rank and higher, badges are no longer gained by receiving a fixed amounts of points. Instead, all eligible players are placed in order according to rank points, and then assigned their badge based on their percentile position.
- matchhistory abandonedNEW Abandoned
- matchhistory filtergamemode rankedNEW Ranked Matches
- matchhistory notscoredNEW Not Scored
- Party · matchmakingDEL Casual Match
- Party · matchmakingrankedDEL Ranked Match
- Party · setmode brawlmemberinlowpriNEW A member of your party nl:account id currently has low pri matches and is unable to play Street Brawl
- Party · setmode rankedincalibrationNEW A member of your party nl:account id is still in ranked calibration and therefore unable to play ranked in a party
- Party · setmode rankedinvalidpartysizeNEW Your party size is not supported in ranked. Only two players are allowed in a party in ranked.
- Party · setmode rankedmembercurrentlybannedNEW A member of your party nl:account id currently has a matchmaking ban and cannot play ranked.
- Party · setmode rankedmemberinlowpriNEW A member of your party nl:account id currently has low pri matches or other behavior bans and is unable to play ranked.
- Party · setmode rankedpartyskillrangeinvalidNEW Your party contains too large of a badge range to play together in ranked.
- playmenu lowprioritydisableNEW Unavailable while in Low Priority
- post game heroxpreward amountNEW {d:reward_amount}xp
- post game heroxpreward lossNEW Lost Match
- post game heroxpreward winNEW Won Match
- post game rankedNEW Ranked
- pregameherodraft buttonlabelNEW Press [Interact] to Change Hero
- pregameherodraft buttonlabeldisabledNEW Cannot Change Hero Again
- pregameherodraft changeheroNEW Change Hero
- pregameherodraft confirmNEW Lock Hero
- pregameherodraft errorherolockedNEW Hero is already being played
- pregameherodraft errormiscNEW Unable to select hero due to unknown error
- pregameherodraft errortimelockedNEW Cannot change hero for {d:lockout_seconds} {lockout_seconds, plural, one{second} other{seconds}}
- profile copyfriendcodeNEW Copy Friend Code
- profile copyfriendcodesuccessNEW Success
- queueoptions buttonDEL Queue Options
- queueoptions modal titleDEL Matchmaking
- queueoptions modal title confirm resetDEL Are you sure you want to reset your matchmaking setting to the default?
- queueoptions modal title reset tooltipDEL Restore default matchmaking setting.
- rank material 0DEL
- rank material 1NEW Brick
- rank material 10DEL
- rank material 11DEL
- rank material 2NEW Stone
- rank material 3NEW Iron
- rank material 4NEW Bronze
- rank material 5NEW Silver
- rank material 6NEW Gold
- rank material 7NEW Platinum
- rank material 8NEW Diamond
- rank material 9DEL
- Ranked · calibratingtitleNEW Calibrating
- Ranked · errortitleNEW Error in Ranked Matchmaking
- Ranked · internalerrorNEW Internal error.
- Ranked · load moreNEW Load More
- Ranked · no matchesNEW No Ranked Matches Played Yet This Season
- Ranked · noseasonactiveNEW No Season Currently Active
- Ranked · notenoughheroesunlockedNEW Not enough heroes unlocked.
- Ranked · notenoughmatchesplayedNEW Not enough matches played.
- Ranked · overview bullet1NEW Ranked is a more competitive way to play Deadlock with stricter rules.
- Ranked · overview bullet2NEW There are 11 different Ranks. Each Rank is divided into 6 Subranks (I - VI).
- Ranked · overview eligibilityNEW Eligibility
- Ranked · overview eligibility bullet1NEW You must have at least {d:required_account_wins} total {d:required_account_wins, plural, one {win} other {wins}} on your account. You must also have at least {d:required_hero_unlocks} {d:required_hero_unlocks, plural, one {hero} other {heroes}} with {d:required_hero_wins} {d:required_hero_wins, plural, one {win} other {wins}} on each in Standard Mode.
- Ranked · overview eligibility bullet2NEW Players are only allowed to queue up for ranked as a Solo or Duo. Duo parties must be within 1 Rank up or down from each other. Eternus players can only queue with other Eternus players who are within 3 subranks of each other.
- Ranked · overview eligibility bullet3NEW You must complete {d:required_solo_calibration_games} solo calibration games. The max rank you can exit calibration with is max calibration rank.
