Gameplay data
MECHBehaviour−channelled
abilities.vdata › upgrade_self_bubble › m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_CAN_CAST_ON_ZIPLINE | CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHI… → "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_CAN_CAST_ON_ZIPLINE | CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_DODGING"file diff ↗This update's notes: no line mentions thisNEWDisabled For Botsyes
abilities.vdata › upgrade_goose_egg › m_bDisabledForBots— → truefile diff ↗This update's notes: no line mentions thisNEWLight Melee Reduction30
abilities.vdata › upgrade_spirit_snatch › m_mapAbilityProperties.LightMeleeReduction.m_strValue— → 30file diff ↗This update's notes: no line mentions thisDELLight Melee Scale70
abilities.vdata › upgrade_spirit_snatch › m_mapAbilityProperties.LightMeleeScale.m_strValue70 → —file diff ↗This update's notes: no line mentions thisNEWTargeting Cone Angle45
abilities.vdata › upgrade_aoe_root › m_flTargetingConeAngle— → 45file diff ↗This update's notes: no line mentions thisText changes1
- Spirit Snatch · descriptionWhen you perform a Light or Heavy Melee attack against a hero, the attack deals extra spirit damage and steals Spirit Resist and Spirit Power. · · Effects are reduced to [Light Melee Scale]% for Light Melee hits.→When you perform a Light or Heavy Melee attack against a hero, the attack deals extra spirit damage and steals Spirit Resist and Spirit Power. · · Effects are reduced by [Light Melee Reduction]% for Light Melee hits.
Game files6
- data+0 / −0 / ~1
- hero_model+0 / −0 / ~5
Hero model folders: bebop (modified)