Gameplay data
Technical (1)
NEWBubble › Buff › Force Hide HUD Panelyes
abilities.vdata › upgrade_self_bubble › m_BubbleModifier.m_BuffModifier.m_bForceHideHUDPanel— → truefile diff ↗This update's notes: no line mentions thisTechnical (5)
MECHEntries #1 › TypeNested Loot Table→Loot Table Reference
loot_tables.vdata › all_items › m_vecEntries[0].m_eType"ELootType_NestedLootTable" → "ELootType_LootTableReference"file diff ↗This update's notes: no line mentions thisMECHEntries #2 › TypeNested Loot Table→Loot Table Reference
loot_tables.vdata › all_items › m_vecEntries[1].m_eType"ELootType_NestedLootTable" → "ELootType_LootTableReference"file diff ↗This update's notes: no line mentions thisMECHEntries #3 › TypeNested Loot Table→Loot Table Reference
loot_tables.vdata › all_items › m_vecEntries[2].m_eType"ELootType_NestedLootTable" → "ELootType_LootTableReference"file diff ↗This update's notes: no line mentions thisMECHEntries #4 › TypeNested Loot Table→Loot Table Reference
loot_tables.vdata › all_items › m_vecEntries[3].m_eType"ELootType_NestedLootTable" → "ELootType_LootTableReference"file diff ↗This update's notes: no line mentions thisMECHEntries #5 › TypeNested Loot Table→Loot Table Reference
loot_tables.vdata › all_items › m_vecEntries[4].m_eType"ELootType_NestedLootTable" → "ELootType_LootTableReference"file diff ↗This update's notes: no line mentions thisDELTrooper Overtime ModifierStreetbrawl trooper overtime
generic_data.vdata › m_StreetBrawl › m_strTrooperOvertimeModifier"modifier_streetbrawl_trooper_overtime" → —file diff ↗This update's notes: no line mentions thisCosmetic fields changed: audio 3, ui 39, visual 8.
Text changes3
- magiccarpetsummoning channelNEW Summoning
- shiftingveil channel descNEW Invulnerable
- Spiritual Overflow · descriptionGain bonus Fire Rate and Spirit Power by charging up when shooting enemy heroes.→Gain bonus Fire Rate, Spirit Power and Cooldown Reduction by charging up when shooting enemy heroes.
Game files30
- data+0 / −0 / ~7
- sound+0 / −0 / ~3
- ui+4 / −8 / ~8