Patches

2024-05-10update

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builds: — · official notes
15 bug fixes
NEWAdded Search By Match ID to the Watch Tab
NEWAdded Filter By Hero to the Watch Tab
You can now see an indicator for enemy troopers when near them if they are behind a wall or offscreen (primarly improves tracking their positions during the lane)
FIXFixed a bug where Pocket’s briefcase would stop animating when the duration upgrade was taken
Hero death voices are now broadcast more widely
FIXFixed being unable to ping while casting or channeling
FIXFixed various issues with hero abilities causing you to be stuck in walls
FIXFixed players being able to kill themselves pre-match and run around in the map
FIXFixed Ice Dome effects disappearing while still active if Kelvin dies during it
FIXFixed Stamina not appearing to regenerate while spectating
FIXFixed Walker boss moving around while the game is paused
FIXFixed some controller input issues
Fortitude now starts on cooldown to prevent purchasing and selling in the field for significant regen
FIXFixed visual bug on Spirit Urn when dropping on the ground
FIXFixed Restorative Locket Spirit Resist not working
FIXFixed items not updating in the UI when purchased from the shop while spectating a teammate
Spirit Strike
Buff duration increased from 12s to 18s
Melee damage bonus increased from 15% to 20%
Hollow Point Ward Spirit Shield increased from +70 to +80
Melee Lifesteal
Cooldown reduced from 10s to 8s
Alchemical Fire
Min/Max DPS increased from 30/60 to 40/80
Restorative Locket
Max Stacks increased from 12 to 15
Cooldown increased from 15s to 18s
Reactive Barrier
Barrier duration increased from 10s to 13s
Cooldown reduced from 60s to 40s
Return Fire
DELNo longer has Spirit and Fire Rate bonus during the active
NEWNow passively always gives +7 Spirit and +7% Fire Rate
Slowing Hex
Cooldown reduced from 30s to 25s
Decay
Cooldown reduced from 25s to 22s
Cast range increased from 20m to 30m
Enduring Speed
Movement Speed increased from 1 to 1.25
Suppressor
NEWNow provides +50 Health
Quicksilver Now passively has a +10% reload time penalty
Divine Barrier
DELNo longer restores any Stamina on the target (previously fully restored it)
Warp Stone
DELNo longer slows your hero for 3s
Bullet Resist duration increased from 3s to 5s
Withering Whip Cast range increased from 12m to 20m
Knockdown
Cooldown reduced from 55s to 50s
NEWNow provides +200 Spirit Shield
Escalating Resilience
Resist per stack increased from 1% to 2%
Superior Stamina Spirit buff duration increased from 5s to 8s
Lifestrike
Slow duration increased from 1s to 1.5s
Cooldown reduced from 10s to 8s
Heroic Aura
Active radius increased from 20m to 30m
Curse Now provides +15% Clip
Curse Duration increased from 3.5s to 3.75s
Shadow Weave
NEWNow provides +15 Health Regen
Phantom Strike
DELNo longer passively provides +500 Bullet Shield
NEWNow provides +200 Health
When using the active, gain a temporary +500 Bullet Shield for 7 seconds
NEWNow deals 200 damage on impact
Vampiric Burst
Active Bullet Lifesteal increased from 40% to 60%
Unstoppable
Movement Speed increased from +1 to +1.25
Mystic Reverb
Spirit Lifesteal increased from +10% to +15%
Spirit Resist increased from +10% to +15%
Crippling Headshot
Headshot Resistance Reduction increased from 30% to 35%
Diviner's Kevlar
Channeling Spirit bonus increased from +40 to +50
Abrams
Reduced chances that Leap gets stuck on geometry during the downward phase
Bebop
DELNo longer has an innate +15% Spirit Resist
NEWNow has innate +20% Bullet Resist
Hook cooldown reduced from 27s to 22s
Hook T3 reduced from -15s to -12s Cooldown
Hook Speed increased from 2700 to 3000
Hook Return Speed increased from 1800 to 2200
Hyper Beam
DPS increased from 180 to 210
Grey Talon
Charged Shot
