General Updates

Major Mechanics
  • NEWReflected spells now benefit from all bonuses the original cast had, including the following?Caster's facet upgradesBonuses from talentsAghanim's Shard and Aghanim's Scepter upgrades — Upgrades used to depend on Aghanim's items the reflecting unit had
  • NEWSlow Resistance now also increases minimum movement speed by the slow resist percentage?20% Slow Resistance increases your minimum movement speed from 100 to 120
  • NEWItems that have entered a Hero's backpack for the very first time now have a 3 second grace period where they can be swapped into the main inventory without any cooldown. This can only happen once per item per Hero
  • REWORKSkill points can now be spent on All Attributes starting at level 2 instead of level 6
  • NERFUniversal Heroes' damage per attribute decreased from 0.7 to 0.45?As a result, many heroes have had their Base Damages and attribute gains changed-36%
  • DELUnits no longer gain bonus movement speed during the night
Team Abilities
Glyph of Fortification

Glyph of Fortification

  • NERFCreep duration decreased from 4s to 3s-25%
Wandering Waters New mechanic
View on map
  • The are now flooded by streams of traversable water. These streams have a current, starting near the T3 towers (right before the medium camp location), down to the T1 towers (former Twin Gate location). Radiant and Dire now also have a stream with moderate current, starting near the small camp close to the mid T1 towers. They join the outer streams, crossing the safelane near the T2 towers.Going downstream increases current and max movement speed, while going upstream inflicts no penalty: the bonus depends on the faced direction, from 100% while going downstream to 0% at 90 degrees.The old and the new map hereCurrentWhereMax bonus speedStrongFrom stream beginnings near each base up to the waterfalls near T2 towers150ModerateAll other stream sections100
  • The are now flooded by streams of traversable water
  • These streams , starting near the T3 towers (right before the medium camp location), down to the T1 towers (former Twin Gate location)
  • Going downstream increases current and max movement speed, while going upstream inflicts no penalty?Streams are separated by two zones: ones with a 'strong current' which provides up to 150 bonus movement speed and ones with a 'moderate current' which provides up to 100 bonus speed. The current is 'strong' from stream beginnings near each base up to the waterfalls near T2 towers. All other stream sections are considered to have a 'moderate current'Bonus value depends on the faced direction, ranging from 100% while going downstream to 0% at 90 degrees
  • Radiant and Dire main jungles now also have a with moderate current, starting near the small camp close to the mid T1 towers. They join the outer streams, crossing the safelane near the T2 towers
  • in the areas have been slightly adjusted to give way for the stream
Map Objectives

Runes

Bounty Rune

Bounty Rune

  • NERFGold provided after the initial set rescaled from 36 + (9 per 5 minutes) to 40 + (6 per 4 minutes)+28%start-10%end
  • NERFSpawn interval increased from 3 minutes to 4 minutes+33%
Wisdom Rune

Wisdom Rune

  • DELWisdom Runes removed and replaced with new buildings: Shrines of Wisdom

Lotus Pools

  • Lotus Pools will now spawn Great Lotuses after Tier 4 Neutral Items are available, and Greater Lotuses after Tier 5 Neutral Items are available. All remaining lotuses in Lotus Pools will be combined and rounded up to the nearest number of lotuses of the next tier they could form.Changed the way Healing Lotuses are collected from Lotus Pools: they now have three entrances and an empty region in the center. Heroes automatically gather lotuses when within range as long as they have available space in their inventory, and each subsequent lotus in a row takes 30% less time. The timer only counts down when all heroes within range are on the same team, pausing if an enemy hero enters the area and resuming when enemies leave. If multiple allied heroes are all within range, the Lotus is granted to a random hero.The old and the new map hereThe old and the new map hereRange from the centerFirst lotusSecond lotusThird lotusMinimum3501.5s1.05s0.735s0.3s
  • NEWLotus Pools will now spawn Great Lotuses after Tier 4 Neutral Items are available, and Greater Lotuses after Tier 5 Neutral Items are available?All remaining lotuses in Lotus Pools will be combined and rounded up to the nearest number of lotuses of the next tier they could form
  • REWORKChanged the way are collected from Lotus Pools: they now have three entrances and an empty region in the center. Heroes automatically gather lotuses when within range as long as they have available space in their inventory, and each subsequent lotus in a row takes 30% less time. The timer only counts down when all heroes within range are on the same team, pausing if an enemy hero enters the area and resuming when enemies leave. If multiple allied heroes are all within range, the Lotus is granted to a random hero

Shrines of Wisdom New objective

  • Shrines of Wisdom are located in the offlane side jungles between the Tier 1 and 2 towers, where the Ancient camps used to be. They activate every 7 minutes, glowing and filling with experience. To gather it a hero must stand within 300 units for 3s. Like Lotus Pools, the Shrine will not count down time while an enemy hero stands within the radius, and will resume only if the enemy hero leaves the area or is killed. Experience is granted to a random hero within 300 units and also to their teammate with the lowest experience. The values and behavior are identical to Wisdom Runes.The old and the new map hereThe old and the new map here
  • NEWShrines of Wisdom are located in the between the Tier 1 and 2 towers where the Ancient camps used to be
  • NEWThe Shrines will activate every 7 minutes, glowing and filling with experience
  • NEWTo gather the experience from an activated Shrine, a hero must stand within 300 units for 3s
  • NEWLike Lotus Pools, the Shrine will not count down time if an enemy hero contests by standing within the effect radius, and will resume only if the enemy hero leaves the area or is killed
  • NEWExperience will be granted to a random hero within 300 units of the Shrine and also to their teammate with the lowest experience?The values and behavior are identical to Wisdom Runes
  • Roshan is back in the river, with one pit located near each sidelane. He starts in the Bottom pit, slightly closer to Radiant's jungle entrance. From 15:00 he follows the time of day: Bottom pit at day, Top pit at night (slightly closer to Dire's jungle entrance), walking across the river between them.On the way he no longer gets bonus movement speed, but gets +25% Slow Resistance on top of his base one. Only the active pit shows as a minimap icon.The old and the new map here
  • NEWNow has +25% base Slow Resistance
  • REWORKRoshan is , with one pit located near each sidelane
  • NERFKnockback now has a 2s cooldown before it can be applied to the same unit again?The knockback of Roshan's Walk: since 7.33 Roshan pushes units aside while walking between his pits (listed among knockback effects in 7.36b)
  • DELRoshan no longer drops Aghanim's Blessing
  • QoLAdded a Roshan icon near the minimap that shows Roshan's state (alive, dead, maybe alive) and location?If Roshan is dead, the status will also include a timer until his possible respawnSince Roshan's respawn takes between 8 to 11 minutes, during this window the status will say that he may be alive, but also include a timer until the guaranteed respawnIf a team gains vision over Roshan or Roshan's Roar of Retribution is heard during this status, the timer will be updated to inform that Roshan is aliveTemplar Assassin's Third Eye Innate will cause the icon to display exactly when and where Roshan will respawn

Abilities

Throw

Throw

  • NEWNew ability
Active – scales with game time
When running into a hero while moving between pits, Roshan will stop and grab them before violently throwing them away. Upon landing, heroes are stunned for 1s and take 200 pure damage + 0.5% of target's current health per minute of game time. Each time Roshan throws a hero, he gains 70 bonus movement speed and increases throw damage by additional 100 until he reaches his destination pit. After 5 throws Roshan ignores heroes on his way
Can be blocked by spell-blocking abilities and items, like , but can't be reflected. Heroes will be thrown away from Roshan based on their relative position to him
Cast range
400
Cooldown
1s
Stun
1s
Pure damage
200
Current health damage
0.5% per minute
Bonus movespeed per throw
70
Max bonus movespeed
300
Damage per throw
100
Max throws
5
Throw distance
1500
Roar of Retribution

Roar of Retribution

  • NEWNow also applies a 2s Disarm on all affected units
  • NERFRadius decreased from 900 to 600-33%
  • NERFCast point increased from 0.1s to 0.5s+400%
  • NERFCooldown increased from 20s to 60s+200%
  • QoLAdded a unique attack animation for Bash, as well as new animation and particles for Roar of Retribution
Tormentor
Tormentor Reworked objective
  • There is only a single Tormentor active at a time, repositioned to the corners of the map. It first spawns at 15:00 (7:30 in Turbo) and depends on the day and night cycle: Radiant side at night, Dire side at day. As a result, it always appears at the Radiant side first (at the Dire side in Turbo), and Roshan and Tormentor are always on opposite sides, exceptions may apply in Turbo. Abilities now scale with game time instead of the number of deaths.The old and the new map here
  • NEWTormentor now grants 250 gold to each team member on death?Still grants additional 280 gold when all team members already have Aghanim's Shard
  • REWORKThere is only a single Tormentor active at a time
  • REWORKTormentor is also dependent on the day and night cycle, so it's at Radiant side at night and at Dire's side at day. As a result, it will always appear at the Radiant side first?Or at Dire side in TurboDue to this Roshan and Tormentor are always on opposite sides — Exceptions may apply in Turbo
  • REWORKTormentor spawns repositioned to the
  • REWORKTormentor now spawns for the first time at 15:00?7:30 in Turbo
  • REWORKAbilities now scale with game time instead of the number of deaths

Abilities

Unyielding Shield

Unyielding Shield

  • REWORKScaling reworked
Passive – scales with its deaths
Passively grants a regenerating All Damage Barrier. Armor can not go below 0.
Damage absorb
2500 + 200 per death
Barrier regeneration
100 + 100 per death
→
Passive – scales with game time
Passively grants a regenerating All Damage Barrier. Armor can not go below 0.
Damage absorb
1900 + 20 per minute
Barrier regeneration
30 + 5 per minute
Reflect

Reflect

  • REWORKScaling reworked
Passive – scales with its deaths
Reflects damage received evenly to the attacker and all other heroes within 1200 radius.
Damage percentage
90% + 20% per death
Reflect radius
1200
→
Passive – scales with game time
Reflects damage received evenly to the attacker and all other heroes within 1200 radius.
Damage percentage
50% + 2% per minute
Reflect radius
1200
The Shining

The Shining

  • BUFFDamage per second increased from 30 to 60+100%
  • NERFRadius decreased from 1200 to 1000-17%
Alleviation

Alleviation

  • NEWNew ability
Passive
After death, the Tormentor leaves behind a verdant dale, increasing the regeneration of everyone nearby by 2% of their Max Health.
Duration: 15s.
Radius
900
Health regen
+2%
Duration
15s
Other Terrain Changes
View on map
  • The region specific map buffs (Mighty Mines, etc.) have been removed
  • have been removed
  • The have been repositioned to the corners of the map on a new high ground area near Tormentors
  • Touched up in general. Slightly adjusted , , and
Lifesteal Reworked mechanic
  • Individual abilities no longer have special rules about how lifesteal works in different situations (heroes vs creeps vs illusions, damage types, etc.). Lifesteal mechanics are now consistent across every abilityTypePhysical damageMagical damagePure damageLifestealFrom attacks––Spell LifestealFrom spellsFrom spells and attacks–Against non-heroesReduced by 40%Reduced by 80%
  • The following sources and targets do not provide any lifestealSources and targetsExamplesAttacks that do not proc Attack ModifiersAttack damage against wards, buildings, or couriers–Spell damage against illusions, wards, buildings, or couriers–Reflected damageSpells that remove Health instead of dealing direct damage ?Effects that don't break Blink DaggerAny damage dealt to self or allies–
  • A small number of abilities that do not use Lifesteal or Spell Lifesteal still result in healing and can benefit from Lifesteal Amp. Holding Alt while looking at tooltips for these abilities will describe their interaction with Lifesteal AmpChangeAbilitiesHeals attackers for a percentage of the damage doneHeals for a percentage of the target's max healthHeals all Meepos a flat amount for each strike

Neutral Creep Updates

Flooded Camps New mechanic
  • Neutral Creep Camps that reside within a stream are considered Flooded Camps, populated with new amphibian neutral creeps: the Small camp on the rim between tier 1 and tier 2 towers, the Medium camp on the rim near tier 2 tower, and the Medium camp in the main jungle that was on the stream's way and used to be a Large camp. As the tides of battle rise, every 5 minutes one creep in a Flooded Camp is permanently upgraded to the next tier. Each camp has 3 units, so at 15:00 the Small camp becomes a Medium camp and both Medium camps become Large; at 30:00 the Medium camp becomes Large and both Large camps become Ancient. Each creep can only be upgraded twice, meaning a Small camp will never reach an Ancient status (sorry, Pollywogs). Units are not upgraded if the camp is blocked. Amount of upgraded units can't be increased, so if there is only 1 Ancient creep, attempting to stack that camp will not create another Ancient creep.CampAverage GoldAverage XPCreepsSmall camp54903× PollywogMedium camp811262× Boglet1× Marshmage ApprenticeLarge camp1171652× Croaker1× MarshmageAncient camp163.53122× Ancient Croaker1× Ancient Marshmage
  • NEWNeutral Creep Camps that reside within a stream are considered Flooded Camps, populated with new amphibian neutral creeps?Small camp on the rim between tier 1 and tier 2 towersMedium camp on the rim near tier 2 towerMedium camp in the main jungle that was on the stream's way and used to be a Large camp
  • NEWAs the tides of battle rise, every 5 minutes one creep in a Flooded Camp is permanently upgraded to the next tier?Each camp has 3 units, so at 15:00 the Small camp becomes a Medium camp and both Medium camps become Large; at 30:00 the Medium camp becomes Large and both Large camps become Ancient
  • NEWThese camps consist of the following creepsCampAverage GoldAverage XPCreepsSmall camp54903× PollywogMedium camp811262× Boglet1× Marshmage ApprenticeLarge camp1171652× Croaker1× MarshmageAncient camp163.53122× Ancient Croaker1× Ancient Marshmage
  • NEWEach creep can only be upgraded twice, meaning a Small camp will never reach an Ancient status (sorry, Pollywogs)
  • NEWUnits are not upgraded if the camp is blocked. Amount of upgraded units can't be increased, so if there is only 1 Ancient creep, attempting to stack that camp will not create another Ancient creep
Pollywog
Pollywog New Level 2 Melee Creep
  • 400+0.5200+1Level2Damage19-21Attack Speed125BAT2sAttack Point0.4sAttack Range100Acquisition Range800Armor1Magic Res0%Move Speed270Turn Rate0.9Vision400Gold17-19XP30

Abilities

Riverborn Aura

Riverborn Aura

  • Passive1200All allies within a 1200 range receive a 10/12/14/16% movement speed and outgoing damage bonus, as long as the aura owner is in water
Boglet
Boglet New Level 4 Melee Creep
  • 700+0.5300+1Level4Damage22-24Attack Speed150BAT2sAttack Point0.3sAttack Range100Acquisition Range500Armor2Magic Res0%Move Speed290Turn Rate0.5Vision800Gold25-29XP42

Abilities

Arm of the Deep

Arm of the Deep

  • Active2754016Sends out tentacles in the target direction, stunning enemies for 0.8s and dealing 80/100/120/140 damage.?Neutrals will cast this ability on the closest enemy if there are three or more enemies within 550 (2x the ability's cast range) radius. After that all copies of this ability on other neutral Boglets within 1200 range are put on 5s cooldown
Riverborn Aura

Riverborn Aura

  • Passive1200All allies within a 1200 range receive a 10/12/14/16% movement speed and outgoing damage bonus, as long as the aura owner is in water
Marshmage Apprentice
Marshmage Apprentice New Level 4 Ranged Creep
  • 700+0.5300+1Level4Damage24-27Attack Speed150BAT2sAttack Point0.3sAttack Range250Acquisition Range250Armor2Magic Res0%Move Speed290Turn Rate0.5Vision800Gold25-29XP42

Abilities

Water Bubble (Small)

Water Bubble (Small)

  • Active5509016Creates a barrier bubble that protects the target from 100/120/140/160 magical damage for 10s. ?Neutrals will cast this ability on a random ally that is below 50% health
Riverborn Aura

Riverborn Aura

  • Passive1200All allies within a 1200 range receive a 10/12/14/16% movement speed and outgoing damage bonus, as long as the aura owner is in water
Croaker
Croaker New Level 4 Melee Creep
  • 900+0.5350+1Level4Damage41-46Attack Speed135BAT2sAttack Point0.3sAttack Range100Acquisition Range500Armor3Magic Res0%Move Speed300Turn Rate0.9Vision800Gold37-41XP55

Abilities

Tendrils of the Deep

Tendrils of the Deep

  • Active3005018Sends out tentacles in a cone shape the target direction, stunning enemies for 1.2s and dealing 120/140/160/180 damage.?Neutrals will cast this ability on the closest enemy if there are three or more enemies within 600 (2x the ability's cast range) radius. After that all copies of this ability on other neutral Croakers within 1200 range are put on 5s cooldown
Riverborn Aura

Riverborn Aura

  • Passive1200All allies within a 1200 range receive a 10/12/14/16% movement speed and outgoing damage bonus, as long as the aura owner is in water
Marshmage
Marshmage New Level 4 Ranged Creep
  • 900+0.5350+1Level4Damage40-45Attack Speed150BAT2sAttack Point0.3sAttack Range250Acquisition Range250Armor3Magic Res0%Move Speed300Turn Rate0.9Vision800Gold37-41XP55

Abilities

Water Bubble (Medium)

Water Bubble (Medium)

  • Active55010016Creates a barrier bubble that protects the target from 150/180/210/240 magical damage for 10s. After the bubble bursts, heals the target for 50% of that amount.?Neutrals will cast this ability on a random ally that is below 50% health
Riverborn Aura

Riverborn Aura

  • Passive1200All allies within a 1200 range receive a 10/12/14/16% movement speed and outgoing damage bonus, as long as the aura owner is in water
Ancient Croaker
Ancient Croaker New Level 5 Ancient Melee Creep
  • 1250+2450+1Level5Damage60-64Attack Speed150BAT2sAttack Point0.3sAttack Range100Acquisition Range500Armor5Magic Res30%Move Speed300Turn Rate0.5Vision800Gold53-56XP104

Abilities

Congregations of the Deep

Congregations of the Deep

  • Active3007020Sends out tentacles in 6 directions around itself, stunning enemies for 1.4s and dealing 250/275/300/325 damage.?Neutrals will cast this ability if there are three or more enemies within 600 (2x the ability's range) radius and at least one unit is within cast range. After that all copies of this ability on other neutral Ancient Croakers within 1200 range are put on 5s cooldown
Riverborn Aura

Riverborn Aura

  • Passive1200All allies within a 1200 range receive a 10/12/14/16% movement speed and outgoing damage bonus, as long as the aura owner is in water
Ancient Marshmage
Ancient Marshmage New Level 5 Ancient Ranged Creep
  • 1250+2450+1Level5Damage58-62Attack Speed135BAT2sAttack Point0.7sAttack Range500Acquisition Range500Armor5Magic Res30%Move Speed300Turn Rate0.5Vision800Gold53-56XP104

Abilities

Water Bubble (Large)

Water Bubble (Large)

  • Active67555011016Creates a barrier bubble that protects the target from 210/240/270/300 magic damage for 10s. After the bubble bursts, heals the target and all allies in a 675 radius for 50% of that amount.?Neutrals will cast this ability on a random ally that is below 50% health
Riverborn Aura

Riverborn Aura

  • Passive1200All allies within a 1200 range receive a 10/12/14/16% movement speed and outgoing damage bonus, as long as the aura owner is in water
Ancient Prowlers Returning camp
  • Prowlers have returned as an Ancient Neutral Camp. The Neutral creeps upgrade system was introduced since Prowlers removal, so their bounty and stats will increase over time.CampAverage GoldAverage XPCreepsAncient camp1583142× Ancient Prowler Acolyte1× Ancient Prowler Shaman
  • NEWProwlers have returned as an Ancient Neutral Camp: 2× Ancient Prowler Acolyte, 1× Ancient Prowler Shaman ?Average bounty: 158 gold and 314 XP — Previously average bounty was 179.5 gold and 195 XP. However, the Neutral creeps upgrade system was introduced since Prowlers removal, so their bounty and stats will increase over time
Ancient Prowler Acolyte
Ancient Prowler Acolyte Returning Ancient Melee Creep
  • 750+0.5400+1Level3Damage33-38Attack Speed135BAT2sAttack Point?These changes result in longer attack time, but smaller time between attacks, leaving overall DPS unchanged0.3sAttack Range100Acquisition Range500Armor11Magic Res0%Move Speed270Turn Rate0.9Vision800Gold37-43XP95
  • BUFFHealth increased from 600 to 750+25%
  • BUFFXP Bounty increased from 50 to 95+90%
  • BUFFBase Attack Speed increased from 100 to 135+35%
  • BUFFAttack Point decreased from 0.83s to 0.3s-64%
  • BUFFTurn Rate improved from 0.5 to 0.9+80%
  • NERFBase Attack Time increased from 1.5s to 2s+33%
  • NERFGold Bounty decreased from 52-58 to 37-43-27%

Abilities

Prowler Aura

Prowler Aura

  • BUFFLifesteal rescaled from 10% to 9/10/11/12%-10%0%+10%+20%
  • BUFFHealth Regen rescaled from 10 to 9/10/11/12-10%0%+10%+20%
  • DELNo longer stacks with itself
Ancient Prowler Shaman
Ancient Prowler Shaman Returning Ancient Melee Creep
  • 1400+0.5400+1Level6Damage59-65Attack Speed135BAT2sAttack Point?These changes result in longer attack time, but smaller time between attacks, leaving overall DPS unchanged0.3sAttack Range100Acquisition Range500Armor12Magic Res0%Move Speed300Turn Rate0.9Vision800Gold76-80XP124
  • BUFFHealth increased from 1200 to 1400+17%
  • BUFFXP Bounty increased from 95 to 124+31%
  • BUFFGold Bounty increased from 58-69 to 76-80+23%
  • BUFFBase Attack Speed increased from 100 to 135+35%
  • BUFFAttack Point decreased from 0.83s to 0.3s-64%
  • BUFFTurn Rate improved from 0.5 to 0.9+80%
  • NERFBase Attack Time increased from 1.5s to 2s+33%
  • MISCLevel increased from 5 to 6

Abilities

Desecrate

Desecrate

  • NERFNumber of enemy units in range required to trigger a cast increased from 1 to 3+200%
Petrify

Petrify

  • BUFFDPS increased from 75 to 100+33%
  • BUFFDamage Tick Interval decreased from 0.5s to 0.1s-80%
  • NERFDuration decreased from 2s to 1.2/1.3/1.4/1.5s-40%-35%-30%-25%
  • MISCNeutrals will autocast this ability only if the Ancient Prowler Shaman has less than 90% health at the start of the attack
Other Creep changes

Abilities

Prospecting Aura

Prospecting Aura

  • NEWNo longer unbreakable

Abilities

Slam

Slam

  • BUFFNumber of enemy units in range required to trigger a cast decreased from 4 to 3-25%

