Gameplay data

Conjure Dragon3312NEWFloor Raycast Forward60
abilities.vdata › ability_bookworm_dragonfire › m_flFloorRaycastForward— → 60file diff ↗NEWForward Trace Distance100
abilities.vdata › ability_bookworm_dragonfire › flForwardTraceDistance— → 100file diff ↗NEWGravity-40
abilities.vdata › ability_bookworm_dragonfire › m_flGravity— → -40file diff ↗BUFFDamper Constant6→9+50.0%
abilities.vdata › ability_bookworm_dragonfire › flDamperConstant6 → 9file diff ↗BUFFForward Trace Radius15→45+200.0%
abilities.vdata › ability_bookworm_dragonfire › flForwardTraceRadius15 → 45file diff ↗BUFFVelocity Impact On Angle0→0.002
abilities.vdata › ability_bookworm_dragonfire › flVelocityImpactOnAngle0 → 0.002file diff ↗DELShould Change Forward Direction Based On Impact Normalno longer
abilities.vdata › ability_bookworm_dragonfire › bShouldChangeForwardDirectionBasedOnImpactNormaltrue → —file diff ↗CHANGEDIdeal Spring Length120→170+41.7%
abilities.vdata › ability_bookworm_dragonfire › flIdealSpringLength120 → 170file diff ↗CHANGEDSpring Constant20→50+150.0%
abilities.vdata › ability_bookworm_dragonfire › flSpringConstant20 → 50file diff ↗Cosmetic fields changed: audio 1, visual 6.
Text changes5
- herobuilds earlyNEW Early
- herobuilds laneNEW Lane
- herobuilds lateNEW Late
- herobuilds midNEW Mid
- inlineattribute bonussprintspeedNEW bonus sprint speed
Game files545
- animation+0 / −0 / ~57
- data+0 / −0 / ~1
- hero_model+2 / −0 / ~461
- material+0 / −0 / ~1
- model+0 / −0 / ~3
- particles+1 / −0 / ~15
- sound+1 / −0 / ~1
- ui+0 / −0 / ~2
Hero model folders: bookworm (modified), doorman_v2 (modified), drifter (added/modified), frank (added), punkgoat (modified)