Builds / Build 6612

Build 6612

Tracked 2026-07-01 23:18 UTC · game build date Jul 01 2026 15:43:07 · part of Minor Update · 2026-07-01 · tracker commit ↗ · file diffs: abilities.vdata ↗
4
entities with gameplay changes
10
gameplay fields
2
text changes
0
console variables

Gameplay data

Shiv
1411
Slice and Dice121
REWORKT2 upgradeDamage Amplification 4%→Spirit Resist -6%
abilities.vdata › citadel_ability_shiv_dash › m_mapAbilityProperties.ImpactDamage.m_strValue25 → 75file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_shiv_dash › m_mapAbilityProperties.ImpactDamage.m_subclassScaleFunction.m_flStatScale1 → 1.4415file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_shiv_dash › m_mapAbilityProperties.VulnerabilityPerStack.m_strValue4 → —file diff ↗This update's notes: no line mentions this
Technical (2)
NEWDebuff effectModifier Attribute Multiple
abilities.vdata › citadel_ability_shiv_dash › m_DebuffModifier.m_nAttributes— → "MODIFIER_ATTRIBUTE_MULTIPLE"file diff ↗
MECHImpact Damage · Specific Stat Scale TypeELightMeleeDamage→ETechPower
abilities.vdata › citadel_ability_shiv_dash › m_mapAbilityProperties.ImpactDamage.m_subclassScaleFunction.m_eSpecificStatScaleType"ELightMeleeDamage" → "ETechPower"file diff ↗
Killing Blow1
NERFT3: Enemy health threshold10%→8%-20.0%
abilities.vdata › citadel_ability_shiv_killing_blow › m_vecAbilityUpgrades[2].m_vecPropertyUpgrades{EnemyHealthPercent}.m_strBonus10 → 8file diff ↗
Alt weapon1
BUFFAmmo per Shot5→4-20.0%
abilities.vdata › citadel_weapon_shiv_alt › m_mapWeaponInfos.primary.m_iAmmoConsumedPerShot5 → 4file diff ↗
Busted Flush1
BUFFSpread1.5→0-100.0%
abilities.vdata › citadel_weapon_shiv_set › m_mapWeaponInfos.primary.m_Spread1.5 → 0file diff ↗

Cosmetic fields changed: ui 4.

Text changes2
  • Slice and Dice · descriptionPerform a dash forward, damaging enemies along the path and increases the damage they take from you. This debuff can stack.→Perform a dash forward, damaging enemies along the path. Hit Enemies have their spirit resist reduced. This debuff can stack.
  • Slice and Dice · T2 description+[Vulnerability Per Stack]% Damage Amp · +[Dash Range]m Dash Range→[Spirit Resist]% Spirit Resist · +[Dash Range]m Dash Range
Game files1
  • data+0 / −0 / ~1
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