Gameplay data

2
Base stats1NERFHealth Regen2→1-50.0%
heroes.vdata › hero_atlas › m_mapStartingStats.EBaseHealthRegen2 → 1file diff ↗
Infernal Resilience1NERFT1: Health Regen2→1.5-25.0%
abilities.vdata › citadel_ability_passive_beefy › m_vecAbilityUpgrades[0].m_vecPropertyUpgrades{BonusHealthRegen}.m_strBonus2 → 1.5file diff ↗
42
Hyper Beam4BUFFDPS210→220+4.8%
abilities.vdata › citadel_ability_bebop_laser_beam › m_mapAbilityProperties.DPS.m_strValue210 → 220file diff ↗BUFFGround Dash Reduction-30%→-40%+33.3%
abilities.vdata › citadel_ability_bebop_laser_beam › m_mapAbilityProperties.GroundDashReductionPercent.m_strValue-30 → -40file diff ↗BUFFMovement Slow30%→40%+33.3%
abilities.vdata › citadel_ability_bebop_laser_beam › m_mapAbilityProperties.SlowPercent.m_strValue30 → 40file diff ↗BUFFTracking Speed45→51.75+15.0%
abilities.vdata › citadel_ability_bebop_laser_beam › m_mapAbilityProperties.TrackingSpeed.m_strValue45 → 51.75file diff ↗
Hook1NERFProjectile › Trigger Radius1.02m→0.9144m-10.0%
abilities.vdata › citadel_ability_hook › m_projectileInfo.m_flTriggerRadius40 → 36file diff ↗
Sticky Bomb1NERFDamage130→120-7.7%
abilities.vdata › citadel_ability_sticky_bomb › m_mapAbilityProperties.Damage.m_strValue130 → 120file diff ↗
1
Singularity1NERFVacuum Radius10m→9m-10.0%
abilities.vdata › citadel_ability_self_vacuum › m_mapAbilityProperties.VacuumRadius.m_strValue"10m" → "9m"file diff ↗
2
Base stats1BUFFHealth per boon22→27+22.7%
heroes.vdata › hero_orion › m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_HEALTH_FROM_LEVEL22 → 27file diff ↗
Guided Owl1BUFFCooldown130s→120s-7.7%
abilities.vdata › ability_guided_arrow › m_mapAbilityProperties.AbilityCooldown.m_strValue130 → 120file diff ↗
13
Base stats1BUFFHealth per boon22→27+22.7%
heroes.vdata › hero_haze › m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_HEALTH_FROM_LEVEL22 → 27file diff ↗
Sleep Dagger11REWORKT3 upgradeVictim Damage Penalty Duration 4s, Victim Damage Penalty -40→Bullet Resist Reduction Duration 6s, Bullet Resist Reduction -12
BUFFDamage (spirit scaling)2.5→2.8+12.0%
abilities.vdata › ability_sleep_dagger › m_mapAbilityProperties.Damage.m_subclassScaleFunction.m_flStatScale2.5 → 2.8file diff ↗
Smoke Bomb1BUFFT1: Invis Sprint Speed4m/s→5m/s+25.0%
abilities.vdata › ability_smoke_bomb › m_vecAbilityUpgrades[0].m_vecPropertyUpgrades{InvisMoveSpeedMod}.m_strBonus"4m" → "5m"file diff ↗
1
Base stats1BUFFHealth per boon28→33+17.9%
heroes.vdata › hero_inferno › m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_HEALTH_FROM_LEVEL28 → 33file diff ↗
12
Watcher's Covenant12BUFFT2: Move Speed2m/s→3m/s+50.0%
abilities.vdata › citadel_ability_tangotether › m_vecAbilityUpgrades[1].m_vecPropertyUpgrades{MoveSpeedBonus}.m_strBonus"2m" → "3m"file diff ↗NERFMove Speed2m/s→0m/s-100.0%
abilities.vdata › citadel_ability_tangotether › m_mapAbilityProperties.MoveSpeedBonus.m_strValue"2m" → "0m"file diff ↗NERFReplicated Healing55%→45%-18.2%
abilities.vdata › citadel_ability_tangotether › m_mapAbilityProperties.TetherSharedHealPct.m_strValue55 → 45file diff ↗
3
Base stats1BUFFHealth per boon40→45+12.5%
heroes.vdata › hero_kelvin › m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_HEALTH_FROM_LEVEL40 → 45file diff ↗
Frozen Shelter1BUFFMovement Slow25%→35%+40.0%
abilities.vdata › ability_ice_dome › m_mapAbilityProperties.SlowPercent.m_strValue25 → 35file diff ↗Frozen Shelter · cancel1
BUFFBehaviour+castable during other actions
abilities.vdata › ability_ice_dome_cancel › m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SPRINT | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_HIDDEN | CITADEL_ABILITY_BEHAVIOR… → "CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SPRINT | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_HIDDEN | CITADEL_ABILITY_BEHAVIOR…file diff ↗This update's notes: no line mentions this
51112
Base stats1BUFFHealth per boon32→37+15.6%
heroes.vdata › hero_lash › m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_HEALTH_FROM_LEVEL32 → 37file diff ↗
Ground Strike5112NEWStomp Damage Per Meter Primary6.75
abilities.vdata › citadel_ability_lash_down_strike › m_mapAbilityProperties.StompDamagePerMeterPrimary.m_strValue— → 6.75file diff ↗NEWStomp Damage Per Meter Primary (spirit scaling)0.035
abilities.vdata › citadel_ability_lash_down_strike › m_mapAbilityProperties.StompDamagePerMeterPrimary.m_subclassScaleFunction.m_flStatScale— → 0.035file diff ↗NEWStomp Damage Per Meter Secondary4.5
