Tags:
Group:
Released: 24.03.202662 days after 7.40cRan: 4 days

General Updates

Global Changes
  • NEWSecond +1 siege creep timing now occurs at 60:00
  • REWORKInnate abilities no longer scale with other abilities' level
  • REWORKAll innate abilities that used to scale with other abilities now either provide unchangeable bonuses or improve on 'per level' basis?Abilities that improve with hero level have a base value and an increment value. Some also specify the number of levels required per increment.
    Abilities that improve every level provide their increment value already at level 1.
  • BUFFFlagbearer Creep Experience Bounty increased from 57 to 60+5%
  • BUFFFirst +1 siege creep timing decreased from 35:00 to 30:00-14%
  • BUFFAll sections of currents now give a max movement speed bonus of 150?Previously was only provided by sections on the base and near it, while other sections provided max bonus of 100.
  • DELFacets removed from the game
  • QoLAdded UI icon that shows you which parameters increase with hero level and what is the current value. Some non-innate ability might have this per level UI as well?Pressing ALT key will show base value and increment of the ability.
  • MISCAbilities that had 'per level up' scaling changed to be 'per level'?This mostly affects heroes reworked in update 7.40 and Largo.
  • MISCAdjusted the meeting point of the lane creeps toward the offlane?Now offlane creeps are slightly slowed upon leaving the base for a couple of seconds. Safe lane creeps are slightly accelerated upon leaving the base for a couple of seconds. Both of these changes are effective until the 7:30 mark.
Map Objectives

Tormentor

  • NEWNow has 25% Status Resistance
  • BUFFUnyielding Shield Base barrier increased from 2000 to 3000+50%
  • BUFFUnyielding Shield Barrier upgrade per minute increased from 20 to 50+150%
  • BUFFUnyielding Shield Barrier regen upgrade increased from 3.5 per minute to 5 per minute+43%
  • BUFFThe Shining damage rescaled from 60 to 20 + 2 per minute+33%start+133%end
  • NERFUnyielding Shield Base barrier regen decreased from 40 to 20-50%
  • NERFReflect Base damage reflection percentage decreased from 50% to 30%-40%
  • NERFReward if all players have Aghanim's Shard decreased from 455 gold to 415 gold-9%
  • DELNo longer deals damage to neutral units
  • DELPlayer that got Aghanim's Shard will no longer receive 175 gold?Total team gold reward decreased from 875 to 700 -20% (total networth change decreased from 2275 to 2100 -8%).
  • QoLReflect radius can now be seen by holding ALT key
  • MISCTormentor's spawn preference has switched?Now begins in the Bottom Chasm.

Roshan

  • MISCRoshan's pit preference has switched?Now begins in the Top Pit.

Wisdom Shrines

  • REWORKWisdom Shrines and Lotus Pools now reverse their countdowns if heroes from opposing teams enter the area, instead of pausing the countdown
  • NERFWisdom Shrine Experience changed from 280 per interval to 200 base and 300 per subsequent shrine-11%start+2%end
Terrain Changes
View on map
  • REWORKThe medium flooded camp near the bounty runes can now evolve twice into an Ancient Camp
  • NERFAncient neutral camps near stream ends demoted to medium camps and moved slightly towards bases
  • NERFMedium neutral camp near offlane defender's gate has been demoted to a small neutral camp
  • NERFThe medium flooded camp near the safe lane tier 2 towers can now only evolve once into a hard camp, rather than into an Ancient Camp
  • MISCTormentor spawns have been positioned closer towards Lotus Pools
  • MISCTormentor spawn areas have been reduced to low ground relative to the lane's level
  • MISCLotus Pools have been moved slightly closer to their respective offlane tower
  • MISCTwin Gates slightly moved away from the stairs towards the map border
  • MISCThe watcher between the safe lane tier 1 tower and the tormentor has been repositioned?Tormentor is on the low ground which has three stairs: one leading to the Lotus Pool, one leading to the lane, and one leading to even higher ground area with the Twin Gate.
    Twin Gate highground area is now smaller and has three stairs: one that leads to new Tormentor area, one that leads back to the lane, and one that goes two levels down straight to the end of the stream.
    Watcher is now between two stairs: one that goes down to the Tormentor and one that goes up to the Twin Gate.
  • MISCThe tier 1 safe lane towers have been moved slightly away from their pull camps and where the creeps meet
  • MISCRadiant safe lane small camp has been slightly moved north away from the lane
  • MISCRadiant safe lane hard camp's spawn box has been moved towards the offlane to remove a bad ward location
  • MISCRadiant offlane tier 2 tower has been adjusted slightly to the left, such that creeps do not path on both sides of the tower
  • MISCThe ramp leading from the Radiant tier 1 tower to the stream has been decreased in width and moved away from the tower
  • MISCThe medium flooded camp near the safe lane tier 2 towers moved closer to the middle of the stream (substantially more for Dire than for Radiant)
  • MISCRemoved several trees from Dire Safelane easy pull camp and Radiant Safelane hard pull camp
Mechanics Changes

Health Restoration

  • REWORKHealth Restoration now applies to all forms of life gain?Previously, it did not apply to incoming heals
  • REWORKIncoming Heal Amplification now stacks diminishingly with Health Restoration instead of additively with Outgoing Heal Amplification
  • REWORKSpells that previously had a separate value for incoming heal reduction now only modify Health Restoration?Affected spells:Eye of Skadi's Cold Attack
    Spirit Vessel's Soul Release
    Omniknight's Guardian Angel with Aghanim's Scepter
    Pudge's Rot with Aghanim's Scepter
  • REWORKAs a result of the changes, spells that only modified Health Restoration will now additionally affect incoming heals?Affected spells:Sange
    Kaya and Sange
    Sange and Yasha
    Abyssal Blade
    Orb of Frost's Frost
    Orb of Corrosion's Corrosion
    Crippling Crossbow's Hobble
    Jidi Pollen Bag's Pollinate
    Item bonus from Crude enchantment
    Abaddon’s Withering Mist
    Drow Ranger’s Frost Arrows with Aghanim’s Scepter
    Slark's Saltwater Shiv

Lifesteal and Damage Manipulations

  • REWORKPhysical and Magical Lifesteal will now take into account overall damage reductions/amplifications when computing how much to lifesteal?This affects the following:Aeon Disk
    Bloodstone
    Consecrated Wraps
    Veil of Discord
    Prophet's Pendulum
    Audacious Enchantment
    Abaddon's Borrowed Time with Aghanim's Scepter
    Beastmaster's Wild Axes
    Bounty Hunter's Shadow Walk with talent
    Bristleback's Bristleback
    Centaur Warrunner's Stampede
    Grimstroke's Ink Trail
    Grimstroke's Soulbind with talent
    Hoodwink's Hunter's Boomerang
    Leshrac's Pulse Nova with talent
    Lich's Frost Shield
    Luna's Lunar Orbit
    Kunkka's Admiral's Rum
    Mars' Bulwark
    Nyx Assassin's Burrow
    Ogre Magi's Fire Shield
    Oracle's False Promise
    Pudge's Flesh Heap
    Shadow Demon's Menace
    Spectre's Dispersion
    Treant Protector's Living Armor
    Underlord's Invading Force
    Undying's Flesh Golem
    Ursa's Enrage
    Visage's Gravekeeper's Cloak
    Warlock's Golem with talent
  • REWORKHistorically, Lifesteal was calculated before some damage reductions or amplifications were applied. As a result, you could gain health from attacks that dealt no damage (like attacks against a hero affected by Aeon Disk's Combo Breaker). This will not happen anymore?The only amplification that is not taken into account is increased damage against illusions

Miscellaneous

  • NEWReflected damage cannot be reflected back
  • NEWLifesteal and Spell Lifesteal don't apply to reflected damage
  • NEWReflected damage doesn't affect Debuff Immune units
  • NEWUnits with free movement now can miss their attacks when attacking uphill targets?Affected units:Batrider during Firefly
    Dragon Knight during Elder Dragon Form with Aghanim's Scepter
    Lina during Flame Cloak
    Terrorblade's Reflection illusions
  • QoLAll sources of reflection damage now have an ALT-note detailing mechanics of reflected damage?The following items and abilities deal reflected damage:Tormentor's Reflect ability
    Blade Mail (both active and passive)
    Chipped Vest
    Rattlecage
    Axe's Counter Helix
    Bristleback's Quill Spray triggered by Bristleback passive
    Centaur Warrunner's Retaliate
    Nyx Assassin's Spiked Carapace
    Queen of Pain's Scream of Pain
    Razor's Storm Surge
    Shadow Demon's Disseminate
    Spectre's Dispersion
    Tidehunter's Anchor Smash triggered by Kraken Shell passive
    Viper's Corrosive Skin
    Warlock's Fatal Bonds

Neutral Creep Updates

Kobold Foreman
Kobold Foreman
  • BUFFDamage increased from 22–24 to 24–26+9%
Kobold Soldier
Kobold Soldier
  • BUFFDamage increased from 20–21 to 22–23+10%
Kobold
Kobold
  • BUFFDamage increased from 13–14 to 15–16+15%
Vhoul Assassin
Vhoul Assassin
  • NERFDamage decreased from 30–32 to 25–27-16%
Ghost Scepter
Ghost Scepter
  • NERFDamage decreased from 45–50 to 38–43-15%
Harpy Stormcrafter
Harpy Stormcrafter
Chain Lightning

Chain Lightning

  • NERFDamage rescaled from 140/180/220/260 to 120/170/220/270-14%-6%0%+4%
Satyr Tormenter
Satyr Tormenter
Shockwave

Shockwave

  • BUFFDamage rescaled from 160 to 140/160/180/200-12%0%+12%+25%
Warpine Raider
Warpine Raider
Seed Shot

Seed Shot

  • BUFFDamage rescaled from 100 to 80/95/110/125-20%-5%+10%+25%
Boglet
Boglet
Arm of the Deep

Arm of the Deep

  • MISCAfter neutrals cast this ability, all copies of Arm of the Deep, Tendrils of the Deep, and Congregations of the Deep on other neutral Boglets, Croakers, and Ancient Croakers within 1200 range are put on 5s cooldown
  • Previously affected other copies of this ability
Croaker
Croaker
Tendrils of the Deep

Tendrils of the Deep

  • MISCAfter neutrals cast this ability, all copies of Arm of the Deep, Tendrils of the Deep, and Congregations of the Deep on other neutral Boglets, Croakers, and Ancient Croakers within 1200 range are put on 5s cooldown
  • Previously affected other copies of this ability
Ancient Croaker
Ancient Croaker
Congregations of the Deep

Congregations of the Deep

  • MISCAfter neutrals cast this ability, all copies of Arm of the Deep, Tendrils of the Deep, and Congregations of the Deep on other neutral Boglets, Croakers, and Ancient Croakers within 1200 range are put on 5s cooldown
  • Previously affected other copies of this ability
  • BUFFRadius is now affected by Area of Effect bonuses
Ancient Marshmage
Ancient Marshmage
Water Bubble (Large)

Water Bubble (Large)