- Ranked · overview headerNEW What is Ranked?
- Ranked · overview hero bullet1NEW Once you enter a new Ranked Match, you will see a breakdown of the ranks of all players in the game, you will then enter a pre-game waiting area.
- Ranked · overview hero bullet2NEW You can choose to change your hero to improve your team composition or swap lanes with allies.
- Ranked · overview heroselectionNEW Pre-Game Waiting Area
- Ranked · overview playing bullet1NEW Each win/loss will grant you +/- 250 points on average. These numbers may vary slightly depending on the expectations the matchmaker had from that game, or from win streaks. You will see your Rank Points update with a visible progress bar after each match.
- Ranked · overview playing bullet2NEW When you are promoted to a new Rank or Subrank, you earn Demotion Protection tokens. For full badge Rank ups, you earn 5 tokens and for each Subrank you earn 2. If you lose while Demotion Protection is active, and you would have gone down a Rank, you instead stay the same Rank and a token is consumed.
- Ranked · overview playing bullet3NEW To advance from one Subrank to the next, you need to earn 1,000 Rank Points (ex. 62 -> 63). To advance between a full badge Rank to the next, you will need to earn 2,000 Rank Points (ex. 56 -> 61).
- Ranked · overview playing bullet4NEW At the highest Rank, the rules change slightly. You still gain or lose Rank points the same as before, but the Subranks are no longer fixed-point amounts. Instead, once a day, Subranks are assigned according to the percentiles of players within the 61 Rank.
- Ranked · overview playingmatchesNEW Leveling Up
- Ranked · validatingNEW Processing Ranked Matchmaking...
- Ranked · viewleaderboardsNEW View Leaderboards
- Ranked · viewseasonhistoryNEW View Season History
- Ranked · history seasoncalibratingNEW Calibrating
- Ranked · history seasonnotcalibratedNEW Not Calibrated
- Ranked · history seasonnotjoinedNEW Not Joined
- Ranked · history seasonupcomingNEW --
- Ranked · history titleNEW Ranked Seasons
- Ranked · matchhistory calibratedNEW Calibration Complete
- Ranked · matchhistory calibratingNEW Calibrating {d:calibrating_number}/{d:calibration_matches}
- Ranked · matchhistory pointschangeNEW [Rank points change]pts
- Ranked · matchstatus countsNEW {d:count_current} / {d:count_required}
- Ranked · matchstatus winsNEW Wins
- Ranked · commsbanNEW Cannot play with a communication ban. Ban expires {t:ban_expire_time}
- Ranked · lowpriNEW Cannot play while in the Low Priority Queue. {d:low_pri_matches} {low_pri_matches, plural, one{game} other{games}} remaining.
- Ranked · missingdataNEW Cannot determine eligibility. Try again later.
- Ranked · notenoughmatchesNEW Must play Standard matches before ranked is available. {d:matches_played} of {d:matches_required} completed.
- Ranked · partyinvalidsizeNEW Invalid party size: {d:party_size}
- Ranked · partymemberincalibrationNEW Party member member account id has not finished calibration.
- Ranked · partymembermissingdataNEW Cannot determine party member member account id eligibility.
- Ranked · partyskillrangeNEW Party member ranks are too far apart.
- Ranked · reportbanNEW Cannot play with a reports ban. Ban expires {t:ban_expire_time}
- Ranked · progress calibratedrankNEW Calibration Complete
- Ranked · progress gainedrankNEW Rank Up
- Ranked · progress lostrankNEW Dropped to Rank
- Ranked · progress rankpointsNEW Points
- Ranked · progress rankpointschangeNEW [Rank change prefix]{d:rank_change}pts
- Ranked · season activeNEW Active
- Ranked · season active notstartedNEW Play ranked matches to start calibrating.
- Ranked · season currentrankNEW Current Rank
- Ranked · season currentstreakNEW Current Streak
- Ranked · season eligibility accountwinsNEW {d:current_account_wins} / {d:required_account_wins} wins in Standard
- Ranked · season eligibility eligibleNEW Ranked is available in the Play Menu
- Ranked · season eligibility herounlocksNEW {d:current_unlocked_heroes} / {d:required_unlocked_heroes} heroes with {d:required_hero_win_count} or more wins
- Ranked · season eligibility noteligibleNEW Play Standard matches to unlock Ranked
- Ranked · season eligibilitytitleNEW Eligibility requirements to play Ranked:
- Ranked · season finishedNEW Finished
- Ranked · season finished nomatchesNEW Did not participate.
