Builds / Build 6280

Build 6280

Tracked 2026-02-10 23:28 UTC · game build date Feb 10 2026 15:07:41 · part of 2026-02-04 update · follow-up · tracker commit ↗ · file diffs: abilities.vdata ↗ accolades.vdata ↗
1
entities with gameplay changes
3
gameplay fields
55
text changes
0
console variables

Gameplay data

Celeste
2
Shining Wonder2
DELDamage (Street Brawl)80
abilities.vdata › ability_unicorn_dazzlingorb › m_mapAbilityProperties.Damage.m_strStreetBrawlValue80 → —file diff ↗
DELT2: Damage (Street Brawl)35
abilities.vdata › ability_unicorn_dazzlingorb › m_vecAbilityUpgrades[1].m_vecPropertyUpgrades{Damage}.m_strStreetBrawlBonus35 → —file diff ↗
Technical (1)
DELDamage · Street Brawl Stat Scale0.44
abilities.vdata › ability_unicorn_dazzlingorb › m_mapAbilityProperties.Damage.m_subclassScaleFunction.m_flStreetBrawlStatScale0.44 → —file diff ↗

Cosmetic fields changed: ui 31.

Text changes55
  • heroreleasevote remainingvotesNEW You have {d:remaining_votes} {remaining_votes, plural, one{VOTE} other{VOTES}} to cast
  • heroreleasevote remainingvotes p{remaining votes}DEL You have {d:remaining_votes} VOTE to cast#|#You have {d:remaining_votes} VOTES to cast
  • heroreleasevote toast hasvotesNEW You have {d:remaining_votes} hero unlock {remaining_votes, plural, one{vote} other{votes}}. · Cast {remaining_votes, plural, one{it} other{them}} at the hideout ballot box.
  • heroreleasevote toast hasvotes p{remaining votes}DEL You have {d:remaining_votes} hero unlock vote. · Cast it at the hideout ballot box.#|#You have {d:remaining_votes} hero unlock votes. · Cast them at the hideout ballot box.
  • heroreleasevote world remainingvotesNEW {d:remaining_votes} {remaining_votes, plural, one{vote} other{votes}} to cast
  • heroreleasevote world remainingvotes p{remaining votes}DEL {d:remaining_votes} vote to cast#|#{d:remaining_votes} votes to cast
  • HUD · damagereport topdamagesourcesNEW {num_damage_rows, plural, one{Top Damage Source} other{Top {i:num_damage_rows} Damage Sources}}
  • HUD · damagereport topdamagesources:p{num damage rows}DEL Top Damage Source#|#Top {i:num_damage_rows} Damage Sources
  • HUD · damagerows hitsNEW x{i:hit_count}{hit_count, plural, one{ } other{}}
  • HUD · damagerows hits:p{hit count}DEL x{i:hit_count} #|#x{i:hit_count}
  • HUD · quickbuy shopsummaryitemsinqueueNEW {i:queue_size} {queue_size, plural, one{Item} other{Items}}
  • HUD · quickbuy shopsummaryitemsinqueue:p{queue size}DEL {i:queue_size} Item#|#{i:queue_size} Items
  • HUD · quickbuy shopsummaryitemsreadyNEW {i:items_ready} {items_ready, plural, one{Item} other{Items}}
  • HUD · quickbuy shopsummaryitemsready:p{items ready}DEL {i:items_ready} Item#|#{i:items_ready} Items
  • joinorcreateparty friendsingameNEW {d:friend_count} {friend_count, plural, one{friend} other{friends}} playing Deadlock
  • joinorcreateparty friendsingame p{friend count}DEL {d:friend_count} friend playing Deadlock#|#{d:friend_count} friends playing Deadlock
  • keybind popup conflict listNEW [First command] + {d:numAdditional} more
  • keybind popup conflict list p{numadditional}DEL [First command] + {d:numAdditional} more#|#[First command] + {d:numAdditional} more
  • matchend subtitleNEW Returning to Hideout
  • matchend titleNEW Match Cancelled
  • Matchmaking · partymembersready{d:ready_party_members} / {d:party_members}#|#{d:ready_party_members} / {d:party_members}→{d:ready_party_members} / {d:party_members}
  • Party · invitesNEW Party {party_invites, plural, one{Invite} other{Invites}}
  • Party · invites:p{party invites}DEL Party Invite#|#Party Invites
  • pausemsg youpausedNEW You paused the game, you have {i:value} {value, plural, one{pause} other{pauses}} remaining.
  • pausemsg youpaused p{value}DEL You paused the game, you have {i:value} pause remaining.#|#You paused the game, you have {i:value} pauses remaining.
  • privilegedfeatures lowpriority activeNEW You have {i:low_priority_games_remaining} {low_priority_games_remaining, plural, one{win} other{wins}} left in Low Priority Matchmaking.
  • privilegedfeatures lowpriority active p{low priority games remaining}DEL You have {i:low_priority_games_remaining} win left in Low Priority Matchmaking.#|#You have {i:low_priority_games_remaining} wins left in Low Priority Matchmaking.