  • BUFFRadius is now affected by Area of Effect bonuses

Item Updates

Shop Reshuffle
  • QoLItems in all shop categories except for Consumables have been rearranged to accommodate new items
  • QoLConsumables now includes Infused Raindrops
Basic Items
Chasm Stone
Chasm Stone New Miscellaneous Item
Cost800
+40 Area of Effect ?Area of Effect bonuses from multiple Chasm Stones or its upgrades do not stack
Shawl
Shawl New Miscellaneous Item
Cost450
+10% Magic Resistance
Splintmail
Splintmail New Equipment Item
Cost950
+7 Armor
Wizard Hat
Wizard Hat New Miscellaneous Item
Cost250
+125 Mana
Chainmail
Chainmail
  • BUFFCost decreased from 550g to 500g-9%
Cloak
Cloak
  • BUFFMagic Resistance bonus decreased from +20% to +18%-10%
  • NERFCost increased from 800g to 900g+12%
Cornucopia
Cornucopia
  • DELItem removed from the game
Orb of Frost
Orb of Frost
  • NEWNow also modifies incoming healing?As a result of Health Restoration changes
Refresher Shard
Refresher Shard
  • DELReset Cooldowns no longer refreshes items
Ring of Health
Ring of Health
  • MISCItem moved back to Secret Shop from Miscellaneous Shop
Void Stone
Void Stone
  • MISCItem moved back to Secret Shop from Miscellaneous Shop
Voodoo Mask
Voodoo Mask
  • BUFFSpell Lifesteal bonus increased from +12% to +15%+25%
Upgrades
Consecrated Wraps
Consecrated Wraps New Armor Item
Vitality Booster
1000
+
Shawl
450
+
Crown
450
+
Recipe
700
= 2600
+15% Magic Resistance
+250 Health
+6 All Attributes
  • NEWPassive: Hallowed. Gain a stack every 3s, up to a maximum of 3 stacks. Whenever the wearer takes damage from a player-controlled unit or Roshan, all stacks are removed to create an all-damage barrier for 7s that absorbs 120 damage per removed stack (up to 360). If the wearer reached a max amount of stacks at least once in a game, regaining a stack provides a non-stacking buff that increases movespeed by 20% for 7s
  • NEWHas no damage threshold, but doesn't proc from Health Loss damage (like Heartstopper Aura)
  • NERFCan't gain stacks for 3s after taking damage from Roshan or player-controlled sources
Crella's Crozier
Crella's Crozier New Magical Item
Ghost Scepter
1500
+
Soul Booster
3000
+
Recipe
300
= 4800
+6 All Attributes
+450 Health
+450 Mana
  • NEWActive: Rite of Rumusque. The wearer enters ghost form for 4 seconds, becoming immune to physical damage, but is unable to attack and 30% more vulnerable to magic damage. Steals 5% movement speed from enemy heroes in a 900 radius every second. Movement speed steal lasts 1.5s. Bonuses stack and have duration refreshed on gaining new stacks. No Mana Cost. Cooldown: 20s
  • NERFThe ghost form and stolen speed can be dispelled off the wearer, but the stealing debuff that provides new stacks can't
  • BUFFPassive: Putrefaction Aura. Reduces health restoration of nearby enemy heroes by 30%. While Rite of Rumusque is active, the effect is increased to 75% and all of the lost Health Restoration is redirected to the wearer every second. Radius: 900
Essence Distiller
Essence Distiller New Support Item
Urn of Shadows
825
+
Chainmail
500
+
Wizard Hat
250
+
Recipe
200
= 1775
+1.75 Mana Regen
+3 All Attributes
+6 Armor
+150 Mana
  • NEWActive: Soul Release. When cast on an ally, provides 40 health regeneration. If the ally is attacked by an enemy hero or Roshan, the effect is lost. When cast on an enemy, deals 25 damage per second, provides True Sight over them and shares their vision with the wearer's team. Both effects last 8 seconds. Can be cast on the ground to put a dormant effect that will latch to the first enemy hero that comes within 400 range from it. The effect waits for 15s and provides 400 vision until it disappears. Gains charges every time an enemy hero dies within 1500 units. Cast Range: 1000. No Mana Cost. Cooldown: 10s
  • NEWGains one charge if the wearer dies with an empty Essence Distiller
  • NEWGains two charges if Essence Distiller had no charges and an enemy hero dies within radius
Specialist's Array
Specialist's Array Returning Armaments Item
Blade of Alacrity
1000
+
Broadsword
1000
+
Recipe
550
= 2550
+20 Damage
+12 Agility
  • NEWPassive: Splitshot. Ranged Only. Ranged attacks have a 30% chance to fire additional projectiles at up to 2 nearby enemies that aren't the original attack target within 120 degree angle in front of the wearer and within attack range + 150. The additional projectiles deal 20 + 75% damage of a normal attack and do not trigger on hit effects. The primary attack deals 20 + full damage of a normal attack when the ability procs
  • NEWDoesn't work with other sources of secondary projectiles from hero abilities?Affected abilities:Gyrocopter's Flak Cannon
    Medusa's Split Shot
    Muerta's Gunslinger
Hydra's Breath
Hydra's Breath New Armaments Item
Specialist's Array
2550
+
Dragon Lance
1900
+
Orb of Venom
350
+
Recipe
1100
= 5900
+25 Damage
+30 Agility
+15 Strength
+150 Attack Range (Ranged Only)
  • NEWPassive: Miasma. Attacks poison the target for 3 seconds, dealing magical damage equal to 2.5% of the target's max health every second. If the debuff is reapplied, the duration is refreshed. Can't be applied by illusions or to Roshan
  • NEWPassive: Polycephaly. Ranged attacks have a 30% chance to fire at up to 3 nearby enemies that aren't the original attack target within 120 degree angle in front of the wearer and within attack range + 150. The additional projectiles deal 20 + 75% damage of a normal attack and do not trigger on hit effects except for Miasma. The primary attack deals 20 + full damage of a normal attack when the ability procs
  • NEWSimilarly to Specialist's Array, doesn't work with other sources of secondary projectiles from hero abilities
Arcane Boots
Arcane Boots Recipe changed
Boots of Speed
500
+
Ring of Basilius
425
+
Recipe
475
= 1400
Boots of Speed
500
+
Ring of Basilius
425
+
Wizard Hat
250
+
Recipe
325
= 1500
NEW+125 Mana
  • NERFRecipe cost decreased from 475 to 325 -32%. Total cost increased from 1400g to 1500g+7%
Guardian Greaves
Guardian Greaves
  • NEWNow also provides +150 Mana
  • NERFRecipe cost increased from 1125 to 1175 +4%. Total cost increased from 4300g to 4450g (due to Arcane Boots cost increase)+3%
  • NERFMana Regen bonus decreased from +1.5 to +1-33%
Battle Fury
Battle Fury Recipe changed
Broadsword
1000
+
Broadsword
1000
+
Cornucopia
1200
+
Quelling Blade
100
+
Recipe
600
= 3900
Perseverance
1400
+
Broadsword
1000
+
Broadsword
1000
+
Quelling Blade
100
+
Recipe
400
= 3900
  • MISCRecipe cost decreased from 600 to 400 -33%. Total cost unchanged at 3900g
Black King Bar
Black King Bar
  • REWORKAvatar duration changed from 9/8/7/6s to 9/8/7s
Blade Mail
Blade Mail Recipe changed
Broadsword
1000
+
Chainmail
550
+
Recipe
750
= 2300
Broadsword
1000
+
Splintmail
950
+
Recipe
450
= 2400
BUFF+6 Armor
+7 Armor+17%
  • NERFRecipe cost decreased from 750 to 450 -40%. Total cost increased from 2300g to 2400g+4%
Crimson Guard
Crimson Guard
  • REWORKGuard base damage block rescaled from 70 for all units to 70 on melee heroes and buildings and 45 on ranged heroes
  • NERFArmor bonus decreased from +8 to +6-25%
  • NERFGuard max health damage block decreased from 2.2% to 2%-9%
Dagon
Dagon Recipe changed
Diadem
1000
+
Voodoo Mask
650
+
Recipe
1150
= 2800
Point Booster
1200
+
Crown
450
+
Wizard Hat
250
+
Recipe
1150
= 3050
NERF+7/9/11/13/15 All AttributesDEL+15/16/17/18/19% Spell Lifesteal  
+6/7/8/9/10 All Attributes-14%-22%-27%-31%-33%NEW+200/210/220/230/240 HealthNEW+350/375/400/425/450 ManaNEW+60/90/120/150/180 Cast Range ?Stacking rulesCast Range Bonus does not stack with Aether Lens or multiple Dagons
  • NERFRecipe cost unchanged at 1150. Total cost increased from 2800/3950/5100/6250/7400g to 3050/4200/5350/6500/7650g+9%+6%+5%+4%+3%
  • NERFEnergy Burst cast range decreased from 700/750/800/850/900 to 640-9%-15%-20%-25%-29%
  • NERFEffective cast range with item's built-in Cast Range bonus decreased from 700/750/800/850/900 to 700/730/760/790/8200%-3%-5%-7%-9%
  • DELEnergy Burst no longer instantly kills non-ancient creeps
  • DELEnergy Burst no longer heals for 75% of damage dealt
Dragon Lance
Dragon Lance
  • NERFRanged Attack Range bonus decreased from +140 to +130-7%
Hurricane Pike
Hurricane Pike
  • NERFRanged Attack Range bonus decreased from +140 to +130-7%
  • NERFHurricane Thrust cast range on enemies decreased from 450 to 425-6%
  • NERFHurricane Thrust enemy push distance decreased from 450 to 425-6%
Drum of Endurance
Drum of Endurance Recipe changed
Belt of Strength
450
+
Robe of the Magi
450
+
Wind Lace
225
+
Recipe
500
= 1625
Headdress
425
+
Belt of Strength
450
+
Wind Lace
225
+
Recipe
525
= 1625
BUFF+7 StrengthDEL+7 Intelligence
+8 Strength+14% 
  • NEWSwiftness Aura now also provides +2.5 Health Regen
  • NERFEndurance now shares cooldown with Boots of Bearing
  • MISCRecipe cost increased from 500 to 525 +5%. Total cost unchanged at 1625g
Boots of Bearing
Boots of Bearing
  • NEWSwiftness Aura now also provides +2.5 Health Regen
  • NERFEndurance now shares cooldown with Drum of Endurance
  • DELNo longer provides +8 Intelligence
Eternal Shroud
Eternal Shroud
  • DELItem removed from the game
Ethereal Blade
Ethereal Blade
  • DELCan no longer be disassembled
Gleipnir
Gleipnir Recipe changed
Point Booster
1200
+
Rod Of Atos
2250
+
Recipe
1100
= 4550
Rod Of Atos
2250
+
Point Booster
1200
+
Chasm Stone
800
+
Recipe
400
= 4650
  • NERFRecipe cost decreased from 1100 to 400 -64%. Total cost increased from 4550g to 4650g+2%
  • MISCArea of Effect bonuses from multiple Chasm Stones or its upgrades do not stack
Glimmer Cape
Glimmer Cape Recipe changed
Shadow Amulet
900
+
Cloak
800
+
Recipe
450
= 2150
Shadow Amulet
900
+
Shawl
450
+
Recipe
800
= 2150
  • MISCRecipe cost increased from 450 to 800 +78%. Total cost unchanged at 2150g
Hand of Midas
Hand of Midas
  • MISCTransmute no longer prevents camp-clearing Madstone Bundles from spawning if it was used on the last creep in neutral camp
  • MISCGetting guaranteed Madstone Bundle from Transmute used to prevent the camp-clearing bundle from spawning
Harpoon
Harpoon
  • NEWDraw Forth can now target trees and will pull the caster to it, destroying all trees on the way
Heaven's Halberd
Heaven's Halberd Recipe changed
Vanguard
1700
+
Crown
450
+
Recipe
450
= 2600
Talisman of Evasion
1300
+
Splintmail
950
+
Ring of Health
700
+
Recipe
450
= 3400
DEL+275 HealthDELDamage Block (passive)BUFF+6 Health Regen
NEW+9 ArmorNEW+25% Evasion+6.5 Health Regen+8%
  • BUFFDisarm cooldown decreased from 20s to 16s-20%
  • BUFFDisarm cast range increased from 650 to 750+15%
  • BUFFDisarm duration increased from 3s to 3.5s+17%
  • DELCan no longer be disassembled
Kaya
Kaya
  • NERFMana Regen Amplification bonus decreased from +40% to +30%-25%
Kaya and Sange
Kaya and Sange
  • NEWNow also modifies incoming healing?As a result of Health Restoration changes
  • NERFMana Regen Amplification bonus decreased from +50% to +40%-20%
Meteor Hammer
Meteor Hammer
  • NERFMana Regen Amplification bonus decreased from +40% to +35%-12%
Yasha and Kaya
Yasha and Kaya
  • NERFMana Regen Amplification bonus decreased from +50% to +40%-20%
Lotus Orb
Lotus Orb
  • DELCan no longer be disassembled
Mage Slayer
Mage Slayer Recipe changed
Cloak
800
+
Orb of Venom
350
+
Gloves of Haste
450
+
Cornucopia
1200
= 2800
Perseverance
1400
+
Cloak
900
+
Blades of Attack
450
+
Orb of Venom
350
= 3100
BUFF+5 Health RegenBUFF+2 Mana RegenBUFF+8 DamageDEL+30 Attack Speed
+6 Health Regen+20%+2.5 Mana Regen+25%+15 Damage+88% 
  • REWORKMage Slayer damage type changed from magical to physical
  • BUFFMage Slayer damage per second increased from 20 to 40+100%
  • NERFTotal cost increased from 2800g to 3100g (change is bigger due to Cloak cost increase)+11%
Mask of Madness
Mask of Madness
  • NEWBerserk now also grants 30% Slow Resistance for the duration
  • REWORKBerserk bonus Movement Speed changed from +25 for all heroes to +8%/12% for Ranged/Melee
  • BUFFBerserk armor reduction decreased from 8 to 7-12%
Mekansm
Mekansm
  • MISCRecipe cost increased from 800 to 850?Total cost unchanged at 1775g (due to Chainmail cost decrease)+6%
Monkey King Bar
Monkey King Bar
  • NEWNow also provides +50 Attack Range to melee heroes only
  • BUFFDamage bonus increased from +40 to +50+25%
  • BUFFAttack Speed bonus increased from +45 to +50+11%
  • NERFRecipe cost increased from 600 to 900 +50%. Total cost increased from 4700g to 5000g+6%
Nullifier
Nullifier Recipe changed
Relic
3400
+
Helm of Iron Will
975
= 4375
Relic
3400
+
Splintmail
950
= 4350
  • BUFFTotal cost decreased from 4375g to 4350g-1%
  • DELNo longer provides +6 Health Regen
Oblivion Staff
Oblivion Staff
  • BUFFMana Regen bonus increased from +1 to +1.25+25%
Orchid Malevolence
Orchid Malevolence Recipe changed
Oblivion Staff
1625
+
Cornucopia
1200
+
Recipe
450
= 3275
Oblivion Staff
1625
+
Claymore
1350
+
Recipe
300
= 3275
BUFF+10 DamageNERF+3 Mana RegenBUFF+10 IntelligenceDEL+6 Health Regen
+20 Damage+100%+2.5 Mana Regen-17%+12 Intelligence+20% 
  • MISCRecipe cost decreased from 450 to 300 -33%. Total cost unchanged at 3275g
Bloodthorn
Bloodthorn Recipe changed
Orchid
3275
+
Javelin
900
+
Hyperstone
2000
+
Recipe
450
= 6625
Orchid
3275
+
Oblivion Staff
1625
+
Javelin
900
+
Recipe
600
= 6400
BUFF+10 IntelligenceNERF+95 Attack SpeedBUFF+3.25 Mana RegenBUFF+10 DamageDEL+6.5 Health Regen
+25 Intelligence+150%+70 Attack Speed-26%+4 Mana Regen+23%+20 Damage+100% 
  • BUFFRecipe cost increased from 450 to 600 +33%. Total cost decreased from 6625g to 6400g-3%
  • NERFSoul Rend Mana Cost increased from 125 to 150+20%
Orb of Corrosion
Orb of Corrosion
  • NEWNow also modifies incoming healing?As a result of Health Restoration changes
Eye of Skadi
Eye of Skadi
  • BUFFCold Attack health restoration reduction increased from 40% to 50%+25%
  • MISCCold Attack no longer has a separate value for incoming heal reduction?Still reduces incoming heals due to Health Restoration changes
Pavise
Pavise Recipe changed
Energy Booster
800
+
Ring Of Protection
175
+
Fluffy Hat
250
+
Recipe
175
= 1400
Wizard Hat
250
+
Fluffy Hat
250
+
Ring Of Protection
175
+
Recipe
675
= 1350
NERF+250 Mana
+175 Mana-30%
  • BUFFRecipe cost increased from 175 to 675 +286%. Total cost decreased from 1400g to 1350g-4%
Solar Crest
Solar Crest Recipe changed
Pavise
1400
+
Crown
450
+
Wind Lace
225
+
Recipe
500
= 2575
Pavise
1350
+
Chainmail
500
+
Wind Lace
225
+
Recipe
500
= 2575
BUFF+4 ArmorNERF+300 ManaBUFF+175 HealthDEL+4 All Attributes
+7 Armor+75%+200 Mana-33%+200 Health+14% 
  • MISCRecipe cost unchanged at 500. Total cost unchanged at 2575g (due to Pavise cost decrease)
Perseverance
Perseverance
  • NERFHealth Regen bonus decreased from +6.5 to +5.5-15%
Phase Boots
Phase Boots
  • BUFFCost decreased from 1500g to 1450g (due to Chainmail cost decrease)-3%
Phylactery
Phylactery
  • NERFHealth Regen bonus decreased from +6.5 to +5.5-15%
Pipe of Insight
Pipe of Insight Recipe changed
Cloak
800
+
Headdress
425
+
Ring Of Tarrasque
1700
+
Recipe
800
= 3725
Ring Of Tarrasque
1700
+
Cloak
900
+
Shawl
450
+
Recipe
675
= 3725
  • NERFBarrier no longer affects units that have been affected by Barrier within Pipe of Insight's cooldown
  • DELInsight Aura no longer provides 2.5 health regen
  • MISCRecipe Cost decreased from 800 to 675?Total cost unchanged at 3725g (due to Cloak cost increase)-16%
Radiance
Radiance
  • MISCBurn toggling no longer breaks invisibility nor stops channels
Refresher Orb
Refresher Orb
  • BUFFHealth Regen bonus increased from +12 to +14+17%
  • BUFFMana Regen bonus increased from +6 to +7+17%
  • BUFFReset Cooldowns cooldown decreased from 180/190/200/210s to 180s?No longer scales with uses0%-5%-10%-14%
  • BUFFReset Cooldowns mana cost decreased from 400 to 325-19%
  • DELReset Cooldowns no longer refreshes items
Revenant's Brooch
Revenant's Brooch
  • BUFFSpell Lifesteal bonus increased from +14% to +15%+7%
Sange
Sange
  • NEWNow also modifies incoming healing?As a result of Health Restoration changes
  • BUFFSlow Resistance bonus increased from +20% to +25%+25%
Abyssal Blade
Abyssal Blade
  • NEWNow also modifies incoming healing?As a result of Health Restoration changes
  • BUFFSlow Resistance bonus increased from +25% to +30%+20%
Sange and Yasha
Sange and Yasha
  • NEWNow also modifies incoming healing?As a result of Health Restoration changes
  • BUFFStatus Resistance bonus increased from +15% to +16%+7%
  • BUFFSlow Resistance bonus increased from +25% to +30%+20%
Shiva's Guard
Shiva's Guard Recipe changed
Veil of Discord
1725
+
Platemail
1400
+
Recipe
2050
= 5175
Platemail
1400
+
Splintmail
950
+
Chasm Stone
800
+
Recipe
1350
= 4500
BUFF+15 ArmorDEL+5 StrengthDEL+5 AgilityDEL+5 IntelligenceDEL+5 Health Regen
+17 Armor+13%NEW+75 Area of Effect   
  • NEWFreezing Aura now pierces debuff immunity
  • BUFFRecipe cost decreased from 2050 to 1350 -34%. Total cost decreased from 5175g to 4500g-13%
  • BUFFArctic Blast damage increased from 200 to 260+30%
  • DELArctic Blast no longer increases damage taken from spells
  • DELFreezing Aura no longer reduces Health Restoration and Incoming Heal Amplification by 25%
  • MISCArea of Effect bonuses from multiple Chasm Stones or its upgrades do not stack
  • MISCArctic Blast radius decreased from 900 to 825?Effective spell radius unchanged due to item's built-in Area of Effect bonus
Spirit Vessel
Spirit Vessel
  • MISCSoul Release no longer has a separate value for incoming heal reduction?Still reduces incoming heals due to Health Restoration changes
Tranquil Boots
Tranquil Boots
  • REWORKBreak now also goes on cooldown when the item is disassembled. Reassembling the item will remember the time remaining
Veil of Discord
Veil of Discord Recipe changed
Ring of Health
700
+
Chainmail
550
+
Circlet
155
+
Recipe
320
= 1725
Voodoo Mask
650
+
Robe of the Magi
450
+
Fluffy Hat
250
+
Recipe
350
= 1700
DEL+4 ArmorDEL+4 All AttributesDEL+4.5 Health Regen
NEW+10 IntelligenceNEW+175 HealthNEW+18% Spell Lifesteal
  • MISCMagic Weakness renamed to Spell Weakness
Bloodstone
Bloodstone Recipe changed
Voodoo Mask
650
+
Soul Booster
3000
+
Void Stone
700
= 4350
Veil of Discord
1700
+
Soul Booster
3000
= 4700
NERF+25% Spell LifestealBUFF+450 HealthDEL+3 Mana Regen
+20% Spell Lifesteal-20%+650 Health+44%NEW+15 Intelligence
  • BUFFBloodpact no longer has a 30s self debuff preventing repeated usage of Bloodpact
  • NERFTotal cost increased from 4350g to 4700g+8%
  • NERFBloodpact no longer multiplies spell lifesteal bonus by 3. Now increases spell lifesteal to 60% instead?Spell Lifesteal during Bloodpact decreased from 75% to 60%-20%
  • DELBloodpact no longer applies a basic dispel
  • NEWNow also provides passive Spell Weakness Aura
  • Passive: Enemy units within 1200 radius take 12% increased damage from spells?Effect does not stack with Veil of Discord's Spell Weakness
Witch Blade
Witch Blade
  • MISCRecipe cost increased from 250 to 300?Total cost unchanged at 2775g (due to Chainmail cost decrease)+20%