abilities.vdata › citadel_ability_lash_down_strike › m_mapAbilityProperties.StompDamagePerMeterSecondary.m_strValue— → 4.5file diff ↗NEWStomp Damage Per Meter Secondary (spirit scaling)0.00875
abilities.vdata › citadel_ability_lash_down_strike › m_mapAbilityProperties.StompDamagePerMeterSecondary.m_subclassScaleFunction.m_flStatScale— → 0.00875file diff ↗NEWStomp Damage Primary Range25m
abilities.vdata › citadel_ability_lash_down_strike › m_mapAbilityProperties.StompDamagePrimaryRange.m_strValue— → "25m"file diff ↗This update's notes: no line mentions thisREWORKT3 upgradeStomp Damage Per Meter (spirit scaling) 0.03898, Stomp Damage Per Meter 6.8→Stomp Damage Per Meter Primary (spirit scaling) 0.035, Stomp Damage Per Meter Primary (% of base) 113%, Stomp Damage Per Meter Secondary (spirit scaling) 0.00875, Stomp Damage Per Meter Secondary (% of base) 113%
NERFStomp Damage110→90-18.2%
abilities.vdata › citadel_ability_lash_down_strike › m_mapAbilityProperties.StompDamage.m_strValue110 → 90file diff ↗DELStomp Damage Per Meter6
abilities.vdata › citadel_ability_lash_down_strike › m_mapAbilityProperties.StompDamagePerMeter.m_strValue6 → —file diff ↗DELStomp Damage Per Meter (spirit scaling)0.03669
abilities.vdata › citadel_ability_lash_down_strike › m_mapAbilityProperties.StompDamagePerMeter.m_subclassScaleFunction.m_flStatScale0.036691 → —file diff ↗
Cancel Fissure Wall1BUFFBehaviour+castable during other actions
abilities.vdata › citadel_ability_fissure_wall_cancel › m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SPRINT | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_HIDDEN | CITADEL_ABILITY_BEHAVIOR… → "CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SPRINT | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_HIDDEN | CITADEL_ABILITY_BEHAVIOR…file diff ↗This update's notes: no line mentions this
Mini Turret1BUFFCharge Delay10s→8s-20.0%
abilities.vdata › citadel_ability_shieldedsentry › m_mapAbilityProperties.AbilityCooldownBetweenCharge.m_strValue10 → 8file diff ↗
11
Base stats1NERFHealth per boon48→47-2.1%
heroes.vdata › hero_krill › m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_HEALTH_FROM_LEVEL48 → 47file diff ↗
Combo1NEWBonus Health On Kill25
abilities.vdata › ability_ult_combo › m_mapAbilityProperties.BonusHealthOnKill.m_strValue— → 25file diff ↗
4113
Base stats1BUFFHealth per boon35→40+14.3%
heroes.vdata › hero_chrono › m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_HEALTH_FROM_LEVEL35 → 40file diff ↗
Pulse Grenade413NEWBullet Gravity1
abilities.vdata › citadel_ability_chrono_pulse_grenade › m_mapWeaponInfos.primary.m_flBulletGravityScale— → 1file diff ↗This update's notes: no line mentions thisNEWBullet Radius0.0381m
abilities.vdata › citadel_ability_chrono_pulse_grenade › m_mapWeaponInfos.primary.m_flBulletRadius— → 1.5file diff ↗This update's notes: no line mentions thisNEWBullet Radius Vs World0.0381m
abilities.vdata › citadel_ability_chrono_pulse_grenade › m_mapWeaponInfos.primary.m_flBulletRadiusVsWorld— → 1.5file diff ↗This update's notes: no line mentions thisNEWVertical Aim Bias10
abilities.vdata › citadel_ability_chrono_pulse_grenade › m_mapWeaponInfos.primary.m_flVerticalAimBias— → 10file diff ↗This update's notes: no line mentions thisNERFBullet Velocity254m/s→40.64m/s-84.0%
abilities.vdata › citadel_ability_chrono_pulse_grenade › m_mapWeaponInfos.primary.m_flBulletSpeed10000 → 1600file diff ↗This update's notes: no line mentions thisDELLifetime5s
abilities.vdata › citadel_ability_chrono_pulse_grenade › m_mapAbilityProperties.LifeTime.m_strValue5 → —file diff ↗This update's notes: no line mentions thisDELProjectile › Speed40.64m/s
abilities.vdata › citadel_ability_chrono_pulse_grenade › m_projectileInfo.m_flSpeed1600 → —file diff ↗This update's notes: no line mentions thisDELProjectile › Vertical Aim Bias10
abilities.vdata › citadel_ability_chrono_pulse_grenade › m_projectileInfo.m_flVerticalAimBias10 → —file diff ↗This update's notes: no line mentions thisTechnical (2)
DELProjectile › BehaviourPBF_StickToWorld
abilities.vdata › citadel_ability_chrono_pulse_grenade › m_projectileInfo.m_nBehaviors"PBF_StickToWorld" → —file diff ↗This update's notes: no line mentions thisMECHBehaviour+projectile fired as bullet
abilities.vdata › citadel_ability_chrono_pulse_grenade › m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT" → "CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_PROJECTILE_FIRED_AS_BULLET"file diff ↗This update's notes: no line mentions this