Item Updates

Use: Scrumptious25040Gives an allied hero Savory Shield: a 500 damage barrier that regenerates 100 per second after 5 seconds without taking damage.
→
Use: Scrumptious40Restores 3000 health and 2000 mana and gives you Savory Shield: a 500 damage barrier that regenerates 100 per second after 5 seconds without taking damage. Duration: 5 minutes.
  • NEWScrumptious now restores 3000 health and 2000 mana when consumed
  • REWORKScrumptious can no longer be cast on an ally to give them the buff. However, item is still fully shareable
  • REWORKScrumptious' Savory Shield now has a 5 minute duration
  • DELNo longer refills when carrier has a lingering fountain regeneration buff (carrier must physically be in the fountain)
Orb of Blight
Blight Stone→Orb of Blight
  • NERFLesser Corruption duration decreased from 8s to 3s-62%
Orb of Frost250
Orb of Frost New Basic Equipment Item
  • NEWPassive: FrostOn attack, slows the enemy by 13% if the target is ranged and by 5% if the target is melee. Reduces target's incoming healing by 13%. Duration: 3s
Passive: Poison AttackPoisons the target, dealing 2 magical damage per second and slowing movement by -13% if the equipped hero is melee, or by -4% if they are ranged. Lasts for 2 seconds.
→
Passive: Poison Attack9Poisons the target, dealing 10 magical damage per second. Lasts for 3 seconds.
  • REWORKPoison Attack now has a 9s cooldown
  • BUFFPoison Attack damage per second increased from 2 to 10+400%
  • BUFFPoison Attack duration increased from 2s to 3s+50%
  • NERFCost increased from 250 to 350+40%
  • DELPoison Attack no longer slows movement speed
  • BUFFRestock Time decreased from 80s to 70s-12%
  • BUFFTrue Sight radius increased from 1000 to 1050+5%
  • QoLAdded a visual indicator over the caster of the smoke.
  • BUFFCost decreased from 250 to 225-10%
  • NERFMovement Speed bonus decreased from +20 to +15-25%
Abyssal Blade
Abyssal Blade Recipe changed
Basher
2875
+
Vanguard
1700
+
Recipe
1675
= 6250
→
Basher
2875
+
Sange
2100
+
Recipe
1275
= 6250
+10 Strength+35 DamageDEL+250 HealthDEL+10 Health Regen
→
BUFF+26 Strength+160%+35 DamageNEW+25% Slow ResistanceNEW+25% Health and Lifesteal Amp
Active: Overwhelm1507535Stuns a target enemy unit for 1.6 seconds. Pierces Spell Immunity.
Passive: Damage BlockGrants a 60% chance to block 70 damage from incoming attacks on melee heroes, and 35 damage on ranged.
→
Active: Overwhelm1507535Stuns a target enemy unit for 1.6 seconds. Pierces Debuff Immunity.
  • DELRemoved Damage Block ability?Blocked 70 damage from melee / 35 from ranged attacks with a 60% chance
  • MISCReplenish Mana renamed to Replenish?To match the naming of Mekansm's Restore and Guardian Greaves' Mend
Battle Fury
Battle Fury Recipe changed
Broadsword
1000
+
Claymore
1350
+
Cornucopia
1200
+
Quelling Blade
100
+
Recipe
450
= 4100
→
Broadsword
1000
+
Cornucopia
1200
+
Quelling Blade
100
+
Broadsword
1000
+
Recipe
600
= 3900
-5%
+65 Bonus Damage+7.5 Health Regen+2.75 Mana Regen
→
NERF+50 Bonus Damage-23%+7.5 Health Regen+2.75 Mana Regen
  • BUFFRecipe cost increased from 450 to 600. Total cost decreased from 4100 to 3900+33%-5%
  • NERFCleave damage to heroes decreased from 70% to 60%-14%
Active: Bloodpact35Increases Bloodstone's Spell Lifesteal by 4x. Lasts 5 seconds.
→
Active: Bloodpact35Increases Bloodstone's Spell Lifesteal by 4x. Lasts 5 seconds. Dispel Type: Basic Dispel.
  • NEWBloodpact now applies a basic dispel on cast
  • DELNo longer provides +75 AoE radius increase
  • NERFSoul Rend True Strike on the silenced target is now limited only to item owner and their controlled units?Bonus damage is still applied for all attacks against the target, but True Strike doesn't affect your allies anymore
  • QoLSoul Rend silence visual above affected targets is now tinted red to better distinguish Bloodthorn's silence from other sources of silence
  • BUFFTotal cost decreased from 4275 to 4225 (due to Wind Lace cost decrease)-1%
Belt of Strength
450
+
Robe of the Magi
450
+
Wind Lace
250
+
Recipe
500
= 1650
→
Belt of Strength
450
+
Robe of the Magi
450
+
Wind Lace
225
+
Recipe
500
= 1625
-2%
Active: Endurance120030Consumes a charge and gives +45 attack speed and +13% movement speed to nearby allies for 6 seconds. Comes with 8 charges.
Passive: Swiftness Aura1200Grants 20 movement speed to allies.
→
Active: Endurance120045Gives +35 attack speed and +13% movement speed to nearby allies for 6 seconds.
Passive: Swiftness Aura1200Grants 15 movement speed to allies.
  • REWORKEndurance no longer uses charges
  • BUFFTotal cost decreased from 1650 to 1625 (due to Wind Lace cost decrease)-2%
  • NERFEndurance cooldown increased from 30s to 45s+50%
  • NERFEndurance bonus attack Speed decreased from 45 to 35-22%
  • NERFSwiftness Aura movement speed bonus decreased from 20 to 15-25%
  • NERFEther Blast primary attribute multiplier for Universal heroes decreased from 60% to 45%-25%
  • BUFFTotal cost decreased from 2625 to 2600 (due to Wind Lace cost decrease)-1%
Eye of Skadi
Eye of Skadi Recipe changed
Ultimate Orb
2800
+
Point Booster
1200
+
Recipe
1300
= 5300
→
Ultimate Orb
2800
+
Point Booster
1200
+
Orb Of Frost
250
+
Recipe
1050
= 5300
  • BUFFRecipe cost decreased from 1300 to 1050?Total cost unchanged at 5300-19%0%
  • NEWTransmute now grants a Madstone Bundle when used on a neutral creep
Heaven's Halberd
Heaven's Halberd Item Reworked
Sange
2100
+
Talisman of Evasion
1300
+
Recipe
100
= 3500
→
Vanguard
1700
+
Crown
450
+
Ring of Regen
175
+
Recipe
275
= 2600
-26%
DEL+20 StrengthDEL+25% EvasionDEL+25% Slow ResistanceDEL+25% Health and Lifesteal Amp
→
NEW+275 HealthNEW+6 Health RegenNEW+5 All Attributes 
Active: Disarm6507518Prevents a target from attacking for 3 seconds on melee targets, and 5 seconds on ranged targets.
→
Active: Disarm6502518Prevents a target from attacking for 3 seconds on melee targets, and 4 seconds on ranged targets. Dispellable.
Passive: Damage BlockGrants a 60% chance to block 60 damage from incoming attacks on melee heroes, and 30 damage on ranged.
  • NEWPassive: Damage Block. Grants a 60% chance to block 60 damage from attacks on melee heroes, and 30 on ranged
  • BUFFDisarm Mana Cost decreased from 75 to 25-67%
  • NERFDisarm can now be dispelled
  • NERFDisarm Duration on Ranged heroes decreased from 5s to 4s-20%
Gleipnir
Gleipnir Item Reworked
Maelstrom
2950
+
Rod Of Atos
2250
+
Recipe
550
= 5750
→
Rod Of Atos
2250
+
Point Booster
1200
+
Recipe
1100
= 4550
-21%
+275 Health+24 IntelligenceDEL+25 Attack SpeedDEL+25 Damage
→
BUFF+450 Health+64%NERF+15 Intelligence-38%NEW+75 AoE BonusNEW+200 Mana
Active: Eternal Chains350110020018Roots all enemies in a target 350 radius for 2 seconds and deals 165 damage.
Passive: Chain LightningGrants a 25% chance on attack to release a bolt of electricity that leaps between 4 targets within a 650 radius, dealing 140 magical damage to each. Lightning proc pierces evasion. Deals 150% damage to illusions.
→
Active: Eternal Chains275110010018Roots all enemies in a 350 radius for 2 seconds.
  • BUFFEternal Chains Mana Cost decreased from 200 to 100-50%
  • BUFFRecipe cost increased from 550 to 1100. Total cost decreased from 5750 to 4550+100%-21%
  • DELEternal Chains no longer deals damage
  • DELRemoved Chain Lightning ability
  • MISCEternal Chains radius decreased from 350 to 275 (effective spell radius unchanged due to item's built-in AoE Bonus)
Mage Slayer
Mage Slayer Recipe changed
Cloak
800
+
Oblivion Staff
1625
+
Recipe
400
= 2825
→
Cloak
800
+
Orb of Venom
350
+
Gloves of Haste
450
+
Cornucopia
1200
= 2800
-1%
+45 Attack Speed+20% Magic Resistance+2 Mana RegenDEL+10 Intelligence 
→
NERF+30 Attack Speed-33%+20% Magic Resistance+2 Mana RegenNEW+5 Health RegenNEW+8 Damage
  • BUFFTotal cost decreased from 2825 to 2800-1%
  • NERFBerserk bonus Movement Speed decreased from 30 to 25-17%
Orb of Corrosion
Orb of Corrosion Item Reworked
Orb of Venom
250
+
Ring Of Protection
175
+
Gloves of Haste
450
= 875
→
Orb Of Frost
250
+
Blight Stone
300
+
Boots Of Elves
450
= 1000
+14%
DEL+3 ArmorDEL+25 Attack Speed
→
NEW+8 Agility 
Passive: CorrosionDealing 5 damage per second, and slowing movement by 13% if the equipped hero is melee, or by 4% if they are ranged and reduces heals, health regeneration, lifesteal and spell lifesteal by 20%. Affects Buildings. Lasts for 3 seconds.
→
Passive: CorrosionYour attacks reduce the target's armor by -3, slows their movement by -16% (-6% against melee targets), and reduces heals, health regeneration, lifesteal and Spell lifesteal by 16% for 3 seconds.?Armor reduction does not stack with its components, Desolator, or Stygian Desolator.
  • REWORKPassive: Corrosion. On attack, slows the enemy by 16% if the target is ranged and by 6% if the target is melee. Also reduces the target's incoming healing by 16% and their armor by 3. Duration: 3s?Armor reduction does not stack with its components, Desolator, or Stygian Desolator.
  • NERFTotal cost increased from 875 to 1000+14%
Passive: Empower Spell6The next Unit Target spell you cast on an enemy deals a separate 150 bonus damage to the target, and slows them by 50% for 1.5s.
→
Passive: Empower Spell12The next Unit Target spell you cast on an enemy deals a separate 150 bonus damage to the target and slows them by 30% for 3s.
  • BUFFEmpower Spell slow duration increased from 1.5s to 3s+100%
  • NERFEmpower Spell cooldown increased from 6s to 12s+100%
  • NERFEmpower Spell movement slow decreased from 50% to 30%-40%
Khanda
Khanda Item Reworked
Phylactery
2600
+
Lesser Crit
2000
+
Recipe
500
= 5100
→
Phylactery
2600
+
Tiara of Selemene
1800
+
Recipe
1500
= 5900
+16%
+8 All Attributes+200 Health+200 ManaDEL+50 Damage
→
+8 All Attributes+200 Health+200 ManaNEW+8 Mana Regen
Passive: Empower Spell6The next Unit Target spell you cast on an enemy deals 150 + 60% of your attack damage as bonus damage to the target, and slows them by 50% for 1.5s.
Passive: Critical StrikeGrants each attack a 30% chance to deal 160% damage.
→
Passive: Empower Spell12The next Unit Target spell you cast on an enemy deals a separate 250 additional damage and applies a debuff that slows the target by 30% and disables their passives for 3s.
  • NEWEmpower Spell now applies Break to the target, disabling their passive abilities for the duration
  • BUFFEmpower Spell bonus damage increased from 150 to 250+67%
  • BUFFEmpower Spell debuff Duration increased from 1.5s to 3s+100%
  • NERFRecipe cost increased from 500 to 1500. Total cost increased from 5100 to 5900+200%+16%
  • NERFEmpower Spell movement Slow decreased from 50% to 30%-40%
  • NERFEmpower Spell cooldown increased from 6s to 12s+100%
  • DELRemoved Critical Strike ability
  • DELEmpower Spell no longer deals attack damage
Revenant's Brooch
Revenant's Brooch Item Reworked
Relic
3400
+
Voodoo Mask
700
+
Recipe
800
= 4900
→
Voodoo Mask
700
+
Lesser Crit
2000
+
Recipe
600
= 3300
-33%
+70 Damage+20% Spell Lifesteal
→
NERF+35 Damage-50%NERF+16% Spell Lifesteal-20%
Toggle: Phantom ProvinceWhen enabled, attacks cost 50 mana, deal magical damage, and can hit ethereal units, but cannot crit.
→
Passive: Phantom CriticalGrants each attack a 30% chance to deal an additional 80% of the attack's damage as bonus magic damage.?This is considered a Critical Strike for other sources of Critical Strikes. This ability has no effect on buildings
  • NEWPassive: Phantom Critical. Grants each attack a 30% chance to deal bonus magical damage equal to 80% of the attack's damage?This is considered a Critical Strike for other sources of Critical Strikes. This ability has no effect on buildings
  • BUFFTotal cost decreased from 4900 to 3300-33%
  • DELRemoved Phantom Province ability
  • NERFStatus Resistance bonus decreased from +25% to +20%-20%
Shadow Blade
Shadow Blade Recipe changed
Shadow Amulet
1000
+
Blitz Knuckles
1000
+
Broadsword
1000
= 3000
→
Shadow Amulet
1000
+
Blitz Knuckles
1000
+
Claymore
1350
= 3350
+12%
+20 Bonus Damage+35 Attack Speed
→
BUFF+25 Bonus Damage+25%+35 Attack Speed
  • NERFTotal cost increased from 3000 to 3350+12%
Invis Sword
3000
+
Demon Edge
2200
+
Recipe
250
= 5450
→
Invis Sword
3350
+
Demon Edge
2200
+
Recipe
250
= 5800
+6%
+60 Bonus Damage+35 Attack Speed
→
BUFF+70 Bonus Damage+17%+35 Attack Speed
  • NERFTotal cost increased from 5450 to 5800 due to Shadow Blade Changes+6%
  • BUFFTotal cost decreased from 2600 to 2575 (due to Wind Lace cost decrease)-1%
  • BUFFTotal cost decreased from 925 to 900 (due to Wind Lace cost decrease)-3%
  • BUFFTotal cost decreased from 6825 to 6800 (due to Wind Lace cost decrease)-0.4%
Witch Blade
Witch Blade Recipe changed
Oblivion Staff
1625
+
Chainmail
550
+
Recipe
600
= 2775
→
Oblivion Staff
1625
+
Chainmail
550
+
Orb of Venom
350
+
Recipe
250
= 2775
  • BUFFRecipe cost decreased from 600 to 250?Total cost unchanged at 2775-58%0%

Neutral Item Updates

Neutral Crafting New mechanic
  • When available, fully clearing a Neutral Creep Camp provides the player with Madstone. Collecting enough Madstone allows the player to craft a Neutral Item by selecting one Artifact and one Enchantment.
  • NEWWhen available, fully clearing a Neutral Creep Camp provides the player with Madstone
  • NEWCollecting enough Madstone allows the player to craft a Neutral Item by selecting one Artifact and one Enchantment
  • DELNeutral Stash has been removed
  • DELNeutral creeps no longer drop Neutral Tokens
  • DELNeutral Items can no longer be dropped or moved to the hero’s backpack
Obtaining Madstone New mechanic
  • Fully clearing a Neutral Creep Camp provides Madstone for the killing player’s team. The player who collects the Madstone receives 2 and 1 is given to a random teammate; clearing an Ancient Creep Camp provides 3 to the killer and 2 are split between random teammates. Dropped Madstone is automatically collected if there are no enemy heroes within an 800 unit radius of the last creep to die and there is an allied hero within 1200 units of the dead creep. Otherwise, it is left on the ground where the creep died and can be collected by either team, and automatically expires after 20 seconds. If the player who collects the Madstone is already at their limit (more info below), all of their Madstone is also evenly split between teammates.
  • NEWFully clearing a Neutral Creep Camp provides Madstone for the killing player’s team
  • NEWThe player who collects the Madstone receives 2 and 1 is given to a random teammate?Clearing an Ancient Creep Camp provides 3 to the killer and 2 are split between random teammates
  • NEWDropped Madstone is automatically collected if there are no enemy heroes within an 800 unit radius of the last creep to die and there is an allied hero within 1200 units of the dead creep. Otherwise, it is left on the ground where the creep died and can be collected by either team?Dropped Madstone automatically expires after 20 seconds
  • NEWIf the player who collects the Madstone is already at their limit (more info below), all of their Madstone is also evenly split between teammates
Item Tiers New mechanic
  • Neutral Items are now composed of two parts: Artifacts & Enchantments. Artifacts are the ability of the item and can be passive and/or active. Enchantments provide passive stats and attributes to items. Similar to the previous Neutral Item System, items are arranged by Tiers: each Tier is only available past a specific point in time, each Artifact belongs to a single tier, and Enchantments have multiple levels and can be found in multiple tiers.
  • NEWNeutral Items are now composed of two parts: Artifacts & Enchantments?Artifacts are the ability of the item and can be passive and/or activeEnchantments provide passive stats and attributes to items
  • NEWSimilar to the previous Neutral Item System, items are arranged by Tiers?Each Tier is only available past a specific point in timeEach Artifact belongs to a single tierEnchantments have multiple levels and can be found in multiple tiers
Crafting New mechanic
  • When crafting, players are given a choice of 4 Artifacts and 4 Enchantments and choose one of each. Artifacts will provide 3 options from the current tier and the last option will be to keep the current Artifact; for Tier 1, players are given 4 random choices since they have no neutral item. Enchantments will provide 4 options from the current tier with no option to keep the current Enchantment. Given that Enchantments exist across multiple Tiers, it is possible that players can get the same Enchantment multiple Tiers in a row, but it is not guaranteed. Crafting a Neutral Item replaces the existing Neutral Item, if there is one. Players must craft a Tier 1 Neutral Item before they can craft a Tier 2 Neutral Item, a Tier 2 before a Tier 3, etc.CraftingMadstoneTier 15Tier 2, 3, 4, or 510Recrafting Tier 520 the first time, then 30, etc
  • NEWWhen crafting, players are given a choice of 4 Artifacts and 4 Enchantments and choose one of each?Artifacts will provide 3 options from the current tier and the last option will be to keep the current Artifact — For Tier 1, players are given 4 random choices since they have no neutral itemEnchantments will provide 4 options from the current tier with no option to keep the current Enchantment — Given that Enchantments exist across multiple Tiers, it is possible that players can get the same Enchantment multiple Tiers in a row, but it is not guaranteed
  • NEWCrafting a Neutral Item replaces the existing Neutral Item, if there is one
  • NEWPlayers must craft a Tier 1 Neutral Item before they can craft a Tier 2 Neutral Item?And a Tier 2 before a Tier 3, etc
  • NEWCrafting a Tier 1 Neutral Item takes 5 Madstone
  • NEWCrafting Tier 2, 3, 4, or 5 Neutral Items takes 10 Madstone?Tier 5 Neutral Items can be recrafted for an escalating 10 Madstone cost — The first time a Tier 5 Neutral Item is recrafted the cost is 20 Madstone, then 30 Madstone, etc
Madstone Limits New mechanic
  • Players are limited in the amount of Madstone they can obtain at any given point in time. At specific intervals, the limit will increase enough to allow players to craft the next Tier of Neutral Items.TimeMadstone CapEnough forStart of the game0No Madstone will drop from killed creep camps5:005Tier 1 Neutral Item15:0015Tier 2 Neutral Item25:0025Tier 3 Neutral Item35:0035Tier 4 Neutral Item60:0045Tier 5 Neutral Item70:00No capRecrafting the Tier 5 Neutral Item infinite times
  • NEWPlayers are limited in the amount of Madstone they can obtain at any given point in time
  • NEWAt specific intervals, the limit will increase enough to allow players to craft the next Tier of Neutral Items?At the start of the game, the Madstone Cap is 0 — No Madstone will drop from killed creep campsAt 5:00, the Madstone Cap is increased to 5 — This is enough to craft a Tier 1 Neutral ItemAt 15:00, the Madstone Cap is increased to 15 — This is enough to craft a Tier 2 Neutral ItemAt 25:00, the Madstone Cap is increased to 25 — This is enough to craft a Tier 3 Neutral ItemAt 35:00, the Madstone Cap is increased to 35 — This is enough to craft a Tier 4 Neutral ItemAt 60:00, the Madstone Cap is increased to 45 — This is enough to craft a Tier 5 Neutral ItemAt 70:00, the Madstone Cap is removed and players can collect infinite Madstone — This is so that the player can recraft their Tier 5 Neutral Item infinite times
Turbo New mechanic
  • Madstone Availability times are halved in Turbo, so Tier 1 items are available starting at 2:30. Collecting Madstone results in 3 Madstone for the player and 2 for their team; Ancient Creep Camps give 4 Madstone for the primary player and 3 for their team.
  • NEWMadstone Availability times are halved in Turbo?Tier 1 items are available starting at 2:30
  • NEWCollecting Madstone results in 3 Madstone for the player and 2 for their team?Ancient Creep Camps give 4 Madstone for the primary player and 3 for their team
List of Neutral Artifacts
Mana Draught
Mana Draught New Tier 1 Artifact
  • NEWPassive: Fill UpCooldown speed is increased by 30% while in water
  • NEWActive: Bottoms Up65040Restores 60 Mana + 2% of the caster's max mana over 6 seconds. Taking damage from an enemy hero or Roshan ends the effect early. Can be shared similarly to Bottle, with the effect still dependent on caster's mana.
Occult Bracelet
Occult Bracelet Now a Tier 1 Artifact
  • Passive: Rites of ElosharEach time the wearer is attacked, they gain a stack of 0.4 mana regen, up to 5 stacks. Stacks last up to 5 seconds
Orb of Destruction
Orb of Destruction Now a Tier 1 Artifact
  • Passive: Impeding CorruptionAttacks reduce the target's armor by 2 and slow their movement by 10% if the wearer is melee, or 5% if they are ranged. Lasts 5 seconds
Pig Pole
Pig Pole Now a Tier 1 Artifact
  • Active: Pig, Out!25Turn your hero into a critter for 4 seconds and give them +15% Movement Speed.
Pollywog Charm
Pollywog Charm New Tier 1 Artifact
  • NEWActive: Ribbit10004045Increases an ally's health regeneration by 8 for 10 seconds. While in water, the blessed unit also moves 10% faster.
Ripper's Lash
Ripper's Lash New Tier 1 Artifact
  • NEWActive: Flay70030Embed thorns into all enemies in a 200 unit AoE. For the next 10 seconds, when they are attacked they take additional physical damage. Hero Attacks do +12 Damage, Non-Hero Attacks do +4.
Spark of Courage
Spark of Courage Now a Tier 1 Artifact
  • Passive: CourageProvides +10 damage when the hero is above 50% health, and +5 armor when they are below that threshold
Trusty Shovel
Trusty Shovel Now a Tier 1 Artifact
  • Active: Dig25060Channel for 1 second to dig up a Bounty Rune, Healing Salve, an Enchanted Mango, or a Kobold. Digging in a river always digs up a Water Rune.
Brigand's Blade
Brigand's Blade Returning Tier 2 Artifact
  • NEWPassive: Dark MercyWielder's attacks deal 3 more damage to enemies for each 5% HP they are missing
Essence Ring
Essence Ring Returning Tier 2 Artifact
  • NEWActive: Life Essence15025Increases current and maximum health by 240 for 15 seconds.
Gossamer Cape
Gossamer Cape Now a Tier 2 Artifact
  • Passive: Sixth SenseWielder automatically dodges an attack from an enemy hero every 6 seconds
Iron Talon
Iron Talon Now a Tier 2 Artifact
  • Active: Chop350Targets a non-player enemy unit to remove 80% of its current HP or instantly destroys the targeted tree. 20s Cooldown when used on creeps, 4s Cooldown when used on trees
Searing Signet
Searing Signet New Tier 2 Artifact
  • NEWPassive: Burn ThroughInstances of 40 magical damage or more set enemies on fire for 5 seconds, causing them to take 15 magical damage per second. This effect doesn't stack. Doesn't affect buildings. Tick rate: 0.25s. Total damage: 75.
Tumbler's Toy
Tumbler's Toy Returning Tier 2 Artifact
  • NEWActive: Vault15Propels your hero forward 300 units. Can't be used within 3 seconds if its owner receives damage from a player source.
Gale Guard
Gale Guard New Tier 3 Artifact
  • NEWActive: Cyclonic Shield30Envelops caster in 400 All Damage Barrier that blocks 75% of incoming damage and lasts for up to 10s. While active, the barrier also provides 50% Slow Resistance.
Gunpowder Gauntlet
Gunpowder Gauntlet New Tier 3 Artifact
  • NEWPassive: Beat the Crowd6Your next attack splashes to all enemies in a 250 unit radius for 50% of the attack's damage. Original target isn't affected by the splash, but takes an additional 120 magic damage instead.
Nemesis Curse
Nemesis Curse Now a Tier 3 Artifact
  • Passive: Glass CannonThe owner takes 8% more damage from all sources
  • Passive: GlassifyWhen attacking a hero, apply a debuff increasing the damage received by that hero by 12% for 5 seconds. Only one target can be affected by Glassify at the same time
Ninja Gear
Ninja Gear Now a Tier 3 Artifact
  • Active: Solitary Disguise60Cast Smoke of Deceit on yourself only that lasts for up to 15 seconds.
Serrated Shiv
Serrated Shiv New Tier 3 Artifact
  • NEWPassive1Gut 'Em. Attacks have a 20% Chance to have True Strike and deal 10% of the target's current health as bonus physical damage. Procs against Roshan always deal fixed 200 bonus damage. Illusions may create the proc effect, but deal no additional damage.
Whisper of the Dread
Whisper of the Dread Now a Tier 3 Artifact
  • Passive: Tunnel VisionEquipped Hero has their daytime vision reduced by 15% but their Spell damage increased by 10%
Ceremonial Robe
Ceremonial Robe Now a Tier 4 Artifact
  • Passive: Ceremonial AuraLowers enemy Status Resistance by 10% and Magic Resistance by 10% in a 1200 unit radius
Crippling Crossbow
Crippling Crossbow New Tier 4 Artifact
  • NEWActive: Hobble6007512Hits an enemy for 75 damage, then slows their movement speed by 80% and reduces their health restoration by 40% for 4 seconds. Slow fades over the duration of the debuff, while the health restoration penalty is constant for the duration.
Magnifying Monocle
Magnifying Monocle New Tier 4 Artifact
  • NEWPassive: Keen EyeIncreases Cast Range by 125 and Attack Range by 100 (Melee & Ranged). Taking over 25 damage from a player controlled source or Roshan disables this effect for 3s
Mind Breaker
Mind Breaker Now a Tier 4 Artifact
  • Passive: Silence Strike12The next attack silences the hit enemy for 2 seconds.
Ogre Seal Totem
Ogre Seal Totem Now a Tier 4 Artifact
  • Active: Ogre Seal Flop2540Flop forward like an ogre seal 2 times, dealing 250 damage and slowing enemies in a 275 radius by 100% for 1.5s on each bounce. 400 bounce distance.
Pyrrhic Cloak
Pyrrhic Cloak New Tier 4 Artifact
  • NEWActive: Retribution80040Mark an enemy unit for 6 seconds. 60% of all damage dealt to the caster is reflected to the marked unit as physical damage.
Book of the Dead
Book of the Dead Now a Tier 5 Artifact
  • Active: Greater Demonic Summoning80Summon 2 demonic warriors and 2 demonic archers that last 75 seconds. The Warrior burns mana every hit, reveals invisible units, and deals magical damage to whoever kills it. The Archer has a basic dispel ability with a slow and a passive movement aura.?Removed mention of a certain removed item. Alt-notes specify warrior's and archer's stats
Fallen Sky
Fallen Sky Returning Tier 5 Artifact
  • NEWActive: Fallen Sky120015Transforms wielder into a meteor that strikes the target 315 radius area after 1s flight. All hit enemy units and are stunned for 1.6s, dealt 150 impact damage and set on fire for 6s, which deals 60 magical damage every 1s. Affects Buildings. Impact damage for buildings is reduced by 50%.
Magic Lamp
Magic Lamp Now a Tier 5 Artifact
  • Passive: Rejuvenate75When the wearer's health falls below 20%, they will receive a hard dispel and be healed for 1500 health.
Minotaur Horn
Minotaur Horn Returning Tier 5 Artifact
  • NEWActive: Lesser Avatar40Applies a basic dispel. Grants 50% Magic resistance and immunity to pure and reflected damage for 2s. For the duration of the effect, any negative effect from enemy spells has no effect.
Pirate Hat
Pirate Hat Reworked Tier 5 Artifact
DEL+150 Attack SpeedDEL+15 Movement Speed
Active: Dig25040Channel for 1 second. Always finds a Bounty Rune!
→
Passive: PlunderSteals 150 gold from enemy heroes that die within 1200 units. If the wearer of the hat is the killer, there is no range limit and an additional 150 gold is stolen
Passive: Buried TreasureGold loss on death is reduced by 100%
Spider Legs
Spider Legs Returning Tier 5 Artifact
  • NEWActive: Skitter20Grants 20% Movement Speed, 50% Turn Rate Improvement, and Free Pathing for 10 seconds. Walking over trees causes them to be destroyed.
Stygian Desolator
Stygian Desolator Now a Tier 5 Artifact
  • Passive: Greater CorruptionYour attacks reduce the target's armor by 13 for 7 seconds
Unrelenting Eye
Unrelenting Eye New Tier 5 Artifact
  • NEWPassive: RelentlessProvides 100% Slow Resistance. This bonus is reduced by 20% for every enemy hero within 300 units
List of Neutral Enchantments
Enchantment
BonusTier 1Tier 2Tier 3Tier 4Tier 5
Patches
Tier 1Tier 2Tier 3Tier 4Tier 5Attack Speed+10+15+20+25Bonus Night Vision—+150+225+300
Tier 1Tier 2Tier 3Tier 4Tier 5Health+125+175+225+275Health Regeneration—+4+8+12
Tier 1Tier 2Tier 3Tier 4Tier 5Mana Regeneration+1+2+3+4Magic Resistance—+10%+16%+22%
Tier 1Tier 2Tier 3Tier 4Tier 5Movement Speed+15+20+25+30Mana—+100+160+220
Tier 1Tier 2Tier 3Tier 4Tier 5Damage+5+8+11+14Armor—+4+7+10
Tier 1Tier 2Tier 3Tier 4Tier 5Attack Range (Melee & Ranged)+60+90
Tier 1Tier 2Tier 3Tier 4Tier 5GPM+75+100Mana+200+250Attack Damage-30-60
Tier 1Tier 2Tier 3Tier 4Tier 5Cast Range+125+135Mana Regeneration+1+1.5Maximum Mana-15%-15%
Tier 1Tier 2Tier 3Tier 4Tier 5Lifesteal+12%+16%+20%Spell Lifesteal+8%+12%+16%
Tier 1Tier 2Tier 3Tier 4Tier 5Debuff Amplification+10%+15%Spell Amplification+10%+20%
Tier 1Tier 2Tier 3Tier 4Tier 5Base Attack Damage+15%+25%Status Resistance+10%+15%
Tier 1Tier 2Tier 3Tier 4Tier 5Slow Resistance+20%+30%Base Attack Time-12%-18%Intelligence-15%-15%
Tier 1Tier 2Tier 3Tier 4Tier 5Attack Range (Melee & Ranged)+150Cast Range+350
Tier 1Tier 2Tier 3Tier 4Tier 5Primary Stat+40
Tier 1Tier 2Tier 3Tier 4Tier 5Cooldown Reduction+15%Mana Cost/Mana Loss Increase+10%
Tier 1Tier 2Tier 3Tier 4Tier 5Experience per Minute+600
Tier 1Tier 2Tier 3Tier 4Tier 5Attack Speed+100Magic Attack Damage+80Incoming Damage+10%
Tier 1Tier 2Tier 3Tier 4Tier 5Movement Speed+115

