Drifter
6
NERFDamage at Falloff End80%→60%-25.0%
abilities.vdata › citadel_weapon_drifter_set › m_mapWeaponInfos.primary.m_flDamageFalloffEndScale0.8 → 0.6file diff ↗NERFBonus Damage (spirit scaling)1.5→1.4-6.7%
abilities.vdata › drifter_blood_blast › m_mapAbilityProperties.BonusDamage.m_subclassScaleFunction.m_flStatScale1.5 → 1.4file diff ↗NERFT1: Bonus Damage40→35-12.5%
abilities.vdata › drifter_blood_blast › m_vecAbilityUpgrades[0].m_vecPropertyUpgrades{BonusDamage}.m_strBonus40 → 35file diff ↗NERFSpirit Damage Proc9→7-22.2%
abilities.vdata › drifter_darkness › m_mapAbilityProperties.SpiritDamagePerAttack.m_strValue9 → 7file diff ↗NERFSpirit Damage Proc (spirit scaling)0.25→0.2-20.0%
abilities.vdata › drifter_darkness › m_mapAbilityProperties.SpiritDamagePerAttack.m_subclassScaleFunction.m_flStatScale0.25 → 0.2file diff ↗NERFT1: Spirit Damage Proc11→7-36.4%
abilities.vdata › drifter_darkness › m_vecAbilityUpgrades[0].m_vecPropertyUpgrades{SpiritDamagePerAttack}.m_strBonus11 → 7file diff ↗