Paradoxical SwapTechnical (1)
MECHBubble Move › Applies+chrono swapping−chrono swaping
abilities.vdata › citadel_ability_chrono_swap › m_BubbleMoveModifier.m_nEnabledStateMask"MODIFIER_STATE_CHRONO_SWAPING | MODIFIER_STATE_COMMAND_RESTRICTED | MODIFIER_STATE_AIR_DUCKING_FORCED | MODIFIER_STATE_SILENCE_MOVEMENT_ABILITES" → "MODIFIER_STATE_CHRONO_SWAPPING | MODIFIER_STATE_COMMAND_RESTRICTED | MODIFIER_STATE_AIR_DUCKING_FORCED | MODIFIER_STATE_SILENCE_MOVEMENT_ABILITES"file diff ↗This update's notes: no line mentions this
24
Base stats1BUFFHealth per boon26→31+19.2%
heroes.vdata › hero_synth › m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_HEALTH_FROM_LEVEL26 → 31file diff ↗
Affliction1NERFBehaviour−castable during other actions
abilities.vdata › synth_affliction › m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_BUSY" → "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT"file diff ↗This update's notes: no line mentions this
Barrage11BUFFT3: Life Steal % On Hit Non Hero33→50+51.5%
abilities.vdata › synth_barrage › m_vecAbilityUpgrades[2].m_vecPropertyUpgrades{LifeStealPercentOnHitNonHero}.m_strBonus33 → 50file diff ↗This update's notes: no line mentions thisNERFBehaviour−castable during other actions
abilities.vdata › synth_barrage › m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_BUSY | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAM… → "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT"file diff ↗This update's notes: no line mentions this
Flying Cloak1NERFBehaviour−castable during other actions
abilities.vdata › synth_plasma_flux › m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_CASTABLE_… → "CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT"file diff ↗This update's notes: no line mentions this
Flying Cloak · triggerTechnical (1)
MECHBehaviour+castable while hidden+dont interrupt sprint+ignore selection mash protection−non combat
abilities.vdata › synth_plasma_flux_trigger › m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_NON_COMBAT | CITADEL_ABILITY_BEHAVIOR_TRIGGER" → "CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SPRINT | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_HIDDEN | CITADEL_ABILITY_BEHAVIOR…file diff ↗This update's notes: no line mentions this
Enchanter's Satchel1NERFBehaviour−castable during other actions
abilities.vdata › synth_pulse › m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_BUSY" → "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT"file diff ↗This update's notes: no line mentions this
21
Base stats1BUFFHealth per boon26→31+19.2%
heroes.vdata › hero_gigawatt › m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_HEALTH_FROM_LEVEL26 → 31file diff ↗
Storm Cloud11BUFFInitial Radius10m→12m+20.0%
abilities.vdata › citadel_ability_storm_cloud › m_mapAbilityProperties.InitialRadius.m_strValue"10m" → "12m"file diff ↗NERFT2: Radius12m→10m-16.7%
abilities.vdata › citadel_ability_storm_cloud › m_vecAbilityUpgrades[1].m_vecPropertyUpgrades{Radius}.m_strBonus"12m" → "10m"file diff ↗
1
Base stats1BUFFHealth per boon15→20+33.3%
heroes.vdata › hero_hornet › m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_HEALTH_FROM_LEVEL15 → 20file diff ↗
Base stats1BUFFHealth per boon40→45+12.5%
heroes.vdata › hero_warden › m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_HEALTH_FROM_LEVEL40 → 45file diff ↗
Last Stand11BUFFT3: Cooldown-60s→-70s+16.7%
abilities.vdata › ability_warden_riot_protocol › m_vecAbilityUpgrades[2].m_vecPropertyUpgrades{AbilityCooldown}.m_strBonus-60 → -70file diff ↗This update's notes: no line mentions thisNERFCooldown130s→140s+7.7%
abilities.vdata › ability_warden_riot_protocol › m_mapAbilityProperties.AbilityCooldown.m_strValue130 → 140file diff ↗This update's notes: no line mentions this
21
Base stats21NEWWIP Abilities › Signature 1Card Trick
heroes.vdata › hero_wraith › m_mapWIPAbilities.ESlot_Signature_1— → "citadel_ability_card_toss"file diff ↗This update's notes: no line mentions thisNEWWIP Abilities › Signature 3Psychic Pulse
heroes.vdata › hero_wraith › m_mapWIPAbilities.ESlot_Signature_3— → "citadel_ability_psychic_pulse"file diff ↗This update's notes: no line mentions thisBUFFHealth per boon26→31+19.2%
heroes.vdata › hero_wraith › m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_HEALTH_FROM_LEVEL26 → 31file diff ↗
12
Base stats1BUFFHealth per boon26→31+19.2%
heroes.vdata › hero_yamato › m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_HEALTH_FROM_LEVEL26 → 31file diff ↗