Neutral Item Updates

General changes
  • REWORKTier 1 availability changed from 5:00 to 0:00
  • REWORKMadstone crafting cost for Tier 1 items increased from 5 to 6
Artifact changes
  • REWORKNumber of artifact choices increased from 4 to 5 for Tiers 2-5
Ash Legion Shield
Ash Legion Shield
  • BUFFShield Wall damage barrier increased from 140 to 160+14%
  • NERFShield Wall movement speed reduction increased from 12 to 20+67%
Chipped Vest
Chipped Vest
  • NERFChipper damage returned to attacking creeps decreased from 20 to 15-25%
Dagger of Ristul
Dagger of Ristul Returning Tier 1 Artifact
  • NEWActive: Imbrue. Increase attack damage by 25 for 8s. Health Cost: 100. Cooldown: 30s
Forager's Kit
Forager's Kit New Tier 1 Artifact
  • NEWWhen this item is off cooldown, the wearer can see trees that can be foraged. Standing next to one of those trees for 1s will give the wearer one of the following items. Cooldown: 60s. Tree reveal radius: 1200
  • NEWAll items except for bag of gold are placed in inventory (if there are slots available) and can stack up to 5 times per slot.
  • NEW 
  • NEWPossible items:
  • NEWIronwood Nut: Passively provides +3 Movement Speed. Grants +1 Primary Stat when consumed (+.4 all stats for universal heroes)
  • NEWTomo'kan Ringcap: Passively Provides +2 Intelligence. Can be consumed to instantly grant a target 50 + 5% of their maximum mana
  • NEWVital Toadstool: Passively Provides +2 Damage. Can be consumed to grant a target +1% Max Health Regeneration for 10s. If the unit is attacked by an enemy hero or Roshan the bonus is lost
  • NEWBag of Gold: Provides 30 gold to the wearer. Don't need to be picked up
Possessed Mask
Possessed Mask Returning Tier 1 Artifact
  • NEWPassive: Lifesteal. Attacks heal for 5 health?This counts as lifesteal and is manipulated by Health Restoration
Stonefeather Satchel
Stonefeather Satchel New Tier 1 Artifact
  • NEWToggle: Transmogrify. Activate to switch the contents of the satchel between Feathers or Rocks. No Mana Cost. Cooldown: 6s.
  • NEWPound of Feathers: Increases movement speed by 12 and distance of forced movement effects on yourself by 30%
  • NEWPound of Rocks: Increases armor by 3 and decreases distance of forced movement effects by 30%
Weighted Dice
Weighted Dice
  • NEWLoaded now also increases max base damage by 6
Crippling Crossbow
Crippling Crossbow
  • NEWHobble now also modifies incoming healing?As a result of Health Restoration changes
  • REWORKMoved from Tier 4 to Tier 2
  • NERFHobble initial damage decreased from 75 to 25-67%
  • NERFHobble Max slow decreased from 80% to 50%-38%
  • NERFHobble Cast Range decreased from 800 to 650-19%
Medallion of Courage
Medallion of Courage Returning Tier 2 Artifact
  • NEWActive: Valor. If cast on an ally, increases their armor by 7 for 8s. If cast on an enemy, decreases their armor by 4 for 8s. Cannot be cast on self. Cast Range: 1000. Mana Cost: 30. Cooldown: 18s?Dormant Curio increases duration from 8s to 10.4s
Searing Signet
Searing Signet
  • NERFBurn Through: Total Damage decreased from 90 to 80-11%
  • From 117 to 104 with Dormant Curio
  • NERFBurn Through: Damage Threshold increased from 55 to 60+9%
Seeds of Serenity
Seeds of Serenity Returning Tier 2 Artifact
  • NEWActive: Verdurous Dale. Place a 400 unit circle on the ground for 8s that increases health regeneration of allies inside by 8 + 25% of the caster's health regeneration. Cast Range: 350. No Mana Cost. Cooldown: 35s?Dormant Curio increases health regeneration from 8 to 10.4 and from 25% to 32.5%
Whisper of the Dread
Whisper of the Dread
  • DELItem cycled out
Cloak of Flames
Cloak of Flames Returning Tier 3 Artifact
  • NEWPassive: Immolate. Burns enemy units in a 375 unit radius for 40 damage per second. Illusions deal 25 damage per second?Dormant Curio increases damage from 40 to 52 and illusion damage from 25 to 32.5
Gunpowder Gauntlet
Gunpowder Gauntlet
  • NERFBeat the Crowd cooldown increased from 6s to 10s+67%
Jidi Pollen Bag
Jidi Pollen Bag
  • NEWPollinate now also modifies incoming healing?As a result of Health Restoration changes
  • BUFFPollinate health restoration loss increased from 30% to 50%+67%
Partisan's Brand
Partisan's Brand New Tier 3 Artifact
  • NEWPassive: Brand. Increases spell damage against player controlled units by 9%?Dormant Curio increases bonus spell damage from 9% to 11.7%
  • NEWPlayer controlled units includes heroes and any creep summoned or converted by them
Serrated Shiv
Serrated Shiv
  • NERFGut 'Em cooldown increased from 1s to 1.5s+50%
Spellslinger
Spellslinger New Tier 3 Artifact
  • NEWPassive: Salvo. Whenever you cast a spell, 20% of the spell's mana cost is restored over 10s. Tick rate: 2s?Dormant Curio increases mana restored from 20% to 26%
  • NERFMana recovery duration cannot be modified
Stormcrafter
Stormcrafter Returning Tier 3 Artifact
  • NEWPassive: Bottled Lightning. Every 6s, zaps up to 2 enemies within 700 units, slowing them by 40% for 0.4s and dealing 70 magic damage?Dormant Curio increases damage from 70 to 91
Conjurer's Catalyst
Conjurer's Catalyst New Tier 3 Artifact
  • NEWPassive: Spellover. Every 100 spell damage dealt to an enemy deals damage to their surrounding allies in a 300 unit radius. Hero targets deal 40 damage to their allies, other targets deal 15 damage?Dormant Curio increases hero damage from 40 to 52 and non-hero damage from 15 to 19.5
Dandelion Amulet
Dandelion Amulet Returning Tier 4 Artifact
  • NEWPassive: Magical Damage Block. Blocks 300 magic damage from instances over 75 damage. Cooldown: 12s?Dormant Curio increases blocked damage from 300 to 390
Enchanter's Bauble
Enchanter's Bauble New Tier 4 Artifact
  • NEWPassive: Enchant. Increases bonuses of the item's Neutral Enchantment by 15%. Every time you craft this item again the bonus is increased by 40%?Dormant Curio increases recraft stat bonus from 40% to 52%
  • NEWYou can select any Enchantments during re-craft and bonus will still keep increasing as long as you keep Enchanter's Bauble
Metamorphic Mandible
Metamorphic Mandible
  • BUFFPupate duration increased from 4s to 5s+25%
  • From 5.2s to 6.5s with Dormant Curio
  • BUFFPupate bonus magic resistance increased from 35% to 50%+43%
Prophet's Pendulum
Prophet's Pendulum New Tier 4 Artifact
  • NEWPassive: Linger. 30% of damage taken is delayed over 5 seconds. Damage Ticks every 1 second and is lethal?Dormant Curio increases damage delayed from 30% to 39%
Rattlecage
Rattlecage
  • BUFFReverberate damage threshold increased from 180 to 220+22%
Harmonizer
Harmonizer New Tier 5 Artifact
  • NEWPassive: Balance. Grants 5% mana cost reduction for every hero ability off cooldown and 6% spell amplification for every spell on cooldown?Dormant Curio increases mana cost reduction from 5% to 6.5% and spell amplification from 6% to 7.8%
  • NEWItem spells are affected by both effects, however item cooldowns don't affect the Harmonizer buff
  • NEWThe buff counts only current abilities that have cooldown, even if it's passive
  • NEWInvoked abilities and sub-abilities don't count when they're hidden
Riftshadow Prism
Riftshadow Prism
  • BUFFRefract health cost decreased from 10% to 8%-20%
  • BUFFRefract incoming damage decreased from 240% to 200%-17%
Spider Legs
Spider Legs
  • BUFFSkitter: Duration increased from 10s to 14s+40%
Witchbane
Witchbane Returning Tier 5 Artifact
  • NEWActive: Cleanse. Apply basic dispel on all units in a 300 unit radius area. Cast Range: 500. Mana Cost: 150. Cooldown: 40s
  • NEWPassive: Subjugate. Your attacks deal bonus magical damage equal to 4% of target's Max Mana?Dormant Curio increases damage from 4% to 5.2%
Enchantment Changes
  • REWORKEnchantments are no longer randomized. Now options are based on your hero's primary attribute, with some enchantments available to all heroes
  • BUFFNumber of Enchantment choices increased from 4 to 5 for Tiers 2-5+25%

Tier 1

All Heroes
QuickenedQuickenedVitalVital
Strength
BrawnyBrawnyToughTough
Agility
AlertAlertBrawnyBrawny
Intelligence
MysticalMysticalToughTough
Universal
AlertAlertMysticalMystical

Tiers 2-3

All Heroes
QuickenedQuickenedGreedyGreedy
Strength
BrawnyBrawnyToughToughCrudeCrude
Agility
AlertAlertBrawnyBrawnyNimbleNimble
Intelligence
MysticalMysticalToughToughKeen-EyedKeen-Eyed
Universal
AlertAlertMysticalMysticalTitanicTitanic

Tier 4

All Heroes
QuickenedQuickenedTimelessTimeless
Strength
BrawnyBrawnyToughToughCrudeCrude
Agility
AlertAlertBrawnyBrawnyNimbleNimble
Intelligence
MysticalMysticalToughToughKeen-EyedKeen-Eyed
Universal
AlertAlertMysticalMysticalTitanicTitanic

Tier 5

All Heroes
EvolvedEvolvedFleetfootedFleetfootedTimelessTimelessVampiricVampiric
Strength
HulkingHulking
Agility
AudaciousAudacious
Intelligence
FeverishFeverish
Universal
ManicManic
Boundless
Boundless
  • DELRemoved
Vast
Vast
  • DELRemoved
Wise
Wise
  • DELRemoved
Quickened
Quickened
  • REWORKNow is a guaranteed Tiers 1-4 option for all heroes
Vital
Vital New Tier 1 Enchantment
  • NEW+2 Health Regen
Brawny
Brawny
  • REWORKNow is a guaranteed Tiers 1-4 option for Strength and Agility heroes
Tough
Tough
  • REWORKNow is a guaranteed Tiers 1-4 option for Strength and Intelligence heroes
Alert
Alert
  • REWORKNow is a guaranteed Tiers 1-4 option for Agility and Universal heroes
  • NERFAttack Speed bonus decreased from +10/17/24/31 to +7/15/23/31-30%-12%-4%0%
Mystical
Mystical
  • NEWNow provides +15% Mana Cost/Mana Loss Reduction at Tier 4
  • REWORKNow is a guaranteed Tiers 1-4 option for Intelligence and Universal heroes
  • DELNo longer provides +100 Cast Range bonus at Tier 4
Greedy
Greedy
  • REWORKNow is a guaranteed option for all heroes on Tiers 2-3
Crude
Crude
  • NEWNow also modifies incoming healing?As a result of Health Restoration changes
  • REWORKNow is a guaranteed option for Strength heroes only
  • REWORKTiers changed from 4/5 to 2-4
  • NERFHealth Restoration bonus rescaled from +30/40% to +10/15/20%-67%-62%
  • NERFBase Attack Time Reduction bonus rescaled from 12/18% to 8/12/16%-33%
  • NERFIntelligence Penalty increased from 5% to 6%+20%
Nimble
Nimble New Tiers 2-4 Enchantment
  • NEW+6/8/10% Movement Speed
  • NEW+10/15/20 Damage
  • NEW-1.5/2.25/3 Health Regen
Keen-Eyed
Keen-Eyed
  • NEWCast Range bonus rescaled from +125/135 to +125/135/145
  • NEWMana Regen bonus rescaled from 1/1.5 to 1/1.5/2
  • REWORKNow is a guaranteed option for Intelligence heroes only
  • REWORKTiers changed from 2/3 to 2-4
  • NERFMax Mana Penalty increased from 10% to 10/12/14%0%+20%+40%
Titanic
Titanic
  • NEWNow also provides -10/12/14% Attack Speed
  • REWORKNow is a guaranteed option for Universal heroes only
  • REWORKTiers changed from 4/5 to 2-4
  • NERFAttack Damage bonus rescaled from +10/20% to +8/12/16%-20%-40%
  • NERFStatus Resistance rescaled from 10/15% to +10/12/14%0%-20%
Timeless
Timeless
  • REWORKNow is a guaranteed Tiers 4-5 option for all heroes
Evolved
Evolved
  • REWORKNow is a guaranteed Tier 5 option for all heroes
Fleetfooted
Fleetfooted
  • REWORKNow is a guaranteed Tier 5 option for all heroes
Vampiric
Vampiric
  • REWORKNow is a guaranteed option for all heroes
  • REWORKTiers changed from 2-4 to 5
  • BUFFLifesteal bonus increased from +12/14/16% to +30%+150%+114%+88%
  • BUFFSpell Lifesteal increased from +6/8/10% to +20%+233%+150%+100%
  • BUFFBonus Night Vision increased from +0/0/200 to +300BUFF+50%
Hulking
Hulking New Tier 5 Enchantment
  • NEW+5% Max Health
  • NEW+1.5% Max Health Regen
  • NEW-30% Attack Speed
Audacious
Audacious
  • REWORKNow is a guaranteed Tier 5 option for Agility heroes only
Feverish
Feverish
  • REWORKNow is a guaranteed Tier 5 option for Intelligence heroes only
Manic
Manic New Tier 5 Enchantment
  • NEW-18% Base Attack Time
  • NEW+20% Cast Speed
  • NEW-20% Vision