- Ranked · season finished notcalibratedNEW Did not finish calibration.
- Ranked · season herowinsNEW {d:hero_wins} {hero_wins, plural, one{Win} other{Wins}}
- Ranked · season herowinsrequiredNEW {d:wins_required_per_hero} {wins_required_per_hero, plural, one{win} other{wins}} required to unlock hero eligibility for ranked
- Ranked · season highestrankNEW Highest Rank
- Ranked · season invalidseasonNEW Unable to load season information.
- Ranked · season missingdataNEW Unable to load personal season progress. Try again later.
- Ranked · season protectionremainingNEW {d:demotion_protection_remaining}/{d:demotion_protection_total} Protections Remaining
- Ranked · season protectionusedNEW Demotion Protection Used
- Ranked · season resultingrankNEW Resulting Rank
- Ranked · season seasonendedNEW Season has Ended
- Ranked · season seasonrankNEW Season Rank
- Ranked · season timeremainingNEW {t:d:t:T:time_remaining} remaining
- Ranked · season upcomingNEW Upcoming
- Ranked · season upcoming startsinNEW Season starts in {t:d:t:T:time_until_start}
- Ranked · season viewnoteNEW Viewable when season ends
- Ranked · season winsNEW Wins
- Ranked · season winstreakNEW Win Streak
- Ranked · season winstreak tooltipNEW Win matches in a row to gain rank points faster.
- Ranked · season winstreakpointsNEW +{d:win_streak_points}pts
- Ranked · seasonname betaseason1NEW Beta Season 1
- Ranked · titleNEW Ranked
- ranks 0NEW Obscurus
- ranks 1NEW Initiate
- ranks 10NEW Ascendant
- ranks 11NEW Eternus
- ranks 2NEW Seeker
- ranks 3NEW Acolyte
- ranks 4NEW Sentinel
- ranks 5NEW Mystic
- ranks 6NEW Ritualist
- ranks 7NEW Emissary
- ranks 8NEW Oracle
- ranks 9NEW Phantom
- rostermode pregameherodraftNEW Change Hero
- Settings · cosmetic interact bindingNEW Interact Keybind
- Settings · cosmetic interact binding descNEW We've replaced the "Interact with Hideout object" keybind with a new global "Interact" keybind that can be used in the Hideout as well as other contexts, such as Ranked Change Hero. If you previously had a custom keybind saved for Hideout interaction, you will need to set it again.
- Settings · mm preference serious descDEL You prefer to play with others who are looking for higher levels of coordination, communication, and competitiveness. · · Note: If you are currently in a party, changing this setting will only affect matchmaking for your current party. Upon leaving the party, this setting will revert to its previous value.
- Settings · mm preference textDEL Extra competitive
- startmatchmaking nobrawlwhileinlowpriNEW Street Brawl match making is not allowed while in low priority
- startmatchmaking rankedlocked1DEL Play {i:games_needed_to_unlock_ranked} more casual multiplayer game to unlock ranked multiplayer.
- startmatchmaking rankedlockedpluralDEL Play {i:games_needed_to_unlock_ranked} more casual multiplayer games to unlock ranked multiplayer.
- teamoptions modal titleDEL Team
- watchpage filtergamemode rankedNEW Ranked Matches
- Stat nameNEW Free Air Jumps
- Stat unitDEL
- Stat nameNEW Free Air Jumps
- Stat signNEW [Sign]
- menu edit rosterNEW EDIT roster
- menu edit roster descNEW Update your roster of heroes for the next match.
- menu leave queue descNEW Leave the matchmaking queue.
- menu new violatorNEW New
- menu play low priority gamesNEW {i:low_pri_games_remaining} {low_pri_games_remaining, plural, one{game} other{games}} Remaining
- menu play low priority titleNEW Low Priority Matchmaking
- menu play rankedPlay Ranked→Ranked
- menu play ranked descDEL Play a more competitive match against similarly skilled players.