Shadow Transformation1NERFCooldown100s→110s+10.0%
abilities.vdata › citadel_ability_infinity_slash › m_mapAbilityProperties.AbilityCooldown.m_strValue100 → 110file diff ↗
Power Slash1NERFT3: Full Charge Damage210→200-4.8%
abilities.vdata › citadel_ability_power_slash › m_vecAbilityUpgrades[2].m_vecPropertyUpgrades{FullChargeDamage}.m_strBonus210 → 200file diff ↗BUFFZip Speed16.76m/s→17.6m/s+5.0%
abilities.vdata › citadel_ability_zip_line › m_mapAbilityProperties.ZipSpeed.m_strValue660 → 693file diff ↗BUFFCooldown34s→30s-11.8%
abilities.vdata › upgrade_thermal_detonator › m_mapAbilityProperties.AbilityCooldown.m_strValue34 → 30file diff ↗
11
NEWBonus Health175
abilities.vdata › upgrade_mega_spirit › m_mapAbilityProperties.BonusHealth.m_strValue— → 175file diff ↗BUFFSpirit Power50→55+10.0%
abilities.vdata › upgrade_mega_spirit › m_mapAbilityProperties.TechPower.m_strValue50 → 55file diff ↗
1
BUFFDuration4s→5s+25.0%
abilities.vdata › upgrade_bullet_resist_shredder › m_mapAbilityProperties.AbilityDuration.m_strValue4 → 5file diff ↗BUFFCooldown10s→9s-10.0%
abilities.vdata › upgrade_burst_fire › m_mapAbilityProperties.AbilityCooldown.m_strValue10 → 9file diff ↗BUFFSpread Duration:1.5s→0.75s-50.0%
abilities.vdata › upgrade_cold_front › m_mapAbilityProperties.SpreadDuration.m_strValue1.5 → 0.75file diff ↗NERFBullet Resist Reduction35→30-14.3%
abilities.vdata › upgrade_banshee_slugs › m_mapAbilityProperties.BulletResistReduction.m_strValue35 → 30file diff ↗NERFMagic Resist Reduction35→30-14.3%
abilities.vdata › upgrade_banshee_slugs › m_mapAbilityProperties.MagicResistReduction.m_strValue35 → 30file diff ↗
31
NERFBullet Resist10%→7%-30.0%
abilities.vdata › upgrade_savior › m_mapAbilityProperties.BulletResist.m_strValue10 → 7file diff ↗NERFCooldown20s→30s+50.0%
abilities.vdata › upgrade_savior › m_mapAbilityProperties.AbilityCooldown.m_strValue20 → 30file diff ↗NERFMove Speed3m/s→2m/s-33.3%
abilities.vdata › upgrade_savior › m_mapAbilityProperties.BonusMoveSpeed.m_strValue"3m" → "2m"file diff ↗DELSprint Speed2m/s
abilities.vdata › upgrade_savior › m_mapAbilityProperties.BonusSprintSpeed.m_strValue"2m" → —file diff ↗
1
BUFFSpirit Shield Health275→300+9.1%
abilities.vdata › upgrade_magic_shield › m_mapAbilityProperties.TechShieldMaxHealth.m_strValue275 → 300file diff ↗
1
BUFFBonus Health125→135+8.0%
abilities.vdata › upgrade_health › m_mapAbilityProperties.BonusHealth.m_strValue125 → 135file diff ↗NERFHead Shot Bonus Damage50→45-10.0%
abilities.vdata › upgrade_headshot_booster › m_mapAbilityProperties.HeadShotBonusDamage.m_strValue50 → 45file diff ↗
1
BUFFBonus Health50→75+50.0%
abilities.vdata › upgrade_healbane › m_mapAbilityProperties.BonusHealth.m_strValue50 → 75file diff ↗
11
NEWSpirit Resist8%
abilities.vdata › upgrade_healing_booster › m_mapAbilityProperties.TechResist.m_strValue— → 8file diff ↗DELBonus Health50
abilities.vdata › upgrade_healing_booster › m_mapAbilityProperties.BonusHealth.m_strValue50 → —file diff ↗NERFCooldown15s→20s+33.3%
abilities.vdata › upgrade_rocket_booster › m_mapAbilityProperties.AbilityCooldown.m_strValue15 → 20file diff ↗NERFDrop Down Speed50.8m/s→35.99m/s-29.1%
abilities.vdata › upgrade_rocket_booster › m_mapAbilityProperties.DropDownSpeed.m_strValue2000 → 1417file diff ↗BUFFHealing From Heroes25→30+20.0%
abilities.vdata › upgrade_medic_bullets › m_mapAbilityProperties.HealFromHero.m_strValue25 → 30file diff ↗
211
NEWSpirit Shield Health40
abilities.vdata › upgrade_magic_burst › m_mapAbilityProperties.TechShieldMaxHealth.m_strValue— → 40file diff ↗NEWWeapon Damage6%
abilities.vdata › upgrade_magic_burst › m_mapAbilityProperties.BaseAttackDamagePercent.m_strValue— → 6file diff ↗NERFSpirit Power3→0-100.0%
abilities.vdata › upgrade_magic_burst › m_mapAbilityProperties.TechPower.m_strValue3 → 0file diff ↗DELSprint Speed1m/s
abilities.vdata › upgrade_magic_burst › m_mapAbilityProperties.BonusSprintSpeed.m_strValue"1m" → —file diff ↗BUFFBonus Health75→100+33.3%
abilities.vdata › upgrade_magic_slow › m_mapAbilityProperties.BonusHealth.m_strValue75 → 100file diff ↗
1
BUFFCooldown25s→20s-20.0%
abilities.vdata › upgrade_vex_barrier › m_mapAbilityProperties.AbilityCooldown.m_strValue25 → 20file diff ↗NERFCast Delay0s→0.3s
abilities.vdata › upgrade_ability_refresher › m_mapAbilityProperties.AbilityCastDelay.m_strValue0 → 0.3file diff ↗BUFFChannel Duration4s→3s-25.0%
