Patches

2024-05-03update

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builds: — · official notes
10 bug fixes
General Changes ==
NEWAdded overhead text display when another hero uses active items
The hotkeys F1-F5 to change cameras to allied heroes now maps directly to the order of heroes on the top bar left to right
Increased the range of the mouse sensitivity slider from 0.5->4.0 to 0.05->8.0
Increased the default framerate cap from 120 to 400
Postgame graphs now default to team stats rather than individual
Top bar now shows incoming players before they are fully connected
NEWAdded console command to hide the bar at the bottom in replays ('citadel_hide_replay_hud 1' to hide it, 'citadel_hide_replay_hud 0' to bring it back)
Various VOIP improvements
FIXFixed open mic threshold
FIXFixed various consistency issues with the presentation of Souls terminology, icons, etc
FIXFixed Flying Cloak teleporting players into geometry or out of the world
FIXFixed Warp Stone teleporting you through geometry
FIXFixed Fixation decimal point display
FIXFixed Parry animation not playing
FIXFixed various issues with the spectate UI display
DELRemoved the slow climbing vertical recoil on Yamato's alt fire
FIXFixed AP count not showing if you are dead, spectating a team mate or when holding alt/tab to upgrade your abilities
Gameplay Changes ==
Troopers DPS vs Lane Guardians reduced from 44 to 36
Objectives now have 80% damage reduction anti-backdoor defense when there haven't been creeps nearby in a while
The uncapturable zipline nodes near your base now extend out 2 more nodes (this means attackers can't capture ziplines quite as close to the enemy base)
You are now silenced while carrying the Urn
Urn bounty increased from 900 + 160/minute to 900 + 200/minute
Vaults base bounty increased from 150 to 200
Abrams
Base Health increased from 550 to 600
Siphon DPS increased from 24 to 35
Bebop
Weapon no longer has horizontal/vertical recoil
Dynamo
Singularity
DPS increased from 48 to 60
T3 Max HP DPS increased from 3.2% to 3.8%
Grey Talon
Charge Shot damage increased from 95 to 105
Charge Shot T2 damage reduced from 80 to 70
Guided Owl
Damage increased from 200 to 300
Haze
Bullet Dance
Bonus Fire Rate reduced from +30 to +20
Smoke Bomb
Duration scaling from Spirit improved from 0.2 to 0.3
Infernus
Catalyst no longer slows Infernus to 1.3 m/s during the cast delay
Concussive Combustion
Damage increased from 130 to 160
Kelvin
Frost Grenade
T3 bonus damage increased from +100 to +175
Lady Geist
Blood Bomb damage increased from 80 to 100
Blood Bomb T2 damage increased from +65 to +70
Blood Bomb tooltip fixed to reference the correct self damage type and that it can be reduced with armor
Malice
Damage amp per shard increased from 10% to 15%
Lash
Grapple
Cooldown reduced from 55 to 45
Flog
Damage increased from 55 to 65
Lifesteal from heroes increased from 70% to 80% of damage dealt
Lifesteal from non-heroes reduced from 35% to 30% of damage dealt
Death Slam
T1 from +3m to +5m
FIXFixed Death Slam's targeting cone not finding enemies near the edges
FIXFixed Death Slam to only target enemies who stay in the targeting cone
McGinnis
Heavy Barrage
NEWNow reduces your speed rather than setting it to a low cap (by itself this change isn't a buff or a nerf, but it allows you to buy items to move faster during the ultimate)
Camera interaction with Fleetfoot Boots has been fixed
Mo & Krill
DELNo longer listed as a recommended new player hero
Sand Blast
Range increased from 25m to 30m
Width increased from 3m to 5m
Is now permissive with small obstructions in the way
Burrow
DELNo longer loses its state as you change elevations
NEWNow knocks enemies up when you come up
Combo
DPS increased from 50 to 60
Vindicta
Base Bullet Damage reduced from 15 to 14
Bullet Damage gained per boon reduced from 0.88 to 0.7 (these are gained occasionally as you earn souls, up to 11 times)
Is now a recommended hero for new players
Stake
T1 bonus duration reduced from +1.5s to +1.0s
Yamato
Flying Strike cooldown reduced from 35 to 20
REWORKFlying Strike T2 changed from "-15s Cooldown" to "+20 Cast Range"
Flying Strike range no longer scales with Spirit
Shadow Explosion bonus Spirit per victim increased from 10 to 15
Shadow Explosion bonus Fire Rate per victim increased from 5 to 10
Shadow Explosion buff duration increased from 8s to 15s
Crimson Slash
Radius increased from 11m to 12m
Fire rate debuff duration increased from 3s to 4s
REWORKT2 changed from "-5s Cooldown" to "10% Max Health heal on hero hit"
REWORKT3 changed from "12% Max Health heal on hero hit" to "-6s Cooldown"
Power Slash
T1 Bullet Resist increased from 40% to 60%
2024-05-10 update →