Builds / Build 6779

Build 6779

Tracked 2026-10-13 21:02 UTC · game build date Oct 13 2026 13:33:25 · part of Fairfax Industries Employee Spotlight · 2026-10-13 · tracker commit ↗ · file diffs: heroes.vdata ↗ abilities.vdata ↗ misc.vdata ↗
12
entities with gameplay changes
409
gameplay fields
139
text changes
2
console variables

Gameplay data

Deadman Danny
43311
Base stats43311
NEWKit: Ability 1Strix Salvo
heroes.vdata › hero_deadpack › m_mapBoundAbilities.ESlot_Signature_1— → "ability_deadpack_chargeblast"file diff ↗
NEWKit: Ability 2Chimera Mk1
heroes.vdata › hero_deadpack › m_mapBoundAbilities.ESlot_Signature_2— → "ability_deadpack_rocketeer"file diff ↗
NEWKit: Ability 3Jettison Fuel
heroes.vdata › hero_deadpack › m_mapBoundAbilities.ESlot_Signature_3— → "ability_deadpack_flamethrower"file diff ↗
NEWKit: UltimateClose The Deal
heroes.vdata › hero_deadpack › m_mapBoundAbilities.ESlot_Signature_4— → "ability_deadpack_ultimate"file diff ↗
BUFFAir Dash Duration0.47s→0.43s-8.5%
heroes.vdata › hero_deadpack › m_mapStartingStats.EAirDashDuration0.47 → 0.43file diff ↗
BUFFGround Dash Duration0.68s→0.62s-8.8%
heroes.vdata › hero_deadpack › m_mapStartingStats.EGroundDashDuration0.68 → 0.62file diff ↗
BUFFHealth Regen2→2.5+25.0%
heroes.vdata › hero_deadpack › m_mapStartingStats.EBaseHealthRegen2 → 2.5file diff ↗
NERFMax Health780→680-12.8%
heroes.vdata › hero_deadpack › m_mapStartingStats.EMaxHealth780 → 680file diff ↗
NERFMove Speed7.2m/s→6.4m/s-11.1%
heroes.vdata › hero_deadpack › m_mapStartingStats.EMaxMoveSpeed7.2 → 6.4file diff ↗
NERFStamina Cooldown4.5s→5s-10.0%
heroes.vdata › hero_deadpack › m_mapStartingStats.EStaminaRegenPerSecond0.222222 → 0.2file diff ↗
ONHero Development StatePre Release→Release
heroes.vdata › hero_deadpack › m_eHeroDevelopmentState"EHeroDevState_PreRelease" → "EHeroDevState_Release"file diff ↗
MECHKit: WeaponIncendiary Remarks→Chimera Peace Bringer
heroes.vdata › hero_deadpack › m_mapBoundAbilities.ESlot_Weapon_Primary"citadel_weapon_inferno_set" → "ability_deadpack_primary_weapon_charge"file diff ↗
Technical (1)
MECHAbility Resource TypeNone→Heat
heroes.vdata › hero_deadpack › m_eAbilityResourceType"EResourceType_None" → "EResourceType_Heat"file diff ↗
Strix Salvo
NEWAdded to the game files · 60 fields
NEWAbility Unit Target Limit1
abilities.vdata › ability_deadpack_chargeblast › m_mapAbilityProperties.AbilityUnitTargetLimit.m_strValue— → 1file diff ↗
NEWCast Range35m
abilities.vdata › ability_deadpack_chargeblast › m_mapAbilityProperties.AbilityCastRange.m_strValue— → "35m"file diff ↗
NEWChannel Move Speedno limit
abilities.vdata › ability_deadpack_chargeblast › m_mapAbilityProperties.ChannelMoveSpeed.m_strValue— → -1file diff ↗
NEWCharge Delaydefault
abilities.vdata › ability_deadpack_chargeblast › m_mapAbilityProperties.AbilityCooldownBetweenCharge.m_strValue— → -1file diff ↗
NEWCooldown30s
abilities.vdata › ability_deadpack_chargeblast › m_mapAbilityProperties.AbilityCooldown.m_strValue— → 30file diff ↗
NEWDamage27
abilities.vdata › ability_deadpack_chargeblast › m_mapAbilityProperties.Damage.m_strValue— → 27file diff ↗
NEWExplode Delay6s
abilities.vdata › ability_deadpack_chargeblast › m_mapAbilityProperties.MissileGroundDuration.m_strValue— → 6file diff ↗
NEWExplosion Radius3.5m
abilities.vdata › ability_deadpack_chargeblast › m_mapAbilityProperties.ExplosionRadius.m_strValue— → "3.5m"file diff ↗
NEWFading Slow40%
abilities.vdata › ability_deadpack_chargeblast › m_mapAbilityProperties.CoatedSlowPercent.m_strValue— → 40file diff ↗
NEWMark Duration10s
abilities.vdata › ability_deadpack_chargeblast › m_mapAbilityProperties.CoatedDuration.m_strValue— → 10file diff ↗
NEWMarked Damage45
abilities.vdata › ability_deadpack_chargeblast › m_mapAbilityProperties.CoatedDamage.m_strValue— → 45file diff ↗
NEWMine Arm Time0.3s
abilities.vdata › ability_deadpack_chargeblast › m_mapAbilityProperties.MineArmTime.m_strValue— → 0.3file diff ↗
All fields (48)
NEWAbility TypeSignature
NEWAbillity Unlocks Cost1
NEWActivationhold toggle
NEWBoss Damage Scale100%
NEWBullet Velocity254m/s
NEWDamage (spirit scaling)0.74
NEWFloat Distance Above Head200, 250
NEWFloat Forward Back Distance80, 200
NEWFloat Initial Speed300, 350
NEWFloat Left Right Distance-50, 50
NEWHome Interval0.15s
NEWMarked Damage (spirit scaling)0.9
NEWMax Hold Duration1s
NEWMax Level1
NEWMissiles Launched3
NEWPath Apex Fraction Of Distance0.4
NEWPath Apex Max Meters5m
NEWPath Scatter Distance Meters1.5m
NEWPath Segment Length Meters10m
NEWProjectile › Behaviour+pbf disableremoveondonetracking+pbf notturntowardvelocity
NEWProjectile › Friction0.35
NEWProjectile › Gravity Scale0.75
NEWProjectile › Physics Radius0.00254m
NEWProjectile › Projectile ShapeSphere
NEWProjectile › Speed76.2m/s
NEWProjectile › Tracking End Time0.2s
NEWProjectile › Trigger Radius0.000254m
NEWProjectile › Up Speed10.16m/s
NEWRange21m
NEWShoot Interval0.07s
NEWSlow Duration1.5s
NEWStart Trainedno
NEWStuck Mine Aura › Aura Search FlagsFlag No Invis
NEWStuck Mine Aura › Aura affects+all enemies
NEWStuck Mine Aura › Los CheckFibonacciSphere
NEWT1: Cooldown-12s
NEWT2: Damage20
NEWT2: Marked Damage35
NEWT3: Damage (spirit scaling)0.225
NEWT3: Marked Damage (spirit scaling)0.2
NEWT3: Missiles Launched2
NEWT3: Range14m
NEWTargetingground
NEWTargeting shapecircle
NEWTracked Projectile Speed152.4m/s
BUFFBehaviour+doesn't interrupt a slide+passes through walls
BUFFCan target+enemy heroes+neutrals+enemy troopers
NERFInterrupted by+stunned
Jettison Fuel
NEWAdded to the game files · 39 fields
NEWAbility Unit Target Limit1
abilities.vdata › ability_deadpack_flamethrower › m_mapAbilityProperties.AbilityUnitTargetLimit.m_strValue— → 1file diff ↗
NEWBackblast Cone Angle40
abilities.vdata › ability_deadpack_flamethrower › m_mapAbilityProperties.BackblastConeAngle.m_strValue— → 40file diff ↗
NEWBeam Width2.75m
abilities.vdata › ability_deadpack_flamethrower › m_mapAbilityProperties.BeamWidth.m_strValue— → "2.75m"file diff ↗
NEWBullet Resist-15%
