Gameplay data

213
Base stats1NERFHealth per boon81→78-3.7%
heroes.vdata › hero_atlas › m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_HEALTH_FROM_LEVEL81 → 78file diff ↗
Shoulder Charge21REWORKT2 upgradeCooldown -12s→Stun Duration 0.45s
REWORKT3 upgradeDebuff Duration 4s, Movement Slow 40%, Stun Duration 0.2s→Cooldown -18s
NERFStun Duration0.85s→0.6s-29.4%
abilities.vdata › citadel_ability_bull_charge › m_mapAbilityProperties.StunDuration.m_strValue0.85 → 0.6file diff ↗
Seismic Impact1NERFCooldown160s→170s+6.2%
abilities.vdata › citadel_ability_bull_leap › m_mapAbilityProperties.AbilityCooldown.m_strValue160 → 170file diff ↗
Infernal Resilience2BUFFDamage Regenerated10%→12%+20.0%
abilities.vdata › citadel_ability_passive_beefy › m_mapAbilityProperties.RegenIncomingDamagePercent.m_strValue10 → 12file diff ↗BUFFT3: Damage Regenerated5%→6%+20.0%
abilities.vdata › citadel_ability_passive_beefy › m_vecAbilityUpgrades[2].m_vecPropertyUpgrades{RegenIncomingDamagePercent}.m_strBonus5 → 6file diff ↗
1
Hyper Beam1BUFFCooldown130s→110s-15.4%
abilities.vdata › citadel_ability_bebop_laser_beam › m_mapAbilityProperties.AbilityCooldown.m_strValue130 → 110file diff ↗
251
Ava151BUFFSpeed Lost Duration1.5s→2s+33.3%
abilities.vdata › ability_nano_catform › m_mapAbilityProperties.SpeedLostDuration.m_strValue1.5 → 2file diff ↗NERFBuff Duration15s→14s-6.7%
abilities.vdata › ability_nano_catform › m_mapAbilityProperties.BuffDuration.m_strValue15 → 14file diff ↗NERFEnemy Damage Speed Penalty50→65+30.0%
abilities.vdata › ability_nano_catform › m_mapAbilityProperties.EnemyDamageSpeedPenalty.m_strValue50 → 65file diff ↗NERFInterrupt Cooldown5s→6s+20.0%
abilities.vdata › ability_nano_catform › m_mapAbilityProperties.InterruptCooldown.m_strValue5 → 6file diff ↗NERFInterrupted by+rooted+asleep
abilities.vdata › ability_nano_catform › m_bitsInterruptingStates"MODIFIER_STATE_STUNNED" → "MODIFIER_STATE_IMMOBILIZED | MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP"file diff ↗This update's notes: no line mentions thisNERFT1: Buff Duration20s→14s-30.0%
abilities.vdata › ability_nano_catform › m_vecAbilityUpgrades[0].m_vecPropertyUpgrades{BuffDuration}.m_strBonus20 → 14file diff ↗MECHBehaviour+movement ability
abilities.vdata › ability_nano_catform › m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_CANNOT_CANCEL_DURING_CHANNEL | CITADEL_ABILITY_BEHAVIOR_INH… → "CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_CANNOT_CANCEL_DURING_CHANNEL | CITADEL_ABILITY_BEHAVIOR_INH…file diff ↗This update's notes: no line mentions this
Sweetest Lie1BUFFAmmo9→10+11.1%
abilities.vdata › citadel_weapon_nano_set › m_mapWeaponInfos.primary.m_iClipSize9 → 10file diff ↗
31
Guided Owl21BUFFCooldown127s→125s-1.6%
abilities.vdata › ability_guided_arrow › m_mapAbilityProperties.AbilityCooldown.m_strValue127 → 125file diff ↗BUFFT2: Cooldown-47s→-50s+6.4%
