General Updates

Global Changes
  • DELFacets removed from the game
  • BUFFAll now give a max movement speed bonus of 150?Previously was only provided by sections on the base and near it, while other sections provided max bonus of 100.+50%

Lane Creeps

  • MISCAdjusted the meeting point of the toward the offlane?Now offlane creeps are slightly slowed upon leaving the base for a couple of seconds. Safe lane creeps are slightly accelerated upon leaving the base for a couple of seconds. Both of these changes are effective until the 7:30 mark.
  • BUFFExperience Bounty increased from 57 to 60+5%
  • NEWSecond +1 siege creep timing now occurs at 60:00?Before 7.41 a wave got only one extra siege creep, at 35:00 (since 7.22: "Siege creeps now spawn two units at 35 minutes instead of 30 minutes"). The second extra one is new.
  • BUFFFirst +1 siege creep timing decreased from 35:00 to 30:00
Scaling with Hero Level Reworked mechanic
  • Innate abilities no longer scale with other abilities' level. The ones that did now either give a fixed bonus or grow with hero level. A value that grows with hero level has a base value and an increment; some need several hero levels per increment. A value that grows every level gives its increment already at level 1. Abilities that scaled 'per level up' now scale 'per level', mostly the heroes reworked in 7.40 and Largo.A new icon shows which values grow with hero level and their current value; hold ALT to see the base value and the increment. Some non-innate abilities show it too.
  • REWORKInnate abilities no longer scale with other abilities' level. The ones that did now either give a fixed bonus or grow with hero level
  • REWORKA value that grows with hero level has a base value and an increment; some need several hero levels per increment. A value that grows every level gives its increment already at level 1
  • REWORKAbilities that scaled 'per level up' now scale 'per level' — mostly the heroes reworked in 7.40 and Largo
  • REWORKA new icon shows which values grow with hero level and their current value; hold ALT to see the base value and the increment. Some non-innate abilities show it too
Map Objectives

Wisdom Shrines

  • REWORKWisdom Shrines and Lotus Pools now reverse their countdowns if heroes from opposing teams enter the area, instead of pausing the countdown
  • NERFWisdom Shrine Experience changed from 280 per interval to 200 base and 300 per subsequent shrine-11%#2+2%end
  • NEWNow has 25% Status Resistance
  • REWORK has switched — now begins in the Bottom Chasm
  • NERFReward if all players have Aghanim's Shard decreased from 455 gold to 415 gold-9%
  • DELNo longer deals damage to neutral units
  • DELPlayer that got Aghanim's Shard will no longer receive 175 gold?Total team gold reward decreased from 875 to 700 -20% (total networth change decreased from 2275 to 2100 -8%).

Abilities

Unyielding Shield

Unyielding Shield

  • BUFFBase barrier increased from 2000 to 3000+50%
  • BUFFBarrier upgrade increased from 20 per minute to 50 per minute+150%
  • BUFFBarrier regen upgrade increased from 3.5 per minute to 5 per minute+43%
  • NERFBase barrier regen decreased from 40 to 20-50%
Reflect

Reflect

  • NERFBase damage reflection percentage decreased from 50% to 30%-40%
  • QoLRadius can now be seen by holding ALT key
The Shining

The Shining

  • BUFFDamage rescaled from 60 to 20 + 2 per minute+33%30:00+133%end
  • REWORK has switched — now begins in the Top Pit
Terrain Changes
View on map

Trees

  • Removed from Dire Safelane small pull camp and Radiant Safelane large pull camp

Towers

  • The have been moved slightly away from their pull camps and where the creeps meet
  • Radiant has been adjusted slightly to the left, such that creeps do not path on both sides of the tower?In the map file the tower did not move in 7.41: it stands where 7.40 put it, 37 units to the left of its 7.39 spot (7.40: "Very slightly adjusted ... the position of the Radiant Offlane Tier 2 tower")

Camps

  • Radiant has been slightly moved north away from the lane
  • Radiant has been moved towards the offlane to remove a bad ward location
  • The near the safe lane tier 2 towers moved closer to the middle of the stream (substantially more for Dire than for Radiant)
  • The near the safe lane tier 2 towers can now only evolve once into a large camp, rather than into an Ancient Camp
  • The near the bounty runes can now evolve twice into an Ancient Camp
  • near stream ends demoted to medium camps and moved slightly towards bases
  • near offlane defender's gate has been demoted to a small neutral camp

Watchers

  • The between the safe lane tier 1 tower and the tormentor has been repositioned?Tormentor is on the low ground which has three stairs: one leading to the Lotus Pool, one leading to the lane, and one leading to even higher ground area with the Twin Gate.Twin Gate highground area is now smaller and has three stairs: one that leads to new Tormentor area, one that leads back to the lane, and one that goes two levels down straight to the end of the stream.Watcher is now between two stairs: one that goes down to the Tormentor and one that goes up to the Twin Gate.

Twin Gate

  • slightly moved away from the stairs towards the map border

Tormentor

  • have been positioned closer towards Lotus Pools
  • have been reduced to low ground relative to the lane's level

Other

  • have been moved slightly closer to their respective offlane tower
  • The leading from the Radiant tier 1 tower to the stream has been decreased in width and moved away from the tower
Mechanics Changes

Health Restoration Reworked mechanic

  • MechanicBeforeAfterHealth RestorationApplies to all forms of life gain except incoming healsApplies to all forms of life gainIncoming Heal AmplificationStacks additively with Outgoing Heal AmplificationStacks diminishingly with Health Restoration
  • Spells that previously had a separate value for incoming heal reduction now only modify Health RestorationConditionItems and abilitiesAlwaysWith Aghanim's Scepter
  • As a result of the changes, spells that only modified Health Restoration will now additionally affect incoming healsConditionItems and abilitiesAlwaysWith Aghanim's Scepter

Lifesteal and Damage Manipulations Reworked mechanic

  • Physical and Magical Lifesteal will now take into account overall damage reductions/amplifications when computing how much to lifesteal. The only amplification that is not taken into account is increased damage against illusions.Historically, Lifesteal was calculated before some damage reductions or amplifications were applied. As a result, you could gain health from attacks that dealt no damage (like attacks against a hero affected by ). This will not happen anymore.ConditionItems and abilitiesAlwaysWith Aghanim's ScepterWith talent
  • REWORKPhysical and Magical Lifesteal will now take into account overall damage reductions/amplifications when computing how much to lifesteal
  • REWORKHistorically, Lifesteal was calculated before some damage reductions or amplifications were applied. As a result, you could gain health from attacks that dealt no damage (like attacks against a hero affected by Aeon Disk's Combo Breaker). This will not happen anymore?The only amplification that is not taken into account is increased damage against illusions

Reflected Damage Reworked mechanic

  • Lifesteal and Spell Lifesteal don't apply to reflected damage. Reflected damage cannot be reflected back. Reflected damage doesn't affect Debuff Immune units. All sources of reflection damage now have an ALT-note detailing mechanics of reflected damageConditionItems and abilitiesAlways ?Blade Mail: Both active and passiveTriggered by Bristleback passiveTriggered by Kraken Shell passive

Miscellaneous

  • REWORKUnits with free movement now can miss their attacks when attacking uphill targets?Affected units:Batrider during FireflyDragon Knight during Elder Dragon Form with Aghanim's ScepterLina during Flame CloakTerrorblade's Reflection illusions

Neutral Creep Updates

GENERAL

  • BUFFDamage increased from 22–24 to 24–26+9%

GENERAL

  • BUFFDamage increased from 20–21 to 22–23+10%

GENERAL

  • BUFFDamage increased from 13–14 to 15–16+15%

GENERAL

  • NERFDamage decreased from 30–32 to 25–27-16%

GENERAL

  • NERFDamage decreased from 45–50 to 38–43-15%

Abilities

Chain Lightning

Chain Lightning

  • NERFDamage rescaled from 140/180/220/260 to 120/170/220/270-14%-6%0%+4%

Abilities

Shockwave

Shockwave

  • BUFFDamage rescaled from 160 to 140/160/180/200-12%0%+12%+25%

Abilities

Seed Shot

Seed Shot

  • BUFFDamage rescaled from 100 to 80/95/110/125-20%-5%+10%+25%

Abilities

Arm of the Deep

Arm of the Deep

  • NERFAfter neutrals cast this ability, all copies of Arm of the Deep, Tendrils of the Deep, and Congregations of the Deep on other neutral Boglets, Croakers, and Ancient Croakers within 1200 range are put on 5s cooldown?Previously affected other copies of this ability

Abilities

Tendrils of the Deep

Tendrils of the Deep

  • NERFAfter neutrals cast this ability, all copies of Arm of the Deep, Tendrils of the Deep, and Congregations of the Deep on other neutral Boglets, Croakers, and Ancient Croakers within 1200 range are put on 5s cooldown?Previously affected other copies of this ability

Abilities

Congregations of the Deep

Congregations of the Deep

  • NEWRadius is now affected by Area of Effect bonuses
  • NERFAfter neutrals cast this ability, all copies of Arm of the Deep, Tendrils of the Deep, and Congregations of the Deep on other neutral Boglets, Croakers, and Ancient Croakers within 1200 range are put on 5s cooldown?Previously affected other copies of this ability

Abilities

Water Bubble (Large)

Water Bubble (Large)

  • NEWRadius is now affected by Area of Effect bonuses

Item Updates

Shop Reshuffle
  • QoLItems in all shop categories except for Consumables have been rearranged to accommodate new items
  • QoLConsumables now includes Infused Raindrops
Basic Items
Chasm Stone800
Chasm Stone New Miscellaneous Item
+40 Area of Effect ?Area of Effect bonuses from multiple Chasm Stones or its upgrades do not stack
Shawl450
Shawl New Miscellaneous Item
+10% Magic Resistance
Splintmail950
Splintmail New Equipment Item
+7 Armor
Wizard Hat250
Wizard Hat New Miscellaneous Item
+125 Mana
  • BUFFCost decreased from 550g to 500g-9%
  • NERFMagic Resistance bonus decreased from +20% to +18%-10%
  • NERFCost increased from 800g to 900g+12%
Cornucopia
Cornucopia Item removed
  • DELItem removed from the game
  • NEWNow also modifies incoming healing?As a result of Health Restoration changes
Use: Reset Cooldowns200180Resets the cooldowns of all your items and abilities. Shares a cooldown with Refresher Orb. This item's cooldown only progresses in your hero's main inventory.
→
Use: Reset Cooldowns200180Resets the cooldowns of all your abilities. Shares a cooldown with Refresher Orb. This item's cooldown only progresses in your hero's main inventory.
  • DELReset Cooldowns no longer refreshes items
  • REWORKItem moved back to Secret Shop from Miscellaneous Shop
  • REWORKItem moved back to Secret Shop from Miscellaneous Shop
  • BUFFSpell Lifesteal bonus increased from +12% to +15%+25%
Upgrades
Consecrated Wraps
Consecrated Wraps New Armor Item
Vitality Booster
1000
+
Shawl
450
+
Crown
450
+
Recipe
700
= 2600
+15% Magic Resistance
+250 Health
+6 All Attributes
  • NEWPassive: HallowedGain a stack every 3s, up to a maximum of 3 stacks. Whenever the wearer takes damage from a player-controlled unit or Roshan, all stacks are removed to create an all-damage barrier for 7s that absorbs 120 damage per removed stack (up to 360). If the wearer reached a max amount of stacks at least once in a game, regaining a stack provides a non-stacking buff that increases movespeed by 20% for 7s ?Has no damage threshold, but doesn't proc from Health Loss damage (like )Can't gain stacks for 3s after taking damage from Roshan or player-controlled sources
Crella's Crozier
Crella's Crozier New Magical Item
Ghost Scepter
1500
+
Soul Booster
3000
+
Recipe
300
= 4800
+6 All Attributes
+450 Health
+450 Mana
  • NEWActive: Rite of Rumusque20The wearer enters ghost form for 4 seconds, becoming immune to physical damage, but is unable to attack and 30% more vulnerable to magic damage. Steals 5% movement speed from enemy heroes in a 900 radius every second. Movement speed steal lasts 1.5s. Bonuses stack and have duration refreshed on gaining new stacks.?The ghost form and stolen speed can be dispelled off the wearer, but the stealing debuff that provides new stacks can't
  • NEWPassive: Putrefaction Aura900Reduces health restoration of nearby enemy heroes by 30%. While Rite of Rumusque is active, the effect is increased to 75% and all of the lost Health Restoration is redirected to the wearer every second.
Essence Distiller
Essence Distiller New Support Item
Urn of Shadows
825
+
Chainmail
500
+
Wizard Hat
250
+
Recipe
200
= 1775
+1.75 Mana Regen
+3 All Attributes
+6 Armor
+150 Mana
  • NEWActive: Soul Release100010When cast on an ally, provides 40 health regeneration. If the ally is attacked by an enemy hero or Roshan, the effect is lost. When cast on an enemy, deals 25 damage per second, provides True Sight over them and shares their vision with the wearer's team. Both effects last 8 seconds. Can be cast on the ground to put a dormant effect that will latch to the first enemy hero that comes within 400 range from it. The effect waits for 15s and provides 400 vision until it disappears. Gains charges every time an enemy hero dies within 1500 units.?Gains one charge if the wearer dies with an empty Essence DistillerGains two charges if Essence Distiller had no charges and an enemy hero dies within radius
Specialist's Array
Specialist's Array Returning Armaments Item
Blade of Alacrity
1000
+
Broadsword
1000
+
Recipe
550
= 2550
+20 Damage
+12 Agility
  • NEWPassive: SplitshotRanged Only. Ranged attacks have a 30% chance to fire additional projectiles at up to 2 nearby enemies that aren't the original attack target within 120 degree angle in front of the wearer and within attack range + 150. The additional projectiles deal 20 + 75% damage of a normal attack and do not trigger on hit effects. The primary attack deals 20 + full damage of a normal attack when the ability procs
  • NEWDoesn't work with other sources of secondary projectiles from hero abilities?Affected abilities:Gyrocopter's Flak CannonMedusa's Split ShotMuerta's Gunslinger
Hydra's Breath
Hydra's Breath New Armaments Item
Specialist's Array
2550
+
Dragon Lance
1900
+
Orb of Venom
350
+
Recipe
1100
= 5900
+25 Damage
+30 Agility
+15 Strength
+150 Attack Range (Ranged Only)
  • NEWPassive: MiasmaAttacks poison the target for 3 seconds, dealing magical damage equal to 2.5% of the target's max health every second. If the debuff is reapplied, the duration is refreshed. Can't be applied by illusions or to Roshan
  • NEWPassive: PolycephalyRanged attacks have a 30% chance to fire at up to 3 nearby enemies that aren't the original attack target within 120 degree angle in front of the wearer and within attack range + 150. The additional projectiles deal 20 + 75% damage of a normal attack and do not trigger on hit effects except for Miasma. The primary attack deals 20 + full damage of a normal attack when the ability procs?Similarly to Specialist's Array, doesn't work with other sources of secondary projectiles from hero abilities
Arcane Boots
Arcane Boots Recipe changed
Boots of Speed
500
+
Ring of Basilius
425
+
Recipe
475
= 1400
→
Boots of Speed
500
+
Ring of Basilius
425
+
Wizard Hat
250
+
Recipe
325
= 1500
+7%
+45 Movement Speed+0.25 Mana Regen 
→
+45 Movement Speed+0.25 Mana RegenNEW+125 Mana
  • NERFRecipe cost decreased from 475 to 325. Total cost increased from 1400g to 1500g-32%+7%
Mekansm
1775
+
Arcane Boots
1400
+
Recipe
1125
= 4300
→
Mekansm
1775
+
Arcane Boots
1500
+
Recipe
1175
= 4450
+3%
+1.5 Mana Regen+5 Armor+50 Movement Speed 
→
NERF+1 Mana Regen-33%+5 Armor+50 Movement SpeedNEW+150 Mana
  • NERFRecipe cost increased from 1125 to 1175. Total cost increased from 4300g to 4450g (due to Arcane Boots cost increase)+4%+3%
Battle Fury
Battle Fury Recipe changed
Broadsword
1000
+
Broadsword
1000
+
Cornucopia
1200
+
Quelling Blade
100
+
Recipe
600
= 3900
→
Broadsword
1000
+
Broadsword
1000
+
Quelling Blade
100
+
Perseverance
1400
+
Recipe
400
= 3900
  • BUFFRecipe cost decreased from 600 to 400?Total cost unchanged at 3900g-33%0%
Active: Avatar5095Applies a basic dispel. Grants 60% Magic resistance and immunity to pure and reflected damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9/8/7/6. Dispel Type: Basic Dispel.
→
Active: Avatar5095Applies a basic dispel. Grants 60% magic resistance and immunity to reflected and pure damage. For the duration of the effect, any negative effect from enemy spells has no effect. Duration: 9/8/7s. Dispel Type: Basic Dispel.
  • BUFFAvatar duration changed from 9/8/7/6s to 9/8/7s?Minimum duration increased from 6s to 7s
Blade Mail
Blade Mail Recipe changed
Broadsword
1000
+
Chainmail
550
+
Recipe
750
= 2300
→
Broadsword
1000
+
Splintmail
950
+
Recipe
450
= 2400
+4%
+6 Armor+15 Damage
→
BUFF+7 Armor+17%+15 Damage
  • NERFRecipe cost decreased from 750 to 450. Total cost increased from 2300g to 2400g-40%+4%
+8 Armor+250 Health+12 Health Regen
→
NERF+6 Armor-25%+250 Health+12 Health Regen
Active: Guard120012007540For 7 seconds, grant nearby allied heroes and buildings a 100% chance to block damage equal to 70 plus 2.2% of the casters max health value from each incoming attack. Units may only be affected by Guard once every 35 seconds.
→
Active: Guard120012007540For 7 seconds, grant nearby allied heroes and buildings a 100% chance to block damage equal to 70 plus 2% of the caster's max health value from each incoming attack. 45 base damage block on ranged heroes.
  • NERFGuard max health damage block decreased from 2.2% to 2%-9%
  • NERFGuard base damage block rescaled from 70 for all units to 70 on melee heroes and buildings and 45 on ranged heroes
Dagon
Dagon Recipe changed
Diadem
1000
+
Voodoo Mask
650
+
Recipe
1150
= 2800
→
Point Booster
1200
+
Crown
450
+
Wizard Hat
250
+
Recipe
1150
= 3050
+9%
+7/9/11/13/15 All AttributesDEL+15/16/17/18/19% Spell Lifesteal  
→
NERF+6/7/8/9/10 All Attributes-14%-33%NEW+200/210/220/230/240 HealthNEW+350/375/400/425/450 ManaNEW+60/90/120/150/180 Cast Range ?Stacking rulesCast Range Bonus does not stack with Aether Lens or multiple Dagons
Active: Energy Burst70012027Emits a powerful burst of magical damage upon a targeted enemy unit. Heals the caster 75% of damage dealt by Dagon. Damage: 400/500/600/700/800. Instantly kills non-ancient creeps.
→
Active: Energy Burst64012027Emits a powerful burst of magical damage upon a targeted enemy unit. Damage: 400/500/600/700/800.
  • NERFRecipe cost unchanged at 1150. Total cost increased from 2800/3950/5100/6250/7400g to 3050/4200/5350/6500/7650g+9%+3%
  • NERFEnergy Burst cast range decreased from 700/750/800/850/900 to 640?Effective cast range with item's built-in Cast Range bonus decreased from 700/750/800/850/900 to 700/730/760/790/820 — 0%-9%-9%-29%
  • DELEnergy Burst no longer instantly kills non-ancient creeps
  • DELEnergy Burst no longer heals for 75% of damage dealt
  • NERFRanged Attack Range bonus decreased from +140 to +130-7%
Active: Hurricane Thrust65015019Pushes you and target enemy 450 units away from each other, and for 6 seconds, allows you to make 5 attacks against the target without range restrictions and with +100 attack speed. Can be cast on self or allies to push the target 600 units in the direction it is facing. Enemy Range: 450.
→
Active: Hurricane Thrust65015019Pushes you and target enemy 425 units away from each other, and for 6 seconds, allows you to make 5 attacks against the target without range restrictions and with +100 attack speed. Can be cast on self or allies to push the target 600 units in the direction it is facing. Enemy Range: 425.
  • NERFRanged Attack Range bonus decreased from +140 to +130-7%
  • NERFHurricane Thrust cast range on enemies decreased from 450 to 425-6%
  • NERFHurricane Thrust enemy push distance decreased from 450 to 425-6%
Drum of Endurance
Drum of Endurance Recipe changed
Belt of Strength
450
+
Robe of the Magi
450
+
Wind Lace
225
+
Recipe
500
= 1625
→
Belt of Strength
450
+
Wind Lace
225
+
Headdress
425
+
Recipe
525
= 1625
+7 StrengthDEL+7 Intelligence
→
BUFF+8 Strength+14% 
Active: Endurance120045Gives +35 attack speed and +13% movement speed to nearby allies for 6 seconds.
Passive: Swiftness Aura1200Grants 15 movement speed to allies.
→
Active: Endurance120045Gives +35 attack speed and +13% movement speed to nearby allies for 6 seconds. Shares a cooldown with Boots of Bearing.
Passive: Swiftness Aura1200Grants 15 movement speed and 2.5 health regeneration to allies.
  • NEWSwiftness Aura now also provides +2.5 Health Regen
  • NERFEndurance now shares cooldown with Boots of Bearing
  • NERFRecipe cost increased from 500 to 525?Total cost unchanged at 1625g+5%0%
Active: Endurance120030Gives +50 attack speed and +15% movement speed to nearby allies for 6 seconds. For the first 1.5 seconds allies are immune to slows.
Passive: Swiftness Aura1200Grants 20 movement speed to allies. Movement speed bonuses from multiple pairs of boots do not stack.
→
Active: Endurance120030Gives +50 attack speed and +15% movement speed to nearby allies for 6 seconds. For the first 1.5 seconds allies are immune to slows. Shares a cooldown with Drum of Endurance.
Passive: Swiftness Aura1200Grants 20 movement speed and 2.5 health regeneration to allies. Movement speed bonuses from multiple pairs of boots do not stack.
  • NEWSwiftness Aura now also provides +2.5 Health Regen
  • NERFEndurance now shares cooldown with Drum of Endurance
  • DELNo longer provides +8 Intelligence
Eternal Shroud
Eternal Shroud Item removed
  • DELItem removed from the game
  • DELCan no longer be disassembled
Gleipnir
Gleipnir Recipe changed
Point Booster
1200
+
Rod Of Atos
2250
+
Recipe
1100
= 4550
→
Point Booster
1200
+
Rod Of Atos
2250
+
Chasm Stone
800
+
Recipe
400
= 4650
+2%
  • NERFRecipe cost decreased from 1100 to 400. Total cost increased from 4550g to 4650g-64%+2%
  • MISCArea of Effect bonuses from multiple Chasm Stones or its upgrades do not stack
Glimmer Cape
Glimmer Cape Recipe changed
Shadow Amulet
900
+
Cloak
800
+
Recipe
450
= 2150
→
Shadow Amulet
900
+
Shawl
450
+
Recipe
800
= 2150
  • NERFRecipe cost increased from 450 to 800?Total cost unchanged at 2150g+78%0%
  • MISCTransmute no longer prevents camp-clearing Madstone Bundles from spawning if it was used on the last creep in neutral camp?Getting guaranteed Madstone Bundle from Transmute used to prevent the camp-clearing bundle from spawning
Active: Draw Forth7005019When targeting an enemy, fire a harpoon at them, that pulls you and the target closer together, up to 35% of the distance between you and your target. If the caster is melee, the hero and target are always pulled to within melee distance of each other.
→
Active: Draw Forth7005019When targeting an enemy, fire a harpoon at them, that pulls you and the target closer together, up to 35% of the distance between you and your target. If the caster is melee, the hero and target are always pulled to within melee distance of each other. Targeting a tree always pulls you all the way to that tree. Destroys all trees on the way.
  • NEWDraw Forth can now target trees and will pull the caster to it, destroying all trees on the way
Heaven's Halberd
Heaven's Halberd Recipe changed
Vanguard
1700
+
Crown
450
+
Recipe
450
= 2600
→
Talisman of Evasion
1300
+
Splintmail
950
+
Ring of Health
700
+
Recipe
450
= 3400
+31%
+6 Health RegenDEL+275 HealthDEL+5 All Attributes
→
BUFF+6.5 Health Regen+8%NEW+9 ArmorNEW+25% Evasion
Active: Disarm6502520Prevents a target from attacking for 3 seconds.
Passive: Damage BlockGrants a 60% chance to block 60 damage from incoming attacks on melee heroes, and 30 damage on ranged.
→
Active: Disarm7502516Prevents a target from attacking for 3.5 seconds.
  • BUFFDisarm cooldown decreased from 20s to 16s-20%
  • BUFFDisarm cast range increased from 650 to 750+15%
  • BUFFDisarm duration increased from 3s to 3.5s+17%
  • NERFTotal cost increased from 2600 to 3400+31%
  • DELNo longer has Damage Block passive
  • DELCan no longer be disassembled
  • NERFMana Regen Amplification bonus decreased from +40% to +30%-25%
  • NEWNow also modifies incoming healing?As a result of Health Restoration changes
  • NERFMana Regen Amplification bonus decreased from +50% to +40%-20%
  • NERFMana Regen Amplification bonus decreased from +40% to +35%-12%
  • NERFMana Regen Amplification bonus decreased from +50% to +40%-20%
  • DELCan no longer be disassembled
Mage Slayer
Mage Slayer Recipe changed
Cloak
800
+
Orb of Venom
350
+
Gloves of Haste
450
+
Cornucopia
1200
= 2800
→
Cloak
900
+
Orb of Venom
350
+
Perseverance
1400
+
Blades of Attack
450
= 3100
+11%
+5 Health Regen+2 Mana Regen+8 Damage+20% Magic ResistanceDEL+30 Attack Speed
→
BUFF+6 Health Regen+20%BUFF+2.5 Mana Regen+25%BUFF+15 Damage+88%+20% Magic Resistance 
Passive: Mage SlayerPlaces a debuff when you attack enemies, dealing 20 damage per second and causing them to do 40% less spell damage for 3 seconds.
→
Passive: Mage SlayerPlaces a debuff when you attack enemies, dealing 40 physical damage per second and causing them to do 40% less spell damage for 3 seconds.
  • REWORKMage Slayer damage type changed from magical to physical
  • BUFFMage Slayer damage per second increased from 20 to 40+100%
  • NERFTotal cost increased from 2800g to 3100g (change is bigger due to Cloak cost increase)+11%
Active: Berserk2516Gives 100 attack speed and 25 movement speed, but reduces your armor by 8 and silences you. Lasts 6 seconds.
→
Active: Berserk2516Gives 100 attack speed, 8% / 12% movement speed (ranged/melee), and 30% slow resistance, but reduces your armor by 7 and silences you. Lasts 6 seconds.
  • NEWBerserk now also grants 30% Slow Resistance for the duration
  • REWORKBerserk bonus Movement Speed changed from +25 for all heroes to +8%/12% for Ranged/Melee
  • BUFFBerserk armor reduction decreased from 8 to 7-12%
  • NERFRecipe cost increased from 800 to 850?Total cost unchanged at 1775g (due to Chainmail cost decrease)+6%0%
Demon Edge
2200
+
Javelin
900
+
Blitz Knuckles
1000
+
Recipe
600
= 4700
→
Demon Edge
2200
+
Javelin
900
+
Blitz Knuckles
1000
+
Recipe
900
= 5000
+6%
+40 Damage+45 Attack Speed 
→
BUFF+50 Damage+25%BUFF+50 Attack Speed+11%NEW+50 Attack Range to melee heroes only
  • NERFRecipe cost increased from 600 to 900. Total cost increased from 4700g to 5000g+50%+6%
Nullifier
Nullifier Recipe changed
Relic
3400
+
Helm of Iron Will
975
= 4375
→
Relic
3400
+
Splintmail
950
= 4350
-1%
+10 Armor+75 DamageDEL+6 Health Regen
→
+10 Armor+75 Damage 
  • BUFFTotal cost decreased from 4375g to 4350g-1%
  • BUFFMana Regen bonus increased from +1 to +1.25+25%
Orchid Malevolence
Orchid Malevolence Recipe changed
Oblivion Staff
1625
+
Cornucopia
1200
+
Recipe
450
= 3275
→
Oblivion Staff
1625
+
Claymore
1350
+
Recipe
300
= 3275
+10 Damage+3 Mana Regen+10 Intelligence+35 Attack SpeedDEL+6 Health Regen
→
BUFF+20 Damage+100%NERF+2.5 Mana Regen-17%BUFF+12 Intelligence+20%+35 Attack Speed 
  • BUFFRecipe cost decreased from 450 to 300?Total cost unchanged at 3275g-33%0%
Bloodthorn
Bloodthorn Recipe changed
Orchid
3275
+
Javelin
900
+
Hyperstone
2000
+
Recipe
450
= 6625
→
Orchid
3275
+
Javelin
900
+
Oblivion Staff
1625
+
Recipe
600
= 6400
-3%
+10 Intelligence+95 Attack Speed+3.25 Mana Regen+10 DamageDEL+6.5 Health Regen
→
BUFF+25 Intelligence+150%NERF+70 Attack Speed-26%BUFF+4 Mana Regen+23%BUFF+20 Damage+100% 
  • BUFFRecipe cost increased from 450 to 600. Total cost decreased from 6625g to 6400g+33%-3%
  • NERFSoul Rend Mana Cost increased from 125 to 150+20%
  • NEWNow also modifies incoming healing?As a result of Health Restoration changes
Passive: Cold AttackAttacks lower enemy movement by -25% if they are melee and -50% if they are ranged. Attacks also lower enemy attack speed by -20%. Additionally it reduces Health Restoration by 40% and Incoming Heals by 40% Lasts for 3 seconds.
→
Passive: Cold AttackAttacks lower enemy movement by -25% if they are melee and -50% if they are ranged. Attacks also lower enemy attack speed by -20% and Health Restoration by 50%. Lasts for 3 seconds.
  • BUFFCold Attack health restoration reduction increased from 40% to 50%+25%
  • MISCCold Attack no longer has a separate value for incoming heal reduction?Still reduces incoming heals due to Health Restoration changes
Pavise
Pavise Recipe changed
Energy Booster
800
+
Ring Of Protection
175
+
Fluffy Hat
250
+
Recipe
175
= 1400
→
Ring Of Protection
175
+
Fluffy Hat
250
+
Wizard Hat
250
+
Recipe
675
= 1350
-4%
+250 Mana+3 Armor+175 Health
→
NERF+175 Mana-30%+3 Armor+175 Health
  • BUFFRecipe cost increased from 175 to 675. Total cost decreased from 1400g to 1350g+286%-4%
Solar Crest
Solar Crest Recipe changed
Pavise
1400
+
Crown
450
+
Wind Lace
225
+
Recipe
500
= 2575
→
Pavise
1350
+
Wind Lace
225
+
Chainmail
500
+
Recipe
500
= 2575
+4 Armor+300 Mana+175 Health+25 Movement SpeedDEL+4 All Attributes
→
BUFF+7 Armor+75%NERF+200 Mana-33%BUFF+200 Health+14%+25 Movement Speed 
  • MISCRecipe cost unchanged at 500?Total cost unchanged at 2575g (due to Pavise cost decrease)
  • NERFHealth Regen bonus decreased from +6.5 to +5.5-15%
  • BUFFCost decreased from 1500g to 1450g (due to Chainmail cost decrease)-3%
  • NERFHealth Regen bonus decreased from +6.5 to +5.5-15%
Pipe of Insight
Pipe of Insight Recipe changed
Cloak
800
+
Headdress
425
+
Ring Of Tarrasque
1700
+
Recipe
800
= 3725
→
Cloak
900
+
Ring Of Tarrasque
1700
+
Shawl
450
+
Recipe
675
= 3725
Active: Barrier1200120015060Gives a magic damage barrier that absorbs 425 damage to all nearby allies. Lasts 8 seconds. Affects units that have already been affected by Barrier within Pipe of Insight's cooldown.
Passive: Insight Aura1200Gives allied units 2.5 health regeneration and 8% magic resistance.
→
Active: Barrier1200120015060Gives a magic damage barrier that absorbs 425 damage to all nearby allies. Lasts 8 seconds.
Passive: Insight Aura1200Gives allied units 8% magic resistance.
  • BUFFRecipe Cost decreased from 800 to 675?Total cost unchanged at 3725g (due to Cloak cost increase)-16%0%
  • DELBarrier no longer affects units that have been affected by Barrier within Pipe of Insight's cooldown
  • DELInsight Aura no longer provides 2.5 health regen
  • QoLBurn toggling no longer breaks invisibility nor stops channels
+12 Health Regen+6 Mana Regen
→
BUFF+14 Health Regen+17%BUFF+7 Mana Regen+17%
Active: Reset Cooldowns400180/190/200/210Resets the cooldowns of all your items and abilities. Shares a cooldown with Refresher Shard. This item's cooldown only progresses in your hero's main inventory.
→
Active: Reset Cooldowns325180Resets the cooldowns of all your abilities. Shares a cooldown with Refresher Shard. This item's cooldown only progresses in your hero's main inventory.
  • BUFFReset Cooldowns cooldown decreased from 180/190/200/210s to 180s?No longer scales with uses0%-5%-10%-14%
  • BUFFReset Cooldowns mana cost decreased from 400 to 325-19%
  • DELReset Cooldowns no longer refreshes items
  • BUFFSpell Lifesteal bonus increased from +14% to +15%+7%
  • NEWNow also modifies incoming healing?As a result of Health Restoration changes
  • BUFFSlow Resistance bonus increased from +20% to +25%+25%
  • NEWNow also modifies incoming healing?As a result of Health Restoration changes
  • BUFFSlow Resistance bonus increased from +25% to +30%+20%
  • NEWNow also modifies incoming healing?As a result of Health Restoration changes
  • BUFFStatus Resistance bonus increased from +15% to +16%+7%
  • BUFFSlow Resistance bonus increased from +25% to +30%+20%
Shiva's Guard
Shiva's Guard Item Reworked
Veil of Discord
1725
+
Platemail
1400
+
Recipe
2050
= 5175
→
Platemail
1400
+
Splintmail
950
+
Chasm Stone
800
+
Recipe
1350
= 4500
-13%
+15 ArmorDEL+5 StrengthDEL+5 AgilityDEL+5 IntelligenceDEL+5 Health Regen
→
BUFF+17 Armor+13%NEW+75 Area of Effect?Area of Effect bonuses from multiple Chasm Stones or its upgrades do not stack   
Active: Arctic Blast9007527Emits a freezing wave that causes enemies to take 15% more damage from spells for 16 seconds, deals 200 magical damage and slows their movement by -40% for 4 seconds.
Passive: Freezing Aura1200Reduces the attack speed of all enemies by -45 and Health Restoration and Incoming Heal Amplification by 25%.
→
Active: Arctic Blast8257527Emits a freezing wave that deals 260 magical damage to enemies and slows their movement by -40% for 4 seconds.
Passive: Freezing Aura1200Reduces the attack speed of all enemies by -45. Pierces Debuff Immunity.
  • NEWFreezing Aura now pierces debuff immunity
  • BUFFRecipe cost decreased from 2050 to 1350. Total cost decreased from 5175g to 4500g-34%-13%
  • BUFFArctic Blast damage increased from 200 to 260+30%
  • DELArctic Blast no longer increases damage taken from spells
  • DELFreezing Aura no longer reduces Health Restoration and Incoming Heal Amplification by 25%
  • MISCArctic Blast radius decreased from 900 to 825?Effective spell radius unchanged due to item's built-in Area of Effect bonus
  • MISCSoul Release no longer has a separate value for incoming heal reduction?Still reduces incoming heals due to Health Restoration changes
  • NERFBreak now also goes on cooldown when the item is disassembled. Reassembling the item will remember the time remaining
Veil of Discord
Veil of Discord Recipe changed
Ring of Health
700
+
Chainmail
550
+
Circlet
155
+
Recipe
320
= 1725
→
Voodoo Mask
650
+
Robe of the Magi
450
+
Fluffy Hat
250
+
Recipe
350
= 1700
-1%
DEL+4 ArmorDEL+4 All AttributesDEL+4.5 Health Regen
→
NEW+10 IntelligenceNEW+175 HealthNEW+18% Spell Lifesteal
  • BUFFTotal cost decreased from 1725 to 1700-1%
  • MISCMagic Weakness renamed to Spell Weakness
Bloodstone
Bloodstone Item Reworked
Voodoo Mask
650
+
Soul Booster
3000
+
Void Stone
700
= 4350
→
Soul Booster
3000
+
Veil of Discord
1700
= 4700
+8%
+25% Spell Lifesteal+450 Health+450 ManaDEL+3 Mana Regen
→
NERF+20% Spell Lifesteal-20%BUFF+650 Health+44%+450 ManaNEW+15 Intelligence
Active: Bloodpact30Increases Bloodstone's Spell Lifesteal by 3x. Lasts 5 seconds. Dispel Type: Basic Dispel.
→
Active: Bloodpact30Increases Bloodstone's Spell Lifesteal to 60%. Lasts 5 seconds.
Passive: Spell Weakness Aura1200Enemy units take 12% increased damage from spells.
  • NEWNow also provides passive Spell Weakness Aura?Passive: Enemy units within 1200 radius take 12% increased damage from spells — Effect does not stack with Veil of Discord's Spell Weakness
  • BUFFBloodpact no longer has a 30s self debuff preventing repeated usage of Bloodpact
  • NERFTotal cost increased from 4350g to 4700g+8%
  • NERFBloodpact no longer multiplies spell lifesteal bonus by 3. Now increases spell lifesteal to 60% instead?Spell Lifesteal during Bloodpact decreased from 75% to 60%-20%
  • DELBloodpact no longer applies a basic dispel
  • NERFRecipe cost increased from 250 to 300?Total cost unchanged at 2775g (due to Chainmail cost decrease)+20%0%