abilities.vdata › ability_deadpack_flamethrower › m_mapAbilityProperties.BulletResistReduction.m_strValue— → -15file diff ↗
NEWBurst Damage35
abilities.vdata › ability_deadpack_flamethrower › m_mapAbilityProperties.ScorchDamage.m_strValue— → 35file diff ↗
NEWCast Range22m
abilities.vdata › ability_deadpack_flamethrower › m_mapAbilityProperties.AbilityCastRange.m_strValue— → "22m"file diff ↗
NEWChannel Move Speedno limit
abilities.vdata › ability_deadpack_flamethrower › m_mapAbilityProperties.ChannelMoveSpeed.m_strValue— → -1file diff ↗
NEWCharge Delaydefault
abilities.vdata › ability_deadpack_flamethrower › m_mapAbilityProperties.AbilityCooldownBetweenCharge.m_strValue— → -1file diff ↗
NEWCooldown22s
abilities.vdata › ability_deadpack_flamethrower › m_mapAbilityProperties.AbilityCooldown.m_strValue— → 22file diff ↗
NEWDamage Per Second30
abilities.vdata › ability_deadpack_flamethrower › m_mapAbilityProperties.DPS.m_strValue— → 30file diff ↗
NEWDebuff Duration7s
abilities.vdata › ability_deadpack_flamethrower › m_mapAbilityProperties.DebuffDuration.m_strValue— → 7file diff ↗
NEWDuration2s
abilities.vdata › ability_deadpack_flamethrower › m_mapAbilityProperties.AbilityDuration.m_strValue— → 2file diff ↗
All fields (27)
NEWAbility TypeSignature
NEWAbillity Unlocks Cost1
NEWActivationinstant cast toggle
NEWBackblast › Dash Removal Delay0.18s
NEWBackblast › Hero State Duration0.25s
NEWBehaviour+displays damage impact+dont aim facing enemy+do not allow spam proc+do not cancel on parry+no target+require ability button to cancel+silent cast failure feedback+start cooldown on toggle off
NEWBoss Damage Scale100%
NEWBullet Velocity254m/s
NEWBurst Damage (spirit scaling)0.95
NEWDamage Per Second (weapon damage scaling)0.8
NEWHeat Gain-1/s
NEWHeat Gain Rate Hitting Enemy-20
NEWMax Level1
NEWStart Trainedno
NEWT1: Cooldown-8s
NEWT2: Buff Duration7s
NEWT2: Burst Damage60
NEWT2: Fire Rate18%
NEWT3: Bullet Resist-10%
NEWT3: Burst Mark Stacks1
NEWTargeting—
NEWTargeting shapeline
NEWTargetting LOS CheckBounds_IgnoreObscureBlockers
NEWTick Rate0.1
NEWToggle Off Delay0.5s
BUFFCan target+enemy buildings+enemy creeps+soul orbs+enemy heroes+enemy minions
NERFInterrupted by+stunned
Chimera Peace Bringer
NEWAdded to the game files · 79 fields
NEWAbility Unit Target Limit1
abilities.vdata › ability_deadpack_primary_weapon_charge › m_mapAbilityProperties.AbilityUnitTargetLimit.m_strValue— → 1file diff ↗
NEWChannel Move Speedno limit
abilities.vdata › ability_deadpack_primary_weapon_charge › m_mapAbilityProperties.ChannelMoveSpeed.m_strValue— → -1file diff ↗
NEWCharge Delaydefault
abilities.vdata › ability_deadpack_primary_weapon_charge › m_mapAbilityProperties.AbilityCooldownBetweenCharge.m_strValue— → -1file diff ↗
NEWCharge Level2 Explosion Radius2.5m
abilities.vdata › ability_deadpack_primary_weapon_charge › m_mapAbilityProperties.ChargeLevel2ExplosionRadius.m_strValue— → "2.5m"file diff ↗
NEWHeat Gain0.05
abilities.vdata › ability_deadpack_primary_weapon_charge › m_mapAbilityProperties.HeatGain.m_strValue— → 0.05file diff ↗
NEWProc Buildup-25%
abilities.vdata › ability_deadpack_primary_weapon_charge › m_mapAbilityProperties.ProcBuildUpPercent.m_strValue— → -25file diff ↗
All fields (73)
NEWAbility Points Cost1
NEWAbility TypeWeapon
NEWActivationon button is down
NEWAiming Move Spread Penalty0–0.15
NEWAiming Shoot Spread Penalty0–0.5
NEWAllow Explosion To Collect Soulsnow
NEWAmmo14
NEWBehaviour+disarmable+dont interrupt sprint+is primary weapon+not silencable+no target+silent cast failure feedback+weapon toggle
NEWBoss Damage Scale100%
NEWBullet Damage12
NEWBullet Gravity0.05
NEWBullet Lifetime2s
NEWBullet Radius0.3048m
NEWBullet Radius Vs World0.0254m
NEWBullet Reflect Amount1
NEWBullet Should Use Verletyes
NEWBullet Velocity177.8m/s
NEWBurst Size1
NEWCan Critno
NEWCan Zoomnow
NEWCharge Up Time0.8s
NEWCharged Ammo Consumed Per Shot1
NEWCharged Bullet Damage44
NEWCharged Bullet Gravity Scale0.05
NEWCharged Bullet Speed66.04m/s
NEWCharges Upyes
NEWCrit Bonus End Range38.1m
NEWCrit Bonus Start Range12.7m
NEWDamage Falloff Bias0.5
NEWDamage Falloff Start Scale1
NEWDamage at Falloff End10%
NEWExplosion Damage Scale At Max Radius0.7
NEWExplosion Damage Scale At Max Radius0.7
NEWExplosion Radius Inner Fraction0.3
NEWFalloff End47m
NEWFalloff Start18m
NEWFire At Charge100%
NEWFire Interval0.25s
NEWHeadshot Multiplier1.65
NEWHeadshot Multiplier (far)1.65
NEWHit Once Across All Bulletsno
NEWHorizontal Recoilnone
NEWMax Range177.8m
NEWMove Speed while Shooting75%
NEWMove Speed while Zoomed100%
NEWPellets per Shot1
NEWRecoil Recovery Speed10
NEWRecoil Shot Index Recovery Time Factor0.25
NEWRecoil Speed4
NEWRecycle Time0.5s
NEWReload Move Speed254m/s
NEWReload Time3.2s
NEWRocket Jump Already Faster Multiplier1
NEWRocket Jump Extra Radius Meters2.75m
NEWRocket Jump Force Crouch Multiplier1.12
NEWRocket Jump Force Max610
NEWRocket Jump Force Min550
NEWRocket Jump Push off Walls ×0.5
NEWRocket Jump Self Damage Max Health6.5%
NEWRocket Jump Upward Push23
NEWRocket Jump Wall Jump Window0.5
NEWScatter Yaw Scale1
NEWShoot Spread Penalty Decay3
NEWSpread per Shot1
NEWStanding Move Spread Penalty0–0.2
NEWStanding Shoot Spread Penalty0–1
NEWStanding Spread1.5
NEWStart Trainedyes
NEWTargetingself
NEWUse Custom Crosshair Settingsnow
NEWVertical Recoilnone
BUFFCan target+enemy heroes
NERFInterrupted by+asleep+stunned
Chimera Mk1
NEWAdded to the game files · 82 fields
NEWAbility Unit Target Limit1
abilities.vdata › ability_deadpack_rocketeer › m_mapAbilityProperties.AbilityUnitTargetLimit.m_strValue— → 1file diff ↗
NEWAir Dash Heat4%
abilities.vdata › ability_deadpack_rocketeer › m_mapAbilityProperties.HeatGainAirDash.m_strValue— → 4file diff ↗
NEWCast Delay0.7s
abilities.vdata › ability_deadpack_rocketeer › m_mapAbilityProperties.AbilityCastDelay.m_strValue— → 0.7file diff ↗
NEWChannel Duration5s
abilities.vdata › ability_deadpack_rocketeer › m_mapAbilityProperties.AbilityChannelTime.m_strValue— → 5file diff ↗
NEWChannel Move Speedno limit