Hero Updates

Abaddon
Abaddon

Abilities

Withering Mist

Withering Mist

  • NEWNow also modifies incoming healing?As a result of Health Restoration changes
  • NERFHealth Restoration Reduction changed from 35% to 24.5% + 0.5% per level-29%start+13%end
Mist Coil

Mist Coil

  • BUFFDamage/Heal increased from 95/160/225/290 to 95/170/245/3200%+6%+9%+10%
Borrowed Time

Borrowed Time

  • BUFFCooldown decreased from 90/85/80s to 85/75/65s-6%-12%-19%

Talents

  • REWORKLevel 10 Talent: +10% Withering Mist Health Restoration Reduction replaced with +25 Curse of Avernus DPS
  • REWORKLevel 15 Talent: +40 Curse of Avernus DPS replaced with -10s Borrowed Time Cooldown
Alchemist
Alchemist

Abilities

Greevil's Greed

Greevil's Greed

  • NEWAghanim's Scepter now also increases Base Bonus Gold and Max Bonus Gold per kill by 6 per melted Aghanim's Scepter
Corrosive Weaponry

Corrosive Weaponry

  • BUFFMovement Slow per stack increased from 2/2.5/3/3.5% to 2.5/3/3.5/4%+25%+20%+17%+14%
  • BUFFBase Attack Damage Reduction per stack increased from 2/2.5/3/3.5% to 2.5/3/3.5/4%+25%+20%+17%+14%

Talents

  • REWORKLevel 15 Talent: Acid Spray grants armor to allies replaced with +1% Corrosive Weaponry Slow/Damage Reduction Per Stack
  • BUFFLevel 10 Talent: Unstable Concoction Radius increased from +125 to +150+20%
  • BUFFLevel 15 Talent: Damage per Greevil's Greed stack increased from +2.5 to +3+20%
Ancient Apparition
Ancient Apparition

Abilities

Bone Chill

Death RimeBone Chill

  • NEWNew innate ability.
Passive.
Ancient Apparition's abilities apply frost stacks that deal 10 damage per second and 1.5% movement slow for each stack on the enemy.
Passive.
When Ancient Apparition deals magic damage with his abilities, affected enemies are chilled for 4s, reducing their movement speed by 2% per stack. Each instance stacks and has independent duration.
If the target is an enemy hero, the debuff also reduces their Strength by 0.1 + 0.1 per 3 levels.
Increases Base Strength Reduction by 0.3.
Cold Feet

Cold Feet

  • NEWNow deals 20/40/60/80 damage per second
Ice Vortex

Ice Vortex

  • NEWNow deals 10/20/30/40 damage per second
  • NEWNow slows movement by 8%
Chilling Touch

Chilling Touch

  • BUFFMana Cost decreased from 45/50/55/60 to 35-22%-30%-36%-42%
  • DELAghanim's Scepter no longer reduces mana cost
Ice Blast

Ice Blast

  • NEWNow deals 12/24/36 damage per second

Talents

  • REWORKLevel 10 Talent: +2 Cold Feet Death Rime Stacks replaced with +30 Cold Feet Damage Per Second
  • REWORKLevel 25 Talent: +50% Death Rime Slow/Damage replaced with 450 AoE Cold Feet
  • NERFLevel 15 Talent: Cold Feet Break Distance decreased from +300 to +250-17%
Anti-Mage
Anti-Mage

STATS

  • BUFFBase Armor increased by 1?Now it's 1. Before this patch it was changed in 7.34e (2 years 6 months ago)+100%

Abilities

Persecutor

Persecutor

  • REWORKNo longer levels with Mana Void
  • NERFMin Movement Slow rescaled from 12.5/15/17.5/20% to 12% + 0.5% per level-38%start+35%end
  • NERFMax Movement Slow rescaled from 25/30/35/40% to 24% + 1% per level-38%start+35%end
Mana Break

Mana Break

  • NEWAghanim's Scepter: Increases Max Mana Burned per hit by an additional 1.5%
  • NERFEffectiveness when applied by illusions decreased from 50% to 25%-50%
Blink

Blink

  • BUFFCast Range rescaled from 750/900/1050/1200 to 875/950/1025/1100+17%+6%-2%-8%
  • BUFFCooldown decreased from 12/10/8/6s to 10.5/9/7.5/6s-12%-10%-6%0%
  • NERFMana Cost increased from 50 to 65/60/55/50+30%+20%+10%0%
  • DELAghanim's Scepter no longer decreases cooldown by 1s
Counterspell

Counterspell

  • BUFFDuration increased from 1.2s to 1.3s+8%
  • NERFMagic Resistance decreased from 16/24/32/40% to 14/21/28/35%-12%
Mana Void

Mana Void

  • BUFFDamage per 1 Mana Missing rescaled from 0.8/0.95/1.1 to 1+25%+5%-9%
  • NERFCooldown increased from 70s to 100/85/70s+43%+21%0%
  • NERFRadius decreased from 500 to 400/450/500-20%-10%0%

Talents

  • REWORKLevel 15 Talent: +1% Max Mana Mana Burn replaced with +0.2 Mana Void Damage Multiplier
  • REWORKLevel 20 Talent: +0.2 Mana Void Damage Multiplier replaced with +150 Blink Cast Range
  • REWORKLevel 25 Talent: +200 Blink Cast Range replaced with -1s Blink Cooldown
Arc Warden
Arc Warden

STATS

  • BUFFBase Movement Speed increased from 285 to 300+5%
  • NERFStrength gain decreased from 2.4 to 2.2-8%
  • NERFAgility gain decreased from 3.0 to 2.7-10%
  • NERFDamage gain per level decreased from 3.6 to 3.4 as a result-6%

Abilities

Runic Infusion

Runic Infusion

  • REWORKInnate reworked.
Passive.
Upon activating any rune, Arc Warden gains the Regeneration Rune buff for 4s. Duration is reduced by 34% for activating Bounty or Water Runes.
Activating a Wisdom Rune provides a full 4s buff. Activating a Regeneration Rune creates a stackable second effect.
Passive.
Whenever Arc Warden or the Tempest Double activates a Power Rune, Arc Warden permanently gains +1.5 all attributes.
Magnetic Field

Magnetic Field

  • NEWThe field now also pulls runes, and automatically activates ones that are inside. Rune Pull Force: 100. Rune Pull Radius: 800/1200/1600/2000
Spark Wraith

Spark Wraith

  • BUFFSlow Duration increased from 0.5/0.6/0.7/0.8s to 0.7/0.8/0.9/1s+40%+33%+29%+25%
  • DELNo longer upgraded with Aghanim's Shard
Tempest Double

Tempest Double

  • NEWAghanim's Shard: The Tempest Double is infused with the bonuses of Arcane, Invisibility, and Haste Runes for 12s. These bonuses don't provide Runic Infusion stacks
  • NERFGold and XP Bounty rescaled from 180/240/300 to 70 + 10 per level-73%start+23%end

Talents

  • REWORKLevel 20 Talent: +50% Spark Wraith Damage replaced with +200 Spark Wraith Damage
  • REWORKLevel 25 Talent: -1.1s Spark Wraith Activation Delay replaced with +30s Spark Wraith Duration
  • REWORKLevel 25 Talent: Tempest Double Has No Penalties replaced with +1.5 Runic Infusion All Attributes Bonus (applies retroactively)
Axe
Axe

Abilities

One Man Army

Coat of BloodOne Man Army

  • NEWNew innate ability.
Passive.
Whenever Axe kills an enemy, he gains +1 permanent armor. Kills with Culling Blade give that amount.
Passive.
Increases Axe's Strength by 50% of his armor, as long as there are no allied heroes within a 700 unit radius of him.
The effect fades over 3s after an ally walks within range. Bonus Strength can be broken.
Culling Blade

Culling Blade

  • NEWNow each hero kill made with Culling Blade provides a permanent stack, which provides 1/1.5/2 armor depending on the current level of Culling Blade
Bane
Bane

STATS

  • BUFFAttack Range increased from 400 to 425+6%
  • NERFStrength gain decreased from 2.7 to 2.5-7%
  • NERFAgility gain decreased from 2.7 to 2.5-7%
  • NERFIntelligence gain decreased from 2.7 to 2.5-7%
  • NERFDamage gain per level decreased from 3.6 to 3.4 as a result?Bane is Universal — all three attribute decreases contribute-6%

Abilities

Ichor of Nyctasha

Ichor of Nyctasha

  • REWORKInnate reworked.
Passive.
Bane's attribute gains are always evenly distributed across all three attributes.
Example: Belt of Strength that provides +6 Strength will instead increase all three attributes by 2.
Passive.
Every time Bane kills an enemy hero or they die under the effect of any debuff applied by Bane, they receive a Terror for the rest of the game.
Each Terror stack decreases the enemy's status resistance to all Bane's debuffs by 5%. Max Terror stacks per hero: 5.
Nightmare

Nightmare

  • REWORKNow a Unit Vector Target Spell
  • MISCSleeping units walk in Bane's chosen direction at a speed of 110?Can be put on alt-cast to disable sleepwalking behavior
Batrider
Batrider

Abilities

Firefly

Firefly

  • NEWNow also provides an increasing movement speed bonus that reaches its maximum of 12/18/24/30% at the end of Firefly's duration

Talents

  • REWORKLevel 10 Talent: +50 Flamebreak Knockback Distance replaced with +1s Smoldering Resin Duration
  • REWORKLevel 10 Talent: +50 Sticky Napalm Radius replaced with +5% Firefly Max Movement Speed Bonus
  • REWORKLevel 15 Talent: -8s Flaming Lasso Cooldown replaced with +0.5% Sticky Napalm Movement Slow
  • REWORKLevel 15 Talent: +20 Movement Speed replaced with +30 Firefly Damage Per Second
  • REWORKLevel 20 Talent: +4s Smoldering Resin Duration replaced with Attacks apply 1 Stack of Sticky Napalm
  • REWORKLevel 25 Talent: +10 Sticky Napalm Damage replaced with +0.75s Flaming Lasso Duration
Beastmaster
Beastmaster

Abilities

Inner Beast

RuggedInner Beast

  • NEWNew innate ability.
Passive.
Beastmaster's chance to block damage from non-hero unit attacks is increased to 100% (from the melee hero base of 50%).
Passive.
Provides bonus Attack Speed to Beastmaster and units under his control: 7 + 3 per level.
Wild Axes

Wild Axes

  • NEWAghanim's Shard: Beastmaster's attacks on enemy heroes also apply the Wild Axes debuff of its corresponding level. Illusions of Beastmaster don't apply Wild Axes stacks
  • BUFFDamage per axe increased from 30/65/100/135 to 40/80/120/160+33%+23%+20%+19%
  • NERFDamage Amp per stack decreased from 6/9/11/13% to 5/6/7/8%-17%-33%-36%-38%
Summon Razorback

Summon Razorback

  • BUFFBoar's armor increased by 1?Now it's 0. Unchanged across all tracked patches (since 7.08) — first recorded change
  • BUFFBoar Attack Damage increased from 25/40/55/70 to 30/45/60/75+20%+12%+9%+7%
  • MISCCall of the Wild Boar renamed to Summon Razorback
Summon Raptors

Call of the Wild HawkSummon Raptors

  • NEWNew ability.
Active.
Beastmaster summons a Hawk that circles around him and dives onto an enemy within 500 range, dealing 50/80/110/140 damage and rooting them for 0.25/0.5/0.75/1s.
Hawk cannot be controlled, prioritizes heroes, and is killed upon Beastmaster's death. Hawk has an attack interval of 4s, but it scales with attack speed.
Hawk Duration: 25s. Mana Cost: 50. Cooldown: 45/40/35/30s.
Summons an additional Hawk.
Active. Now a separately leveled ability, occupying Inner Beast's old slot (Inner Beast moved to innate).
Summons 2 hawks (with 0.75s delay between them) that circle around Beastmaster and dive onto an enemy within 500 range, dealing 60/95/130/165 damage and rooting them for 0.4/0.6/0.8/1s.
Hawks now prioritize Beastmaster's current attack target when selecting their Dive target.
Hawks are invisible whenever Beastmaster is invisible or affected by Smoke of Deceit. They do not attack while invisible.
Mana Cost: 50. Cooldown: 30s.
  • BUFFCooldown decreased from 45/40/35/30s to 30s-33%-25%-14%0%
  • BUFFDive Damage increased from 50/80/110/140 to 60/95/130/165+20%+19%+18%+18%
  • BUFFRoot Duration increased from 0.25/0.5/0.75/1s to 0.4/0.6/0.8/1s+60%+20%+7%0%
  • BUFFHawk armor increased by 1?Now it's 5. Unchanged across all tracked patches (since 7.08) — first recorded change+20%
  • DELNo longer upgraded with Aghanim's Shard

Talents

  • REWORKLevel 10 Talent: -5s Call of the Wild Cooldown replaced with +5 Armor
  • REWORKLevel 15 Talent: +15 Inner Beast Attack Speed replaced with +200 Primal Roar Cast Range
Bloodseeker
Bloodseeker

Abilities

Sanguivore

Sanguivore

  • REWORKMax Health Heal changed from 1.5% + 1.5% per level up to 1.5% per level0%
  • Effective values are not changed
Bloodrage