Neutral Item Updates

General changes
  • REWORKTier 1 availability changed from 5:00 to 0:00
  • NERFMadstone crafting cost for Tier 1 items increased from 5 to 6+20%
Artifact changes
  • BUFFNumber of artifact choices increased from 4 to 5 for Tiers 2-5+25%
Active: Shield Wall40Reduce your own movement speed by 12 to provide a 140 physical damage barrier to all friendly player-controlled units in a 800 unit radius. Lasts for 6 seconds.
→
Active: Shield Wall40Reduce your own movement speed by 20 to provide a 160 physical damage barrier to allied player controlled units in a 800 unit radius. Lasts for 6 seconds.
  • BUFFShield Wall damage barrier increased from 140 to 160+14%
  • NERFShield Wall movement speed reduction increased from 12 to 20+67%
  • NERFChipper damage returned to attacking creeps decreased from 20 to 15-25%
Dagger of Ristul
Dagger of Ristul Returning Tier 1 Artifact
  • NEWActive: Imbrue10030Increase attack damage by 25 for 8s.
Forager's Kit
Forager's Kit New Tier 1 Artifact
  • NEWPassive: Forage60When this item is off cooldown, the wearer can see trees that can be foraged. Standing next to one of those trees for 1s will give the wearer one of the following items. Tree reveal radius: 1200
  • NEWAll items except for bag of gold are placed in inventory (if there are slots available) and can stack up to 5 times per slot.
  • NEWPossible items?Ironwood Nut: Passively provides +3 Movement Speed. Grants +1 Primary Stat when consumed (+.4 all stats for universal heroes)Tomo'kan Ringcap: Passively Provides +2 Intelligence. Can be consumed to instantly grant a target 50 + 5% of their maximum manaVital Toadstool: Passively Provides +2 Damage. Can be consumed to grant a target +1% Max Health Regeneration for 10s. If the unit is attacked by an enemy hero or Roshan the bonus is lostBag of Gold: Provides 30 gold to the wearer. Don't need to be picked up
Possessed Mask
Possessed Mask Returning Tier 1 Artifact
  • NEWPassive: LifestealAttacks heal for 5 health?This counts as lifesteal and is manipulated by Health Restoration
Stonefeather Satchel
Stonefeather Satchel New Tier 1 Artifact
  • NEWToggle: Transmogrify6Activate to switch the contents of the satchel between Feathers or Rocks.
  • NEWPound of Feathers: Increases movement speed by 12 and distance of forced movement effects on yourself by 30%
  • NEWPound of Rocks: Increases armor by 3 and decreases distance of forced movement effects by 30%
Passive: LoadedWhen calculating your base damage or creep bounty from last hits, the value is computed 2 times and the highest value is taken.
→
Passive: LoadedIncreases your base damage maximum by 6. When calculating your base damage or creep bounty from last hits, the value is computed 2 times and the highest value is taken.
  • NEWLoaded now also increases max base damage by 6
Active: Hobble8005012Hits an enemy for 75 damage, then slows them by 80% and reduces Health Restoration by 40% for 4 seconds. The slow gradually fades over the duration of the spell.
→
Active: Hobble6505030Hits an enemy for 25 damage, then slows them by 50% and reduces Health Restoration by 40% for 4 seconds. The slow gradually fades over the duration of the spell.
  • NEWHobble now also modifies incoming healing?As a result of Health Restoration changes
  • REWORKMoved from Tier 4 to Tier 2
  • NERFHobble initial damage decreased from 75 to 25-67%
  • NERFHobble Max slow decreased from 80% to 50%-38%
  • NERFHobble Cast Range decreased from 800 to 650-19%
  • NERFHobble cooldown increased from 12s to 30s?Not in the patch notes: found in the game files+150%
Medallion of Courage
Medallion of Courage Returning Tier 2 Artifact
  • NEWActive: Valor10003018If cast on an ally, increases their armor by 7 for 8s. If cast on an enemy, decreases their armor by 4 for 8s. Cannot be cast on self.?Dormant Curio increases duration from 8s to 10.4s
Passive: Burn ThroughInstances of magic damage from spells over 55 ignites enemies, causing them to take 90 magic damage over 6 seconds. Burn damage against non-hero targets is decreased by 50%.
→
Passive: Burn ThroughInstances of magic damage from spells over 60 ignites enemies, causing them to take 80 magic damage over 6 seconds. Burn damage against non-hero targets is decreased by 50%.
  • NERFBurn Through: Total Damage decreased from 90 to 80?From 117 to 104 with Dormant Curio-11%
  • NERFBurn Through: Damage Threshold increased from 55 to 60+9%
Seeds of Serenity
Seeds of Serenity Returning Tier 2 Artifact
  • NEWActive: Verdurous Dale35035Place a 400 unit circle on the ground for 8s that increases health regeneration of allies inside by 8 + 25% of the caster's health regeneration.?Dormant Curio increases health regeneration from 8 to 10.4 and from 25% to 32.5%
Whisper of the Dread
Whisper of the Dread Neutral Item cycled out
  • DELItem cycled out
Cloak of Flames
Cloak of Flames Returning Tier 3 Artifact
  • NEWPassive: ImmolateBurns enemy units in a 375 unit radius for 40 damage per second. Illusions deal 25 damage per second?Dormant Curio increases damage from 40 to 52 and illusion damage from 25 to 32.5
  • NERFBeat the Crowd cooldown increased from 6s to 10s+67%
  • NEWPollinate now also modifies incoming healing?As a result of Health Restoration changes
  • BUFFPollinate health restoration loss increased from 30% to 50%+67%
Partisan's Brand
Partisan's Brand New Tier 3 Artifact
  • NEWPassive: BrandIncreases spell damage against player controlled units by 9% ?Dormant Curio increases bonus spell damage from 9% to 11.7%Player controlled units includes heroes and any creep summoned or converted by them
  • NERFGut 'Em cooldown increased from 1s to 1.5s+50%
Spellslinger
Spellslinger New Tier 3 Artifact
  • NEWPassive: SalvoWhenever you cast a spell, 20% of the spell's mana cost is restored over 10s. Tick rate: 2s ?Dormant Curio increases mana restored from 20% to 26%
  • NEWMana recovery duration cannot be modified
Stormcrafter
Stormcrafter Returning Tier 3 Artifact
  • NEWPassive: Bottled LightningEvery 6s, zaps up to 2 enemies within 700 units, slowing them by 40% for 0.4s and dealing 70 magic damage?Dormant Curio increases damage from 70 to 91
Conjurer's Catalyst
Conjurer's Catalyst New Tier 4 Artifact
  • NEWPassive: SpelloverEvery 100 spell damage dealt to an enemy deals damage to their surrounding allies in a 300 unit radius. Hero targets deal 40 damage to their allies, other targets deal 15 damage?Dormant Curio increases hero damage from 40 to 52 and non-hero damage from 15 to 19.5
Dandelion Amulet
Dandelion Amulet Returning Tier 4 Artifact
  • NEWPassive: Magical Damage Block12Blocks 300 magic damage from instances over 75 damage.?Dormant Curio increases blocked damage from 300 to 390
Enchanter's Bauble
Enchanter's Bauble New Tier 4 Artifact
  • NEWPassive: EnchantIncreases bonuses of the item's Neutral Enchantment by 15%. Every time you craft this item again the bonus is increased by 40% ?Dormant Curio increases recraft stat bonus from 40% to 52%You can select any Enchantments during re-craft and bonus will still keep increasing as long as you keep Enchanter's Bauble
Active: Pupate30Enter into an insect form for 4 seconds, increasing magic resistance by 35% and movement speed by 15%. While an insect, your size is decreased and your armor is reduced by 45%.
→
Active: Pupate30Enter into an insect form for 5 seconds, increasing magic resistance by 50% and movement speed by 15%. While an insect, your size is decreased and your armor is reduced by 45%.
  • BUFFPupate duration increased from 4s to 5s?From 5.2s to 6.5s with Dormant Curio+25%
  • BUFFPupate bonus magic resistance increased from 35% to 50%+43%
Prophet's Pendulum
Prophet's Pendulum New Tier 4 Artifact
  • NEWPassive: Linger30% of damage taken is delayed over 5 seconds. Damage Ticks every 1 second and is lethal?Dormant Curio increases damage delayed from 30% to 39%
  • NERFReverberate damage threshold increased from 180 to 220+22%
Harmonizer
Harmonizer New Tier 5 Artifact
  • NEWPassive: BalanceGrants 5% mana cost reduction for every hero ability off cooldown and 6% spell amplification for every spell on cooldown?Dormant Curio increases mana cost reduction from 5% to 6.5% and spell amplification from 6% to 7.8%Item spells are affected by both effects, however item cooldowns don't affect the Harmonizer buffThe buff counts only current abilities that have cooldown, even if it's passive — Invoked abilities and sub-abilities don't count when they're hidden
Active: Refract30Spend 10% of your current health to create a full health illusion that lasts for 20 seconds. The illusion has 50% outgoing damage and takes 240% of incoming damage.
→
Active: Refract30Spend 8% of your current life total to create a full health illusion that lasts for 20 seconds. The illusion has 50% outgoing damage and takes 200% of incoming damage.
  • BUFFRefract health cost decreased from 10% to 8%-20%
  • BUFFRefract incoming damage decreased from 240% to 200%-17%
  • BUFFSkitter: Duration increased from 10s to 14s+40%
Witchbane
Witchbane Returning Tier 5 Artifact
  • NEWActive: Cleanse50015040Apply basic dispel on all units in a 300 unit radius area.
  • NEWPassive: SubjugateYour attacks deal bonus magical damage equal to 4% of target's Max Mana?Dormant Curio increases damage from 4% to 5.2%
Enchantment Changes
  • REWORKEnchantments are no longer randomized. Now options are based on your hero's primary attribute, with some enchantments available to all heroes
  • BUFFNumber of Enchantment choices increased from 4 to 5 for Tiers 2-5+25%

Tier 1

All Heroes
QuickenedQuickenedVitalVital
Strength
BrawnyBrawnyToughTough
Agility
AlertAlertBrawnyBrawny
Intelligence
MysticalMysticalToughTough
Universal
AlertAlertMysticalMystical

Tiers 2-3

All Heroes
QuickenedQuickenedGreedyGreedy
Strength
BrawnyBrawnyToughToughCrudeCrude
Agility
AlertAlertBrawnyBrawnyNimbleNimble
Intelligence
MysticalMysticalToughToughKeen-EyedKeen-Eyed
Universal
AlertAlertMysticalMysticalTitanicTitanic

Tier 4

All Heroes
QuickenedQuickenedTimelessTimeless
Strength
BrawnyBrawnyToughToughCrudeCrude
Agility
AlertAlertBrawnyBrawnyNimbleNimble
Intelligence
MysticalMysticalToughToughKeen-EyedKeen-Eyed
Universal
AlertAlertMysticalMysticalTitanicTitanic

Tier 5

All Heroes
EvolvedEvolvedFleetfootedFleetfootedTimelessTimelessVampiricVampiric
Strength
HulkingHulking
Agility
AudaciousAudacious
Intelligence
FeverishFeverish
Universal
ManicManic
Boundless
Boundless Enchantment removed
  • DELRemoved
Vast
Vast Enchantment removed
  • DELRemoved
Wise
Wise Enchantment removed
  • DELRemoved
StatsTier 1Tier 2Tier 3Tier 4Tier 5Movement Speed+15+20+25+30Mana—+100+160+220Evasion———+15%
  • REWORKNow is a guaranteed Tiers 1-4 option for all heroes
Vital
Vital New Tier 1 Enchantment
StatsTier 1Tier 2Tier 3Tier 4Tier 5Health Regen+2
  • NEW+2 Health Regen
StatsTier 1Tier 2Tier 3Tier 4Tier 5Health+110+150+190+230Health Regen—+3+6+9Slow Resistance———+25%
  • REWORKNow is a guaranteed Tiers 1-4 option for Strength and Agility heroes
StatsTier 1Tier 2Tier 3Tier 4Tier 5Damage+7+10+13+16Armor—+4+6+8Knockback Resistance———+40%
  • REWORKNow is a guaranteed Tiers 1-4 option for Strength and Intelligence heroes
StatsTier 1Tier 2Tier 3Tier 4Tier 5Attack Speed+10→+7+17→+15+24→+23+31Bonus Night Vision—+150+225+300Attack Range———+100
  • REWORKNow is a guaranteed Tiers 1-4 option for Agility and Universal heroes
  • NERFAttack Speed bonus decreased from +10/17/24/31 to +7/15/23/31-30%-12%-4%0%
StatsTier 1Tier 2Tier 3Tier 4Tier 5Mana Regen+0.8+1.6+2.4+3.2Magic Resistance—+10%+13%+16%Mana Cost/Loss Reduction———+15%Cast Range———+100
  • NEWNow provides +15% Mana Cost/Mana Loss Reduction at Tier 4
  • REWORKNow is a guaranteed Tiers 1-4 option for Intelligence and Universal heroes
  • DELNo longer provides +100 Cast Range bonus at Tier 4
StatsTier 1Tier 2Tier 3Tier 4Tier 5GPM+75+100Mana+200+250Attack Damage−30−60
  • REWORKNow is a guaranteed option for all heroes on Tiers 2-3
StatsTier 1Tier 2Tier 3Tier 4Tier 5Health Restoration+10%+15%+30%→+20%+40%BAT Reduction+8%+12%+12%→+16%+18%Intelligence−6%−6%−5%→−6%−5%
  • NEWNow also modifies incoming healing?As a result of Health Restoration changes
  • REWORKNow is a guaranteed option for Strength heroes only
  • REWORKTiers changed from 4/5 to 2-4
  • BUFFBase Attack Time Reduction bonus rescaled from 12/18% to 8/12/16%?Tier 4, the only tier in both: 12% → 16%+33%
  • NERFHealth Restoration bonus rescaled from +30/40% to +10/15/20%?Tier 4, the only tier in both: 30% → 20%-33%
  • NERFIntelligence Penalty increased from 5% to 6%+20%
Nimble
Nimble New Tiers 2-4 Enchantment
StatsTier 1Tier 2Tier 3Tier 4Tier 5Movement Speed+6%+8%+10%Damage+10+15+20Health Regen−1.5−2.25−3
  • NEW+6/8/10% Movement Speed
  • NEW+10/15/20 Damage
  • NEW-1.5/2.25/3 Health Regen
StatsTier 1Tier 2Tier 3Tier 4Tier 5Cast Range+125+135+145Mana Regen+1+1.5+2Max Mana−10%−10%→−12%−14%
  • REWORKNow is a guaranteed option for Intelligence heroes only
  • REWORKTiers changed from 2/3 to 2-4
  • BUFFCast Range bonus rescaled from +125/135 to +125/135/1450%0%+7%
  • BUFFMana Regen bonus rescaled from 1/1.5 to 1/1.5/20%0%+33%
  • NERFMax Mana Penalty increased from 10% to 10/12/14%0%+20%+40%
StatsTier 1Tier 2Tier 3Tier 4Tier 5Attack Damage+8%+12%+10%→+16%+20%Status Resistance+10%+12%+10%→+14%+15%Attack Speed−10%−12%−14%
  • REWORKNow is a guaranteed option for Universal heroes only
  • REWORKTiers changed from 4/5 to 2-4
  • BUFFAttack Damage bonus rescaled from +10/20% to +8/12/16%?Tier 4, the only tier in both: 10% → 16%+60%
  • BUFFStatus Resistance rescaled from 10/15% to +10/12/14%?Tier 4, the only tier in both: 10% → 14%+40%
  • NERFNow also provides -10/12/14% Attack Speed
StatsTier 1Tier 2Tier 3Tier 4Tier 5Debuff Amplification+8%+15%Spell Amplification+6%+16%
  • REWORKNow is a guaranteed Tiers 4-5 option for all heroes
StatsTier 1Tier 2Tier 3Tier 4Tier 5Primary Stat+40All Attributes (Universal heroes)+24
  • REWORKNow is a guaranteed Tier 5 option for all heroes
StatsTier 1Tier 2Tier 3Tier 4Tier 5Movement Speed+115
  • REWORKNow is a guaranteed Tier 5 option for all heroes
StatsTier 1Tier 2Tier 3Tier 4Tier 5Lifesteal+12%+14%+16%+30%Spell Lifesteal+6%+8%+10%+20%Bonus Night Vision——+200+300
  • REWORKNow is a guaranteed option for all heroes
  • REWORKTiers changed from 2-4 to 5
  • BUFFLifesteal bonus increased from +12/14/16% to +30%+150%+114%+88%
  • BUFFSpell Lifesteal increased from +6/8/10% to +20%+233%+150%+100%
  • BUFFBonus Night Vision increased from +0/0/200 to +300+300+300+50%
Hulking
Hulking New Tier 5 Enchantment
StatsTier 1Tier 2Tier 3Tier 4Tier 5Max Health+5%Max Health Regen+1.5%Attack Speed−30%
  • NEW+5% Max Health
  • NEW+1.5% Max Health Regen
  • NEW-30% Attack Speed
StatsTier 1Tier 2Tier 3Tier 4Tier 5Attack Speed+100Magic Attack Damage+80Incoming Damage+10%
  • REWORKNow is a guaranteed Tier 5 option for Agility heroes only
StatsTier 1Tier 2Tier 3Tier 4Tier 5Cooldown Reduction+15%Mana Cost/Loss Increase+7%
  • REWORKNow is a guaranteed Tier 5 option for Intelligence heroes only
Manic
Manic New Tier 5 Enchantment
StatsTier 1Tier 2Tier 3Tier 4Tier 5Base Attack Time−18%Cast Speed+20%Vision−20%
  • NEW-18% Base Attack Time
  • NEW+20% Cast Speed
  • NEW-20% Vision

Hero Updates

Abilities

Withering Mist

Withering Mist

  • NEWNow also modifies incoming healing?As a result of Health Restoration changes
  • NERFHealth Restoration Reduction changed from 35% to 24.5% + 0.5% per level-29%start+13%end
Mist Coil

Mist Coil

  • BUFFDamage/Heal increased from 95/160/225/290 to 95/170/245/3200%+6%+9%+10%
Borrowed Time

Borrowed Time

  • BUFFCooldown decreased from 90/85/80s to 85/75/65s-6%-12%-19%

Talents

  • SWAPLevel 10 Talent: +10% Withering Mist Health Restoration Reduction replaced with +25 Curse of Avernus DPS?TalentLevelValueCurse of Avernus DPS15 → 10+40 → +25 −38%
  • SWAPLevel 15 Talent: +40 Curse of Avernus DPS replaced with -10s Borrowed Time Cooldown ?TalentLevelValueCurse of Avernus DPS15 → 10+40 → +25 −38%

Abilities

Greevil's Greed

Greevil's Greed

  • NEWAghanim's Scepter now also increases Base Bonus Gold and Max Bonus Gold per kill by 6 per melted Aghanim's Scepter
Corrosive Weaponry

Corrosive Weaponry

  • BUFFMovement Slow per stack increased from 2/2.5/3/3.5% to 2.5/3/3.5/4%+25%+20%+17%+14%
  • BUFFBase Attack Damage Reduction per stack increased from 2/2.5/3/3.5% to 2.5/3/3.5/4%+25%+20%+17%+14%

Talents

  • SWAPLevel 15 Talent: Acid Spray grants armor to allies replaced with +1% Corrosive Weaponry Slow/Damage Reduction Per Stack
  • BUFFLevel 10 Talent: Unstable Concoction Radius increased from +125 to +150+20%
  • BUFFLevel 15 Talent: Damage per Greevil's Greed stack increased from +2.5 to +3+20%

Abilities

Bone Chill

Death Rime→Bone Chill

  • NEWNew innate ability.
Passive
Ancient Apparition's abilities apply frost stacks that deal 10 damage per second and 2% movement slow for each stack on the enemy.
Damage per second
10
Movement slow per stack
2%
→
Passive – scales with level
When Ancient Apparition deals magic damage with his abilities, affected enemies are chilled for 4s, reducing their movement speed by 2% per stack. Each instance stacks and has independent duration.
If the target is an enemy hero, the debuff also reduces their Strength by 0.1 + 0.1 per 3 levels.
Increases Base Strength Reduction by 0.3.
Chill duration
4s
Movement slow per stack
2%
Base Strength reduction
0.1
Levels per interval
3
Base Strength reduction increase (Scepter)
+0.3
Cold Feet

Cold Feet

  • NEWNow deals 20/40/60/80 damage per second
Ice Vortex

Ice Vortex

  • NEWNow deals 10/20/30/40 damage per second
  • NEWNow slows movement by 8%
Chilling Touch

Chilling Touch

  • BUFFMana Cost decreased from 45/50/55/60 to 35-22%-30%-36%-42%
  • DELAghanim's Scepter no longer reduces mana cost
Ice Blast

Ice Blast

  • NEWNow deals 12/24/36 damage per second

Talents

  • SWAPLevel 10 Talent: +2 Cold Feet Death Rime Stacks replaced with +30 Cold Feet Damage Per Second
  • SWAPLevel 25 Talent: +50% Death Rime Slow/Damage replaced with 450 AoE Cold Feet
  • NERFLevel 15 Talent: Cold Feet Break Distance decreased from +300 to +250-17%

GENERAL

  • BUFFBase Armor increased by 1?Now it's 2. Before this patch it was changed in 7.34d (3 years 1 month ago)+100%

Abilities

Persecutor

Persecutor

  • REWORKNo longer levels with Mana Void
  • BUFFMin Movement Slow rescaled from 12.5/15/17.5/20% to 12% + 0.5% per level0%start+35%end
  • BUFFMax Movement Slow rescaled from 25/30/35/40% to 24% + 1% per level0%start+35%end
Passive – scales with Mana Void
Attacks slow enemies based on how much mana they are missing. Min slow at 50% mana, up to max slow at 0% mana. No effect if enemy is above 50% mana.
Min movement slow
12.5/15/17.5/20%
Max movement slow
25/30/35/40%
Slow duration
0.75s
Mana threshold
50%
→
Passive – scales with level
Attacks slow enemies based on how much mana they are missing. Min slow at 50% mana, up to max slow at 0% mana. No effect if enemy is above 50% mana.
Min movement slow
12% + 0.5% per level
Max movement slow
24% + 1% per level
Slow duration
0.75s
Mana threshold
50%
Mana Break

Mana Break

  • NEWAghanim's Scepter: Increases Max Mana Burned per hit by an additional 1.5%
  • NERFEffectiveness when applied by illusions decreased from 50% to 25%-50%
  • NEWAdded Aghanim's Scepter.
Passive
Increases Max Mana Burned per Hit to 3.1/3.9/4.7/5.5%.
Max mana burn
3.1/3.9/4.7/5.5%
Blink

Blink

  • BUFFCast Range rescaled from 750/900/1050/1200 to 875/950/1025/1100+17%+6%-2%-8%
  • BUFFCooldown decreased from 12/10/8/6s to 10.5/9/7.5/6s-12%-10%-6%0%
  • NERFMana Cost increased from 50 to 65/60/55/50+30%+20%+10%0%
  • DELAghanim's Scepter no longer decreases cooldown by 1s
Counterspell

Counterspell

  • BUFFDuration increased from 1.2s to 1.3s+8%
  • NERFMagic Resistance decreased from 16/24/32/40% to 14/21/28/35%-12%
Mana Void

Mana Void

  • BUFFDamage per 1 Mana Missing rescaled from 0.8/0.95/1.1 to 1+25%+5%-9%
  • NERFCooldown increased from 70s to 100/85/70s+43%+21%0%
  • NERFRadius decreased from 500 to 400/450/500-20%-10%0%

Talents

  • SWAPLevel 15 Talent: +1% Max Mana Mana Burn replaced with +0.2 Mana Void Damage Multiplier?TalentLevelValue+0.2 Mana Void Damage Multiplier20 → 15same
  • SWAPLevel 20 Talent: +0.2 Mana Void Damage Multiplier replaced with +150 Blink Cast Range?TalentLevelValueBlink Cast Range25 → 20+200 → +150 −25%+0.2 Mana Void Damage Multiplier20 → 15same
  • SWAPLevel 25 Talent: +200 Blink Cast Range replaced with -1s Blink Cooldown ?TalentLevelValueBlink Cast Range25 → 20+200 → +150 −25%

GENERAL

  • BUFFBase Movement Speed increased from 285 to 300+5%
  • NERFStrength gain decreased from 2.4 to 2.2-8%
  • NERFAgility gain decreased from 3.0 to 2.7?Damage gain per level decreased from 3.6 to 3.4 as a result-10%

Abilities

Runic Infusion

Runic Infusion

  • REWORKInnate reworked.
Passive
Upon activating any rune, Arc Warden gains the buff for 4s. Duration is reduced by 33% for activating or .
Activating a provides a full 4s buff. Activating a creates a stackable second effect.
Buff duration
4s
Duration reduction
33%
→
Passive
Whenever Arc Warden or the Tempest Double activates a , Arc Warden permanently gains +1.5 all attributes.
Bonus to all attributes
+1.5
Magnetic Field

Magnetic Field

  • NEWThe field now also pulls runes, and automatically activates ones that are inside. Rune Pull Force: 100. Rune Pull Radius: 800/1200/1600/2000
Spark Wraith

Spark Wraith

  • BUFFSlow Duration increased from 0.5/0.6/0.7/0.8s to 0.7/0.8/0.9/1s+40%+33%+29%+25%
  • DELRemoved Aghanim's Shard.
Tempest Double