abilities.vdata › ability_deadpack_rocketeer › m_mapAbilityProperties.ChannelMoveSpeed.m_strValue— → -1file diff ↗
NEWCharge Delaydefault
abilities.vdata › ability_deadpack_rocketeer › m_mapAbilityProperties.AbilityCooldownBetweenCharge.m_strValue— → -1file diff ↗
NEWCooldown21s
abilities.vdata › ability_deadpack_rocketeer › m_mapAbilityProperties.AbilityCooldown.m_strValue— → 21file diff ↗
NEWExplosion Damage70
abilities.vdata › ability_deadpack_rocketeer › m_mapAbilityProperties.ExplosionBulletDamage.m_strValue— → 70file diff ↗
NEWExplosion Damage70
abilities.vdata › ability_deadpack_rocketeer › m_mapAbilityProperties.ExplosionDamage.m_strValue— → 70file diff ↗
NEWHeat40
abilities.vdata › ability_deadpack_rocketeer › m_mapAbilityProperties.Heat.m_strValue— → 40file diff ↗
NEWHeat100%
abilities.vdata › ability_deadpack_rocketeer › m_mapAbilityProperties.HeatPct.m_strValue— → 100file diff ↗
NEWHeat Drain Rate-3
abilities.vdata › ability_deadpack_rocketeer › m_mapAbilityProperties.HeatDrainRate.m_strValue— → -3file diff ↗
All fields (70)
NEWAbility TypeSignature
NEWAbillity Unlocks Cost1
NEWActivationinstant cast
NEWAir Dash Distance10%
NEWAir Speed0.00254m/s
NEWBoss Damage Scale100%
NEWBounce Back XY Speed Limit25.4m/s
NEWBounce Back Z Speed17.78m/s
NEWBullet Velocity254m/s
NEWChannel Duration · Function Disabledyes
NEWCold Hit Heat Removed10%
NEWCooldown (boon scaling)-0.25
NEWExplosion Damage (spirit scaling)1.5
NEWExplosion Damage (weapon damage scaling)1.15
NEWFrom Ground Thrust Add Z850
NEWFrom Ground Thrust Fwd100
NEWFrom Ground Thrust XY Multiplier1
NEWGravity Reduction Duration Ability0.5
NEWGravity Reduction Duration Air Dash0.5
NEWGravity Reduction Duration Jetpack Input0.4
NEWHeat Gain33/s
NEWHeat Gain Launch18
NEWHeat Gain Rate Slow % Effectiveness75
NEWHeat Gain Rate VTOL60
NEWHeat Warning Fraction0.7
NEWIn Slide Thrust Multiplier0.87
NEWIntent Space String Strength Fwd9
NEWIntent Space String Strength Left7
NEWIntent Space String Strength Vertical7
NEWIntent Space Surplus Spring Strength3.5
NEWIntent Space Vertical With XY Input0.75
NEWIntent Space Vertical Z Input Only1
NEWJump Height Increase10%
NEWMax Heat › Duration Reducibleno
NEWMax Heat › Launch Angle Random40
NEWMax Heat › Launch Force550, 550
NEWMax Heat › Launch Force Self900, 900
NEWMax Heat › Overheat Air To Backflip › Allow Application Predictionno
NEWMax Heat › Overheat Air To Backflip › Hero Statedeadpack_impactflip
NEWMax Level1
NEWMin Aim Angle30
NEWOverheat Stun Delay Duration2.5s
NEWPlayer Collision Lookahead Frames5
NEWPlayer Collision Sphere Size45
NEWRadius8m
NEWSelf Damage12
NEWSelf Stun1.3s
NEWSlow Effectiveness Lateral1
NEWSlow Effectiveness Vertical0.5
NEWSputter Chance0.05
NEWSputter Duration0.1s
NEWSputter Immune Duration0.6s
NEWStart Trainedno
NEWT1: Heat Drain Rate-4
NEWT2: Heal On Hit150
NEWT2: Heal On Hit (spirit scaling)1
NEWT2: Self Damage Reduction On Player Hit100%
NEWT3: Explosion Damage120
NEWT3: Overheat Lockout Duration Reduction On Player Hit40%
NEWTargetingground
NEWTargeting shapecircle
NEWTargetting LOS CheckNone
NEWToss Duration0.9s
NEWVertical Intent Diminish Frac At Range End0.2
NEWVertical Intent Diminish Range Begin24.13m
NEWVertical Intent Diminish Range End43.18m
BUFFCan target+all enemies
BUFFMax Heat effect+can't be purged
NERFBehaviour+channel can't be cancelled+channelled+movement ability
NERFInterrupted by+stunned
Close The Deal
NEWAdded to the game files · 45 fields
NEWAbility Post Cast Duration0.1s
abilities.vdata › ability_deadpack_ultimate › m_mapAbilityProperties.AbilityPostCastDuration.m_strValue— → 0.1file diff ↗
NEWAbility Unit Target Limit1
abilities.vdata › ability_deadpack_ultimate › m_mapAbilityProperties.AbilityUnitTargetLimit.m_strValue— → 1file diff ↗
NEWBonus Damage50%
abilities.vdata › ability_deadpack_ultimate › m_mapAbilityProperties.BonusDamagePercent.m_strValue— → 50file diff ↗
NEWCast Delay0.5s
abilities.vdata › ability_deadpack_ultimate › m_mapAbilityProperties.AbilityCastDelay.m_strValue— → 0.5file diff ↗
NEWChannel Move Speedno limit
abilities.vdata › ability_deadpack_ultimate › m_mapAbilityProperties.ChannelMoveSpeed.m_strValue— → -1file diff ↗
NEWCharge Delaydefault
abilities.vdata › ability_deadpack_ultimate › m_mapAbilityProperties.AbilityCooldownBetweenCharge.m_strValue— → -1file diff ↗
NEWCooldown135s
abilities.vdata › ability_deadpack_ultimate › m_mapAbilityProperties.AbilityCooldown.m_strValue— → 135file diff ↗
NEWDamage70
abilities.vdata › ability_deadpack_ultimate › m_mapAbilityProperties.Damage.m_strValue— → 70file diff ↗
NEWDamage per meter3
abilities.vdata › ability_deadpack_ultimate › m_mapAbilityProperties.DamagePerMeter.m_strValue— → 3file diff ↗
NEWGrab Range10m
abilities.vdata › ability_deadpack_ultimate › m_mapAbilityProperties.AbilityCastRange.m_strValue— → "10m"file diff ↗
NEWLow Health Threshold50%
abilities.vdata › ability_deadpack_ultimate › m_mapAbilityProperties.LowHealthEnemyThresholdPct.m_strValue— → 50file diff ↗
NEWMax Height1700
abilities.vdata › ability_deadpack_ultimate › m_mapAbilityProperties.MaxHeight.m_strValue— → 1700file diff ↗
All fields (33)
NEWAbility TypeUltimate
NEWAbillity Unlocks Cost1
NEWActivationpress
NEWBehaviour+can set quick cast+deactivate crouch toggle on cast+displays damage impact+use instant cast unit target ui
NEWBoss Damage Scale100%
NEWBullet Velocity254m/s
NEWCharge Time0.25s
NEWDamage (spirit scaling)1
NEWDamage per meter (spirit scaling)0.09
NEWGrab Distance3.81m
NEWLateral Speed Going Down5.59m/s
NEWLateral Speed Going Up7.62m/s
NEWMax Level1
NEWOn target › Allow Application Predictionno
NEWOn target › Force Distance Scale20
NEWOn target › Forward Offset1.27m
NEWOn target › Self View Opacity0.7
NEWOn target › Z Down Onlyno
NEWSelf Damage25%
NEWSpin Rate Going Down Degrees Per Sec420
NEWStart Trainedno
NEWStun Duration0.5s
NEWStun Duration (spirit scaling)1
NEWStun Duration Self0.4
NEWT1: Damage50
NEWT2: Cooldown-35s
NEWT3: Damage per meter8
NEWT3: Stun Duration0.5s
NEWTargetingunit
NEWTargeting Cone Angle50