Damage increased from 105 to 115
Rain of Arrows
Multishot increased from 3 to 5
Kelvin
Frost Grenade
Cooldown reduced from 30s to 26s
Infernus
Afterburn
FIXFixed Afterburn refreshing from item damage
Ivy
Base stamina increased from 3 to 4
Lash
Bullet Damage growth increased from 0.76 to 1.0
Ground Strike
NEWNow additionally damages enemies within 2m of Lash on impact
Radius reduced from 16m to 14m
Ground Strike's ground preview now lines up under Lash when cast on the ground
T3 reduced from +100% to +85%
Death Slam
VISUALTether visuals now improved to communicate the different phases its in
Lady Geist
Malice
NEWNow comes out quicker and no longer slows you
McGinnis
Mini Turret
Spirit Resistance increased 50% to 60%
Health increased from 30% to 40%
T2 increased from +5m Range to +10m
Heavy Barrage
FIXFixed issues with Heavy Barrage not damaging units within the target area
Mo & Krill
Base HP increased from 650 to 700
Scorn
Damage increased from 40 to 50
T3 debuff duration increased from 10s to 16s
Sand Blast
Duration increased from 3.5s to 4s
Combo
T3 DPS increased from +30 to +40
Paradox
Time Wall
Bullet freeze duration no longer increases with Spirit or Duration Extender
Bullet freeze base duration reduced from 1.5 to 1.25
DELNo longer deals damage to Mid Boss
Kinetic Carbine
Max Damage Amp reduced from 150% to 125%
T3 no longer provides +50% Min Damage Amp
T3 reduced from +125% Max Damage to +75%
Pocket
Gun damage per bullet reduced from 6 to 5.6
Affliction
DPS reduced from 30 to 26
Seven
Power Surge
Rebalanced around no longer reducing fire rate (similar shock value effectiveness as before)
Warden
Alchemical Flask
Damage increased from 48 to 55
Yamato
Shadow Explosion radius increased from 14m to 16m
Shadow Explosion Fire Rate and Spirit buff duration increased from 15s to 20s
Shadow Explosion T3 Spirit bonus increased from +10% to +15%
Shadow Explosion T3 Fire Rate bonus increased from +5% to +10%
Crimson Slash
Cooldown reduced from 13s to 11s
Power Slash
Physics/world collision reduced from 15 to 4 (allowing it to be more easily used near objects)
Sprint is now always considered active as long as you are out of combat (haven’t taken or dealt damage for 5s, healthbar is now a little transparent when out of combat).
FIXFixed various inconsistencies and scenarios with how Sprint speed was calculated. Previously there were many conditions that could result in you losing the bonus.
NEWPatron (Weakened) now has 40hp/s regen when it has not taken damage for 30s
Medic Troopers no longer use their heal on troopers if there is a hero within 30m
Zipline Speed Boost cooldown reduced from 420s to 380s
Damage over time no longer prevents zipline usage
Adjusted how the Anti Backdoor system works. It does a little less % damage reduction now, but it regens “backdoor damage” dealt to it over time. Backdoor damage is defined as any damage taken with no candle troopers within 50m in the last 20 seconds.
Troopers run speed increased from 9.1 m/s to 10 m/s
Troopers DPS vs Patrons reduced from 110 DPS to 80 DPS
Troopers DPS vs Walkers from 110 DPS to 80 DPS
Troopers DPS vs Base Guardians from 110 DPS to 80 DPS
DELCrate Powerups Removed Zipline buff as a potential drop
Crate Powerups Increased Health Regen drop from 1.25% Regen to 1.5%
Crate Powerups Added Fire Rate drop, provides +20% Fire Rate for 25s
Vault base bounty increased from 200 to 225
FIXFixed some issues that allowed players to more easily camp players in the spawn area
PERFNote 10% of users will default to vulkan rendersystem. If you experience any issues related to this, you can report these on the forums and switch to dx11 in the video settings. Deadlock will eventually drop support for dx11 and render on vulkan exclusively.
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