Hero Updates

GENERAL

  • BUFFStarting damage increased from 40–50 to 50–60+22%
  • NERFDamage gain per level decreased from 3.6 to 2.7?Universal heroes: 0.7 → 0.45 damage per attributeBase damage -4–6 → 22–32 makes up for itDamage at level 30: 173–183 → 148–158 (-14%), with all 7 Attribute Bonus levels, as Valve counts it-25%
  • BUFFBase Damage increased by 26?Now it's 22. Before this patch it was changed in 7.36 (2 years 5 months ago)+650%
  • BUFFDamage at level 1 increased by 10 (from 40-50 to 50-60)+22%
  • BUFFStrength gain increased from 2.2 to 2.6+18%
  • BUFFAgility gain increased from 1.3 to 1.5+15%
  • BUFFIntelligence gain increased from 1.6 to 2+25%
  • NERFBase Intelligence decreased from 19 to 18-5%
  • NERFDamage gain per level decreased from +3.6 to +2.7-25%
  • NERFDamage at level 30 decreased by 25 (from 173-183 to 148-158)-14%

Facets

The Quickening

  • BUFFCooldown reduction per hero death increased from 4s to 6s+50%

Talents

  • SWAPLevel 10 Talent: +15% Curse of Avernus Movement Slow replaced with +10% Withering Mist Healing Reduction

Facets

Dividends

  • NEWNew facet
Passive: Greevil's Greed
Alchemist gains +75 GPM for each Aghanim's Scepter he has granted to allies?Alchemist consuming his own Aghanim's Scepter will grant Dividends
GPM per scepter
+75

Abilities

Greevil's Greed

Greevil's Greed

  • REWORKAghanim's Scepter granting moved from Chemical Rage to Greevil's Greed
  • BUFFAghanim's Scepter granting range increased from 600 to Global
  • QoLAghanim's Scepter granting is now announced to all allies and spectators
  • NEWAdded Aghanim's Scepter.
Chemical Rage: Alchemist melts down Aghanim's Scepter to grant an allied hero all Aghanim's Scepter upgrades. Alchemist will gain bonus damage and spell amplification for each gifted Scepter.
Bonus damage per Scepter
25
Spell amp per Scepter
5%
→
Greevil's Greed: Alchemist melts down Aghanim's Scepter to grant an allied hero all Aghanim's Scepter upgrades. Alchemist will gain bonus damage and spell amplification for each gifted Scepter.
Bonus damage per Scepter
25
Spell amp per Scepter
5%
Acid Spray

Acid Spray

  • NEWNow applies 1 Corrosive Weaponry stack with each tick of damage
  • NERFRadius decreased from 400/475/550/625 to 350/400/450/500-12%-16%-18%-20%
Unstable Concoction

Unstable Concoction

  • NEWNow applies 1 Corrosive Weaponry stack per second of brew time
Corrosive Weaponry

Corrosive Weaponry

  • NEWStacks are also applied when enemies take damage from Alchemist's spells. Acid Spray applies 1 stack per second. Unstable Concoction applies 1 stack per second of brew time
  • BUFFStacks per attack increased from 1 to 2+100%
  • BUFFMax Stacks increased from 4/6/8/10 to 10/12/14/16+150%+100%+75%+60%
  • NERFMovement Slow per stack decreased from 4/5/6/7% to 1.5/2/2.5/3%-62%-60%-58%-57%
  • NERFBase Attack Damage Reduction per stack decreased from 3/4/5/6% to 1.5/2/2.5/3%-50%
Chemical Rage

Chemical Rage

  • NERFBonus Move Speed decreased from 30/45/60 to 20/30/40-33%

Abilities

Cold Feet

Cold Feet

  • BUFFStun Duration rescaled from 1.9/2.2/2.5/2.8s to 1.8/2.2/2.6/3s-5%0%+4%+7%
  • DELBreak Distance is no longer affected by AoE bonuses
Chilling Touch

Chilling Touch

  • BUFFDeath Rime Stacks increased from 1 to 2+100%
  • NERFAttack Range Bonus rescaled from 60/120/180/240 to 80/120/160/200+33%0%-11%-17%
  • NERFDeath Rime duration decreased from 4s to 3s-25%
  • NERFAghanim's Scepter Mana Cost reduction decreased from 50% to 40%-20%
Ice Blast

Ice Blast

  • NEWRelease sub-ability can now be cast while silenced
  • QoLFrostbitten heroes will now have a visual indicator on their overhead health bar showing where the shatter threshold is. The indicator is visible to everyone

Facets

Magebane's Mirror

  • REWORKFacet reworked.
Passive
Counterspell reflects spells back at their caster when activated. Reflected spells have 40% Spell Amplification
Ally: Reflects spells when activated, with the same 40% Spell Amplification
Spell amplification
40%
→
Passive
Burns 150/190/230/270% of the countered ability's mana cost from its caster and deals damage equal to 100% of the burned mana, up to 400 damage per reflected spell
Ally: Burns 270% of the countered ability's mana cost from its caster and deals damage equal to 100% of the burned mana, up to 400 damage per reflected spell
Spell reflection is no longer exclusive to this facet: Counterspell now reflects spells by default
Mana burn
150/190/230/270%
Damage per burned mana
100%
Max damage per spell
400
Mana burn (ally)
270%

Abilities

Counterspell

Counterspell

  • NEWNow reflects spells by default, also when cast on an ally (Counterspell Ally)
  • NERFPassive Magic Resistance rescaled from 15/25/35/45% to 16/24/32/40%+7%-4%-9%-11%

GENERAL

  • REWORKMain attribute changed from Agility → Universal
  • NERFStarting damage decreased from 53–59 to 51–57-4%
  • BUFFDamage gain per level increased from 3.0 to 3.6?Base damage 33–39 → 23–29Damage at level 30: 154–160 → 175–181 (+13%), with all 7 Attribute Bonus levels, as Valve counts it+20%
  • BUFFDamage gain per level increased from +3.0 to +3.6+20%
  • BUFFDamage at level 30 increased by 21 (from 154-160 to 175-181)+13%
  • NERFBase Damage decreased by 10?Now it's 23. Before this patch it was changed in 7.37c (2 years 2 months ago)-30%
  • NERFDamage at level 1 decreased by 2 (from 53-59 to 51-57)-4%
  • DELZet has attuned to the New Frontiers and no longer has 'Tempest' versions of abilities

Facets

Order, Disorder

  • DELRemoved

Runed Replica

  • NEWNew facet
Active: Tempest Double
Tempest Double is infused with the bonuses of for 10s when created
Level 1 -
Level 2 - ,
Level 3 - , ,
Infusion duration
10s

Power Capture

  • NEWNew facet
Active: Magnetic Field
Once created, the field pulls all runes in its radius towards it with increasing speed. Any rune that's within Magnetic Field or is pulled into it is automatically activated. Rune pull radius: 1200/1800/2400/3000. Rune pull force: 150?Rune radius and speed values guarantee runes will always reach the field within the duration
Passive: Runic Infusion
Arc Warden gains +1.5 All Attributes permanently upon activating any ?Automatic Regeneration Rune effect from Arc Warden's Innate ability doesn't count
Rune pull radius
1200/1800/2400/3000
Rune pull force
150
All attributes
+1.5

Abilities

Flux

Flux

  • REWORKNow has the same effect for both Arc Warden and Tempest Double
Active
Infuses a lone enemy unit with swirling, volatile energy, dealing damage over time and slowing the target. The damage is not applied if another enemy unit is near the target.
Damage per secondMovement speed slow15/30/45/6015/22/30/39%20/45/70/955/8/11/14%?With the Disorder facet the two swapped: Arc Warden had the Tempest Double's values and the other way round
Cast range
500/600/700/800
Mana cost
75
Cooldown
16s
Damage per second
15/30/45/60
Movement speed slow
15/22/30/39%
Disorder damage per second
20/45/70/95
Disorder movement slow
5/8/11/14%
→
Active
Infuses a lone enemy unit with swirling, volatile energy, dealing damage over time and slowing the target. The damage is not applied if another enemy unit is near the target.
Damage per secondMovement speed slow15/30/45/6014/21/28/35%
Cast range
500/600/700/800
Mana cost
75
Cooldown
16s
Damage per second
15/30/45/60
Movement speed slow
14/21/28/35%
  • NEWAghanim's Scepter: Silences when the target is alone. Increases damage by 50% and duration by 2s
  • NEWAdded Aghanim's Scepter.
Spark Wraith: Causes Spark Wraiths to spawn a new Spark Wraith after impacting an enemy, which then starts its 2 second activation period. The new Spark Wraiths last 15 seconds and has a radius of 225.
Activation delay
2s
Wraith duration
15s
Wraith radius
225
→
Flux: Flux silences when the target is alone, deals more damage, and lasts longer.
Duration
8s
Damage per second
22.5/45/67.5/90
Magnetic Field

Magnetic Field

  • DELRemoved Aghanim's Shard.
  • REWORKNow is a Point Targeted ability with 900 cast range. Can be double tapped for self-cast to create the field centered on the caster
  • REWORKNow has the same effect for both Arc Warden and Tempest Double
Active
Arc Warden generates a circular distortion field of magnetic energy around themself.
100% evasion, 30/60/90/120 bonus attack speed
150 bonus attack range, 20/40/60/80 base attack damage?With the Disorder facet the two swapped: Arc Warden had the Tempest Double's values and the other way round
Radius
300
Cast range
900
Mana cost
50/70/90/110
Cooldown
20/19/18/17s
Evasion
100%
Bonus attack speed
30/60/90/120
Bonus attack range
150
Base attack damage
20/40/60/80
→
Active
Arc Warden generates a circular distortion field of magnetic energy. The magnetic field grants bonus attack speed and protects allied units within it by evading attacks coming from outside the field.
100% evasion, 30/60/90/120 bonus attack speed
Radius
300
Cast range
900
Mana cost
50/70/90/110
Cooldown
20/19/18/17s
Evasion
100%
Bonus attack speed
30/60/90/120
Spark Wraith

Spark Wraith

  • DELRemoved Aghanim's Scepter.
  • DELNo longer does 40% more damage to non-hero units
  • REWORKNow has the same effect for both Arc Warden and Tempest Double
Active
Summons a Spark Wraith that slowly materializes and patrols a targeted area until an enemy comes within its range. Once a target has been found the wraith fuses with them, dealing magical damage and slowing the unit. Non-hero units receive 40% more damage.
Activation delaySpeedSlow durationDamage2s4000.6/0.8/1/1.2s100/180/260/3401s7250.4/0.5/0.6/0.7s75/140/205/270?With the Disorder facet the two swapped: Arc Warden had the Tempest Double's values and the other way round
Radius
375
Cast range
2000
Mana cost
80
Cooldown
4s
Non-hero damage bonus
40%
Activation delay
2s
Wraith speed
400
Slow duration
0.6/0.8/1/1.2s
Damage
100/180/260/340
Disorder activation delay
1s
Disorder wraith speed
725
Disorder slow duration
0.4/0.5/0.6/0.7s
Disorder damage
75/140/205/270
→
Active
Summons a Spark Wraith that slowly materializes and patrols a targeted area until an enemy comes within its range. Once a target has been found the wraith fuses with them, dealing magical damage and slowing the unit.
Activation delaySpeedSlow durationDamage1.5s5500.5/0.6/0.7/0.8s100/170/240/310
Radius
375
Cast range
2000
Mana cost
80
Cooldown
4s
Activation delay
1.5s
Wraith speed
550
Slow duration
0.5/0.6/0.7/0.8s
Damage
100/170/240/310
  • NEWAghanim's Shard: When Spark Wraith activates, a secondary Spark Wraith will fuse with the next closest target that deals 80% damage. Increases Spark Wraith search radius by 100
  • NEWAdded Aghanim's Shard.
Magnetic Field: Magnetic Field slows enemies and enemy attack projectiles while they are in it. Also provides allies inside with increased attack projectile speed. Increases the radius by 75.
Radius
375
Attack projectile speed
75%
Movement slow
30%
Radius bonus
+75
→
Spark Wraith: When Spark Wraith activates, a secondary Spark Wraith will fuse to the next closest target that deals 80% damage. Increases Spark Wraith search radius to 475.
Second wraith damage
80%
Search radius
475
Tempest Double

Tempest Double

  • NEWNow spawns with Arc Warden's current health and mana
  • BUFFCooldown decreased from 100/90/80s to 60/55/50s-40%-39%-38%
  • NERFDuration decreased from 60s to 18/21/24s-70%-65%-60%
  • BUFFTempest Double no longer has penalties when more than 2000 range away from Arc Warden
  • BUFFNo longer restarts the ability cooldown if the Tempest Double is killed by enemies
  • NERFLoses its sense of self and fractures over time, becoming slower and less accurate. Max Miss Chance: 35%. Max Self Slow: 35%
  • REWORKAbility reworked
Active
Briefly refocusing its fractured elements into a single form, the Arc Warden is able to create a perfect electrical duplication of itself. The duplicate can use all of Arc Warden's current items and special Tempest Double versions of his spells, except most consumables and items that drop on death. The duplicate has separate item and ability cooldowns. If killed by the enemy, the Tempest Double gives bounty gold to enemies, and the ability's cooldown is restarted. The Tempest Double loses its sense of self if he is too far away from Arc Warden and takes more damage.
Cast range
700
Cooldown
100/90/80s
Bounty gold
180/240/300
Duration
60s
Penalty distance
2000
Bonus damage taken
60%
→
Active
Briefly refocusing its fractured elements into a single form, the Arc Warden is able to create a perfect electrical duplication of itself. The duplicate can use all of Arc Warden's current items and special Tempest Double versions of his spells, except most consumables and items that drop on death. The duplicate has separate item and ability cooldowns. The Tempest Double loses its sense of self and fractures over time, becoming slower and less accurate.
Cast range
700
Cooldown
60/55/50s
Bounty gold
180/240/300
Duration
18/21/24s
Max miss chance
35%
Max self slow
35%

Talents

  • SWAPLevel 15 Talent: +2s Flux Duration replaced with +20% Flux Slow
  • SWAPLevel 25 Talent: Flux silences when target is alone replaced with -1s Spark Wraith Activation Delay
  • BUFFLevel 15 Talent: Magnetic Field Attack Speed increased from +16 to +25+56%
Axe

GENERAL

  • BUFFBase damage increased by 1?Now it's 31. Before this patch it was changed in 7.32c (4 years 1 month ago)Damage at level 1 increased from 55-59 to 56-60+3%

Abilities

Battle Hunger

Battle Hunger

  • BUFFDamage per second increased from 10/15/20/25 to 12/18/24/30+20%
Counter Helix

Counter Helix

  • NERFDamage rescaled from 95/120/145/170 to 100/120/140/160+5%0%-3%-6%
  • NERFAghanim's Scepter Attack Damage Reduction decreased from 20% to 15%-25%
Culling Blade

Culling Blade

  • BUFFCooldown decreased from 100/85/70s to 80/75/70s-20%-12%0%

GENERAL

  • BUFFStarting damage increased from 47–53 to 55–61+16%
  • NERFDamage gain per level decreased from 5.7 to 3.6?Universal heroes: 0.7 → 0.45 damage per attributeBase damage -1–5 → 24–30 makes up for itDamage at level 30: 240–246 → 179–185 (-25%), with all 7 Attribute Bonus levels, as Valve counts it-37%
  • BUFFBase Damage increased by 25?Now it's 24. Before this patch it was changed in 7.34c (3 years 2 months ago)+2500%
  • BUFFDamage at level 1 increased by 8 (from 47-53 to 55-61)+16%
  • NERFDamage gain per level decreased from +5.7 to +3.6-37%
  • NERFDamage at level 30 decreased by 61 (from 240-246 to 179-185)-25%

Facets

Dream Stalker

  • BUFFAttack Speed Bonus increased from 40/50/60/70 to 40/60/80/1000%+20%+33%+43%

Sleepwalk

  • BUFFWalk Speed increased from 85 to 110+29%

Talents

  • SWAPLevel 10 Talent: -3s Brain Sap Cooldown replaced with +125 Brain Sap Cast Range

GENERAL

  • NERFDamage gain per level decreased from 4.2 to 3.4?Universal heroes: 0.7 → 0.45 damage per attributeBase damage -4–0 → 12–16 makes up for itStarting damage unchanged at 39–43Damage at level 30: 190–194 → 156–160 (-18%), with all 7 Attribute Bonus levels, as Valve counts it-19%
  • BUFFBase Damage increased by 16?Now it's 12. Before this patch it was changed in 7.33c (3 years 6 months ago)+400%
  • BUFFStrength gain increased from 2.6 to 2.9+12%
  • BUFFAgility gain increased from 1.4 to 1.8+29%
  • BUFFIntelligence gain increased from 2.0 to 2.9+45%
  • NERFBase Strength decreased from 25 to 23-8%
  • NERFDamage gain per level decreased from +4.2 to +3.4-19%
  • NERFDamage at level 30 decreased by 34 (from 190-194 to 156-160)-18%
  • MISCDamage at level 1 unchanged (39-43)

Facets

Arsonist

  • BUFFBuilding Damage increased from 35% to 45%+29%

Abilities

Flamebreak

Flamebreak

  • NERFMovement Slow rescaled from 15/20/25/30% to 8/16/24/32%-47%-20%-4%+7%

GENERAL

  • BUFFStarting damage increased from 49–53 to 56–60+14%
  • NERFDamage gain per level decreased from 4.0 to 3.0?Universal heroes: 0.7 → 0.45 damage per attributeBase damage 5–9 → 28–32 makes up for itDamage at level 30: 194–198 → 162–166 (-16%), with all 7 Attribute Bonus levels, as Valve counts it-25%
  • BUFFBase Damage increased by 23?Now it's 28. Before this patch it was changed in 7.35 (2 years 11 months ago)+460%
  • BUFFDamage at level 1 increased by 7 (from 49-53 to 56-60)+14%
  • BUFFAgility gain increased from 1.6 to 1.9+19%
  • BUFFIntelligence gain increased from 1.2 to 1.9+58%
  • NERFDamage gain per level decreased from +4 to +3-25%
  • NERFDamage at level 30 decreased by 32 (from 194-198 to 162-166)-16%

Abilities

Call of the Wild Hawk

Call of the Wild Hawk

  • NEWAghanim's Shard now increases Summon Duration by 5s (from 25s to 30s)
  • NERFDive Damage decreased from 60/90/120/150 to 50/80/110/140-17%-11%-8%-7%
  • DELAghanim's Shard no longer decreases cooldown by 10s

Talents

  • SWAPLevel 10 Talent: +8% Inner Beast Magic Resist replaced with -5s Call Of The Wild Cooldown ?Affects both Boar and Hawk abilities

Facets

Bloodrush

  • NEWWhile active, now also doubles the healing from Sanguivore
  • BUFFActive Bonus Move Speed increased from 4/8/12/16% to 6/12/18/24%+50%
  • BUFFBonus Move Speed while on cooldown increased from 0% to 50%+50

Abilities

Sanguivore

Sanguivore

  • NEWAghanim's Shard: Passively turns all Bloodseeker's overheal from his own abilities into an all damage barrier up to 50% of Bloodseeker's max health. Barrier amount decays by 1.5% per second
  • NEWAghanim's Scepter: Bloodseeker gains 30% lifesteal from all Pure damage dealt
  • NEWAdded Aghanim's Shard.
Bloodrage: Bloodrage attacks now deal 35 pure damage and heals Bloodseeker for that amount. Only works for Bloodseeker.
Pure damage
35
→
Sanguivore: Passively turns all Bloodseeker's overheal from his own abilities into an all damage barrier up to 50%% of Bloodseeker's Max Health. Barrier amount decays by 1.5% per second.
Barrier decay per second
1.5%
  • NEWAdded Aghanim's Scepter.
Passive
Bloodseeker heals for 30% of the Pure damage he deals.
Pure damage lifesteal
30%
Blood Mist

Blood Mist

  • DELRemoved
Bloodrage

Bloodrage

  • NEWAghanim's Scepter: Attacks under effect of Bloodrage deal 3% of the target's max health as pure damage
  • DELRemoved Aghanim's Shard.
  • NEWAdded Aghanim's Scepter.
Active
Bloodrage attacks now deal 3% of the target's max health as Pure damage.
Cast range
800
Cooldown
14/12/10/8s
Max health damage
3%
Blood Rite

Blood Rite

  • REWORKDamage type changed from Magical to Pure
  • NERFDamage decreased from 115/190/265/340 to 90/145/200/255-22%-24%-25%-25%

Talents

  • SWAPLevel 20 Talent: +15% Spell Lifesteal replaced with -0.7% Bloodrage Max Health Damage Per Second
  • NERFLevel 10 Talent: Blood Rite Damage decreased from +135 to +100-26%

Facets

Cutpurse

  • BUFFGold Steal increased from 4/8/12/16 to 4/11/18/250%+38%+50%+56%

Abilities

Track

Track

  • BUFFDamage Amplification rescaled from 6/12/18% to 8/12/16%+33%0%-11%
  • NERFSelf Bonus Speed decreased from 16/20/24% to 12/16/20%-25%-20%-17%

Talents

  • SWAPLevel 10 Talent: +30 Jinada Damage replaced with +20 Damage
  • BUFFLevel 15 Talent: Track Gold increased from +45 to +50+11%

GENERAL

  • BUFFStarting damage increased from 50–57 to 52–59+4%
  • NERFDamage gain per level decreased from 5.1 to 3.3?Universal heroes: 0.7 → 0.45 damage per attributeBase damage 9–16 → 26–33 makes up for itDamage at level 30: 227–234 → 166–173 (-26%), with all 7 Attribute Bonus levels, as Valve counts it-35%
  • BUFFBase Damage increased by 17?Now it's 26. Before this patch it was changed in 7.33c (3 years 6 months ago)+189%
  • BUFFDamage at level 1 increased by 2 (from 50-57 to 52-59)+4%
  • NERFDamage gain per level decreased from +5.1 to +3.3-35%
  • NERFDamage at level 30 decreased by 61 (from 227-234 to 166-173)-26%

Facets

Roll Out the Barrel

  • BUFFBarrel Speed increased from 900 to 950+6%
  • BUFFBarrel Impact Damage increased from 40/60/80/100 to 40/70/100/1300%+17%+25%+30%

Abilities

Belligerent

Belligerent

  • BUFFBonus Attack Damage increased from 20% to 25%+25%
Drunken Brawler

Drunken Brawler

Storm Brawler

Storm Brawler

  • NERFBonus Move Speed decreased from 5/7/9/11% to 4/6/8/10%-20%-14%-11%-9%

Talents

  • BUFFLevel 20 Talent: Attack Speed increased from +90 to +100+11%

Facets

Berserk

  • DELRemoved

Seeing Red

  • BUFFBristleback now shares his vision with his team, but still does not receive his team's vision

Abilities

Bristleback

Bristleback

  • REWORKQuill Sprays that were released by the ability now deal damage that is classified as reflection damage
  • NERFAghanim's Scepter Mana Cost increased from 100 to 125+25%
Warpath

Warpath

  • NERFMovement Speed Per Stack decreased from 2/3/4% to 2/2.5/3%0%-17%-25%
Hairball

Hairball

  • NERFMana Cost increased from 40 to 60+50%

GENERAL

  • REWORKMain attribute changed from Universal → Agility
  • NERFDamage gain per level decreased from 4.4 to 3.4?Base damage 9–15 → 29–35Starting damage unchanged at 47–53Damage at level 30: 204–210 → 159–165 (-22%), with all 7 Attribute Bonus levels, as Valve counts it-23%
  • BUFFBase Damage increased by 20?Now it's 29. Before this patch it was changed in 7.33c (3 years 6 months ago)+222%
  • BUFFStrength gain increased from 2.3 to 2.9+26%
  • BUFFAgility gain increased from 2.6 to 3.4+31%
  • BUFFIntelligence gain increased from 1.4 to 2.0+43%
  • NERFBase Strength decreased from 19 to 18-5%
  • NERFDamage gain per level decreased from +4.4 to +3.4-23%
  • NERFDamage at level 30 decreased by 45 (from 204-210 to 159-165)-22%
  • MISCDamage at level 1 unchanged (47-53)

Facets

Necrotic Webs

  • BUFFEnemy Regen Reduction rescaled from 15/20/25/30% to 10/30/50/70%-33%+50%+100%+133%

Talents

  • SWAPLevel 10 Talent: +2 Spin Web Max Webs replaced with +0.5% Spider's Milk Hero Health As Heal
  • NERFLevel 25 Talent: BAT Reduction during Insatiable Hunger decreased from 0.3s to 0.25s-17%

Facets

Counter-Strike

  • BUFFDamage taken as damage bonus increased from 25% to 35%+40%

Abilities

Retaliate

Retaliate

  • REWORKDamage done is now classified as reflection damage

Talents

  • NERFLevel 10 Talent: Movement Speed decreased from +20 to +15-25%

GENERAL

  • BUFFAgility gain increased from 1.4 to 1.8+29%

Facets

Phantasmagoria

  • DELRemoved

Fundamental Forging

  • NEWNew facet
Passive
When Chaos Knight crafts a neutral item, 2 of his Artifact choices will be for the current tier and 2 of his choices will be for the next tier (if possible). He does not get the option to keep his current Artifact between tiers
Current tier choices
2

Cloven Chaos

  • NEWNew facet
Active: Chaos Bolt
Chaos Bolt splits in half upon striking its target, stunning one additional enemy and damaging another. Prioritizes heroes. Bounce range is 60% of the ability's cast range. Additional targets do not create Shard illusions?Always stuns when splitting to a single target
Bounce range
60%

Abilities

Chaos Bolt

Chaos Bolt

  • BUFFCast range increased from 500 to 600+20%
Chaos Strike

Chaos Strike

  • BUFFNow follows global Lifesteal rules (as a result, creep penalty improved from 70% to 40%)-43%
  • BUFFCritical Maximum increased from 140/175/210/245% to 140/180/220/260%0%+3%+5%+6%
  • NERFCritical Minimum decreased from 125% to 120%-4%
  • DELNo longer deals bonus damage to creeps

GENERAL

  • REWORKMain attribute changed from Universal → Intelligence
  • NERFStarting damage decreased from 48–55 to 46–56-1%
  • NERFDamage gain per level decreased from 5.1 to 3.2?Base damage 9–16 → 27–37Damage at level 30: 226–233 → 152–162 (-32%), with all 7 Attribute Bonus levels, as Valve counts it-37%
  • BUFFBase Damage increased by 18-21?Now it's 27. Before this patch it was changed in 7.33c (3 years 6 months ago)Damage spread increased from 7 to 10+200%
  • NERFDamage at level 1 rescaled from 48-55 to 46-56-1%
  • NERFDamage gain per level decreased from +5.1 to +3.2-37%
  • NERFDamage at level 30 decreased from 226-233 to 152-162-32%