- menu play ranked lockedNEW Locked
- menu play ranked locked detailsNEW View Details at your Rank Hub →
- menu play ranked matchmakingNEW Play a ranked match against other players
- menu play unrankedNEW Standard
- menu rankedNEW Ranked
- menu roster detail2DEL EDIT roster
- menu roster editDEL Edit
- Stat nameNEW Free Air Jumps
- Stat unitDEL
- Stat nameNEW Free Air Jumps
- Stat signNEW [Sign]
- notscored textDEL This game will not be scored. It is now safe to leave.
- ranked abandontriggerearlyNEW This game will not be scored. The match will end in {d:end_game_countdown} seconds. Your rank will not be adjusted.
- ranked abandontriggerteamNEW You can no longer lose ranked points this match; it is now safe to leave. If you stay and win, it will count as a win.
- safetoabandon textDEL This match can be abandoned without a penalty, but leaving will result in a loss.
- unranked abandontriggerearlyNEW This game will not be scored. The match will end in {d:end_game_countdown} seconds.
- unranked abandontriggerteamNEW It is now safe to leave; if you do, the match will not be scored. If you stay and win, it will count as a win.
- Ranked · heroes tab nameNEW Heroes
- Ranked · matches tab nameNEW Matches
- Ranked · overview playing bullet4At the highest Rank, the rules change slightly. You still gain or lose Rank points the same as before, but the Subranks are no longer fixed-point amounts. Instead, once a day, Subranks are assigned according to the percentiles of players within the 61 Rank.→At the highest Rank, the rules change slightly. You still gain or lose Rank points the same as before, but the Subranks are no longer fixed-point amounts. Instead, once a day, Subranks are assigned according to the percentiles of players within the 111 Rank.
- Ranked · overview tab nameNEW Overview
- Ranked · table header percentileNEW Percentile
- Ranked · table header rankNEW Rank
- Ranked · table row percentile valueNEW [Percentile]%
- profilematchhistory failedNEW Failed to load match history
- Ranked · overview playing bullet1Each win/loss will grant you +/- 250 points on average. These numbers may vary slightly depending on the expectations the matchmaker had from that game, or from win streaks. You will see your Rank Points update with a visible progress bar after each match.→Each win/loss will grant you +/- {d:ranked_point_gain} points on average. These numbers may vary slightly depending on the expectations the matchmaker had from that game, or from win streaks. You will see your Rank Points update with a visible progress bar after each match.
- Ranked · season winstreakbonus tierpointsNEW +{d:win_streak_tier_points}pts
- Ranked · season winstreakbonus tierwinsNEW {d:win_streak_tier_wins} Wins
- Ranked · season winstreakbonus tierwinsmaxNEW {d:win_streak_tier_wins}+ Wins
- change
citadel_abandon_time_for_match_not_scored— If someone abandons before this match time (in seconds), we will call the match forfeit and not update mmr for anyone in the match.300→180 - change
citadel_commend_toast_enemy_seconds— Number of seconds to show enemy commend toasts4→3 - change
citadel_commend_toast_seconds— Number of seconds to show commend toasts30→5 - change
citadel_lane_swap_available_duration— How long lane swap is available in-game. Set to 0 to disable, -1 for infinity.40→0 - change
citadel_pause_matchtime_before_allow— How much match time before pausing is allowed by clients0→120 - change
citadel_pregame_fake_game_state-1→"EGameState_Invalid" - change
citadel_pregame_wait_duration— How long pre-match is until we start the match5→30 - change
citadel_bot_test_disconnecttrue→false - change
citadel_idle_time— How long a player needs to be idle before he counts as disconnected.300→180 - remove
citadel_match_history_failure_delay_s3 - remove
citadel_play_page_fake_brawl_wins0 - remove
citadel_play_page_fake_normal_losses0 - remove
citadel_play_page_fake_normal_wins0 - remove
citadel_spoof_num_matches_on_profile-1 - remove
citadel_show_average_rating_on_postgamefalse - remove
citadel_show_rating_notification_on_changefalse - remove
citadel_test_ranked_summaryfalse - remove
citadel_reconnect_idle_buffer_time45 - add