abilities.vdata › upgrade_rescue_beam › m_mapAbilityProperties.AbilityChannelTime.m_strValue4 → 3file diff ↗NERFCast Range50m→40m-20.0%
abilities.vdata › upgrade_rescue_beam › m_mapAbilityProperties.AbilityCastRange.m_strValue"50m" → "40m"file diff ↗NERFChannel Move Speed75m/s→30m/s-60.0%
abilities.vdata › upgrade_rescue_beam › m_mapAbilityProperties.ChannelMoveSpeed.m_strValue75 → "30m"file diff ↗NERFCooldown20s→45s+125.0%
abilities.vdata › upgrade_rescue_beam › m_mapAbilityProperties.AbilityCooldown.m_strValue20 → 45file diff ↗NERFHeal % Amount40→25-37.5%
abilities.vdata › upgrade_rescue_beam › m_mapAbilityProperties.HealPercentAmount.m_strValue40 → 25file diff ↗This update's notes: no line mentions thisNERFMove Speed5m/s→0m/s-100.0%
abilities.vdata › upgrade_rescue_beam › m_mapAbilityProperties.BonusMoveSpeed.m_strValue"5m" → "0m"file diff ↗BUFFAmmo25%→30%+20.0%
abilities.vdata › upgrade_ricochet › m_mapAbilityProperties.BonusClipSizePercent.m_strValue25 → 30file diff ↗BUFFProc Cooldown0.4s→0.35s-12.5%
abilities.vdata › upgrade_chain_lightning › m_mapAbilityProperties.ProcCooldown.m_strValue0.4 → 0.35file diff ↗BUFFActive Bonus Lifesteal70→80+14.3%
abilities.vdata › upgrade_surging_power › m_mapAbilityProperties.ActiveBonusLifesteal.m_strValue70 → 80file diff ↗
1
BUFFBullet Resist-7%→-6%-14.3%
abilities.vdata › upgrade_blitz_bullets › m_mapAbilityProperties.LocalBulletArmorReduction.m_strValue-7 → -6file diff ↗NERFBullet Resist Duration15s→10s-33.3%
abilities.vdata › upgrade_reinforcing_casings › m_mapAbilityProperties.BulletResistDuration.m_strValue15 → 10file diff ↗NERFMax Armor Stacks36→30-16.7%
abilities.vdata › upgrade_reinforcing_casings › m_mapAbilityProperties.MaxArmorStacks.m_strValue36 → 30file diff ↗BUFFMove Speed1.25m/s→1.4m/s+12.0%
abilities.vdata › upgrade_unstoppable › m_mapAbilityProperties.BonusMoveSpeed.m_strValue"1.25m" → "1.4m"file diff ↗This update's notes: no line mentions this
3
NEWMax Scale2
npc_units.vdata › npc_base_defense_sentry › m_flMaxScale— → 2file diff ↗This update's notes: no line mentions thisNEWTime To End Scale50
npc_units.vdata › npc_base_defense_sentry › m_flTimeToEndScale— → 50file diff ↗This update's notes: no line mentions thisNEWTime To Start Scale15
npc_units.vdata › npc_base_defense_sentry › m_flTimeToStartScale— → 15file diff ↗This update's notes: no line mentions thisBUFFHealth per boon36→41+13.9%
heroes.vdata › @shared › m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_HEALTH_FROM_LEVEL36 → 41file diff ↗UPSecondary Drop Chance33→37+12.1%
misc.vdata › @shared › m_flSecondaryDropChance33 → 37file diff ↗This update's notes: no line mentions this
1
NEWMovement Slow15%
abilities.vdata › ability_golden_idol › m_mapAbilityProperties.SlowPercent.m_strValue— → 15file diff ↗Technical (1)
NEWHold Idol › AppliesHolding Idol
abilities.vdata › ability_golden_idol › m_HoldIdolModifier.m_nEnabledStateMask— → "MODIFIER_STATE_HOLDING_IDOL"file diff ↗This update's notes: no line mentions thisNEWHeal Players Post Lane80
abilities.vdata › ability_medic_trooper_heal › m_mapAbilityProperties.Heal_Players_Post_Lane.m_strValue— → 80file diff ↗
NEWAdded to the game files · 39 fields
NEWAbility Charges Conditionally1
abilities.vdata › citadel_ability_card_toss › m_mapAbilityProperties.AbilityChargesConditionally.m_strValue— → 1file diff ↗This update's notes: no line mentions thisNEWAbility Post Cast Duration0.5s
abilities.vdata › citadel_ability_card_toss › m_mapAbilityProperties.AbilityPostCastDuration.m_strValue— → 0.5file diff ↗This update's notes: no line mentions thisNEWAbility Unit Target Limit1
abilities.vdata › citadel_ability_card_toss › m_mapAbilityProperties.AbilityUnitTargetLimit.m_strValue— → 1file diff ↗This update's notes: no line mentions thisNEWBonus Ability Resource100
abilities.vdata › citadel_ability_card_toss › m_mapAbilityProperties.BonusAbilityResource.m_strValue— → 100file diff ↗This update's notes: no line mentions thisNEWCard Resource Gen % Scale100
abilities.vdata › citadel_ability_card_toss › m_mapAbilityProperties.CardResourceGenPctScale.m_strValue— → 100file diff ↗This update's notes: no line mentions thisNEWCard Resource Per Bullet Crit6
abilities.vdata › citadel_ability_card_toss › m_mapAbilityProperties.CardResourcePerBulletCrit.m_strValue— → 6file diff ↗This update's notes: no line mentions thisNEWCard Resource Per Bullet Hit4
abilities.vdata › citadel_ability_card_toss › m_mapAbilityProperties.CardResourcePerBulletHit.m_strValue— → 4file diff ↗This update's notes: no line mentions thisNEWCard Resource Per Heavy Melee50