Facets

Marshmage Convert

  • NEWNew facet
Active: Summon Convert – scales with Holy Persuasion
Chen's convert is an amphibian creep. Summoned unit: Marshmage Apprentice (levels 0 and 1) or Marshmage (levels 2-4)

Wolf Convert

  • DELRemoved

Abilities

Divine Favor

Divine Favor

  • DELRemoved Aghanim's Scepter.
Holy Persuasion

Holy Persuasion

  • REWORKAghanim's Scepter's Martyrdom healing changed from current level of Hand of God to instant heal equal to 30% of the Martyr's current health
  • BUFFAghanim's Scepter's Martyrdom Cooldown decreased from 8s to 4s-50%
  • NERFAghanim's Scepter's Martyrdom Cast Range decreased from Global to 1200
  • DELAghanim's Scepter's Martyrdom can no longer be cast on enemies to damage them
  • REWORKAghanim's Scepter reworked.
Divine Favor: HP Regen Aura becomes global and affects all allied units.
Holy Persuasion: Grants persuaded creeps Martyrdom ability. Sacrifice the life of this unit to heal an ally or damage an enemy with the current level of Hand of God.
→
Holy Persuasion: Grants persuaded creeps the Martyrdom ability. Sacrifice the life of this unit to instantly heal an ally for 30% of the unit's current health.
Heal (current health)
30%

Talents

  • SWAPLevel 10 Talent: -2s Divine Favor Teleport Delay replaced with +150 Convert Attack Speed
  • SWAPLevel 25 Talent: +200/+10 Hand of God Heal/Heal Over Time replaced with Hand of God Fully Heals Chen and His Creeps ?Healing over time is still applied

Facets

Suppressive Fire

  • REWORKMiss chance debuff duration rescaled to 2s and is no longer dependent on Strafe's remaining duration?Duration is refreshed with each attack under the Strafe effect
  • BUFFMiss Chance per stack increased from 5% to 30%+500%
  • DELNo longer increases attack range bonus by 100

Engulfing Step

  • NEWNow can be cast while rooted or leashed, but without teleporting Clinkz to the target location
  • QoLAdded alt-cast mode which disables teleportation

Abilities

Tar Bomb

Tar Bomb

  • QoLCan now be put on autocast so Clinkz will throw a tar bomb when attacking, if the ability is available
Death Pact

Death Pact

  • MISCFixed Clinkz not gaining a Death Pact charge if he has 2 available charges until he casts it at least once
Skeleton Walk

Skeleton Walk

  • NERFBonus Movement Speed decreased from 25/40/55% to 25/35/45%0%-12%-18%

Talents

  • SWAPLevel 10 Talent: +15 Tar Bomb Bonus Damage replaced with +0.75s Strafe Duration

GENERAL

  • REWORKMain attribute changed from Universal → Strength
  • BUFFStarting damage increased from 48–50 to 50–52+4%
  • NERFDamage gain per level decreased from 4.8 to 3.2?Base damage 8–10 → 24–26Damage at level 30: 218–220 → 156–158 (-28%), with all 7 Attribute Bonus levels, as Valve counts it-33%
  • BUFFBase Damage increased by 16?Now it's 24. Before this patch it was changed in 7.33c (3 years 6 months ago)+200%
  • BUFFDamage at level 1 increased by 2 (from 48-50 to 50-52)+4%
  • BUFFStrength gain increased from 3.1 to 3.2+3%
  • BUFFAgility gain increased from 2.1 to 2.3+10%
  • NERFBase Strength decreased from 27 to 26-4%
  • NERFDamage gain per level decreased from +4.8 to +3.2-33%
  • NERFDamage at level 30 decreased by 62 (from 218-220 to 156-158)-28%

Facets

Hookup

  • NEWNow requires at least one other allied hero to be within a 350 radius of the Hookshot target
  • BUFFNo longer requires to hook an allied target

Abilities

Battery Assault

Battery Assault

  • DELNo longer deals bonus damage against creeps

Talents

  • SWAPLevel 10 Talent: -2s Rocket Flare Cooldown replaced with +0.4s Rocket Flare Slow Duration

Facets

Frozen Expanse, Cold Comfort

  • DELRemoved

Arcane Overflow

  • NEWNew facet
Passive: Arcane Aura
Arcane Aura can be activated to temporarily provide Crystal Maiden with 35% Spell Amplification, but increasing Mana Costs of her abilities by 50%. While active, any time Crystal Maiden uses her other abilities, allied heroes within 1200 radius receive 25% of the mana spent. Duration: 10s.
The ability duration is paused during the Freezing Field. Can't be cast during the Ultimate with Aghanim's Scepter, but still has full effect
Cooldown
30s
Spell amplification
35%
Mana cost increase
+50%
Mana share radius
1200
Mana shared
25%
Duration
10s

Glacial Guard

  • NEWNew facet
Active: Crystal Nova
Increases radius by 100 and grants allied heroes in the affected area a 40/70/100/130 physical barrier for 4s. Crystal Maiden receives double the barrier
Radius bonus
+100
Physical barrier
40/70/100/130
Barrier duration
4s

Abilities

Blueheart Floe

Blueheart Floe

  • REWORKNow levels up with Freezing Field
  • BUFFMana Regen Amplification rescaled from 50% to 25/50/75/100%-50%0%+50%+100%
Crystal Nova

Crystal Nova

  • NERFSlow Duration decreased from 5s to 4s-20%

Talents

  • SWAPLevel 10 Talent: +100 Crystal Nova AoE replaced with +12 Intelligence

GENERAL

  • REWORKMain attribute changed from Universal → Intelligence
  • BUFFStarting damage increased from 49–55 to 54–60+10%
  • NERFDamage gain per level decreased from 5.0 to 2.7?Base damage 7–13 → 33–39Damage at level 30: 221–227 → 146–152 (-33%), with all 7 Attribute Bonus levels, as Valve counts it-46%
  • BUFFBase Damage increased by 26?Now it's 33. Before this patch it was changed in 7.33c (3 years 6 months ago)+371%
  • BUFFDamage at level 1 increased by 5 (from 49-55 to 54-60)+10%
  • NERFDamage gain per level decreased from +5 to +2.7-46%
  • NERFDamage at level 30 decreased by 75 (from 221-227 to 146-152)-33%

Facets

Quick Wit

  • BUFFAttack Speed per Intelligence increased from 0.5 to 1+100%

Abilities

Aggrandize

Mental Fortitude→Aggrandize

  • NEWNew innate ability.
Passive
Dark Seer's Intelligence cannot be lower than the average of his Strength and Agility.
If the average between his Strength and Agility is higher, he gains Bonus Intelligence to match them.
→
Passive – scales with Dark Seer's level
When Dark Seer levels up, he restores a percentage of his max health and mana. Restore percentage is equal to 10% + 2% per hero level. Disabled by Break.
Base restore
10%
Restore per level
2%

GENERAL

  • REWORKMain attribute changed from Universal → Intelligence
  • BUFFStarting damage increased from 46–54 to 48–56+4%
  • NERFDamage gain per level decreased from 4.1 to 3.5?Base damage 5–13 → 27–35Damage at level 30: 195–203 → 163–171 (-16%), with all 7 Attribute Bonus levels, as Valve counts it-15%
  • BUFFBase Damage increased by 22?Now it's 27. Before this patch it was changed in 7.33c (3 years 6 months ago)+440%
  • BUFFDamage at level 1 increased by 2 (from 46-54 to 48-56)+4%
  • BUFFAgility gain increased from 1.3 to 1.6+23%
  • BUFFIntelligence gain increased from 2.6 to 3.5+35%
  • NERFDamage gain per level decreased from +4.1 to +3.5-15%
  • NERFDamage at level 30 decreased by 32 (from 195-203 to 163-171)-16%

Facets

Shattering Crown

  • NEWNew facet
Active: Cursed Crown
While ticking, the effect accumulates 35% of any damage dealt to the target by Dark Willow, and 15% of attack damage dealt by allied heroes. When the counter ends, the accumulated damage is dealt to each enemy in the stun radius as magical damage?Accumulates damage before reductions. Will not deal damage when dispelled
Aghanim's Shard allows the ability to deal accumulated damage when dispelled
Own damage accumulated
35%
Ally damage accumulated
15%

Thorny Thicket

  • DELRemoved

Abilities

Cursed Crown

Cursed Crown

  • NEWAghanim's Shard now decreases cooldown by 1.5s
  • DELAghanim's Shard no longer reduces stun delay by 1s

Talents

  • SWAPLevel 10 Talent: -2s Shadow Realm Cooldown replaced with +10 Intelligence
  • SWAPLevel 10 Talent: +0.5s Cursed Crown Stun Duration replaced with +1s Bedlam Duration

Facets

Gleaming Hammer

  • DELRemoved

Starsurge

  • NEWNew facet
Active: Starbreaker
After the final smash, all allies within 700 radius gain 9/12/15/18 bonus attack speed per each Starbreaker's swipe or smash that hits an enemy hero. Dawnbreaker herself gains 15/21/27/33 attack speed. Buff Duration: 4s?Effect is calculated per landed swipe, so hitting 2 heroes with 1 swipe will provide only 1 effect
Radius
700
Ally attack speed per hit
9/12/15/18
Attack speed per hit
15/21/27/33
Buff duration
4s

Trailblazer

  • NEWNew facet
Active: Celestial Hammer
Dawnbreaker and her allied heroes gain 10/15/20/25% bonus movespeed when walking on hammer's fire trail and for 1s after leaving it
Bonus movespeed
10/15/20/25%
Linger duration
1s

Abilities

Starbreaker

Starbreaker

  • NERFAghanim's Shard movement speed penalty increased from 25% to 35%+40%
Solar Guardian

Solar Guardian

  • REWORKAghanim's Scepter reworked: Solar Guardian’s Pulsing aura now lingers for 3s after landing and follows Dawnbreaker around. Also increases Solar Guardian's heal per pulse by 10/15/20, while reducing channel/air time from 1.7/0.8s to 1.0/0.5s
  • BUFFCompared to the previous Aghanim's Scepter: instead of Air Time being increased by 3.5s, now it's decreased by 0.3s. Total cast time decreased from 2.5s to 1.5s-40%
  • NERFBonus Heal per pulse decreased from 15/20/25 to 10/15/20 (total healing per pulse reduced from 60/90/120 to 55/85/115)-33%-25%-20%
  • DELBonus evasion, early landing sub-ability and movement mid flight are removed
  • REWORKAghanim's Scepter reworked.
Reduces the channel time and increases the healing and total duration of Solar Guardian's air time. Causes allies in the destination area to have evasion while Dawnbreaker is airborne. Solar Guardian can be cast again after take off to land early. While airborne, the landing point of Solar Guardian can be moved at a speed of 200.
Heal per pulse
60/90/120
Channel time
1s
Bonus air time
3.5s
Evasion
60%
Airtime movespeed (Scepter)
200
→
Solar Guardian's aura now lingers for 3s after landing and follows Dawnbreaker around. Solar Guardian's heal per pulse is increased. Channel time and air time is reduced.
Heal per pulse
55/85/115
Channel time (Scepter)
1s
Air time
0.5s
Aura linger duration
3s

Talents

  • SWAPLevel 10 Talent: +20 Starbreaker Swipe/Smash Damage replaced with +12 Damage
  • NERFLevel 15 Talent: Luminosity Critical Strike Damage decreased from +50% to +40%-20%
  • NERFLevel 25 Talent: Starbreaker Cooldown Reduction decreased from 5s to 4s-20%

GENERAL

  • NERFDamage gain per level decreased from 4.3 to 3.5?Universal heroes: 0.7 → 0.45 damage per attributeBase damage 3–9 → 19–25 makes up for itStarting damage unchanged at 47–53Damage at level 30: 201–207 → 166–172 (-17%), with all 7 Attribute Bonus levels, as Valve counts it-19%
  • BUFFBase Damage increased by 16?Now it's 19. Before this patch it was changed in 7.33c (3 years 6 months ago)+533%
  • BUFFStrength gain increased from 2.0 to 2.3+15%
  • BUFFAgility gain increased from 1.4 to 1.7+21%
  • BUFFIntelligence gain increased from 2.8 to 3.7+32%
  • NERFDamage gain per level decreased from +4.3 to +3.5-19%
  • NERFDamage at level 30 decreased by 35 (from 201-207 to 166-172)-17%
  • MISCDamage at level 1 unchanged (47-53)

Facets

Nothl Boon

  • NEWNow doubles the stacks applied to allies

Poison Bloom

  • NEWNow doubles the stacks applied to enemies

Abilities

Weave

Weave

  • REWORKNow levels with Nothl Projection?Dazzle's new Ultimate
  • NERFArmor Change per stack rescaled from 1 to 0.5/0.75/1/1.25-50%-25%0%+25%
Bad Juju

Bad Juju

  • DELRemoved
Poison Touch

Poison Touch

  • BUFFCooldown decreased from 27/23/19/15s to 24/21/18/15s-11%-9%-5%0%
  • DELRemoved Aghanim's Shard.
Shallow Grave

Shallow Grave

  • BUFFCooldown decreased from 36/30/24/18s to 30/26/22/18s-17%-13%-8%0%
Shadow Wave

Shadow Wave

  • BUFFCooldown decreased from 12/11/10/9s to 10/9/8/7s-17%-18%-20%-22%
  • DELAghanim's Scepter no longer allows to perform attacks if Dazzle is disarmed
Nothl Projection

Nothl Projection

  • NEWNew ultimate ability.
Active
Dazzle departs his body, traveling through the Nothl Realm as an invulnerable spirit that can cast spells, attack, and use items, leaving his body behind in the world with a visible tether. While active, Dazzle's basic abilities are empowered: Poison Touch hexes enemies, Shallow Grave heals upon expiration, and Shadow Wave has a shorter cooldown. The effect can be ended early, and Dazzle returns to the body at the end.
When Dazzle's spirit moves further than 1600 units from his body, it is tugged back towards the body with the intensity of this pull increasing the further Dazzle's soul travels.
Dazzle can't attack buildings or use Hand of Midas while in Soul form.
Cast range
600
Mana cost
100/150/200
Cooldown
70/60/50s
Min duration
5s
Max duration
15s
Hex duration
1.4/1.6/1.8s
Shallow Grave heal
225/300/375
Shadow Wave cooldown reduction
30/45/60%?Shallow Grave healing will trigger even if it was cast before Nothl Projection, but expired during it
Pull distance
1600
  • NEWAdded Aghanim's Shard.
Poison Touch: Causes Poison Touch to hex affected targets for 1.6 seconds.
Hex duration
1.6s
→
Nothl Projection: Nothl Projection can be cast while Dazzle is disabled. Increases healing done while in the Nothl Realm.
Healing amplification
20%

Talents

  • SWAPLevel 20 Talent: 200 Heal on Shallow Grave End replaced with -4s Shallow Grave Cooldown

GENERAL

  • REWORKMain attribute changed from Intelligence → Universal
  • BUFFDamage gain per level increased from 3.0 to 3.6?Base damage 25–35 → 22–32Starting damage unchanged at 49–59Damage at level 30: 150–160 → 171–181 (+14%), with all 7 Attribute Bonus levels, as Valve counts it+20%
  • BUFFBase Agility increased from 16 to 17+6%
  • BUFFDamage gain per level increased from +3 to +3.6+20%
  • BUFFDamage at level 30 increased by 21 (from 150-160 to 171-181)+14%
  • NERFBase Damage decreased by 3?Now it's 22. Before this patch it was changed in 7.37d (2 years 1 month ago)-12%
  • MISCDamage at level 1 unchanged (49-59)

Facets

Suppress

  • DELRemoved

Spirit Collector

  • NEWIf a hero dies during Exorcism, their spirit is now added to both the current Exorcism, and as a charge for the next one?Killed heroes used to be added only to the ongoing Exorcism
  • BUFFHero Spirit Damage increased from 91/99/107 to 91/109/127?From 88-94/96-102/104-110 to 88-94/106-112/124-1300%+10%+19%

Abilities

Witchcraft

Witchcraft

  • BUFFSpell Cooldown Reduction per level increased from 0.5% per level to 0.75% per level+50%
  • NERFMovement Speed per level decreased from 0.75% per level to 0.5% per level-33%

Facets

Thunderstorm

  • BUFFNow procs its effect on units within the Kinetic Field even if the initial target is outside of it

Kinetic Fence

  • BUFFBase Charge Restore Time decreased from 20/18/16/14s to 20/17/14/11s0%-6%-12%-21%
  • BUFFMana Cost decreased from 70 to 50-29%

Abilities

Thunder Strike

Thunder Strike

  • BUFFRadius increased from 240 to 260+8%

Talents

  • SWAP Level 20 Talent: +2s Kinetic Fence Duration replaced with +1 Kinetic Fence Charge
  • SWAPLevel 10 Talent: -3s Kinetic Field Cooldown replaced with +20 Movement Speed
  • BUFFLevel 10 Talent: Thunder Strike Damage per Strike increased from +10 to +15+50%
  • BUFFLevel 20 Talent: Thunder Strike Slow Duration increased from +0.5s to +0.6s+20%

Facets

Gluttony

  • BUFFBase Charge Restore Time decreased from 85s to 80s-6%

Impending Doom

  • BUFFNo longer decreases damage per second

Abilities

Lvl ? Pain

Lvl ? Pain

  • BUFFBonus damage increased from 15% to 25%+67%
Infernal Blade

Infernal Blade

  • BUFFBase Burn Damage rescaled from 20/30/40/50 to 15/30/45/60-25%0%+12%+20%
Doom

Doom

  • NERFCast Range decreased from 500 to 400-20%
  • NERFDamage per second decreased from 30/50/70 to 25/45/65-17%-10%-7%

Talents

  • SWAPLevel 10 Talent: +10 Scorched Earth Damage replaced with +0.2s Infernal Blade Stun Duration

Facets

Fire Dragon

  • REWORKFacet reworked.
Passive
While in human form, attacks have 30/40/50/60% cleave with 400 range
While in dragon form, cleave increases by another 20/30/40/50% and turns into splash damage to all enemies within 350 range from the attack target
Cleave
30/40/50/60%
Cleave range
400
Dragon cleave bonus
20/30/40/50%
Splash range
350
→
Active: Dragon Tail
While in dragon form, Dragon Tail applies to enemies in a 175 radius around the target
Wyrm's Wrath
Attacks deal 10/20/30/40 bonus magic damage to enemies
Wyrm's Wrath
Increases all AoE effects by 25/50/75/100
Tail radius
175
Bonus magic damage
10/20/30/40
AoE bonus
+25/50/75/100

Corrosive Dragon

  • REWORK Damage type changed to Physical

Abilities

Elder Dragon Form

Elder Dragon Form

  • NEWNow improves effects of Wyrm's Wrath by 20/30/40/50% regardless of the chosen facet?Doesn't affect durations of those effects
  • REWORKWhile in dragon form, attacks now apply 30/40/50/60% of the damage to targets in the attack splash AoE
  • NERFAttack splash AoE decreased from 350 to 275-21%
  • NERFBonus Move Speed decreased from 30/35/40/45 to 20/25/30/35-33%-29%-25%-22%
Fireball

Fireball

  • NERFRadius decreased from 350 to 275-21%

Talents

  • SWAPLevel 25 Talent: +400 AoE Dragon Tail During Elder Dragon Form replaced with +50% Wyrm's Wrath effect during Elder Dragon Form

Abilities

Vantage Point

Vantage Point

  • BUFFDamage bonus from high ground increased from 20% to 30%+50%
Precision Aura

Precision Aura

  • REWORKNow levels with Marksmanship
  • NERFSelf Agility percentage bonus rescaled from 2% per hero level to 4/8/12/16% + 1% per level ?Allies still get 50% of the total bonus. Marksmanship taken at hero levels 6, 12 and 18+150%start-23%end

Talents

  • SWAPLevel 10 Talent: +15 Frost Arrow Bonus Damage replaced with +1 Multishot Arrow Per Wave
  • SWAPLevel 10 Talent: -3.5s Gust Cooldown replaced with Gust Costs No Mana

Facets

Ready to Roll

  • NEWBonus movespeed is also granted to Earth Spirit when rolling over an allied hero

Abilities

Boulder Smash

Boulder Smash

  • DELNo longer deals bonus damage to creeps
Geomagnetic Grip

Geomagnetic Grip

  • BUFFDamage increased from 50/125/200/275 to 70/140/210/280+40%+12%+5%+2%

Talents

  • SWAPLevel 10 Talent: +8% Spell Amplification replaced with +150 Rolling Boulder Distance?TalentLevelValueRolling Boulder Distance20 → 10+250 → +150 −40%
  • SWAPLevel 15 Talent: +110 Rolling Boulder Damage replaced with +80 Boulder Smash Damage?TalentLevelValueBoulder Smash Damage20 → 15+100 → +80 −20%Rolling Boulder Damage15 → 20+110 → +160 +45%
  • SWAPLevel 15 Talent: +25% Magnetize Damage & Duration replaced with +0.3s Rolling Boulder Stun Duration?TalentLevelValueRolling Boulder Stun Duration25 → 15+0.5s → +0.3s −40%Magnetize Damage & Duration15 → 20+25% → +30% +20%
  • SWAPLevel 20 Talent: +250 Rolling Boulder Distance replaced with +160 Rolling Boulder Damage?TalentLevelValueRolling Boulder Damage15 → 20+110 → +160 +45%Rolling Boulder Distance20 → 10+250 → +150 −40%
  • SWAPLevel 20 Talent: +100 Boulder Smash Damage replaced with +30% Magnetize Damage & Duration?TalentLevelValueMagnetize Damage & Duration15 → 20+25% → +30% +20%Boulder Smash Damage20 → 15+100 → +80 −20%
  • SWAPLevel 25 Talent: +0.5s Rolling Boulder Stun Duration replaced with -3s Boulder Smash Cooldown ?TalentLevelValueRolling Boulder Stun Duration25 → 15+0.5s → +0.3s −40%

Facets

Slugger

  • NERFDamage (Creep Death) decreased from 50/80/110/140 to 40/60/80/100-20%-25%-27%-29%

Abilities

Fissure

Fissure

  • BUFFDamage increased from 110/160/210/260 to 110/170/230/2900%+6%+10%+12%
  • BUFFMana Cost decreased from 120/130/140/150 to 120/125/130/1350%-4%-7%-10%
Enchant Totem

Enchant Totem

  • NERFMana Cost increased from 45/50/55/60 to 45/55/65/750%+10%+18%+25%

Talents

  • NERFLevel 10 Talent: Base Damage decreased from +30 to +25-17%

Abilities

Astral Spirit

Astral Spirit

  • NERFBonus Speed (Heroes) decreased from 5/6/7/8% to 4/5/6/7%-20%-17%-14%-12%

Talents

  • SWAPLevel 20 Talent: +100% Cleave replaced with +350 Echo Stomp Wake Damage?TalentLevelValueEcho Stomp Wake Damage25 → 20+450 → +350 −22%+100% Cleave20 → 25same
  • SWAPLevel 25 Talent: +450 Echo Stomp Wake Damage replaced with +100% Cleave?TalentLevelValue+100% Cleave20 → 25sameEcho Stomp Wake Damage25 → 20+450 → +350 −22%

Abilities

Searing Chains

Searing Chains

  • NERFUnit Count decreased from 3 to 2?Decreased from 4 to 3 when using Chain Gang facet — -25%-33%
Flame Guard

Flame Guard

  • BUFFDamage per second increased from 15/25/35/45 to 20/30/40/50+33%+20%+14%+11%
  • BUFFMagic Barrier increased from 60/135/210/285 to 60/140/220/3000%+4%+5%+5%
Fire Remnant

Fire Remnant

  • BUFFCast Point decreased from 0.2s to 0s?Activate Fire Remnant's Cast Point is unchanged-100%

Facets

Spellbound

  • BUFFAttack Range bonus increased from 50/100/150/200 to 60/120/180/240+20%

Abilities

Rabble-Rouser

Rabble-Rouser

  • BUFFBonus damage per Enchantress's hero level increased from 10% + 3% per level to 10% + 4% per level+8%start+30%end
Impetus

Impetus

  • DELNo longer deals 2x damage to creeps?Still does 2x damage to illusions
Sproink

Sproink

  • NERFMana Cost increased from 50 to 60+20%

Talents

  • NERFLevel 20 Talent: Untouchable Attack Slow decreased from +65 to +60-8%

GENERAL

  • NERFStarting damage decreased from 44–50 to 43–49-2%
  • NERFDamage gain per level decreased from 5.0 to 3.2?Universal heroes: 0.7 → 0.45 damage per attributeBase damage 7–13 → 19–25 makes up for itDamage at level 30: 217–223 → 154–160 (-29%), with all 7 Attribute Bonus levels, as Valve counts it-36%
  • BUFFBase Damage increased by 12?Now it's 19. Before this patch it was changed in 7.33 (3 years 6 months ago)+171%
  • NERFDamage at level 1 decreased by 1 (from 44-50 to 43-49)-2%
  • NERFDamage gain per level decreased from +5 to +3.2-36%
  • NERFDamage at level 30 decreased by 63 (from 217-223 to 154-160)-29%

Abilities

Event Horizon

Event Horizon

  • BUFFMove slow rescaled from 9/11/13/15% to 8/12/16/20%-11%+9%+23%+33%

Talents

  • BUFFLevel 15 Talent: Malefice Instance Damage increased from +40 to +50+25%

GENERAL

  • BUFFBase Agility increased from 19 to 21+11%

Facets

Chronosphere

  • BUFFMana Cost decreased from 150/225/300 to 125/200/275-17%-11%-8%
  • DELNo longer freezes enemy ability and item cooldowns
  • DELNo longer suspends the duration of Time Dilation for affected units

Abilities

Time Zone

Time Zone

  • NEWNow also suspends Time Dilation duration
  • NEWNow also freezes enemy ability and item cooldowns
  • NEWNow also accelerates ability and item cooldowns for allies. Cooldowns accelerate 4x faster
  • BUFFMana Cost decreased from 150/225/300 to 125/200/275-17%-11%-8%
  • NERFCooldown increased from 130/120/110s to 130/125/120s0%+4%+9%
  • NERFCast Range decreased from 625 to 500-20%
  • NERFRadius decreased from 900 to 700-22%
  • NERFDuration decreased from 5/5.5/6s to 3.75/4.25/4.75s?Now matches Chronosphere-25%-23%-21%
  • BUFFMovement Speed Manipulation rescaled from 50/60/70% to 60%+20%0%-14%
  • BUFFCast Speed Manipulation increased from 40/50/60% to 60%+50%+20%0%
  • BUFFTurn Speed Manipulation increased from 40/50/60% to 60%+50%+20%0%
  • BUFFProjectile Speed Manipulation rescaled from 30/40/50% to 40%+33%0%-20%
  • DELNo longer manipulates attack speed
  • REWORKAbility reworked.
Active
Creates a blister in spacetime, altering the movement, attack, cast, projectile, and turn rate speed of all units inside. Allies have increased speed and enemies have decreased speed. Enemies are leashed inside the Time Zone.
Radius
900
Cast range
625
Mana cost
150/225/300
Cooldown
130/120/110s
Duration
5/5.5/6s
Attack speed manipulation
70/110/150
Movement speed manipulation
50/60/70%
Cast speed manipulation
40/50/60%
Turn speed manipulation
40/50/60%
Projectile speed manipulation
30/40/50%
→
Active
Creates a blister in spacetime, altering the movement, cast, projectile, cooldown, and turn rate speed of all units inside. Allies have increased speed and cooldown acceleration. Enemies are leashed, have decreased speed, and have frozen ability and item cooldowns. Time Dilation does not tick down while inside.
Radius
700
Cast range
500
Mana cost
125/200/275
Cooldown
130/125/120s
Duration
3.75/4.25/4.75s
Movement speed manipulation
60%
Cast speed manipulation
60%
Turn speed manipulation
60%
Projectile speed manipulation
40%
Cooldown acceleration
400%
Time Walk