abilities.vdata › ability_guided_arrow › m_vecAbilityUpgrades[1].m_vecPropertyUpgrades{AbilityCooldown}.m_strBonus-47 → -50file diff ↗NERFChannel Duration14s→16s+14.3%
abilities.vdata › ability_guided_arrow › m_mapAbilityProperties.AbilityChannelTime.m_strValue14 → 16file diff ↗
Spirit Snare1BUFFRadius6.2m→6.5m+4.8%
abilities.vdata › ability_immobilize_trap › m_mapAbilityProperties.Radius.m_strValue"6.2m" → "6.5m"file diff ↗
Sleep Dagger
Spirit Lasso11BUFFT3: Cooldown-30s→-35s+16.7%
abilities.vdata › ability_gravity_lasso › m_vecAbilityUpgrades[2].m_vecPropertyUpgrades{AbilityCooldown}.m_strBonus-30 → -35file diff ↗NERFCooldown100s→105s+5.0%
abilities.vdata › ability_gravity_lasso › m_mapAbilityProperties.AbilityCooldown.m_strValue100 → 105file diff ↗
1
Afterburn1BUFFBuildup Per Headshot14%→15.4%+10.0%
abilities.vdata › ability_afterburn › m_mapAbilityProperties.CritBuildup.m_strValue14 → 15.4file diff ↗
Medicinal SpecterTechnical (1)
MECHProjectile › Behaviour+pbf detonateonlifetimeexpire
abilities.vdata › citadel_ability_mobile_resupply › m_projectileInfo.m_nBehaviors"PBF_DetonateOnHitWorld" → "PBF_DetonateOnHitWorld | PBF_DetonateOnLifetimeExpire"file diff ↗This update's notes: no line mentions this
Mini TurretTechnical (1)
MECHProjectile › Behaviour+pbf detonateonlifetimeexpire
abilities.vdata › citadel_ability_shieldedsentry › m_projectileInfo.m_nBehaviors"PBF_DetonateOnHitWorld" → "PBF_DetonateOnHitWorld | PBF_DetonateOnLifetimeExpire"file diff ↗This update's notes: no line mentions this
21
Scorn1BUFFDamage (spirit scaling)0.39→0.42+7.7%
abilities.vdata › ability_intimidate › m_mapAbilityProperties.Damage.m_subclassScaleFunction.m_flStatScale0.389975 → 0.42file diff ↗
Combo1NERFCooldown75s→80s+6.7%
abilities.vdata › ability_ult_combo › m_mapAbilityProperties.AbilityCooldown.m_strValue75 → 80file diff ↗
Yellow Canary1BUFFBullet Damage2.6→2.7+3.8%
abilities.vdata › citadel_weapon_digger_set › m_mapWeaponInfos.primary.m_flBulletDamage2.6 → 2.7file diff ↗
1
Flying Cloak1BUFFDamage (spirit scaling)1.04→1.3+25.5%
abilities.vdata › synth_plasma_flux › m_mapAbilityProperties.Damage.m_subclassScaleFunction.m_flStatScale1.035871 → 1.3file diff ↗
24
Base stats1NERFHealth Regen3→1.5-50.0%
heroes.vdata › hero_gigawatt › m_mapStartingStats.EBaseHealthRegen3 → 1.5file diff ↗
Power Surge1BUFFShock Damage (spirit scaling)0.1488→0.16+7.5%
abilities.vdata › ability_power_surge › m_mapAbilityProperties.DamagePerChain.m_subclassScaleFunction.m_flStatScale0.1488 → 0.16file diff ↗
Storm Cloud13BUFFDamage Per Second (spirit scaling)0.651→0.7+7.5%
abilities.vdata › citadel_ability_storm_cloud › m_mapAbilityProperties.DPS.m_subclassScaleFunction.m_flStatScale0.651 → 0.7file diff ↗NERFCooldown148s→155s+4.7%
abilities.vdata › citadel_ability_storm_cloud › m_mapAbilityProperties.AbilityCooldown.m_strValue148 → 155file diff ↗NERFDamage Per Second120→115-4.2%
abilities.vdata › citadel_ability_storm_cloud › m_mapAbilityProperties.DPS.m_strValue120 → 115file diff ↗NERFT3: Damage Per Second75→70-6.7%