Bloodrage

  • REWORKNow a no target ability that affects only Bloodseeker
  • BUFFPure damage based on target's max health with Aghanim's Shard now pierces Debuff Immunity

Talents

  • BUFFLevel 25 Talent: Blood Rite Silence Duration increased from +2.5s to +3s+20%
Bounty Hunter
Bounty Hunter

Abilities

Big Game Hunter

Big Game Hunter

  • REWORKInnate reworked.
Passive.
When getting a kill or assist on an enemy with a kill streak, Bounty Hunter gains 10% extra gold.
Passive.
Bounty Hunter receives 15% more kill and assist gold if the dying enemy hero is Big Game. An enemy hero is considered Big Game if they are one of the top 3 net worth heroes on the enemy team.?Bounty Hunter has a list of heroes currently considered Big Game, accessible by pressing a special button over the innate.
These heroes also have a debuff pointing out that they're among the three Big Game targets — visible only to Bounty Hunter and his allies.
Jinada

Jinada

  • BUFFGold Steal increased from 12/20/28/36 to 15/22/29/36+25%+10%+4%0%
Shadow Walk

Shadow Walk

  • BUFFNow grants 8/12/16/20% bonus movement speed when active?Also applies to Friendly Shadow
Track

Track

  • DELNo longer grants 12/16/20% bonus movement speed to Bounty Hunter

Talents

  • BUFFLevel 10 Talent: Damage increased from +25 to +30+20%
Brewmaster
Brewmaster

Abilities

Liquid Courage

Liquid Courage

  • REWORKMax Status Resist changed from 10.5% + 0.5% per level up to 10% + 0.5% per level0%
  • Effective values are not changed
Primal Split

Primal Split

  • NERFEarth Brewling's Hurl Boulder Stun Duration decreased from 1.6/1.6/1.6/2s to 1.6/1.6/1.6/1.8s0%0%0%-10%
  • NERFStorm Brewling's Cyclone Duration decreased from 3/4/5/6s to 3/3.75/4.5/5.25s0%-6%-10%-12%

Talents

  • REWORKLevel 10 Talent: +1s Drunken Brawler Brewed Up / Extend Duration replaced with +2/1s Drunken Brawler Brewed Up / Extend Duration
Bristleback
Bristleback

Abilities

Prickly

Prickly

  • NERFDamage and debuff duration amplification changed from 10% to 4.5% + 0.5% per level-50%start+95%end
Viscous Nasal Goo

Viscous Nasal Goo

  • BUFFStack Limit increased from 4 to 6+50%
  • NERFNow has the same duration on all units?Used to have double duration on creeps

Talents

  • REWORKLevel 25 Talent: +12% Spell Lifesteal replaced with -25 Bristleback Damage Threshold
Broodmother
Broodmother

Abilities

Spider's Milk

Spider's Milk

  • BUFFHero Health as Heal changed from 2% to 1.9% + 0.1% per level0%start+145%end
Insatiable Hunger

Insatiable Hunger

  • NEWNow also applies lifesteal to Spiderlings within 800 range of Broodmother
Spin Web

Spin Web

  • NERFMovespeed Bonus decreased from 10/22/34/46% to 10/20/30/40%0%-9%-12%-13%

Talents

  • NEWLevel 25 Talent: -0.15s BAT during Insatiable Hunger now also affects Spiderlings within 800 range
  • BUFFLevel 15 Talent: Spiderlings Health increased from +150 to +175+17%
  • NERFLevel 15 Talent: Incapacitating Bite Attack Bonus decreased from +6 to +5-17%
Centaur Warrunner
Centaur Warrunner

STATS

  • BUFFStrength gain increased from 4.0 to 4.2+5%

Abilities

Horsepower

RawhideHorsepower

  • NEWNew innate ability.
Passive.
Centaur Warrunner permanently gains +40 max health every 120s.
Passive.
Centaur Warrunner gains 30% of his Strength as bonus movement speed.?This movement speed bonus does not stack with bonuses from boots.
Chaos Knight
Chaos Knight

Abilities

Fundamental Forging

Reins of ChaosFundamental Forging

  • NEWNew innate ability.
Passive.
Whenever illusions of Chaos Knight are created, there is a 50% chance that an additional 1 illusion will spawn.
Passive.
When Chaos Knight crafts a neutral item, it gets an additional random enchantment that doesn't provide negative stats.?The random enchantment is selected from all available enchantments in that tier, including ones that are normally not available for Strength heroes.
Due to negative stats, Chaos Knight can't randomly get Crude, Nimble, Keen-Eyed, Titanic, Greedy, Hulking, Audacious, Feverish, and Manic enchantments.
The random enchantment is different from the one used in crafting.
Reality Rift

Reality Rift

  • BUFFCooldown decreased from 18/14/10/6s to 15/12/9/6s-17%-14%-10%0%
Chaos Strike

Chaos Strike

  • BUFFCritical Lifesteal increased from 24/36/48/60% to 30/40/50/60%+25%+11%+4%0%
Phantasm

Phantasm

  • NEWAghanim's Scepter now provides a passive component to this ability?Whenever an illusion of Chaos Knight is created, there is a 50% chance to create an additional illusion under Chaos Knight's control. Bonus illusion will be under Chaos Knight's control even if other illusions were made by an enemy.
  • DELAghanim's Scepter no longer guarantees to create an additional illusion on cast
Chen
Chen

Abilities

Zealot

Summon ConvertZealot

  • NEWNew innate ability.
Active, levels with Holy Persuasion.
Chen summons a convert to fight for him. The convert gains bonuses from Holy Persuasion, including its abilities. Health is set to 200 + 80 × Chen's Level. The convert is considered a creep-hero.
Only one convert can be summoned at a time, and it dies if Chen dies. Mana Cost: 50. Cooldown: 30s. Cooldown starts once the convert dies and automatically refreshes on Chen's respawn.
Which creature is summoned depends on the chosen Facet. Summoned convert counts toward Holy Persuasion's Max Units limit.
Passive and active components. Improves with game's time.
When Chen respawns, he is joined in battle by a Zealot — a melee creep warrior with the Martyrdom ability. Zealot has the same stats as the current melee creeps on his team (including super or mega form), but has 125 attack range, base damage increased by 2 per Chen's level, base health regen increased from 0.5 to 2.5, and doesn't have Runty attack type. Zealot respawns after 60s dead.
Martyrdom: 500-range unit-targeted ability on the Zealot creep, targeting either an enemy or ally. When cast, the Zealot sacrifices itself, firing a projectile at 1000 speed dealing damage to enemies or healing allies. Damage = 25 + 20% of the Zealot's current health; healing = 50% of these values.
Can also be cast on a controlled unit to teleport it to Chen after a 6s delay. Self-targeting teleports all controlled units. Mana Cost: 50. Cooldown: 10s.?Mechanics moved from Divine Favor without any changes.
Holy Persuasion

Holy Persuasion

  • NEWZealots receive the benefits from Holy Persuasion
  • NEWNow may be cast on existing persuaded creeps that have not been damaged in the last 3 seconds to unsummon them?Unsummoning a unit has a global cast range, costs no mana and sets ability to a 3s cooldown
  • REWORKNow increases all of creature's outgoing damage by 0/6/12/18% instead of only increasing attack damage by 4/8/12/16
Divine Favor

Divine Favor

  • DELSelf-casting no longer teleports Chen's creeps to him?Still applies the Divine Favor buff to all of them

Talents

  • REWORKLevel 10 Talent: +150 Convert Attack Speed replaced with +25% Zealot Health/Damage
  • REWORKLevel 15 Talent: +14 Holy Persuasion Damage replaced with +12% Holy Persuasion Damage
Clinkz
Clinkz

STATS

  • NERFBase Movement Speed decreased from 290 to 285-2%

Abilities

Strafe

Strafe

  • NERFSkeleton attack speed multiplier decreased from 50% to 40%-20%

Talents

  • BUFFLevel 20 Talent: Death Pact Health increased from +350 to +400+14%
Clockwerk
Clockwerk

Abilities

Armor Power

Armor Power

  • REWORKInnate reworked.
Passive.
Clockwerk's outgoing damage is increased by 0.25% per point of armor.
Passive.
Clockwerk's outgoing damage is increased by 0.25% per point of armor.
Clockwerk can self-cast a Chainmail item to consume it, gaining +4 Armor per Chainmail consumed. Number of stacks is unlimited.
Battery Assault

Battery Assault

  • BUFFMana Cost decreased from 90 to 75/80/85/90-17%-11%-6%0%
Power Cogs

Power Cogs

  • NEWClockwerk can now move freely through the cogs, sinking them down while walking over them. Other units can also walk over sunken Power Cogs
  • BUFFMana Cost rescaled from 70 to 60/65/70/75-14%-7%0%+7%
  • BUFFMana Burn increased from 35/70/105/140 to 35/75/115/1550%+7%+10%+11%
Overclocking

Overclocking

  • REWORKAbility reworked.
Active (Aghanim's Scepter upgrade). All of Clockwerk's abilities are supercharged for the duration:
  • Battery Assault damages and stuns all enemies within its radius.
  • Power Cogs increase Clockwerk's Attack Speed by 250 while he is inside.
  • Rocket Flare cooldown decreased to 3.5s and fires 2 additional flares to either side of the target.
  • Hookshot stun radius and duration increased by 50%.
  • Jetpack movement speed bonus increased from 20% to 40%.
When duration expires, Clockwerk's movement and attack speed are slowed by 100% briefly.
Duration: 13s. Mana: 90. Cooldown: 50s.
Active (Aghanim's Scepter upgrade). All of Clockwerk's abilities are supercharged for the duration:
  • Battery Assault damages and stuns all enemies within its radius — radius increased to 330.
  • Power Cogs radius increased to 330 and Clockwerk gets +25% bonus armor while near cogs.
  • Rocket Flare damage, vision and slow duration increased by 35%.
  • Hookshot stun radius and duration increased by 50%.
  • Jetpack movement speed bonus increased from 20% to 40%.
Duration: 18s. Mana: 90. Cooldown: 50s.
  • NEWNow also increases Battery Assault radius to 330
  • NEWNow also increases Power Cogs radius to 330 and provides 25% bonus armor to Clockwerk while he is near cogs
  • NEWNow increases Rocket Flare damage, vision and slow duration by 35%
  • BUFFDuration increased from 13s to 18s+38%
  • DELNo longer increases Clockwerk's attack speed while inside Power Cogs
  • DELNo longer decreases Rocket Flare cooldown to 3.5s

Talents

  • REWORKLevel 10 Talent: +0.4s Rocket Flare Slow Duration replaced with +1.5 Mana Regen
  • REWORKLevel 15 Talent: +2 Power Cogs Hits To Kill replaced with -10s Hookshot Cooldown
  • REWORKLevel 25 Talent: Debuff Immunity Inside Power Cogs replaced with 3 Rocket Flare Charges
Crystal Maiden
Crystal Maiden

Abilities

Glacial Guard

Blueheart FloeGlacial Guard

  • NEWNew innate ability.
Passive.
Crystal Maiden has 50% Mana Regen Amplification.
Passive.
A portion of the mana Crystal Maiden spends on her abilities is converted into a physical barrier for 8s. Barriers stack, but each instance has independent duration.
Mana Spent to Barrier: 30% + 2% per level.
Arcane Aura

Arcane Aura

  • NEWNow also passively provides Crystal Maiden with 20/40/60/80% mana regen amplification

Talents

  • REWORKLevel 20 Talent: +225 Attack Speed replaced with +20% Glacial Guard Mana Spent To Barrier
Dark Seer
Dark Seer

Abilities

Quick Wit

AggrandizeQuick Wit

  • NEWNew innate ability.
Passive.
When Dark Seer levels up, he restores a percentage of his max Health and Mana. Restore percentage = 10% + 2% per hero level. Disabled by Break.
Also passively grants 1 Attack Speed per point of Intelligence.
Passive.
Whenever Dark Seer casts an ability, he restores 8.5% of Max Health and 8.5% of Max Mana, plus 1.5% per Dark Seer level.
Also provides Dark Seer with +1 attack speed for each point of Intelligence.
  • NEWNow also provides Dark Seer +1 attack speed from each point of Intelligence
  • NERFMax Health and Mana Restore base value decreased from 10% to 8.5%-15%
  • MISCAggrandize renamed to Quick Wit

Talents

  • REWORKLevel 15 Talent: Ion Shell Provides +250 Max Health replaced with -1.5s Surge Cooldown
Dark Willow
Dark Willow

Abilities

Pixie Dust

Pixie Dust

  • REWORKInnate reworked.
Passive.
Whenever a hero ability makes Dark Willow untargetable or hidden, she gains +100% Health Regen and +100% Mana Regen while in that state.
Passive.
Dark Willow's Health Regen and Mana Regen always have 20% Amplification.
Amplification increases to 100% whenever she becomes untargetable or invulnerable.