Time Walk

  • BUFFCooldown decreased from 24/18/12/6s to 21/16/11/6s-12%-11%-8%0%
Time Dilation

Time Dilation

  • REWORKRecasting Time Dilation on an enemy will now add a separate, stacking debuff instead of refreshing the duration of the existing debuff

Talents

  • NERF Level 20 Talent: +80 Attack Speed during Time Zone now affects only Faceless Void himself

Facets

Fine Art

  • QoLNow displays a preview of the projectile trajectory

Abilities

Ink Swell

Ink Swell

  • NEWAghanim's Shard now applies a basic dispel when Ink Swell is cast
  • BUFFAghanim's Shard Bonus damage increased from 30% to 40%+33%
  • BUFFAghanim's Shard Heal increased from 30% to 40%+33%
  • DELAghanim's Shard no longer applies a strong dispel when Ink Swell expires

GENERAL

  • BUFFAgility gain increased from 3.1 to 3.2+3%
  • NERFBase Agility decreased from 26 to 25-4%

Abilities

Flak Cannon

Flak Cannon

  • NERFMana Cost increased from 40/50/60/70 to 50/60/70/80+25%+20%+17%+14%
  • QoLAghanim's Scepter Side Gunner now has a visual model representing the side gunner

GENERAL

  • BUFFBase Agility increased from 24 to 25+4%

Facets

Hipshot

  • NEWNew facet
Active: Sharpshooter
Sharpshooter has 50% reduced cooldown. Turn Rate is improved by 33%. Max Damage, Max Debuff Duration, and Max Wind-Up Time are reduced by 25%?Also affects Decoy
Cooldown reduction
50%
Turn Rate bonus
+33%
Max values reduction
25%

Treebounce Trickshot

  • DELRemoved

Go Nuts

  • BUFFActive Cast/Attack Range rescaled from 100/150/200/250 to 75/150/225/300-25%0%+12%+20%

Abilities

Mistwoods Wayfarer

Mistwoods Wayfarer

  • BUFFRedirect Chance rescaled from 15/20/25/30% to 14/21/28/35%-7%+5%+12%+17%
Acorn Shot

Acorn Shot

  • BUFFBase Damage increased from 75% to 80%+7%
  • NERFBonus Attack Range rescaled from 75/150/225/300 to 100+33%-33%-56%-67%
Scurry

Scurry

  • NEWAll sources of evasion are doubled for the duration, including Redirect Chance from Mistwoods Wayfarer
Sharpshooter

Sharpshooter

  • NEWAghanim's Scepter now increases movement speed slow by 20% (from 30/40/50% to 50/60/70%)
  • DELAghanim's Scepter no longer decreases max wind-up time

Talents

  • SWAPLevel 10 Talent: -2s Bushwhack Cooldown replaced with +1.5 Mana Regen
  • SWAPLevel 10 Talent: +1s Scurry Duration replaced with +1 Scurry Ability Charge
  • SWAPLevel 20 Talent: +125 Sharpshooter Max Damage replaced with Sharpshooter Provides Vision While Charging ?Vision is provided along the Cast Indicator. Also Grants True Sight. Does Not Reveal WardsTalentLevelValueSharpshooter Max Damage20 → 25+125 → +400 +220%
  • SWAPLevel 25 Talent: Sharpshooter Pierces Debuff Immunity replaced with +400 Sharpshooter Max Damage?TalentLevelValueSharpshooter Max Damage20 → 25+125 → +400 +220%

Facets

Cauterize

  • NEWNew facet
Passive: Berserker's Blood
Can be activated, consuming 30% of the current health. Instantly applies a Basic Dispel on Huskar, then after a 3s delay restores the consumed health and additionally heals him 5% of his Max HP for each dispelled debuff.
Cooldown
50/40/30/20s
Health consumed
30%
Restore delay
3s
Heal per debuff
5%

Bloodbath, Nothl Transfusion

  • DELRemoved

Abilities

Inner Fire

Inner Fire

  • BUFFCast Point decreased from 0.5s to 0.35s-30%

Talents

  • BUFFLevel 15 Talent: Burning Spear Burn Damage increased from +4 to +5+25%
  • BUFFLevel 25 Talent: Life Break Damage increased from +20% to +25%+25%

GENERAL

  • REWORKMain attribute changed from Universal → Intelligence
  • NERFStarting damage decreased from 39–47 to 35–41-12%
  • NERFDamage gain per level decreased from 5.9 to 4.7?Base damage 3–11 → 15–21Damage at level 30: 224–232 → 180–186 (-20%), with all 7 Attribute Bonus levels, as Valve counts it-20%
  • NEWAdded three orb-centered facets. Each provides an extra level for the specific orb, permanently improves an ability, and sets their own Aghanim's Scepter and Shard upgrades
  • BUFFBase Damage increased by 12-10?Now it's 15. Before this patch it was changed in 7.36b (2 years 5 months ago)+400%
  • BUFFBase Intelligence increased from 19 to 20+5%
  • BUFFAgility gain increased from 1.8 to 2+11%
  • BUFFIntelligence gain increased from 4.0 to 4.7+18%
  • BUFFAghanim's Scepter still provides +1 level to all orbs, but also provides an additional level to the orb of the chosen facet, allowing it to reach max level of 10?By default, Level 30 Invoker will have two orbs at level 7 and one facet-related orb at level 8. Buying Aghanim's Scepter will increase these levels to 8 and 10 respectively
  • NERFBase Health Regen decreased from 0.5 to 0.25-50%
  • NERFStrength gain decreased from 2.6 to 2.5-4%
  • NERFDamage gain per level decreased from +5.9 to +4.7-20%
  • NERFDamage at level 1 decreased by 4-6 (from 39-47 to 35-41)-12%
  • NERFDamage at level 30 decreased by 46 (from 224-232 to 180-186)-20%

Facets

Agnostic, Elitist

  • DELRemoved

Scholar of Koryx

  • NEWNew facet
Active: Quas
When Invoker reaches level 6, he gains a bonus level of Quas without spending a skill point. Also increases its max level up to 8
Aghanim's Scepter grants 1 additional current level, and increases max level to 10
Active: Cold Snap
Invoker heals for 13-130 health (depending on level of Quas) whenever Cold Snap triggers?Healing effect is now exclusive to this Facet
Active: Ghost Walk
When cast, the effect is also applied to all allied heroes and forge spirits within a 600 radius. Allies and spirits have a 0.5s fade time and 20s duration
Active: Ice Wall
Enemy heroes that stay in Ice Wall for longer than 3s freeze, becoming rooted for 1.5s and taking 300 magic damage. Also increases wall's radial thickness by 40 and length by 160
Max level
8
Bonus level (Scepter)
1
Max level (Scepter)
10
Min heal
13
Max heal
130
Radius (Scepter)
600
Fade time (Scepter)
0.5s
Duration (Scepter)
20s
Freeze time (Shard)
3s
Root duration (Shard)
1.5s
Magic damage (Shard)
300
Wall thickness bonus (Shard)
+40
Wall length bonus (Shard)
+160

Mind of Tornarus

  • NEWNew facet
Active: Wex
When Invoker reaches level 6, he gains a bonus level of Wex without spending a skill point. Also increases its max level up to 8
Aghanim's Scepter grants 1 additional current level, and increases max level to 10
Active: Alacrity
Grants bonus 50-140 attack range (depending on level of Wex) when cast on Invoker or any ranged units under his control
Active: Tornado
Tornado creates smaller twisters along its path every 300 units. Each twister lasts for the duration of Tornado, and persists for 4 additional seconds after the tornado is destroyed, dealing 120 damage per second in a 150 radius. Twisters have ground vision in a 50 radius around them. Damage interval: 0.25s. Damage from multiple twisters stack. Twisters deal half damage to creeps
Active: E.M.P.
Increases Burn Damage from 60% to 90% and pulls units to its center at 150 units per second?Unchanged from previous Shard upgrade, but made exclusive to this facet
Max level
8
Bonus level (Scepter)
1
Max level (Scepter)
10
Min bonus attack range
50
Max bonus attack range
140
Twister spacing (Scepter)
300
Linger duration (Scepter)
4s
Damage per second (Scepter)
120
Twister radius (Scepter)
150
Damage interval (Scepter)
0.25s
Burn damage (Shard)
90%

Agent of Gallaron

  • NEWNew facet
Active: Exort
When Invoker reaches level 6, he gains a bonus level of Exort without spending a skill point. Also increases its max level up to 8
Aghanim's Scepter grants 1 additional current level, and increases max level to 10
Active: Chaos Meteor
Increases meteor's radius by 30 and travel distance by 200
Active: Sun Strike
Now Aghanim's Scepter grants Cataclysm exclusively with this facet. Cooldown decreased from 100s to 60s, Min/Max Distance decreased from 160/200 to 90/180, Sun Strike damage decreased from 100% to 75%
Active: Sun Strike
Causes Sun Strike to summon the current level of Forge Spirit at the location when damaging a real enemy Hero?This effect spawns 1 Forge Spirit per Sun Strike, no matter the number of heroes hit or current Forge Spirit Count. This is also true for each Sun Strike created by Cataclysm, summoning 2 spirits if both strikes hit the same hero
Max level
8
Bonus level (Scepter)
1
Max level (Scepter)
10
Radius bonus
+30
Distance bonus
+200
Cooldown (Scepter)
60s
Min/max distance (Scepter)
90/180
Sun Strike damage (Scepter)
75%

Abilities

Mastermind

Mastermind

  • DELRemoved?Now Invoke is classified as Invoker's only innate ability
Quas

Quas

  • NEWEach active orb now provides 1/2/3/4/5/6/7/8/9/10 Health Regen by default
  • NEWLeveling up Quas now provides +1 Strength by default
Wex

Wex

  • NEWEach active orb now provides 0.6/1.2/1.8/2.4/3/3.6/4.2/4.8/5.4/6% bonus movement speed by default
  • NEWLeveling up Wex now provides +1 Agility by default
Exort

Exort

  • NEWEach active orb now provides 1/3/5/7/9/11/13/15/17/19 bonus damage by default
  • NEWLeveling up Exort now provides +1 Intelligence by default

Cold Snap, Ghost Walk, Tornado, E.M.P., Alacrity, Chaos Meteor, Sun Strike, Forge Spirit, Ice Wall

  • NEWAdded values for levels 9 and 10
Cold Snap

Cold Snap

  • DELNo longer heals Invoker when dealing damage by default
Ghost Walk

Ghost Walk

  • NERFHealth Regeneration per Quas level rescaled from 3/6/9/12/15/18/21/24 to 2/4/6/8/10/12/14/16/18/20-33%
  • NERFSelf Speed rescaled from -15/-10/-5/0/5/10/15/20% to -20/-15/-10/-5/0/5/10/15/20/25%-33%-25%
Forge Spirit

Forge Spirit

  • REWORKForge Spirit Count is changed to 1/1/1/2/2/2/2/3/3/3. These values are true for both Quas and Exort, but the ability will use one with the lowest level
  • NERFForge Spirit's Base Mana decreased from 5 to 0?Previously it resulted in Forge Spirit having 5 more mana than intended-100%
  • NERFDuration rescaled from 20/30/40/50/60/70/80/90s to 10/20/30/40/50/60/70/80/90/100s-50%-11%
  • NERFDamage rescaled from 22/32/42/52/62/72/82/92 to 20/30/40/50/60/70/80/90/100/110-9%-2%
Ice Wall

Ice Wall

  • REWORKFlat AoE bonuses no longer increase radial thickness of the wall, but instead increase length of the entire wall?Like those granted by
  • BUFFDamage per second increased from 6/12/18/24/30/36/42/48 to 8/16/24/32/40/48/56/64/72/80+33%
  • NERFDuration rescaled from 3/4.5/6/7.5/9/10.5/12s to 3/4/5/6/7/8/9/10/11/12s0%-25%
Deafening Blast

Deafening Blast

  • BUFFDamage increased from 60/100/140/180/220/260/300/340 to 70/110/150/190/230/270/310/350/390/430+17%+3%
  • BUFFKnockback Duration increased from 0.2/0.4/0.6/0.8/1/1.2/1.4/1.6s to 1.1/1.2/1.3/1.4/1.5/1.6/1.7/1.8/1.9/2s+450%+12%
  • NERFDisarm Duration rescaled from 1.25/2/2.75/3.5/4.25/5/5.75/6.5s to 1.5/2/2.5/3/3.5/4/4.5/5/5.5/6s+20%-23%

Talents

  • SWAPLevel 15 Talent: +1 Forged Spirit replaced with -4s Sun Strike Cooldown ?Doesn't affect Cataclysm
  • BUFFLevel 25 Talent: 2x Quas/Wex/Exort Active Bonuses is now set for all facets?Removed alternative 2x Quas/Wex/Exort Passive Bonuses talent
Io

GENERAL

  • BUFFStarting damage increased from 41–47 to 45–51+9%
  • NERFDamage gain per level decreased from 4.2 to 2.8?Universal heroes: 0.7 → 0.45 damage per attributeBase damage 4–10 → 21–27 makes up for itDamage at level 30: 192–198 → 146–152 (-24%), with all 7 Attribute Bonus levels, as Valve counts it-33%
  • BUFFBase Damage increased by 7?Now it's 21. Before this patch it was changed in 7.33c (3 years 6 months ago)+175%
  • BUFFDamage at level 1 increased by 4 (from 41-47 to 45-51)+9%
  • BUFFStrength gain increased from 2.7 to 3.0+11%
  • NERFDamage gain per level decreased from +4.2 to +2.8-33%
  • NERFDamage at level 30 decreased by 46 (from 192-198 to 146-152)-24%

Abilities

Tether

Tether

  • NEWAghanim's Shard: Deals 120 damage per second to enemies touching it. 50% of the damage dealt heals Io. This is considered a pseudo-lifesteal?It's amplified by spell lifesteal and healing amplification but does not have a creep penalty
  • BUFFEnemy Move/Attack Slow increased from 10/20/30/40% to 15/30/45/60%+50%
  • DELNo longer deals 15/25/35/45 Damage per second to enemies by default
  • QoLUpon casting Tether, Io now has a buff that shows Tether's remaining cooldown. This buff is only visible to Io and Io's allies
  • NEWAdded Aghanim's Shard.
Overcharge: Grants Overcharge Slow Resistance (30%). Io also gains Spell Lifesteal (10%) and can now share Spell Lifesteal with its tethered target.
Slow resistance
30%
Spell lifesteal
10%
→
Tether: Tether damages enemies touching it. Io is healed for 50% of the damage done.
Damage per second
120
Heal from damage
50%
Overcharge

Overcharge

  • DELRemoved Aghanim's Shard.

Talents

  • SWAPLevel 10 Talent: +15% Tether Enemy Slow replaced with +1.5s Overcharge Duration
  • SWAPLevel 25 Talent: +400 Health to Tethered Units replaced with Unslowable during Overcharge

GENERAL

  • NEWNow always attacks with his ice head first, then his fire head?The cooler head prevailed!

Facets

Liquid Fire, Liquid Frost

  • DELRemoved

Twin Terror

  • NEWNew facet
Passive: Double Trouble
Damage penalty is decreased from 50% to 40% and improves even further by 5% per Macropyre level -20%?Total damage penalty decreased from 50% to 40/35/30/25% — -20%-30%-40%-50%
Damage penalty
40%
Penalty reduction per level
+5%

Ice Breaker

  • NEWNew facet
Active: Ice Path
While the path exists, ability is replaced with a sub-ability, which allows Jakiro to detonate his Ice Path early
Path Duration increased from 3/3.5/4/4.5s to 6s
Upon expiration, Ice Path detonates, dealing an additional 75/125/175/225 damage and stunning enemies for 0.5s a second time
Path duration
6s
Detonation damage
75/125/175/225
Detonation stun
0.5s

Abilities

Liquid Fire, Liquid Frost

  • REWORKBoth Liquid Fire and Liquid Frost abilities are now available to the hero at the same time. They have a shared level and cooldown. This results in swapping special attacks: Liquid Frost is always applied with the first attack, Liquid Fire - with the second, whenever applicable
  • REWORKAghanim's Shard reworked: Makes Liquid Fire and Liquid Frost abilities not share cooldowns
  • REWORKAghanim's Shard reworked.
Jakiro's Liquid Fire attack also deals 2.5% of the enemy unit's max health as damage per second. This damage does not apply to buildings.
Max health damage
2.5%
→
Jakiro's Liquid Fire no longer shares a cooldown with Liquid Frost.

Talents

  • SWAPLevel 25 Talent: Grants Liquid Fire/Frost replaced with +2.5% Liquid Fire and Frost Max Health Damage

Abilities

Omnislash

Omnislash

  • BUFFCast Range increased from 350 to 450?Now matches cast range of Swiftslash+29%
Swiftslash

Swiftslash

  • NERFCooldown increased from 20s to 25s+25%

Talents

  • SWAPLevel 20 Talent: +50% Blade Dance Lifesteal replaced with +2 Healing Ward Hits to Kill?TalentLevelValue+2 Healing Ward Hits to Kill25 → 20same+50% Blade Dance Lifesteal20 → 25same
  • SWAPLevel 25 Talent: +2 Healing Ward Hits to Kill replaced with +50% Blade Dance Lifesteal?TalentLevelValue+50% Blade Dance Lifesteal20 → 25same+2 Healing Ward Hits to Kill25 → 20same
  • BUFFLevel 10 Talent: Healing Ward Cooldown Reduction increased from 10s to 12s+20%

GENERAL

  • BUFFIntelligence gain increased from 3.2 to 3.3+3%

Abilities

Special Reserve

Mana Magnifier→Special Reserve

  • NEWNew innate ability.
Passive
Allies within 900 range of Keeper of the Light have 15% more mana. Lingers for 5 seconds.
Radius
900
Bonus mana
15%
Linger duration
5s
→
Passive
Keeper of the Light cannot go below 75 mana.
Minimum mana
75
Blinding Light

Blinding Light

  • BUFFCooldown decreased from 25/22/19/16s to 24/21/18/15s-4%-5%-5%-6%
  • BUFFMiss Chance increased from 40% to 45%+12%
Spirit Form

Spirit Form

  • NERFMovement Speed Bonus decreased from 15/20/25% to 10/15/20%-33%-25%-20%
Kez

GENERAL

  • BUFFBase Agility increased from 26 to 27+4%
  • NERFBase Armor decreased by 1?Now it's 1. Before this patch it was changed in 7.37e (1 year 11 months ago)-50%
  • NERFBase Movement Speed decreased from 320 to 315-2%

Facets

Hero of the Flightless

  • DELRemoved

Flutter

  • NEWNew facet
Switch Discipline
Kez deals 12% more damage on the first attack or ability after switching to Katana, and gains 12% bonus movement speed for 2 seconds after switching to Sai?Katana's bonus has no expiration time. Sai's bonus is disabled when switching to Katana
Damage bonus
12%
Speed bonus duration
2s

Shadowhawk

  • NEWNew facet
Shodo Sai
Triggering a Shodo Sai Mark from invisibility deals 50% more critical damage. When Kez triggers a Shodo Sai Mark, reduce the cooldown of both Shodo Sai and Kazurai Katana by 20/30/40/50%
Crit damage bonus
50%
Cooldown reduction
20/30/40/50%

Abilities

Switch Discipline

Switch Discipline

  • NERFKatana Bonus Damage decreased from 20% to 12%-40%
Grappling Claw

Grappling Claw

  • NERFLifesteal on attack rescaled from 100% to 50/75/100/125%-50%-25%0%+25%
  • DELNo longer grants flat bonus hero lifesteal
Kazurai Katana

Kazurai Katana

  • BUFFAghanim's Shard Cast Range increased from 150 to 200+33%
  • NERFAghanim's Shard cooldown increased from 5s to 20/15/10/5s+300%+200%+100%0%
  • REWORKAghanim's Shard reworked.
Kazurai Katana: Kez may activate the ability to impale the target with his attack, briefly stunning himself and the target in place. The target's debuff bursts, removing it and causing the attack to deal bonus damage based on the stack amount.
Shodo Sai: Passively grants 10 movement speed, and an additional 10 movement speed per Marked enemy.
Cooldown
5s
Mana cost
50
Impale duration
0.6s
Burst damage per stack
100%
Bonus movespeed
10
→
Kazurai Katana: Kez may activate the ability to impale the target with his attack, briefly stunning himself and the target in place. The target's debuff bursts, removing it and causing the attack to deal bonus damage based on the stack amount.
Mana cost
50
Impale duration
0.6s
Burst damage per stack
100%
Raptor Dance

Raptor Dance

  • NEWNow provides a basic dispel and 0.1s invulnerability period on cast, and complete magic damage immunity for the duration
  • NERFNow follows global Lifesteal rules (as a result, gained creep penalty)
  • DELNo longer provides debuff immunity and a hard dispel
Falcon Rush

Falcon Rush

  • NEWCan now change targets while rushing
  • BUFFAttack Speed Factor increased from 6/7/8/9% to 6/8/10/12%0%+14%+25%+33%
  • NERFRush Range decreased from 575 to 525?Note:This change is wrongly stated. The real change is 650 → 525-19%
  • NERFSai Base Attack Rate increased from 1.2/1.1/1.0/0.9s to 1.3/1.2/1.1/1s+8%+9%+10%+11%
  • NERFKatana Base Attack Rate increased from 1.4/1.3/1.2/1.1s to 1.5/1.4/1.3/1.2s+7%+8%+8%+9%
Talon Toss

Talon Toss

  • REWORKNow deals physical damage
Shodo Sai

Shodo Sai

  • DELAghanim's Shard no longer grants bonus movement speed
  • DELNo longer slows Marked targets

Talents

  • SWAPLevel 10 Talent: +25% X Marks the Spot Move Speed replaced with -15s Admiral's Rum Cooldown
  • BUFFLevel 15 Talent: Tidebringer Damage increased from +60 to +70+17%
  • BUFFLevel 15 Talent: Torrent Damage/Knock Up Duration increased from +20% to +25%+25%
  • BUFFLevel 25 Talent: Tidebringer Cleave Damage increased from +100% to +120%+20%

GENERAL

  • BUFFBase Strength increased from 23 to 24+4%

Facets

Spoils of War

  • NEWNow if Legion Commander wins, also automatically casts Press the Attack on her and all assisting allies

Abilities

Overwhelming Odds

Overwhelming Odds

  • BUFFMana Cost rescaled from 100/110/120/130 to 90/105/120/135-10%-5%0%+4%
Moment of Courage

Moment of Courage

  • NERFNow follows global Lifesteal rules (as a result, gained 40% creep penalty)
Duel

Duel

  • BUFFDuration rescaled from 3.75/4.5/5.25s to 4/4.5/5s+7%0%-5%
  • NERFCast Range decreased from 200/250/300 to 2000%-20%-33%
  • NERFAghanim's Scepter duration bonus decreased from +2.25s to +2s?Total Scepter Duration decreased from 6/6.75/7.5s to 6/6.5/7s — 0%-4%-7%-11%
  • NERFAghanim's Shard Bonus Damage per win decreased from +8 to +5-38%
  • DELNo longer casts Press the Attack on victory by default
  • QoLAghanim's Scepter Debuff Immunity now has more prominent visual effects

Facets

Chronoptic Nourishment

  • BUFFDamage as mana restore increased from 10/14/18/22% to 10/18/26/34%0%+29%+44%+55%

Abilities

Defilement

Defilement

  • BUFFAoE per Intelligence increased from 0.4 to 0.7+75%

Talents

  • SWAPLevel 15 Talent: +10% Movement Speed during Pulse Nova replaced with +10% Damage Reduction during Pulse Nova?TalentLevelValueDamage Reduction during Pulse Nova20 → 15+20% → +10% −50%
  • SWAPLevel 20 Talent: +20% Damage Reduction during Pulse Nova replaced with Diabolic Edict Hits an Additional Target ?TalentLevelValueDamage Reduction during Pulse Nova20 → 15+20% → +10% −50%

Abilities

Frost Shield

Frost Shield

  • NERFCast Range decreased from 1000 to 800-20%
  • NERFDuration decreased from 5/6/7/8s to 4/5/6/7s-20%-17%-14%-12%
Sinister Gaze

Sinister Gaze

  • BUFFMana Cost decreased from 50/60/70/80 to 25-50%-58%-64%-69%
  • BUFFMana Drain Per Second increased from 12% to 15%+25%
  • NERFNow requires Aghanim's Scepter to cast other abilities during channeling
  • DELNo longer deals damage to creeps
Chain Frost

Chain Frost

  • NERFBounce Distance decreased from 600 to 550-8%
Ice Spire

Ice Spire

  • NERFNow the spire is damaged by 1 hero attack damage every time Chain Frost orb bounces off of it
  • NERFEffect Radius decreased from 750 to 550-27%

Talents

  • SWAPLevel 25 Talent: Chain Frost Unlimited Bounces replaced with +100 Chain Frost Incremental Damage

GENERAL

  • NERFBase Movement Speed decreased from 320 to 315-2%

Facets

Rage, Unfettered

  • DELRemoved?Rage remains as Lifestealer's default basic ability

Fleshfeast

  • NEWNew facet
Passive: Feast
Max HP per Hero Kill increased from 15 to 25/35/45/55 depending on the current level of Infest
Active: Open Wounds
Cooldown is reset if a hero dies while afflicted by Open Wounds
Max health per Hero Kill
25/35/45/55

Gorestorm

  • NEWNew facet
Active: Infest
Allows the ability to be used on Ancient creeps
Consuming creep drenches affected enemies in blood for 3 seconds. Drenched enemies take damage equal to 25% of the host's remaining health over the duration
When cast with Aghanim's Scepter, Gorestorm damage is equal to 25% of the damage done to the hosted enemy hero by Lifestealer over the duration of Infest?Gorestorm counts any damage done by Lifestealer, including item effects and attack modifiers
Drench duration
3s
Host health as damage
25%

Abilities

Feast

Feast

  • QoLMax Health Gained now added to the post-game screen
Infest

Infest

  • NERFInfested Creeps now lose 2/1/0% of their max HP each second
  • DELCan no longer target Ancient creeps by default

Talents

  • SWAPLevel 10 Talent: +150 Infest Damage replaced with +4 All Stats

Abilities

Fiery Soul

Fiery Soul

  • NERFMove Speed Bonus per stack decreased from 1.5/2/2.5/3% to 1/1.5/2/2.5%-33%-25%-20%-17%
  • DELRemoved Aghanim's Shard.
Laguna Blade

Laguna Blade

  • NEWAghanim's Shard: 75% of the damage dealt is converted to an all damage barrier for Lina. Barrier lasts for 10s
  • NEWAdded Aghanim's Shard.
Fiery Soul: Lina's abilities deal 25 more damage for each Fiery Soul Charge.
Damage per charge
25
→
Laguna Blade: 75% of the damage dealt is converted to an all damage barrier for Lina. Barrier lasts for 10s.
Damage to barrier
75%
Barrier duration
10s
Flame Cloak