abilities.vdata › citadel_ability_storm_cloud › m_vecAbilityUpgrades[2].m_vecPropertyUpgrades{DPS}.m_strBonus75 → 70file diff ↗
Killing Blow1NERFRage Per Weapon Damage0.017→0.0153-10.0%
abilities.vdata › citadel_ability_shiv_killing_blow › m_mapAbilityProperties.RagePerWeaponDamage.m_strValue0.017 → 0.0153file diff ↗
Alt weapon1NERFBullet Damage5.13→4.36-15.0%
abilities.vdata › citadel_weapon_shiv_alt › m_mapWeaponInfos.primary.m_flBulletDamage5.13 → 4.36file diff ↗
Rabbit Hex1BUFFCooldown35s→30s-14.3%
abilities.vdata › ability_magician_animalhexarea › m_mapAbilityProperties.AbilityCooldown.m_strValue35 → 30file diff ↗
Spectral Assistant1BUFFT2: Duration5s→7s+40.0%
abilities.vdata › ability_magician_cloneturret › m_vecAbilityUpgrades[1].m_vecPropertyUpgrades{AbilityDuration}.m_strBonus5 → 7file diff ↗
Vexing Bolt1BUFFRadius3m→3.5m+16.7%
abilities.vdata › ability_magician_magicbolt › m_mapAbilityProperties.Radius.m_strValue"3m" → "3.5m"file diff ↗
Goo Ball1NERFDuration10s→9s-10.0%
abilities.vdata › viscous_goo_bowling_ball › m_mapAbilityProperties.AbilityDuration.m_strValue10 → 9file diff ↗
Base stats1NERFBullet damage per boon0.74→0.6-18.9%
heroes.vdata › hero_warden › m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL0.74 → 0.6file diff ↗
Last Stand1NERFCooldown On Interrupt20s→30s+50.0%
abilities.vdata › ability_warden_riot_protocol › m_mapAbilityProperties.CooldownOnInterrupt.m_strValue20 → 30file diff ↗
1
Telekinesis1NERFSilence and Disarm Duration3s→2.75s-8.3%
abilities.vdata › citadel_ability_psychic_lift › m_mapAbilityProperties.AbilityDuration.m_strValue3 → 2.75file diff ↗
3
Shadow Transformation1BUFFCooldown100s→90s-10.0%
abilities.vdata › citadel_ability_infinity_slash › m_mapAbilityProperties.AbilityCooldown.m_strValue100 → 90file diff ↗
Power Slash2BUFFFull Charge Damage (spirit scaling)1.86→2.1+12.9%
abilities.vdata › citadel_ability_power_slash › m_mapAbilityProperties.FullChargeDamage.m_subclassScaleFunction.m_flStatScale1.86 → 2.1file diff ↗BUFFSlash Collision Radius4→4.4+10.0%
abilities.vdata › citadel_ability_power_slash › m_mapAbilityProperties.SlashCollisionRadius.m_strValue4 → 4.4file diff ↗NEWDamage Resist vs Patron80%
npc_units.vdata › @shared › m_flT3BossDamageResistPct— → 80file diff ↗This update's notes: no line mentions thisBUFFDamage Resist vs Walker20%→80%+300.0%
npc_units.vdata › @shared › m_flT2BossDamageResistPct20 → 80file diff ↗This update's notes: no line mentions thisDELShield Damage Resist80%
npc_units.vdata › @shared › m_flShieldDamageResistPct80 → —file diff ↗This update's notes: no line mentions thisBUFFBullet Velocity30%→35%+16.7%
abilities.vdata › upgrade_aprounds › m_mapAbilityProperties.BonusBulletSpeedPercent.m_strValue30 → 35file diff ↗BUFFFire Rate35%→40%+14.3%
abilities.vdata › upgrade_blood_tribute › m_mapAbilityProperties.BonusFireRate.m_strValue35 → 40file diff ↗BUFFSpirit Power10%→13%+30.0%
