Gameplay data

23
Base stats1BUFFStamina Cooldown6s→5.5s+9.1%
heroes.vdata › hero_bebop › m_mapStartingStats.EStaminaRegenPerSecond0.166667 → 0.181818file diff ↗
Sticky Bomb22NEWOn Hit Diminish100
abilities.vdata › citadel_ability_sticky_bomb › m_mapAbilityProperties.OnHitDiminish.m_strValue— → 100file diff ↗NEWOn Kill Diminish10
abilities.vdata › citadel_ability_sticky_bomb › m_mapAbilityProperties.OnKillDiminish.m_strValue— → 10file diff ↗BUFFDamage75→85+13.3%
abilities.vdata › citadel_ability_sticky_bomb › m_mapAbilityProperties.Damage.m_strValue75 → 85file diff ↗BUFFT2: Damage60→70+16.7%
abilities.vdata › citadel_ability_sticky_bomb › m_vecAbilityUpgrades[1].m_vecPropertyUpgrades{Damage}.m_strBonus60 → 70file diff ↗
Biquette1NERFBullet Damage6.79→6.3-7.2%
abilities.vdata › citadel_weapon_punkgoat_set › m_mapWeaponInfos.primary.m_flBulletDamage6.79 → 6.3file diff ↗
12
Johann's Gift12BUFFFalloff Start19.99m→20m+0.1%
abilities.vdata › citadel_weapon_ghost_set › m_mapWeaponInfos.primary.m_flDamageFalloffStartRange787 → 787.402file diff ↗This update's notes: no line mentions thisNERFAmmo10→9-10.0%
abilities.vdata › citadel_weapon_ghost_set › m_mapWeaponInfos.primary.m_iClipSize10 → 9file diff ↗NERFFalloff End57.51m→52m-9.6%
abilities.vdata › citadel_weapon_ghost_set › m_mapWeaponInfos.primary.m_flDamageFalloffEndRange2264 → 2047.24file diff ↗
Medicinal Specter3NERFDuration (spirit scaling)0.1116→0.05-55.2%
abilities.vdata › citadel_ability_mobile_resupply › m_mapAbilityProperties.AbilityDuration.m_subclassScaleFunction.m_flStatScale0.1116 → 0.05file diff ↗NERFHeal Radius (spirit scaling)0.0465→0.03-35.5%
abilities.vdata › citadel_ability_mobile_resupply › m_mapAbilityProperties.HealRadius.m_subclassScaleFunction.m_flStatScale0.0465 → 0.03file diff ↗NERFT3: Max Health Regen3%→2.5%-16.7%
abilities.vdata › citadel_ability_mobile_resupply › m_vecAbilityUpgrades[2].m_vecPropertyUpgrades{MaxHealthRegenPct}.m_strBonus3 → 2.5file diff ↗
Heavy Barrage12NEWT1: Enemy Dash Slow-20%
abilities.vdata › citadel_ability_rocket_barrage › m_vecAbilityUpgrades[0].m_vecPropertyUpgrades{EnemyDashSlowPercent}.m_strBonus— → -20file diff ↗BUFFT1: Move Slow30%→40%+33.3%
abilities.vdata › citadel_ability_rocket_barrage › m_vecAbilityUpgrades[0].m_vecPropertyUpgrades{MoveSlowPercent}.m_strBonus30 → 40file diff ↗BUFFT3: Damage Per Rocket (spirit scaling)0.093→0.2+115.1%
abilities.vdata › citadel_ability_rocket_barrage › m_vecAbilityUpgrades[2].m_vecPropertyUpgrades{DamagePerRocket|EAddToScale|ETechPower}.m_strBonus0.093 → 0.2file diff ↗BUFFBuildup Per Shot1.06%→1.16%+10.0%
abilities.vdata › upgrade_toxic_bullets › m_mapAbilityProperties.BuildUpPerShot.m_strValue1.058 → 1.1638file diff ↗NERFBleed Damage2.2→2-9.1%
abilities.vdata › upgrade_toxic_bullets › m_mapAbilityProperties.DotHealthPercent.m_strValue2.2 → 2file diff ↗Cosmetic fields changed: ui 2.
Text changes1
- Sticky Bomb · descriptionAttach a bomb that explodes after a delay, dealing spirit damage to nearby enemies. · · If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb. · · Hold [Alt Cast] to attach the Sticky Bomb to yourself.→Attach a bomb that explodes after a delay, dealing spirit damage to nearby enemies. · · If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb. · · Hold [Alt Cast] to attach the Sticky Bomb to yourself. · Stacks diminish by half after [On Hit Diminish] hits and [On Kill Diminish] kills
Game files2