Flame Cloak

  • NERFDuration decreased from 8s to 7s-12%

Talents

  • SWAPLevel 25 Talent: 125% Laguna Blade Damage into Barrier replaced with +60% Combustion Overheat Damage
  • NERFLevel 10 Talent: Dragon Slave Cooldown Reduction decreased from 3.5s to 3s-14%
  • NERFLevel 20 Talent: Laguna Blade Cooldown Reduction decreased from 25s to 20s-20%

Abilities

Mana Drain

Mana Drain

  • DELNo longer instantly kills enemy illusions

Talents

  • SWAPLevel 10 Talent: +65 Earth Spike Damage replaced with +20 Movement Speed
  • SWAPLevel 15 Talent: +70 Max Health Per Finger of Death Kill replaced with +15% To Hell And Back Debuff/Spell Amp

GENERAL

  • REWORKMain attribute changed from Universal → Agility ?Spirit Bear remains a Universal Hero
  • NERFDamage gain per level decreased from 4.1 to 2.8?Base damage 1–5 → 18–22Starting damage unchanged at 38–42Damage at level 30: 185–189 → 133–137 (-28%), with all 7 Attribute Bonus levels, as Valve counts it-32%
  • BUFFBase Damage increased by 17?Now it's 18. Before this patch it was changed in 7.33c (3 years 6 months ago)+1700%
  • BUFFStrength gain increased from 1.8 to 2.5+39%
  • BUFFAgility gain increased from 2.0 to 2.8+40%
  • NERFBase Strength decreased from 20 to 18-10%
  • NERFIntelligence gain decreased from 2.0 to 1.4-30%
  • NERFDamage gain per level decreased from +4.1 to +2.8-32%
  • NERFDamage at level 30 decreased by 52 (from 185-189 to 133-137)-28%
  • MISCDamage at level 1 unchanged (38-42)

Facets

Unbearable

  • DELRemoved?It's a facet's name, not the description

Bear Necessities

  • BUFFStat Bonus increased from 30/45/60/75% to 45/55/65/75%+50%+22%+8%0%

Abilities

Gift Bearer

Gift Bearer

  • REWORKReworked
Passive
Lone Druid can re-roll his Neutral Token once per tier.
→
Passive
Lone Druid's Spirit Bear receives a copy of his Neutral Item that has an independent cooldown.
Spirit Link

Spirit Link

  • NERFNow follows global Lifesteal rules (as a result, gained 40% creep penalty)

Facets

Moonshield

  • BUFFDamage Reduction increased from 10/15/20/25% to 15/20/25/30%+50%+33%+25%+20%

Abilities

Lunar Orbit

Lunar Orbit

  • BUFFCollision Damage increased from 20/25/30/35% to 22/28/34/40%+10%+12%+13%+14%
  • BUFFCollision Radius increased from 150 to 175+17%
  • BUFFAghanim's Shard Collision Damage Bonus increased from +15% to +20%?Total Collision Damage with Shard increased from 35/40/45/50% to 42/48/54/60% — +20%+33%
  • QoLImproved Glaive collision behavior for orbiting Glaives

GENERAL

  • REWORKMain attribute changed from Universal → Strength
  • NERFDamage gain per level decreased from 4.2 to 3.4?Base damage 4–9 → 24–29Starting damage unchanged at 50–55Damage at level 30: 202–207 → 162–167 (-20%), with all 7 Attribute Bonus levels, as Valve counts it-19%
  • BUFFBase Damage increased by 20?Now it's 24. Before this patch it was changed in 7.33c (3 years 6 months ago)+500%
  • BUFFStrength gain increased from 3.0 to 3.4+13%
  • BUFFIntelligence gain increased from 1.2 to 1.7+42%
  • NERFAgility gain decreased from 1.8 to 1.7-6%
  • NERFDamage gain per level decreased from +4.2 to +3.4-19%
  • NERFDamage at level 30 decreased by 40 (from 202-207 to 162-167)-20%
  • MISCDamage at level 1 unchanged (50-55)

Facets

Alpha Wolves

  • NERFHightail duration decreased from 8s to 6s-25%

Abilities

Summon Wolves

Summon Wolves

  • NERFMagic Resistance rescaled from 40/50/60/70% to 45/50/55/60%?Level 5 and 6 wolves with Alpha Wolves facet have 60% magic resistance+12%0%-8%-14%

GENERAL

  • BUFFStarting damage increased from 48–56 to 55–63+13%
  • NERFDamage gain per level decreased from 4.7 to 3.2?Universal heroes: 0.7 → 0.45 damage per attributeBase damage 9–17 → 30–38 makes up for itDamage at level 30: 214–222 → 168–176 (-21%), with all 7 Attribute Bonus levels, as Valve counts it-32%
  • BUFFBase Damage increased by 21?Now it's 30. Before this patch it was changed in 7.33c (3 years 6 months ago)+233%
  • BUFFDamage at level 1 increased by 7 (from 48-56 to 55-63)+13%
  • BUFFIntelligence gain increased from 1.6 to 2.1+31%
  • NERFDamage gain per level decreased from +4.7 to +3.2-32%
  • NERFDamage at level 30 decreased by 46 (from 214-222 to 168-176)-21%

Facets

Reverse Polarity, Reverse Reverse Polarity

  • DELRemoved?Reverse Polarity remains as Magnus' default ultimate

Diminishing Return

  • NEWNew facet
Active: Shockwave
Increases the max level of Shockwave to 5
Level 5 makes the shockwave return once it reaches its max distance, traveling 200 units further and dealing 50% of ability damage on its way back
Max level
5
Return distance
200
Return damage
50%
  • NERFNumber of times +2 All Attributes can be skilled decreased from 7 to 6-14%

Eternal Empowerment

  • NEWNew facet
Active: Empower
Ability is always enabled on Magnus. Every one of his subsequent attacks increases his self bonus by 2/3/4/5% up to a max of 10/15/20/25%. Duration: 10s. Each stack refreshes the duration. Bonus per hit and Max bonus scale with the level of Empower
Self bonus per attack
+2/3/4/5%
Max self bonus
10/15/20/25%
Stack duration
10s

Abilities

Shockwave

Shockwave

  • NERFMana Cost increased from 75 to 85/90/95/100+13%+20%+27%+33%
  • DELRemoved Aghanim's Shard.?Effect moved to a new Facet
Skewer

Skewer

  • NEWNow deals 6/9/12/15% of the distance traveled as damage
  • NEWAghanim's Shard: Increases Skewer range by 275 and deals and additional 30 damage per tree hit and 125 damage for cliff hit
  • DELNo longer deals damage per tree/cliff hit by default
  • NEWAdded Aghanim's Shard.
Shockwave: Increases range to 1600, and causes Shockwave to return towards the caster's original cast location after reaching max length, hitting enemies a second time for 75% of the damage.
Shockwave range
1600
Return damage
75%
→
Skewer: Increases range and deals additional damage when skewering enemies into trees or cliffs.
Distance
1175/1250/1325/1400
Tree hit damage
30
Cliff hit damage
125

Talents

  • SWAPLevel 10 Talent: +0.75s Shockwave Slow Duration replaced with +1.25s Skewer Slow Duration
  • SWAPLevel 10 Talent: +10s Empower Duration replaced with +1.5 Mana Regen

GENERAL

  • BUFFStarting damage increased from 50–56 to 56–60+9%
  • NERFDamage gain per level decreased from 4.4 to 3.0?Universal heroes: 0.7 → 0.45 damage per attributeBase damage 7–13 → 29–33 makes up for itDamage at level 30: 207–213 → 163–167 (-21%), with all 7 Attribute Bonus levels, as Valve counts it-32%
  • BUFFBase Damage increased by 22-20?Now it's 29. Before this patch it was changed in 7.33c (3 years 6 months ago)+314%
  • BUFFDamage at level 1 increased from 50-56 to 56-60+9%
  • BUFFIntelligence gain increased from 1.5 to 1.9+27%
  • NERFDamage gain per level decreased from +4.4 to +3.0-32%
  • NERFDamage at level 30 decreased by 44-46 (from 207-213 to 163-167)-21%

Facets

Sidekick, Bodyguard

  • DELRemoved?Bodyguard remains as Marci's default basic ability

Buddy System

  • NEWNew facet
Active: Bodyguard
While bodyguarded, Marci and her partner share 100% of health healed by this ability with each other
Shared healing
100%

Pick-me-up

  • NEWNew facet
Active: Rebound
Adds an alt-cast, which allows Marci to bring the target ally with her to her final destination. The ally deals 25% of the Rebound damage to enemies on landing. Won't affect Rooted or Leashed allies
Ally Rebound damage
25%

Fleeting Fury

  • NEWNew facet
Active: Rebound
If Marci has Unleash leveled, after landing from Rebound, Marci gains a short Fury combo. If Unleash is already active, its duration is instead extended by 3s. This combo has 3 hits instead of 5 and Aghanim's Scepter doesn't apply silence to it
Unleash duration extension
+3s
Normal hits
5

Abilities

Special Delivery

Special Delivery

  • REWORKInnate reworked.
Passive
All allied couriers gain 3 bonus levels and 1 bonus health.
Courier bonus levels
3
Courier bonus health
1
→
Active
Marci whistles to instantly summon her courier to her. Passively grants all allied couriers 3 bonus levels and 1 bonus health.
Cooldown
240s
Courier bonus levels
3
Courier bonus health
1
  • NEWNow has an active component. Marci whistles and instantly teleports her courier to her. Cooldown: 240s. Cast point: 1s
Rebound

Rebound

  • NEWAghanim's Shard now increases damage by 20% (from 80/160/240/320 to 96/192/288/384)
  • NERFMana Cost increased from 70/80/90/100 to 75/90/105/120+7%+12%+17%+20%
  • NERFAlly Bonus Movement Speed decreased from 25/30/35/40% to 15/20/25/30%-40%-33%-29%-25%
  • DELAghanim's Shard no longer decreases cooldown
Bodyguard

Bodyguard

  • NEWNow provides the selected ally with 75% of the lifesteal and damage bonus
  • DELNo longer provides bonus armor

Talents

  • SWAPLevel 10 Talent: +100 Rebound Cast/Jump Range replaced with +75 Rebound Landing Radius
  • SWAPLevel 10 Talent: +10% Sidekick/Bodyguard Lifesteal replaced with +1.5s Dispose Slow Duration

Facets

Victory Feast

  • NEWNow provides 50% of the bonuses to all allies that are in the arena when an enemy dies inside of it

Abilities

Dauntless

Dauntless

  • REWORKNow affects only Mars himself
  • BUFFHP Regen per Extra Enemy increased from 30% to 50%+67%
  • NERFRadius decreased from 2000 to 900-55%

Talents

  • SWAPLevel 10 Talent: +10/5% Bulwark Front/Side Damage Reduction replaced with +10% Dauntless Regen Per Enemy

Facets

Undulation

  • NEWNew facet
Passive
Base movement speed increased from 275 to 310
Medusa's movement speed is fixed and is unaffected by most effects?The only two exceptions are Stone Gaze, which increases movement speed to fixed 465 for the duration, and bonus from going downstream
Base movement speed
310

Abilities

Split Shot

Split Shot

  • NEWAghanim's Scepter: Allows on-hit effects to apply to the secondary attacks from Split Shot and increases target count by 1
  • NEWAdded Aghanim's Scepter.
Mystic Snake: Causes Mystic Snake to turn enemies hit into stone. Stone duration increases with each bounce of the Mystic Snake.
Base duration
1s
Duration per bounce
0.2s
→
Split Shot: Allows on-hit effects to apply to the secondary attacks from Split Shot. Increases arrow count.
Extra targets
5
Mystic Snake

Mystic Snake

  • DELRemoved Aghanim's Scepter.
Cold Blooded

Cold Blooded

  • NEWThe single-target Mystic Snake now always turns the enemy into stone for 1s

Talents

  • SWAPLevel 10 Talent: +40 Mystic Snake Damage replaced with +20% Gorgon's Grasp Radius
  • SWAPLevel 25 Talent: Split Shot Uses Modifiers replaced with +40 Intelligence

Facets

Codependent

  • NEWNew facet
Passive: Divided We Stand
All Meepos have a stackable aura that increases nearby Meepos' attack speed by 7% and armor by 2.
Radius
600
Aura attack speed
+7%
Aura armor
+2

Pack Rat

  • DELRemoved

More Meepo

  • NERFNumber of times +2 All Attributes can be skilled decreased from 7 to 6-14%

Abilities

Sticky Fingers

Sticky Fingers

  • BUFFUpdated to the new Neutral crafting system. Increases selection of Artifacts and Enchantments from 4 to 5+25%

GENERAL

  • REWORKMain attribute changed from Universal → Agility
  • BUFFStarting damage increased from 44–48 to 48–54+11%
  • NERFDamage gain per level decreased from 4.1 to 3.1?Base damage -2–2 → 22–28Damage at level 30: 191–195 → 151–157 (-20%), with all 7 Attribute Bonus levels, as Valve counts it-24%
  • BUFFBase Damage increased by 24-26?Now it's 22. Before this patch it was changed in 7.37 (2 years 3 months ago)+1200%
  • BUFFBase Strength increased from 18 to 20+11%
  • BUFFDamage at level 1 increased from 44-48 to 48-54+11%
  • BUFFStrength gain increased from 1.9 to 2.2+16%
  • BUFFAgility gain increased from 2.5 to 3.1+24%
  • BUFFIntelligence gain increased from 1.4 to 1.9+36%
  • NERFDamage gain per level decreased from +4.1 to +3.1-24%
  • NERFDamage at level 30 decreased by 40-38 (from 191-195 to 151-157)-20%

Facets

Moonlight Shadow, Solar Flare

  • DELRemoved?Moonlight Shadow remains as Mirana's default ultimate

Starstruck

  • NEWNew facet
Active: Starstorm
Starstorm's second meteor deals more damage and blinds the target. Blind Duration: 3.5/4/4.5/5s?Does not apply to the second Starstorm created by Sacred Arrow with Aghanim's Scepter
Second meteor damage
100%
Blind miss chance
60%
Blind duration
3.5/4/4.5/5s

Leaps and Bounds

  • NEWNew facet
Active: Leap
Upon landing, Leap roots targets in a 250 radius around Mirana for 1.1/1.4/1.7/2s
Root radius
250
Root duration
1.1/1.4/1.7/2s

Abilities

Selemene's Faithful

Selemene's Faithful

  • BUFFHealing Lotus Effectiveness increased from 20% to 50%+150%
Starstorm

Starstorm

  • NERFSecond Meteor Damage decreased from 80% to 60%-25%
Leap

Leap

  • REWORKAghanim's Shard reworked: No longer increases distance. No longer creates a damaging wave. Now grants +1 Leap charge. Attacks during the Leap buff critically strike for 150% damage
  • NERFMovement Bonus decreased from 8/16/24/32% to 6/12/18/24%-25%
  • REWORKAghanim's Shard reworked.
Upon landing, launches a projectile along Sagan's leap path, dealing damage and slowing units affected and guarantees them to be hit with a secondary Starstorm if that spell is cast. Leap does not break Moonlight Shadow invisibility. Can be put on alt-cast to choose the distance and facing direction of the jump. Grants 1 bonus charge(s).
Initial cone radius
300
Final cone radius
450
Damage
170
Movement slow
30%
Slow duration
2.5s
Bonus charges
1
→
Grants +1 Leap charge. Attacks during the Leap buff critically strike for 150% damage.
Leap charges
+1
Crit damage
150%
Moonlight Shadow

Moonlight Shadow

  • NEWNow also increases Mirana's outgoing damage by 9/12/15% for the duration

Talents

  • SWAPLevel 10 Talent: -2s Sacred Arrow Cooldown replaced with -2s Starstorm Cooldown
  • SWAPLevel 20 Talent: +20% Critical Strike (200%) replaced with +35 Base Damage

Facets

Simian Stride

  • REWORKFacet reworked.
  • NERFNumber of times +2 All Attributes can be skilled decreased from 7 to 6-14%
Active: Tree Dance
Tree Dance has no cooldown while Monkey King is above 95% health
Health threshold
95%
→
Active: Tree Dance
Increases the max level of Tree Dance to 5. Level 5 reduces Tree Dance cooldown to zero
Max level
5

Abilities

Mischief

Mischief

  • REWORKNow scales with Wukong's Command
  • BUFFBonus Move Speed rescaled from 10% to 6/9/12/15%-40%-10%+20%+50%
  • NERFCooldown rescaled from 15s to 24/20/16/12s+60%+33%+7%-20%
Jingu Mastery

Jingu Mastery

  • NERFNow follows global Lifesteal rules (as a result, gained 40% creep penalty)

Facets

Ebb

  • REWORKNow attacks all targets it goes through with 50% of Morphling's Attack Damage. Does not apply on-hit effects
  • REWORKNo longer knocks back enemies (moved to base spell)

Flow

  • REWORKFacet reworked.
Passive
Hero's Primary Attribute is Strength
Morphling's Agility to Strength ratio affects his Cooldown speed: up to 60% faster at 175% Agility/Strength ratio, regular speed at 50%. Doesn't affect items. Replicated abilities are also affected
Max cooldown speed
60%
Ratio for max speed
175%
Ratio for regular speed
50%
→
Active: Adaptive Strike
Changes Morphling's Primary Attribute to Strength. Morphling gains +1% Spell Amp per 4 Agility. Spell Amplification effect is breakable
Stuns enemy target for 0.5-2.4s depending on Morphling's Strength. Has the same rules as a knockback effect?Maximum effect is reached when Morphling's Strength is 50% higher than his Agility
Spell amp
+1%
Agility per spell amp
4
Min stun duration
0.5s
Max stun duration
2.4s

Abilities

Accumulation

Accumulation

  • NEWNow Talent Tree's All Attribute bonus provides an additional +3 to Morphling's primary attribute
  • DELNo longer grants +100% bonus stats from the Talent Tree's All Attribute bonus
Waveform

Waveform

  • DELNo longer attacks enemies by default
Adaptive Strike

Adaptive Strike

  • NEWNow knocks back enemies by default?Distance is between 50-350 units, based on Morphling's Strength. Maximum effect is reached when Morphling's Strength is 50% higher than his Agility
  • REWORKMerged both abilities into one
  • BUFFCooldown decreased from 19/16/13/10s to 17/14/11/8s?Note:This change is wrongly stated. The real change is 16/14/12/10s → 17/14/11/8s+6%0%-8%-20%
  • NERFBase damage rescaled from 55/65/75/85 to 25/50/75/100-55%-23%0%+18%
  • DELRemoved Adaptive Strike (Strength) ability as it is merged with an Agility one
  • DELNo longer stuns enemies by default

Attribute Shift (Agility Gain), Attribute Shift (Strength Gain)

  • BUFFMana Cost rescaled from 5/10/15/20 to 10+100%0%-33%-50%
Morph

Morph

  • NEWMorphling now keeps his attributes while Morphed

Talents

  • SWAPLevel 10 Talent: +250 Waveform Range replaced with +12s Morph Duration?TalentLevelValueMorph Duration15 → 10+16s → +12s −25%+250 Waveform Range10 → 15same
  • SWAPLevel 15 Talent: +15 Agility replaced with +75 Attack Range ?TalentLevelValueAgility15 → 20+15 → +20 +33%
  • SWAPLevel 15 Talent: +16s Morph Duration replaced with +250 Waveform Range?TalentLevelValue+250 Waveform Range10 → 15sameMorph Duration15 → 10+16s → +12s −25%
  • SWAPLevel 20 Talent: +1s Adaptive Strike Stun Duration replaced with +20 Agility?TalentLevelValueAgility15 → 20+15 → +20 +33%
  • SWAPLevel 20 Talent: +75% Waveform Attack Damage and Applies On Hit effects replaced with -3s Adaptive Strike Cooldown

GENERAL

  • BUFFIntelligence gain increased from 3.3 to 3.4+3%
  • NERFBase Intelligence decreased from 24 to 23-4%

Abilities

Parting Shot

Parting Shot

  • DELRemoved
Dead Shot

Dead Shot

  • NEWAghanim's Scepter: Increases damage by 125. Dead Shot AoE expands after it ricochets and pierces through enemy heroes as it fears them
  • NEWAdded Aghanim's Scepter.
Parting Shot: Grants this ability: Muerta precisely shoots a hero in their soul, separating it from their physical body and knocking it 150 units away. The soul is untargetable, muted, disarmed, and invulnerable for 4 seconds. The body is stunned and has 35% damage reduction for this duration. After the effect ends the hero's soul is forcefully returned to their body applying a strong dispel. The soul will survive until the end of the effect even if the hero is killed.
Knockback distance
150
Soul duration
4s
Body damage reduction
35%
→
Dead Shot: Dead Shot damage (225/300/375/450) is increased. Dead Shot expands after it ricochets and pierces through enemy heroes as it fears them.
Damage
225/300/375/450
Gunslinger

Gunslinger

  • NEWSecondary shot now prioritizes heroes, then non-hero units, then buildings
  • NERFSecondary shot chance decreased from 26/34/42/50% to 18/27/36/45%-31%-21%-14%-10%

Talents

  • SWAPLevel 10 Talent: +1.5% Max HP Regen while inside The Calling replaced with +150 Health ?TalentLevelValueMax HP Regen while inside The Calling10 → 15+1.5% → +3% +100%
  • SWAPLevel 15 Talent: +80 Dead Shot Damage replaced with +3% Max HP Regen while inside The Calling?TalentLevelValueMax HP Regen while inside The Calling10 → 15+1.5% → +3% +100%
  • NERFLevel 10 Talent: Dead Shot Cast Range decreased from +350 to +300-14%

Abilities

Eelskin

Eelskin

  • BUFFBonus Evasion per other Naga increased from 6% to 8%+33%

Talents

  • SWAPLevel 10 Talent: -2s Ensnare Cooldown replaced with +100 Reel In Pull Speed

GENERAL

  • REWORKMain attribute changed from Intelligence → Universal
  • BUFFDamage gain per level increased from 3.5 to 4.2?Base damage 18–28 → 16–26Starting damage unchanged at 40–50Damage at level 30: 155–165 → 180–190 (+16%), with all 7 Attribute Bonus levels, as Valve counts it+20%
  • BUFFDamage gain per level increased from +3.5 to +4.2+20%
  • BUFFDamage at level 30 increased by 25 (from 155-165 to 180-190)+16%
  • NERFBase Damage decreased by 2?Now it's 16. Before this patch it was changed in 7.36 (2 years 5 months ago)-11%
  • MISCDamage at level 1 unchanged (40-50)

Facets

Soothing Saplings

  • NEWAllied Tangos provide double the heal duration when consuming a tree created by Sprout, similar to when targeting Iron Branch trees

Ironwood Treant

  • BUFFTreant Multiplier rescaled from x2/x3/x4/x5/x6 to x4+100%-33%

Abilities

Spirit of the Forest

Spirit of the Forest

  • REWORKNow scales with Wrath of Nature instead of Nature's Call
  • BUFFBonus damage per tree rescaled from 2/3/4/5/6% to 4%+100%-33%
  • BUFFRadius increased from 300 to 300/400/500/6000%+33%+67%+100%

Facets

Rapid Decay

  • NEWNow also makes enemies have their restoration amplification decreased by the same value as Necrophos' gain?Restoration Amp: 45/55/65/75%. Can be increased by 15% with level 20 talent

Abilities

Ghost Shroud

Ghost Shroud

  • NEWRestoration Amplification now also applies to Lifesteal and Spell Lifesteal
Heartstopper Aura

Heartstopper Aura

  • BUFFHealth Decay rescaled from 0.6/1.2/1.8/2.4% to 0.8/1.3/1.8/2.3%+33%+8%0%-4%
  • NERFRadius decreased from 800 to 700-12%

Facets

Voidbringer

  • NEWNew facet
Active: Void
Increases the max level of Void to 5
Level 5 deals 400 damage, has 4s Night Duration, and becomes a Point Target ability with 300 AoE during the night
Max level
5
Damage
400
Night duration
4s
Night radius
300
  • NERFNumber of times +2 All Attributes can be skilled decreased from 7 to 6-14%

Blinding Void

  • DELRemoved

Night Reign

  • REWORKChanges Roshan's first move to the Top Pit to be at 20 minutes instead of 15 minutes.
  • BUFFIs now granted for free on level 1. Max level is increased to 5
  • BUFFMove Speed rescaled from 22/28/34/40% to 16/22/28/34/40%?By skill points spent: the free level adds 16% before the first point, the rest is unchanged+160%
  • BUFFAttack Speed rescaled from 20/40/60/80 to 15/35/55/75/95?By skill points spent: the free level adds 15 before the first point, and every level is 15 higher+15+19%

Abilities

Void

Void

  • NERFNight Duration decreased from 2.5/3/3.5/4s to 2.0/2.5/3/3.5s?With Voidbringer facet rescaled from 2.5/3/3.5/4s to 2/2.5/3/3.5/4s — -20%-17%-14%-12%-20%-17%-14%-12%
  • DELNo longer reduces vision

Talents

  • SWAPLevel 10 Talent: +80 Void Damage replaced with -1s Void Cooldown
  • NERFLevel 15 Talent: Hunter in the Night Status Resistance decreased from +35% to +30%-14%
  • NERFLevel 25 Talent: Dark Ascension Cooldown Reduction decreased from 50s to 40s-20%

GENERAL

  • NERFDamage gain per level decreased from 5.1 to 3.7?Universal heroes: 0.7 → 0.45 damage per attributeBase damage 12–16 → 26–30 makes up for itStarting damage unchanged at 51–55Damage at level 30: 228–232 → 176–180 (-23%), with all 7 Attribute Bonus levels, as Valve counts it-27%
  • BUFFBase Damage increased by 14?Now it's 26. Before this patch it was changed in 7.36 (2 years 5 months ago)+117%
  • BUFFStrength gain increased from 2.5 to 2.7+8%
  • BUFFAgility gain increased from 2.3 to 2.9+26%
  • BUFFIntelligence gain increased from 2.5 to 2.6+4%
  • NERFDamage gain per level decreased from +5.1 to +3.7-27%
  • NERFDamage at level 30 decreased by 52 (from 228-232 to 176-180)-23%
  • MISCDamage at level 1 unchanged (51-55)

Facets

Mana Burn

  • REWORKFacet reworked.
Passive
Nyx Assassin's ability damage burns 15% of the current mana of affected enemies
Current mana burned
15%
→
Active: Mind Flare
Burns 16/19/22/25% of the target's max mana
Max mana burned
16/19/22/25%

Abilities

Impale

Impale

  • BUFFCooldown decreased from 18/16/14/12s to 17/15/13/11s-6%-6%-7%-8%
  • BUFFMana Cost decreased from 100/110/120/130 to 90/100/110/120-10%-9%-8%-8%
Mind Flare

Mind Flare

  • BUFFMax Mana as Damage increased from 20/25/30/35% to 25/30/35/40%+25%+20%+17%+14%
  • NERFBonus Damage decreased from 25% to 20%-20%
  • DELNo longer instantly kills creeps

Talents

  • SWAPLevel 10 Talent: +40 Vendetta Damage replaced with +25% Spiked Carapace Damage Reflect ?TalentLevelValueVendetta Damage10 → 15+40 → +50 +25%
  • SWAPLevel 15 Talent: +0.5s Spiked Carapace Reflect Duration replaced with +50 Vendetta Damage?TalentLevelValueVendetta Damage10 → 15+40 → +50 +25%