NEWTargeting shapecone
BUFFCan target+enemy heroes
NERFInterrupted by+controls locked+rooted+stunned
Zip line
NEWAdded to the game files · 46 fields
NEWAbility Unit Target Limit1
abilities.vdata › ability_deadpack_zip_line › m_mapAbilityProperties.AbilityUnitTargetLimit.m_strValue— → 1file diff ↗
NEWChannel Move Speedno limit
abilities.vdata › ability_deadpack_zip_line › m_mapAbilityProperties.ChannelMoveSpeed.m_strValue— → -1file diff ↗
NEWCharge Delaydefault
abilities.vdata › ability_deadpack_zip_line › m_mapAbilityProperties.AbilityCooldownBetweenCharge.m_strValue— → -1file diff ↗
NEWDamage Cooldown3s
abilities.vdata › ability_deadpack_zip_line › m_mapAbilityProperties.DamageCooldown.m_strValue— → 3file diff ↗
NEWDismount Horizontal Max Speed85%
abilities.vdata › ability_deadpack_zip_line › m_mapAbilityProperties.DismountHorizontalMaxSpeedPercent.m_strValue— → 85file diff ↗
NEWDismount Horizontal Min Speed40%
abilities.vdata › ability_deadpack_zip_line › m_mapAbilityProperties.DismountHorizontalMinSpeedPercent.m_strValue— → 40file diff ↗
NEWDismount Vertical Speed7.62m/s
abilities.vdata › ability_deadpack_zip_line › m_mapAbilityProperties.DismountVerticalSpeed.m_strValue— → 300file diff ↗
NEWKnocked Off Damage15%
abilities.vdata › ability_deadpack_zip_line › m_mapAbilityProperties.KnockedOffDamagePct.m_strValue— → 15file diff ↗
NEWLatch End Speed19.05m/s
abilities.vdata › ability_deadpack_zip_line › m_mapAbilityProperties.LatchEndSpeed.m_strValue— → 750file diff ↗
NEWLatch Initial Speed15.24m/s
abilities.vdata › ability_deadpack_zip_line › m_mapAbilityProperties.LatchInitialSpeed.m_strValue— → 600file diff ↗
NEWLatch Max Time0.5s
abilities.vdata › ability_deadpack_zip_line › m_mapAbilityProperties.LatchMaxTime.m_strValue— → 0.5file diff ↗
NEWLatch Speed38.1m/s
abilities.vdata › ability_deadpack_zip_line › m_mapAbilityProperties.LatchSpeed.m_strValue— → 1500file diff ↗
All fields (34)
NEWAbility TypeInnate
NEWActivationon button is down
NEWBullet Velocity254m/s
NEWCrouch Drop Air Drag Suppress Duration2s
NEWCrouch Drop Speed Fraction1
NEWDismount Speed Max33.02m/s
NEWDismount Speed Max Brawl20.32m/s
NEWKnocked Off Slow › Debuff TypeModifier Debuff Yes
NEWLatch Visual Snap Progress0.85
NEWMax Level1
NEWMax Mount Distance2 D15m
NEWMin Button Hold Time To Activate0.25s
NEWPlayer Speed Check Scale0.55
NEWRegen Zone Dismount Horizontal Max Speed7.62m/s
NEWRestricted Look Tolerance80
NEWSlow Duration8s
NEWStart Trainedyes
NEWStun Duration2.5s
NEWTargetingself
NEWZip Acc1000
NEWZip Line Intro › Allow Application Predictionno
NEWZip Line Intro › Applies+zipline intro+zipline locked
NEWZip Line Knockdown Immune › Debuff TypeModifier Debuff No
NEWZip Line Slow › % Multiplier Start-70
NEWZip Line Slow › Ramp Up Time2s
NEWZip Speed Inner17.6m/s
NEWZip Speed Outer20.57m/s
NEWZipline Air Drag0.25
NEWZipline Intro Duration3s
NEWZipline Knockdown Up Impulse400
NEWZipline Protection Damage Amp · V Alue35
NEWZipline Protection Slow Duration On Hit2s
BUFFBehaviour+doesn't break invisibility
NERFInterrupted by+rooted+asleep+stunned
Melee
NEWAdded to the game files · 39 fields
NEWAbility Unit Target Limit1
abilities.vdata › ability_melee_deadpack › m_mapAbilityProperties.AbilityUnitTargetLimit.m_strValue— → 1file diff ↗
NEWChannel Move Speed1.3m/s
abilities.vdata › ability_melee_deadpack › m_mapAbilityProperties.ChannelMoveSpeed.m_strValue— → "1.3m"file diff ↗
NEWMelee Half Angle30
abilities.vdata › ability_melee_deadpack › m_mapAbilityProperties.MeleeHalfAngle.m_strValue— → 30file diff ↗
NEWMelee Range5m
abilities.vdata › ability_melee_deadpack › m_mapAbilityProperties.MeleeAttackLength.m_strValue— → "5m"file diff ↗
All fields (35)
NEWAbility TypeMelee
NEWActivationinstant cast
NEWAir Melee Up Scale20, -45, 1, 0.1
NEWAir heavy melee › Attack State Time0.3s
NEWAir heavy melee › Cooldown On Hit1s
NEWAir heavy melee › Cooldown On Miss1.3s
NEWAir heavy melee › Is Heavy Attacknow
NEWAir heavy melee › Movement Acc200000
NEWAir heavy melee › Triggerheavy
NEWBack Dash Dodge Distance1.27m
NEWBehaviour+castable while hidden+hidden+not silencable+no target+silent cast failure feedback
NEWBullet Velocity254m/s
NEWCollision Distance1.27m
NEWHeavy Melee Max Turn Rate700
NEWHeavy melee › Cooldown On Hit1s
NEWHeavy melee › Cooldown On Miss1.3s
NEWHeavy melee › Is Heavy Attacknow
NEWHeavy melee › Movement Acc200000
NEWHeavy melee › Triggerheavy
NEWMax Level1
NEWMelee Damage FlagsDflag Trigger Flinch
NEWParry Stun Time1.1s
NEWParry Window0.28
NEWSide Dash Dodge Distance1.14m
NEWSlide melee › Cooldown On Hit1s
NEWSlide melee › Cooldown On Miss1s
NEWSlide melee › Is Heavy Attacknow
NEWSlide melee › Knock Up Strength200
NEWSlide melee › Movement Acc3000
NEWSlide melee › Triggerheavy
NEWStart Trainedyes
NEWTargetingself
BUFFCan target+all enemies+enemy trophies
BUFFTargeting rules+hits small deployables+pierces invulnerability
NERFInterrupted by+asleep+stunned
Kelvin
Frost Grenade
Technical (1)
abilities.vdata › ability_ice_grenade › m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_CAN_HEAL_PLAYERS | CITADEL_ABILITY_BEHAVIOR_PR… → "CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_CAN_HEAL_PLAYERS | CITADEL_ABILITY_BEHAVIOR_PR…file diff ↗This update's notes: no line mentions this
Arctic Blast
Technical (1)
abilities.vdata › upgrade_arctic_blast › m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_NO_TARGET" → "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_ABILITY_IS_COLD"file diff ↗This update's notes: no line mentions this
Cold Front
Technical (1)
abilities.vdata › upgrade_cold_front › m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_NO_TARGET" → "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_ABILITY_IS_COLD"file diff ↗This update's notes: no line mentions this
Punchable soul pickup
Technical (1)
misc.vdata › citadel_item_punchable_gold › m_bPanelShowThruWalls— → truefile diff ↗This update's notes: no line mentions this

Cosmetic fields changed: audio 10, meta 4, ui 5, visual 8.