abilities.vdata › citadel_ability_card_toss › m_mapAbilityProperties.CardResourcePerHeavyMelee.m_strValue— → 50file diff ↗This update's notes: no line mentions thisNEWCard Resource Per Light Melee20
abilities.vdata › citadel_ability_card_toss › m_mapAbilityProperties.CardResourcePerLightMelee.m_strValue— → 20file diff ↗This update's notes: no line mentions thisNEWCard Summon Interval0.5s
abilities.vdata › citadel_ability_card_toss › m_mapAbilityProperties.CardSummonInterval.m_strValue— → 0.5file diff ↗This update's notes: no line mentions thisNEWCast Range500m
abilities.vdata › citadel_ability_card_toss › m_mapAbilityProperties.AbilityCastRange.m_strValue— → "500m"file diff ↗This update's notes: no line mentions thisNEWChannel Move Speed50
abilities.vdata › citadel_ability_card_toss › m_mapAbilityProperties.ChannelMoveSpeed.m_strValue— → 50file diff ↗This update's notes: no line mentions thisAll fields (27)
NEWAbility TypeSignature
NEWAbillity Unlocks Cost1
NEWActivationinstant cast
NEWBehaviour+displays damage impact+no target+projectile+use instant cast unit target ui
NEWBullet Velocity254m/s
NEWCharges1
NEWDamage80
NEWDamage (spirit scaling)1.05
NEWMax Level1
NEWNon Player Card Resource Scale0.25
NEWProjectile › Behaviour+pbf detonateonhittarget+pbf detonateonhitworld
NEWProjectile › Speed25.4m/s
NEWProjectile › Tracking Damping Coefficient0.8
NEWRadius5m
NEWResource Per Card100
NEWStart Trainedno
NEWSummoned Card Side Offset Step0.254m
NEWSummoned Card Vertical Offset2.54m
NEWT1: Charges1
NEWT2: Damage50
NEWT3: Card Resource Gen % Scale50
NEWTargetingunit
NEWTargeting Cone Angle1
NEWTargeting shapecone
NEWUnit Target Fibonacci Check Radius7.62m
BUFFCan target+all enemies
NERFInterrupted by+stunned
NEWAdded to the game files · 21 fields
NEWAbility Unit Target Limit1
abilities.vdata › citadel_ability_psychic_pulse › m_mapAbilityProperties.AbilityUnitTargetLimit.m_strValue— → 1file diff ↗This update's notes: no line mentions thisNEWChannel Move Speed50
abilities.vdata › citadel_ability_psychic_pulse › m_mapAbilityProperties.ChannelMoveSpeed.m_strValue— → 50file diff ↗This update's notes: no line mentions thisNEWCooldown45s
abilities.vdata › citadel_ability_psychic_pulse › m_mapAbilityProperties.AbilityCooldown.m_strValue— → 45file diff ↗This update's notes: no line mentions thisNEWDuration3s
abilities.vdata › citadel_ability_psychic_pulse › m_mapAbilityProperties.AbilityDuration.m_strValue— → 3file diff ↗This update's notes: no line mentions thisNEWSense Range25m
abilities.vdata › citadel_ability_psychic_pulse › m_mapAbilityProperties.SenseRange.m_strValue— → "25m"file diff ↗This update's notes: no line mentions thisAll fields (16)
NEWAbility TypeSignature
NEWAbillity Unlocks Cost1
NEWActivationinstant cast
NEWBullet Velocity254m/s
NEWCone Angle90
NEWCone Half Width4.45m
NEWDebuff › AppliesGlow Through Walls To Enemy
NEWDuration (spirit scaling)0.06552
NEWMax Level1
NEWStart Trainedno
NEWT1: Cooldown-15s
NEWT2: Sense Range10m
NEWT3: Duration3s
NEWTargetingself
BUFFCan target+enemy heroes
NERFInterrupted by+stunned
UPPrimary Drop Chance40→44+10.0%
misc.vdata › citadel_breakable_item_container › m_flPrimaryDropChance40 → 44file diff ↗This update's notes: no line mentions thisUPPrimary Drop Chance40→44+10.0%
misc.vdata › citadel_breakable_prop_drop_powerups › m_flPrimaryDropChance40 → 44file diff ↗This update's notes: no line mentions thisNEWAdded to the game files · 6 fields
All fields (6)
NEWFast Speed4.45m/s
NEWMax Speed Distance40.64m
NEWSlow Speed0.762m/s
NEWStop Distance15.24m
NEWTolerance20
NEWVertical Offset0.4064m
NEWPickup Timer › Silence Duration0.3s
modifiers.vdata › modifier_idol_pickup_aura › m_modifierProvidedByAura.m_PickupTimerModifier.m_SilenceDuration— → 0.3file diff ↗This update's notes: no line mentions thisNEWPickup Timer › Silence › Applies+items muted+silenced
modifiers.vdata › modifier_idol_pickup_aura › m_modifierProvidedByAura.m_PickupTimerModifier.m_SilenceModifier.m_nEnabledStateMask— → "MODIFIER_STATE_SILENCED | MODIFIER_STATE_MUTED"file diff ↗This update's notes: no line mentions thisNEWPickup Timer › Timer To Silence0.5
modifiers.vdata › modifier_idol_pickup_aura › m_modifierProvidedByAura.m_PickupTimerModifier.m_TimerToSilence— → 0.5file diff ↗This update's notes: no line mentions thisNEWAdded to the game files · 1 fields
All fields (1)
NEWAppliesIs Melee Target
Cosmetic fields changed: audio 28, ui 125, visual 45.