Tempest Double

  • NEWAghanim's Shard: The Tempest Double is infused with the bonuses of Arcane, Invisibility, and Haste Runes for 12s. These bonuses don't provide Runic Infusion stacks
  • BUFFGold and XP Bounty rescaled from 180/240/300 to 70 + 10 per level-56%start+23%end
  • NEWAdded Aghanim's Shard.
Spark Wraith: When Spark Wraith activates, a secondary Spark Wraith will fuse to the next closest target that deals 80% damage. Increases Spark Wraith search radius to 475.
Second wraith damage
80%
Search radius
475
→
Tempest Double: The Tempest Double is infused with the bonuses of , , for 12s when created. Does not trigger Runic Infusion.
Infusion duration
12s

Talents

  • SWAPLevel 20 Talent: +50% Spark Wraith Damage replaced with +200 Spark Wraith Damage
  • SWAPLevel 25 Talent: -1.1s Spark Wraith Activation Delay replaced with +30s Spark Wraith Duration
  • SWAPLevel 25 Talent: Tempest Double Has No Penalties replaced with +1.5 Runic Infusion All Attributes Bonus (applies retroactively)
Axe

Abilities

One Man Army

Coat of Blood→One Man Army

  • NEWNew innate ability.
Passive
Whenever Axe kills an enemy hero, he gains +0.2/0.3/0.4/0.5 permanent armor (by Culling Blade rank). Kills with Culling Blade give 3× that amount.
Permanent armor per kill
+0.2/0.3/0.4/0.5
Culling Blade kill multiplier
3
→
Passive
Increases Axe's Strength by 50% of his armor, as long as there are no allied heroes within a 700 unit radius of him.
The effect fades over 3s after an ally walks within range. Bonus Strength can be broken.
Strength from armor
50%
Ally check radius
700
Fade duration
3s
Culling Blade

Culling Blade

  • NEWNow each hero kill made with Culling Blade provides a permanent stack, which provides 1/1.5/2 armor depending on the current level of Culling Blade

GENERAL

  • BUFFAttack Range increased from 400 to 425+6%
  • NERFStrength gain decreased from 2.7 to 2.5-7%
  • NERFAgility gain decreased from 2.7 to 2.5-7%
  • NERFIntelligence gain decreased from 2.7 to 2.5?Damage gain per level decreased from 3.6 to 3.4 as a result. Bane is Universal — all three attribute decreases contribute-7%

Abilities

Ichor of Nyctasha

Ichor of Nyctasha

  • REWORKInnate reworked.
Passive
Bane's attribute gains are always evenly distributed across all three attributes.
Example: Belt of Strength that provides +6 Strength will instead increase all three attributes by 2.
→
Passive
Every time Bane kills an enemy hero or they die under the effect of any debuff applied by Bane, they receive a Terror for the rest of the game.
Each Terror stack decreases the enemy's status resistance to all Bane's debuffs by 5%.
Max Terror stacks per hero
5
Status resistance reduction
5%
Nightmare

Nightmare

  • NEWSleeping units walk in Bane's chosen direction at a speed of 110?Can be put on alt-cast to disable sleepwalking behavior
  • MISCNow a Unit Vector Target Spell

Abilities

Firefly

Firefly

  • NEWNow also provides an increasing movement speed bonus that reaches its maximum of 12/18/24/30% at the end of Firefly's duration

Talents

  • SWAPLevel 10 Talent: +50 Flamebreak Knockback Distance replaced with +1s Smoldering Resin Duration?TalentLevelValueSmoldering Resin Duration20 → 10+4s → +1s −75%
  • SWAPLevel 10 Talent: +50 Sticky Napalm Radius replaced with +5% Firefly Max Movement Speed Bonus
  • SWAPLevel 15 Talent: -8s Flaming Lasso Cooldown replaced with +0.5% Sticky Napalm Movement Slow
  • SWAPLevel 15 Talent: +20 Movement Speed replaced with +30 Firefly Damage Per Second BugOn release (build 6728) this talent also kept the old +10 Sticky Napalm damage. Removed the same day by a silent hotfix (build 6734), not in the patch notes
  • SWAPLevel 20 Talent: +4s Smoldering Resin Duration replaced with Attacks apply 1 Stack of Sticky Napalm ?TalentLevelValueSmoldering Resin Duration20 → 10+4s → +1s −75%
  • SWAPLevel 25 Talent: +10 Sticky Napalm Damage replaced with +0.75s Flaming Lasso Duration

Abilities

Inner Beast

Rugged→Inner Beast

  • NERFBonus Attack Speed changed from 10/30/50/70 to 7 + 3 per level0%start-60%L7+39%end
  • REWORKInner Beast is now the innate ability.
Passive
Beastmaster's chance to block damage from non-hero unit attacks is increased to 100% (from the melee hero base of 50%).
Block chance vs non-heroes
100%
→
Passive – scales with level
Provides bonus Attack Speed to Beastmaster and units under his control: 7 + 3 per level.
Radius
1200
Bonus attack speed
7
Attack speed per level
3
Wild Axes

Wild Axes

  • NEWAghanim's Shard: Beastmaster's attacks on enemy heroes also apply the Wild Axes debuff of its corresponding level. Illusions of Beastmaster don't apply Wild Axes stacks
  • BUFFDamage per axe increased from 30/65/100/135 to 40/80/120/160+33%+23%+20%+19%
  • NERFDamage Amp per stack decreased from 6/9/11/13% to 5/6/7/8%?Note:This change is wrongly stated. The real change is 7/9/11/13% → 5/6/7/8% (7.40b raised it from 6/8/10/12%)-29%-33%-36%-38%
  • NEWAdded Aghanim's Shard.
Call of the Wild Hawk: Increases Hawk duration by 5s and summons an additional Hawk.
Hawk duration increase
+5s
→
Wild Axes: Beastmaster's attacks on enemy heroes also apply the Wild Axes debuff of its corresponding level.
Summon Razorback

Call of the Wild Boar→Summon Razorback

  • BUFFBoar's armor increased by 1?Now it's 1. Unchanged across all tracked patches (since 7.08) — first recorded change+1
  • BUFFBoar Attack Damage increased from 25/40/55/70 to 30/45/60/75+20%+12%+9%+7%
Summon Raptors

Call of the Wild Hawk→Summon Raptors

  • BUFFCooldown decreased from 45/40/35/30s to 30s-33%-25%-14%0%
  • BUFFDive Damage increased from 50/80/110/140 to 60/95/130/165+20%+19%+18%+18%
  • BUFFRoot Duration increased from 0.25/0.5/0.75/1s to 0.4/0.6/0.8/1s+60%+20%+7%0%
  • BUFFHawk armor increased by 1?Now it's 6. Unchanged across all tracked patches (since 7.08) — first recorded change+20%
  • REWORKAbility reworked.
Active
Beastmaster summons a Hawk that circles around him and dives onto an enemy within 500 range, dealing 50/80/110/140 damage and rooting them for 0.25/0.5/0.75/1s.
Hawk cannot be controlled, prioritizes heroes, and is killed upon Beastmaster's death. Hawk has an attack interval of 4s, but it scales with attack speed.
Increases Hawk duration by 5s and summons an additional Hawk.
Mana cost
50
Cooldown
45/40/35/30s
Hawk duration
25s
Dive range
500
Dive damage
50/80/110/140
Root duration
0.25/0.5/0.75/1s
Attack interval
4s
Hawk duration increase (Shard)
+5s
→
Active
Now a separately leveled ability, occupying Inner Beast's old slot (Inner Beast moved to innate).
Summons 2 hawks (with 0.75s delay between them) that circle around Beastmaster and dive onto an enemy within 500 range, dealing 60/95/130/165 damage and rooting them for 0.4/0.6/0.8/1s.
Hawks now prioritize Beastmaster's current attack target when selecting their Dive target.
Hawks are invisible whenever Beastmaster is invisible or affected by Smoke of Deceit. They do not attack while invisible.
Mana cost
50
Cooldown
30s
Hawks
2
Spawn delay
0.75s
Dive range
500
Dive damage
60/95/130/165
Root duration
0.4/0.6/0.8/1s
  • DELNo longer upgraded with Aghanim's Shard

Talents

  • SWAPLevel 10 Talent: -5s Call of the Wild Cooldown replaced with +5 Armor
  • SWAPLevel 15 Talent: +15 Inner Beast Attack Speed replaced with +200 Primal Roar Cast Range

Abilities

Sanguivore

Sanguivore

  • MISCMax Health Heal changed from 1.5% + 1.5% per level up to 1.5% per level ?Effective values are not changed
Bloodrage

Bloodrage

  • REWORKNow a no target ability that affects only Bloodseeker
  • BUFFPure damage based on target's max health with Aghanim's Shard now pierces Debuff Immunity

Talents

  • BUFFLevel 25 Talent: Blood Rite Silence Duration increased from +2.5s to +3s+20%

Abilities

Big Game Hunter

Big Game Hunter

  • REWORKInnate reworked.
Passive
When getting a kill or assist on an enemy with a kill streak, Bounty Hunter gains 20% extra gold.
Extra gold
20%
→
Passive
Bounty Hunter receives 15% more kill and assist gold if the dying enemy hero is Big Game. An enemy hero is considered Big Game if they are one of the top 3 net worth heroes on the enemy team.?Bounty Hunter has a list of heroes currently considered Big Game, accessible by pressing a special button over the innate.These heroes also have a debuff pointing out that they're among the three Big Game targets — visible only to Bounty Hunter and his allies.
Bonus kill gold
15%
Net worth ranks
3
Jinada

Jinada

  • BUFFGold Steal increased from 12/20/28/36 to 15/22/29/36+25%+10%+4%0%
Shadow Walk

Shadow Walk

  • NEWNow grants 8/12/16/20% bonus movement speed when active?Also applies to Friendly Shadow
Track

Track

  • DELNo longer grants 12/16/20% bonus movement speed to Bounty Hunter

Talents

  • BUFFLevel 10 Talent: Damage increased from +25 to +30+20%

Abilities

Liquid Courage

Liquid Courage

  • MISCMax Status Resist changed from 10.5% + 0.5% per level up to 10% + 0.5% per level ?Effective values are not changed
Primal Split

Primal Split

Earth Brewling

Earth Brewling

  • NERFHurl Boulder Stun Duration decreased from 1.6/1.6/1.6/2s to 1.6/1.6/1.6/1.8s0%0%0%-10%
Storm Brewling

Storm Brewling

  • NERFCyclone Duration decreased from 3/4/5/6s to 3/3.75/4.5/5.25s0%-6%-10%-12%

Talents

  • SWAPLevel 10 Talent: +1s Drunken Brawler Brewed Up / Extend Duration replaced with +2/1s Drunken Brawler Brewed Up / Extend Duration

Abilities

Prickly

Prickly

  • NERFDamage and debuff duration amplification changed from 10% to 4.5% + 0.5% per level-50%start+95%end
Viscous Nasal Goo

Viscous Nasal Goo

  • BUFFStack Limit increased from 4 to 6+50%
  • NERFNow has the same duration on all units?Used to have double duration on creeps

Talents

  • SWAPLevel 25 Talent: +12% Spell Lifesteal replaced with -25 Bristleback Damage Threshold

Abilities

Spider's Milk

Spider's Milk

  • BUFFHero Health as Heal changed from 2% to 1.9% + 0.1% per level0%start+145%end
Insatiable Hunger

Insatiable Hunger

  • NEWNow also applies lifesteal to Spiderlings within 800 range of Broodmother
Spin Web

Spin Web

  • NERFMovespeed Bonus decreased from 10/22/34/46% to 10/20/30/40%0%-9%-12%-13%

Talents

  • NEWLevel 25 Talent: -0.15s BAT during Insatiable Hunger now also affects Spiderlings within 800 range
  • BUFFLevel 15 Talent: Spiderlings Health increased from +150 to +175+17%
  • NERFLevel 15 Talent: Incapacitating Bite Attack Bonus decreased from +6 to +5-17%

GENERAL

  • BUFFStrength gain increased from 4.0 to 4.2+5%

Abilities

Horsepower

Rawhide→Horsepower

  • NEWNew innate ability.
Passive
Centaur Warrunner permanently gains +25 max health every 120s.
Permanent max health
+25
Health gain interval
120s
→
Passive
Centaur Warrunner gains 30% of his Strength as bonus movement speed.?This movement speed bonus does not stack with bonuses from boots.
Movement speed per Strength
30%

Abilities

Fundamental Forging

Reins of Chaos→Fundamental Forging

  • NEWNew innate ability.
Passive
Whenever illusions of Chaos Knight are created, there is a 50% chance that an additional 1 illusion will spawn.
Extra illusion chance
50%
Extra illusions
1
→
Passive
When Chaos Knight crafts a neutral item, it gets an additional random enchantment that doesn't provide negative stats.?The random enchantment is selected from all available enchantments in that tier, including ones that are normally not available for Strength heroes.Due to negative stats, Chaos Knight can't randomly get Crude, Nimble, Keen-Eyed, Titanic, Greedy, Hulking, Audacious, Feverish, and Manic enchantments.The random enchantment is different from the one used in crafting.
Reality Rift

Reality Rift

  • BUFFCooldown decreased from 18/14/10/6s to 15/12/9/6s-17%-14%-10%0%
Chaos Strike

Chaos Strike

  • BUFFCritical Lifesteal increased from 24/36/48/60% to 30/40/50/60%+25%+11%+4%0%
Phantasm

Phantasm

  • NEWAghanim's Scepter now provides a passive component to this ability?Whenever an illusion of Chaos Knight is created, there is a 50% chance to create an additional illusion under Chaos Knight's control. Bonus illusion will be under Chaos Knight's control even if other illusions were made by an enemy.
  • DELAghanim's Scepter no longer guarantees to create an additional illusion on cast

Abilities

Zealot

Summon Convert→Zealot

  • NEWNew innate ability.
Active – scales with Holy Persuasion
Chen summons a convert to fight for him. The convert gains bonuses from Holy Persuasion, including its abilities. Health is set to 220 + 80 × Chen's Level. The convert is considered a creep-hero.
Only one convert can be summoned at a time, and it dies if Chen dies. Cooldown starts once the convert dies and automatically refreshes on Chen's respawn.
Which creature is summoned depends on the chosen Facet. Summoned convert counts toward Holy Persuasion's Max Units limit.
Base health
220
Health per level
80
→
Active / Passive – scales with game time5010
When Chen respawns, he is joined in battle by a Zealot — a melee creep warrior with the Martyrdom ability. Zealot has the same stats as the current melee creeps on his team (including super or mega form) and doesn't have Runty attack type.
Attack range
125
Bonus base damage
2 per Chen's level
Base health regen
2.5 (creeps: 0.5)
Respawn time
60s
Martyrdom: unit-targeted ability on the Zealot creep, targeting either an enemy or ally. When cast, the Zealot sacrifices itself, firing a projectile that damages enemies or heals allies.
Cast range
500
Projectile speed
1000
Damage
25 + 20% of the Zealot's current health
Healing
50% of the damage
Can also be cast on a controlled unit to teleport it to Chen after a delay. Self-targeting teleports all controlled units.
Teleport delay
6s?Mechanics moved from Divine Favor without any changes.
Holy Persuasion

Holy Persuasion

  • NEWZealots receive the benefits from Holy Persuasion
  • REWORKNow increases all of creature's outgoing damage by 0/6/12/18% instead of only increasing attack damage by 4/8/12/16
  • QoLNow may be cast on existing persuaded creeps that have not been damaged in the last 3 seconds to unsummon them?Unsummoning a unit has a global cast range, costs no mana and sets ability to a 3s cooldown
Divine Favor

Divine Favor

  • QoLSelf-casting no longer teleports Chen's creeps to him?Still applies the Divine Favor buff to all of them

Talents

  • SWAPLevel 10 Talent: +150 Convert Attack Speed replaced with +25% Zealot Health/Damage
  • SWAPLevel 15 Talent: +14 Holy Persuasion Damage replaced with +12% Holy Persuasion Damage

GENERAL

  • NERFBase Movement Speed decreased from 290 to 285-2%

Abilities

Strafe

Strafe

  • NERFSkeleton attack speed multiplier decreased from 50% to 40%-20%

Talents

  • BUFFLevel 20 Talent: Death Pact Health increased from +350 to +400+14%

Abilities

Armor Power

Armor Power

  • REWORKInnate reworked.
Passive
Clockwerk's outgoing damage is increased by 0.25% per point of armor.
Damage amp per armor
+0.25%
→
Passive
Clockwerk's outgoing damage is increased by 0.25% per point of armor.
Clockwerk can self-cast a Chainmail item to consume it, gaining +4 Armor per Chainmail consumed. Number of stacks is unlimited.
Damage amp per armor
+0.25%
Armor per Chainmail
+4
Battery Assault

Battery Assault

  • BUFFMana Cost decreased from 90 to 75/80/85/90-17%-11%-6%0%
Power Cogs

Power Cogs

  • NEWClockwerk can now move freely through the cogs, sinking them down while walking over them. Other units can also walk over sunken Power Cogs
  • BUFFMana Cost rescaled from 70 to 60/65/70/75-14%-7%0%+7%
  • BUFFMana Burn increased from 35/70/105/140 to 35/75/115/1550%+7%+10%+11%
Overclocking

Overclocking

  • BUFFDuration increased from 13s to 18s+38%
  • NEWNow also increases Battery Assault radius to 330
  • NEWNow also increases Power Cogs radius to 330 and provides 25% bonus armor to Clockwerk while he is near cogs
  • NEWNow increases Rocket Flare damage, vision and slow duration by 35%
  • DELNo longer increases Clockwerk's attack speed while inside Power Cogs
  • DELNo longer decreases Rocket Flare cooldown to 3.5s
  • REWORKAbility reworked.
Active
All of Clockwerk's abilities are supercharged for the duration:
Battery Assault damages and stuns all enemies within its radius.
Power Cogs increase Clockwerk's Attack Speed by 250 while he is inside.
Rocket Flare cooldown decreased to 3.5s and fires 2 additional flares to either side of the target.
Hookshot stun radius and duration increased by 50%.
Jetpack movement speed bonus increased from 20% to 40%.
When duration expires, Clockwerk's movement and attack speed are slowed by 100% briefly.
Mana cost
90
Cooldown
50s
Duration
13s
Bonus attack speed
+250
Rocket Flare cooldown
3.5s
Additional flares
2
Hookshot stun increase
+50%
Jetpack movement speed bonus
40%
Slow on expiry
100%
→
Active
All of Clockwerk's abilities are supercharged for the duration:
Battery Assault damages and stuns all enemies within its radius, radius increased to 330.
Power Cogs radius increased to 330 and Clockwerk gets +25% bonus armor while near cogs.
Rocket Flare fires 2 additional flares to either side of the target; its damage, vision and slow duration are increased by 35%.
Hookshot stun radius and duration increased by 50%.
Jetpack movement speed bonus increased from 20% to 40%.
When duration expires, Clockwerk's movement and attack speed are slowed by 100% briefly.
Mana cost
90
Cooldown
50s
Duration
18s
Battery Assault radius
330
Bonus armor
+25%
Additional flares
2
Flare effects increase
+35%
Hookshot stun increase
+50%
Jetpack movement speed bonus
40%
Slow on expiry
100%

Talents

  • SWAPLevel 10 Talent: +0.4s Rocket Flare Slow Duration replaced with +1.5 Mana Regen
  • SWAPLevel 15 Talent: +2 Power Cogs Hits To Kill replaced with -10s Hookshot Cooldown
  • SWAPLevel 25 Talent: Debuff Immunity Inside Power Cogs replaced with 3 Rocket Flare Charges

Abilities

Glacial Guard

Blueheart Floe→Glacial Guard

  • NEWNew innate ability.
Passive
Crystal Maiden has 25/50/75/100% Mana Regen Amplification (by Freezing Field rank).
Mana regen amplification
25/50/75/100%
→
Passive – scales with level
A portion of the mana Crystal Maiden spends on her abilities is converted into a physical barrier for 8s. Barriers stack, but each instance has independent duration.
Mana spent to barrier
30% + 2% per level
Barrier duration
8s
Arcane Aura

Arcane Aura

  • NEWNow also passively provides Crystal Maiden with 20/40/60/80% mana regen amplification

Talents

  • SWAPLevel 20 Talent: +225 Attack Speed replaced with +20% Glacial Guard Mana Spent To Barrier

Abilities

Quick Wit

Aggrandize→Quick Wit

  • NERFMax Health and Mana Restore base value decreased from 10% to 8.5%-15%
  • NEWNow also provides Dark Seer +1 attack speed from each point of Intelligence
  • REWORKInnate reworked.
Passive – scales with level
When Dark Seer levels up, he restores a percentage of his max Health and Mana. Restore percentage = 10% + 1.5% per hero level. Disabled by Break.
Base restore
10%
Restore per level
1.5%
→
Passive – scales with level
When Dark Seer levels up, he restores 8.5% of Max Health and 8.5% of Max Mana, plus 1.5% per Dark Seer level.
Also provides Dark Seer with +1 attack speed for each point of Intelligence.
Health and mana restored
8.5%
Restore per level
1.5%
Attack speed per Intelligence
+1

Talents

  • SWAPLevel 15 Talent: Ion Shell Provides +250 Max Health replaced with -1.5s Surge Cooldown

Abilities

Pixie Dust

Pixie Dust

  • REWORKInnate reworked.
Passive
Whenever a skill makes Dark Willow untargetable, she gains +150% Health Regen and +150% Mana Regen while in that state.
Health regen bonus
+150%
Mana regen bonus
+150%
→
Passive
Dark Willow's Health Regen and Mana Regen always have 20% Amplification.
Amplification increases to 100% whenever she becomes untargetable or invulnerable.
Base Amplification
20%
Amplification when untargetable
100%

Talents

  • BUFFLevel 10 Talent: Intelligence increased from +10 to +12+20%
  • BUFFLevel 15 Talent: Terrorize Cooldown Reduction increased from 15s to 20s+33%

GENERAL

  • BUFFBase damage increased by 6?Now it's 31. Before this patch it was changed in 7.40 (332 days ago)Damage at level 1 increased from 50–54 to 56–60+24%

Abilities

Break of Dawn

Break of Dawn

  • NEWBonuses granted are now at their maximum for any daytime caused by Dawnbreaker's abilities for the entirety of that daytime
  • NEWAghanim's Scepter: Amplifies heals Dawnbreaker provides by Break of Dawn's current damage increase value
  • NERFMax Damage Increase changed from 25% to 10% + 1% per level-56%start+60%end
  • NEWAdded Aghanim's Scepter.
Passive – scales with level
Break of Dawn provides healing amplification equal to the current damage increase.
Solar Guardian

Solar Guardian

  • NEWNow causes a 6 second temporary daytime when the cast starts
  • BUFFCooldown decreased from 120/105/90s to 110/100/90s-8%-5%0%
  • DELAghanim's Scepter no longer increases heal per pulse

Talents

  • SWAPLevel 10 Talent: +15% Celestial Hammer Slow replaced with Celestial Hammer Trail Grants Movement Speed to Allies
  • SWAPLevel 10 Talent: +15% Break of Dawn Max Damage replaced with +25% Luminosity Critical Strike Damage?TalentLevelValueLuminosity Critical Strike Damage15 → 10+40% → +25% −38%
  • SWAPLevel 15 Talent: +40% Luminosity Critical Strike Damage replaced with +40% Celestial Hammer Trail/Hammer Damage ?TalentLevelValueLuminosity Critical Strike Damage15 → 10+40% → +25% −38%
  • BUFFLevel 15 Talent: Solar Guardian Cooldown Reduction increased from 15s to 20s+33%

Abilities

Weave

Weave

  • NEWAghanim's Shard: Applying a stack of Weave on an ally heals them for 60 per stack of Weave, including the stack that was just applied
  • REWORKNo longer levels with Nothl Projection
  • BUFFArmor Change per stack rescaled from 0.5/0.75/1/1.25 to 1+100%+33%0%-20%
  • NERFDuration changed from 8s to 6.9s + 0.1s per level-12%start+24%end
Passive – scales with Nothl Projection
Dazzle's abilities apply Weave to both allies and enemies they affect, increasing allied armor and reducing enemy armor. Multiple instances of this effect stack.
Armor change per stack
0.5/0.75/1/1.25
Duration
8s
→
Passive – scales with level
Dazzle's abilities apply Weave to both allies and enemies they affect, increasing allied armor and reducing enemy armor. Multiple instances of this effect stack.
Armor change per stack
1
Duration
6.9s + 0.1 per level
  • NEWAdded Aghanim's Shard.
Nothl Projection: Nothl Projection can be cast while Dazzle is disabled. Increases healing done while in the Nothl Realm.
Healing amplification
15%
→
Weave: Applying Weave to an ally heals them for 60 per stack of Weave.
Heal per Weave stack
60
Nothl Projection

Nothl Projection

  • DELNo longer does a hard dispel on Dazzle when projection ends
  • DELRemoved Aghanim's Shard.

GENERAL

  • BUFFBase Armor increased by 1?Now it's 1. Before this patch it was changed in 7.39c (1 year 4 months ago)+1

Abilities

Witchcraft

Witchcraft

  • BUFFMovement speed bonus changed from 0.75% + 0.75% per level up to 0.5% + 0.75% per level+67%start+2%end
  • MISCCooldown Reduction changed from 0.75% + 0.75% per level up to 0.75% per level ?Effective values are not changed
Silence

Silence

  • BUFFProjectile speed increased from 1400 to 1750+25%
Exorcism

Exorcism

  • BUFFGhost spawn rate improved from 0.35s to 0.25s-29%

Talents

  • SWAPLevel 10 Talent: +12% Magic Resistance replaced with +200 Health?TalentLevelValueHealth20 → 10+400 → +200 −50%
  • SWAPLevel 10 Talent: +30 Attack Speed replaced with +75 Silence AoE?TalentLevelValueSilence AoE15 → 10+100 → +75 −25%Attack Speed10 → 15+30 → +50 +67%
  • SWAPLevel 15 Talent: +100 Silence AoE replaced with +50 Attack Speed?TalentLevelValueAttack Speed10 → 15+30 → +50 +67%Silence AoE15 → 10+100 → +75 −25%
  • SWAPLevel 20 Talent: +400 Health replaced with +6 Exorcism Spirits?TalentLevelValueExorcism Spirits25 → 20+8 → +6 −25%Health20 → 10+400 → +200 −50%
  • SWAPLevel 25 Talent: +8 Exorcism Spirits replaced with Deaths During Exorcism Extend Duration by +8s (both allied and enemy heroes count) ?TalentLevelValueExorcism Spirits25 → 20+8 → +6 −25%

Abilities

Electromagnetic Repulsion

Electromagnetic Repulsion

  • NEWNow deals damage equal to 1.5x of Disruptor's Intelligence
Thunder Strike

Thunder Strike

  • BUFFStrike Damage increased from 25/55/85/115 to 30/60/90/120+20%+9%+6%+4%
  • DELRemoved Aghanim's Shard.
Kinetic Fence

Kinetic Fence

  • BUFFCast Range increased from 1050 to 1200+14%
  • BUFFCooldown decreased from 20/18/16/14s to 14s?Note:This change is wrongly stated. Before it had 2 charges restored every 20/17/14/11s (since 7.38)-30%-18%0%+27%
  • BUFFDuration increased from 2.6/3.2/3.8/4.4s to 4.4s+69%+38%+16%0%
  • NERFFormation Delay increased from 0.4s to 1s+150%
  • REWORKAbility reworked.
Active – levels with Kinetic Field350105050
After a short formation time, creates a wall out of kinetic energy that enemies cannot pass.
Charges
2
Charge restore time
20/17/14/11s
Formation delay
0.4s
Duration
2.6/3.2/3.8/4.4s
→
Active – granted by Shard35012007014
After a short formation time, creates a wall out of kinetic energy that enemies cannot pass.
Formation delay
1s
Duration
4.4s?Can be increased with Kinetic Field Duration talent
  • NEWAghanim's Shard: Now grants this ability. No longer shares level with Kinetic Field. Has only one level instead
  • NEWAdded Aghanim's Shard.
Thunder Strike: Increases the cast range to 1200 and strike count of Thunder Strike. It can now also be ground targeted, where it will lie dormant for up to 4 seconds and attach to the first enemy that comes within the radius. Ability reworked.
Strikes
5
Ground delay (Shard)
4s
Cast range
1200
→
Kinetic Fence: Grants this ability: After a short formation time, creates a wall out of kinetic energy that enemies cannot pass.
Length
1200
Formation delay
1s
Duration
4.4s

Talents

  • SWAPLevel 20 Talent: +150 Electromagnetic Repulsion Radius/Knockback replaced with +75 Static Storm Radius?TalentLevelValueStatic Storm Radius25 → 20+150 → +75 −50%
  • SWAPLevel 25 Talent: +150 Static Storm Radius replaced with +6 Thunder Strike Strikes (also decreases Strike Interval by 50%) ?As a result, increases overall duration from 6s to 9s — +50%TalentLevelValueStatic Storm Radius25 → 20+150 → +75 −50%
  • SWAPLevel 25 Talent: -12s Glimpse Cooldown replaced with 2 Glimpse Charges
  • BUFFLevel 15 Talent: +10%/300 Glimpse Distance To Damage/Max increased to +15%/300+50%

Abilities

Lvl ? Pain

Lvl ? Pain

  • REWORKInnate reworked.
Passive
Doom's attacks deal 25% bonus damage to heroes whose level is lower than Doom's level.?Also applies to all attacks when Doom is at max level.
Bonus damage to heroes
25%
→
Passive
When Doom attacks enemy heroes, he applies a curse upon them. After 2.5s, the cursed hero bursts with a pillar of fire, damaging itself and all enemy units in a 66 AoE for 15% of the damage taken from Doom (the hero) over this duration, including damage from the attack that applied the curse.
If the cursed hero's level is a multiple of 6, the curse damage and radius will be increased by 66%.
Curse delay
2.5s
Burst radius
66
Damage taken as burst
15%
Damage and radius increase
+66%
Devour

Devour

  • NEWAghanim's Shard: Replaces cooldown with 2 charges with 66s restore time. Allows to devour Ancient Neutral Creeps. Gained spells also have 20% bonus AoE and 40% Spell Amplification
  • BUFFCooldown decreased from 70s to 66s-6%
  • QoLNow the default cast gained on learning Devour is the one that grants abilities of devoured creeps, and alt-cast state keeps the ones that Doom currently has
  • NEWAdded Aghanim's Shard.
Scorched Earth: Heals Doom and his controlled units for 60% of the damage value.
Heal from damage
60%
→
Devour: Devour has 2 charges and can target Ancients. Stolen creep abilities have 20% increased AoE and 40% increased spell amplification.
Base charge restore time
66s
Charges
2
Stolen ability AoE increase
20%
Stolen ability spell amp
40%
Scorched Earth

Scorched Earth

  • NEWNow also provides Doom with 7/8/9/10 bonus health regen
  • BUFFRadius increased from 600 to 666+11%
  • DELRemoved Aghanim's Shard.
Infernal Blade

Infernal Blade

  • BUFFStun Duration increased from 0.6s to 0.66s+10%
Doom

Doom

  • NEWAghanim's Scepter now also applies Break to affected enemies
  • BUFFDamage per second increased from 25/45/65 to 25/45/660%0%+2%
  • DELAghanim's Scepter no longer increases damage per second by 15

Talents

  • SWAPLevel 15 Talent: Devour Can Target Ancients replaced with +66 Damage
  • SWAPLevel 20 Talent: -10s Scorched Earth Cooldown replaced with -10s Doom Cooldown
  • SWAPLevel 25 Talent: Doom applies Break replaced with Permanent Scorched Earth (ability becomes toggleable with no mana cost and a 2.5s cooldown between toggles)
  • BUFFLevel 15 Talent: Scorched Earth Movement Speed increased from +5% to +7%+40%

GENERAL

  • NERFStrength gain decreased from 3.6 to 3.2-11%
  • NERFBase Movement Speed decreased from 315 to 310-2%

Abilities

Breathe Fire

Breathe Fire

  • BUFFCast range increased from 600 to 1000+67%
  • NERFDamage Reduction rescaled from 30% to 20/24/28/32%-33%-20%-7%+7%
  • QoLFixed the cast indicator not matching the actual damage range of the ability, and also to properly reflect cast range bonuses
Dragon Tail