abilities.vdata › upgrade_boundless_spirit › m_mapAbilityProperties.TechPowerPercent.m_strValue10 → 13file diff ↗BUFFSpell Parry Duration0.8s→1s+25.0%
abilities.vdata › upgrade_counterspell › m_mapAbilityProperties.SpellParryDuration.m_strValue0.8 → 1file diff ↗BUFFCooldown3s→0s-100.0%
abilities.vdata › upgrade_banshee_slugs › m_mapAbilityProperties.AbilityCooldown.m_strValue3 → 0file diff ↗NERFDebuff Duration10s→8s-20.0%
abilities.vdata › upgrade_banshee_slugs › m_mapAbilityProperties.DebuffDuration.m_strValue10 → 8file diff ↗
NEWBonus Health (boon scaling)11
abilities.vdata › upgrade_non_player_bonus_sacrifice › m_mapAbilityProperties.BonusHealth.m_subclassScaleFunction.m_flStatScale— → 11file diff ↗NEWFire Rate (boon scaling)1.25
abilities.vdata › upgrade_non_player_bonus_sacrifice › m_mapAbilityProperties.BonusFireRate.m_subclassScaleFunction.m_flStatScale— → 1.25file diff ↗NERFBonus Health250→100-60.0%
abilities.vdata › upgrade_non_player_bonus_sacrifice › m_mapAbilityProperties.BonusHealth.m_strValue250 → 100file diff ↗NERFBullet Resist vs. NPCs35%→30%-14.3%
abilities.vdata › upgrade_non_player_bonus_sacrifice › m_mapAbilityProperties.NonPlayerBulletResist.m_strValue35 → 30file diff ↗NERFFire Rate25%→10%-60.0%
abilities.vdata › upgrade_non_player_bonus_sacrifice › m_mapAbilityProperties.BonusFireRate.m_strValue25 → 10file diff ↗NERFOut of Combat Regen4→2-50.0%
abilities.vdata › upgrade_non_player_bonus_sacrifice › m_mapAbilityProperties.OutOfCombatHealthRegen.m_strValue4 → 2file diff ↗NERFWeapon Damage vs. NPCs35%→30%-14.3%
abilities.vdata › upgrade_non_player_bonus_sacrifice › m_mapAbilityProperties.NonPlayerBonusWeaponPower.m_strValue35 → 30file diff ↗
NEWProc Chance100%
abilities.vdata › upgrade_headhunter › m_mapAbilityProperties.ProcChance.m_strValue— → 100file diff ↗This update's notes: no line mentions thisBUFFHead Shot Bonus Damage (boon scaling)0.3→5+1566.7%
abilities.vdata › upgrade_headhunter › m_mapAbilityProperties.HeadShotBonusDamage.m_subclassScaleFunction.m_flStatScale0.3 → 5file diff ↗BUFFHeal Per Headshot (boon scaling)0.014→0.1+614.3%
abilities.vdata › upgrade_headhunter › m_mapAbilityProperties.HealPercentPerHeadshot.m_subclassScaleFunction.m_flStatScale0.014 → 0.1file diff ↗NERFHead Shot Bonus Damage100→75-25.0%
abilities.vdata › upgrade_headhunter › m_mapAbilityProperties.HeadShotBonusDamage.m_strValue100 → 75file diff ↗Technical (3)
MECHHead Shot Bonus Damage · Specific Stat Scale TypeETechPower→ELevelUpBoons
abilities.vdata › upgrade_headhunter › m_mapAbilityProperties.HeadShotBonusDamage.m_subclassScaleFunction.m_eSpecificStatScaleType"ETechPower" → "ELevelUpBoons"file diff ↗MECHHeal Per Headshot · Scaling Stats+elevelupboons−etechpower
abilities.vdata › upgrade_headhunter › m_mapAbilityProperties.HealPercentPerHeadshot.m_subclassScaleFunction.m_vecScalingStats["EHealingOutput", "ETechPower"] → ["EHealingOutput", "ELevelUpBoons"]file diff ↗MECHHeal Per Headshot · Specific Stat Scale TypeETechPower→ELevelUpBoons