Text changes78
- Frozen Shelter · T3 description+[Bonus Health Regen] Health Regen and now scales with Spirit→+[Bonus Health Regen] Health Regen and now scales with Spirit Power
- Frost Grenade · T2 descriptionFrost Grenade now heals [Heal Amount] HP to friendly targets. Scales with Spirit.→Frost Grenade now heals [Heal Amount] HP to friendly targets. Scales with Spirit Power.
- Ice Path · T3 descriptionWhile active, gain +[Bonus Spirit Meter] Spirit per meter of Ice Path trail created. Max of [Bonus Spirit Max] Spirit→While active, gain +[Bonus Spirit Meter] Spirit Power per meter of Ice Path trail created. Max of [Bonus Spirit Max] Spirit Power
- Combo · descriptionHold the target in place, stunning them and dealing damage during the channel.→Hold the target in place, stunning them and dealing damage during the channel. If they die during Combo, you permanently gain max health.
- Stat nameSpirit→Spirit Power
- akimbo stealammo descForce targets to reload. [Hero name] gains [Steal Spirit Power]% Spirit per target.→Force targets to reload. [Hero name] gains [Steal Spirit Power]% Spirit Power per target.
- Stat nameSpirit While Channeling→Spirit Power While Channeling
- Stat nameBonus Spirit for Charged Abilites→Bonus Spirit Power for Charged Abilites
- Stat nameSpirit While Shielded→Spirit Power While Shielded
- Stat nameSpirit while Pathing→Spirit Power while Pathing
- Hyper Beam · descriptionCharge up your laser to unleash a powerful torrent of energy that deals damage and slows enemies. You have slow movement and turn rate for the duration. If activated in the air, you will hover while unleashing the beam.→Charge up your laser to unleash a powerful torrent of energy that deals damage and slows enemies' movement and dashes. You have slow movement and turn rate for the duration. If activated in the air, you will hover while unleashing the beam.
- Grapple Arm · descriptionLaunch out a hook that grabs and reels in the first enemy or friendly hero it hits, dealing damage if the target is an enemy.→Launch out a hook that grabs and reels in the first enemy or friendly hero it hits, dealing damage if the target is an enemy. · Target will be placed where you are facing.
- Invalid only one down dashNEW Can't down dash twice
- Invalid only two down dashesNEW Can't down dash three times
- Falling Grace · quipFly above the battlefield and spew flames→Fly above the battlefield
- Stone FormTrue Form→Stone Form
- dashboard status connectingtoserverNEW Connecting to Game Server
- dashboard status connectingtoserver detailNEW Your match will begin shortly
- dashboard status gcofflineNEW Deadlock Network Offline
- dashboard status gcoffline detailNEW Some features may be unavailable
- enable ping indicatorNEW Enable HUD Ping Indicator
- friends online{d:friends_online} Friends Online→{d:friends_online} Online
- friends play with friendsNEW Play with Friends
- friends playing{d:friends_in_game} Friends Playing→{d:friends_in_game} In-Game
- gc noconnectionUnable to matchmake. No connection to game coordinator.→Unable to matchmake. No connection to the Deadlock Network.
- gc updatingUnable to matchmake. Game coordinator is updating.→Unable to matchmake. The Deadlock Network is updating.
- hero stats tooltip spiritSpirit increases the effectiveness of your Abilities. Spirit is gained from buying items in the Spirit tree→Spirit Power increases the effectiveness of your Abilities. Spirit Power is gained from buying items in the Spirit tree
- HUD · idolreturnedSpirit Urn Returned!→Soul Urn Returned!
- HUD · jointeamchat dialogNEW Hold [[Key voice record]] to opt-in to Team Chat
- mute playerNEW Click to mute player
- Party · action playerbannedDEL A member of your party nl:account id is currently banned from this mode until {t:s:time_stamp} at {t:t:time_stamp}
- Party · action toomanyhighmmrDEL Your party contains too many very high MMR players to be able to match make. We are temporarily not allowing this to avoid unbalanced teams among high skill players.
- Party · setmode alreadydraftingNEW The party has already started a match. You must stop the current match before you start another one.
- Party · setmode disabledNEW This action is temporarily disabled. Please try again in a few minutes.
- Party · setmode errortitleNEW Error
- Party · setmode failedtogetresponseNEW Unable to talk to the Deadlock Network right now. Please try again in a few minutes.
- Party · setmode inmatchNEW The party is currently in a match, and this change could not be made at this time.
- Party · setmode inmatchmakingNEW The party is currently in match making, and this change could not be made at this time.
- Party · setmode internalerrorNEW An unexpected internal error occurred. Please try again in a few minutes.
- Party · setmode invalidpartyNEW The party could not be found. It may have already been abandoned.
- Party · setmode invalidpermissionsNEW You do not have permission to make those changes to that party.
- Party · setmode invalidvalueNEW The provided value was not valid for this party.
- Party · setmode playerbannedNEW A member of your party nl:account id is currently banned from this mode until {t:s:time_stamp} at {t:t:time_stamp}
- Party · setmode ratelimitedNEW You have performed too many operations in a short period of time. Please wait a little while and try again.
- Party · setmode toobusyNEW The Deadlock Network is too busy to process this action right now. Please try again in a few minutes.
- Party · setmode toomanyhighmmrNEW Your party contains too many very high MMR players to be able to match make. We are temporarily not allowing this to avoid unbalanced teams among high skill players.