Dragon Tail

  • NEWNow has 25 radius AoE by default
  • DELNo longer has an Elder Dragon specific cast range
Wyrm's Wrath

Wyrm's Wrath

  • NEWNow always grants the 10/20/30/40 bonus magic damage on attack, and 25/50/75/100 Area of Effect bonus?Previously only with the Fire Dragon facet, which gave 6/12/18/24 magic damage
Elder Dragon Form

Elder Dragon Form

  • BUFFBonus Move Speed increased from 20 to 25/30/35+25%+50%+75%
  • NEWNow also increases cast range of all abilities by 350?Doesn't affect items
  • DELNo longer provides bonus attack damage
  • REWORKAbility reworked.
Active
Ultimate. No target, transforms Dragon Knight into a ranged elder dragon for 60s. The dragon type (Corrosive / Fire / Frost) is chosen by Facet.
+20 bonus move speed, +350 attack range, +20/50/80 attack damage. Attacks splash 30/40/50% of attack damage within 275 AoE and apply Wyrm's Wrath on-hit effects; Wyrm's Wrath effects increased by 20/30/40%.
Increases Dragon Tail range, and health regeneration and armor bonuses from Dragon Blood.
Adds a Level 4 Black Dragon: free pathing, increased damage (+110), 60% splash, and increased Wyrm's Wrath effectiveness (50%).
Mana cost
50
Cooldown
100s
Transform duration
60s
Bonus movespeed
+20
Bonus attack range
+350
Bonus attack damage
+20/50/80
Splash damage
30/40/50%
Splash radius
275
Wyrm's wrath effects increase
+20/30/40%
Bonus damage (Scepter)
+110
→
Active
Ultimate. No target, transforms Dragon Knight into a ranged dragon for the duration. Now evolves per level — bonuses are cumulative:
Level 1 — Green Dragon: Attacks apply a Corrosive poison that deals 25 magical damage per second for 3s. Affects buildings.
Level 2 — Red Dragon: Attacks gain splash damage dealing 75% of attack damage to all enemies within 275 AoE. Splash also applies Corrosive poison; other attack modifiers only affect the primary target.
Level 3 — Blue Dragon: Attacks also apply a Frost debuff (pierces Debuff Immunity) — 50 attack slow and 30% move slow. Splash attacks now apply both Corrosive poison and Frost to all affected units; other attack modifiers only affect the primary target.
Now also increases cast range of all abilities by 350 (doesn't affect items).
Upgrades to Level 4 Black Dragon: 40 Bonus Move Speed, 35 Corrosive Damage, 100% Splash Damage, 350 Splash Radius, 65 Attack Slow, 45% Movement Slow, +20% Magic Resistance, and free pathing.
Mana cost
50
Cooldown
100s
Bonus movespeed
25/30/35
Poison damage per second
25
Poison duration
3s
Splash damage
75%
Splash radius
275
Move slow
30%
Cast range bonus
+350
Bonus move speed (Scepter)
40
Corrosive damage (Scepter)
35
Attack slow (Scepter)
65
Movement slow (Scepter)
45%
Magic resistance (Scepter)
+20%
  • REWORKAghanim's Scepter Black Dragon stats slightly rescaled
  • DELAghanim's Scepter no longer improves Wyrm's Wrath effectiveness while in Dragon Form
Fireball

Fireball

  • BUFFDamage per second increased from 75 to 85+13%
  • NERFDuration decreased from 8s to 6s-25%
  • DELNo longer has an Elder Dragon specific cast range

Talents

  • SWAPLevel 20 Talent: +60% Breathe Fire Damage/Cast Range replaced with +200 Breathe Fire Damage
  • SWAPLevel 25 Talent: +50% Wyrm's Wrath effect during Elder Dragon Form replaced with +50% Wyrm's Wrath Bonuses

GENERAL

  • NERFBase Damage decreased by 2?Now it's 27. Before this patch it was changed in 7.28 (5 years 11 months ago)Damage at level 1 decreased from 51–58 to 49–56-7%

Abilities

Precision Aura

Precision Aura

  • REWORKNo longer levels with Marksmanship
  • BUFFAgility Base Bonus rescaled from 4/8/12/16% to 10%+150%+25%-17%-38%
Passive – scales with Marksmanship
Grants Drow bonus agility based on Drow's current agility and level. Nearby ranged heroes received 50% of the bonus agility.
Radius
1200
Agility base bonus
4/8/12/16%
Agility bonus per level
1%
Bonus Agility share
50%
→
Passive – scales with level
Grants Drow bonus agility based on Drow's current agility and level. Nearby ranged heroes received 50% of the bonus agility.
Radius
1200
Agility bonus
10% + 1% per level
Bonus Agility share
50%
Frost Arrows

Frost Arrows

  • NEWNow also modifies incoming healing with Aghanim's Scepter?As a result of Health Restoration changes
Gust

Gust

  • NERFKnockback duration now scales inversely with distance from the target, similar to knockback distance. Minimum knockback duration is 0.4 seconds
Multishot

Multishot

  • NEWNow allows Drow Ranger to move with a 35% penalty and use items while casting Multishot
Glacier

Glacier

  • NEWNow Drow Ranger deals 25% more damage when attacking from high ground while on the Glacier
  • DELNo longer increases the number of Multishot arrows
  • DELNo longer grants True Strike on the hill

Abilities

Stone Remnant

Stone Remnant

  • BUFFMax Charges changed from 7 + 1 per 4 level ups to 7 + 1 per 4 levels0%start+14%L40%end
Boulder Smash

Boulder Smash

  • BUFFSlow Duration increased from 1.25/2.5/3.25/4s to 1.75/2.5/3.25/4s+40%0%0%0%
Geomagnetic Grip

Geomagnetic Grip

  • BUFFSilence Duration increased from 2/2.5/3/3.5s to 2.3/2.7/3.1/3.5s+15%+8%+3%0%
Magnetize

Magnetize

  • BUFFDamage per second increased from 45/85/125 to 45/90/1350%+6%+8%

Talents

  • BUFFLevel 25 Talent: Geomagnetic Grip Remnant Damage increased from +175 to +250+43%

Abilities

Slugger

Slugger

  • REWORKNo longer levels with Echo Slam
  • BUFFDamage (Creep Death) changed from 30/45/60/75 to 27 + 3 per level0%start+56%end
  • BUFFDamage (Hero Death) changed from 150/250/350/450 to 135 + 15 per level0%start+30%end
Passive – scales with Echo Slam
Enemies killed with Enchant Totem or Earthshaker's other abilities are sent flying, dealing damage to enemies they hit.
Flying speed
1600
Flying distance
1200
Damage (creep death)
30/45/60/75
Damage (hero death)
150/250/350/450
Flying enemy's max health as damage
7%
→
Passive – scales with level
Enemies killed with Enchant Totem or Earthshaker's other abilities are sent flying, dealing damage to enemies they hit.
Flying speed
1600
Flying distance
1200
Damage
135 + 15 per levelcreeps 27 + 3 per level
Flying enemy's max health as damage
7%
Fissure

Fissure

  • BUFFStun Duration increased from 0.8/1.0/1.2/1.4s to 1.0/1.2/1.4/1.6s+25%+20%+17%+14%
Aftershock

Aftershock

  • BUFFRadius increased from 300 to 350+17%
Echo Slam

Echo Slam

  • BUFFShockwave projectile speed increased from 550 to 650+18%

Abilities

Momentum

Tip The Scales→Momentum

  • NEWNew innate ability.
Passive
Allied creeps and buildings affected by Glyph of Fortification or Roshan's Banner deal 100% bonus damage.
Bonus damage
100%
→
Passive
Elder Titan's armor increases by 3.6% + 0.4% per level of his bonus movement speed.?Only counts movement speed he has above his base (305) value. Cannot reduce armor when he is slowed below base movement speed.
Armor per movement speed
+3.6%
Armor per level
0.4%
Astral Spirit

Astral Spirit

  • MISCNo longer provides armor on return?Still grants movement speed, which is then used by the innate ability to provide armor
Earth Splitter

Earth Splitter

  • BUFFCooldown decreased from 100s to 100/95/90s0%-5%-10%

Talents

  • SWAPLevel 10 Talent: +25 Attack Speed replaced with +150 Echo Stomp Wake Damage?TalentLevelValueEcho Stomp Wake Damage20 → 10+350 → +150 −57%
  • SWAPLevel 15 Talent: +25 Astral Spirit Hero Attack replaced with 20% of Bonus Movement Speed as Attack Speed
  • SWAPLevel 20 Talent: +350 Echo Stomp Wake Damage replaced with +30 Astral Spirit Bonus Damage per Hero ?TalentLevelValueEcho Stomp Wake Damage20 → 10+350 → +150 −57%

GENERAL

  • BUFFStrength gain increased from 2.3 to 2.5+9%

Abilities

Immolation

Immolation

  • REWORKNo longer levels with Fire Remnant
  • BUFFDamage per second changed from 10/18/26/34 to 10 + 1 per level+10%start+18%end
  • BUFFRadius increased from 175 to 200+14%
  • MISCAghanim's Shard bonus radius decreased from 175 to 150?Total Shard radius unchanged (175 + 175 = 200 + 150 = 350)
Passive – scales with Fire Remnant
Ember Spirit is continuously burning, dealing damage per second to all nearby enemies at all times.
Radius
175
Damage per second
10/18/26/34
→
Passive – scales with level
Ember Spirit is continuously burning, dealing damage per second (10 + 1 per level) to all nearby enemies at all times.
Radius
200
Damage per second
10
Damage per level
1
Searing Chains

Searing Chains

  • BUFFMana Cost decreased from 95/105/115/125 to 80/90/100/110-16%-14%-13%-12%
Sleight of Fist

Sleight of Fist

  • BUFFBonus Hero Damage increased from 25/70/115/160 to 50/90/130/170+100%+29%+13%+6%

Abilities

Rabble-Rouser

Rabble-Rouser

  • MISCDamage Increase changed from 4% + 4% per level up to 4% per level ?Effective values are not changed
Enchant

Enchant

  • NEWNow enchanting enemy heroes increases attack range against them by 50/100/150/200 for Enchantress and units under her control
  • BUFFCast Range increased from 500/550/600/650 to 500/600/700/8000%+9%+17%+23%
Nature's Attendants

Nature's Attendants

  • QoLAdded a tooltip to display the total max possible heal

Talents

  • BUFFLevel 25 Talent: Untouchable Attack Slow increased from +70 to +80+14%

Abilities

Event Horizon

Gravity Well→Event Horizon

  • NEWNew innate ability.
Passive – scales with Black Hole
Allies in a 500 unit radius around Enigma have an Incoming Damage Reduction buff that gradually increases with proximity: 0% at 500 distance, up to 9/11/13/15% at 200 distance.
Doesn't affect Enigma itself.
Aura radius
500
Max damage reduction
9/11/13/15%
Min distance
200
→
Passive – scales with level
Units in a 600 radius moving away from Enigma have a movespeed penalty equal to 4% + 1% per level.
Slow radius
600
Base movespeed penalty
4%
Penalty per level
1%

Talents

  • SWAPLevel 15 Talent: +60 Malefice Instance Damage replaced with +100 Event Horizon Radius

Abilities

Distortion Field

Distortion Field

  • NERFEnemy attack projectile speed slow rescaled from 35/40/45/50% to 40%+14%0%-11%-20%
  • REWORKMax slow distance rescaled from 600 around Faceless Void to 500 around the targeted hero
  • NERFNow only applies to projectiles targeting Faceless Void or an allied hero within a 1200 radius of him
  • REWORKNo longer levels with Chronosphere
  • REWORKInnate reworked.
Passive – scales with Chronosphere
Enemy attack projectiles are slowed when they fly near Faceless Void. Affects projectiles even if Faceless Void isn't the target.
Projectile Slow: 35/40/45/50%.
Radius
600 around Faceless Void
Projectile slow
35/40/45/50%
→
Passive
Enemy attack projectiles are slowed when they fly near the targeted hero. Only applies to projectiles targeting Faceless Void or an allied hero within a 1200 radius of him.
Projectile Slow: 40%.
Radius
500 around the targeted hero
Ally radius
1200
Projectile slow
40%
Time Walk

Time Walk

  • NEWAghanim's Scepter now also provides Reverse Time Walk sub-ability
  • BUFFAghanim's Scepter Time Lock attacks will no longer miss if Reverse Time Walk is used too quickly after Time Walk
  • DELRemoved Aghanim's Shard.
Time Dilation

Time Dilation

  • NEWAghanim's Shard: Increases Attack/Movement Slow per cooldown by 5/5%. Provides Faceless Void with bonus movement and attack speed by the same values per each enemy cooldown extended. The bonus degrades over the duration of the buff. 9/10/11/12 Attack Speed + the same value per affected cooldown, 9/10/11/12% Movement Speed + the same value per affected cooldown?This buff also doesn't count down under effect of Chronosphere
  • BUFFDuration no longer counts down while under effect of Chronosphere
  • NEWAdded Aghanim's Shard.
Time Walk: Increases range to 800/850/900/950.
Reverse Time Walk: Grants this ability: Available for 1.5 seconds after landing Time Walk. If used in this period, you will reverse your time walk back to your previous cast location. Does not affect health or proc scepter hits.
Time walk range
800/850/900/950
Reverse window
1.5s
→
Time Dilation: Increases slow per stack. Provides Faceless Void with stacks that increase his attack and movement speed. Amount of stacks is equal to the total amount of Time Dilation stacks applied to enemies at the moment of the cast and linearly fades out over the duration.
Movement slow per stack
9/10/11/12%
Attack slow per stack
9/10/11/12
Self movespeed per stack
9/10/11/12%
Self attack speed per stack
9/10/11/12
Chronosphere

Chronosphere

  • REWORKNow the default ultimate ability

Talents

  • SWAPLevel 15 Talent: +8% Time Dilation Slow per Cooldown replaced with +125 Time Walk Range

Abilities

Ink Trail

Ink Trail

  • NEWNow also applied when an enemy hero is affected by any of Grimstroke's abilities
  • NEWNow also applied by attacks from Grimstroke's illusions (including Dark Portrait)
  • NEWGrimstroke now takes 5% + 0.5% per level less damage from enemies affected by Ink Trail
Stroke of Fate

Stroke of Fate

  • NEWCan now be put on alt-cast to send the stroke straight

GENERAL

  • NERFBase Movement Speed decreased from 320 to 315-2%

Abilities

Afterburner

Chop Shop→Afterburner

  • NEWNew innate ability.
Passive
Gyrocopter can disassemble most items at all times and sells any Recipe he has for a full cost.
Cannot disassemble Divine Rapier or Hand of Midas.
→
Passive – scales with level
Whenever Gyrocopter damages an enemy with attacks or abilities, he gains +1 movement speed per hero damaged and +0.5 per creep. Effects stack independently.
Buff duration
3.9s + 0.1s per level
Movement speed per hero
+1
Movement speed per creep
+0.5
Flak Cannon

Flak Cannon

  • REWORKAghanim's Scepter upgrade moved into a separate ability
Side Gunner

Side Gunner

  • NEWAghanim's Scepter: Side Gunner is now a separate ability granted by Scepter (effect is unchanged)
  • NEWAdded Aghanim's Scepter.
Flak Cannon: Adds a Side Gunner that at random attacks enemy units near Gyrocopter. When Flak Cannon is active, side gunner attacks 2 units instead. Prioritizes furthest unit away within its range.
Attack interval
1.3s
Side Gunner attack radius
700
Targets
2
→
Side Gunner: Grants this ability: Gyrocopter gains a Side Gunner that attacks enemy units in a 700 unit radius every 1.3s with his attack. Side Gunner will attack 2 units at a time while Flak Cannon is active. Prioritizes furthest unit away within its range.
Attack radius
700
Attack interval
1.3s
Targets
2

Abilities

Mistwoods Wayfarer

Mistwoods Wayfarer

  • REWORKNo longer levels with Sharpshooter
  • BUFFRedirect Chance changed from 14/21/28/35% to 14% + 1% per level+7%start+26%end
Passive – scales with Sharpshooter
Hoodwink has a chance to redirect enemy attacks to a nearby tree.
Tree search radius
275
Redirect chance
14/21/28/35%
→
Passive – scales with level
Hoodwink has a chance to redirect enemy attacks to a nearby tree.
Tree search radius
275
Redirect chance
14% + 1% per level
Acorn Shot

Acorn Shot

  • REWORKCast Range rescaled from (Hoodwink's attack range + 100) to 675/700/725/750?As a result, Cast Range increased from 675 to 675/700/725/750 — 0%+4%+7%+11%
Bushwhack

Bushwhack

  • BUFFCast Range increased from 1000 to 1100+10%
Scurry

Scurry

  • NEWNow doubles redirect chance of Mistwoods Wayfarer for the duration
  • DELNo longer doubles all sources of evasion for the duration
Sharpshooter

Sharpshooter

  • REWORKNow treats creep heroes as creeps?The projectile flies through creeps, dealing them damage for half value, but still applying Slow and Break at full force and duration.Since Spirit Bear is considered a true hero, the projectile will stop on impact with it.

Talents

  • SWAPLevel 15 Talent: +1 Acorn Shot Bounce replaced with +10 Agility ?TalentLevelValue+2 Acorn Shot Bounces15 → 20was +1 Acorn Shot Bounce
  • SWAPLevel 20 Talent: -3 Armor Corruption replaced with +2 Acorn Shot Bounces?TalentLevelValue+2 Acorn Shot Bounces15 → 20was +1 Acorn Shot Bounce
  • BUFFLevel 10 Talent: Health increased from +150 to +175+17%

GENERAL

  • NERFIntelligence gain decreased from 1.5 to 0-100%
  • NERFBase Movement Speed decreased from 295 to 290-2%

Abilities

Inner Fire

Inner Fire

  • REWORKKnockback Duration now scales based on Knockback Distance to a minimum of 0.4s?Enemies which are 375 units or farther now receive a flat knockback of 25 units
  • BUFFDamage increased from 105/170/235/300 to 110/180/250/320+5%+6%+6%+7%
  • DELRemoved Aghanim's Shard.
Burning Spear

Burning Spear

  • NEWNow also burns enemies for 0.5% of their max health
  • REWORKHealth Cost changed from 4% of current health to 2% of max health?Huskar can use this ability even if he has less health than the health cost requires
Berserker's Blood

Berserker's Blood

  • NEWAghanim's Shard: Can be activated for a health cost. Applies basic dispel to Huskar, then after a delay, heals for the amount of health consumed plus an additional bonus per debuff dispelled. Current HP Cost: 30%. Cooldown: 20s. Cauterize Delay: 3s. Max HP Heal per debuff: 3%
  • NEWAdded Aghanim's Shard.
Inner Fire: Lowers Inner Fire cooldown and causes it to apply a movement speed slow and heal Huskar for a percentage of the damage dealt to enemies.
Cooldown
14/12/10/8s
Movement slow
50%
Hero damage as heal
50%
Non-hero damage as heal
10%
→
Berserker's Blood: Huskar can activate Berserker's Blood for a health cost to cauterize himself. Dispels Huskar, then after a delay, heals for the amount of health consumed plus an additional bonus per debuff dispelled.
Dispel type
Basic Dispel
Current health cost
30%
Cooldown
20s
Cauterize delay
3s
Max health heal per debuff
3%

Abilities

Invoke

Invoke

  • REWORKNow whenever Invoker gets Aghanim's Scepter or Aghanim's Shard, these items are inert in the inventory until Invoker activates them manually. Upon activation, he will be presented with three upgrades to choose from. Upgrades themselves for both Aghanim's Scepter and Aghanim's Shard are unchanged?You can't change selected upgrades. Selling Aghanim's Scepter and buying it again will provide the same upgrade you chose the first time
  • NERFAghanim's Scepter no longer provides +1 level to all three orbs. Now it provides +1 level only to a single orb you choose

Quas, Wex, Exort

  • BUFFMax Level increased from 7 to 8+14%
Tornado

Tornado

  • NERFAghanim's Scepter twister damage decreased from 40 + 10 × Wex Level to 30 + 10 × Wex Level-17%start-7%end

Talents

  • SWAPLevel 15 Talent: +1 Facet Orb Level replaced with +25 Alacrity Speed/Damage?TalentLevelValueAlacrity Speed/Damage20 → 15+50 → +25 −50%
  • SWAPLevel 20 Talent: +50 Alacrity Speed/Damage replaced with +1 Orb Levels ?TalentLevelValueAlacrity Speed/Damage20 → 15+50 → +25 −50%
Io

Abilities

Equilibrium

Wellspring→Equilibrium

  • NEWNew innate ability.
Passive
Consumable items and item abilities that restore Health and Mana over time affect Io twice as fast. Total amount of restored Health or Mana remains the same.
Applies to: Healing Salve, Tango, Clarity, Bottle, Urn of Shadows, Spirit Vessel, Pollywog Charm, Mana Draught.
Example: Clarity normally restores 150 mana over 25s; for Io, 150 mana over 12.5s.
→
Passive – scales with level
Io always has bonus Outgoing Damage Amp that linearly scales with its health, reaching maximum 5% + 0.5% per level at 100% Health.
At the same time, Io has Health Restoration and Healing Amplifications that also linearly scale with its health, reaching the same maximum at 0% Health.
Max damage amp
5%
Max amp per level
0.5%
Health for max amp
100%
Overcharge

Overcharge

  • NEWNow also provides 35/60/85/110 Attack Speed and 8/10/12/14% Spell Amplification to Io and any tethered Allies

Talents

  • BUFFLevel 10 Talent: Strength increased from +7 to +8+14%
  • BUFFLevel 25 Talent: Relocate Cast Delay Reduction increased from 1.5s to 2s+33%

Abilities

Double Trouble

Double Trouble

  • BUFFAttack Damage Reduction changed from 50% to 51% - 1% per level0%start-58%end

Liquid Fire, Liquid Frost

  • NEWAghanim's Shard now also reduces mana cost to 0
  • NERFNow has a 20 mana cost

Talents

  • BUFFLevel 10 Talent: Ice Path Damage increased from +60 to +75+25%
  • BUFFLevel 15 Talent: Dual Breath Cooldown Reduction increased from 3s to 3.5s+17%

Abilities

Bladeform

Duelist→Bladeform

  • NEWNew innate ability.
Passive
Juggernaut deals 12% more damage to targets that are facing him. Damage bonus always applies during Omnislash.
Damage vs facing targets
12%
→
Passive – scales with level
Juggernaut receives a stack of Bladeform every 2s he does not take damage. Maximum 10 stacks. Stacks fade after 2s upon taking any damage.
Each stack grants 2.5% + 0.05% per level base Agility bonus and 1% movement bonus.
Stack interval
2s
Max stacks
10
Base Agility per stack
2.5%
Agility per level
0.05%
Movement bonus per stack
1%
Blade Fury

Blade Fury

  • DELRemoved Aghanim's Shard.
Healing Ward

Healing Ward

  • NEWAghanim's Shard: Increases healing by 1.5% and hits to destroy by 1
  • NEWAdded Aghanim's Shard.
Blade Fury: Increases Blade Fury radius to 360, and slows enemies by 35%.
Blade Fury radius
360
Blade Fury slow
35%
→
Healing Ward: Increases ward healing and health.
Heal per second
3.5/4.5/5.5/6.5%
Hits to destroy
2

Talents

  • SWAPLevel 10 Talent: +4% Duelist Damage replaced with -1s Bladeform Stack Gain Interval
  • SWAPLevel 15 Talent: +1% Healing Ward Heal replaced with -15s Omnislash Cooldown
  • SWAPLevel 20 Talent: +1 Healing Ward Hits to Destroy replaced with +15% Blade Dance Crit Damage
  • BUFFLevel 15 Talent: Movement Speed During Blade Fury increased from +40 to +45+12%
  • BUFFLevel 20 Talent: Blade Fury DPS increased from +90 to +100+11%

GENERAL

  • NERFBase Movement Speed decreased from 320 to 315-2%

Abilities

Bright Speed

Special Reserve→Bright Speed

  • NEWNew innate ability.
Passive
Keeper of the Light's mana cannot go below 75.
Minimum mana
75
→
Passive
Keeper of the Light gains +1 movement speed for every 2.5 Intelligence.
Whenever Keeper of the Light moves 300 distance, he leaves behind light that allows him to see in 400 range for 3 seconds.
Movement speed
+1
Intelligence per movement speed
2.5
Light distance
300
Vision radius
400
Vision duration
3s
Chakra Magic

Chakra Magic

  • BUFFCooldown rescaled from 18/16/14/12s to 19/16/13/10s+6%0%-7%-17%
  • BUFFMana Restore increased from 90/160/230/300 to 105/170/235/300+17%+6%+2%0%
Blinding Light

Blinding Light

  • REWORKKnockback distance changed from 400 to knocking back to the edges of the effect radius, but a minimum knockback distance is 175?Min distance is used for enemies near the edge of AoE
  • BUFFCast Range increased from 400/500/600/700 to 500/575/650/725+25%+15%+8%+4%
Spirit Form

Spirit Form

  • NEWNow increases movement speed bonus of Bright Speed by 50% while active
  • DELNo longer grants bonus movement speed percentage

Talents

  • SWAPLevel 15 Talent: -5s Blinding Light Cooldown replaced with +90 Blinding Light Damage?TalentLevelValue+90 Blinding Light Damage15, already since 7.40same
  • SWAPLevel 15 Talent: -2s Chakra Magic Cooldown replaced with +30% Spirit Form Bright Speed Bonus
  • SWAPLevel 20 Talent: +200 Chakra Magic Mana replaced with +10% Solar Bind Magic Resistance Reduction
  • SWAPLevel 20 Talent: +10% Spirit Form Movement Speed Bonus replaced with +15s Spirit Form Duration ?TalentLevelValueSpirit Form20 → 15+10% Movement Speed Bonus → +30% Bright Speed Bonus
Kez

GENERAL

  • NERFBase Movement Speed decreased from 315 to 310-2%
  • NERFBase Attack Speed decreased from 110 to 100-9%

Abilities

Switch Discipline

Switch Discipline

  • MISCCooldown changed from 7.75s - 0.25s per level up to 8s - 0.25s per level ?Effective values are not changed
  • NEWNow the first katana hit or ability will deal 12% bonus damage after switching to Katana, and after switching to Sai Kez gains +12% movement speed for 2 seconds
  • BUFFAghanim's Scepter no longer restarts the alternate ability cooldown if it was already on cooldown
Grappling Claw

Grappling Claw

  • REWORKWhen targeting a tree, now always destroys the targeted tree and ends in the tree's position
Talon Toss

Talon Toss

  • NERFCast Range decreased from 1200 to 650/750/850/950?Now matches Grappling Claw-46%-38%-29%-21%
Shodo Sai

Shodo Sai

  • NEWAghanim's Shard: Parrying creates a stronger mark that will stun the target for an additional 0.2s and an a crit bonus of 50%
  • REWORKThe proc effect now triggers a critical strike only instead of creating a Mark
  • REWORK18% Chance to Mark replaced with 20% Critical Strike Chance?As a result, marks are applied only by parrying and casting Raven's Veil
  • BUFFNo longer restricts Kez from proccing passive Bash spells of Skull Basher and Abyssal Blade
  • BUFFMark Stun Duration increased from 0.4s to 0.5/0.6/0.7/0.8s+25%+50%+75%+100%
  • DELNo longer has a parry bonus by default
  • NEWAdded Aghanim's Shard.
Active
Parrying creates a stronger Mark that deals additional stun (0.2) and critical damage. Parry bonus critical strike: 50%.
Mana cost
30/20/10/0
Cooldown
20/15/10/5s
Parry stun bonus
0.2
Parry critical bonus
50%
Raptor Dance

Raptor Dance

  • DELNo longer provides magic damage immunity

Talents

  • SWAPLevel 25 Talent: +100% Shodo Sai Mark Critical Strike replaced with +80% Shodo Sai Critical Strike

Abilities

Admiral's Rum

Admiral's Rum

  • BUFFCooldown changed from 60s to 60.5s - 0.5s per level0%start-24%end
  • BUFFBonus Movement Speed rescaled from 10% to 7.75% + 0.25% per level-20%start+52%end
  • NERFCan no longer be applied by multiple sources, and will no longer trigger passively if Ghostship already applied the buff
  • NERFDuration decreased from 6s to 5s-17%
  • NERFDelayed Damage decreased from 20% to 18%-10%
Ghostship

Ghostship

  • NEWNow applies Admiral's Rum at a 2x factor?Multiplication applies to duration, delayed damage and movement speed bonus

Talents

  • SWAPLevel 10 Talent: -15s Admiral's Rum Cooldown replaced with +1s Admiral's Rum Buff Duration
  • SWAPLevel 20 Talent: +15% Admiral's Rum Damage Delayed replaced with +80% Tidebringer Cleave?TalentLevelValueTidebringer Cleave25 → 20+130% → +80% −38%
  • SWAPLevel 25 Talent: +130% Tidebringer Cleave replaced with Tidebringer Ignores 25% Armor ?TalentLevelValueTidebringer Cleave25 → 20+130% → +80% −38%
  • BUFFLevel 15 Talent: Tidebringer Damage increased from +70 to +75+7%

Abilities

Encore

Encore

  • MISCBonus Duration changed from 10% + 1% per level up to 9% + 1% per level ?Effective values are not changed
Catchy Lick

Catchy Lick

  • NEWNow can lick runes to pull them. Rune-licking refunds spent mana
  • NEWBonus health regen is now also provided if the target is killed by Catchy Lick
  • NERFHealth Regen Duration decreased from 10s to 8s-20%
Amphibian Rhapsody

Amphibian Rhapsody

  • DELAghanim's Scepter no longer adds damage to double-strumming
Bullbelly Blitz

Bullbelly Blitz

  • NEWNow also deals 20/30/40 magical damage by default
  • NEWAghanim's Scepter: Increases magic damage by 6/12/18 per Groovin' stack when this song is used in double-strumming
  • NEWAdded Aghanim's Scepter.
Active
Deals additional 6/12/18 magic damage per Groovin' stack when this song is used in double-strumming.
Radius
800
Mana cost
20/32/44
Cooldown
0.2s
Damage per Groovin' stack
6/12/18
Hotfeet Hustle

Hotfeet Hustle

  • NERFMove Speed decreased from 16/22/28% to 16/20/24%0%-9%-14%
  • NERFSlow Resistance decreased from 70/80/90% to 70/75/80%0%-6%-11%

Talents

  • NERFLevel 15 Talent: Croak of Genius Max Health DPS decreased from 1.5% to 1%-33%
  • NERFLevel 25 Talent: Amphibian Rhapsody Song Effects decreased from +35% to +30%-14%

GENERAL

  • NERFBase armor decreased by 1?Now it's -1. Before this patch it was changed in 7.22 (7 years 5 months ago)-1

Abilities

Outfight Them!

Outfight Them!