Text changes139
  • Strix SalvoNEW Strix Salvo
  • Deadpack chargeblast/coated buffNEW Fire Rate
  • Deadpack chargeblast/debuffNEW Salvo Slow
  • Strix Salvo · descriptionNEW Launch a salvo of spirit missiles that lodge into the ground along a line. The missiles explode after a delay or upon detecting an enemy, dealing spirit damage and marking the target. · · Shooting a marked enemy with a charged shot consumes a mark to deal bonus spirit damage and apply a fading slow. · · Hold and drag to select the angle.
  • Strix Salvo · T1 descriptionNEW [Ability Cooldown]s Cooldown
  • Strix Salvo · T2 descriptionNEW +[Damage] Damage · +[Coated Damage] Marked Damage
  • Strix Salvo · T3 descriptionNEW +[Marks Total] Missiles, Longer Range, and Improved Spirit Scaling
  • Jettison FuelNEW Jettison Fuel
  • Deadpack flamethrower/firerate buffNEW Fire Rate
  • Deadpack flamethrower/resist reductionNEW Scorched
  • Jettison Fuel · descriptionNEW Spray fuel dealing weapon dps and shredding bullet resist, building up to a huge backblast that deals spirit damage and knocks you backwards. · · Vents the jetpack when dealing damage.
  • Jettison Fuel · T2 descriptionNEW +[Scorch Damage] Burst Damage · On Backblast Hit: +[Bonus Fire Rate]% Fire Rate for [Buff Duration]s
  • Jettison Fuel · T3 descriptionNEW [Bullet Resist Reduction]% Bullet Resist Shred · On Backblast Hit: Apply a Mark
  • Chimera Mk1NEW Chimera Mk1
  • Deadpack rocketeer/maxheatNEW OVERHEATING
  • Deadpack rocketeer/maxheat/lockoutNEW Cooling Down
  • Chimera Mk1 · descriptionNEW Hold [Mantle] to fly, building up heat. When max heat is reached, your jetpack will begin to overheat. · · Overheating: After a short delay, dive to the ground. Upon impact, create an explosion that deals damage and launches you and nearby enemies. If no hero is hit, you stun yourself. Press [Ability2] to dive early. · · Cooling Down: After overheating, the jetpack cannot be used until it fully co
  • Chimera Mk1 · T1 descriptionNEW Heat vents faster while grounded
  • Chimera Mk1 · T2 descriptionNEW On Hero Hit: Heal and take no self damage
  • Chimera Mk1 · T3 descriptionNEW On Hero Hit: -[Overheat Lockout Duration Reduction On Player Hit Percent]% Cooldown and +[Explosion Damage] Spirit Damage
  • Close The DealNEW Close The Deal
  • Deadpack ultimate/grabbedNEW Grabbed by Danny
  • Deadpack ultimate/overloadedNEW Overheated
  • Close The Deal · descriptionNEW Grab an enemy and give them a hands-on demonstration, flying high into the air before crashing back to the ground. · · You and the participant take spirit dps while falling and spirit damage upon impact. Damage is increased to enemies under [Low Health Enemy Threshold Pct]% health.
  • Close The Deal · T3 descriptionNEW +[Stun Duration]s Stun · +[Damage Per Meter] Damage / Meter
  • MeleeNEW Melee
  • Stat nameNEW Charge Shot Explosion Radius
  • Stat unitNEW %
  • Stat nameNEW Charge Shot Explosion Radius
  • Deadpack heat ui meterNEW Heat
  • HUD · rideziplineunholdrequiredNEW Disabled while flying
  • weapon deadpack setNEW Chimera Peace Bringer
  • Stat nameNEW Marked Damage
  • Stat nameNEW Marked Damage
  • Stat nameNEW Mark Duration
  • Stat unitNEW s
  • Stat nameNEW Mark Duration
  • Stat nameNEW Slow Duration
  • Stat unitNEW s
  • Stat nameNEW Slow Duration
  • Stat nameNEW Fading Slow
  • Stat unitNEW %
  • Stat nameNEW Fading Slow
  • Stat unitNEW / meter
  • Stat nameNEW Falling Damage
  • Stat nameNEW Damage Ramp
  • Stat nameNEW Damage Ramp
  • deadpackult target modifierNEW Live Demonstration
  • Stat nameNEW Bonus Damage
  • Stat unitNEW %
  • Stat nameNEW Bonus Damage
  • Stat signNEW +
  • Stat nameNEW Explosion Damage
  • Stat nameNEW Explosion Damage
  • Stat unitNEW %
  • Stat nameNEW Fuel
  • Stat unitNEW %
  • Stat nameNEW Cooling on Ground
  • Stat nameNEW Grab Range
  • Stat nameNEW Heal On Hit
  • Stat nameNEW Air Dash Heat
  • Stat unitNEW %
  • Stat nameNEW Air Dash Heat
  • Stat nameNEW Heat Gained
  • Stat unitNEW %
  • Stat nameNEW Heat Gained
  • Stat nameNEW Heat Gain
  • Stat unitNEW /s
  • Stat nameNEW Heat Gain
  • Stat unitNEW %
  • Stat nameNEW Heat Vented
  • Holliday · loreThere are people who spent their whole lives dreaming about moving to New York. Holliday isn't one of those people. Content with being a Sheriff in a small town, Holliday enjoyed a career where the only time she had to use her gun was when trick shooting at the county fair...then the murders started. Grisly and inhumane; the bodies were found with their ribcages ripped open... their innards picked→There are people who spent their whole lives dreaming about moving to New York. Holliday isn't one of those people. Content with being a Sheriff in a small town, Holliday enjoyed a career where the only time she had to use her gun was when trick shooting at the county fair...then the murders started. · · Grisly and inhumane; the bodies were found with their ribcages ripped open... their innards pi
  • Abrams · loreHard hitting, hard headed, and hard drinking; Detective Abrams has been a fixture on the New York investigating scene for years. From stolen art, to missing persons, to ritual murders; Abrams didn't just take any case that came across his desk... he solved them. But his days of following cheating spouses came to an end the day he opened his office door and found The Tome sitting on his desk. No in→Hard hitting, hard headed, and hard drinking; Detective Abrams has been a fixture on the New York investigating scene for years. From stolen art, to missing persons, to ritual murders; Abrams didn't just take any case that came across his desk... he solved them. · · But his days of following cheating spouses came to an end the day he opened his office door and found The Tome sitting on his desk. ·
  • Baba · loreThere are a few things most denizens of The Cursed Apple hope to experience at some point in their lives. See a Broadway show. Ice Skate at Rockefeller Center during Christmas season. Get yelled at by the Central Park Pigeon Lady. Because Baba is more than just an old woman that feeds spirit pigeons in the park... she's an institution. A force of nature woven into the very lore of New York City. I→There are a few things most denizens of The Cursed Apple hope to experience at some point in their lives. · · See a Broadway show. · Ice Skate at Rockefeller Center during Christmas season. · Get yelled at by the Central Park Pigeon Lady. · · Because Baba is more than just an old woman that feeds spirit pigeons in the park... she's an institution. A force of nature woven into the very lore of New
  • Solomon · loreIn a world that moves too fast, Solomon is content to stop and listen. Offering a friendly ear and good counsel, Solomon has found himself sitting across the chess table from tourists, criminals, and titans of industry. But no matter his opponent, Solomon remains un-phased… because to him, chess is so much more than a game. It's an equalizer. A way for him to connect to people from all walks of li→In a world that moves too fast, Solomon is content to stop and listen. Offering a friendly ear and good counsel, Solomon has found himself sitting across the chess table from tourists, criminals, and titans of industry. But no matter his opponent, Solomon remains un-phased... because to him, chess is so much more than a game. It's an equalizer. A way for him to connect to people from all walks of
  • Deadman Danny · loreNEW "Ladies and Gentlemen, I'm going to tell you a shocking secret: at Fairfax Industries we know nothing about safety. Now let me tell you something even MORE shocking... that's a good thing! Now in my tenure here I have been shot, stabbed, impaled, defenestrated, blown up, atomized, and decapitated-not once. not twice. not thrice. but quice. That's right, my head has been cut off enough times that I
  • The Doorman · loreHe's proper, he's polite, but the humble Doorman of The Baroness Hotel is more than meets the eye. While he had only planned to experience life on this plane for a few weeks, The Doorman quickly discovered that the New York service industry was a great way to see the strange demands that please humans.→He's proper, he's polite, but the humble Doorman of The Baroness Hotel is more than meets the eye. · · While he had only planned to experience life on this plane for a few weeks, The Doorman quickly discovered that the New York service industry was a great way to see the strange demands that please humans.