  • profile stats assistsAssist#|#Assists→{stat_value, plural, one{Assist} other{Assists}}
  • profile stats commendsNEW {commend_count, plural, one{Commend} other{Commends}}
  • profile stats commends p{commend count}DEL Commend#|#Commends
  • profile stats deniesNEW {denies, plural, one{Deny} other{Denies}}
  • profile stats denies p{denies}DEL Deny#|#Denies
  • profile stats gamesplayedNEW {games_played, plural, one{Game} other{Games}} Played
  • profile stats gamesplayed p{games played}DEL Game Played#|#Games Played
  • profile stats gameswonNEW {games_won, plural, one{Game} other{Games}} Won
  • profile stats gameswon p{games won}DEL Game Won#|#Games Won
  • profile stats healingHealing#|#Healing→Healing
  • profile stats herodamageHero Damage#|#Hero Damage→Hero Damage
  • profile stats killsKill#|#Kills→{stat_value, plural, one{Kill} other{Kills}}
  • profile stats lasthitsNEW {last_hits, plural, one{Last Hit} other{Last Hits}}
  • profile stats lasthits p{last hits}DEL Last Hit#|#Last Hits
  • profile stats networthSoul Collected#|#Souls Collected→{stat_value, plural, one{Soul} other{Souls}} Collected
  • profile stats objdamageObjective Damage#|#Objective Damage→Objective Damage
  • Settings · keybind unbound warning bodyNEW {num_conflicts, plural, one{You have saved one or more keybinds that were previously assigned to another command: · · [Existing binding primary][Existing binding secondary] · · Please be sure to rebind this command.} other{You have saved keybinds that were previously associated with other commands: · · [Existing binding primary] · [Existing binding secondary] · · Please be sure to rebind these com
  • Settings · keybind unbound warning body:p{num conflicts}DEL You have saved one or more keybinds that were previously assigned to another command: · · [Existing binding primary][Existing binding secondary] · · Please be sure to rebind this command.#|#You have saved keybinds that were previously associated with other commands: · · [Existing binding primary] · [Existing binding secondary] · · Please be sure to rebind these commands.
  • Settings · steam input configNEW {d:controller_count} {controller_count, plural, one{Controller} other{Controllers}}
  • Settings · steam input config:p{controller count}DEL {d:controller_count} Controller#|#{d:controller_count} Controllers
  • Street Brawl · draft reroll descNEW {i:rerolls} {rerolls, plural, one{Re-Roll} other{Re-Rolls}} Remaining
  • Street Brawl · draft reroll desc:p{rerolls}DEL {i:rerolls} Re-Roll Remaining#|#{i:rerolls} Re-Rolls Remaining
  • watch page spectatorsNEW {d:spectators} {spectators, plural, one{Spectator} other{Spectators}}
  • watch page spectators p{spectators}DEL {d:spectators} Spectator#|#{d:spectators} Spectators
  • watchpage activematchesNEW {d:ActiveMatchCount} Active {ActiveMatchCount, plural, one{Match} other{Matches}}
  • watchpage activematches p{activematchcount}DEL {d:ActiveMatchCount} Active Match#|#{d:ActiveMatchCount} Active Matches
  • menu play low priority matchmakingNEW Your party is in the Low Priority matchmaking queue as a result of you or a party member abandoning matches or inappropriate behavior reported by other players. · · You must win {i:low_pri_games_remaining} {low_pri_games_remaining, plural, one{game} other{games}} in the Low Priority queue or remove the penalized party member to return to normal matchmaking.
  • menu play low priority matchmaking p{low pri games remaining}DEL Your party is in the Low Priority matchmaking queue as a result of you or a party member abandoning matches or inappropriate behavior reported by other players. · · You must win {i:low_pri_games_remaining} game in the Low Priority queue or remove the penalized party member to return to normal matchmaking.#|#Your party is in the Low Priority matchmaking queue as a result of you or a party member ab
Game files157
  • animation+0 / −0 / ~119
  • data+0 / −0 / ~2
  • hero_model+3 / −0 / ~12
  • ui+0 / −0 / ~21

Hero model folders: unicorn (added/modified)

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