  • REWORKInnate reworked.
Passive – scales with Duel
When attacking an enemy hero of equal or higher level than Legion Commander, she gains +30/40/50/60% Health Restoration for 4s. Always applies when attacking a max-level enemy hero.
Health restoration
+30/40/50/60%
Health restoration duration
4s
→
Passive – scales with level
Passively grants Legion Commander 1 + 0.1 per level bonus armor at all times.
Whenever Legion Commander casts an ability, she gains the same amount again as a stacking 6s buff (stacks independently per cast).
Whenever allies within 1200 range cast an ability, they also gain a 6s buff for 50% of the value. Ally buffs stack independently.
Radius
1200
Base bonus armor
1
Armor per level
0.1
Stacking buff duration
6s
Ally buff share
50%
Overwhelming Odds

Overwhelming Odds

  • NEWNow also applies 100% movement slow upon dealing damage for 0.3s
  • REWORKAghanim's Shard reworked: Increases radius by 100. Grants an all damage barrier equal to 50% of the damage dealt with Overwhelming Odds for 6s
  • REWORKAghanim's Shard reworked.
Overwhelming Odds: Gives 100 bonus radius when cast during Duel.
Duel: Increases Duel damage by 5 per win. Applies retroactively.
Duel radius bonus
100
Damage per win
+5
→
Overwhelming Odds: Overwhelming Odds has larger radius and grants an all damage barrier based on the damage it deals to enemy heroes.
Radius
700
Damage to barrier
50%
Barrier duration
6s
Press The Attack

Press The Attack

  • NEWMultiple instances can now stack independently
  • NEWAghanim's Scepter: Increases bonus movement speed by 12%. Ability becomes cast-point, affecting all allies within the targeted 500 radius area. Legion Commander is always affected, even when outside of the cast area
  • NEWAdded Aghanim's Scepter.
Active
Increases movement speed to 25/28/31/34% and becomes an 500 area of effect ability, and always affects Legion Commander when used.
Cast range
700
Mana cost
90
Cooldown
16/15/14/13s
Bonus movespeed
25/28/31/34%
Radius
500
Moment of Courage

Moment of Courage

  • REWORKNow automatically triggers after taking 7/6/5/4 attacks?Will not activate unless Legion Commander is both attacking and being attacked. Until this requirement is met, the 'prepared' state is kept indefinitely
  • BUFFCooldown decreased from 1.7/1.4/1.1/0.8 to 0.3s-82%-79%-73%-62%
  • DELNo longer has a 25% proc chance
Duel

Duel

  • NEWLegion Commander can now use any abilities during Duel?Legion Commander will stop attacking as normal during cast animations.Items can't be used.
  • REWORKAghanim's Scepter reworked: When Legion Commander wins a duel, Press the Attack is automatically triggered around her
  • DELRemoved Aghanim's Shard.
  • REWORKAghanim's Scepter reworked.
Increases Duel duration to 5/5.5/6. Legion Commander is debuff immune for the duration of the Duel.
Duel duration
5/5.5/6s
→
When Legion Commander wins a duel, Press the Attack is automatically triggered around her.

Talents

  • SWAPLevel 10 Talent: +12% Press the Attack Movement Speed replaced with +1 Outfight Them! Armor
  • SWAPLevel 20 Talent: +8% Moment of Courage Proc Chance replaced with -1 Moment of Courage Attacks To Trigger
  • SWAPLevel 20 Talent: 300 AoE Press The Attack replaced with +1s Duel Duration
  • SWAPLevel 25 Talent: Press the Attack grants 1.5s Debuff Immunity replaced with Duel Refreshes Cooldown on Victory

Abilities

Diabolic Edict

Diabolic Edict

  • BUFFDuration improved from 10s to 8s?Number of explosions (hence, total damage) is unchanged, explosion interval decreased from 0.25s to 0.225s-20%

GENERAL

  • NERFBase Mana Regen decreased from 0.75 to -1-233%
  • NERFIntelligence gain decreased from 3.8 to 3.4-11%

Abilities

Sacrifice

Death Charge→Sacrifice

  • NEWNew innate ability.
Passive
Lich's max mana regeneration is 0. Whenever any unit dies nearby, Lich restores a portion of his Max Mana. Dying heroes restore a bigger portion.
Max Mana Restored: 2.5% (Creep), 25% (Hero).
Instant mana restoration from items and abilities apply to Lich as normal.
Radius
1500
Cooldown
60/50/40/30s
Mana restored from creeps
2.5%
Mana restored from heroes
25%
→
Active – scales with level
Targets an allied creep within 700 range and instantly kills it.
Lich gains mana equal to 42% + 3% per level of the creep's current health and experience bounty equal to 69% + 6% per level of the creep's value.
Starts on extended cooldown with no charges — the first cast is only possible at the 2:00 mark.
Sacrificed creeps count as denies, providing experience to enemy heroes (Lich's experience gain is independent from what enemies receive).
Cast range
700
Cooldown
120s
Mana from health
42%
Mana per level
3%
Experience bounty
69%
Experience bounty per level
6%

Talents

  • SWAPLevel 20 Talent: +4s Frost Shield Duration replaced with 2 Frost Shield Charges
  • SWAPLevel 25 Talent: +100 Chain Frost Incremental Damage replaced with Chain Frost Unlimited Bounces

GENERAL

  • BUFFBase Damage increased by 10?Now it's 26. Before this patch it was changed in 7.36 (2 years 5 months ago)Damage at level 1 increased from 39–45 to 49–55+62%
  • BUFFBase Attack Speed increased from 100 to 120+20%
  • BUFFBase Movement Speed increased from 315 to 320+2%

Abilities

Ghoul Frenzy

Feast→Ghoul Frenzy

  • NEWNew innate ability.
Passive – scales with Infest
Lifestealer's attacks deal bonus physical damage equal to 2/2.25/2.5/2.75% of target's max health and lifesteal back 2/2.25/2.5/2.75% of target's max health.
Also allows hitting allied creeps below 75% health (default deny threshold is 50%).
Bonus damage
2/2.25/2.5/2.75%
Deny health threshold
75%
Default deny threshold
50%
→
Passive – scales with level
Occupies the slot vacated by Feast (Feast moved back to a regular ability).
Provides Lifestealer with 5 per level bonus Attack Speed at all times.
Attack speed per level
5
Rage

Rage

  • NEWNow also provides 9/12/15/18% bonus movement speed while active
Open Wounds

Open Wounds

  • BUFFMana Cost decreased from 100 to 90-10%
  • BUFFMax Slow increased from 35/40/45/50% to 50%+43%+25%+11%0%
Feast

Feast

  • REWORKNow is a basic ability
  • BUFFHeal From Target's Max Health rescaled from 2/2.25/2.5/2.75% to 1.45/2.05/2.65/3.25%-28%-9%+6%+18%
  • BUFFMax Health Damage rescaled from 2/2.25/2.5/2.75% to 1.45/2.05/2.65/3.25%-28%-9%+6%+18%
  • BUFFMax Health per Hero Kill increased from 10 to 10/15/20/25?Is not retroactive0%+50%+100%+150%
  • DELNo longer increases deny health threshold to 75%
Infest

Infest

  • NEWNow can be used on Ancient creeps by default
  • REWORKAghanim's Shard reworked: When consuming a creep, enemies also take damage over time equal to 30% of the creep's remaining health. Damage duration: 3s. Has no effect when bursting out of enemy heroes
  • REWORKAghanim's Shard reworked.
Infest explosion applies a 50% duration Open Wounds to enemies in the damage radius.
Open Wounds duration
50%
→
Consuming a creep with Infest drenches enemies in blood which deals damage over time based on the host's remaining health.
Damage from host health
30%
Damage over time duration
3s

Talents

  • SWAPLevel 10 Talent: +3% Ghoul Frenzy Movement Speed replaced with +20 Movement Speed
  • SWAPLevel 15 Talent: +15% Open Wounds Slow replaced with 50 Attack Speed on Open Wounds Target
  • SWAPLevel 15 Talent: +50 Ghoul Frenzy Attack Speed replaced with +175 Infest Damage
  • NERFLevel 20 Talent: Infest Target Movespeed/Health decreased from +15% to +12%-20%

Abilities

Slow Burn

Combustion→Slow Burn

  • NEWNew innate ability.
Passive – scales with Laguna Blade
Every 175 damage Lina does to an enemy hero causes them to overheat, doing damage to their nearby allies (radius 400).
Overheat Damage: 15/35/55/75.
Damage threshold
175
Overheat radius
400
Overheat damage
15/35/55/75
→
Passive
Lina's abilities deal an additional 64% damage as undispellable burn damage over 4s.
Burn damage
64%
Burn duration
4s
Dragon Slave

Dragon Slave

  • NERFDamage decreased from 85/165/245/325 to 65/125/185/245-24%-24%-24%-25%
Light Strike Array

Light Strike Array

  • NERFDamage decreased from 110/160/210/260 to 80/120/160/200-27%-25%-24%-23%
Laguna Blade

Laguna Blade

  • REWORKAghanim's Shard reworked: Casting Laguna Blade temporarily supercharges Lina, granting her 12 stacks of Fiery Soul. Supercharge duration: 5s
  • NERFDamage decreased from 500/750/1000 to 380/565/750-24%-25%-25%
  • REWORKAghanim's Shard reworked.
100% of the damage dealt is converted to an all damage barrier for Lina. Barrier lasts for 10s.
Damage to barrier
100%
Barrier duration
10s
→
Casting Laguna Blade temporarily supercharges Lina, granting her stacks of Fiery Soul.
Supercharge stacks
12
Supercharge duration
5s

Talents

  • SWAPLevel 25 Talent: +150% Crit On Targets Affected By Spells replaced with 150% Attack Crit on Targets Affected by Slow Burn
  • SWAPLevel 25 Talent: +60% Combustion Overheat Damage replaced with +1s Slow Burn Duration ?This increases additional damage from 64% to 80%
  • NERFLevel 15 Talent: Light Strike Array Damage decreased from +150 to +110-27%

Abilities

To Hell and Back

To Hell and Back

  • REWORKInnate reworked.
Passive
Lion gains 20% debuff duration and 20% spell amplification for 90s after respawning.
Refreshes every time he dies and respawns.
Debuff duration
20%
Respawn buff duration
90s
→
Passive
Reworked into a two-trigger buff:
Kill / assist trigger: killing or assisting in a Hero kill grants Lion 20% debuff duration while that hero is dead.
Respawn trigger: whenever Lion respawns or resurrects, he gains 20% spell amplification for 90s, or until he gets a kill or an assist (whichever comes first).
Debuff duration
20%
Respawn buff duration
90s
Finger of Death

Finger of Death

  • NEWNow has empowered melee attacks after the cast by default?After using Finger of Death, Lion's hand becomes empowered, turning him into a melee hero with 250 attack range and 30 bonus movement speed. These melee attacks have 25% cleave and deal 20/30/40 bonus damage which increases with each Finger of Death kill. Enemy heroes that die within 3s after getting hit with these melee attacks (or from them) also provide bonus per kill damage. Melee form duration: 20sAbility can be toggled with right-click to disable the melee form.Cleave area is a cone with 150 width that increases up to 350 at 650 distance.
  • NEWAghanim's Scepter now also increases melee cleave from 25% to 50% and duration from 20s to 30s
  • BUFFCooldown decreased from 120/80/40s to 110/70/30s-8%-12%-25%
  • NERFDamage per kill decreased from 40 to 30-25%
  • DELAghanim's Scepter no longer decreases cooldown

GENERAL

  • BUFFAttack projectile speed increased from 900 to 1125+25%

Abilities

Lunar Blessing

Lunar Blessing

  • MISCDamage for Allies/Self changed from 1/2 + 1/2 per level up to 1/2 per level ?Effective values are not changed
  • MISCBonus Night Vision changed from 250 + 25 per level up to 225 + 25 per level ?Effective values are not changed (formulas re-parametrized with a 1-level shift)
Lunar Orbit

Lunar Orbit

  • NEWNow applies 8/12/16/20% damage reduction while active
  • REWORKAghanim's Shard reworked: Increases damage reduction by 10% and provides Luna with 20% bonus movement speed for the duration
  • REWORKAghanim's Shard reworked.
Increases collision damage to 48/52/56/60%. Glaives rotate 50% faster.
Collision damage
48/52/56/60%
Rotation speed
50%
→
Increases damage reduction to 18/22/26/30%. While active, Luna gains 20% bonus movement speed.
Damage reduction
18/22/26/30%
Bonus movespeed
20%

Talents

  • SWAPLevel 20 Talent: -2s Lucent Beam Cooldown replaced with 1.5x Lunar Orbit Damage / Speed
  • NERFLevel 25 Talent: Lunar Blessing Allied/Self Damage decreased from +30/60 to +25/50-17%

Abilities

Apex Predator

Apex Predator

  • BUFFDamage to neutrals changed from 2% per level to 18% + 2% per level+900%start+30%end
Summon Wolves

Summon Wolves

  • REWORKAghanim's Shard reworked: Increases the number of wolves by 1 and grants them Hightail ability. Activate it to give them 100% evasion, 20 bonus attack speed, and hasted movement for 6s
  • REWORKAghanim's Shard reworked.
Causes one of your creep waves to include one uncontrollable wolf that moves with the wave. Additionally, wolves spawned this way may Cripple towers.
→
Increases the number of wolves summoned. Grants all summoned wolves the ability Hightail, an active ability that gives them phased movement, evasion, movespeed, and attack speed.
Wolf count
3
Shapeshift

Shapeshift

  • NEWNow grants controlled units movement speed and critical strike bonuses

Talents

  • SWAPLevel 25 Talent: +2 Wolves Summoned replaced with -25% Summon Wolves BAT ?Improves wolves' BAT from 1.2/1.1/1/0.9s to 0.9/0.825/0.75/0.675s — -25%

GENERAL

  • BUFFBase Agility increased from 12 to 14?Damage at level 1 increased from 55–63 to 56–64+17%

Abilities

Solid Core

Solid Core

  • REWORKNo longer levels with Reverse Polarity
  • BUFFSlow Resistance rescaled from 20/30/40/50% to 24% + 1% per level+25%start+8%end
Passive – scales with Reverse Polarity
Magnus has slow resistance and suffers less knockback from enemy's abilities and items.
Slow resistance
20/30/40/50%
Knockback resistance
50%
→
Passive – scales with level
Magnus has increased slow resistance (24% + 1% per level) and suffers less knockback from enemy's abilities and items.
Knockback resistance
50%
Base slow resistance
24%
Slow resistance per level
1%
Empower

Empower

  • NEWNow always affects Magnus with 30% increased values and can't be cast on himself
Skewer

Skewer

  • BUFFAghanim's Shard bonus distance increased from +275 to +300+9%

Talents

  • SWAPLevel 25 Talent: +10% Empower Damage/Cleave replaced with Shockwave Returns to Magnus

Abilities

Special Delivery

Special Delivery

  • REWORKInnate reworked.
Active
Passive + Active.
Passive: permanently increases the level of all allied couriers by 3 and hero attacks to kill the courier by 1 (so Marci's team starts with flying couriers).
Active: Marci whistles and instantly teleports her courier to her location. Cast Point: 1s.
Cooldown
240s (flat)
Courier levels
+3
Courier attacks to kill
+1
→
Active – scales with level
Passive + Active.
Passive: permanently increases the level of all allied couriers by 3 and hero attacks to kill the courier by 1 (so Marci's team starts with flying couriers).
Active: Marci whistles and instantly teleports her courier to her location. Reworked delivery logic:
If the courier is in the fountain when Special Delivery is cast, it takes all items from the stash before teleporting.
The courier then automatically attempts to transfer items upon arrival, then heads back to the fountain.
If the courier still has any extra items after the transfer attempt — or didn't transfer anything — it stays next to Marci instead of returning.
Cast Point: 1s.
Cooldown
245s - 5s per level?was a flat 240s
Courier levels
+3
Courier attacks to kill
+1
Bodyguard

Bodyguard

  • REWORKAbility reworked.
Active
Target an allied hero to become their bodyguard for 6s.
Passive: Marci gains 12/18/24/30% Lifesteal and +12/18/24/30% bonus base attack damage.
Active: the bodyguarded ally receives 75% of these bonuses. Whenever the ally attacks or is attacked by an enemy within Marci's attack range + 125, Marci attacks that enemy.
Cast range
1000
Mana cost
50
Cooldown
20s
Bodyguard duration
6s
Lifesteal
12/18/24/30%
Bonus base damage
+12/18/24/30%
Ally bonus share
75%
Attack range buffer
125
→
Active
Now has both passive and active components.
Passive: grants Marci 12/18/24/30% lifesteal and 12/18/24/30% bonus base attack damage.
Active: cast on an ally — they receive 75% of the passive bonuses and a shared all-damage barrier that blocks 90/160/230/300 damage. Damaging the barrier on either Marci or the target reduces it for both. As Marci attacks heroes, 30% of the damage dealt restores the barrier. Duration: 7s.
Cast Point: 0.2s.
The effect is dispellable. Dispelling Marci removes the barrier; dispelling the target removes both the barrier and passive bonuses (lifesteal + base attack damage).
Cast range
500
Mana cost
60/65/70/75
Cooldown
20s
Lifesteal
12/18/24/30%
Ally bonus share
75%
Barrier amount
90/160/230/300
Barrier restore from damage
30%
Duration
7s
Cast Point
0.2s
Rebound

Rebound

  • NEWAbility can be set to alt-cast to bring the target ally to the destination. Does not work on rooted or leashed allies

Talents

  • SWAPLevel 15 Talent: +10% Rebound Movement Speed Bonus replaced with +12% Bodyguard Damage?TalentLevelValueBodyguard Damage25 → 15+20% → +12% −40%
  • SWAPLevel 25 Talent: +20% Bodyguard Damage replaced with Bodyguard Strong Dispels (Dispels both Marci and the target) ?TalentLevelValueBodyguard Damage25 → 15+20% → +12% −40%
  • BUFFLevel 20 Talent: Unleash Movement Speed increased from +10% to +15%+50%

Abilities

Dauntless

Dauntless

  • BUFFNo longer considers Mars's allies when determining if Mars is outnumbered
  • NERFHP Regen per extra enemy decreased from 70% to 40%-43%
Bulwark

Bulwark

  • NEWNow a point targeted ability. Mars will face towards the targeted direction when toggled on
  • DELRemoved Aghanim's Scepter.
Arena Of Blood

Arena Of Blood

  • NEWAghanim's Scepter: Lowers cooldown by 10s and increases duration from 5.5s to 6.5s. If an enemy is killed in the Arena, Mars and all of his allies inside the Arena restore 35% of their max health and mana and get a 35% attack damage buff for 20s. This effect stacks
  • NEWAdded Aghanim's Scepter.
Bulwark: Creates 4 invulnerable soldiers on both sides of Mars front while Bulwark is toggled on. Soldiers move alongside Mars, dealing his attacks that have bonus damage, knock back and slow approaching enemies. An enemy can only be attacked by one soldier at a time.
Hit movement slow
30%
Slow duration
1s
Bonus damage
75
Soldier attack range
275
Soldiers
4
→
Arena Of Blood: Lowers cooldown by 10s and increases duration to 6.5. If an enemy is killed in the Arena, Mars and all of his allies inside the Arena restore 35% of their max health and mana and get a 35% attack damage buff for 20s. This effect stacks.
Cooldown reduction
10s
Duration
6.5s
Health and mana restored
35%
Buff duration
20s

Talents

  • SWAPLevel 10 Talent: +20% Dauntless Regen Per Enemy replaced with +1.5 Mana Regen
  • SWAPLevel 20 Talent: -16s Arena Of Blood Cooldown replaced with +70 Arena of Blood Spear Damage

Abilities

Gorgon's Grasp

Gorgon's Grasp

  • BUFFCooldown decreased from 30/27/24/21s to 30/26/22/18s0%-4%-8%-14%
  • QoLNow always centers the cast cursor around the second grouping, even if the number of volleys is increased

Talents

  • SWAPLevel 15 Talent: +8% Split Shot Outgoing Damage replaced with +1 Gorgon's Grasp Volley?TalentLevelValue+1 Gorgon's Grasp Volley20 → 15sameSplit Shot Outgoing Damage15 → 20+8% → +12% +50%
  • SWAPLevel 20 Talent: +1 Gorgon's Grasp Volley replaced with +12% Split Shot Outgoing Damage?TalentLevelValueSplit Shot Outgoing Damage15 → 20+8% → +12% +50%+1 Gorgon's Grasp Volley20 → 15same
  • SWAPLevel 20 Talent: +3 Mystic Snake Bounces replaced with +40% Mystic Snake Damage / Mana Gain
  • BUFFLevel 10 Talent: Stone Gaze Bonus Physical Damage increased from +10% to +12%+20%
  • BUFFLevel 15 Talent: Mystic Snake Cooldown Reduction increased from 3s to 4s+33%
  • BUFFLevel 25 Talent: Stone Gaze Duration increased from +2s to +2.5s+25%

GENERAL

  • NERFBase Movement Speed decreased from 320 to 315-2%

Abilities

Geomancy

Sticky Fingers→Geomancy

  • NEWNew innate ability.
Passive
Meepo receives an additional choice when activating neutral item tokens.
→
Passive
Each Meepo (main + clones) grants stacking bonuses to all Meepos based on the terrain it stands on:
Tree within 250 range → +1 Health Regen.
On solid ground → +2% bonus movement speed.
In water → attacks slow the target by 2% for 2s.?Each Meepo can provide only one tree bonus regardless of how many trees are in range. If there's a tree in the water, that Meepo provides both the water and tree bonuses.
Tree range
250
Health regen
+1
Bonus movespeed
+2%
Attack slow in water
2%
Ransack

Ransack

  • NEWNow pierces Debuff Immunity
  • BUFFNo longer has separate creep values. Follows global lifesteal rules instead?Has a 40% penalty against creeps: 60% of the hero values 9/12/15/18+80%+44%+29%+20%
Divided We Stand

Divided We Stand

  • BUFFMax Level increased from 3 to 4+33%
  • REWORKLevel requirement rescaled from 4/11/18 to 3/10/17/24
  • REWORKMeepo gains 100% of the experience from Hero Kills or Assists as long as at least one Meepo is in range
  • REWORKAll other experience gained by any Meepo is divided by the number of Meepos
  • BUFFNo longer has a penalty for Strength, Agility, or Intelligence gained from items
  • NERFClones can't use consumable shared items on the main Meepo
  • DELClones no longer gain 30% experience independently
  • DELNo longer passively grants Magic Resistance
  • REWORKAbility reworked.
Passive
At the ult's level-up points, Meepo gains an additional clone.
Max Level: 3 (levels at 4 / 11 / 18).
Passively grants Meepo and all clones bonus Magic Resistance.
Clones cannot wield any items but the boots that Meepo himself wears. Strength, Agility and Intelligence from items have a penalty.
Clones gain 30% experience independently.
Clone experience
30%
→
Passive
At the ult's level-up points, Meepo gains an additional clone.
Max Level: 4 (levels at 3 / 10 / 17 / 24).
Each duplicate now copies all of Meepo's items, but they share their cooldowns.
Damage, attack speed, health / mana regeneration, mana burn, and proc-chance bonuses from items are distributed equally across all Meepos — a 50% / 66.6% / 75% / 80% penalty per Meepo at each level. No penalty for Strength, Agility and Intelligence from items.
Clones can't use consumable shared items on the main Meepo.
Meepo gains 100% of the experience from Hero Kills or Assists as long as at least one Meepo is in range.?Multiple Meepos within experience range does not increase the amount gained
All other experience gained by any Meepo is divided by the number of Meepos.?Each Meepo gains experience independently
Penalty, 2 Meepos
50%
Penalty, 3 Meepos
66.6%
Penalty, 4 Meepos
75%
Penalty, 5 Meepos
80%
Experience share
100%

Talents

  • BUFFLevel 25 Talent: Health increased from +350 to +400+14%

Abilities

Celestial Quiver

Selemene's Faithful→Celestial Quiver

  • NEWNew innate ability.
Passive
Healing Lotuses are 50% more effective on Mirana and her allies — both Lotus pickups and the AoE pulse hand out a larger heal when Mirana is involved.
Lotus healing bonus
50%
→
Active – scales with level
Auto-cast attack modifier.
Mirana consumes a charge to empower her next attack with bonus magic damage equal to 3 per level.
Starts with 2 max charges and gains +1 max charge every 7 levels. Base Charge Restore Time: 6s.
Casting Leap provides 3 temporary charges for the duration of the buff. These temporary charges ignore the max-charges cap and stack from each Leap cast.
Cast range
630
Magic damage per level
3
Starting max charges
2
Max charge gain
+1
Levels per charge
7
Charge restore time
6s
  • NEWUpgraded with Aghanim's Shard
Leap

Leap

  • DELAghanim's Shard no longer provides crits during the buff?Still increases max charges by 1

Talents

  • SWAPLevel 20 Talent: +35 Base Damage replaced with +35 Celestial Quiver Damage

Abilities

Mischief

Mischief

  • REWORKNo longer levels with Wukong's Command
  • NERFCooldown changed from 24/20/16/12s to 24.5s - 0.5s per level0%start+21%L20-21%end
Active – scales with Wukong's Command
Changes Monkey King's shape to deceive opponents, using the environment nearby as inspiration for the disguise. Taking damage, attacking, or using any item or ability breaks Monkey King's disguise. Grants damage immunity for 0.1 seconds upon transforming.
Cooldown
24/20/16/12s
Bonus movespeed
8%
Immunity duration
0.1s
→
Active – scales with level
Changes Monkey King's shape to deceive opponents, using the environment nearby as inspiration for the disguise. Taking damage, attacking, or using any item or ability breaks Monkey King's disguise. Grants damage immunity for 0.1 seconds upon transforming.
Bonus movespeed
8%
Cooldown
24.5s - 0.5 per level
Immunity duration
0.1s
Tree Dance

Tree Dance

  • BUFFCast Range / Perched Tree Cast Range increased from 800 to 900+12%
  • BUFFCooldown decreased from 1.4/1.2/1.0/0.8s to 0.9/0.6/0.3/0s-36%-50%-70%-100%
  • NERFCast point increased from 0.1s to 0.2s+100%
  • NERFLeap speed decreased from 700 to 600-14%
  • NERFLeaping between trees can now be interrupted by Roots and Leashes?Previously it was only interrupted by Stunned, Hidden, or Hexed statuses
Wukong's Command

Wukong's Command

  • NEWNow has Changing of the Guard sub-ability by default?While Wukong's Command is active, Monkey King gains a Changing of the Guard ability which allows him to transform into any one of his soldiers. Upon cast, Monkey King takes the place of the soldier closest to the target location for 1.5s, and leaves another one in his stead. While Transfigured, Monkey King is indistinguishable from other soldiers and invulnerable, but can't issue commands. Cast Point: 0.3s. No Mana Cost. Cooldown: 3s
Changing of the Guard

Changing of the Guard

  • REWORKNow a sub-ability of Wukong's Command for everyone (was the Transfiguration facet's).
Active
Monkey King can transform into any one of his soldiers during Wukong's command, taking its place for a 1.5s, becoming indistinguishable from other soldiers, and leaving another soldier in his stead. While transformed, Monkey King is invulnerable, but cannot attack or cast spells.
Mana cost
25
Cooldown
3s
Disguise duration
1.5s
→
Active
Monkey King can transform into any one of his soldiers during Wukong's command, taking its place for a 1.5s, becoming indistinguishable from other soldiers, and leaving another soldier in his stead. While transformed, Monkey King is invulnerable, but cannot attack or cast spells.
Cooldown
3s
Disguise duration
1.5s
  • NEWAbility appears in place of Wukong's Command and starts on a 1s cooldown after casting Wukong's Command. Can't be cast while rooted and can't target soldiers created by Aghanim's Scepter effect. Monkey King disjoints projectiles upon transformation.?The possessed soldier has a small ring around it which is visible only to Monkey King and his allies. When the effect is over, Monkey King becomes his usual self leaving the overtaken soldier's position empty.

Talents

  • SWAPLevel 10 Talent: +90 Primal Spring Max Damage replaced with +350 Tree Dance Cast Range?TalentLevelValueTree Dance Cast Range15 → 10+450 → +350 −22%
  • SWAPLevel 15 Talent: +450 Tree Dance Cast Range replaced with 0 Cooldown Primal Spring?TalentLevelValue0 Cooldown Primal Spring20 → 15sameTree Dance Cast Range15 → 10+450 → +350 −22%
  • SWAPLevel 20 Talent: 0 Cooldown Primal Spring replaced with Jingu Mastery Undispellable ?TalentLevelValue0 Cooldown Primal Spring20 → 15same

GENERAL

  • QoLHero model size now scales on his Agility/Strength ratio

Abilities

Ebb and Flow

Accumulation→Ebb and Flow

  • NEWNew innate ability.
Passive
Morphling receives 50% of Attribute gain bonuses every half level instead of full bonuses at level up.
All Attributes bonuses from skill points in the Talent Tree provide an additional +3 to Morphling's primary attribute.
Attribute gain share
50%
Primary Attribute bonus
+3
→
Passive – scales with level
Strength and Agility now provide Morphling with additional bonuses (also active while replicating, except the extra attack range, which only applies when replicating a ranged unit):
Strength to Cast Range: 20%. Strength to Slow Resistance: 20%.
Agility to Movement Speed: 15%. Agility to Ranged Attack Range: 20%.
Cast range per Strength
20%
Movement speed per Agility
15%
Waveform

Waveform

  • NERFCast Range decreased from 700/800/900/1000 to 700/775/850/9250%-3%-6%-8%
Adaptive Strike

Adaptive Strike

  • BUFFBase Damage increased from 25/50/75/100 to 50/70/90/110+100%+40%+20%+10%

Abilities

Supernatural

Supernatural

  • REWORKInnate reworked.
Passive
Muerta can always attack when she is ethereal. Muerta can always attack ethereal targets.
When attacking ethereal targets, all of her attack damage is dealt as magical damage.
→
Passive – scales with level
Reworked into a hero-kill-driven stacking buff:
Whenever an enemy hero dies within 925 units of Muerta, she gains a stack of 1% spell amplification. Max stacks equal her current hero level.
When Muerta dies she loses half the stacks, rounded down.
Passive ethereal bonuses moved to Pierce the Veil.
Hero death radius
925
Spell amp per stack
1%
Pierce the Veil

Pierce the Veil

  • REWORKAbility reworked.
Active
Active ultimate. Duration: 8s.
Muerta's attacks deal magical damage instead of physical and gain +70/100/130 bonus attack damage.
Muerta gains 30% Spell Lifesteal during Pierce the Veil and permanently gains +2% Spell Amplification whenever she kills an enemy hero during Pierce the Veil, or any enemy hero dies within 925 units of her. Applies retroactively.
Mana cost
150/250/350
Cooldown
75/60/45s
Ultimate duration
8s
Bonus attack damage
+70/100/130
Spell lifesteal (Shard)
30%
Spell amp per kill (Shard)
+2%
Hero death radius (Shard)
925
→
Active
Now has both passive and active components.
Passive: Muerta can always attack ethereal targets and can attack while ethereal herself. When either she or her target is ethereal, her attack damage is dealt as magical, and her physical lifesteal is treated as spell lifesteal.?Lifesteal conversion happens only for attacks — it does not affect her spells.
Active: grants +75% base damage. Duration: 8s.
Mana cost
150/250/350
Cooldown
75/60/45s
Base damage bonus
+75%
Duration
8s
  • DELNo longer upgraded with Aghanim's Shard
Spectral Slug

Spectral Slug

  • NEWAghanim's Shard: New ability — Muerta shoots a spectral bullet at an enemy, dealing damage, knocking them back, and turning them ethereal for 3s, rendering them immune to physical damage and unable to attack. The target is slowed and becomes 20% more vulnerable to magic damage?Range: 500. Mana Cost: 75. Cooldown: 12s. Damage: 225. Slow: 30%. Knockback Distance: 250
  • NEWAdded Aghanim's Shard.
Pierce the Veil: Muerta gains 30% Spell Lifesteal during Pierce the Veil. While Pierce the Veil is active Muerta permanently gains 2% spell amplification each time she kills an enemy Hero or they die in her vicinity. Bonus applies retroactively.
Spell lifesteal
30%
Spell amp per kill
2%
→
Spectral Slug: Grants this ability: Muerta shoots a spectral bullet at an enemy, dealing damage, knocking them back, and turning them ethereal for 3s - rendering them immune to physical damage and unable to attack. The target is slowed and -20% more vulnerable to magic damage. Enemies will not be knocked out of Muerta's attack range.
Damage
225
Max knockback distance
250
Movement slow
30%
Ethereal duration
3s
Magic damage amp
20%