  • Dynamo · loreAs a Scientist, Professor Dynamo always had an inquisitive mind. So when a rift in space and time opened up in central park he was first on the scene to investigate – and while he expected such a majestic sight to be life changing, he was thinking more in a metaphorical way as opposed to having his body atomized and reduced to a tiny dying star. But while his body is gone, his spirit and lust for →As a Scientist, Professor Dynamo always had an inquisitive mind. So when a rift in space and time opened up in central park he was first on the scene to investigate - and while he expected such a majestic sight to be life changing, he was thinking more in a metaphorical way as opposed to having his body atomized and reduced to a tiny dying star. · · But while his body is gone, his spirit and lust
  • Rem · loreAn accidental stowaway from the world of dreams, Rem has found himself stranded in the city that never sleeps. Driven by his curious nature, Rem and his helpful friends have been seen wandering across the five boroughs in search of a way back home. So if you ever find yourself dozing off while taking the Blue line home from work, maybe you’ve just had an encounter with one of the Cursed Apple’s ne→An accidental stowaway from the world of dreams, Rem has found himself stranded in the city that never sleeps. Driven by his curious nature, Rem and his helpful friends have been seen wandering across the five boroughs in search of a way back home. · · So if you ever find yourself dozing off while taking the Blue line home from work, maybe you've just had an encounter with one of the Cursed Apple'
  • Apollo · loreA land of beauty, tradition and conflict; North Ixia is no stranger to brutal political violence. So when Apollo was told that it was for his own safety he was being sent to New York for school, he knew the situation was serious. Adjusting to life at Blackmore Academy didn’t come easy to Apollo. His school was supposed to be filled with The Cursed Apple’s best and brightest but all he saw, with fe→A land of beauty, tradition and conflict; North Ixia is no stranger to brutal political violence. So when Apollo was told that it was for his own safety he was being sent to New York for school, he knew the situation was serious. · · Adjusting to life at Blackmore Academy didn't come easy to Apollo. His school was supposed to be filled with The Cursed Apple's best and brightest but all he saw, wit
  • McGinnis · loreMaggie McGinnis always had a knack for building things. At 4 she was using Lincoln Logs to recreate architectural marvels. At 10 she built and rewired a custom light fixture for her parents' anniversary. At 15 she designed a machine that refined the souls of the dead...that last one got a little more attention than the Lincoln Logs. Now the head of Fairfax Industries Military R&D department, McGin→Maggie McGinnis always had a knack for building things. At 4 she was using Lincoln Logs to recreate architectural marvels. At 10 she built and rewired a custom light fixture for her parents' anniversary. At 15 she designed a machine that refined the souls of the dead...that last one got a little more attention than the Lincoln Logs. · · Now the head of Fairfax Industries Military R&D department, M
  • Lady Geist · loreOnce, Lady Jeanne Geist was the toast of the town. But as time passed and her beauty faded she found herself further and further from her glory days in High Society until finally she was nothing more than a frail woman in a nursing home, telling stories of a glorious past. And that’s when Oathkeeper revealed himself. A powerful spirit from another plane, Oathkeeper offered her a path to reclaim he→Once, Lady Jeanne Geist was the toast of the town. But as time passed and her beauty faded she found herself further and further from her glory days in High Society until finally she was nothing more than a frail woman in a nursing home, telling stories of a glorious past. And that's when Oathkeeper revealed himself. A powerful spirit from another plane, Oathkeeper offered her a path to reclaim he
  • Seven · loreWhen mystic energy awoke on Earth, the world changed... anything was possible. But just because anything WAS possible, didn’t mean that anything SHOULD be possible. And so the government made rules. Laws. A means for US citizens to enjoy the benefits of the supernatural world in safety. But rules and laws are for lesser men. Men with limitations. Men who were not Seven. There are many rumors about→When mystic energy awoke on Earth, the world changed... anything was possible. But just because anything WAS possible, didn't mean that anything SHOULD be possible. And so the government made rules. Laws. A means for US citizens to enjoy the benefits of the supernatural world in safety. But rules and laws are for lesser men. Men with limitations. Men who were not Seven. · · There are many rumors a
  • Haze · loreThe Occult Security and Investigation Commission is a black box government organization that makes the CIA look transparent. It falls on the men, women, and entities of the OSIC to keep the country safe from sinister forces that are beyond the capabilities of local law enforcement. As a member of the notorious Sandman Division, Haze is routinely tasked with infiltrating the dreams of persons of in→The Occult Security and Investigation Commission is a black box government organization that makes the CIA look transparent. It falls on the men, women, and entities of the OSIC to keep the country safe from sinister forces that are beyond the capabilities of local law enforcement. · · As a member of the notorious Sandman Division, Haze is routinely tasked with infiltrating the dreams of persons o
  • Vindicta · loreA victim of John Hathorne during the Salem Witch Trials, Vindicta got a second chance of life when her spirit was brought back to the mortal plane during the first Maelstrom (the event that introduced the supernatural to the public at large). Waging a one ghost war against "The Friends of Humanity", a neo inquisition formed by Hathorne's descendants; Vindicta looks to keep the supernatural safe fr→A victim of John Hathorne during the Salem Witch Trials, Vindicta got a second chance of life when her spirit was brought back to the mortal plane during the first Maelstrom (the event that introduced the supernatural to the public at large). · · Waging a one ghost war against "The Friends of Humanity", a neo inquisition formed by Hathorne's descendants; Vindicta looks to keep the supernatural saf
  • Infernus · loreLike most teenagers; Infernus was wild, rebellious, and impetuous. Unlike most teenagers, Infernus was a creature from another plane and had a supernatural mastery over fire. Needless to say: his youth was filled with no small amount of arson, murder, and evidence disposal. But that was then. Now an adult, Infernus has mellowed out considerably. He’s happy working at a bar with good live music, an→Like most teenagers; Infernus was wild, rebellious, and impetuous. Unlike most teenagers, Infernus was a creature from another plane and had a supernatural mastery over fire. Needless to say: his youth was filled with no small amount of arson, murder, and evidence disposal. But that was then. Now an adult, Infernus has mellowed out considerably. He's happy working at a bar with good live music, an
