1The nearest to Tier 3 towers where the streams used to start has been demoted to a 'medium' camp
2Moved the closest to the Tier 2 tower up the stream, slightly closer to the respective bases
3 nearest to Wisdom Shrines have been moved slightly back towards the bases
4The in the 'triangle' has been demoted to a 'medium' camp
Watchers
1The nearest to the mid-lane and near the small water camps south/north of the tier 1 tower have been removed
2Moved to the low ground and slightly closer to the Tier 1 towers. These Watchers now have vision over the Wisdom Shrines at night
3The in the primary jungles have been repositioned from stairs near the small camp to the cliff above the bounty runes
4Watcher night vision range decreased from 800 to 450
5Watcher capture time decreased from 1.5s to 1s
Wisdom Shrines
1Lowered the to low ground, compared to the respective offlanes, filled them with water and connected to the water areas by the Tier 1 towers
2Moved to the low ground and slightly closer to the Tier 1 towers
Twin Gate
1Twin Gate mana cost decreased from 75 to 30
2Twin Gates now refund the mana cost if the teleporting channel was interrupted
Defender's Gate
1Extended the into both Radiant and Dire bases and added defender's gate to the outside of the respective safe lanes where the stream flows
2Defender's Gate vision radius increased from 525 to 700
3Defender's Gate will now show their vision radius when holding ALT (similarly to Wards, Watchers, etc.)
Trees
1Removed inside the base near the new safelane defender's gate positions
2Removed a between Dire Safelane Tier 1 tower and the small pull camp
Tormentor
1Cleared up around the Tormentor locations
2Added additional blocks preventing flying movement around the edges of the map (e.g. the highground areas behind the Tormentors will no longer be accessible by Batrider during Firefly)
Other
1Changed the 'bridges' to
2Slightly expanded the to the bridge by the Lotus pools and adjusted the area within the nearby water areas
3Very slightly adjusted the and spawn points of the Radiant Offlane lane creeps, and the position of the Radiant Offlane Tier 2 tower. This results in creeps pathing to the right of the tier 2 tower instead of sometimes splitting up to go around it
4 moved slightly towards the radiant Tier 1 tower and more centered around the shopkeeper