Talents

  • BUFFLevel 10 Talent: Intelligence increased from +10 to +12+20%
  • NERFLevel 15 Talent: Terrorize Cooldown Reduction increased from 15s to 20s+33%
Dawnbreaker
Dawnbreaker

STATS

  • BUFFBase damage increased by 6?Now it's 25. Before this patch it was changed in 7.40 (181 days ago)+24%
  • BUFFDamage at level 1 increased from 50–54 to 56–60+12%

Abilities

Break of Dawn

Break of Dawn

  • NEWBonuses granted are now at their maximum for any daytime caused by Dawnbreaker's abilities for the entirety of that daytime
  • NEWAghanim's Scepter: Amplifies heals Dawnbreaker provides by Break of Dawn's current damage increase value
  • NERFMax Damage Increase changed from 25% to 10% + 1% per level-56%start+60%end
Solar Guardian

Solar Guardian

  • NEWNow causes a 6 second temporary daytime when the cast starts
  • BUFFCooldown decreased from 120/105/90s to 110/100/90s-8%-5%0%
  • DELAghanim's Scepter no longer increases heal per pulse

Talents

  • REWORKLevel 10 Talent: +15% Celestial Hammer Slow replaced with Celestial Hammer Trail Grants Movement Speed to Allies
  • REWORKLevel 10 Talent: +15% Break of Dawn Max Damage replaced with +25% Luminosity Critical Strike Damage
  • REWORKLevel 15 Talent: +40% Luminosity Critical Strike Damage replaced with +40% Celestial Hammer Trail/Hammer Damage
  • BUFFLevel 15 Talent: Solar Guardian Cooldown Reduction increased from 15s to 20s+33%
Dazzle
Dazzle

Abilities

Weave

Weave

  • NEWAghanim's Shard: Applying a stack of Weave on an ally heals them for 60 per stack of Weave, including the stack that was just applied
  • REWORKNo longer levels with Nothl Projection
  • BUFFArmor Change per stack rescaled from 0.5/0.75/1/1.25 to 1+100%+33%0%-20%
  • NERFDuration changed from 8s to 6.9s + 0.1s per level-12%start+24%end
Nothl Projection

Nothl Projection

  • DELNo longer does a hard dispel on Dazzle when projection ends
  • DELNo longer upgraded with Aghanim's Shard
Death Prophet
Death Prophet

STATS

  • BUFFBase Armor increased by 1?Now it's 0. Before this patch it was changed in 7.39d (313 days ago)

Abilities

Witchcraft

Witchcraft

  • REWORKMovement speed bonus changed from 0.75% + 0.75% per level up to 0.5% + 0.75% per level0%
  • REWORKCooldown Reduction changed from 0.75% + 0.75% per level up to 0.75% per level0%
  • Effective values are not changed
Silence

Silence

  • BUFFProjectile speed increased from 1400 to 1750+25%
Exorcism

Exorcism

  • NERFGhost spawn rate improved from 0.35s to 0.25s-29%

Talents

  • REWORKLevel 10 Talent: +12% Magic Resistance replaced with +200 Health
  • REWORKLevel 10 Talent: +30 Attack Speed replaced with +75 Silence AoE
  • REWORKLevel 15 Talent: +100 Silence AoE replaced with +50 Attack Speed
  • REWORKLevel 20 Talent: +400 Health replaced with +6 Exorcism Spirits
  • REWORKLevel 25 Talent: +8 Exorcism Spirits replaced with Deaths During Exorcism Extend Duration by +8s (both allied and enemy heroes count)
Disruptor
Disruptor

Abilities

Electromagnetic Repulsion

Electromagnetic Repulsion

  • NEWNow deals damage equal to 1.5x of Disruptor's Intelligence
Thunder Strike

Thunder Strike

  • BUFFStrike Damage increased from 25/55/85/115 to 30/60/90/120+20%+9%+6%+4%
  • DELNo longer upgraded with Aghanim's Shard
Kinetic Fence

Kinetic Fence

  • NEWAghanim's Shard: Now grants the Kinetic Field ability. Has only one level instead of sharing levels with Kinetic Fence
  • BUFFCast Range increased from 1050 to 1200+14%
  • BUFFCooldown decreased from 20/18/16/14s to 14s-30%-22%-12%0%
  • BUFFDuration increased from 2.6/3.2/3.8/4.4s to 4.4s?Can be increased with Kinetic Field Duration talent+69%+38%+16%0%
  • BUFFFormation Delay increased from 0.4s to 1s+150%

Talents

  • REWORKLevel 20 Talent: +150 Electromagnetic Repulsion Radius/Knockback replaced with +75 Static Storm Radius
  • REWORKLevel 25 Talent: +150 Static Storm Radius replaced with +6 Thunder Strike Strikes (also decreases Strike Interval by 50%)?As a result, increases overall duration from 6s to 9s — +50%
  • REWORKLevel 25 Talent: -12s Glimpse Cooldown replaced with 2 Glimpse Charges
  • BUFFLevel 15 Talent: +10%/300 Glimpse Distance To Damage/Max increased to +15%/300
Doom
Doom

Abilities

Lvl ? Pain

Lvl ? Pain

  • REWORKInnate reworked.
Passive.
Doom's attacks deal 25% more damage to enemies whose level is lower than his.?Also works at level 30. Only Doom's own attacks count, not damage from allied sources.
Passive.
When Doom attacks enemy heroes, he applies a curse upon them. After 2.5s, the cursed hero bursts with a pillar of fire, damaging itself and all enemy units in a 66 AoE for 15% of the damage taken from Doom (the hero) over this duration, including damage from the attack that applied the curse.
If the cursed hero's level is a multiple of 6, the curse damage and radius will be increased by 66%.
Devour

Devour

  • NEWAghanim's Shard: Replaces cooldown with 2 charges with 66s restore time. Allows to devour Ancient Neutral Creeps. Gained spells also have 20% bonus AoE and 40% Spell Amplification
  • BUFFCooldown decreased from 70s to 66s-6%
  • MISCNow the default cast gained on learning Devour is the one that grants abilities of devoured creeps, and alt-cast state keeps the ones that Doom currently has
Scorched Earth

Scorched Earth

  • NEWNow also provides Doom with 7/8/9/10 bonus health regen
  • BUFFRadius increased from 600 to 666+11%
  • DELNo longer upgraded with Aghanim's Shard
Infernal Blade

Infernal Blade

  • BUFFStun Duration increased from 0.6s to 0.66s+10%
Doom

Doom

  • NEWAghanim's Scepter now also applies Break to affected enemies
  • BUFFDamage per second increased from 25/45/65 to 25/45/660%0%+2%
  • DELAghanim's Scepter no longer increases damage per second by 15

Talents

  • REWORKLevel 15 Talent: Devour Can Target Ancients replaced with +66 Damage
  • REWORKLevel 20 Talent: -10s Scorched Earth Cooldown replaced with -10s Doom Cooldown
  • REWORKLevel 25 Talent: Doom applies Break replaced with Permanent Scorched Earth (ability becomes toggleable with no mana cost and a 2.5s cooldown between toggles)
  • BUFFLevel 15 Talent: Scorched Earth Movement Speed increased from +5% to +7%+40%
Dragon Knight
Dragon Knight

STATS

  • NERFStrength gain decreased from 3.6 to 3.2-11%
  • NERFBase Movement Speed decreased from 315 to 310-2%

Abilities

Breathe Fire

Breathe Fire

  • BUFFCast range increased from 600 to 1000+67%
  • NERFDamage Reduction rescaled from 30% to 20/24/28/32%-33%-20%-7%+7%
  • QoLFixed the cast indicator not matching the actual damage range of the ability, and also to properly reflect cast range bonuses
Dragon Tail

Dragon Tail

  • NEWNow has 25 radius AoE by default
  • DELNo longer has an Elder Dragon specific cast range
Wyrm's Wrath

Wyrm's Wrath

  • NEWNow always grants the 10/20/30/40 bonus magic damage on attack, and 25/50/75/100 Area of Effect bonus
Elder Dragon Form

Elder Dragon Form

  • REWORKAbility reworked.
Ultimate. No target, transforms Dragon Knight into a ranged dragon for the duration. Levels of the ability determine which dragon form is used.
Level 1: Bonus attack range, +20 bonus move speed, and bonus attack damage. Splash damage 50% within 250 AoE.
Level 2: Adds a Frost debuff on attacks that slows the target's attack and movement speed.
Level 3: Adds a Corrosive poison on attacks that deals magical damage over time and affects buildings.
Upgrades to Level 4 Black Dragon (combined effects, magic resistance, free pathing). Also improves Wyrm's Wrath effectiveness while in Dragon Form.
Ultimate. No target, transforms Dragon Knight into a ranged dragon for the duration. Now evolves per level — bonuses are cumulative:
Level 1 — Green Dragon: Attacks apply a Corrosive poison that deals 25 magical damage per second for 3s. Affects buildings.
Level 2 — Red Dragon: Attacks gain splash damage dealing 75% of attack damage to all enemies within 275 AoE. Splash also applies Corrosive poison; other attack modifiers only affect the primary target.
Level 3 — Blue Dragon: Attacks also apply a Frost debuff (pierces Debuff Immunity) — 50 attack slow and 30% move slow. Splash attacks now apply both Corrosive poison and Frost to all affected units; other attack modifiers only affect the primary target.
Bonus Move Speed: 25/30/35 (was flat 20). No longer provides bonus attack damage. Now also increases cast range of all abilities by 350 (doesn't affect items).
Upgrades to Level 4 Black Dragon: 40 Bonus Move Speed, 35 Corrosive Damage, 100% Splash Damage, 350 Splash Radius, 65 Attack Slow, 45% Movement Slow, +20% Magic Resistance, and free pathing. No longer improves Wyrm's Wrath effectiveness while in Dragon Form. Black Dragon stats slightly rescaled.
  • NEWNow also increases cast range of all abilities by 350?Doesn't affect items
  • REWORKAghanim's Scepter Black Dragon stats slightly rescaled
  • BUFFBonus Move Speed increased from 20 to 25/30/35+25%+50%+75%
  • DELNo longer provides bonus attack damage
  • DELAghanim's Scepter no longer improves Wyrm's Wrath effectiveness while in Dragon Form
Fireball

Fireball

  • BUFFDamage per second increased from 75 to 85+13%
  • NERFDuration decreased from 8s to 6s-25%
  • DELNo longer has an Elder Dragon specific cast range

Talents

  • REWORKLevel 20 Talent: +60% Breathe Fire Damage/Cast Range replaced with +200 Breathe Fire Damage
  • REWORKLevel 25 Talent: +50% Wyrm's Wrath effect during Elder Dragon Form replaced with +50% Wyrm's Wrath Bonuses
Drow Ranger
Drow Ranger

STATS

  • NERFBase Damage decreased by 2?Now it's 29. Before this patch it was changed in 7.28 (5 years 6 months ago)-7%
  • NERFDamage at level 1 decreased from 51–58 to 49–56-4%

Abilities

Precision Aura

Precision Aura

  • REWORKNo longer levels with Marksmanship
  • BUFFAgility Base Bonus rescaled from 4/8/12/16% to 10%+150%+25%-17%-38%
Frost Arrows

Frost Arrows

  • NEWNow also modifies incoming healing with Aghanim's Scepter?As a result of Health Restoration changes
Gust

Gust

  • REWORKKnockback duration now scales inversely with distance from the target, similar to knockback distance. Minimum knockback duration is 0.4 seconds
Multishot

Multishot

  • NEWNow allows Drow Ranger to move with a 35% penalty and use items while casting Multishot
Glacier

Glacier

  • NEWNow Drow Ranger deals 25% more damage when attacking from high ground while on the Glacier
  • DELNo longer increases the number of Multishot arrows
  • DELNo longer grants True Strike on the hill
Earth Spirit
Earth Spirit

Abilities

Stone Remnant

Stone Remnant

  • BUFFMax Charges changed from 7 + 1 per 4 level ups to 7 + 1 per 4 levels0%start0%end
  • Bonus charges are gained 1 level earlier (on levels 4/8/12... instead of 5/9/13...)
Boulder Smash

Boulder Smash

  • BUFFSlow Duration increased from 1.25/2.5/3.25/4s to 1.75/2.5/3.25/4s+40%0%0%0%
Geomagnetic Grip

Geomagnetic Grip

  • BUFFSilence Duration increased from 2/2.5/3/3.5s to 2.3/2.7/3.1/3.5s+15%+8%+3%0%
Magnetize

Magnetize

  • BUFFDamage per second increased from 45/85/125 to 45/90/1350%+6%+8%

Talents

  • BUFFLevel 25 Talent: Geomagnetic Grip Remnant Damage increased from +175 to +250+43%
Earthshaker
Earthshaker

Abilities

Slugger

Slugger

  • REWORKNo longer levels with Echo Slam
  • NERFDamage (Creep Death) changed from 30/45/60/75 to 27 + 3 per level-60%start+56%end
  • NERFDamage (Hero Death) changed from 150/250/350/450 to 135 + 15 per level-67%start+30%end
Fissure

Fissure

  • BUFFStun Duration increased from 0.8/1.0/1.2/1.4s to 1.0/1.2/1.4/1.6s+25%+20%+17%+14%
Aftershock

Aftershock

  • BUFFRadius increased from 300 to 350+17%
Echo Slam

Echo Slam

  • BUFFShockwave projectile speed increased from 550 to 650+18%
Elder Titan
Elder Titan

Abilities

Momentum

Tip The ScalesMomentum

  • NEWNew innate ability.
Passive.
(7.37 introduction did not include a mechanic line in the patchnote — needs canonical in-game text.)
Passive.
Elder Titan's armor increases by 3.6% + 0.4% per level of his bonus movement speed.
Only counts movement speed he has above his base (305) value. Cannot reduce armor when he is slowed below base movement speed.
Astral Spirit

Astral Spirit

  • DELNo longer provides armor on return?Still grants movement speed, which is then used by the innate ability to provide armor
Earth Splitter

Earth Splitter

  • BUFFCooldown decreased from 100s to 100/95/90s0%-5%-10%

Talents

  • REWORKLevel 10 Talent: +25 Attack Speed replaced with +150 Echo Stomp Wake Damage
  • REWORKLevel 15 Talent: +25 Astral Spirit Hero Attack replaced with 20% of Bonus Movement Speed as Attack Speed
  • REWORKLevel 20 Talent: +350 Echo Stomp Wake Damage replaced with +30 Astral Spirit Bonus Damage per Hero
Ember Spirit
Ember Spirit

STATS

  • BUFFStrength gain increased from 2.3 to 2.5+9%

Abilities

Immolation

Immolation

  • REWORKNo longer levels with Fire Remnant
  • BUFFRadius increased from 175 to 200+14%
  • NERFDamage per second changed from 10/18/26/34 to 10 + 1 per level-68%start+18%end
  • NERFAghanim's Shard bonus radius decreased from 175 to 150-14%
  • Total Shard radius unchanged with base radius increase
Searing Chains

Searing Chains

  • BUFFMana Cost decreased from 95/105/115/125 to 80/90/100/110-16%-14%-13%-12%
Sleight of Fist

Sleight of Fist

  • BUFFBonus Hero Damage increased from 25/70/115/160 to 50/90/130/170+100%+29%+13%+6%
Enchantress
Enchantress

Abilities

Rabble-Rouser

Rabble-Rouser

  • REWORKDamage Increase changed from 4% + 4% per level up to 4% per level0%
  • Effective values are not changed
Enchant

Enchant

  • NEWNow enchanting enemy heroes increases attack range against them by 50/100/150/200 for Enchantress and units under her control
  • BUFFCast Range increased from 500/550/600/650 to 500/600/700/8000%+9%+17%+23%
Nature's Attendants

Nature's Attendants

  • QoLAdded a tooltip to display the total max possible heal

Talents

  • BUFFLevel 25 Talent: Untouchable Attack Slow increased from +70 to +80+14%
Enigma
Enigma

Abilities

Event Horizon

Gravity WellEvent Horizon

  • NEWNew innate ability.
Passive, scales with Black Hole.
Allies in a 500 unit radius around Enigma have an Incoming Damage Reduction buff that gradually increases with proximity: 0% at 500 distance, up to 9/11/13/15% at 200 distance.
Doesn't affect Enigma itself.
Passive.
Units in a 600 radius moving away from Enigma have a movespeed penalty equal to 4% + 1% per level.