Talents

  • SWAPLevel 15 Talent: +55 Gunslinger Damage replaced with +15 Intelligence

Abilities

Eelskin

Eelskin

  • NEWNow provides evasion for Naga Siren on her own
  • NERFEvasion per Naga changed from 8% to 4.9% + 0.1% per level-38%start-1%end
Rip Tide

Rip Tide

  • REWORKNow always a basic ability for Naga Siren

Talents

  • BUFFLevel 10 Talent: Reel In Pull Speed increased from +100 to +125+25%
  • BUFFLevel 15 Talent: Mirror Image Illusion Damage Taken Reduction increased from 50% to 75%+50%
  • BUFFLevel 20 Talent: Song of the Siren Cooldown Reduction increased from 20s to 25s+25%

GENERAL

  • BUFFMinimum Base damage increased by 4?Now it's 20. Before this patch it was changed in 7.38 (1 year 8 months ago)Damage at level 1 increased from 40–50 to 44–50+25%

Abilities

Spirit of the Forest

Spirit of the Forest

  • NEWTreants also have Spirit of the Forest and gain bonus damage for each nearby tree and treant
  • REWORKNo longer levels with Wrath of Nature
  • BUFFMultiplier per treant increased from 1x to 2x+100%
  • NERFTree Radius rescaled from 300/400/500/600 to 300 + 10 per level+3%start-17%L200%end
Passive – scales with Wrath of Nature
Nature's Prophet gains 2% bonus damage for each tree within 300/400/500/600 and a multiplier (1/1/1/1/1) of that same bonus for each treant within 1200 distance of him.
Radius
300/400/500/600
Bonus damage per tree
2%
Treant multiplier
1/1/1/1/1
Treant radius
1200
→
Passive – scales with level
Nature's Prophet gains 2% bonus damage for each nearby tree. Treants also provide this bonus with multiplied values and with larger radius. Treants also possess this ability.
Tree radius
300 + 10 per level
Treant radius
1200
Bonus damage per tree
2%
Sprout

Sprout

  • BUFFVision increased from 250 to 400+60%
Nature's Call

Nature's Call

  • NEWTreants now have 25% Magic Resistance
  • NEWTreants now deal 4/8/12/16 bonus damage to enemy Heroes?This bonus is also affected by the Treant Damage multiplying talent
  • NEWTreants now have free pathing through trees
  • BUFFTreant Movespeed rescaled from 305/310/315/320 to 300/315/330/345-2%+2%+5%+8%
  • NERFTreant Health decreased from 550 to 450-18%

Talents

  • REWORKLevel 15 Talent: changed from facet specific to +100 Teleportation Barrier
  • DELLevel 25 Talent: 3x Treant HP/Damage no longer affects Spirit of the Forest Multiplier

Abilities

Sadist

Sadist

  • REWORKNo longer levels with Reaper's Scythe
  • BUFFHealth and Mana regen rescaled from 3.5/5/6.5/8 to 3.7 + 0.3 per level+14%start+59%end
Passive – scales with Reaper's Scythe
Necrophos gains stacking regen for 8 seconds for each unit he kills. Hero kills multiply the effect.
Health regen per kill
3.5/5/6.5/8
Mana regen per kill
3.5/5/6.5/8
Hero kill multiplier
6
Regen duration
8s
→
Passive – scales with level
Necrophos gains stacking regen for 8 seconds for each unit he kills. Hero kills multiply the effect.
Health and mana regen
3.7 + 0.3 per level
Hero kill multiplier
6
Regen duration
8s
Ghost Shroud

Ghost Shroud

  • BUFFRestoration Amplification increased from 55/60/65/70% to 55/65/75/85%0%+8%+15%+21%

Talents

  • SWAPLevel 20 Talent: +15% Ghost Shroud Self Restoration Amp replaced with +75 Spell AoE
  • SWAPLevel 25 Talent: +0.5% Heartstopper Aura Damage replaced with +0.3 Reaper's Scythe Damage Per Missing HP

Abilities

Hunter in the Night

Heart of Darkness→Hunter in the Night

  • NERFMove Speed bonus changed from 22/28/34/40% to 24% + 2% per 3 levels+9%start-25%L9+10%end
  • BUFFAttack Speed bonus changed from 20/40/60/80 to 38 + 2 per level+100%start+22%end
  • NEWNew innate ability.
Passive
At night, Night Stalker's Health Regen is increased by 20%.
Health regen increase
+20%
→
Passive – scales with level
Activates only at night.
Bonus Move Speed: 24% + 2% per 3 levels.
Bonus Attack Speed: 38 + 2 per level.
Bonus movespeed
24%
Movespeed per 3 levels
2%
Bonus attack speed
38
  • NEWAghanim's Scepter: Increases bonus Movement Speed by 15% and bonus Attack Speed by 50. Killing an enemy hero resets cooldowns of all basic abilities
  • DELRemoved Aghanim's Shard.
  • NEWAdded Aghanim's Scepter.
Crippling Fear: Reduces cooldown to 25/20/15/10s of Crippling Fear and it becomes a toggled ability that takes a percentage of max mana per second to maintain after the initial duration time.
Mana cost
6%
Cooldown
25/20/15/10s
→
Hunter in the Night: Increases bonus movement speed and attack speed. Killing an enemy hero resets all basic ability cooldowns.
Attack speed
+50
Move speed
+15%
Void

Void

  • NEWAghanim's Shard: Now affects all units within 400 radius around the target
  • NEWAdded Aghanim's Shard.
Hunter in the Night: Hunter in the Night may be cast on a creep, instantly killing it and restoring some of Night Stalker's maximum health and mana. Cannot target ancients during the daytime.
Max health restore
25%
Max mana restore
25%
Mana cost
50
Cooldown
35s
Cast range
125
→
Void: Void now affects all units in a radius (400) around the target.
Radius
400
Crippling Fear

Crippling Fear

  • DELRemoved Aghanim's Scepter.
Midnight Feast

Midnight Feast

  • NEWNew ability.
Passive
Night Stalker heals himself when attacking enemy units. At night, the ability can be activated to instantly destroy a non-ancient creep and restore a percentage of Night Stalker's maximum health and mana.
Cast range
125
Cooldown
39/36/33/30s
Lifesteal
12/16/20/24%
Max health restore
10/15/20/25%
Max mana restore
10/12/14/16%?Attacks on allied units and buildings will not heal Night Stalker.Can't be cast on allies.
  • NEWNew basic ability with both passive and active components — passively, Night Stalker heals himself 6/8/10/12 health when attacking enemy units. Actively at night, eats a non-ancient creep to restore 10/15/20/25% max health and 10/12/14/16% mana. Cast Range: 125. No Mana Cost. Cooldown: 39/36/33/30s

Talents

  • SWAPLevel 10 Talent: +5s Dark Ascension Duration replaced with +10 Crippling Fear DPS?TalentLevelValueCrippling Fear DPS20 → 10+40 → +10 −75%
  • SWAPLevel 20 Talent: +40 Crippling Fear DPS replaced with +75 Crippling Fear Radius ?TalentLevelValueCrippling Fear DPS20 → 10+40 → +10 −75%
  • SWAPLevel 25 Talent: +100 Hunter in the Night Attack Speed replaced with +100 Midnight Feast Lifesteal

Abilities

Mana Burn

Nyxth Sense→Mana Burn

  • NEWNew innate ability.
Passive
Nyx Assassin can sense invisible heroes in a 400 radius around himself.
Detection radius
400
→
Passive
When Nyx Assassin deals damage with attacks or his abilities, he burns the affected unit's mana equal to 12% of damage dealt.
Damage reflected with Spiked Carapace also counts.
Mana burn
12%
Mind Flare

Mind Flare

  • NEWNow burns 9/12/15/18% of the target's Max Mana
Vendetta

Vendetta

  • NEWNow also applies a 4s Break on hit
  • REWORKAghanim's Shard reworked: Decreases cooldown by 10s. For the first 15s, Nyx Assassin is hasted and has unobstructed pathing
  • REWORKAghanim's Shard reworked.
Vendetta applies Break on attack.
Break duration
4s
→
Decreases cooldown to 70/60/50s (by 10s). For the first 15s of Vendetta, Nyx is hasted and has unobstructed pathing.
Cooldown
70/60/50s
Cooldown decrease
10s
Haste duration
15s

Abilities

Fireblast

Fireblast

  • NEWAghanim's Scepter: Now also upgrades Fireblast — becomes Refined Fireblast, reducing its cooldown by 1s and increasing its cast speed by 25%
  • NEWAdded Aghanim's Scepter.
Active
Fireblast is refined, reducing cooldown by 1s and increasing cast speed by 25%.
Cast range
525
Mana cost
70/85/100/115
Cooldown
11/10/9/8s
Cooldown decrease
1s
Cast speed bonus
+25%
Multicast

Multicast

  • NEWEach point of Strength increases chances of Multicast by 0.0625%, so every 16 Strength points add 1%
Unrefined Fireblast

Unrefined Fireblast

  • NERFCooldown increased from 6s to 7s+17%

Talents

  • SWAPLevel 10 Talent: -1s Fireblast Cooldown replaced with +2/0.01 Dumb Luck Mana / Mana Regen Per Strength?TalentLevelValue+2/0.01 Dumb Luck Mana / Mana Regen Per Strength15 → 10same
  • SWAPLevel 15 Talent: +2/0.01 Dumb Luck Mana / Mana Regen Per Strength replaced with +20/35 Bloodlust / Self Attack Speed ?TalentLevelValue+2/0.01 Dumb Luck Mana / Mana Regen Per Strength15 → 10same
  • SWAPLevel 20 Talent: +35 Bloodlust Attack Speed replaced with +175 Fireblast Damage?TalentLevelValueFireblast Damage25 → 20+220 → +175 −20%Bloodlust Attack Speed20 → 15+35 → +20 (+35 on self)
  • SWAPLevel 25 Talent: +220 Fireblast Damage replaced with +10% Multicast Chances (affects all types of multicast) ?TalentLevelValueFireblast Damage25 → 20+220 → +175 −20%
  • NERFLevel 10 Talent: Ignite Burn Damage decreased from +12 to +10-17%

GENERAL

  • NERFBase Armor decreased by 1?Now it's 2. Before this patch it was changed in 7.40 (332 days ago)-33%
  • NERFAgility gain decreased from 2.0 to 1.7-15%

Abilities

Degen Aura

Degen Aura

  • REWORKNo longer levels with Guardian Angel
  • BUFFMovement Slow changed from 10/20/30/40% to 11% + 1% per level+20%start+2%end
Passive – scales with Guardian Angel
Degenerates the movement capabilities of enemy units that stray too near.
Radius
325
Movement slow
10/20/30/40%
→
Passive – scales with level
Degenerates the movement capabilities of enemy units that stray too near, slowing their movement speed.
Radius
325
Movement slow
11% + 1% per level
Purification

Purification

  • NEWNow pierces Debuff Immunity on enemies (previously only pierced Debuff Immunity on allies)
Repel

Repel

  • BUFFCooldown decreased from 50/45/40/35s to 40/36/32/28s-20%
  • DELNo longer provides bonus Strength
  • DELNo longer provides bonus Strength / HP Regen per Debuff?As a result, provides only Debuff Immunity with 60% magic resistance, and 8/12/16/20 bonus health regen. Has no effects per dispelled debuffs
Hammer of Purity

Hammer of Purity

  • NEWNow pierces Debuff Immunity
  • NEWNow heals Omniknight for 30% of the damage dealt over the next 5s
  • BUFFCooldown decreased from 20/15/10/5s to 13/10/7/4s-35%-33%-30%-20%
  • NERFBonus Base Damage decreased from 55/70/85/100% to 30/50/70/90%-45%-29%-18%-10%
  • NERFDamage decreased from 25/50/75/100 to 20/40/60/80-20%
Guardian Angel

Guardian Angel

  • REWORKNow is a no-target ability. The effect is applied in an aura centered around Omniknight that follows him?Has no linger duration
  • REWORKAghanim's Scepter reworked: Becomes global, affects buildings, and amplifies health restoration by 100%
  • BUFFRadius increased from 400 to 700+75%
  • NERFDuration decreased from 5/6/7s to 4/4.5/5s-20%-25%-29%
  • REWORKAghanim's Scepter reworked.
Guardian Angel has global cast range, increased radius to 700, and affects buildings. Amplifies health regeneration and incoming heals for the duration.
Healing amplification
150%
Radius
700
→
Guardian Angel has global radius, affects buildings, and amplifies health restoration (100%).
Health restoration amp
100%

Talents

  • SWAPLevel 10 Talent: +1s Repel Duration replaced with +200 Repel Cast Range
  • SWAPLevel 15 Talent: +5 Repel Strength/HP Regen Per Debuff replaced with -0.5s Hammer of Purity Cooldown
  • SWAPLevel 20 Talent: +2s Guardian Angel Duration replaced with +125 Degen Aura radius
  • NERFLevel 10 Talent: Base Damage decreased from +35 to +30-14%

Abilities

Prognosticate

Prognosticate

  • NEWOracle now also predicts Roshan's exact respawn timer
False Promise

False Promise

  • DELRemoved Aghanim's Scepter.
Diviner's Deck

Diviner's Deck

  • NEWAghanim's Scepter: New passive ability — Oracle receives a Tarot Card Buff now and every 90 seconds. The buff is undispellable and lasts until the next one replaces it. Oracle always knows which buff will be next.?Death: +40% Spell AmplificationThe Fool: +100% Gold GainThe World: +150% IntelligenceThe Lovers: +40% Heal AmplificationThe Tower: Gain a 400 all-damage barrier which regenerates after not taking damage for 7s
  • NEWAdded Aghanim's Scepter.
False Promise: Causes False Promise to have a 0.15 second fade delay invisibility and grants the ally 30% bonus Spell Damage and 0.25 reduced Base Attack Time.
Fade delay
0.15s
Bonus spell damage
30%
Base attack time reduction
0.25s
→
Diviner's Deck: Grants this ability: Oracle pulls a random Tarot Card now and every 90 seconds to receives its buff for 90 seconds. Oracle always knows the next Tarot Card.
Death
40% Spell Amplification
The Fool
100% Increased Gold Gain
The World
150% Increased Intelligence
The Lovers
40% Heal Amplification
The Tower
400 All Damage Barrier?regenerates after not taking damage for 7s
Card interval
90s

Talents

  • SWAPLevel 15 Talent: Fortune's End Heals/Damages for 80 Per Effect Dispelled replaced with +100 Fortune's End Radius

GENERAL

  • NERFBase Agility decreased from 22 to 17-23%
  • NERFBase Armor decreased by 1?Now it's 0. Before this patch it was changed in 7.36a (2 years 5 months ago)-100%

Abilities

Essence Flux

Ominous Discernment→Essence Flux

  • BUFFFor regular abilities Max Mana Restoration changed from 25/35/45/55% to 40% + 5% per 5 levels+60%start+27%end
  • NERFFor attack modifiers that spend mana Max Mana Restoration changed from 25/35/45/55% to 25% + 5% per 5 levels0%start-36%L100%end
  • NEWRemoved OD innate?Aka Ominous Discernment, aka Obstreperous Dissimilator, aka Obnoxious Determinator, aka Obsequious Deliberator, aka Ornery Deconstructor, aka Obnubilated Delineator, aka Omniscient Desiderator. New innate ability.
Passive
Outworld Destroyer gains 2.5 extra mana per point of Intelligence.
Mana per Intelligence
2.5
→
Passive – scales with level
Max Mana Restore now depends on the ability it procced on:
Regular abilities: Max Mana Restoration is 40% + 5% per 5 levels.
Attack modifiers that spend mana: Max Mana Restoration is 25% + 5% per 5 levels.
Max mana restoration
40%
Mana restore per 5 levels
5%
Attack mana restoration
25%
Objurgation

Objurgation

  • NEWNew ability.
Active
Increases Outworld Destroyer's maximum mana. When cast, protects Outworld Destroyer with an all damage barrier equal to a flat amount and a percentage of his maximum mana.
Mana cost
250
Cooldown
36/34/32/30s
Flat barrier
120/180/240/300
Max mana barrier
12%
Bonus mana
80/160/240/320
Duration
10s?Barrier can be dispelled. Multiple instances of Objurgation barrier stack.
  • NEWNew basic ability with both passive and active components — passively, increases max mana by 80/160/240/320. Active: creates an all-damage barrier equal to 120/180/240/300 + 12% of Outworld Destroyer's max mana. Duration: 10s. Mana Cost: 250. Cooldown: 36/34/32/30s.
  • NEWAghanim's Scepter: Increases Max Mana to Barrier by 4%. Damage that would bring Outworld Destroyer below 20% is prevented, triggering a strong dispel and an automatic instance of undispellable Objurgation. This effect cannot trigger more than once every 80s, but refreshes on death
  • NEWAdded Aghanim's Scepter.
Essence Flux: Damage that would bring Outworld Destroyer below 20% health triggers a strong dispel. In addition, when the effect is triggered Outworld Destroyer consumes of all his mana to create an all damage barrier equal to 65% of his maximum mana that lasts for 12 seconds. This effect can occur every 80 seconds and cannot be refreshed.
Barrier threshold (Scepter)
20%
Max mana barrier (Scepter)
65%
Barrier duration (Scepter)
12s
Barrier cooldown (Scepter)
80s
→
Objurgation: Increases max mana to barrier to 16%. Damage that would bring Outworld Destroyer below 20% health is prevented. When that happens, Outworld Destroyer receives a strong dispel and gains an undispellable instance of Objurgation. This effect cannot occur more than once every 80 seconds.
Max mana barrier
16%
Health threshold
20%
Barrier cooldown
80s
Sanity's Eclipse

Sanity's Eclipse

  • BUFFCooldown decreased from 150/135/120s to 140/130/120s-7%-4%0%
  • NERFRadius decreased from 450/525/600 to 450/500/5500%-5%-8%

Talents

  • SWAPLevel 15 Talent: +8% Astral Imprisonment Mana Capacity Steal replaced with +5% Essence Flux Mana Restored ?TalentLevelValueAstral Imprisonment Mana Capacity Steal15 → 20+8% → +10% +25%
  • SWAPLevel 20 Talent: +0.15 Sanity's Eclipse Mana Difference Multiplier replaced with +10% Astral Imprisonment Mana Capacity Steal?TalentLevelValueAstral Imprisonment Mana Capacity Steal15 → 20+8% → +10% +25%
  • SWAPLevel 20 Talent: +450 Health replaced with -10s Objurgation Cooldown

Abilities

Swashbuckle

Swashbuckle

  • BUFFSlow Duration increased from 0.4s to 0.6s+50%
Shield Crash

Shield Crash

  • BUFFDamage increased from 50/100/150/200 to 60/120/180/240+20%
Lucky Shot

Lucky Shot

  • NERFArmor Reduction decreased from 3/5/7/9 to 2/4/6/8-33%-20%-14%-11%
Rolling Thunder

Rolling Thunder

  • BUFFStun Duration increased from 0.8/1/1.2s to 1.2s+50%+20%0%

Abilities

Blur

Blur

  • REWORKNo longer levels with Coup de Grace
  • BUFFVanish Radius rescaled from 625/550/475/400 to 500-20%-9%+5%+25%
  • BUFFVanish Buffer rescaled from 0.4/0.6/0.8/1s to 0.8s+100%+33%0%-20%
  • BUFFActive Movement Speed changed from 6/9/12/15% to 9.5% + 0.5% per level+67%start+63%end
Active – scales with Coup de Grace
Phantom Assassin blurs her body, disjointing incoming projectiles, increasing her movement speed, causing her to be impossible to see until she comes near enemy heroes or towers.
Mana cost
50
Cooldown
45s
Duration
30s
Vanish radius
625/550/475/400
Vanish buffer
0.4/0.6/0.8/1s
Active movement speed
6/9/12/15%
→
Active – scales with level
Phantom Assassin blurs her body, disjointing incoming projectiles, increasing her movement speed, causing her to be impossible to see until she comes near enemy heroes or towers.
Mana cost
50
Cooldown
45s
Duration
30s
Vanish radius
500
Vanish buffer
0.8s
Bonus movespeed
9.5% + 0.5% per level

Abilities

Illusory Armaments

Illusory Armaments

  • BUFFMin Damage increase changed from 2% per 3 level ups to 2% per 3 levels ?Bonus damage increases 1 level earlier (on levels 3/6/9... instead of 4/7/10...) and Phantom Lancer gains one more damage increase at level 300%start+11%end

Abilities

Dying Light

Blinding Sun→Dying Light

  • NEWNew innate ability.
Passive
Debuffs from Icarus Dive, Fire Spirits, Sun Ray, and Supernova apply a stackable 2% miss chance per second. Lasts 4 seconds. Applying a new stack refreshes the duration.
Miss chance per second
2%
Debuff duration
4s
→
Passive
Phoenix deals 4% of its missing health as magic damage to all enemies in a 400 radius every second.
The effect is also present during Supernova — damage is calculated as if Phoenix was still present with the same health and health regen it had at the moment of the cast.
Radius
400
Damage interval
0.2s
Missing health damage
4%

Talents

  • SWAPLevel 10 Talent: +0.5% Blinding Sun Miss Chance replaced with +1% Dying Light Missing Health as Damage

Abilities

Colossal

Colossal

  • REWORKInnate reworked.
Passive
Due to his size, Primal Beast does 40% bonus damage to buildings.
Bonus damage to buildings
40%
→
Passive – scales with Max Health
Has 10% base Slow Resistance.
Gains +0.5% Area of Effect and +1% Slow Resistance per 100 Max Health.
Base slow resistance
10%
Area of Effect per step
+0.5%
Slow resistance per step
+1%
Max health per step
100
Pulverize

Pulverize

  • NERFAoE Radius decreased from 600 to 575-4%

Talents

  • SWAPLevel 25 Talent: Cannot Be Slowed Or Rooted During Trample replaced with Colossal 2x Bonuses During Trample

Abilities

Puckish

Puckish

  • REWORKHealth/Mana Restore rescaled from 10 + 2% to 3%?Also unified into a single value
  • NERFSpell Dodge Multiplier decreased from 3.5x to 3x-14%
Illusory Orb

Illusory Orb

  • NEWNow additionally deals 3% of orb's Impact Damage every 0.5s in its AoE
  • NEWNow has curved vector targeting by default?Can be put on alt-cast to launch the orb straight.
  • BUFFSpeed increased from 550 to 750+36%

Abilities

Flesh Heap

Flesh Heap

  • REWORKNo longer levels with Dismember
  • BUFFPermanent Bonus Strength rescaled from 1.1/1.4/1.7/2.0 to 1.6+45%+14%-6%-20%
Passive – scales with Dismember
Pudge's skin thickens permanently every time he kills an enemy Hero, gaining 1.1/1.4/1.7/2 bonus Strength for each stack.
Strength per stack
1.1/1.4/1.7/2
→
Passive
Pudge's skin thickens permanently every time he kills an enemy Hero, gaining 1.6 bonus Strength for each stack.
Strength per stack
1.6
Rot

Rot

  • MISCNo longer has a separate value for incoming heal reduction?Still reduces incoming heals due to Health Restoration changes

GENERAL

  • NERFBase Movement Speed decreased from 330 to 325-2%

Abilities

Oblivion Savant

Oblivion Savant

  • NEWNow also increases Pugna's Spell Amplification by 1.5% per destroyed tower
Nether Ward

Nether Ward

  • REWORKDamage source changed from Nether Ward to the caster

Abilities

Scream Of Pain

Scream Of Pain

  • BUFFDamage increased from 75/150/225/300 to 90/175/260/345+20%+17%+16%+15%
  • NERF25% of the damage dealt to heroes with this ability is reflected back to her?Does not trigger on damage to illusions. Damage done is nonlethal reflection damageAlso applies to Scream of Pain instances cast by Shadow Strike upgraded with Aghanim's Scepter

Talents

  • BUFFLevel 20 Talent: Scream of Pain Damage increased from +100 to +115+15%

Abilities

Static Link

Static Link

  • BUFFDamage Drain Rate increased from 5/10/15/20 to 6/12/18/24+20%
  • DELRemoved Aghanim's Shard.
Storm Surge

Storm Surge

  • NEWAghanim's Shard: While Eye of the Storm is active, Storm Surge's strike chance is 2x as high, strike cooldown is decreased by 2s, and lightning strikes all enemies within Eye of the Storm's radius
  • NEWAdded Aghanim's Shard.
Static Link: Increases Cast Range to 700. Slows Razor's target by 1x the amount of damage stolen while the link is active.
Cast range
700
Slow per damage stolen
1x
→
Storm Surge: While Eye of the Storm is active, strike chance is 2x as high, strike cooldown is reduced by 2s, and Lightning strikes all enemies within Eye of the Storm's radius. Does not apply to the same enemy twice from a single instance.
Strike chance multiplier
2x
Strike cooldown reduction
2s

Talents

  • SWAPLevel 10 Talent: +10% Spell Lifesteal replaced with +4 Armor
  • BUFFLevel 20 Talent: Storm Surge Slow and Damage increased from +25% to +30%+20%

Abilities

Backstab

Backstab

  • MISCAgility Multiplier changed from 0.6 + 0.05 per level up to 0.55 + 0.05 per level ?Effective values are not changed
Smoke Screen

Smoke Screen

  • BUFFMiss Rate rescaled from 30/45/60/75% to 40/50/60/70%+33%+11%0%-7%
  • NERFMana Cost rescaled from 65/70/75/80 to 75+15%+7%0%-6%
Blink Strike

Blink Strike

  • BUFFSlow Duration increased from 0.5s to 0.75s+50%
Tricks of the Trade

Tricks of the Trade

  • BUFFAghanim's Scepter bonus Cast Range increased from +300 to +500+67%

Abilities

Dark Carnival Barker

Dark Carnival Barker

  • REWORKSouvenir pool unified across both Dark Carnival facets?In pool:Funhouse MirrorStrongman TonicUnicycleWhoopee CushionRemoved:Crystal BallWeighted Pie
Escape Act

Escape Act

  • NEWRadius and Aghanim's Scepter's Explosion Radius now affected by AoE bonuses
  • BUFFTargeted unit is no longer stunned for 0.5 seconds when placed in a box
Impalement Arts

Impalement Arts

  • BUFFCharges rescaled from 1/2/3/4 to 3+200%+50%0%-25%
  • BUFFMana Cost decreased from 80 to 50-38%
  • BUFFMax Health Damage per second (heroes) rescaled from 3.5/4/4.5/5% to 3/4/5/6%-14%0%+11%+20%
  • NERFImpact damage rescaled from 50 to 20/35/50/65-60%-30%0%+30%
  • NERFDamage per second (creeps) decreased from 100 to 85/90/95/100-15%-10%-5%0%
  • NERFSlow Duration decreased from 0.8s to 0.5/0.6/0.7/0.8s-38%-25%-13%0%

Talents

  • SWAPLevel 10 Talent: +85 Impalement Arts Impact Damage replaced with +1 Impalement Arts Charge

GENERAL

  • BUFFBase Damage increased by 1?Now it's 25. Before this patch it was changed in 7.40 (332 days ago)Damage at level 1 increased from 49–55 to 50–56+4%

Abilities

Curiosity

Might and Magus→Curiosity

  • NEWNew innate ability.
Passive
Grants self 0.75% base attack damage bonus per Spell Amplification bonus.
Grants self 0.75% Magic Resistance bonus per Spell Amplification bonus.
Damage per spell amp
0.75%
→
Passive
Rubick gains 1 stack of Curiosity per level. Each stack grants +1 base damage, +0.3% Buff/Debuff Duration, and +2 Area of Effect bonus.
If Rubick sees an enemy Hero cast an ability within 1200 distance of him, he gains 2 Curiosity for 20s.
If an enemy that currently provides temporary Curiosity dies within 3s after taking damage from Rubick, he gains 1 Curiosity permanently.
Stacks per level
1
Base damage per stack
+1
Duration bonus per stack
+0.3%
Area per stack
+2
Spell watch radius
1200
Temporary stack duration
20s
Kill window
3s
Telekinesis

Telekinesis

  • BUFFAghanim's Shard throw distance bonus changed from 35% to 225?Computed off base Telekinesis Land Distance of 375. Old: 375 × 1.35 = 506. New: 375 + 225 = 600.+19%
Fade Bolt

Fade Bolt

  • NEWNow reduces both spell and attack damage by default
  • NERFDamage Reduction rescaled from 5/15/25/35% to 6/12/18/24%+20%-20%-28%-31%
Spell Steal

Spell Steal

  • NEWStolen spells now have their cooldown decreased by 10/20/30%
  • DELNo longer grants 10/20/30% Debuff Amplification

Talents

  • SWAPLevel 10 Talent: +0.25% Might and Magus Damage/Resistance replaced with +200 Health
  • SWAPLevel 10 Talent: +165 Telekinesis Landing Damage replaced with -2s Telekinesis Cooldown?TalentLevelValueTelekinesis Cooldown20 → 10-5s → -2s −60%Telekinesis Landing Damage10 → 20+165 bonus → 325 in all
  • SWAPLevel 15 Talent: +20% Fade Bolt Damage Reduction replaced with -3s Fade Bolt Cooldown?TalentLevelValueFade Bolt Cooldown20 → 15-5s → -3s −40%Fade Bolt Damage Reduction15 → 20+20% → +12% −40%
  • SWAPLevel 15 Talent: -25% Stolen Spells Cooldown replaced with -50% Stolen Spells Mana Cost
  • SWAPLevel 20 Talent: -5s Telekinesis Cooldown replaced with Telekinesis Landing Deals 325 Damage (now this talent applies damage to the thrown enemy as well) ?It used to deal damage only in AoE, leaving the thrown enemy unharmed. Doesn't deal damage to thrown allies or self.TalentLevelValueTelekinesis Cooldown20 → 10-5s → -2s −60%
  • SWAPLevel 20 Talent: -5s Fade Bolt Cooldown replaced with +12% Fade Bolt Damage Reduction?TalentLevelValueFade Bolt Damage Reduction15 → 20+20% → +12% −40%Fade Bolt Cooldown20 → 15-5s → -3s −40%
  • SWAPLevel 25 Talent: +400 Telekinesis Land Distance replaced with 2x Curiosity Bonuses

Abilities

Caustic Finale

Caustic Finale

  • REWORKNo longer levels with Epicenter
  • BUFFBase Damage rescaled from 20/40/60/80 to 17 + 3 per level0%start+34%end
  • BUFFMax Health Damage rescaled from 3/7/11/15% to 2.5% + 0.5% per level0%start+17%end
  • NERFDuration decreased from 4.5/5/5.5/6s to 4.5s0%-10%-18%-25%
Passive – scales with Epicenter
Sand King's attacks inject a venom that causes enemy units to violently explode when they die.
Explode radius
400
Base damage
20/40/60/80
Dying unit's max health as damage
3/7/11/15%
Duration
4.5/5/5.5/6s
→
Passive – scales with level
Sand King's attacks inject a venom that causes enemy units to violently explode when they die that does a flat amount of damage and an additional amount based on the dying units max health.
Explode radius
400
Base damage
17 + 3 per level
Max health damage
2.5% + 0.5% per level
Duration
4.5s
Burrowstrike

Burrowstrike

  • NEWSand King now immediately re-gains invisibility if the Burrowstrike ends within Sand Storm's AoE
  • BUFFCast Range increased from 525/600/675/750 to 550/625/700/775+5%+4%+4%+3%
Epicenter

Epicenter

  • DELAghanim's Shard no longer increases Epicenter Pulse damage

Talents

  • SWAPLevel 20 Talent: +75/7 Base/Incremental Radius of Epicenter replaced with +6 Epicenter Pulses?TalentLevelValueEpicenter Pulses25 → 20+8 → +6 −25%
  • SWAPLevel 25 Talent: 50% Sand Storm Slow replaced with 35% Sand Storm Slow and Blind
  • SWAPLevel 25 Talent: +8 Epicenter Pulses replaced with +125 Stinger Damage ?TalentLevelValueEpicenter Pulses25 → 20+8 → +6 −25%