  • Kelvin · loreA famed adventuring scientist, Kelvin made it his life's mission to explore and understand the unknowable. So naturally when rumors surfaced regarding an 8th astral gate hidden in the arctic, Kelvin couldn't build an expedition team fast enough. Assembling the brightest minds of his generation, Kelvin and his team set forth with much fanfare. They never returned. A year and a half later the frozen→A famed adventuring scientist, Kelvin made it his life's mission to explore and understand the unknowable. So naturally when rumors surfaced regarding an 8th astral gate hidden in the arctic, Kelvin couldn't build an expedition team fast enough. Assembling the brightest minds of his generation, Kelvin and his team set forth with much fanfare. · · They never returned. · · A year and a half later th
  • Sinclair · loreHenry's parents told him he was too young and impulsive to mess with real magic, and so they gave him a deck of cards to play with. He took to sleight of hand naturally and soon was dazzling his classmates with fantastic feats of illusions that were done without mystic artifacts or incantation. When he was in high school he met Savannah, and their mutual love of stage magic sparked a whirlwind rom→Henry's parents told him he was too young and impulsive to mess with real magic, and so they gave him a deck of cards to play with. He took to sleight of hand naturally and soon was dazzling his classmates with fantastic feats of illusions that were done without mystic artifacts or incantation. · · When he was in high school he met Savannah, and their mutual love of stage magic sparked a whirlwind
  • Mirage · loreThe Djinn are one of the more curious groups of people in the modern world. Possessing great power in controlled doses, Djinn are incapable of maintaining corporeal form for longer than 48 minutes without resting within a vessel. As a result, most Djinn employ human bodyguards for transport, protection, and companionship. Mirage is one such bodyguard. Employed by Djinn ambassador Nashala Dion, Mir→The Djinn are one of the more curious groups of people in the modern world. Possessing great power in controlled doses, Djinn are incapable of maintaining corporeal form for longer than 48 minutes without resting within a vessel. As a result, most Djinn employ human bodyguards for transport, protection, and companionship. · · Mirage is one such bodyguard. Employed by Djinn ambassador Nashala Dion,
  • Calico · loreOnce a decorated member of The Baxter Society, Calico left the august order once she realized that killing monsters for free was less profitable than killing people for money. Now an in demand contract killer, Calico is living her best life ending someone else's.→Once a decorated member of The Baxter Society, Calico left the august order once she realized that killing monsters for free was less profitable than killing people for money. · · Now an in demand contract killer, Calico is living her best life ending someone else's.
  • Graves · loreThe daughter of high-power defense attorneys, Darcy Graves grew up in a home where every conversation was a debate, argument, or negotiation. It was exhausting. But while her parents were often too busy meeting with clients or working on cases to bond with her, the dead were always there to listen. Graves enjoyed her time in the cemetery. It was a quiet place to calm her thoughts and talk through →The daughter of high-power defense attorneys, Darcy Graves grew up in a home where every conversation was a debate, argument, or negotiation. It was exhausting. But while her parents were often too busy meeting with clients or working on cases to bond with her, the dead were always there to listen. · · Graves enjoyed her time in the cemetery. It was a quiet place to calm her thoughts and talk thro
  • Raven · loreLed by the specter of Catherine the Great, the Soviet Empire has flourished in a brave new world of mysticism. But while her deeper motivations are often obfuscated from the world stage, one thing is for certain: she hates being a ghost. To this end she has tasked The Empire’s spymaster with one goal: find a way to make her corporeal once more. Relentless in pursuit of his task; the operative know→Led by the specter of Catherine the Great, the Soviet Empire has flourished in a brave new world of mysticism. But while her deeper motivations are often obfuscated from the world stage, one thing is for certain: she hates being a ghost. To this end she has tasked The Empire's spymaster with one goal: find a way to make her corporeal once more. · · Relentless in pursuit of his task; the operative
  • Venator · loreThe Venators of St. Benedict are a Vatican-sanctioned order whose members are deployed to regions with a high concentration of supernatural predators. Few in number, their modus operandi is to observe, identify, and exterminate. They are methodical, they are precise, and once they identify a threat to the flock they are relentless. But even amongst those who are called The Sword Of St. Benedict, o→The Venators of St. Benedict are a Vatican-sanctioned order whose members are deployed to regions with a high concentration of supernatural predators. Few in number, their modus operandi is to observe, identify, and exterminate. They are methodical, they are precise, and once they identify a threat to the flock they are relentless. · · But even amongst those who are called The Sword Of St. Benedic
  • Billy · loreBilly is a white hot ball of rage, furious at the very notion of...something. Maybe it’s the cops. Maybe it’s magic regulations. Maybe it’s the service at the gyro place downtown. (Not the good one. The other one.) Don't ask him how he got the goat head.→Billy is a white hot ball of rage, furious at the very notion of...something. Maybe it's the cops. Maybe it's magic regulations. Maybe it's the service at the gyro place downtown. (Not the good one. The other one.) · · Don't ask him how he got the goat head.
  • Rat King · loreThe cryptid ruler of the New York Warrens, The Rat King towers over his subjects in size, strength, and ambition. No longer content with hiding underground, the king has revealed his bold vision for a future where he and his subjects can walk the surface without fear of the pest control vans that roam the streets of New York (or as the rats call them: human death squads) Step 1: Take control of Lo→The cryptid ruler of the New York Warrens, The Rat King towers over his subjects in size, strength, and ambition. No longer content with hiding underground, the king has revealed his bold vision for a future where he and his subjects can walk the surface without fear of the pest control vans that roam the streets of New York (or as the rats call them: human death squads) · · Step 1: Take control o
  • Shiv · loreA loyal member of "The Baxter Society", an international order of monster hunters, Shiv travels across North America looking to put down creatures that prey on the living. While his less polished nature and criminal past make some of the more traditional members of the Society wary, no one can deny his effectiveness.→A loyal member of "The Baxter Society", an international order of monster hunters, Shiv travels across North America looking to put down creatures that prey on the living. · · While his less polished nature and criminal past make some of the more traditional members of the Society wary, no one can deny his effectiveness.