abilities.vdata › upgrade_headhunter › m_mapAbilityProperties.HealPercentPerHeadshot.m_subclassScaleFunction.m_eSpecificStatScaleType"ETechPower" → "ELevelUpBoons"file diff ↗NEWProc Chance100%
abilities.vdata › upgrade_headshot_booster › m_mapAbilityProperties.ProcChance.m_strValue— → 100file diff ↗This update's notes: no line mentions this
NEWSpirit Power8
abilities.vdata › upgrade_health_nova › m_mapAbilityProperties.SpiritPower.m_strValue— → 8file diff ↗BUFFCooldown70s→60s-14.3%
abilities.vdata › upgrade_health_nova › m_mapAbilityProperties.AbilityCooldown.m_strValue70 → 60file diff ↗BUFFTotal HP Regen260→325+25.0%
abilities.vdata › upgrade_health_nova › m_mapAbilityProperties.TotalHealthRegen.m_strValue260 → 325file diff ↗BUFFTotal HP Regen (boon scaling)1.3→7+438.5%
abilities.vdata › upgrade_health_nova › m_mapAbilityProperties.TotalHealthRegen.m_subclassScaleFunction.m_flStatScale1.3 → 7file diff ↗MECHItem Tier2→3
abilities.vdata › upgrade_health_nova › m_iItemTier"EModTier_2" → "EModTier_3"file diff ↗Technical (2)
MECHTotal HP Regen · Scaling Stats+elevelupboons−etechpower
abilities.vdata › upgrade_health_nova › m_mapAbilityProperties.TotalHealthRegen.m_subclassScaleFunction.m_vecScalingStats["EHealingOutput", "ETechPower"] → ["EHealingOutput", "ELevelUpBoons"]file diff ↗This update's notes: no line mentions thisMECHTotal HP Regen · Specific Stat Scale TypeETechPower→ELevelUpBoons
abilities.vdata › upgrade_health_nova › m_mapAbilityProperties.TotalHealthRegen.m_subclassScaleFunction.m_eSpecificStatScaleType"ETechPower" → "ELevelUpBoons"file diff ↗BUFFProc Chance90%→100%+11.1%
abilities.vdata › upgrade_medic_bullets › m_mapAbilityProperties.ProcChance.m_strValue90 → 100file diff ↗NERFMax Frequency0.7s→0.8s+14.3%
abilities.vdata › upgrade_siphon_bullets › m_mapAbilityProperties.ProcCooldown.m_strValue0.7 → 0.8file diff ↗NERFCooldown Reduction26%→25%-3.8%
abilities.vdata › upgrade_cooldown_reduction › m_mapAbilityProperties.CooldownReduction.m_strValue26 → 25file diff ↗NERFProjectile › Speed53.34m/s→45.72m/s-14.3%
abilities.vdata › upgrade_aoe_root › m_projectileInfo.m_flSpeed2100 → 1800file diff ↗This update's notes: no line mentions thisCHANGEDProjectile › Vertical Aim Bias10→7-30.0%
abilities.vdata › upgrade_aoe_root › m_projectileInfo.m_flVerticalAimBias10 → 7file diff ↗This update's notes: no line mentions this
1
DOWNVs troopers › Damage Reduction For Troopers40→35-12.5%
npc_units.vdata › alt_npc_boss_tier3 › m_EnemyTrooperDamageReduction.m_flDamageReductionForTroopers40 → 35file diff ↗
1
DOWNVs troopers › Damage Reduction For Troopers40→35-12.5%
npc_units.vdata › npc_boss_tier3 › m_EnemyTrooperDamageReduction.m_flDamageReductionForTroopers40 → 35file diff ↗
1
DOWNVs troopers › Damage Reduction For Troopers40→35-12.5%
npc_units.vdata › destroyable_building › m_EnemyTrooperDamageReduction.m_flDamageReductionForTroopers40 → 35file diff ↗DOWNVs troopers › Damage Reduction For Troopers40→35-12.5%