Abilities

Menace

Menace

  • BUFFDamage amplification changed from 2.5% to 1.9% + 0.1% per level-20%start+96%end
Disruption

Disruption

  • BUFFCan now target Spirit Bear
Disseminate

Disseminate

  • BUFFShared Damage rescaled from 20/25/30/35% to 16/24/32/40%-20%-4%+7%+14%

Talents

  • SWAPLevel 20 Talent: +150 Demonic Purge Damage replaced with -20s Demonic Purge Cooldown?TalentLevelValueDemonic Purge Cooldown25 → 20-30s → -20s −33%
  • SWAPLevel 25 Talent: -30s Demonic Purge Cooldown replaced with Demonic Purge Applies Shadow Poison ?1 stack per second over the debuff duration.TalentLevelValueDemonic Purge Cooldown25 → 20-30s → -20s −33%

Abilities

Necromastery

Necromastery

  • REWORKNo longer levels with Requiem of Souls
  • BUFFDamage per soul rescaled from 1/2/3/4 to 1.35 + 0.15 per level+50%start+46%end
  • NERFBase Max Souls decreased from 20/22/24/26 to 200%-9%-17%-23%
Passive – scales with Requiem of Souls
Shadow Fiend steals the soul from units he kills, gaining bonus damage. Hero kills grant 4 souls. On death, he releases 30% of them from bondage.
Damage per soul
1/2/3/4
Base max souls
20/22/24/26
Souls per hero kill
4
Souls released on death
30%
→
Passive – scales with level
Shadow Fiend steals the soul from units he kills, gaining 1.35 + 0.15 per level bonus damage per soul. Hero kills grant 4 souls. On death, he releases 30% of them from bondage.
Base max souls
20
Base damage per soul
1.35
Soul damage per level
0.15
Souls per hero kill
4
Souls released on death
30%
Shadowraze

Shadowraze

  • NEWNow damage is increased by 3 per Necromastery soul
  • NEWAghanim's Shard now also applies a stacking 12% slow debuff to enemies hit
  • NERFDamage decreased from 90/160/230/300 to 85/150/215/280-6%-6%-7%-7%
Feast of Souls

Feast of Souls

  • NERFBonus Attack Speed decreased from 40/55/70/85 to 35/50/65/80-12%-9%-7%-6%
  • NERFBonus Move Speed decreased from 5/7/9/11% to 4/6/8/10%-20%-14%-11%-9%
  • REWORKAbility reworked.
Active
Costs 5 souls to cast.
Shadow Fiend gains 40/55/70/85 Attack Speed and 5/7/9/11% Movement Speed for the duration.
Mana cost
60/65/70/75
Cooldown
21s
Soul cost
5
Bonus attack speed
40/55/70/85
Bonus movespeed
5/7/9/11%
→
Active
Shadow Fiend gains 35/50/65/80 Attack Speed and 4/6/8/10% Movement Speed for the duration.
While active, Shadow Fiend gains souls from 2 enemies in a 600 radius every 0.5s, prioritizing heroes. Each enemy can provide souls once — creeps give 1 soul, heroes give 3. Can collect souls from up to 4/6/8/10 enemies.
After the effect ends, Shadow Fiend loses souls whose owners are still alive, retaining the rest for 8s.?The enemy threshold limits only the amount of enemies affected, not the total souls collected. At the cap of 10, you can collect souls from 5 heroes and 5 creeps for 20 souls. 10 Dummy Targets in Hero Demo mode yield 30 souls.
Mana cost
60/65/70/75
Cooldown
21s
Bonus attack speed
35/50/65/80
Bonus movespeed
4/6/8/10%
Soul collection radius
600
Soul collection interval
0.5s
Souls per creep
1
Souls per hero
3
Soul retention duration
8s
Requiem of Souls

Requiem of Souls

  • BUFFAghanim's Scepter no longer has a damage penalty on the returning Requiem of Souls
  • NERFNow can't use more than 20 souls per cast

Talents

  • SWAPLevel 15 Talent: +120 Shadowraze Damage replaced with +2 Feast of Souls Souls Collected Per Hero
  • SWAPLevel 20 Talent: +2 Damage Per Soul replaced with +5 Necromastery Max Souls

Abilities

Fowl Play

Fowl Play

  • NEWNow adds a chicken illusion per 5 levels
  • NEWNow also provides bonus movement speed equal to 5% + 5% per 5 levels
  • DELRemoved Aghanim's Shard.
Urnaconda

Urnaconda

  • NEWAghanim's Shard: New ability — throws a jar at a location, dealing 275 damage to all enemies in a 225 radius and creating a Massive Serpent Ward that lasts for 15s. The ward has 4× health and damage of the normal Serpent Wards. Cooldown: 50s. Mana Cost: 115. Cast Range: 650
  • NEWAdded Aghanim's Shard.
Fowl Play: Increases the amount of time incoming damage is reduced to 1.5 seconds. When Fowl Play is triggered, Shadow Shaman becomes invulnerable for 0.1 seconds and 3 additional uncontrollable chickens are created that last for 3 seconds. While Shadow Shaman is transformed, he can now use items.
Damage reduction window
1.5s
Invulnerability duration
0.1s
Extra chickens
3
→
Urnaconda: Grants this ability: Throw a snake jar at the target location, damaging all enemies in the AoE and creating a Massive Serpent Ward that has 4x the base Serpent Ward damage and health there that lasts 15s.
Impact damage
275
Impact radius
225
Ward multiplier
4x
Ward duration
15s

GENERAL

  • BUFFBase Movement Speed increased from 290 to 300+3%

Abilities

Suffer In Silence

Brain Drain→Suffer In Silence

  • NEWNew innate ability.
Passive
Silencer permanently steals Intelligence from enemy heroes he kills or that die nearby.
Intelligence Stolen: 1. Steal Radius: 925.
Increases Intelligence Stolen to 3.
Intelligence Stolen
1
Steal radius
925
Intelligence Stolen (Shard)
3
→
Passive – scales with level
Silencer takes less damage from and deals more damage to silenced targets. Damage modifier is 5% + 0.5% per level for both reduction and amplification.
If an enemy hero dies within 925 range of Silencer or was debuffed by Silencer at the time of death, he permanently steals 1 Intelligence. If the victim was silenced, an extra 1 Intelligence is stolen.
Damage modifier
5%
Damage modifier per level
0.5%
Hero death radius
925
Intelligence stolen
1
Arcane Curse

Arcane Curse

  • DELNo longer has 1.25x slow and damage multiplier against silenced enemies
Glaives of Wisdom

Glaives of Wisdom

  • NEWAghanim's Shard: Increases Int Steal by 1 and causes Glaives to bounce once to a random enemy within 450 range
  • BUFFMana Cost decreased from 14/16/18/20 to 12/14/16/18-14%-12%-11%-10%
  • NEWAdded Aghanim's Shard.
Brain Drain: Increases the Intelligence stolen per kill.
Permanent Intelligence steal
3
→
Glaives of Wisdom: Causes Glaives of Wisdom to bounce 1 time to a random enemy within 450 range and increases intelligence steal to 3/4/5/6.
Bounces
1
Bounce range
450
Intelligence steal
3/4/5/6

Talents

  • SWAPLevel 10 Talent: +0.25 Arcane Curse Silenced Multiplier replaced with +7% Suffer In Silence Damage
  • SWAPLevel 25 Talent: 2 Arcane Curse charges replaced with +2s Global Silence Duration
  • BUFFLevel 25 Talent: Glaives of Wisdom Damage increased from +25% to +30%+20%

Abilities

Shield of the Scion

Ruin and Restoration→Shield of the Scion

  • NEWNew innate ability.
Passive – scales with Mystic Flare
Passively provides Skywrath Mage with 25/30/35/40% Spell Lifesteal.
Has 80% penalty against creeps, similarly to other sources of Spell Lifesteal.
Spell lifesteal
25/30/35/40%
Creep lifesteal penalty
80%
→
Passive – scales with level
Whenever Skywrath Mage deals magical damage with his abilities to an enemy hero, he gains a magic damage barrier equal to 13.5 + 1.5 per level for 12s.
Each instance stacks independently.
Base barrier
13.5
Barrier per level
1.5
Barrier duration
12s
Concussive Shot

Concussive Shot

  • MISCNow considers Spirit Bear as a true hero for prioritization. Creep Heroes are now considered as secondary targets

Abilities

Seaborn Sentinel

Seaborn Sentinel

  • REWORKNo longer levels with Corrosive Haze
  • REWORKFlat 8/16/24/32 bonus damage replaced with 11.4% + 0.6% per level bonus attack damage
  • NERFBonus HP Regen changed from 2.5/5/7.5/10 to 1.75 + 0.25 per level-20%start-8%end
  • NERFAghanim's Scepter Bonus HP Regen decreased from +22 to +20-9%
  • NERFBonus Armor changed from 3/4/5/6 to 1.8 + 0.2 per level-33%start+30%end
  • NERFAghanim's Scepter Bonus Armor decreased from +10 to +8-20%
Passive – scales with Corrosive Haze
Slardar gains bonus movement speed, health regeneration, attack damage, and armor while in a puddle, trail, or river.
Bonus movespeed
18%
Health regen
2.5/5/7.5/10
Bonus armor
3/4/5/6
Bonus damage
8/16/24/32
→
Passive – scales with level
Slardar gains bonus movement speed, health regeneration, attack damage, and armor while in a puddle, trail, or river.
Bonus movespeed
18%
Health regen
1.75 + 0.25 per level
Bonus armor
1.8 + 0.2 per level
Bonus attack damage
11.4% + 0.6% per level
Guardian Sprint

Guardian Sprint

  • NEWSlardar now has 100% slow resistance for the first 2.5s of Guardian Sprint. This bonus fades to 0 over the remaining duration

Talents

  • SWAPLevel 10 Talent: +14 Seaborn Sentinel Bonus Attack Damage replaced with +30 Bash of the Deep Damage?TalentLevelValueBash of the Deep Damage15 → 10+40 → +30 −25%Seaborn Sentinel Bonus Attack Damage10 → 20+14 → +16% +14%
  • SWAPLevel 15 Talent: +40 Bash of the Deep Damage replaced with -3 Corrosive Haze Armor?TalentLevelValueCorrosive Haze Armor20 → 15-4 → -3 −25%Bash of the Deep Damage15 → 10+40 → +30 −25%
  • SWAPLevel 20 Talent: -4 Corrosive Haze Armor replaced with +16% Seaborn Sentinel Bonus Attack Damage?TalentLevelValueSeaborn Sentinel Bonus Attack Damage10 → 20+14 → +16% +14%Corrosive Haze Armor20 → 15-4 → -3 −25%

Abilities

Essence Shift

Essence Shift

  • MISCDuration changed from 15s + 2.5s per level up to 12.5s + 2.5s per level ?Effective values are not changed
Saltwater Shiv

Saltwater Shiv

  • NEWNow also modifies incoming healing?As a result of Health Restoration changes
  • REWORKStacks now have independent durations and don't refresh previous ones
  • REWORKCast Range is now Slark's attack range + 50?With Slark's base 150 attack range: 150 → 200
  • BUFFStack Restoration Steal increased from 2/4/6/8% to 4/8/12/16%+100%
  • BUFFStack Regen Steal increased from 2/4/6/8 to 4/8/12/16+100%
  • BUFFStack Speed Steal increased from 2/4/6/8 to 4/8/12/16+100%
  • NERFCooldown increased from 10/8/6/4s to 14/12/10/8s+40%+50%+67%+100%
  • NERFMana Cost increased from 20 to 25/30/35/40+25%+50%+75%+100%

Abilities

Boomstick

Buckshot→Boomstick

  • NEWNew innate ability.
Passive
When attacking enemy heroes, Snapfire's attacks deal 30% more damage, but they have a 25% chance of a glancing shot that deals only 60% damage.
Bonus damage to heroes
30%
Glancing shot chance
25%
Glancing shot damage
60%
→
Passive – scales with level
Snapfire deals more damage with her attacks and abilities, the closer she is to her target.
Min Damage Amp: 0% at a distance of 495 + 5 per level.
Max Damage Amp: 35% at a distance of 50 + 5 per level.
Max amp distance
495
Distance per level
5
Max damage amp
35%
Max amp distance
50
Scatterblast

Scatterblast

  • NERFPoint-blank damage bonus decreased from 50% to 30%-40%

Talents

  • BUFFLevel 15 Talent: Lil' Shredder Attacks increased from +1 to +2+100%

Abilities

Keen Scope

Keen Scope

  • NEWNow increases damage from Sniper's attacks by 1.5% + 0.05% per level for every 100 units of distance between him and the target
  • NEWAlso affects attack damage from Assassinate
  • REWORKNo longer levels with Assassinate
  • DELNo longer increases attack range
Passive – scales with Assassinate
Increases Sniper's attack range.
Attack range bonus
160/260/360/460
→
Passive – scales with level
Sniper’s attacks deal bonus damage (1.5% + 0.05% per level) for every 100 units of distance Sniper is from the target.
Bonus damage
1.5%
Bonus damage per level
0.05%
Distance step
100
Take Aim

Take Aim

  • NEWNow passively grants 160/240/320/400 attack range
  • BUFFActive Bonus Attack Range rescaled from 100/150/200/250 to 75/150/225/300-25%0%+12%+20%
Assassinate

Assassinate

  • DELNo longer amplifies attack damage to 100/110/120%

Talents

  • SWAPLevel 10 Talent: +55 Take Aim Attack Range Bonus replaced with +50 Take Aim Passive Attack Range

GENERAL

  • BUFFBase Movement Speed increased from 290 to 295+2%
  • BUFFBase Health Regen increased from 1.0 to 1.5+50%

Abilities

Desolate

Desolate

  • MISCDamage changed from 25 + 2 per level up to 23 + 2 per level ?Effective values are not changed
Shadow Step

Shadow Step

  • BUFFCooldown decreased from 30/26/22/18s to 24/21/18/15s-20%-19%-18%-17%
  • BUFFCast Range increased from 750/900/1050/1200 to 825/950/1075/1200+10%+6%+2%0%
  • BUFFIllusion Damage increased from 32/38/44/50% to 35/40/45/50%+9%+5%+2%0%
  • BUFFIllusion Damage Taken decreased from 200% to 200/185/170/155%0%-8%-15%-22%
Haunt

Haunt

  • BUFFCooldown decreased from 180/160/140s to 160/150/140s-11%-6%0%
  • BUFFDuration rescaled from 5/6/7s to 6s+20%0%-14%
  • NERFIllusion Damage decreased from 30/55/80% to 30/50/70%0%-9%-12%

Abilities

Empowering Haste

Herd Mentality→Empowering Haste

  • NEWNew innate ability.
Passive
Provides the hero on Spirit Breaker's team with the least Experience points a buff that increases their Experience gain by 50% until they reach the level of the second-least.
Experience gain bonus
50%
→
Passive
Spirit Breaker gains bonus Movement Speed whenever he stuns an enemy. Effect depends on unit type: stunning a hero gives +8% for 2s; other units give +2% for 1s.
Multiple stuns stack with independent durations. Bull Rush duration is paused during Charge of Darkness, but it can still gain new stacks.
Bonus allows Spirit Breaker to go over the max movement speed limit.
Hero stun movement speed
+8%
Hero stun duration
2s
Other unit movement speed
+2%
Other unit duration
1s
Charge of Darkness

Charge of Darkness

  • DELRemoved Aghanim's Shard.
Greater Bash

Greater Bash

  • NEWAghanim's Scepter: Increases knockback by roughly 30%. If a knocked-back enemy collides with another enemy, the second enemy is also bashed, and the original target takes 25% of Spirit Breaker's Greater Bash damage again?This effect is applied to Charge of Darkness and Nether Strike as well, since those abilities use Greater Bash.Creeps take 25% damage of repeated damage.Bodies of killed units keep flying and pushing enemies.
  • NEWAdded Aghanim's Scepter.
Planar Pocket: Grants this ability: Barathrum gains magic resistance and distorts reality around the selected hero, making any unit-targeted spells cast by enemy heroes get redirected towards Spirit Breaker. Can be cast on both allied and enemy heroes, but only spells cast by enemies of Spirit Breaker will be redirected.
Self magic resistance
75%
Duration
6s
→
Greater Bash: Increases knockback. If a knocked-back enemy collides with another enemy, the second enemy is bashed (creeps only receive 25% damage), and the original target takes 25% of Greater Bash's damage again.
Knockback distance
193/202/208/212
Creep damage
25%
Planar Pocket

Planar Pocket

  • REWORKNow granted by Aghanim's Shard instead of Aghanim's Scepter
  • BUFFNow can be cast without cancelling Charge of Darkness
  • NERFCooldown increased from 25s to 30s+20%
  • NERFSelf Magic Resistance decreased from 75% to 40%-47%
  • NERFEffect now ends if Spirit Breaker is more than 900 units away from the target
  • NEWAdded Aghanim's Shard.
Charge of Darkness: Increases Charge of Darkness Bonus Speed by 85.
Charge bonus speed
+85
→
Planar Pocket: Grants this ability: Barathrum gains magic resistance and distorts reality around the selected hero, making any unit-targeted spells cast by enemy heroes get redirected towards Spirit Breaker. Can be cast on both allied and enemy heroes, but only spells cast by enemies of Spirit Breaker will be redirected.
Self magic resistance
40%
Duration
6s

Talents

  • SWAPLevel 15 Talent: +45 Damage replaced with +60 Charge of Darkness Bonus Speed
  • SWAPLevel 20 Talent: -0.3s Greater Bash Cooldown replaced with +8%/+2% Empowering Haste Movespeed Bonus

Abilities

Galvanized

Galvanized

  • DELLeveling up Ball Lightning no longer grants 3 Galvanized charges
Static Remnant

Static Remnant

  • REWORKRemnants now spawn at Storm Spirit's location and move at 300 speed to the target location

GENERAL

  • BUFFBase Strength increased from 23 to 24?Damage at level 1 increased from 60–62 to 61–63+4%

Abilities

Wrath of God

Vanquisher→Wrath of God

  • NEWNew innate ability.
Passive
Sven's attacks deal 20% more damage to stunned enemies.
Bonus damage to stunned
20%
→
Passive – scales with level
Increases the attack damage Sven gains per point of Strength by 0.08 + 0.02 per level.
Disabled by Break.
Damage per Strength
+0.08
Strength damage per level
0.02
Warcry

Warcry

  • REWORKAghanim's Shard reworked: makes Warcry undispellable, increases radius from 700 to 900, and grants a 300 physical damage barrier + an additional +3% movement speed bonus when active?No longer provides a passive aura.
  • REWORKAghanim's Shard reworked.
Warcry is now undispellable and passively grants 6 armor to all allies near Sven. Increases active movement speed to 9/12/15/18% bonus.
Passive radius
1200
Bonus armor
6
Bonus movespeed
9/12/15/18%
→
Increases radius to 900 and bonus movement speed to 9/12/15/18%. Warcry is now undispellable and provides a 300 physical damage barrier.
Radius
900
Bonus movespeed
9/12/15/18%
Physical damage barrier
300

Talents

  • SWAPLevel 10 Talent: +10% Vanquisher Bonus Damage replaced with +20% God's Strength Slow Resistance?TalentLevelValue+20% God's Strength Slow Resistance20 → 10same
  • SWAPLevel 20 Talent: +20% God's Strength Slow Resistance replaced with -25% Storm Hammer Cooldown and Mana Cost ?TalentLevelValue+20% God's Strength Slow Resistance20 → 10same

Abilities

M.A.D.

Minefield Sign→M.A.D.

  • NEWNew innate ability.
Active
Places a sign that makes mines within a 500 radius invulnerable and deal 15% more damage.
Cast Point: 1.25s. Duration: 60s. Only one sign can exist at a time.
Increases radius to 1000 and duration to 4 minutes. When an enemy hero gets within 200 units of the sign, the entire 1000 radius becomes a minefield for 10s — enemy units take 300 damage for every 200 units moved. Minefield area becomes visible to enemies once activated. The sign is destroyed after the minefield expires.
Radius
500
Cast range
10
Cooldown
60s
Mine damage bonus
15%
Cast Point
1.25s
Radius (Scepter)
1000
Duration (Scepter)
4 min
Trigger radius (Scepter)
200
Damage per step (Scepter)
300
→
Passive – scales with level
Increases mana regen by a portion of Techies' max mana equal to 0.08% + 0.02% per level.
When Techies die, they leave behind a barrel that explodes after 1.5s, dealing magical damage equal to 50 + 30% of their max mana to enemies in a 400 AoE. The barrel provides 400 obstructed vision until it explodes.
Radius
400
Mana regen from max mana
0.08%
Mana regen per level
0.02%
Explosion delay
1.5s
Base damage
50
Max mana damage
30%
  • NEWAdded Aghanim's Shard.
Reactive Tazer: Reactive Tazer can be cast on allies and deals damage (300) on detonation. Also deals damage to any enemy that attacks the affected ally.
Detonation damage
300
→
M.A.D.: M.A.D. becomes an active ability. Increases max mana as damage amount. Techies plant an M.A.D. which can be detonated manually with a sub-ability. Only one M.A.D. from the active ability can be placed at a time.
Squee's Scope: Grants this ability: Techies gains 1 attack range and attack projectile speed for each point of attack speed.
Max mana as damage
40%
Cooldown
30s
Cast range
450
Range per attack speed
1
Reactive Tazer

Reactive Tazer

  • NEWCan now always be cast on allies
  • BUFFCast Range increased from 500 to 600+20%
  • DELRemoved Aghanim's Shard.
Blast Off!

Blast Off!

  • REWORKTechies are now rooted and disarmed instead of self-stunned during Blast Off's leap animation
  • MISCNow deals its self damage before damaging enemies
Proximity Mines

Proximity Mines

  • REWORKDamage source changed from Proximity Mines to the caster
Minefield Sign

Minefield Sign

  • NERFNow only available with Aghanim's Scepter

Talents

  • SWAPLevel 15 Talent: +3 Mana Regen replaced with +25% Reactive Tazer Buff and Disarm Duration
  • BUFFLevel 25 Talent: Damage increased from +252 to +253+0.4%

GENERAL

  • NERFBase Health Regen decreased from 1 to 0-100%

Abilities

Inner Peace

Third Eye→Inner Peace

  • NEWNew innate ability.
Passive
Templar Assassin and her teammates can see Roshan's respawn timer. The indicator is displayed above the Scan ability.
→
Passive – scales with level
After remaining stationary for 0.25s, Templar Assassin begins meditating, gaining bonus health regen and mana regen. Bonuses linearly ramp from 0 up to their maximum, reached after 2.05s - 0.05s per level.
Moving from the current position or taking damage from an enemy resets the regen bonuses.
Max Health Regen: 2.7 + 0.3 per level. Max Mana Regen: 2.2 + 0.2 per level.
Stationary time
0.25s
Ramp time
2.05s
Ramp reduction per level
0.05s
Max health regen
2.7
Health regen per level
0.3
Max mana regen
2.2
Mana regen per level
0.2
Refraction

Refraction

  • NEWAghanim's Shard: Increases bonus damage by 30 and allows Refraction to be cast while disabled
  • NEWAdded Aghanim's Shard.
Psionic Trap: Increases max trap count and trap vision range. When activated, traps now silence affected enemies.
Max traps
9/12/15
Min silence duration
0.25s
Max silence duration
3s
Bonus trap vision
125
→
Refraction: Increases bonus damage to 45/60/75/90. Refraction can be cast while disabled.
Bonus damage
45/60/75/90
Meld

Meld

  • NEWNow, if the attack that broke Meld splits with Psi Blades, Bonus Damage and Armor Reduction are now applied to all affected enemies
Psionic Trap

Psionic Trap

  • NEWAghanim's Scepter: When activated, Traps now also silence enemies from 0.25s up to 3s depending on the trap charge
  • DELRemoved Aghanim's Shard.
  • NEWAdded Aghanim's Scepter.
Active
When activated, traps now silence affected enemies.
Cast range
1800
Mana cost
15
Cooldown
11/8/5s
Min silence duration
0.25s
Max silence duration
3s

Talents

  • SWAPLevel 15 Talent: +3 Meld Armor reduction replaced with +3 Psionic Traps ?TalentLevelValue+4 Meld Armor Reduction15 → 20was +3 Meld Armor reduction
  • SWAPLevel 15 Talent: Refraction Can Be Cast While Disabled replaced with +225 Meld Attack Range
  • SWAPLevel 20 Talent: +40 Refraction Damage replaced with +4 Meld Armor Reduction?TalentLevelValue+4 Meld Armor Reduction15 → 20was +3 Meld Armor reduction

GENERAL

  • BUFFBase Armor increased by 1?Now it's 6. Before this patch it was changed in 7.29 (5 years 7 months ago)+20%

Abilities

Conjure Image

Conjure Image

  • BUFFIllusion Damage increased from 20/25/30/35% to 25/30/35/40%+25%+20%+17%+14%
Demon Zeal

Demon Zeal

  • BUFFCooldown decreased from 60s to 45s-25%
  • NERFDuration decreased from 30s to 25s-17%

Talents

  • SWAPLevel 15 Talent: +15% Reflection Slow/Damage replaced with -25% Sunder Minimum HP Swap

GENERAL

  • BUFFStrength gain increased from 3.6 to 3.7+3%

Abilities

Leviathan's Catch

Blubber→Leviathan's Catch

  • NEWNew innate ability.
Passive
Tidehunter removes negative status effects (Strong Dispel) if he takes more than 450 damage from player-controlled sources. Damage counter resets after 7s.
Damage threshold
450
Counter reset time
7s
→
Passive
Whenever an enemy hero dies while affected by any of Tidehunter's debuffs or is killed by him, they drop a fish.
Tidehunter can eat the fish to grow in size and permanently gain +3 Max Health, +2 Attack Range, and +1 Bonus Damage Block. Tidehunter also automatically eats a fish on every level-up.?The fish flies 400 units towards Tidehunter upon spawning, stays in the world indefinitely and can be destroyed by an attack from Tidehunter's enemies.Bonus Damage Block is only applied if there is a source of damage block being applied to an incoming physical attack.
Max health gain
+3
Attack range gain
+2
Damage block gain
+1
Anchor Smash

Anchor Smash

  • REWORKRadius changed from 375 to 225 + Tidehunter's Attack Range?Tidehunter's base Attack Range is 150, so the effective radius at level 1 is 375 — unchanged before Fish bonuses.
Kraken Shell

Kraken Shell

  • NEWNow applies a strong dispel to Tidehunter if he takes more than 600/550/500/450 damage within 7 seconds

Talents

  • SWAPLevel 20 Talent: Blubber effect triggers Anchor Smash replaced with Kraken Shell Cleanse triggers Anchor Smash

Abilities

Exposure Therapy

Exposure Therapy

  • REWORKNo longer levels with Chakram
  • BUFFMana gain per tree destroyed changed from 4/6/8/10 to 3.75 + 0.25 per level0%start+12%end
Passive – scales with Chakram
Whenever Timbersaw destroys a tree, he gains 4/6/8/10 mana.
Mana per tree
4/6/8/10
→
Passive – scales with level
Whenever Timbersaw destroys a tree, he gains mana.
Mana restore
3.75 + 0.25 per level

GENERAL

  • BUFFBase health regen increased from 0 to 0.5+0.5
  • NERFBase Movement Speed decreased from 310 to 305-2%

Abilities

Laser

Laser

  • DELAghanim's Scepter no longer adds bounces
March of the Machines

March of the Machines

  • NEWAghanim's Scepter: Robots apply a non-stacking heal over time of 35 health per second to allies they come through. Heal duration: 4 seconds
  • NEWAdded Aghanim's Scepter.
Active
March of the Machines applies a non-stacking heal over time when passing through allied heroes.
Radius
900
Cast range
300
Mana cost
100/120/140/160
Cooldown
35/33/31/29s
Heal per second
35
Heal duration
4s
Deploy Turrets

Defense Matrix→Deploy Turrets

  • NEWNew ability.
Active
Surrounds the target ally with an energy field that absorbs 80/160/240/320 damage (all damage types) and grants 15/20/25/30% Status Resistance. Lasts 15 seconds.
Cast range
700
Mana cost
90/105/120/135
Cooldown
20s
Barrier amount
80/160/240/320
Status resistance
15/20/25/30%
Duration
15s
→
Active
After a 0.5s delay, airdrops a group of three uncontrollable turrets at the target 250 radius area, dealing 40/80/120/160 magical damage, destroying trees and pushing away enemies by 100 units and Tinker by 350.
Turrets seek enemy heroes within 650/700/750/800 range and shoot missiles in their direction every 1.5 seconds. The missile deals 20/40/60/80 magical damage to the enemy it hits and 50% of the damage to other enemies within 200 AoE. Each turret has 40/80/120/160 health and exists for 4.5 seconds.
Stats: Gold Bounty 5/10/15/20. XP Bounty 5/10/15/20. Turn Rate 0.55. Missile Speed 1200. Missile Flight Distance 650/700/750/800.
Cast: Cast Range 600. Cast Point 0.1s.?Each of three turrets activates with a small delay after the previous one (0.1s, 0.6s, and 1.1s after deployment).The missile flies in a forward direction and can be dodged by moving out of its way.Turrets target heroes only, but missiles can hit creeps on their way.Turrets prioritize the same hero until they are out of reach. Splash damage is not dealt to the hit unit itself.
Turrets activate 0.3s faster, and fire missiles 20% faster, which results in firing one additional volley of missiles.
Cast range
600
Mana cost
100/120/140/160
Cooldown
24/22/20/18s
Drop delay
0.5s
Turret drop radius
250
Drop damage
40/80/120/160
Enemy push distance
100
Tinker push distance
+350
Turret range
650/700/750/800
Missile interval
1.5s
Missile damage
20/40/60/80
Splash damage
50%
Splash radius
200
Turret duration
4.5s
Gold bounty
5/10/15/20
Turn Rate
0.55
Missile speed
1200
Cast Point
0.1s
Activation speedup (Scepter)
0.3s
Fire rate bonus (Scepter)
20%
Rearm

Rearm

  • BUFFCooldown decreased from 7/6/5s to 5.5/5/4.5s-21%-17%-10%
Warp Flare

Warp Flare

  • REWORKTeleport distance now depends on Warp Flare cast range and scales with distance from Tinker, so that nearby enemies are teleported further than far enemies?Max teleportation distance is 60% of Warp Flare's cast range and decreases down to 0 at the max cast range (700 by default).
  • REWORKAbility reworked.
Active – granted by Shard
Throws a flare towards an enemy, dealing damage, teleporting them away, rooting them and reducing their Cast and Attack Range for 2 seconds. The teleport location is always the ability's current cast range + 100 from Tinker's position when he threw the flare.
Cast range
700
Mana cost
80
Cooldown
15s
Damage
150
Cast/attack range reduction
40%
Range reduction duration
2s
Teleport distance bonus
100
→
Active – granted by Shard
Throws a flare towards an enemy, dealing damage, teleporting them away, rooting them and reducing their Cast and Attack Range for 2 seconds. The target is teleported further the closer they are to Tinker.
Cast range
700
Mana cost
80
Cooldown
15s
Damage
150
Cast/attack range reduction
40%
Range reduction duration
2s

Talents

  • SWAPLevel 15 Talent: +60 Defense Matrix Damage Barrier replaced with +100 Deploy Turrets Tinker Knockback
  • SWAPLevel 20 Talent: +10% Defense Matrix Status Resistance replaced with +60 Deploy Turrets Missile Damage
  • SWAPLevel 25 Talent: +40 Intelligence replaced with -0.25s Time to Rearm
  • BUFFLevel 25 Talent: Laser AoE increased from 200 to 250+25%