Abilities

Bloodlust

Bloodlust

  • NERFBonus Move Speed decreased from 7/9/11/13% to 6/8/10/12%-14%-11%-9%-8%

Talents

  • NERFLevel 10 Talent: Ignite DPS decreased from +15 to +12-20%
  • NERFLevel 25 Talent: Fireblast Damage decreased from +240 to +220-8%

Abilities

Guardian Angel

Guardian Angel

  • BUFFAghanim's Scepter HP Regen/Heal Amp increased from +100% to +150%+50%

Talents

  • BUFFLevel 15 Talent: Repel Strength/HP Regen per Debuff increased from +3 to +5+67%

GENERAL

  • NERFIntelligence gain decreased from 3.8 to 3.6-5%

Facets

Clairvoyant Curse

  • BUFFSpell Amplification per level increased from 0.75% per level to 1% per level+33%

Abilities

False Promise

False Promise

  • BUFFAghanim's Scepter bonus spell damage increased from +25% to +30%+20%

Talents

  • BUFFLevel 15 Talent: Fortune's End Heals/Damages for Per Effect Dispelled increased +60 to +80+33%

Facets

Obsidian Decimator

  • BUFFMax Mana Increase on proc increased from 4% to 5%+25%

Talents

  • SWAPLevel 10 Talent: +200 Health replaced with +100 Astral Imprisonment Cast Range?TalentLevelValueAstral Imprisonment Cast Range15 → 10+125 → +100 −20%Health10 → 20+200 → +450 +125%
  • SWAPLevel 15 Talent: +125 Astral Imprisonment Cast Range replaced with +8% Astral Imprisonment Mana Capacity Steal ?TalentLevelValueAstral Imprisonment Cast Range15 → 10+125 → +100 −20%
  • SWAPLevel 20 Talent: +20% Spell Lifesteal replaced with +450 Health?TalentLevelValueHealth10 → 20+200 → +450 +125%
  • NERFLevel 15 Talent: Current Mana as Movement Speed decreased from +1.5% to +1%-33%

GENERAL

  • BUFFStarting damage increased from 45–51 to 51–57+12%
  • NERFDamage gain per level decreased from 5.4 to 3.6?Universal heroes: 0.7 → 0.45 damage per attributeBase damage 8–14 → 28–34 makes up for itDamage at level 30: 230–236 → 176–182 (-23%), with all 7 Attribute Bonus levels, as Valve counts it-33%
  • BUFFBase Damage increased by 20?Now it's 28. Before this patch it was changed in 7.33c (3 years 6 months ago)+250%
  • BUFFDamage at level 1 increased by 6 (from 45-51 to 51-57)+12%
  • BUFFAgility gain increased from 2.8 to 3.2+14%
  • NERFDamage gain per level decreased from +5.4 to +3.6-33%
  • NERFDamage at level 30 decreased by 54 (from 230-236 to 176-182)-23%

Talents

  • SWAPLevel 15 Talent: +2s Rolling Thunder Duration replaced with +15% Attack Damage as Swashbuckle Damage?TalentLevelValue+15% Attack Damage as Swashbuckle Damage20 → 15same+2s Rolling Thunder Duration15 → 20same
  • SWAPLevel 20 Talent: +15% Attack Damage as Swashbuckle Damage replaced with +2s Rolling Thunder Duration?TalentLevelValue+2s Rolling Thunder Duration15 → 20same+15% Attack Damage as Swashbuckle Damage20 → 15same
  • BUFFLevel 25 Talent: Swashbuckle Cooldown Reduction increased from 3s to 4s+33%
  • NERFLevel 25 Talent: Rolling Thunder Cooldown Reduction decreased from 16s to 15s-6%

Facets

Sweet Release

  • NEWNew facet
Active: Stifling Dagger
Whenever a dagger hits and does not kill an enemy, it leaves a stacking debuff that lasts for 6 seconds. When the debuffed unit dies, they launch one Stifling Dagger per stack at random enemies around the target, prioritizing heroes. These daggers have 50% damage and slow duration values
Stacks can't be dispelled and each new dagger refreshes the duration of all current stacks. Recast range equals Stifling Dagger's cast range centered around the debuffed enemy
Debuff duration
6s
Damage and slow duration
50%

Veiled One

  • DELRemoved

Methodical

  • NERFCritical Damage decreased from 325/450/575% to 300/400/500%-8%-11%-13%

Abilities

Immaterial

Immaterial

  • NERFBonus Evasion per level decreased from 1.5% per level to 1% per level-33%
Stifling Dagger

Stifling Dagger

  • NERFMovement Slow Duration decreased from 2.2/2.8/3.4/4s to 2.1/2.4/2.7/3s-5%-14%-21%-25%
Blur

Blur

  • BUFFNow isn't removed on attack by default
Coup de Grace

Coup de Grace

  • NERFCritical Damage decreased from 200/325/450% to 200/300/400%0%-8%-11%
Fan of Knives

Fan of Knives

  • NERFCooldown increased from 15s to 20s+33%
  • NERFMana Cost increased from 50 to 80+60%

Talents

  • SWAPLevel 15 Talent: +200 Phantom Strike Cast Range replaced with +15% Stifling Dagger Damage?TalentLevelValueStifling Dagger Damage20 → 15+20% → +15% −25%+200 Phantom Strike Cast Range15 → 20same
  • SWAPLevel 20 Talent: +20% Stifling Dagger Damage replaced with +200 Phantom Strike Cast Range?TalentLevelValue+200 Phantom Strike Cast Range15 → 20sameStifling Dagger Damage20 → 15+20% → +15% −25%
  • NERFLevel 10 Talent: Stifling Dagger Cooldown Reduction decreased from 2s to 1.5s-25%

GENERAL

  • BUFFBase Strength increased from 19 to 21+11%

Facets

Lancelot

  • NEWNew facet
Active: Spirit Lance
Copies of Spirit Lance created by Phantom Lancer's illusions deal 25% of ability's damage. Lance copies don't deal any damage to the enemy they bounce on with Aghanim's Scepter
Illusion lance damage
25%

Convergence

  • DELRemoved

Abilities

Spirit Lance

Spirit Lance

  • BUFFAghanim's Scepter Bonus Illusion Damage increased from 20% to 30%+50%
  • NERFAghanim's Scepter bounce count decreased from 2 to 1-50%
Juxtapose

Juxtapose

  • BUFFIllusion Damage Taken decreased from 625% to 600%-4%

Talents

  • SWAPLevel 10 Talent: +35 Spirit Lance Damage replaced with +1.25s Spirit Lance Slow Duration
  • BUFFLevel 25 Talent: Illusory Armaments Damage increased from +15% to +20%+33%

GENERAL

  • REWORKMain attribute changed from Universal → Strength
  • NERFDamage gain per level decreased from 4.6 to 3.3?Base damage 9–19 → 21–31Starting damage unchanged at 44–54Damage at level 30: 207–217 → 153–163 (-25%), with all 7 Attribute Bonus levels, as Valve counts it-28%
  • BUFFBase Damage increased by 12?Now it's 21. Before this patch it was changed in 7.33c (3 years 6 months ago)+133%
  • NERFDamage gain per level decreased from +4.6 to +3.3-28%
  • NERFDamage at level 30 decreased by 54 (from 207-217 to 153-163)-25%
  • MISCDamage at level 1 unchanged (44-54)

Facets

Hotspot

  • NEWNow also applies 2x Blinding Sun stacks to targets near the end of the beam

Talents

  • SWAPLevel 10 Talent: +20 Icarus Dive Damage Per Second replaced with +0.5% Blinding Sun Miss Chance

Facets

Provoke the Beast

  • NEWNew facet
Active: Uproar
In addition to stacks from hero damage, Primal Beast also gains 2 Uproar stacks upon being stunned, hexed, taunted, feared, or rooted?Allied and self-applied debuffs like from or don't count
Uproar stacks on disable
2

Romp n' Stomp

  • DELRemoved

Ferocity

  • BUFFAoE bonus is now granted at the start of each slam instead of the end?This means AoE bonus affects every hit, including the first one
  • BUFFBonus AoE per hit increased from 20% to 25%+25%
  • BUFFBonus AoE duration increased from 10s to 20s+100%

Abilities

Onslaught

Onslaught

  • DELKnockback radius and distance are no longer affected by AoE increase
Uproar

Uproar

  • BUFFSlow per stack rescaled from 5/6/7/8% to 4/6/8/10%-20%0%+14%+25%
  • DELNo longer passively grants base damage

Talents

  • SWAPLevel 10 Talent: +80 Onslaught Damage replaced with +20 Damage

Abilities

Puckish

Puckish

  • NERFBase health restored decreased from 15 to 10-33%
  • NERFBase mana restored decreased from 15 to 10-33%
Dream Coil

Dream Coil

  • NERFMana Cost increased from 100/150/200 to 125/175/225+25%+17%+12%

Talents

  • BUFFLevel 15 Talent: Dream Coil Cooldown Reduction increased from 10s to 15s+50%
  • BUFFLevel 25 Talent: Waning Rift Radius/Max Distance increased from +300 to +350+17%

Facets

Rotten Core

  • NEWNew facet
Toggle: Rot
While Rot is active, Pudge gains 4/8/12/16% bonus attack damage every second, up to 20/40/60/80% max bonus attack damage after 5s. Once Rot is deactivated, damage bonus rapidly decays over 1s
Attack damage per second
4/8/12/16%
Max bonus attack damage
20/40/60/80%
Time to max
5s
Decay duration
1s

Flayer's Hook

  • DELRemoved

Fresh Meat

  • BUFFStrength Increase increased from 1/3/5 to 2/4/6+100%+33%+20%

Abilities

Meat Hook

Meat Hook

  • NEWAghanim's Shard: When Meat Hook hits an enemy, it deals 20% of the pulled distance as bonus damage. When Meat Hook hits an ally, Meat Hook's cooldown is reduced by 50%
  • NEWAdded Aghanim's Shard.
Dismember: Decreases cooldown, and allows targeting an ally with bonus cast range to swallow them and heal them for a percentage of their max health per second.
Cooldown
25/20/15s
Max health regen
5%
Ally cast range
300
→
Meat Hook: When Meat Hook hits an enemy, it deals bonus damage (20%) based on the distance pulled. When Meat Hook hits an ally, Meat Hook's cooldown is reduced by 50%.
Damage per distance pulled
20%
Cooldown reduction
50%
Dismember

Dismember

  • DELRemoved Aghanim's Shard.

Abilities

Life Drain

Life Drain

  • BUFFAlly Drain/Heal per second increased from 120/210/300 to 150/250/350?Now matches Enemy Drain values+25%+19%+17%
  • DELNo longer instantly kills enemy illusions
  • DELNo longer restores mana

Talents

  • BUFFLevel 25 Talent: Nether Ward Damage Per Mana increased from +1.75 to +1.9+9%
  • BUFFLevel 25 Talent: Nether Blast Damage increased from +160 to +180+12%

Facets

Masochist

  • NERFOutgoing Spell Damage Reflected increased from 21% to 27%+29%

Bondage

  • NEWNow is a facet that improves Succubus: also makes Spell Lifesteal apply to reflected Magical and Pure Damage?Succubus will not provide lifesteal on reflected physical damage from spells

Abilities

Succubus

Succubus

  • REWORKNow is an innate ability
  • NEWNow also makes all sources of Spell Lifesteal apply to Pure Damage
  • NERFSpell Lifesteal decreased from 12-18% to 2-14%-47%
  • REWORKNow is an innate ability.
Passive
Queen of Pain gains Spell Lifesteal that increases with proximity to her enemies. Lifesteal is at its maximum when the enemy is 300 units or closer to her and at its minimum when the enemy is 800 units or further from her.
Minimum lifesteal
12%
Maximum lifesteal
18%
Max lifesteal distance
300
Min lifesteal distance
800
→
Passive
All sources of Spell Lifesteal also apply to Pure Damage. Queen of Pain gains Spell Lifesteal that increases with proximity to her enemies. Lifesteal is at its maximum when the enemy is 300 units or closer to her and at its minimum when the enemy is 800 units or further from her.
Minimum lifesteal
2%
Maximum lifesteal
14%
Max lifesteal distance
300
Min lifesteal distance
800
Shadow Strike

Shadow Strike

  • BUFFInitial Damage increased from 30/60/90/120 to 50/80/110/140+67%+33%+22%+17%
  • DELAghanim's Scepter no longer increases initial damage by 50

Abilities

Static Link

Static Link

  • REWORKAghanim's Shard no longer pulls Razor and his target closer together. Instead, slows the target's movement speed by 1x the amount of damage stolen while the link is active
Storm Surge

Storm Surge

  • REWORKStrike Damage is now classified as reflection damage

Talents

  • SWAPLevel 10 Talent: +30 Plasma Field Damage replaced with +0.75s Plasma Field Slow Duration

Facets

Contract Killer

  • NEWRiki also gets 25/75/125/175 bonus experience for courier and ward kills
  • BUFFHero Assist XP rescaled from 25/100/100/100 to 25/75/125/1750%-25%+25%+75%

Exterminator

  • NEWWhen Riki kills a non-hero unit during Tricks of the Trade, the cooldown is reduced by 0.75s

Abilities

Smoke Screen

Smoke Screen

  • DELNo longer buffs allies?Used to provide an evasion bonus against attacks from enemies that stand outside of the smoke cloud

Talents

  • SWAPLevel 25 Talent: -3s Tricks of the Trade Cooldown replaced with -1s Cloak and Dagger Fade Delay

GENERAL

  • NEWAdded to Captains Mode

Facets

Center Stage

  • DELRemoved

Carny Classics

  • NEWNew facet
Passive: Dark Carnival Barker
Sets Dark Carnival Souvenirs to , , ?Same behavior as before

Sideshow Secrets

  • NEWNew facet
Passive: Dark Carnival Barker
Sets Dark Carnival Souvenirs to , ,
After a 0.5s preparation, Ringmaster mounts a speedy unicycle to ride around on for 10 seconds. Crashing into trees destroys them and slows the unicycle. Attacking, using abilities, taking damage, picking up runes, or crashing into units and other obstacles dismounts the rider?Unicycle reaches up to 750 speed with turn rate degrading from 130 down to 90. Tree crash divides the current speed by 4. Issuing 'Hold' or 'Cancel' commands also dismounts Ringmaster
Tosses a pie into a target enemy, knocking them back and reducing their vision to 50. Vision recovers over 2 seconds and the target's allies won't provide their vision for them over the duration. The pie instantly kills any non-ancient creep. Cast Range: 750?Push distance: 400, over 0.3s, 1400 projectile speed
Scans a targeted 450 area for 4 seconds. Indicates whether there are enemy heroes in that area for the duration. Reveals invisible units and wards in the scanned area, but does not provide vision. The reveal effect lingers for 1 second. Global Cast Range
Preparation time
0.5s
Unicycle duration
10s
Reduced vision
50
Vision recovery time
2s
Cast range
750
Scan radius
450
Scan duration
4s
Reveal linger
1s

Facets

Frugal Filch

  • BUFFStolen Mana Cost Reduction increased from 40/50/60% to 50/65/80%+25%+30%+33%

Talents

  • SWAPLevel 10 Talent: +12% Fade Bolt Damage Reduction replaced with +0.25% Might And Magus Damage/Resistance
  • BUFFLevel 15 Talent: Telekinesis Lift/Stun Duration increased from +0.4s to +0.5s+25%
  • BUFFLevel 20 Talent: Telekinesis Cooldown Reduction increased from 4s to 5s+25%

GENERAL

  • MISCStarting damage changed from 46–54 to 45–550%
  • NERFDamage gain per level decreased from 4.1 to 2.8?Universal heroes: 0.7 → 0.45 damage per attributeBase damage 7–15 → 19–29 makes up for itDamage at level 30: 196–204 → 145–155 (-25%), with all 7 Attribute Bonus levels, as Valve counts it-32%
  • Damage at level 1 rescaled from 46-54 to 45-550%
  • BUFFBase Damage increased by 12-14?Now it's 19. Before this patch it was changed in 7.35d (2 years 7 months ago)Damage spread increased from 8 to 10+171%
  • BUFFBase Strength increased from 21 to 22+5%
  • BUFFAgility gain increased from 1.8 to 2.0+11%
  • BUFFIntelligence gain increased from 1.8 to 2.0+11%
  • NERFDamage gain per level decreased from +4.1 to +2.8-32%
  • NERFDamage at level 30 decreased by 51-49 (from 196-204 to 145-155)-25%

Talents

  • SWAPLevel 10 Talent: +0.3s Burrowstrike Stun replaced with +100 Caustic Finale Radius

Abilities

Shadow Poison

Shadow Poison

  • NERFHit Damage decreased from 30/40/50/60 to 24/36/48/60-20%-10%-4%0%
Demonic Purge

Demonic Purge

  • NERFDuration decreased from 6s to 5s-17%
Demonic Cleanse

Demonic Cleanse

  • NERFDuration decreased from 6s to 5s-17%
  • BUFFCooldown decreased from 70/65/60s to 60s-14%-8%0%
  • BUFFCleanse Heal rescaled from 300/450/600 to 450+50%0%-25%
  • BUFFMana Cost decreased from 150/175/200 to 1500%-14%-25%
  • BUFFNo longer requires at least Level 1 Demonic Purge to be castable
  • REWORKNo longer upgrades with levels of Demonic Purge
  • REWORKAbility reworked. No longer requires at least Level 1 Demonic Purge to be castable.
Active – levels with Demonic Purge
Cleanses the target allied unit, removing negative buffs for the duration. At the end of the duration, the unit is healed. Units under the effect of Disruption can still be affected by Demonic Cleanse.
Cast range
800
Mana cost
150/175/200
Cooldown
70/65/60s
Dispel type
Basic Dispel
Cleanse heal
300/450/600
→
Active
Cleanses the target allied unit, removing negative buffs for the duration. At the end of the duration, the unit is healed. Units under the effect of Disruption can still be affected by Demonic Cleanse.
Cast range
800
Mana cost
150
Cooldown
60s
Dispel type
Basic Dispel
Cleanse heal
450
  • DELRemoved Aghanim's Scepter.
Demonic Cleanse: Cooldown is removed, replaced with 2 charges that replenish every 70/65/60 seconds.
Demonic Purge: Cooldown is removed, replaced with 2 charges that replenish every 70/65/60 seconds. Also causes Demonic Purge to break its target's passive abilities while active.
Charges
2
Charge restore time
70/65/60s
→
Demonic Purge: Cooldown is removed, replaced with 2 charges that replenish every 70/65/60 seconds. Also causes Demonic Purge to break its target's passive abilities while active.
Charges
2
Charge restore time
70/65/60s

Talents

  • SWAPLevel 20 Talent: +150 Demonic Purge/Cleanse Damage/Heal replaced with +150 Demonic Purge Damage?TalentLevelValue+150 Demonic Purge Damage20, already before this patchsame
  • DELLevel 25 Talent: -30s Demonic Purge Cooldown no longer affects Demonic Cleanse

Facets

Shadowmire

  • BUFFMovement speed slow per stack rescaled from 5/6/7/8% to 3/6/9/12%-40%0%+29%+50%
  • DELNo longer slows attack speed

Abilities

Feast of Souls

Feast of Souls

  • BUFFMana Cost decreased from 75 to 60-20%
  • BUFFAttack Speed Bonus rescaled from 30/50/70/90 to 40/55/70/85+33%+10%0%-6%
  • BUFFDuration rescaled from 8s to 7.5/8/8.5/9s-6%0%+6%+12%

Facets

Chicken Fingers

  • NEWNew facet
Passive: Chicken Fingers
Attacking an enemy hero transforms them into a chicken with 100 movement speed for 1s.?Cannot be toggled or manually cast. All Hex upgrades, including Level 15 Hex Breaks Talent also affect Chicken Fingers
Cooldown
15s
Chicken movement speed
100
Chicken duration
1s

Cluster Cluck

  • DELRemoved

Abilities

Fowl Play

Fowl Play

  • NEWAghanim's Shard: Increases damage reduction duration to 1.5s and adds a 0.1s invulnerability time before it. Upon triggering Fowl Play, 3 uncontrollable chicken illusions will spawn and try to confuse enemies. They exist for 3s and either stand still or run. Also allows Shadow Shaman to use items while transformed
  • NEWAdded Aghanim's Shard.
Shackles: Shackles creates 4 Serpent Wards attacking the target. Increases Shackles cast range by 75. Serpent wards lasts 2.5 seconds after Shackles end.
Serpent Wards
4
Bonus cast range
+75
Ward linger duration
2.5s
→
Fowl Play: Increases the amount of time incoming damage is reduced to 1.5 seconds. When Fowl Play is triggered, Shadow Shaman becomes invulnerable for 0.1 seconds and 3 additional uncontrollable chickens are created that last for 3 seconds. While Shadow Shaman is transformed, he can now use items.
Damage reduction window
1.5s
Invulnerability duration
0.1s
Extra chickens
3
Shackles

Shackles

  • NEWAghanim's Scepter: Increases cast range from 450 to 600. Shackled units expel an Ether Shock every 0.9s that affects all enemies within 600 units for 100% of Ether Shock's damage value. Shackled units can't be damaged by this effect. Also allows it to be cast on both enemies and allies, including Serpent Wards. Allied units are not disabled and the shackle is broken if the ally travels further than 2000 units from Shadow Shaman
  • DELRemoved Aghanim's Shard.
  • NEWAdded Aghanim's Scepter.
Mass Serpent Ward: Causes Serpent Wards to have split shot, attacking two units for full damage.
→
Shackles: Increase cast range. Every 0.9 seconds, shackled units emit a radial Ether Shock hitting all other units within 600 of the target for 100% of Ether Shock's normal damage. Shackles can now also be cast on allies and Mass Serpent Wards that stay within 2000 units of Shadow Shaman. Allied units are not disabled by Shackle.
Shock interval
0.9s
Shock radius
600
Shock damage
100%
Ward leash distance
2000
Mass Serpent Ward

Mass Serpent Ward

  • DELRemoved Aghanim's Scepter.

Talents

  • SWAPLevel 25 Talent: +20% Wards Attack Damage replaced with +1 Ward Attack Targets
  • NERFLevel 25 Talent: Ether Shock Damage decreased from +400 to +250-38%

Abilities

Arcane Curse

Arcane Curse

  • NEWCompared to previous iterations, ability duration can now be decreased by Status Resistance or increased by Debuff Duration bonuses
  • REWORKAbility reworked
Active
Curses the target area, causing enemy heroes to take damage over time and slowing their movement speed. If a target casts a spell, they are silenced for a short period. The duration is paused as long as the target is silenced.
Radius
350
Cast range
1000
Mana cost
120/130/140/150
Cooldown
22/20/18/16s
→
Active
Curses the target area, dealing damage and causing enemy heroes to take damage over time and slowing their movement speed. Silenced enemies take 1.5x slow and damage. Anytime affected enemies cast a spell, the duration is increased. The duration is paused as long as the target is silenced ?Returned to pre-7.36 behavior Duration can be decreased by Status Resistance or increased by Debuff Duration bonuses.
Radius
350
Cast range
1000
Mana cost
120/130/140/150
Cooldown
22/20/18/16s
Initial damage
20/40/60/80
Damage
16/24/32/40
Base duration
6s
Movement slow
16/19/22/25%
Penalty duration
2s
Silenced multiplier
1.5x
Glaives of Wisdom

Glaives of Wisdom

  • BUFFInt to Damage percentage increased from 20/40/60/80% to 35/50/65/80%+75%+25%+8%0%
  • DELNo longer silences enemies after attacking a target 4 times
Last Word

Last Word

  • REWORKAbility reworked
Passive
Enemies within 1200 range of Silencer are slowed and damaged every second for each Silence they have on them.
Radius
1200
→
Active
Enchants a target, providing vision of them and causing them to be damaged and silenced if they cast a spell or if the enchantment timer expires. Deals extra damage based on the difference in intelligence between Silencer and the target?Returned to pre-7.36 behavior
Cast range
900
Mana cost
100/105/110/115
Cooldown
22/18/14/10s
Base damage
120/160/200/240
Intelligence difference multiplier
1/1.5/2/2.5x
Enemy cast timer
4s
Silence duration
3/4/5/6s
Global Silence

Global Silence

  • NERFCooldown rescaled from 130/115/100s to 120s-8%+4%+20%
  • DELNo longer applies to couriers

Talents

  • SWAPLevel 10 Talent: +15 Arcane Curse Damage replaced with +0.5x Arcane Curse Penalty Multiplier
  • SWAPLevel 20 Talent: +35/5% Last Word Damage/Slow replaced with 250 AoE Last Word

Abilities

Ruin and Restoration

Ruin and Restoration

  • NERFSpell Lifesteal rescaled from 20/30/40/50% to 25/30/35/40%+25%0%-12%-20%
Arcane Bolt

Arcane Bolt

  • BUFFMana Cost decreased from 95 to 85-11%
  • NERFBase Damage decreased from 75/95/115/135 to 60/85/110/135-20%-11%-4%0%
  • NERFAghanim's Shard search range decreased from 700 to 500-29%
Concussive Shot

Concussive Shot

  • REWORKAghanim's Scepter search radius changed from 700 range around Skywrath Mage to 500 around the first target?This targeting rule was true for all other upgraded abilities, including Arcane Bolt. Descriptions updated to better reflect this
  • BUFFNo longer has a creep damage penalty
Ancient Seal

Ancient Seal

  • NERFAghanim's Scepter search range decreased from 700 to 500-29%
Mystic Flare

Mystic Flare

  • NERFAghanim's Scepter search range decreased from 700 to 500-29%

Facets

Leg Day

  • BUFFSpeed Burst Duration increased from 2s to 2.5s+25%

Brineguard

  • BUFFCorrosive Haze: Armor transfer increased from 40% to 50%+25%

Abilities

Seaborn Sentinel

Seaborn Sentinel

  • BUFFHP Regen increased from 2/4/6/8 to 2.5/5/7.5/10+25%
  • BUFFHP Regen with Aghanim's Scepter increased from 24/26/28/30 to 24.5/27/29.5/32+2%+4%+5%+7%
  • REWORKAghanim's Scepter reworked.
Seaborn Sentinel: Provides additional HP Regen, Armor and Status Resistance while in a puddle or in the river.
Slithereen Crush: Increases Slithereen Crush puddle radius to 550 and duration to 12.
Health regen
24/26/28/30
Bonus armor
12/13/14/15
Status resistance
40%
Puddle radius
550
Puddle duration
12s
→
Seaborn Sentinel: Provides additional HP Regen, Armor and Status Resistance while in a puddle, trail, or river. Increases puddle/trail radius by 80% and puddle/trail duration by 5s.
Health regen
24.5/27/29.5/32
Bonus armor
12/13/14/15
Status resistance
40%
Puddle radius bonus (Scepter)
80%
Puddle duration increase (Scepter)
5s
Guardian Sprint

Guardian Sprint

  • NERFBonus Move Speed decreased from 10/20/30/40% to 10/18/26/34%0%-10%-13%-15%
Slithereen Crush

Slithereen Crush

  • NERFAghanim's Scepter bonus puddle radius rescaled from flat +300 to +80%?Total puddle radius decreased from 550 to 450-18%
Bash of the Deep