Talents

  • REWORKLevel 15 Talent: +60 Malefice Instance Damage replaced with +100 Event Horizon Radius
Faceless Void
Faceless Void

Abilities

Distortion Field

Distortion Field

  • REWORKInnate reworked.
Passive, levels up with Chronosphere.
Enemy attack projectiles are slowed when they fly near Faceless Void. Affects projectiles even if Faceless Void isn't the target.
Projectile Slow: 25/30/35/40%. Radius: 500.
Passive, no longer levels with Chronosphere.
Now only applies to projectiles targeting Faceless Void or an allied hero within a 1200 radius of him.
Slows enemy attack projectile speed by a flat 40% within a 500 radius around the targeted hero.
  • REWORKMax slow distance rescaled from 600 around Faceless Void to 500 around the targeted hero
  • REWORKNow only applies to projectiles targeting Faceless Void or an allied hero within a 1200 radius of him
  • REWORKNo longer levels with Chronosphere
  • NERFEnemy attack projectile speed slow rescaled from 35/40/45/50% to 40%+14%0%-11%-20%
Time Walk

Time Walk

  • NEWAghanim's Scepter now also provides Reverse Time Walk sub-ability
  • DELNo longer upgraded with Aghanim's Shard
  • MISCAghanim's Scepter Time Lock attacks will no longer miss if Reverse Time Walk is used too quickly after Time Walk
Time Dilation

Time Dilation

  • NEWAghanim's Shard: Increases Attack/Movement Slow per cooldown by 5/5%. Provides Faceless Void with bonus movement and attack speed by the same values per each enemy cooldown extended. The bonus degrades over the duration of the buff. 9/10/11/12 Attack Speed + the same value per affected cooldown, 9/10/11/12% Movement Speed + the same value per affected cooldown?This buff also doesn't count down under effect of Chronosphere
  • BUFFDuration no longer counts down while under effect of Chronosphere
Chronosphere

Chronosphere

  • REWORKNow the default ultimate ability

Talents

  • REWORKLevel 15 Talent: +8% Time Dilation Slow per Cooldown replaced with +125 Time Walk Range
Grimstroke
Grimstroke

Abilities

Ink Trail

Ink Trail

  • NEWNow also applied when an enemy hero is affected by any of Grimstroke's abilities
  • NEWNow also applied by attacks from Grimstroke's illusions (including Dark Portrait)
  • NEWGrimstroke now takes 5% + 0.5% per level less damage from enemies affected by Ink Trail
Stroke of Fate

Stroke of Fate

  • MISCCan now be put on alt-cast to send the stroke straight
Gyrocopter
Gyrocopter

STATS

  • NERFBase Movement Speed decreased from 320 to 315-2%

Abilities

Afterburner

Chop ShopAfterburner

  • NEWNew innate ability.
Passive.
Gyrocopter can disassemble most items at all times and sells any Recipe he has for a full cost.
Cannot disassemble Divine Rapier or Hand of Midas.
Passive.
Whenever Gyrocopter damages an enemy with attacks or abilities, he gains +1 movement speed per hero damaged and +0.5 per creep. Effects stack independently.
Buff duration: 3.9s + 0.1s per level.
Flak Cannon

Flak Cannon

  • MISCAghanim's Scepter upgrade moved into a separate ability
Side Gunner

Side Gunner

  • NEWAghanim's Scepter: Side Gunner is now a separate ability granted by Scepter (effect is unchanged)
Hoodwink
Hoodwink

Abilities

Mistwoods Wayfarer

Mistwoods Wayfarer

  • REWORKNo longer levels with Sharpshooter
  • NERFRedirect Chance changed from 14/21/28/35% to 14% + 1% per level-57%start+26%end
Acorn Shot

Acorn Shot

  • REWORKCast Range rescaled from (Hoodwink's attack range + 100) to 675/700/725/750?As a result, Cast Range increased from 675 to 675/700/725/750 — 0%+4%+7%+11%
Bushwhack

Bushwhack

  • BUFFCast Range increased from 1000 to 1100+10%
Scurry

Scurry

  • NEWNow doubles redirect chance of Mistwoods Wayfarer for the duration
  • DELNo longer doubles all sources of evasion for the duration
Sharpshooter

Sharpshooter

  • MISCNow treats creep heroes as creeps?The projectile flies through creeps, dealing them damage for half value, but still applying Slow and Break at full force and duration.
    Since Spirit Bear is considered a true hero, the projectile will stop on impact with it.

Talents

  • REWORKLevel 15 Talent: +1 Acorn Shot Bounce replaced with +10 Agility
  • REWORKLevel 20 Talent: -3 Armor Corruption replaced with +2 Acorn Shot Bounces
  • BUFFLevel 10 Talent: Health increased from +150 to +175+17%
Huskar
Huskar

STATS

  • NERFBase Movement Speed decreased from 295 to 290-2%
  • MISCIntelligence gain decreased from 1.5 to 0?Cosmetic for Huskar — his abilities use Health costs, not mana; Intelligence has no functional impact on him.

Abilities

Inner Fire

Inner Fire

  • REWORKKnockback Duration now scales based on Knockback Distance to a minimum of 0.4s?Enemies which are 375 units or farther now receive a flat knockback of 25 units
  • BUFFDamage increased from 105/170/235/300 to 110/180/250/320+5%+6%+6%+7%
  • DELNo longer upgraded with Aghanim's Shard
Burning Spear

Burning Spear

  • NEWNow also burns enemies for 0.5% of their max health
  • REWORKHealth Cost changed from 4% of current health to 2% of max health
  • Huskar can use this ability even if he has less health than the health cost requires
  • REWORKNow also burns enemies for 0.5% of their max health
Berserker's Blood

Berserker's Blood

  • NEWAghanim's Shard: Can be activated for a health cost. Applies basic dispel to Huskar, then after a delay, heals for the amount of health consumed plus an additional bonus per debuff dispelled. Current HP Cost: 30%. Cooldown: 20s. Cauterize Delay: 3s. Max HP Heal per debuff: 3%
Invoker
Invoker

Abilities

Quas

Quas

  • BUFFMax Level increased from 7 to 8+14%
Wex

Wex

  • BUFFMax Level increased from 7 to 8+14%
Exort

Exort

  • BUFFMax Level increased from 7 to 8+14%
Tornado

Tornado

  • NERFAghanim's Scepter twister damage decreased from 40 + 10 × Wex Level to 30 + 10 × Wex Level-20%start-7%end
Invoke

Invoke

  • REWORKNow whenever Invoker gets Aghanim's Scepter or Aghanim's Shard, these items are inert in the inventory until Invoker activates them manually. Upon activation, he will be presented with three upgrades to choose from. Upgrades themselves for both Aghanim's Scepter and Aghanim's Shard are unchanged
  • NERFYou can't change selected upgrades. Selling Aghanim's Scepter and buying it again will provide the same upgrade you chose the first time
  • DELAghanim's Scepter no longer provides +1 level to all three orbs. Now it provides +1 level only to a single orb you choose

Talents

  • REWORKLevel 15 Talent: +1 Facet Orb Level replaced with +25 Alacrity Speed/Damage
  • REWORKLevel 20 Talent: +50 Alacrity Speed/Damage replaced with +1 Orb Levels
Io
Io

Abilities

Equilibrium

WellspringEquilibrium

  • NEWNew innate ability.
Passive.
Consumable items and item abilities that restore Health and Mana over time affect Io twice as fast. Total amount of restored Health or Mana remains the same.
Applies to: Healing Salve, Tango, Clarity, Bottle, Urn of Shadows, Spirit Vessel, Pollywog Charm, Mana Draught.
Example: Clarity normally restores 150 mana over 25s; for Io, 150 mana over 12.5s.
Passive.
Io always has bonus Outgoing Damage Amp that linearly scales with its health, reaching maximum 5% + 0.5% per level at 100% Health.
At the same time, Io has Health Restoration and Healing Amplifications that also linearly scale with its health, reaching the same maximum at 0% Health.
Overcharge

Overcharge

  • NEWNow also provides 35/60/85/110 Attack Speed and 8/10/12/14% Spell Amplification to Io and any tethered Allies

Talents

  • BUFFLevel 10 Talent: Strength increased from +7 to +8+14%
  • BUFFLevel 25 Talent: Relocate Cast Delay Reduction increased from 1.5s to 2s+33%
Jakiro
Jakiro

Abilities

Double Trouble

Double Trouble

  • BUFFAttack Damage Reduction changed from 50% to 51% - 1% per level0%start-58%end
Liquid Fire

Liquid Fire

  • NEWAghanim's Shard now also reduces mana cost to 0
  • NERFNow has a 20 mana cost
Liquid Frost

Liquid Frost

  • NEWAghanim's Shard now also reduces mana cost to 0
  • NERFNow has a 20 mana cost

Talents

  • BUFFLevel 10 Talent: Ice Path Damage increased +60 to +75
  • NERFLevel 15 Talent: Dual Breath Cooldown Reduction increased from 3s to 3.5s+17%
Juggernaut
Juggernaut

Abilities

Bladeform

DuelistBladeform

  • NEWNew innate ability.
Passive.
Juggernaut deals 10% more damage to targets that are facing him. Damage bonus is always applied during Omnislash.
Passive.
Juggernaut receives a stack of Bladeform every 2s he does not take damage. Maximum 10 stacks. Stacks fade after 2s upon taking any damage.
Each stack grants 2.5% + 0.05% per level base Agility bonus and 1% movement bonus.
Blade Fury

Blade Fury

  • DELNo longer upgraded with Aghanim's Shard
Healing Ward

Healing Ward

  • NEWAghanim's Shard: Increases healing by 1.5% and hits to destroy by 1

Talents

  • REWORKLevel 10 Talent: +4% Duelist Damage replaced with -1s Bladeform Stack Gain Interval
  • REWORKLevel 15 Talent: +1% Healing Ward Heal replaced with -15s Omnislash Cooldown
  • REWORKLevel 20 Talent: +1 Healing Ward Hits to Destroy replaced with +15% Blade Dance Crit Damage
  • BUFFLevel 15 Talent: Movement Speed During Blade Fury increased from +40 to +45+12%
  • BUFFLevel 20 Talent: Blade Fury DPS increased from +90 to +100+11%
Keeper of the Light
Keeper of the Light

STATS

  • NERFBase Movement Speed decreased from 320 to 315-2%

Abilities

Bright Speed

Special ReserveBright Speed

  • NEWNew innate ability.
Passive.
Keeper of the Light's mana cannot go below 75.
Passive.
Keeper of the Light gains +1 movement speed for every 2.5 Intelligence.
Whenever Keeper of the Light moves 300 distance, he leaves behind light that allows him to see in 400 range for 3 seconds.
Chakra Magic

Chakra Magic

  • BUFFCooldown rescaled from 18/16/14/12s to 19/16/13/10s+6%0%-7%-17%
  • BUFFMana Restore increased from 90/160/230/300 to 105/170/235/300+17%+6%+2%0%
Blinding Light

Blinding Light

  • BUFFCast Range increased from 400/500/600/700 to 500/575/650/725+25%+15%+8%+4%
  • MISCKnockback distance changed from 400 to knocking back to the edges of the effect radius, but a minimum knockback distance is 175
  • Min distance is used for enemies near the edge of AoE
Spirit Form

Spirit Form

  • NEWNow increases movement speed bonus of Bright Speed by 50% while active
  • DELNo longer grants bonus movement speed percentage

Talents

  • REWORKLevel 15 Talent: -5s Blinding Light Cooldown replaced with +90 Blinding Light Damage
  • REWORKLevel 15 Talent: -2s Chakra Magic Cooldown replaced with +30% Spirit Form Bright Speed Bonus
  • REWORKLevel 20 Talent: +200 Chakra Magic Mana replaced with +10% Solar Bind Magic Resistance Reduction
  • REWORKLevel 20 Talent: +10% Spirit Form Movement Speed Bonus replaced with +15s Spirit Form Duration
Kez
Kez

STATS

  • NERFBase Movement Speed decreased from 315 to 310-2%
  • NERFBase Attack Speed decreased from 110 to 100-9%

Abilities

Switch Discipline

Switch Discipline

  • REWORKCooldown changed from 7.75s - 0.25s per level up to 8s - 0.25s per level0%
  • Effective values are not changed
  • NEWNow the first katana hit or ability will deal 12% bonus damage after switching to Katana, and after switching to Sai Kez gains +12% movement speed for 2 seconds
  • MISCAghanim's Scepter no longer restarts the alternate ability cooldown if it was already on cooldown
Grappling Claw

Grappling Claw

  • MISCWhen targeting a tree, now always destroys the targeted tree and ends in the tree's position
Talon Toss

Talon Toss

  • NERFCast Range decreased from 1200 to 650/750/850/950-46%-38%-29%-21%
  • Now matches Grappling Claw
Shodo Sai

Shodo Sai

  • NEWAghanim's Shard: Parrying creates a stronger mark that will stun the target for an additional 0.2s and an a crit bonus of 50%
  • REWORKThe proc effect now triggers a critical strike only instead of creating a Mark
  • REWORK18% Chance to Mark replaced with 20% Critical Strike Chance?As a result, marks are applied only by parrying and casting Raven's Veil
  • BUFFNo longer restricts Kez from proccing passive Bash spells of Skull Basher and Abyssal Blade
  • BUFFMark Stun Duration increased from 0.4s to 0.5/0.6/0.7/0.8s+25%+50%+75%+100%
  • DELNo longer has a parry bonus by default
Raptor Dance

Raptor Dance

  • DELNo longer provides magic damage immunity

Talents

  • REWORKLevel 25 Talent: +100% Shodo Sai Mark Critical Strike replaced with +80% Shodo Sai Critical Strike
Kunkka
Kunkka

Abilities

Admiral's Rum

Admiral's Rum

  • BUFFCooldown changed from 60s to 60.5s - 0.5s per level0%start-24%end
  • BUFFBonus Movement Speed rescaled from 10% to 7.75% + 0.25% per level-20%start+52%end
  • NERFDuration decreased from 6s to 5s-17%
  • NERFDelayed Damage decreased from 20% to 18%-10%
  • MISCCan no longer be applied by multiple sources, and will no longer trigger passively if Ghostship already applied the buff?Previously, overlapping Rum buffs from different sources could overwrite one another — the strongest buff sometimes ended early when a weaker source re-applied it.
Ghostship

Ghostship

  • NEWNow applies Admiral's Rum at a 2x factor?Multiplication applies to duration, delayed damage and movement speed bonus

Talents

  • REWORKLevel 10 Talent: -15s Admiral's Rum Cooldown replaced with +1s Admiral's Rum Buff Duration
  • REWORKLevel 20 Talent: +15% Admiral's Rum Damage Delayed replaced with +80% Tidebringer Cleave
  • REWORKLevel 25 Talent: +130% Tidebringer Cleave replaced with Tidebringer Ignores 25% Armor
  • BUFFLevel 15 Talent: Tidebringer Damage increased from +70 to +75+7%
Largo
Largo

Abilities

Encore

Encore

  • REWORKBonus Duration changed from 10% + 1% per level up to 9% + 1% per level0%
  • Effective values are not changed
Catchy Lick

Catchy Lick

  • NEWNow can lick runes to pull them. Rune-licking refunds spent mana
  • NEWBonus health regen is now also provided if the target is killed by Catchy Lick
  • NERFHealth Regen Duration decreased from 10s to 8s-20%
Amphibian Rhapsody

Amphibian Rhapsody

  • DELAghanim's Scepter no longer adds damage to double-strumming
Bullbelly Blitz

Bullbelly Blitz

  • NEWNow also deals 20/30/40 magical damage by default
  • NEWAghanim's Scepter: Increases magic damage by 6/12/18 per Groovin' stack when this song is used in double-strumming
Hotfeet Hustle

Hotfeet Hustle

  • NERFMove Speed decreased from 16/22/28% to 16/20/24%0%-9%-14%
  • NERFSlow Resistance decreased from 70/80/90% to 70/75/80%0%-6%-11%

Talents

  • NERFLevel 15 Talent: Croak of Genius Max Health DPS decreased from 1.5% to 1%-33%
  • NERFLevel 25 Talent: Amphibian Rhapsody Song Effects decreased from +35% to +30%-14%
Legion Commander
Legion Commander

STATS

  • NERFBase armor decreased by 1?Now it's 0. Before this patch it was changed in 7.22b (7 years ago)

Abilities

Outfight Them!