  • Pocket · loreArin Fairfax, the eldest heir to Fairfax Industries, has been living in hiding for the past 5 years after being shot and left for dead on their 18th birthday. Arin doesn't know who is trying to keep them from taking control of their parent's company... but in the avarice fueled viper's nest that is Fairfax Industries it could be anyone. Taking on the name "Pocket", Arin desperately wants to keep t→Arin Fairfax, the eldest heir to Fairfax Industries, has been living in hiding for the past 5 years after being shot and left for dead on their 18th birthday. Arin doesn't know who is trying to keep them from taking control of their parent's company... but in the avarice fueled viper's nest that is Fairfax Industries it could be anyone. · · Taking on the name "Pocket", Arin desperately wants to ke
  • Celeste · loreEven in a world of magic, some things are still rare and unusual. So what is a unicorn to do? Announce her presence to the world and potentially have poachers looking to saw off her horn? Or hide in plain sight at a Coney Island Side Show where most folk would assume her appearance was just part of an act? Over the years "The Dazzling Celeste" has grown into one of the more popular attractions on →Even in a world of magic, some things are still rare and unusual. So what is a unicorn to do? Announce her presence to the world and potentially have poachers looking to saw off her horn? Or hide in plain sight at a Coney Island Side Show where most folk would assume her appearance was just part of an act? · · Over the years "The Dazzling Celeste" has grown into one of the more popular attractions
  • Mina · loreMina Ha had it all...rich parents, elite education, and an arranged marriage that would see her ascend from run-of-the-mill upper class to American royalty. She was happy. Then her betrothed was assassinated. Mina wept; not for the life of her fiancé, but for the future that was stolen from her. Why couldn’t the killer just wait until after the wedding? Then she’d have the last name she always dre→Mina Ha had it all...rich parents, elite education, and an arranged marriage that would see her ascend from run-of-the-mill upper class to American royalty. She was happy. · · Then her betrothed was assassinated. · · Mina wept; not for the life of her fiancé, but for the future that was stolen from her. Why couldn't the killer just wait until after the wedding? Then she'd have the last name she al
  • Vyper · loreWhen it comes to breaking the law, not getting caught is a pretty important part of the job. Vyper never got that memo. Luckily for her, if there’s one thing she’s better at than being arrested, it’s escaping out of jail. Having done time in every major prison in the tri-state area, Vyper has built an impressive network of street level lowlifes that owe her one. She’s also built an impressive netw→When it comes to breaking the law, not getting caught is a pretty important part of the job. Vyper never got that memo. Luckily for her, if there's one thing she's better at than being arrested, it's escaping out of jail. · · Having done time in every major prison in the tri-state area, Vyper has built an impressive network of street level lowlifes that owe her one. She's also built an impressive
  • Viscous · loreThe Bermuda Triangle was never a myth, it was a shadowline nexus deep underneath the Atlantic Ocean. For the most part, the things that escaped this astral gate were benign (like Nessie), but now something dark and predatory known only as The Adversary hunts the seas... and ocean denizens are scared to death. One of those inhabitants, a psychic sea anemone, wants to do something about it. Summonin→The Bermuda Triangle was never a myth, it was a shadowline nexus deep underneath the Atlantic Ocean. For the most part, the things that escaped this astral gate were benign (like Nessie), but now something dark and predatory known only as The Adversary hunts the seas... and ocean denizens are scared to death. · · One of those inhabitants, a psychic sea anemone, wants to do something about it. Summ
  • Warden · loreMost people think the supernatural came into the world 50 years ago. They’re wrong. Its presence shaped folklore for generations… and as long as there have been people afraid of the shadows, there have been those who dedicated their lives to fighting in them. Coming from a lineage of militant alchemists, Warden’s family always trained for the day they would have to stave off a mystic apocalypse… b→Most people think the supernatural came into the world 50 years ago. They're wrong. Its presence shaped folklore for generations... and as long as there have been people afraid of the shadows, there have been those who dedicated their lives to fighting in them. · · Coming from a lineage of militant alchemists, Warden's family always trained for the day they would have to stave off a mystic apocaly
  • Silver · loreLilah Silver is a mess. She drinks too much, she smokes too much, and the less is said about her personal life the better. But despite Silver's flaws she has managed to carve out a career as a successful bounty hunter, and while she would like to think that her successes are solely because she has incredible intuition, the fact that she’s a werewolf doesn’t hurt.→Lilah Silver is a mess. She drinks too much, she smokes too much, and the less is said about her personal life the better. But despite Silver's flaws she has managed to carve out a career as a successful bounty hunter, and while she would like to think that her successes are solely because she has incredible intuition, the fact that she's a werewolf doesn't hurt.
  • Wrecker · loreWhen the Maelstrom first hit New York, it didn’t just usher in a new age of mysticism to the world… it changed geopolitics. From CIA employed seers identifying threats decades before they rise to power to occult pacts made in smoky backrooms; countless wars and atrocities have been prevented that would otherwise have shaped history. But that doesn’t mean there is no war… just that war has changed.→When the Maelstrom first hit New York, it didn't just usher in a new age of mysticism to the world... it changed geopolitics. From CIA employed seers identifying threats decades before they rise to power to occult pacts made in smoky backrooms; countless wars and atrocities have been prevented that would otherwise have shaped history. But that doesn't mean there is no war... just that war has chan
  • Yamato · lore犯罪組織のボスの家に生まれた花桜梨とその兄の大和にとって、 父の死後に「セブンスムーン」の跡目を継ぐのは自明のことでもあった。 そして何年もの間、かれらは対等の立場で組織を率いて利益と成功を もたらし、やがてはアメリカへの進出をも目論むようになった。 思い描いていた計画は単純で、 大和がアメリカに渡って花桜梨の 国際的な存在感を高め、その間花桜梨は日本に残って国内を統制する、 といったものだった。 兄妹にとって不運だったのは、花桜梨が日本で 指揮をとるという計画を快く思わない部下たちがいたことだった。 そして迅速かつ暴力的な形で、反乱は発生した。大和は花桜梨を 守るために命を落とし、花桜梨と数人の忠実な部下たちは、 その大和の犠牲のおかげもあって、日本からアメリカへと 逃げ延びることに成功した。 アメリカに着いた花桜梨たちを出迎えたのは、本来であれば大和が 会う予定となっていた男であった。→犯罪組織のボスの家に生まれた花桜梨とその兄の大和にとって、 · 父の死後に「セブンスムーン」の跡目を継ぐのは自明のことでもあった。 · そして何年もの間、かれらは対等の立場で組織を率いて利益と成功を · もたらし、やがてはアメリカへの進出をも目論むようになった。 · · 思い描いていた計画は単純で、 大和がアメリカに渡って花桜梨の · 国際的な存在感を高め、その間花桜梨は日本に残って国内を統制する、 · といったものだった。 兄妹にとって不運だったのは、花桜梨が日本で · 指揮をとるという計画を快く思わない部下たちがいたことだった。 · · そして迅速かつ暴力的な形で、反乱は発生した。大和は花桜梨を · 守るために命を落とし、花桜梨と数人の忠実な部下たちは、 · その大和の犠牲のおかげもあって、日本からアメリカへと · 逃げ延びることに成功した。 · · アメリカに着いた花桜梨たちを出迎え
  • Stat nameNEW Missiles Launched
  • Stat nameNEW Missiles Launched
  • Stat nameNEW Self Damage
  • Stat unitNEW % Max Health
  • Stat nameNEW Self Damage
  • minimap hintcontrolsDEL Hold mouse1 or [Ping] to access minimap ping wheel. · Hold mouse2 to draw on minimap.
  • minimap hintcontrols minimapdrawingNEW mouse2: Draw on Minimap
  • minimap hintcontrols minimappingNEW mouse1 / [Ping] : Ping
  • minimap hintcontrols minimapradialmenuNEW mouse1 / [Ping] Hold: Radial Menu
  • Stat nameNEW Explode Delay
  • Stat unitNEW s
  • Stat nameNEW Explode Delay
  • deadpack targetNEW Grabbed by Danny
  • Stat nameNEW Cooling Down
  • Stat unitNEW s
  • Stat nameNEW Cooling Down
  • Stat nameNEW Stun
  • Stat unitNEW s
  • Stat nameNEW Stun
  • Stat nameNEW Self Stun
  • Stat unitNEW s
  • Stat nameNEW Self Stun
  • Stat unitNEW s
  • Stat nameNEW Debuff Duration
  • Stat nameNEW Debuff Duration
  • Stat nameNEW Burst Damage
  • Stat nameNEW Burst Damage
  • Stat nameNEW Self Damage
  • Stat unitNEW %
  • Stat nameNEW Self Damage
  • steam citadel hideout fairfaxtestingNEW Testing Fine Fairfax Products In The Hideout
Console variables2
  • addcitadel_deadpack_instant_shotfalse
  • addcitadel_hud_unit_indicators_v2_show_distancetrue
Cosmetics1
Game files4304
  • animation+35 / −0 / ~280
  • data+5 / −0 / ~175
  • hero_model+350 / −5 / ~48
  • material+48 / −0 / ~2
  • model+25 / −0 / ~10
  • other+21 / −0 / ~10
  • particles+280 / −0 / ~4
  • sound+2588 / −2 / ~378
  • ui+23 / −0 / ~15

Hero model folders: artist (added/modified), baba (added/modified), chessmaster (modified), deadpack (added/modified/removed), nurse (modified)

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