citadel_bot_test_disconnecttrue - add
citadel_commend_use_toasts— Whether to use commend toasts (older) or the custom commend notification (newer)true - add
citadel_fake_brawl_losses-1 - add
citadel_fake_brawl_wins-1 - add
citadel_fake_losses-1 - add
citadel_fake_wins-1 - add
citadel_hideout_in_world_ranked_doodle-1 - add
citadel_hideout_in_world_ranked_fake_eligible_heroes-1 - add
citadel_hideout_in_world_ranked_fake_last_matchfalse - add
citadel_lane_swap_available_duration_prematch— How long lane swap is available in pre-game wait. Set to 0 to disable, -1 for infinity.-1 - add
citadel_match_history_cache_duration_s300 - add
citadel_new_abandon_rules_early_end_countdown— [New Abandon Rules] Auto-match end countdown.10 - add
citadel_new_abandon_rules_early_t1— [New Abandon Rules] Abandon is considered 'early' if this is before the first T1 kill, no matter the match time.false - add
citadel_new_abandon_rules_early_time— [New Abandon Rules] Time for the 'early' trigger to take effect. Match will not be scored, etc.300 - add
citadel_pause_allow_in_pregame— Allow pausing in the pregame statefalse - add
citadel_post_game_fake_local_account_id0 - add
citadel_post_game_fake_local_hero— Name of the hero that should be faked as the local player"" - add
citadel_post_game_mvp_screen_enabledtrue - add
citadel_post_game_progress_use_test_datafalse - add
citadel_post_game_ranked_screen_enabledtrue - add
citadel_post_game_reset_commend_state— Temporarily resets the commend state for testing (will get set to false after a commend is triggered)false - add
citadel_pregame_hero_draft_force_enabled— Turn on pre-game hero draft for testingfalse - add
citadel_pregame_hero_draft_notification_time8 - add
citadel_pregame_hero_draft_num_changes— Number of per-player hero changes allowed during pregame hero draft1 - add
citadel_pregame_hero_draft_ranked— Turn on pre-game hero draft in ranked modetrue - add
citadel_pregame_hero_draft_unranked— Turn on pre-game hero draft in unranked modefalse - add
citadel_pregame_ranked_summary_force_enabledfalse - add
citadel_pregame_ranked_summary_test_state-1 - add
citadel_pregame_ranked_summary_time10 - add
citadel_pregame_use_intro_spawn— Whether to use the special intro team spawn locations during pregamefalse - add
citadel_ranked_allow_overridestrue - add
citadel_ranked_hero_roster— A comma separated list of hero IDs that hold the currently selected brawl roster heroes"" - add
citadel_ranked_hero_roster_banned— A comma separated list of hero IDs that hold the currently banned brawl roster heroes"" - add
citadel_ranked_hero_roster_high_priority— A comma separated list of hero IDs that hold the currently high priority brawl roster heroes"" - add
citadel_ranked_hero_roster_preferred— A comma separated list of hero IDs that hold the currently preferred brawl roster heroes"" - add
citadel_ranked_hero_roster_random— Is the brawl hero roster set to randomfalse - add
citadel_ranked_progress_fake_calibration_games-1 - add
citadel_ranked_progress_fake_demotion_protection_games-1 - add
citadel_ranked_progress_fake_match_count-1 - add
citadel_ranked_progress_fake_max_rank-1 - add
citadel_ranked_progress_fake_missingfalse - add
citadel_ranked_progress_fake_rank-1 - add
citadel_ranked_progress_fake_win_mask-1 - add
citadel_ranked_progress_fake_win_streak-1 - add
citadel_ranked_season_match_history_fake_rank_changes— Turn to show fake versions of the rank historyfalse - add
citadel_ranked_season_match_history_unfiltered— Turn on to show all matches in the ranked season view, not just matches from that ranked season.false - add
citadel_roster_select_force_select_anyfalse - add
citadel_ui_hero_badge_debug_xp— Force XP value for all badges (client only)-1 - add
citadel_ui_show_hero_progression— Show hero progression UI (i.e. hero levels)false - add
citadel_use_new_abandon_rules_force_enabledfalse - add
citadel_use_new_abandon_rules_rankedtrue - add
citadel_use_new_abandon_rules_unrankedtrue
| data | +1 | −0 | ~7 |
| material | +19 | −0 | ~0 |
| model | +316 | −2 | ~8 |
| npc_model | +3 | −0 | ~0 |
| other | +1 | −0 | ~6 |
| particles | +68 | −1 | ~4 |
| sound | +27 | −0 | ~3 |
| ui | +99 | −15 | ~100 |