Gameplay data

1
Hex-Lined Snap Trap1BUFFUntargetable › Applies+ignored by troopers and neutrals
abilities.vdata › ability_priest_beartrap › m_UntargetableModifier.m_nEnabledStateMask— → "MODIFIER_STATE_IGNORED_BY_NPC_TARGETING"file diff ↗This update's notes: no line mentions thisNERFvalue #2 › Initial Spawn Time180s→300s+66.7%
generic_data.vdata › m_BreakableSpawnTimeDesc › value[1].m_flInitialSpawnTime180 → 300file diff ↗NERFvalue #2 › Respawn Interval180s→300s+66.7%
generic_data.vdata › m_BreakableSpawnTimeDesc › value[1].m_flRespawnInterval180 → 300file diff ↗Cosmetic fields changed: ui 1, visual 4.
Game files93
- animation+0 / −0 / ~67
- data+0 / −0 / ~2
- hero_model+0 / −0 / ~20
- model+0 / −0 / ~2
- npc_model+0 / −0 / ~1
- ui+0 / −0 / ~1
Hero model folders: artist (modified), chessmaster (modified)