Bash of the Deep

  • DELNo longer deals bonus damage to creeps
Corrosive Haze

Corrosive Haze

  • NEWAghanim's Scepter: Increases trail duration by 5s and trail radius by 80% (from 100 to 180)
  • NERFTrail duration decreased from 8s to 7s?Now matches Slithereen Crush's Puddle Duration-12%

Talents

  • SWAPLevel 10 Talent: -2s Guardian Sprint Cooldown replaced with +2s Guardian Sprint Duration
  • SWAPLevel 10 Talent: +0.2s Slithereen Crush Stun Duration replaced with +12 Seaborn Sentinel Bonus Damage

Facets

Dark Reef Renegade

  • NEWBarracuda: Now causes Slark's attacks to apply non-stacking debuff that reduces the target's armor by 1/2/3/4 for 2s?Debuff is applied only when Slark is under the effect of Barracuda
  • NERFBarracuda: Linger Duration rescaled from 1.5/2/2.5/3s to 2s+33%0%-20%-33%

Abilities

Depth Shroud

Depth Shroud

  • NERFRadius decreased from 250 to 225-10%

Talents

  • BUFFLevel 20 Talent: Shadow Dance Attack Speed increased from +90 to +100+11%
  • NERFLevel 25 Talent: Essence Shift Duration decreased from +40s to +35s-12%

GENERAL

  • NERFDamage gain per level decreased from 4.6 to 3.4?Universal heroes: 0.7 → 0.45 damage per attributeBase damage 11–17 → 25–31 makes up for itStarting damage unchanged at 51–57Damage at level 30: 212–218 → 169–175 (-20%), with all 7 Attribute Bonus levels, as Valve counts it-26%
  • BUFFBase Damage increased by 14?Now it's 25. Before this patch it was changed in 7.36a (2 years 5 months ago)+127%
  • BUFFStrength gain increased from 3.2 to 3.5+9%
  • BUFFAgility gain increased from 1.2 to 1.9+58%
  • BUFFIntelligence gain increased from 2.1 to 2.2+5%
  • NERFDamage gain per level decreased from +4.6 to +3.4-26%
  • NERFDamage at level 30 decreased by 43 (from 212-218 to 169-175)-20%
  • MISCDamage at level 1 unchanged (51-57)

Abilities

Lil' Shredder

Lil' Shredder

  • BUFFAttack Damage increased from 30% to 35%+17%

Abilities

Take Aim

Take Aim

  • QoLNow has an overhead indicator when the ability is active

Talents

  • SWAPLevel 10 Talent: +10% Shrapnel Movement Slow replaced with +55 Take Aim Bonus Attack Range
  • SWAPLevel 15 Talent: +1s Take Aim Duration replaced with +150 Assassinate Damage ?TalentLevelValueTake Aim Duration15 → 20+1s → +2s +100%
  • SWAPLevel 15 Talent: +30 Attack Speed replaced with +45 Attack Speed During Take Aim
  • SWAPLevel 20 Talent: +15 Take Aim Armor replaced with +2s Take Aim Duration?TalentLevelValueTake Aim Duration15 → 20+1s → +2s +100%

GENERAL

  • REWORKMain attribute changed from Agility → Universal
  • BUFFDamage gain per level increased from 2.1 to 2.8?Base damage 23–27 → 21–25Starting damage unchanged at 48–52Damage at level 30: 122–126 → 149–153 (+22%), with all 7 Attribute Bonus levels, as Valve counts it+33%
  • BUFFDamage gain per level increased from +2.1 to +2.8+33%
  • BUFFDamage at level 30 increased by 27 (from 122-126 to 149-153)+22%
  • NERFBase Damage decreased by 2?Now it's 21. Unchanged across all tracked patches (since 7.08) — first recorded change-9%
  • MISCDamage at level 1 unchanged (48-52)

Facets

Forsaken

  • REWORKFacet reworked.
Passive
Desolate deals 60% of its damage if the target has only non-hero allies within range
Spectral Dagger applies an instance of Desolate
Damage vs lone targets
60%
→
Passive: Desolate
Desolate deals 1.75x damage, but Spectre's illusions can no longer trigger Desolate
Damage multiplier
1.75x

Twist the Knife

  • DELNo longer decreases cooldown

Abilities

Dispersion

Dispersion

  • NERFDamage Reflected decreased from 11/14/17/20 to 7/11/15/19%-36%-21%-12%-5%
Shadow Step

Shadow Step

  • NERFCooldown increased from 60/50/40s to 60/55/50s0%+10%+25%
Reality

Reality

  • BUFFCooldown decreased from 3s to 1.5s-50%

Talents

  • SWAPLevel 25 Talent: +30% Haunt Illusion Damage replaced with +25% All Illusion Damage

Facets

Bull's Hit

  • NEWNew facet
Passive: Greater Bash
Bash chance increases if you've bashed more than one hero within the last 10s. Each additional hero past the first increases Greater Bash chance by 17%?Bash chance stacks expire independently
Bash window
10s
Bash chance per hero
+17%

Imbalanced

  • DELRemoved?That's also the facet's name, not the description

Abilities

Planar Pocket

Planar Pocket

  • BUFFDuration increased from 6s to 7s+17%

Talents

  • SWAPLevel 20 Talent: +17% Greater Bash Chance replaced with -0.3s Greater Bash Cooldown
  • NERFLevel 25 Talent: Greater Bash Damage decreased from +25% to +20%-20%

Talents

  • SWAPLevel 10 Talent: +20 Overload Damage replaced with +20 Overload Attack/Movement Speed Slow

GENERAL

  • BUFFBase Armor increased by 1?Now it's 0. Before this patch it was changed in 7.35d (2 years 7 months ago)+100%
  • BUFFStrength gain increased from 3.2 to 3.5+9%
  • NERFBase Strength decreased from 25 to 23-8%
  • NERFBase Agility decreased from 21 to 18-14%

Facets

Heavy Plate

  • BUFFPhysical Barrier Amount increased from 60/120/180/240 to 70/140/210/280+17%

Abilities

Wrath of God

Wrath of God

  • BUFFNo longer decreases Sven's base damage
  • NERFBonus Damage per STR decreased from 0.4/0.5/0.6/0.7 to 0/0.3/0.4/0.5-100%-40%-33%-29%
Storm Hammer

Storm Hammer

  • BUFFRadius rescaled from 270 to 250/270/290/310-7%0%+7%+15%
Great Cleave

Great Cleave

  • BUFFCleave Damage rescaled from 40/60/80/100% to 50/65/80/95%+25%+8%0%-5%
  • NERFCleave Distance decreased from 700 to 400/500/600/700-43%-29%-14%0%
  • NERFCleave End Width decreased from 360 to 270/300/330/360-25%-17%-8%0%
Warcry

Warcry

  • BUFFBonus Armor rescaled from 6/8/10/12 to 5/8/11/14-17%0%+10%+17%
  • NERFBonus Speed decreased from 10/14/18/22% to 6/9/12/15%-40%-36%-33%-32%

Talents

  • SWAPLevel 10 Talent: +20 Attack Speed replaced with +10% Vanquisher Bonus Damage

GENERAL

  • BUFFStarting damage increased from 43–45 to 46–48+7%
  • NERFDamage gain per level decreased from 4.8 to 3.2?Universal heroes: 0.7 → 0.45 damage per attributeBase damage 3–5 → 20–22 makes up for itDamage at level 30: 210–212 → 158–160 (-25%), with all 7 Attribute Bonus levels, as Valve counts it-33%
  • BUFFBase Damage increased by 17?Now it's 20. Before this patch it was changed in 7.33e (3 years 4 months ago)+567%
  • BUFFDamage at level 1 increased by 3 (from 43-45 to 46-48)+7%
  • BUFFStrength gain increased from 2.5 to 2.6+4%
  • BUFFAgility gain increased from 1.3 to 1.8+38%
  • NERFIntelligence gain decreased from 3.0 to 2.8-7%
  • NERFDamage gain per level decreased from +4.8 to +3.2-33%
  • NERFDamage at level 30 decreased by 52 (from 210-212 to 158-160)-25%

Facets

Spoon's Stash

  • REWORKFacet reworked.
Passive
Techies can use items in their backpack as if they were in their inventory
→
Passive
Techies stack all previously selected Enchantments onto newly crafted Neutral Items
Also allows to have two Tier 5 Enchantments by recrafting a tier 5 item?Further re-crafts will replace only the second Tier 5 Enchantment. The first one can't be replaced. It is possible to have two similar Enchantments at the same time

Abilities

Minefield Sign

Minefield Sign

  • NEWNow also causes Sticky Bombs and Proximity Mines within the radius to deal 15% more damage
  • BUFFCast Point decreased from 1.5s to 1.25s-17%

GENERAL

  • BUFFAgility gain increased from 3.2 to 3.4+6%

Facets

Hidden Reach

  • NEWNew facet
Active: Meld
When in Meld, Templar Assassin gradually increases her attack range by up to an additional 400 range over the course of 1s
Bonus attack range
400
Range growth time
1s

Abilities

Psi Blades

Psi Blades

  • NERFPsi Blade Range decreased from 550/600/650/700 to 400/500/600/700-27%-17%-8%0%
  • NERFSplit Amount decreased from 85/90/95/100% to 70/80/90/100%-18%-11%-5%0%
Psionic Trap

Psionic Trap

  • DELAghanim's Scepter no longer grants +100 bonus damage
Psionic Projection

Psionic Projection

  • BUFFBonus Damage upon arrival increased from 300 to 375+25%

Talents

  • SWAPLevel 10 Talent: +20 Refraction Damage replaced with +2.5s Meld Debuff Duration ?TalentLevelValueRefraction Damage10 → 20+20 → +40 +100%
  • SWAPLevel 20 Talent: +3 Meld Armor Reduction replaced with +40 Refraction Damage?TalentLevelValueRefraction Damage10 → 20+20 → +40 +100%

Abilities

Terror Wave

Terror Wave

  • BUFFMetamorphosis Duration increased from 10s to 15s+50%

Talents

  • SWAPLevel 10 Talent: +10% Conjure Image Damage replaced with -2s Conjure Image Cooldown
  • SWAPLevel 10 Talent: -4s Reflection Cooldown replaced with +1s Reflection Duration

Facets

Krill Eater

  • BUFFNo longer reduces base Strength

Abilities

Kraken Shell

Kraken Shell

  • NEWNow can be activated to double the block amount at the cost of 40% movement speed. Lasts 4 seconds. Mana Cost: 45. Cooldown: 30s
  • NERFNow has 50% block value against creeps

Facets

Twisted Chakram

  • NERFMana Cost increased from 100 to 100/140/1800%+40%+80%
  • NERFDamage decreased from 110/155/200 to 100/150/200-9%-3%0%

Abilities

Chakram

Chakram

  • NERFMana Cost increased from 75/125/175 to 100/140/180+33%+12%+3%
  • NERFPass Damage decreased from 110/155/200 to 100/150/200-9%-3%0%

Talents

  • SWAPLevel 20 Talent: +20% Magic Resistance replaced with Exposure Therapy Heals for 7 HP Per Tree Destroyed

Abilities

Laser

Laser

  • BUFFAghanim's Scepter current/maximum health reduction increased from 10% to 15%+50%

Talents

  • SWAPLevel 25 Talent: Rearm Grants 50% Bonus Magic Resistance replaced with +10s Defense Matrix Duration
  • BUFFLevel 15 Talent: Laser Damage increased from +40 to +50+25%
  • NERFLevel 25 Talent: Laser AoE decreased from 250 to 200-20%

Facets

Crash Landing

  • NERFBonus Landing Damage decreased from 20/25/30/35% to 20%0%-20%-33%-43%

Abilities

Insurmountable

Insurmountable

  • NEWSlow Resistance also reduces the impact of Attack Speed slows
Avalanche

Avalanche

  • BUFFDamage increased from 80/160/240/320 to 100/200/300/400+25%
  • DELNo longer deals bonus damage to tossed units
Toss

Toss

  • BUFFDamage increased from 80/160/240/320 to 90/180/270/360+12%

Abilities

Nature's Guise

Nature's Guise

  • NERFAghanim's Shard will not turn Treant Protector invisible, if he is currently attacking an enemy
Living Armor

Living Armor

  • BUFFMana Cost decreased from 55 to 40/45/50/55-27%-18%-9%0%
  • BUFFHeal per second increased from 2/3/4/5 to 3/4/5/6+50%+33%+25%+20%

Talents

  • SWAPLevel 10 Talent: -4s Nature's Grasp Cooldown replaced with +2.5% Nature's Guise Movement Speed

Facets

Bad Influence

  • REWORKFacet reworked.
Battle Trance
Battle Trance grants allied heroes 40% of the attack speed bonus
Shared attack speed
40%
→
Passive
During Battle Trance, Troll Warlord has increased max Fervor stacks and no attack speed limit. Battle Trance grants allied heroes 50% of the attack speed bonus.
Max Fervor stacks
15
Shared attack speed
50%

Abilities

Fervor

Fervor

  • DELAghanim's Shard no longer increases Max Stacks
Battle Trance

Battle Trance

  • NERFNow follows global Lifesteal rules (as a result, gained 40% creep penalty)

Facets

Drinking Buddies

  • BUFFCooldown decreased from 24/21/18/15s to 23/20/17/14s-4%-5%-6%-7%
  • NERFMovement Bonus rescaled from 10/15/20/25% to 11/14/17/20%+10%-7%-15%-20%

Abilities

Walrus Kick

Walrus Kick

  • BUFFDamage increased from 350 to 550+57%
  • NERFKick Push Distance decreased from 1400 to 1200-14%
  • NERFSlow Duration decreased from 4s to 2s-50%
  • DELCan no longer be cast while Snowballed (Similar to Walrus Punch!)

Talents

  • SWAPLevel 10 Talent: +25 Tag Team/Drinking Buddies Damage replaced with +2s Tag Team/Drinking Buddies Buff Duration

Talents

  • SWAPLevel 10 Talent: +60 Firestorm Radius replaced with +15s Atrophy Aura Duration
  • NERFLevel 20 Talent: Firestorm Burn Damage decreased from +0.8% to +0.6%-25%
  • NERFLevel 25 Talent: Pit of Malice Root decreased from +0.5s to +0.4s-20%

Abilities

Decay

Decay

  • BUFFDamage increased from 10/50/90/130 to 20/60/100/140+100%+20%+11%+8%
Soul Rip

Soul Rip

  • BUFFMana Cost rescaled from 100 to 80/90/100/110-20%-10%0%+10%
Flesh Golem

Flesh Golem

  • NERFSlow decreased from 35/40/45% to 30/35/40%-14%-12%-11%

Talents

  • NERFLevel 10 Talent: Decay Damage decreased from +50 to +40-20%

Talents

  • NERFLevel 10 Talent: Fury Swipes Reset Time decreased from +15s to +12s-20%
  • NERFLevel 15 Talent: Fury Swipes Damage decreased from +7 to +5-29%

GENERAL

  • REWORKMain attribute changed from Universal → Agility
  • NERFStarting damage decreased from 51–57 to 47–53-7%
  • NERFDamage gain per level decreased from 3.8 to 3.2?Base damage 9–15 → 26–32Damage at level 30: 189–195 → 153–159 (-19%), with all 7 Attribute Bonus levels, as Valve counts it-16%
  • BUFFBase Damage increased by 17?Now it's 26. Before this patch it was changed in 7.33c (3 years 6 months ago)+189%
  • BUFFStrength gain increased from 2.1 to 2.6+24%
  • BUFFAgility gain increased from 2.1 to 3.2+52%
  • BUFFIntelligence gain increased from 1.2 to 1.5+25%
  • NERFDamage at level 1 decreased by 4 (from 51-57 to 47-53)-7%
  • NERFDamage gain per level decreased from +3.8 to +3.2-16%
  • NERFDamage at level 30 decreased by 36 (from 189-195 to 153-159)-19%

Abilities

Retribution

Retribution

  • BUFFBonus damage increased from 10% to 20%+100%

GENERAL

  • BUFFStarting damage increased from 40–43 to 45–48+12%
  • NERFDamage gain per level decreased from 3.8 to 3.0?Universal heroes: 0.7 → 0.45 damage per attributeBase damage -3–0 → 18–21 makes up for itDamage at level 30: 179–182 → 152–155 (-15%), with all 7 Attribute Bonus levels, as Valve counts it-21%
  • BUFFBase Damage increased by 21?Now it's 18. Before this patch it was changed in 7.37 (2 years 3 months ago)+700%
  • BUFFDamage at level 1 increased by 5 (from 40-43 to 45-48)+12%
  • BUFFStrength gain increased from 2.0 to 2.1+5%
  • BUFFAgility gain increased from 2.0 to 2.8+40%
  • BUFFIntelligence gain increased from 1.4 to 1.8+29%
  • NERFDamage gain per level decreased from +3.8 to +3-21%
  • NERFDamage at level 30 decreased by 27 (from 179-182 to 152-155)-15%

Abilities

Nosedive

Nosedive

  • NEWNow also releases Nethertoxin upon landing?Multiple Nethertoxins do not stack

Talents

  • SWAPLevel 10 Talent: +4% Poison Attack Magic Resistance Reduction replaced with +1s Viper Strike Duration
  • SWAPLevel 25 Talent: Become Universal replaced with Nethertoxin Radius increases by 25 every 0.5s

GENERAL

  • BUFFStarting damage increased from 42–52 to 45–55+6%
  • NERFDamage gain per level decreased from 4.1 to 3.2?Universal heroes: 0.7 → 0.45 damage per attributeBase damage 4–14 → 21–31 makes up for itDamage at level 30: 189–199 → 156–166 (-17%), with all 7 Attribute Bonus levels, as Valve counts it-22%
  • BUFFBase Damage increased by 17?Now it's 21. Before this patch it was changed in 7.33c (3 years 6 months ago)+425%
  • BUFFDamage at level 1 increased by 3 (from 42-52 to 45-55)+6%
  • BUFFStrength gain increased from 2.4 to 2.8+17%
  • BUFFAgility gain increased from 1.0 to 1.3+30%
  • BUFFIntelligence gain increased from 2.4 to 2.9+21%
  • NERFDamage gain per level decreased from +4.1 to +3.2-22%
  • NERFDamage at level 30 decreased by 33 (from 189-199 to 156-166)-17%

Facets

Sepulchre

  • BUFFRadius increased from 250 to 300+20%
  • BUFFSecondary Target Penalty decreased from 75% to 50%-33%

Faithful Followers

  • BUFFFamiliar Gold Bounty decreased from 70 to 50-29%

Talents

  • SWAPLevel 10 Talent: -3s Grave Chill Cooldown replaced with +4 Lurker Max Stacks

GENERAL

  • BUFFStarting damage increased from 48–52 to 51–55+6%
  • NERFDamage gain per level decreased from 4.9 to 3.6?Universal heroes: 0.7 → 0.45 damage per attributeBase damage 4–8 → 22–26 makes up for itDamage at level 30: 220–224 → 173–177 (-21%), with all 7 Attribute Bonus levels, as Valve counts it-27%
  • BUFFBase Damage increased by 18?Now it's 22. Before this patch it was changed in 7.33c (3 years 6 months ago)+450%
  • BUFFBase Strength increased from 21 to 22+5%
  • BUFFDamage at level 1 increased by 3 (from 48-52 to 51-55)+6%
  • BUFFStrength gain increased from 2.3 to 2.6+13%
  • BUFFIntelligence gain increased from 2.5 to 3.1+24%
  • NERFDamage gain per level decreased from +4.9 to +3.6-27%
  • NERFDamage at level 30 decreased by 47 (from 220-224 to 173-177)-21%

Abilities

Aether Remnant

Aether Remnant

  • BUFFDamage increased from 70/120/170/220 to 85/135/185/235+21%+12%+9%+7%

GENERAL

  • BUFFBase damage increased by 3?Now it's 27. Before this patch it was changed in 7.15 (8 years 6 months ago)Damage at level 1 increased from 49-59 to 52-62+12%

Abilities

Upheaval

Upheaval

  • NERFSlow linger duration decreased from 3s to 1s-67%

Abilities

The Swarm

The Swarm

  • BUFFAttacks To Destroy increased from 6/6/8/8 to 6/7/8/9 (for heroes increased from 3/3/4/4 to 3/4/4/5)0%+17%0%+12%

GENERAL

  • BUFFStarting damage increased from 46–52 to 44–56+2%
  • NERFDamage gain per level decreased from 4.1 to 3.4?Universal heroes: 0.7 → 0.45 damage per attributeBase damage 7–13 → 21–33 makes up for itDamage at level 30: 193–199 → 161–173 (-15%), with all 7 Attribute Bonus levels, as Valve counts it-17%
  • BUFFDamage at level 1 rescaled from 46-52 to 44-56+2%
  • BUFFBase Damage increased by 14-20?Now it's 21. Before this patch it was changed in 7.35b (2 years 10 months ago)Damage spread increased from 6 to 12+200%
  • BUFFStrength gain increased from 2.0 to 2.6+30%
  • BUFFAgility gain increased from 1.4 to 1.7+21%
  • BUFFIntelligence gain increased from 2.4 to 3.2+33%
  • NERFBase Intelligence decreased from 21 to 18-14%
  • NERFDamage gain per level decreased from +4.1 to +3.4-17%
  • NERFDamage at level 30 decreased by 32-26 (from 193-199 to 161-173)-15%

Facets

Focus Fire, Whirlwind

  • DELRemoved?Focus Fire remains as Windranger's default ultimate

Tangled

  • NEWNew facet
Active: Shackleshot
Shackleshot applies to all units and trees behind the target, each granting Windranger bonus attack damage for 6 seconds. Each shackled hero provides 12/20/28/36 damage, while trees and other units provide 50% less. Primary Shackleshot target doesn't provide any damage
Bonus damage duration
6s
Damage per hero
12/20/28/36
Tree and unit reduction
50%

Killshot

  • NEWNew facet
Active: Powershot
The arrow instantly executes enemy heroes below a certain health threshold. Execute threshold linearly increases with the channeling time. Min Execute Threshold: 5%, Max Execute Threshold: 9/10/11/12%. Health for execution is calculated after the arrow hits
Min execute threshold
5%
Max execute threshold
9/10/11/12%

Abilities

Powershot

Powershot

  • NERFMana Cost rescaled from 100 to 90/100/110/120-10%0%+10%+20%
Gale Force

Gale Force

  • NERFMana Cost increased from 100 to 125+25%

Talents

  • SWAPLevel 10 Talent: -2s Shackleshot Cooldown replaced with +25 Easy Breezy Min/Max Movespeed
  • SWAPLevel 10 Talent: +20% Powershot Slow replaced with +1s Powershot Slow Duration

GENERAL

  • REWORKMain attribute changed from Universal → Intelligence
  • NERFStarting damage decreased from 42–47 to 40–47-2%
  • NERFDamage gain per level decreased from 4.6 to 3.6?Base damage -1–4 → 14–21Damage at level 30: 203–208 → 158–165 (-21%), with all 7 Attribute Bonus levels, as Valve counts it-22%
  • BUFFBase Damage increased by 15-17?Now it's 14. Before this patch it was changed in 7.36 (2 years 5 months ago)Damage spread increased from 5 to 7+1500%
  • BUFFBase Strength increased from 20 to 22+10%
  • BUFFStrength gain increased from 2.2 to 2.5+14%
  • BUFFAgility gain increased from 1.5 to 1.7+13%
  • BUFFIntelligence gain increased from 2.8 to 3.6+29%
  • BUFFBase Attack Speed increased from 90 to 100+11%
  • NERFDamage at level 1 decreased from 42-47 to 40-47-2%
  • NERFDamage gain per level decreased from +4.6 to +3.6-22%
  • NERFDamage at level 30 decreased by 45-43 (from 203-208 to 158-165)-21%

Facets

Essence of the Blueheart, Dragon Sight

  • DELRemoved

Winterproof

  • NEWNew facet
Active: Cold Embrace
Can be cast on buildings. Chosen building isn't healed, but still protected from physical damage. Affected units or buildings gain 60% bonus attack damage after the cocoon thaws. Buff Duration: 6s
If the building is under effect of both Cold Embrace and Glyph of Fortification, the buff duration is paused. Lane creeps don't have this interaction
Bonus attack damage
60%
Buff duration
6s

Recursive

  • NEWNew facet
Active: Winter's Curse
Makes all affected enemies take 125% of physical, magical and pure damage from Winter Wyvern. Whenever the cursed enemy dies, Winter's Curse is recast on the lowest health enemy hero affected by the Curse. The recast has minimum, maximum, and bonus durations equal to 50% of the default spell?Can't be recast on illusions. Amount of recasts is unlimited. Durations are not affected by the amount of recasts and are always equal to 50% of the default Winter's Curse
Damage amp
125%
Recast duration
50%

Abilities

Eldwurm Scholar

Eldwurm Scholar

  • MISCNow applies to Shrines of Wisdom instead of removed Wisdom Runes?Effect and mechanics are not changed
Winter's Curse

Winter's Curse

  • DELAffected units no longer take increased magical and pure damage bonus from Winter Wyvern by default

Facets

Voodoo Festeration

  • DELRemoved

Talents

  • SWAPLevel 20 Talent: +30% Maledict Burst Damage replaced with +1% Target Max Health Voodoo Restoration Heal?TalentLevelValueTarget Max Health Voodoo Restoration Heal25 → 20+2% → +1% −50%
  • SWAPLevel 25 Talent: +2% Target Max Health Voodoo Restoration Heal replaced with +8s Maledict Duration ?TalentLevelValueTarget Max Health Voodoo Restoration Heal25 → 20+2% → +1% −50%

Facets

Bone Guard

  • BUFFHero kills now give 2 skeleton charges

Talents

  • SWAP Level 10 Talent: +25% Wraithfire Blast Impact Damage/DPS replaced with +25%/-25% Bone Guard Duration / Cooldown
  • SWAP Level 10 Talent: +25% Wraithfire Blast Impact Damage/DPS replaced with +15% Spectral Blade Curse Damage
  • SWAP Level 20 Talent: +60 Attack Speed replaced with +5 Bone Guard Skeletons Spawned ?TalentLevelValue+60 Attack Speed20, other sidesame
  • SWAP Level 20 Talent: +60 Attack Speed replaced with -25% Spectral Blade Curse Cooldown ?TalentLevelValue+60 Attack Speed20, other sidesame
  • SWAPLevel 20 Talent: +40% Cleave replaced with +60 Attack Speed?TalentLevelValue+60 Attack Speed20, other sidesame

Facets

Livewire

  • BUFFMin Damage increased from 2% to 2.5/3/3.5/4%?This is the same damage as the default Static Field, meaning it no longer deals decreased damage to enemies outside the Min Damage Range+25%+50%+75%+100%
  • BUFFMax Damage increased from 4/5/6/7% to 5/6/7/8%+25%+20%+17%+14%

Divine Rampage

  • BUFFAmplification per kill increased from 15% to 25%+67%

Abilities

Arc Lightning

Arc Lightning

  • NERFMana Cost increased from 75/80/85/90 to 75/85/95/1050%+6%+12%+17%
  • NERFJump Radius decreased from 500 to 450-10%
Heavenly Jump

Heavenly Jump

  • NEWVision Radius is now affected by changes to Area of Effect
  • NERFLeap Distance rescaled from 500 to 300/400/500/600-40%-20%0%+20%
  • NERFSlow Duration decreased from 1.6s to 1.4s-13%
Official notes
Released19.02.2025 00:53 UTC
Ran15 days
After 7.37e91 days