Gameplay data
NERFCorrupted: Buildup Per Shot0.72%→-0.48%-33.3%
abilities.vdata › upgrade_toxic_bullets › m_CorruptedItemInfo.m_Upgrade.m_vecPropertyUpgrades{BuildUpPerShot}.m_strBonus0.72 → -0.48file diff ↗NERFCorrupted: Buildup Per Shot0.3%→-0.2%-33.3%
abilities.vdata › upgrade_weighted_shots › m_CorruptedItemInfo.m_Upgrade.m_vecPropertyUpgrades{BuildUpPerShot}.m_strBonus0.3 → -0.2file diff ↗NERFBehaviour+channel can't be cancelled
abilities.vdata › ability_digger_entertunnel › m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_DONT_BREAK_INVISIBILITY | CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_NOT_SILENCABLE" → "CITADEL_ABILITY_BEHAVIOR_DONT_BREAK_INVISIBILITY | CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_NOT_SILENCABLE | CITADEL_ABILITY_BEHAVIOR_CAN…file diff ↗MECHBuy Time#5 50 → 65
generic_data.vdata › m_StreetBrawl › m_vecBuyTime[50, 50, 50, 50, 50] → [50, 50, 50, 50, 65]file diff ↗This update's notes: no line mentions thisCosmetic fields changed: ui 1, visual 7.
Text changes46
- Stat nameNEW Bounce Range
- Stat unitNEW m
- Stat nameNEW Bounce Range
- Chat wheel · message going corrupted shopGoing to Corrupted Shop→Going to The Broker
- Chat wheel · message ignore corrupted shopIgnore the Corrupted Shop→Ignore the The Broker
- Chat wheel · message visit corrupted shopVisit the Corrupted Shop→Visit the The Broker
- hotkeys tooltip down dashNEW Dash straight down while airborne, the same as double-tapping Crouch.
- hotkeys tooltip shop focus searchNEW Switch to the All Items tab and start typing in the shop search box.
- hotkeys tooltip shop purchase search matchNEW When your shop search has narrowed the results to a single item, buy it, or sell it if you already own it. Works while typing in the search box.
- hotkeys tooltip shop tab all itemsNEW Switch to the All Items tab of the shop.
- hotkeys tooltip shop tab buildNEW Switch to the Builds tab of the shop.
- hotkeys tooltip shop tab recommendedNEW Switch to the Popular Items tab of the shop.
- hotkeys tooltip shop tab spiritNEW Switch to the Spirit Items tab of the shop.
- hotkeys tooltip shop tab vitalityNEW Switch to the Vitality Items tab of the shop.
- hotkeys tooltip shop tab weaponNEW Switch to the Weapon Items tab of the shop.
- hotkeys tooltip shop tier downNEW Scroll the shop down one price tier. · · If you have disabled the Snap Scrolling to Price Tiers option, this scrolls a small amount instead.
- hotkeys tooltip shop tier upNEW Scroll the shop up one price tier. · · If you have disabled the Snap Scrolling to Price Tiers option, this scrolls a small amount instead.
- keybind down dashNEW Down dash
- keybind shop focus searchNEW Search items
- keybind shop purchase search matchNEW Buy/sell search result
- keybind shop tab all itemsNEW All Items tab
- keybind shop tab buildNEW Builds tab
- keybind shop tab recommendedNEW Popular Items tab
- keybind shop tab spiritNEW Spirit tab
- keybind shop tab vitalityNEW Vitality tab
- keybind shop tab weaponNEW Weapon tab
- keybind shop tier downNEW Scroll down
- keybind shop tier upNEW Scroll up
- Settings · enemy damage delta colorNEW Enemy damage color
- Settings · enemy damage delta color searchNEW enemy damage delta health bar yellow colorblind
- Settings · enemy damage delta color tooltipNEW The color that briefly marks the health an enemy just lost when you damage them.
- Settings · enemy zipline colorNEW Enemy zipline color
- Settings · enemy zipline color searchNEW enemy zipline rope objective boss walker minimap color colorblind
- Settings · enemy zipline color tooltipNEW The color used for enemy ziplines, and for enemy objectives on the minimap.
- Settings · shop keybinds new settingNEW Shop Keybinds
- Settings · shop keybinds new setting descNEW The shop hotkeys can now be rebound. While the shop is open they take priority over your other keybinds.
- Settings · shopkeybindsNEW Shop
- Settings · shopkeybinds reset tooltipNEW Reset shop keybinds.
- Settings · unit status hero nameNEW Name above health bars
- Settings · unit status hero name heroNEW Hero name
- Settings · unit status hero name new settingNEW Health Bar Names
- Settings · unit status hero name new setting descNEW You can now choose whether other heroes' health bars show the player's name, the hero's name, or no name.
- Settings · unit status hero name noneNEW None
- Settings · unit status hero name playerNEW Player name
- Settings · unit status hero name searchNEW player name hero name health bar overhead
- Settings · unit status hero name tooltipNEW What to show above other heroes' health bars.
Console variables20
- add
citadel_enemy_damage_delta_color_b — Blue channel of the color used for the part of an enemy health bar just lost to damage.91 - add
citadel_enemy_damage_delta_color_g — Green channel of the color used for the part of an enemy health bar just lost to damage.229 - add
citadel_enemy_damage_delta_color_r — Red channel of the color used for the part of an enemy health bar just lost to damage.255 - add
citadel_enemy_zipline_color_b — Blue channel of the color used for enemy ziplines and enemy objectives on the minimap.38 - add
citadel_enemy_zipline_color_g — Green channel of the color used for enemy ziplines and enemy objectives on the minimap.55 - add
citadel_enemy_zipline_color_r — Red channel of the color used for enemy ziplines and enemy objectives on the minimap.140 - remove
citadel_new_ping_coyote_time0.125 - add
citadel_new_ping_hitbox_self_test — When tracing in free cursor mode, turn on a more expensive trace vs the local player model (nearer objects will undergo more scrutiny)false - desc
citadel_shop_scroll_snap_to_tiersSnap mouse wheel scrolling in the shop's filtered tab to price tiers. The arrow keys step a tier either way.→Snap mouse wheel scrolling in the shop's filtered tab to price tiers. The tier keybinds step a tier either way. - add
citadel_unit_status_hero_name_mode — Name shown above hero health bars. 0: player name, 1: hero name, 2: none0 - add
citadel_unit_status_name_fade_end_dist — Distance in meters from the camera at which names above health bars are fully faded out35 - add
citadel_unit_status_name_fade_start_dist — Distance in meters from the camera at which names above health bars start fading out25 - add
citadel_unit_status_offset_player_min_z — Min z offset for character's whose offset attachment go very low50 - add
citadel_unit_status_offset_player_z_offset_adjustment — Z Offset for all charcters, indpendent of the vmdl offset.16 - add
citadel_unit_status_offset_smooth_large_delta — > this is a large delta10 - add
citadel_unit_status_offset_smooth_max_rate — Smoothing for large deltas30 - add
citadel_unit_status_offset_smooth_min_rate — Smoothing for small deltas2 - add
citadel_unit_status_offset_smooth_small_delta — Around this is a small delta2 - remove
citadel_unit_status_stamina_low_pips1 - remove
citadel_unit_status_stamina_low_show_window2.5
Game files244
- data+0 / −1 / ~127
- hero_model+0 / −0 / ~3
- material+5 / −0 / ~3
- model+8 / −1 / ~28
- other+3 / −0 / ~17
- particles+13 / −0 / ~3
- sound+2 / −2 / ~5
- ui+1 / −0 / ~22
Hero model folders: mcginnis (modified), punkgoat (modified), ratking (modified)