Builds / Build 6723

Build 6723

Tracked 2026-09-30 12:36 UTC · game build date Sep 30 2026 05:26:22 · part of City Never Sleeps · 2026-09-29 · tracker commit ↗ · file diffs: abilities.vdata ↗ generic_data.vdata ↗
2
entities with gameplay changes
3
gameplay fields
0
text changes
0
console variables

Gameplay data

Venator
1
Hex-Lined Snap Trap1
abilities.vdata › ability_priest_beartrap › m_UntargetableModifier.m_nEnabledStateMask— → "MODIFIER_STATE_IGNORED_BY_NPC_TARGETING"file diff ↗This update's notes: no line mentions this
Breakable spawn times
2
NERFvalue #2 › Initial Spawn Time180s→300s+66.7%
generic_data.vdata › m_BreakableSpawnTimeDesc › value[1].m_flInitialSpawnTime180 → 300file diff ↗
NERFvalue #2 › Respawn Interval180s→300s+66.7%
generic_data.vdata › m_BreakableSpawnTimeDesc › value[1].m_flRespawnInterval180 → 300file diff ↗

Cosmetic fields changed: ui 1, visual 4.

Game files93
  • animation+0 / −0 / ~67
  • data+0 / −0 / ~2
  • hero_model+0 / −0 / ~20
  • model+0 / −0 / ~2
  • npc_model+0 / −0 / ~1
  • ui+0 / −0 / ~1

Hero model folders: artist (modified), chessmaster (modified)

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