npc_units.vdata › npc_barrack_boss › m_EnemyTrooperDamageReduction.m_flDamageReductionForTroopers40 → 35file diff ↗MECHLevel 26: gives a boonno→yes
heroes.vdata › @shared › m_mapLevelInfo.26.m_bUseStandardUpgradefalse → truefile diff ↗This update's notes: no line mentions this
1
NERFLifetime35s→3s-91.4%
abilities.vdata › ability_golden_idol › m_mapAbilityProperties.Lifetime.m_strValue35 → 3file diff ↗This update's notes: no line mentions thisTechnical (1)
MECHProjectile › Behaviour+pbf detonateonlifetimeexpire
abilities.vdata › ability_golden_idol › m_projectileInfo.m_nBehaviors"PBF_BounceOffWall | PBF_DetonateOnHitWorld" → "PBF_BounceOffWall | PBF_DetonateOnHitWorld | PBF_DetonateOnLifetimeExpire"file diff ↗This update's notes: no line mentions this
11
DOWNSouls Amount28.5→23-19.3%
misc.vdata › small_gold_pickup › m_flGoldAmount28.5 → 23file diff ↗UPSouls Per Minute Amount2.38→2.6+9.5%
misc.vdata › small_gold_pickup › m_flGoldPerMinuteAmount2.375 → 2.6file diff ↗Cosmetic fields changed: meta 1, ui 24, visual 2.
Text changes19
- Shoulder Charge · T2 descriptionNEW On Wall Hit: +[Stun Duration]s Stun Duration
- Shoulder Charge · T3 descriptionDEL On Wall Hit: +[Stun Duration]s Stun Duration and [Slow Percent]% Slow for [Slow Duration]s
- HUD · boonsrecievedNEW Boons Received
- HUD · criticalNEW Critical
- HUD · nextreward powerincreasePower Increase→Boon
- HUD · patronboonA Boon from your Patron...→A gift from your Patron...
- HUD · powerincreasePower Increase→Boon
- HUD · totalpowerincreaseslabelTotal Power Increases→Total Boons
- player level powerincreasePower Increase→Boon
- player level powerincreasegrantsEach Power Increase grants:→Each Boon grants:
- player level powerincreasesPower Increases→Boons
- Stat nameNEW Cooldown on miss
- Stat unitNEW %
- Crippling Headshot · headshots descriptionLanding a Headshot will reduce the target's Bullet and Spirit Resist. Also applies Healing Reduction on the target.→Landing a Headshot on Heroes will reduce their Bullet and Spirit Resist and applies Healing Reduction.
- Fleetfoot · active descriptionGain bonus Move Speed.→Gain bonus Move Speed and Slow Resistance.
- Headhunter · descriptionLanding a headshot deals bonus damage, heals you, and briefly grants you bonus move speed.→Your next headshot against an enemy Hero deals bonus weapon damage, heal you, and briefly grants bonus move speed.
- Weakening Headshot · descriptionUpon landing a headshot reduce target's Bullet Resist.→Landing a Headshot on Heroes reduces their Bullet Resist.
- Headshot Booster · descriptionDeal bonus Weapon Damage with headshots.→Your next headshot against an enemy Hero deals bonus weapon damage.
- Decay · descriptionInflict damage over time to a target, dealing damage based on their current health.→Inflict damage over time to a target, dealing damage based on their current health. · Decay's damage is non-lethal and does not apply item procs.
Game files56
- data+0 / −0 / ~43
- model+0 / −0 / ~2
- ui+1 / −0 / ~10