Abilities

Insurmountable

Craggy Exterior→Insurmountable

  • NEWNew innate ability.
Passive – scales with Grow
Enemies that attack Tiny get a stacking debuff that decreases their attack damage by 2/3/4/5% per stack. Max Stacks: 10. Debuff Duration: 5s (refreshes on each stack).
Damage reduction per stack
2/3/4/5%
Max stacks
10
Debuff duration
5s
→
Passive
Slow Resistance now also applies to Attack Speed Slows.
Tiny gains Slow Resistance equal to 20% of his Strength and Status Resistance equal to 10% of his Strength.
Slow resistance per Strength
20%
Status resistance per Strength
10%
Avalanche

Avalanche

  • NERFMana Cost increased from 95/110/125/140 to 105/120/135/150+11%+9%+8%+7%
  • NERFDamage decreased from 100/190/280/370 to 90/180/270/360-10%-5%-4%-3%
Toss

Toss

  • BUFFMana Cost rescaled from 110/125/140/155 to 125+14%0%-11%-19%
Tree Grab

Tree Grab

  • BUFFMana Cost decreased from 40 to 40/35/30/250%-12%-25%-38%
  • BUFFCooldown decreased from 16/15/14/13s to 15/12/9/6s-6%-20%-36%-54%
  • BUFFCast Range increased from 165 to 200+21%
  • BUFFAttacks rescaled from 5 to 4/5/6/7-20%0%+20%+40%
  • DELRemoved Aghanim's Shard.
Tree Throw

Tree Throw

  • DELNo longer applies a slow on the tossed tree by default
Grow

Grow

  • NEWAghanim's Shard: Thrown trees and tossed units deal 20% more damage in their AoE, have +125 radius, and apply a 25% movement slow and a 45 attack speed slow to all units in the AoE of Toss, Tree Throw, and Tree Volley for 2.5s. Damage is not increased for the Tossed unit itself
  • NEWAdded Aghanim's Shard.
Tree Throw: Increases damage dealt by thrown trees by 100.
Tree Grab: Causes Tree Grab to have no charge limit.
Tree Throw bonus damage
+100
→
Grow: Units tossed by Toss or trees tossed by Tree Throw or Tree Volley now deal additional damage and slow in a larger area of effect at their landing location.
Movement slow
25%
Attack slow
45
Slow duration
2.5s
Land radius bonus
125
Toss landing bonus damage
20%
Tree Throw bonus damage
50
Tree Volley

Tree Volley

  • NEWNow uses the bonus damage value of Tree Throw and bonuses from Aghanim's Shard

Talents

  • NERFLevel 10 Talent: Avalanche Cast Range decreased from +200 to +150-25%
  • NERFLevel 15 Talent: Avalanche Damage decreased from +100 to +90-10%

Abilities

Nature's Guise

Nature's Guise

  • MISCCooldown changed from 35s - 1s per level up to 36s - 1s per level ?Effective values are not changed
Living Armor

Living Armor

  • BUFFDamage Block Decrease improved from 35/30/25/20 to 20-43%-33%-20%0%
  • NERFMana Cost increased from 40/45/50/55 to 65/70/75/80+62%+56%+50%+45%
  • NERFMax Damage Blocked decreased from 120 to 60/80/100/120-50%-33%-17%0%
Eyes In The Forest

Eyes In The Forest

  • BUFFDuration increased from 300s to 360s+20%
  • NERFCharge Restore Time increased from 55s to 135s+145%
  • NERFMax Charges decreased from 3 to 2-33%

Abilities

Battle Stance

Battle Stance

  • NEWTroll Warlord gains 1 armor per 30 bonus attack speed
Berserker's Rage

Berserker's Rage

  • DELNo longer provides +3/4/5/6 Bonus Armor while in melee form

Talents

  • SWAPLevel 15 Talent: +115 Whirling Axes Damage replaced with +1s Battle Trance Duration?TalentLevelValueBattle Trance Duration20 → 15+1.5s → +1s −33%Whirling Axes Damage15 → 20+115 → +160 +39%
  • SWAPLevel 20 Talent: +10 Berserker's Rage Armor replaced with +160 Whirling Axes Damage?TalentLevelValueWhirling Axes Damage15 → 20+115 → +160 +39%
  • SWAPLevel 20 Talent: +1.5s Battle Trance Duration replaced with Allies Receive Battle Trance Attack Speed ?TalentLevelValueBattle Trance Duration20 → 15+1.5s → +1s −33%

Abilities

Bitter Chill

Bitter Chill

  • REWORKNo longer levels with Walrus Punch!
  • BUFFAttack Speed Slow rescaled from 20/40/60/80 to 17 + 3 per level0%start+34%end
  • NERFNow only affects enemy heroes
Passive – scales with Walrus Punch!
Passively slows the attack speed of all enemy heroes within 350 radius by 20/40/60/80.
Radius
350
Attack speed slow
20/40/60/80
→
Passive – scales with level
Passively slows the attack speed of all enemy heroes within a 350 unit radius.
Radius
350
Attack slow
17 + 3 per level
Tag Team

Tag Team

  • REWORKNow always a basic ability for Tusk
Ice Shards

Ice Shards

  • DELRemoved Aghanim's Shard.
Drinking Buddies

Drinking Buddies

  • NEWAghanim's Shard: Tusk reaches out to tag an allied unit, pulling them closer. Once tagged, both Tusk and his tagged ally gain 25% bonus movement speed and 10 bonus armor for 6s. Can be put on alt-cast to only pull Tusk towards his ally with 50% reduced cast range. Cast Range: 1000. Mana Cost: 80. Cooldown: 14s
  • DELNo longer provides 20/50/80/110 bonus attack damage
  • NEWAdded Aghanim's Shard.
Ice Shards: Increases depth of Ice Shards, and enemies trapped within an ice shard are slowed and take damage per second.
Move slow
50%
Damage per second
85
Depth (Shard)
300
→
Drinking Buddies: Grants this ability: Tusk reaches out to tag an allied unit, pulling them closer. Once tagged, both Tusk and his tagged ally gain movement speed and armor. Can be put on alt-cast to only pull Tusk towards his ally with 50% reduced cast range.
Buff duration
6s
Bonus movespeed
25%
Bonus armor
10
Cast range reduction
50%

Talents

  • SWAPLevel 20 Talent: -6s Ice Shards Cooldown replaced with -6s Snowball Cooldown?TalentLevelValueSnowball Cooldown25 → 20-8s → -6s −25%
  • SWAPLevel 25 Talent: -8s Snowball Cooldown replaced with Ice Shards Slow by 50% and Deal 110 DPS (only affects enemies trapped inside) ?TalentLevelValueSnowball Cooldown25 → 20-8s → -6s −25%

Abilities

Invading Force

Invading Force

  • REWORKNo longer levels with Fiend's Gate
  • BUFFDamage Reduction rescaled from 4/6/8/10% to 3.7% + 0.3% per level0%start+27%end
  • BUFFMovement Speed bonus rescaled from 11/14/17/20% to 9.5% + 0.5% per level-9%start+22%end
Passive – scales with Fiend's Gate
After an allied hero Teleports, they temporarily gain Damage Reduction and Movement Speed. Allies receive 2x bonuses if teleporting via Fiend's Gate.
Damage reduction
4/6/8/10%
Bonus movespeed
11/14/17/20%
Buff duration
5s
Fiend's gate multiplier
2x
→
Passive – scales with level
After an allied hero Teleports, they temporarily gain Damage Reduction and Movement Speed. Allies receive 2x bonuses if teleporting via Fiend's Gate.
Damage reduction
3.7% + 0.3% per level
Movespeed
9.5% + 0.5% per level
Buff duration
5s
Fiend's gate multiplier
2x
Firestorm

Firestorm

  • BUFFWave Damage increased from 30/50/70/90 to 30/55/80/1050%+10%+14%+17%
Atrophy Aura

Atrophy Aura

  • BUFFDamage Reduction increased from 6/14/22/30% to 8/16/24/32%+33%+14%+9%+7%

Talents

  • BUFFLevel 15 Talent: Firestorm Cooldown Reduction increased from 4s to 5s+25%
  • BUFFLevel 25 Talent: Fiend's Gate DPS increased from 125 to 160+28%

GENERAL

  • BUFFBase Agility increased from 10 to 13+30%
  • NERFBase Armor decreased by 1?Now it's 0. Before this patch it was changed in 7.23 (6 years 11 months ago)-100%

Abilities

Flesh Golem

Flesh Golem

  • NEWAttacks now spawn the current level of Tombstone Zombie

GENERAL

  • BUFFBase Movement Speed increased from 295 to 300+2%
  • BUFFBase Attack Time improved from 1.7s to 1.5s-12%

Abilities

Retribution

Retribution

  • NEWNow also makes Vengeful Spirit to gain benefits of both melee and ranged attacks
  • QoLNow killer's icon is shown as a buff on Vengeful Spirit to know who to hate
Vengeance Aura

Vengeance Aura

  • NEWAghanim's Scepter now increases self-bonus up to 1.3x
  • NEWAghanim's Scepter illusion is now fully affected by Vengeance Aura's bonus
  • BUFFNow provides 1.2x the bonus for Vengeful Spirit herself?Self-bonus values: 12/18/24/30% (vs. 10/15/20/25% for allies).With Level 25 Talent: 31.2/37.2/43.2/49.2% (vs. 26/31/36/41% for allies).+20%
  • BUFFAghanim's Scepter illusion damage taken decreased from 115% to 100%-13%
  • DELAghanim's Scepter upgrade no longer refreshes ability cooldowns on activating

Abilities

Poison Sting

Septic Shock→Poison Sting

  • REWORKPoison Sting is now an innate ability (previously a basic ability)
  • NEWNew innate ability.
Passive
Venomancer's attacks deal extra magical damage based on how many debuffs the target has (only counts debuffs from Venomancer and his Plague Wards). Base Damage per debuff: 8%.
Increases damage per debuff from 8% to 23%.
Base damage per debuff
8%
Damage per debuff (Scepter)
23%
→
Passive – scales with level
Imbues Venomancer's attacks with poison: 9 + 1 per level damage per second and a flat 10% movement slow.
Duration: 4.5s + 0.5s per level.
Poison damage per second
9
Poison damage per level
1
Movement slow
10%
Duration
4.5s
Duration per level
0.5s
Venomous Gale

Venomous Gale

  • REWORKAghanim's Shard reworked: Increases cast range and projectile speed by 25%. Creates 2 Plague Wards around every enemy hero hit
  • REWORKAghanim's Shard reworked.
If Venomous Gale is dispelled in any way, the target will receive 300 damage and be stunned for 1.6 seconds.
Dispel damage
300
Stun duration
1.6s
→
Increases cast range to 1000 and projectile speed to 1500 (by 25%). When Venomous Gale impacts enemy heroes, 2 Plague Wards are created around them.
Cast range
1000
Projectile speed
1500
Projectile speed increase
25%
Plague Wards
2
Snakebite

Snakebite

  • NEWNew ability.
Active
Venomancer summons a Spawn of Aktok to sink its fangs into a target, dealing magic damage and applying a toxin that does damage every second. When the target attacks while infected, they take the initial damage again.
Cast range
600
Mana cost
70/80/90/100
Cooldown
20/18/16/14s
Initial damage
40/60/80/100
Damage per second
20/25/30/35
Duration
6s
  • NEWNew basic ability — Venomancer summons a Spawn of Aktok to sink its fangs into an enemy, dealing 40/60/80/100 magic damage and applying a deadly toxin which does 20/25/30/35 magical damage per second for 6 seconds. When the target attacks, they take the initial magic damage again. Cast Range: 600. Mana Cost: 70/80/90/100. Cooldown: 20/18/16/14s
Noxious Plague

Noxious Plague

  • BUFFMana Cost decreased from 200/300/400 to 200/250/3000%-17%-25%
  • NERFDuration decreased from 5s to 4s-20%
  • NERFInitial Damage decreased from 200/300/400 to 150/200/250-25%-33%-38%
  • NERFSpread Radius decreased from 800 to 700-12%
  • NERFMax HP as damage decreased from 3/4/5% to 2/3/4%-33%-25%-20%
  • REWORKAbility reworked.
Active
Infects an enemy with a deadly plague that does an initial burst of damage and additional damage over time based on the unit's maximum health.
Enemies in a radius around the target are slowed, with values decreasing the farther you are from the affected enemy.
When the target dies or the debuff expires/is absorbed, all nearby enemies are infected with a noncommunicable version of the plague.
Duration: 5s. Initial Damage: 200/300/400. Max HP as Damage: 3/4/5%. Debuff Radius: 800. Min/Max Slow: 15% / 50%.
Cast range
900
Mana cost
200/300/400
Cooldown
100/90/80s
Duration
5s
Max health damage
3/4/5%
Debuff radius
800
Min slow
15%
Max slow
50%
→
Active
Infects an enemy with a deadly plague that does an initial burst of damage and additional damage over time based on the unit's maximum health. Initial Damage is now non-lethal.
No longer has AoE effect, now affects only the host.
Now when the plague spreads, it also carries all debuffs placed by Venomancer. Now spreads a second time, but all spreads after the first one deal no initial damage.?Doesn't stack. Applying plague to an already plague-infected unit will deal projectile damage again, but won't affect the remaining debuff duration. Duration of carried debuffs is fixed and cannot be altered with Status Resistance or Debuff Amplification.
Duration: 4s. Initial Damage: 150/200/250. Max HP as Damage: 2/3/4%. Spread Radius: 700.
Decreases cooldown by 35s. Reduces Magic Resistance of affected units by 20% and allows additional spreads to deal initial damage.
Cast range
900
Mana cost
200/250/300
Cooldown
100/90/80s
Duration
4s
Initial damage
150/200/250
Max health damage
2/3/4%
Spread radius
700
Cooldown decrease (Scepter)
35s
Magic resistance reduction (Scepter)
20%

Talents

  • SWAPLevel 15 Talent: -1s Plague Ward Cooldown replaced with +75 Noxious Plague Spread Radius ?TalentLevelValuePlague Ward Cooldown15 → 20-1s → -2s +100%
  • SWAPLevel 20 Talent: +50 Base Damage replaced with -2s Plague Ward Cooldown?TalentLevelValuePlague Ward Cooldown15 → 20-1s → -2s +100%
  • SWAPLevel 20 Talent: +1% Noxious Plague Max HP Damage replaced with +40% Snakebite Damage (applies to both initial damage and damage per second)
  • SWAPLevel 25 Talent: Noxious Plague Aura reduces 200 Attack Speed replaced with Snakebite Undispellable
  • BUFFLevel 15 Talent: Poison Sting Slow increased from +5% to +7%+40%

GENERAL

  • BUFFAgility gain increased from 2.7 to 2.9+7%
  • NERFBase Attack Speed decreased from 120 to 110-8%

Abilities

Predator

Predator

  • BUFFBase Damage per Missing Health Percentage increased from 0.15 to 0.25+67%
Corrosive Skin

Corrosive Skin

  • NEWAghanim's Scepter now also gradually increases Corrosive Skin's magic resistance and damage per second while he is in Nethertoxin, up to 50% increased effect after 4s

Talents

  • SWAPLevel 10 Talent: +10% Poison Attack slow/damage replaced with +15 Corrosive Skin Damage Per Second?TalentLevelValueCorrosive Skin Damage Per Second15 → 10+20 → +15 −25%
  • SWAPLevel 15 Talent: +20 Corrosive Skin Damage Per Second replaced with +15% Poison Attack Slow / Damage ?TalentLevelValueCorrosive Skin Damage Per Second15 → 10+20 → +15 −25%
  • SWAPLevel 15 Talent: +30 Nethertoxin Min/Max Damage replaced with +20/40 Nethertoxin Min/Max Damage
  • BUFFLevel 20 Talent: Predator Damage Per Missing Health increased from +0.3 to +0.35+17%

Abilities

Silent as the Grave

Lurker→Silent as the Grave

  • BUFFMana Cost decreased from 115 to 50-57%
  • BUFFCooldown changed from 45s to 45.75s - 0.75s per level0%start-48%end
  • NEWNew innate ability.
Passive
Visage's ability cooldowns are reduced as long as he's not taking damage. Gains a stack every 2s without damage taken. Each stack grants 2% cooldown speed (max 8 stacks). Stacks fade after 2s upon taking any damage.
Stack interval
2s
Max stacks
8
→
Active – scales with level
Visage gains flying movement and +12% movement speed for 20s. Upon attacking or casting, he loses both effects, but he and his familiars gain +10% attack damage for 2s.
Increases bonus movement speed by +12%, bonus damage by +10%, bonus damage duration by +2s, and flight duration by +10s. While flight is active, Silent as the Grave grants invisibility to Visage and his familiars. ?Invisibility for Visage and each familiar are not connected.
Mana cost
50
Cooldown
45.75s - 0.75s per level
Bonus movespeed
+12%
Flight duration
20s
Bonus attack damage
+10%
Bonus damage duration
2s
Bonus damage increase (Scepter)
+10%
Flight duration increase (Scepter)
+10s
  • REWORKSilent as the Grave is now an innate ability (previously granted by Aghanim's Scepter)
Summon Familiars

Summon Familiars

  • BUFFCooldown decreased from 130/120/110s to 120/110/100s-8%-8%-9%
  • BUFFFamiliar Health rescaled from 500/600/700 to 450/600/750-10%0%+7%

Talents

  • SWAPLevel 10 Talent: +6 Visage and Familiars Attack Damage replaced with +6 Visage and Familiars Base Damage
  • SWAPLevel 10 Talent: +4 Lurker Max Stacks replaced with -1s Soul Assumption Cooldown
  • BUFFLevel 20 Talent: Soul Assumption Damage Per Charge increased from +25 to +30+20%

GENERAL

  • NERFBase Damage decreased by 4?Now it's 18. Before this patch it was changed in 7.38 (1 year 8 months ago)Damage at level 1 unchanged due to innate ability changes-18%

Abilities

Intrinsic Edge

Intrinsic Edge

  • DELNo longer provides increased Armor or Magic Resistance
  • NEWNow provides increased Attack Speed per point of Agility
  • BUFFAttack damage per attribute multiplier increased from 0.45 to 0.5175+15%
  • BUFFSecondary bonuses increased from 25% to 30%+20%
  • MISCThe result of these changes:?Damage at level 1 is unchanged at 52–56.Damage gain per level increased from 3.6 to 4.1 — +14%Damage at level 30 increased from 174–178 to 192–196 — +10%
  • REWORKInnate reworked.
Passive
Void Spirit gains 25% more secondary bonuses from Primary Attributes.?Health Regen from Strength, Armor from Agility, Mana Regen and Magic Resistance from Intelligence.
Secondary attribute bonus
25%
→
Passive
Void Spirit gains 30% more secondary bonuses from Primary Attributes, and his attack damage per point of attribute is multiplicatively increased by 15%.?Health Regen from Strength, Attack Speed from Agility, Mana Regen from Intelligence.
Secondary attribute bonus
30%
Attribute damage bonus
+15%
Aether Remnant

Aether Remnant

  • DELAghanim's Shard True Sight no longer reveals wards
Resonant Pulse

Resonant Pulse

  • BUFFBarrier Amount per hero hit increased from 35/50/65/80 to 50/70/90/110+43%+40%+38%+38%

Abilities

Eldritch Summoning

Eldritch Summoning

  • REWORKNo longer levels with Chaotic Offering
  • BUFFMinor Imp Health rescaled from 50/130/210/290 to 5 + 15 per level-60%start+57%end
  • BUFFMinor Imp Explosion Damage rescaled from 25/70/115/160 to 20 + 20 per 3 hero levels-20%start+38%end
  • BUFFMinor Imp movement speed rescaled from 300/315/330/345 to 297 + 3 per level0%start+12%end
  • BUFFMinor Imp attack damage rescaled from 10-11/14-15/18-19/22-23/26-27 to 20-21+95%-23%
  • MISCAghanim's Shard now increases health of minor imps by 80 and explosion damage by 45?Same values as before, but explicitly stated now.
Passive – scales with Chaotic Offering
Whenever an enemy unit dies while afflicted by one or more of Warlock's abilities, a minor imp is summoned that lasts for 15 seconds and explodes on death. Imps will automatically seek out nearby units, favoring fatally bonded heroes, and will explode when reaching their prey.
Imp duration
15s
→
Passive – scales with level
Whenever an enemy unit dies while afflicted by one or more of Warlock's abilities, a minor imp is summoned that lasts for 15 seconds and explodes on death. Imps will automatically seek out nearby units, favoring fatally bonded heroes, and will explode when reaching their prey.
Imp health
5 + 15 per level
Explosion damage
20 + 20 per 3 levels
Imp duration
15s

Abilities

Threads of Fate

Rewoven→Threads of Fate

  • NEWNew innate ability.
Passive
Every time Weaver casts an ability, he gains +50 attack range for 7s. Effect stacks independently per cast.
Bonus attack range
+50
Attack range duration
7s
→
Passive
After dealing damage to an enemy hero with an attack or ability, if Weaver remains within 700 range of them for 1.5s, he establishes a Thread of Fate that slows the enemy's movement by 100% for 0.2s and ties them to Weaver.
Each established thread grants +10% bonus damage to Weaver. Threads last up to 6s and break if the distance becomes longer than 900.
If the enemy dies with a Thread of Fate established, the thread's bonuses linger for an additional 5s.?Effects linger even if the enemy dies just as the thread is about to be established.
Thread range
700
Thread delay
1.5s
Movement slow
100%
Slow duration
0.2s
Bonus damage per Thread
+10%
Thread duration
6s
Break distance
900
Linger duration
5s

Talents

  • SWAPLevel 10 Talent: +60 Shukuchi Damage replaced with +50 Shukuchi Movement Speed ?TalentLevelValueShukuchi Damage10 → 15+60 → +90 +50%
  • SWAPLevel 15 Talent: +20 Mana Break replaced with +90 Shukuchi Damage?TalentLevelValueShukuchi Damage10 → 15+60 → +90 +50%
  • NERFLevel 20 Talent: Bonus Damage on Geminate decreased from +70 to +60-14%

GENERAL

  • NERFBase Movement Speed decreased from 290 to 285-2%

Abilities

Tailwind

Easy Breezy→Tailwind

  • NEWNew innate ability.
Passive
Windranger's movement speed cannot drop below 240. Max Movement Speed cap increased from 550 to 600.
Min movement speed
240
Max movement speed
600
→
Passive
Using an ability conjures a stacking Tailwind that gives Windranger a brief burst of movement speed. The bonus starts gradually fading halfway through the duration.
Movement Speed Bonus per stack: 35%. Duration: 2s.
Passively increases Windranger's max movement speed cap to 600.
Movement speed per stack
35%
Stack duration
2s
Max movement speed
600
  • NEWAdded Aghanim's Scepter.
Windrun: Windrun reduces physical damage taken by 35%, and grants invisibility that is not broken by attacking or casting spells.
Physical damage reduction
35%
→
Tailwind: Attacks grant Tailwind. Tailwind lasts longer and is undispellable.
Duration
3s
Windrun

Windrun

  • BUFFCooldown decreased from 15/14/13/12s to 14/13/12/11s-7%-7%-8%-8%
  • NERFMovement Speed Bonus decreased from 60% to 50%-17%
  • DELRemoved Aghanim's Scepter.

Talents

  • SWAPLevel 10 Talent: +4 All Attributes replaced with +0.75s Windrun Duration
  • SWAPLevel 15 Talent: -2s Windrun Cooldown replaced with +40 Tailwind Max Movespeed
  • SWAPLevel 25 Talent: Windrun Cannot be Dispelled replaced with Powershot Executes Enemy Heroes Under 15% Max HP (Execute Threshold ranges from 10-15% Max HP Based on channel time and reduces with each unit the arrow comes through)

Abilities

Eldwurm's Edda

Eldwurm Scholar→Eldwurm's Edda

  • NEWNew innate ability.
Passive
When an allied hero picks up a , the 3 heroes that wouldn't benefit from it gain 20% of the experience instead.
Heroes
3
Experience share
20%
→
Passive
Item-based.
Winter Wyvern starts the game with the Eldwurm's Edda item. After 10 minutes it can be consumed, increasing the current and maximum level of one basic ability by 1.
Also increases Winter Wyvern's Intelligence by 25% of its base value at the time of consumption.
Level-5 values are automatically calculated by applying 50% of the difference in all values between levels 3 and 4 (except mana cost — kept the same as level 4).
Consume time
10 min
Ability level bonus
+1
Intelligence bonus
25%
Level difference share
50%
Arctic Burn

Arctic Burn

  • BUFFNo longer has a one debuff per cast restriction on enemy heroes
  • NERFBurn Duration decreased from 5s to 3s-40%
  • NERFMovement Slow decreased from 16/24/32/40% to 15/20/25/30%-6%-17%-22%-25%
Cold Embrace

Cold Embrace

  • REWORKAghanim's Shard reworked: Decreases cooldown by 4s. Allied units gain 60% bonus attack damage for 6s when emerging from the icy cocoon
  • REWORKAghanim's Shard reworked.
When Cold Embrace ends, a Splinter Blast goes off at that location, hitting enemies within 1150 range. Reduces cooldown by 4 seconds.
Splinter Blast range
1150
Cooldown reduction
4s
→
Reduces cooldown by 4 seconds. Allied units gain bonus attack damage when emerging from the icy cocoon.
Bonus attack damage
60%
Damage buff duration
6s
Cooldown reduction
4s
Winter's Curse

Winter's Curse

  • NEWBonus duration per hero can now be applied after the cast if an enemy hero becomes affected?Still can't be longer than the maximum duration
  • BUFFAttack Speed rescaled from 65 to 50/65/80-23%0%+23%
  • BUFFMaximum Duration rescaled from 4/5.5/7s to 6s+50%+9%-14%
  • NERFBonus Duration per hero decreased from 2s to 1.5s-25%

Talents

  • NERFLevel 15 Talent: Splinter Blast Shatter Radius decreased from +250 to +175-30%
  • NERFLevel 20 Talent: Arctic Burn Slow decreased from +17% to +15%-12%

Abilities

Death Ward

Death Ward

  • BUFFAttack Range increased from 600 to 600/625/6500%+4%+8%

Talents

  • SWAPLevel 15 Talent: +2 Paralyzing Cask bounces replaced with -3s Paralyzing Cask Cooldown?TalentLevelValueParalyzing Cask Cooldown25 → 15-6s → -3s −50%+6 Paralyzing Cask Bounces15 → 25was +2 Paralyzing Cask bounces
  • SWAPLevel 20 Talent: +75 Death Ward Attack Range replaced with Maledict bursts deal 75% damage in a 800 AoE (each burst sends projectiles that deal 75% of its damage at all enemy units within 800 range)
  • SWAPLevel 25 Talent: -6s Paralyzing Cask Cooldown replaced with +6 Paralyzing Cask Bounces?TalentLevelValue+6 Paralyzing Cask Bounces15 → 25was +2 Paralyzing Cask bouncesParalyzing Cask Cooldown25 → 15-6s → -3s −50%

GENERAL

  • NERFBase Armor decreased by 1?Now it's 0. Before this patch it was changed in 7.37e (1 year 11 months ago)-100%

Abilities

Vampiric Spirit

Vampiric Spirit

  • REWORKNo longer levels with Reincarnation
  • BUFFLifesteal changed from 10/20/30/40% to 14% + 1% per level+50%start+10%end
  • BUFFWraith Duration changed from 3.5/4/4.5/5s to 4.25s + 0.25s per 6 levels ?Up to 5.5s at level 30. Also increased by 1s with Aghanim's Scepter.+21%start+10%end
  • BUFFBonus Attack Speed rescaled from 30/45/60/75 to 55+83%+22%-8%-27%
  • BUFFBonus Move Speed rescaled from 10/15/20/25% to 20%+100%+33%0%-20%
Passive – scales with Reincarnation
Grants Wraith King Lifesteal. When slain Wraith King turns into a free pathing Wraith with Bonus Attack and Movement Speed for a short duration, delaying his death. Wraith King cannot reincarnate after being a Wraith.
Lifesteal
10/20/30/40%
Wraith duration
3.5/4/4.5/5s
Bonus attack speed
30/45/60/75
Bonus movespeed
10/15/20/25%
→
Passive – scales with level
Grants Wraith King Lifesteal. When slain Wraith King turns into a free pathing Wraith with Bonus Attack and Movement Speed for a short duration, delaying his death. Wraith King cannot reincarnate after being a Wraith.
Lifesteal
14% + 1% per level
Wraith duration
4.25s + 0.25 per 6 levels
Bonus attack speed
55
Bonus movespeed
20%
Bone Guard

Bone Guard

  • REWORKNow always a basic ability for Wraith King
  • BUFFSkeleton movespeed increased from 340 to 350+3%
Mortal Strike

Mortal Strike

  • REWORKAghanim's Shard reworked: Critical strikes curse their target, dealing 75% of the damage dealt again after a 3 second delay. Vampiric Spirit's lifesteal applies to the curse damage
  • REWORKAghanim's Shard reworked.
Mortal Strike: Mortal Strike deals 50% bonus damage when in Wraith form.
Reincarnation: Causes Reincarnation to have no mana cost.
Wraith form bonus damage
50%
→
Mortal Strike: Mortal Strike hits curse their target, causing them to take 75% of the initial attack damage again as Pure damage after a 3 second delay. Vampiric Spirit's lifesteal applies to the curse damage.
Repeat damage
75%
Repeat damage delay
3s
Reincarnation

Reincarnation

  • NEWNow spawns 2/3/4 per enemy hero within slow radius
  • BUFFMana Cost decreased from 225 to 220/110/0-2%-51%-100%
  • DELRemoved Aghanim's Shard.

GENERAL

  • BUFFBase Strength increased from 19 to 21+11%
  • BUFFBase Damage increased by 1–3?Now it's 30. Before this patch it was changed in 7.38b (1 year 8 months ago)Damage spread increased from 8 to 10 — +25%Damage at level 1 increased from 52–60 to 53–63+3%
  • NERFBase Movement Speed decreased from 315 to 305-3%
  • NERFBase Armor decreased by 1?Now it's 1. Before this patch it was changed in 7.29 (5 years 7 months ago)-50%

Abilities

Static Field

Static Field

  • REWORKNo longer levels with Thundergod's Wrath
  • BUFFDamage changed from 2.5/3/3.5/4% to 3.45% + 0.05% per level+40%start+24%end
Passive – scales with Thundergod's Wrath
Zeus shocks any enemy that he attacks or is hit by his abilities, causing damage equal to a percentage of their current health.
Current health damage
2.5/3.25/4/4.75%
→
Passive – scales with level
Zeus shocks any enemy that he attacks or is hit by his abilities, causing damage (3.45% + 0.05% per level) equal to a percentage of their current health.
Current health damage
3.45%
Damage per level
0.05%
Arc Lightning

Arc Lightning

  • BUFFBase Damage increased from 90/120/150/180 to 105/130/155/180+17%+8%+3%0%
  • NERFMana Cost rescaled from 75/85/95/105 to 85/90/95/100+13%+6%0%-5%
Lightning Bolt

Lightning Bolt

  • BUFFVision and True Sight radius increased from 500 to 600+20%
Thundergod's Wrath

Thundergod's Wrath

  • NEWNow applies the True Sight before the damage and strikes even untargetable and still invisible enemies?It used to simply reveal invisible heroes without dealing damage to them. Now it will work similarly to Lightning Bolt, dealing damage even to units affected by Smoke of Deceit, Dark Willow's Shadow Realm, Phantom Assassin's Blur, Slark's Shadow Dance or Depth Shroud, etc.
  • BUFFVision and True Sight radius increased from 500 to 600+20%
Nimbus

Nimbus

  • REWORKDamage source changed from Nimbus to the caster

Talents

  • SWAPLevel 15 Talent: -0.4s Arc Lightning Cooldown replaced with -20% Arc Lightning Mana Cost/Cooldown
  • SWAPLevel 25 Talent: +2% Static Field Damage replaced with 3 Heavenly Jump Charges
Official notes
Released24.03.2026 23:49 UTC
Ran3 days
After 7.40c61 days