- Pings · customize reminderNEW You may change the options in your ping wheel via Settings.
- Settings · ping wheel contextual descNEW Contextual Slot is changed during gameplay based on the current context
- Shop · tierbonus techSpirit→Spirit Power
- unmute playerNEW Click to un-mute player
- Stat nameImbued Ability Spirit→Imbued Ability Spirit Power
- in mid[Param 1] is inside mid→[Param 1] inside mid
- idol pickup aura/aura target/timerPicking up Spirit Urn→Picking up Soul Urn
- Stat nameSpirit→Spirit Power
- ping idols callDEL Idol's here!
- ping jar callNEW Spirit Jar is here!
- reportcard networth descSouls gained by killing troopers and shooting bonus spirits→Souls gained by killing troopers and shooting orbs
- Stat nameSpirit→Spirit Power
- Stat nameSpirit Steal→Spirit Power Steal
- Stat nameSpirit Steal Duration→Spirit Power Steal Duration
- statdesc techpowerSpirit→Spirit Power
- Stat nameSteal Spirit→Steal Spirit Power
- team msg idol descSpirit Urn→Soul Urn
- Stat nameSpirit→Spirit Power
- Arcane Medallion · descriptionWhenever you deal [Minimum Damage] Spirit damage or more in a single hit against an enemy hero, gain temporary Spirit.→Whenever you deal [Minimum Damage] Spirit damage or more in a single hit against an enemy hero, gain temporary Spirit Power.
- Shadow Weave · ambush description· Attacking or using an ability will end your stealth and start an ambush, temporarily granting you bonus fire rate and Spirit.→· Attacking or using an ability will end your stealth and start an ambush, temporarily granting you bonus fire rate and Spirit Power.
- Healing Booster · descriptionIncreases the effectiveness of your Healing Abilities by [Heal Amp Regen Percent]%.→Increases the effectiveness of your healing by [Heal Amp Regen Percent]%.
- Enchanter's Emblem · descriptionWhile you have a spirit shield, gain bonus Spirit.→While you have a spirit shield, gain bonus Spirit Power.
- Surge of Power · descriptionImbue an ability with bonus Spirit. When that ability is used, gain bonus movement speed.→Imbue an ability with bonus Spirit Power. When that ability is used, gain bonus movement speed.
- Magitech Rounds · descriptionYour bullets also deal your base bullet damage [[Base Damage Per Shot]] as spirit damage. Magitech Rounds receives [Spell Amplification Multiplier]x amplification from Spirit. Shotguns split the damage between each pellet. This effect can only happen once every [Proc Cooldown]s.→Your bullets also deal your base bullet damage [[Base Damage Per Shot]] as spirit damage. Magitech Rounds receives [Spell Amplification Multiplier]x amplification from Spirit Power. Shotguns split the damage between each pellet. This effect can only happen once every [Proc Cooldown]s.
- Rescue Beam · descriptionGrant the target allied Hero bonus movement speed and heal them for a percentage of their max health. · Can be cast on yourself at [Self Modifier]% of the benefit, with no channelling required.→Heals a target allied Hero and yourself for a percentage max health. Once while healing, you can Pull the target towards. Can be self-cast.
- Rescue Beam · pullNEW Pull Target
- Ethereal ShiftShifting Shroud→Ethereal Shift
- Ethereal Shift · descriptionYou become invincible for a short duration, during which you cannot move or perform any actions. When your invincibility expires you instantly reload and gain bonus Spirit.→You enter a void state and become untargetable and invincible for a short duration, during which you cannot move or perform any actions. Afterwards you instantly reload and gain bonus Spirit. · Press [[In mantle]] to cancel early.
- Spirit Armor · 2 descriptionReduces the damage you take from spirit abilities.→Reduces the damage you take from Spirit abilities.
- Spirit Armor · descriptionReduces the damage you take from spirit abilities.→Reduces the damage you take from Spirit abilities.
- Spiritual Overflow · descriptionGain bonus Spirit by charging up with your bullets on enemy heroes.→Gain bonus Spirit Power by charging up with your bullets on enemy heroes.
Game files616
- data+0 / −0 / ~53
- hero_model+0 / −0 / ~151
- material+38 / −3 / ~35
- model+6 / −0 / ~40
- npc_model+0 / −0 / ~2
- other+0 / −0 / ~19
- particles+80 / −0 / ~62
- sound+35 / −1 / ~30
- ui+10 / −4 / ~47
Hero model folders: archer (modified), astro (modified), atlas_detective_v2 (modified), bebop (modified), box (modified), cadence (modified), chrono (modified), digger (modified), engineer (modified), engineer_v3 (modified), gen_man (modified), gen_man_dual (modified), gen_man_twohand (modified), ghost (modified), ghost_v2 (modified), gigawatt (modified), gigawatt_prisoner (modified), grey_talon (modified), gunslinger (modified), haze (modified), haze_v2 (modified), hornet_v3 (modified), inferno_v4 (modified), kali (modified), kelvin (modified), kelvin_v2 (modified), lash_v2 (modified), mirage (modified), nano (modified), prof_dynamo (modified), rutger (modified), shiv (modified), shiv_ult (modified), skymonk (modified), slork (modified), spectre (modified), sumo (modified), synth (modified), tempest (modified), tengu (modified), thumper (modified), tokamak (modified), vindicta (modified), viscous (modified), warden (modified), wraith (modified), wraith_crimelord (modified), wraith_gen_man (modified), wraith_magician (modified), wraith_puppeteer (modified), wrecker (modified), yakuza (modified), yamato_v2 (modified)