Outfight Them!

  • REWORKInnate reworked.
Passive, levels up with Duel.
When attacking an enemy hero of equal or higher level than Legion Commander, she gains +30/40/50/60% Health Restoration for 4s. Always applies when attacking a max-level enemy hero.
Passive.
Passively grants Legion Commander 1 + 0.1 per level bonus armor at all times.
Whenever Legion Commander casts an ability, she gains the same amount again as a stacking 6s buff (stacks independently per cast).
Whenever allies within 1200 range cast an ability, they also gain a 6s buff for 50% of the value. Ally buffs stack independently.
Overwhelming Odds

Overwhelming Odds

  • NEWNow also applies 100% movement slow upon dealing damage for 0.3s
  • REWORKAghanim's Shard reworked: Increases radius by 100. Grants an all damage barrier equal to 50% of the damage dealt with Overwhelming Odds for 6s
Press The Attack

Press The Attack

  • NEWMultiple instances can now stack independently
  • NEWAghanim's Scepter: Increases bonus movement speed by 12%. Ability becomes cast-point, affecting all allies within the targeted 500 radius area. Legion Commander is always affected, even when outside of the cast area
Moment of Courage

Moment of Courage

  • REWORKNow automatically triggers after taking 7/6/5/4 attacks?Will not activate unless Legion Commander is both attacking and being attacked. Until this requirement is met, the 'prepared' state is kept indefinitely
  • BUFFCooldown decreased from 1.7/1.4/1.1/0.8 to 0.3s-82%-79%-73%-62%
  • DELNo longer has a 25% proc chance
Duel

Duel

  • NEWLegion Commander can now use any abilities during Duel?Legion Commander will stop attacking as normal during cast animations.
    Items can't be used.
  • REWORKAghanim's Scepter reworked: When Legion Commander wins a duel, Press the Attack is automatically triggered around her
  • DELNo longer upgraded with Aghanim's Shard

Talents

  • REWORKLevel 10 Talent: +12% Press the Attack Movement Speed replaced with +1 Outfight Them! Armor
  • REWORKLevel 20 Talent: +8% Moment of Courage Proc Chance replaced with -1 Moment of Courage Attacks To Trigger
  • REWORKLevel 20 Talent: 300 AoE Press The Attack replaced with +1s Duel Duration
  • REWORKLevel 25 Talent: Press the Attack grants 1.5s Debuff Immunity replaced with Duel Refreshes Cooldown on Victory
Leshrac
Leshrac

Abilities

Diabolic Edict

Diabolic Edict

  • NERFDuration improved from 10s to 8s-20%
  • Number of explosions (hence, total damage) is unchanged, explosion interval decreased from 0.25s to 0.225s
Lich
Lich

STATS

  • NERFBase Mana Regen decreased from 0.75 to -1-233%
  • NERFIntelligence gain decreased from 3.8 to 3.4-11%

Abilities

Sacrifice

Death ChargeSacrifice

  • NEWNew innate ability.
Passive.
Lich's max mana regeneration is 0. Whenever any unit dies nearby, Lich restores a portion of his Max Mana. Dying heroes restore a bigger portion.
Radius: 1200. Max Mana Restored: 2.5% (Creep), 15% (Hero).
Lich can regenerate mana only under effect of a Fountain.
Active, targets an allied creep within 700 range and instantly kills it.
Lich gains mana equal to 42% + 3% per level of the creep's current health and experience bounty equal to 69% + 6% per level of the creep's value.
No Mana Cost. Cooldown: 120s. Starts on extended cooldown with no charges — the first cast is only possible at the 2:00 mark.
Sacrificed creeps count as denies, providing experience to enemy heroes (Lich's experience gain is independent from what enemies receive).

Talents

  • REWORKLevel 20 Talent: +4s Frost Shield Duration replaced with 2 Frost Shield Charges
  • REWORKLevel 25 Talent: +100 Chain Frost Incremental Damage replaced with Chain Frost Unlimited Bounces
Lifestealer
Lifestealer

STATS

  • BUFFBase Damage increased by 10?Now it's 16. Before this patch it was changed in 7.36 (2 years ago)+62%
  • BUFFBase Attack Speed increased from 100 to 120+20%
  • BUFFBase Movement Speed increased from 315 to 320+2%
  • BUFFDamage at level 1 increased from 39–45 to 49–55+24%

Abilities

Ghoul Frenzy

FeastGhoul Frenzy

  • NEWNew innate ability.
Passive, levels up with Infest.
Lifestealer's attacks deal bonus magic damage equal to 1.25/1.75/2.25/2.75% of target's max health and lifesteal back 1.25/1.75/2.25/2.75% of target's max health.
Also allows hitting allied creeps below 75% health (default deny threshold is 50%).
Passive, occupies the slot vacated by Feast (Feast moved back to a regular ability).
Provides Lifestealer with 5 per level bonus Attack Speed at all times.
Rage

Rage

  • NEWNow also provides 9/12/15/18% bonus movement speed while active
Open Wounds

Open Wounds

  • BUFFMana Cost decreased from 100 to 90-10%
  • NERFMax Slow increased from 35/40/45/50% to 50%+43%+25%+11%0%
Feast

Feast

  • REWORKNow is a basic ability
  • BUFFHeal From Target's Max Health rescaled from 2/2.25/2.5/2.75% to 1.45/2.05/2.65/3.25%-28%-9%+6%+18%
  • BUFFMax Health Damage rescaled from 2/2.25/2.5/2.75% to 1.45/2.05/2.65/3.25%-28%-9%+6%+18%
  • BUFFMax Health per Hero Kill increased from 10 to 10/15/20/250%+50%+100%+150%
  • Is not retroactive
  • DELNo longer increases deny health threshold to 75%
Infest

Infest

  • NEWNow can be used on Ancient creeps by default
  • REWORKAghanim's Shard reworked: When consuming a creep, enemies also take damage over time equal to 30% of the creep's remaining health. Damage duration: 3s. Has no effect when bursting out of enemy heroes

Talents

  • REWORKLevel 10 Talent: +3% Ghoul Frenzy Movement Speed replaced with +20 Movement Speed
  • REWORKLevel 15 Talent: +15% Open Wounds Slow replaced with 50 Attack Speed on Open Wounds Target
  • REWORKLevel 15 Talent: +50 Ghoul Frenzy Attack Speed replaced with +175 Infest Damage
  • NERFLevel 20 Talent: Infest Target Movespeed/Health decreased from +15% to +12%-20%
Lina
Lina

Abilities

Slow Burn

CombustionSlow Burn

  • NEWNew innate ability.
Passive, levels up with Laguna Blade.
Lina's fire damage stacks Overheat on enemies. When the target reaches the 175 damage threshold, they combust and take additional Overheat damage.
Overheat Damage: 15/35/55/75 (post-7.39).
Passive.
Lina's abilities deal an additional 64% damage as undispellable burn damage over 4s.
Applies on top of the spell's base damage and stacks duration on re-application.
Dragon Slave

Dragon Slave

  • NERFDamage decreased from 85/165/245/325 to 65/125/185/245-24%-24%-24%-25%
Light Strike Array

Light Strike Array

  • NERFDamage decreased from 110/160/210/260 to 80/120/160/200-27%-25%-24%-23%
Laguna Blade

Laguna Blade

  • REWORKAghanim's Shard reworked: Casting Laguna Blade temporarily supercharges Lina, granting her 12 stacks of Fiery Soul. Supercharge duration: 5s
  • NERFDamage decreased from 500/750/1000 to 380/565/750-24%-25%-25%

Talents

  • REWORKLevel 25 Talent: +150% Crit On Targets Affected By Spells replaced with 150% Attack Crit on Targets Affected by Slow Burn
  • REWORKLevel 25 Talent: +60% Combustion Overheat Damage replaced with +1s Slow Burn Duration?This increases additional damage from 64% to 80% — +25%
  • NERFLevel 15 Talent: Light Strike Array Damage decreased from +150 to +110-27%
Lion
Lion

Abilities

To Hell and Back

To Hell and Back

  • REWORKInnate reworked.
Passive.
Lion gains 20% debuff duration and 20% spell amplification for 90s after respawning.
Refreshes every time he dies and respawns.
Passive. Reworked into a two-trigger buff:
Kill / assist trigger: killing or assisting in a Hero kill grants Lion 20% debuff duration against that hero while it is dead.
Respawn trigger: whenever Lion respawns or resurrects, he gains 20% spell amplification for 90s, or until he gets a kill or an assist (whichever comes first).
Finger of Death

Finger of Death

  • NEWNow has empowered melee attacks after the cast by default
  • NEWAghanim's Scepter now also increases melee cleave from 25% to 50% and duration from 20s to 30s
  • REWORKAfter using Finger of Death, Lion's hand becomes empowered, turning him into a melee hero with 250 attack range and 30 bonus movement speed. These melee attacks have 25% cleave and deal 20/30/40 bonus damage which increases with each Finger of Death kill. Enemy heroes that die within 3s after getting hit with these melee attacks (or from them) also provide bonus per kill damage. Melee form duration: 20s?Ability can be toggled with right-click to disable the melee form.
    Cleave area is a cone with 150 width that increases up to 350 at 650 distance.
  • BUFFCooldown decreased from 120/80/40s to 110/70/30s-8%-12%-25%
  • NERFDamage per kill decreased from 40 to 30-25%
  • DELAghanim's Scepter no longer decreases cooldown
Lone Druid
Lone Druid

STATS

  • BUFFAttack projectile speed increased from 900 to 1125+25%
Luna
Luna

Abilities

Lunar Blessing

Lunar Blessing

  • MISCDamage for Allies/Self changed from 1/2 + 1/2 per level up to 1/2 per level
  • MISCBonus Night Vision changed from 250 + 25 per level up to 225 + 25 per level
  • Effective values are not changed (formulas re-parametrized with a 1-level shift)
Lunar Orbit

Lunar Orbit

  • NEWNow applies 8/12/16/20% damage reduction while active
  • REWORKAghanim's Shard reworked: Increases damage reduction by 10% and provides Luna with 20% bonus movement speed for the duration

Talents

  • REWORKLevel 20 Talent: -2s Lucent Beam Cooldown replaced with 1.5x Lunar Orbit Damage / Speed
  • NERFLevel 25 Talent: Lunar Blessing Allied/Self Damage decreased from +30/60 to +25/50-17%
Lycan
Lycan

Abilities

Apex Predator

Apex Predator

  • BUFFDamage to neutrals changed from 2% per level to 18% + 2% per level+900%start+30%end
Summon Wolves

Summon Wolves

  • REWORKAghanim's Shard reworked: Increases the number of wolves by 1 and grants them Hightail ability. Activate it to give them 100% evasion, 20 bonus attack speed, and hasted movement for 6s
Shapeshift

Shapeshift

  • NEWNow grants controlled units movement speed and critical strike bonuses

Talents

  • REWORKLevel 25 Talent: +2 Wolves Summoned replaced with -25% Summon Wolves BAT?Improves wolves' BAT from 1.2/1.1/1/0.9s to 0.9/0.825/0.75/0.675s — -25%
Magnus
Magnus

STATS

  • BUFFBase Agility increased from 12 to 14+17%
  • BUFFDamage at level 1 increased from 55–63 to 56–64+2%

Abilities

Solid Core

Solid Core

  • REWORKNo longer levels with Reverse Polarity
  • NERFSlow Resistance rescaled from 20/30/40/50% to 24% + 1% per level-50%start+8%end
Empower

Empower

  • NEWNow always affects Magnus with 30% increased values and can't be cast on himself
Skewer

Skewer

  • BUFFAghanim's Shard bonus distance increased from +275 to +300+9%

Talents

  • REWORKLevel 25 Talent: +10% Empower Damage/Cleave replaced with Shockwave Returns to Magnus
Marci
Marci

Abilities

Special Delivery

Special Delivery

  • REWORKInnate reworked.
Passive + Active.
Passive: permanently increases the level of all allied couriers by 3 and hero attacks to kill the courier by 1 (so Marci's team starts with flying couriers).
Active: Marci whistles and instantly teleports her courier to her location. Cast Point: 1s. Cooldown: 240s (flat).
Passive + Active.
Passive: permanently increases the level of all allied couriers by 3 and hero attacks to kill the courier by 1 (so Marci's team starts with flying couriers).
Active: Marci whistles and instantly teleports her courier to her location. Reworked delivery logic:
If the courier is in the fountain when Special Delivery is cast, it takes all items from the stash before teleporting.
The courier then automatically attempts to transfer items upon arrival, then heads back to the fountain.
If the courier still has any extra items after the transfer attempt — or didn't transfer anything — it stays next to Marci instead of returning.
Cast Point: 1s. Cooldown: 245s − 5s per level (was a flat 240s).
Bodyguard

Bodyguard

  • REWORKAbility reworked.
Active. Target an allied hero to become their bodyguard for 6s.
Passive: Marci gains 12/18/24/30% Lifesteal and +12/18/24/30% bonus base attack damage. Health gained from lifesteal also heals the bodyguarded ally.
Active: the bodyguarded ally receives 75% of these bonuses. Whenever the ally attacks or is attacked by an enemy within Marci's attack range + 125, Marci attacks that enemy.
Now has both passive and active components.
Passive: grants Marci 12/18/24/30% lifesteal and 12/18/24/30% bonus base attack damage.
Active: cast on an ally — they receive 75% of the passive bonuses and a shared all-damage barrier that blocks 90/160/230/300 damage. Damaging the barrier on either Marci or the target reduces it for both. As Marci attacks heroes, 30% of the damage dealt restores the barrier. Duration: 7s.
Cast Range: 500. Mana Cost: 60/65/70/75. Cooldown: 20s. Cast Point: 0.2s.
The effect is dispellable. Dispelling Marci removes the barrier; dispelling the target removes both the barrier and passive bonuses (lifesteal + base attack damage).
Rebound

Rebound

  • MISCAbility can be set to alt-cast to bring the target ally to the destination. Does not work on rooted or leashed allies

Talents

  • REWORKLevel 15 Talent: +10% Rebound Movement Speed Bonus replaced with +12% Bodyguard Damage
  • REWORKLevel 25 Talent: +20% Bodyguard Damage replaced with Bodyguard Strong Dispels (Dispels both Marci and the target)
  • BUFFLevel 20 Talent: Unleash Movement Speed increased from +10% to +15%+50%
Mars
Mars

Abilities

Dauntless

Dauntless

  • NERFHP Regen per extra enemy decreased from 70% to 40%-43%
  • DELNo longer considers Mars's allies when determining if Mars is outnumbered
Bulwark

Bulwark

  • DELNo longer upgraded with Aghanim's Scepter
  • MISCNow a point targeted ability. Mars will face towards the targeted direction when toggled on
Arena Of Blood

Arena Of Blood

  • NEWAghanim's Scepter: Lowers cooldown by 10s and increases duration from 5.5s to 6.5s. If an enemy is killed in the Arena, Mars and all of his allies inside the Arena restore 35% of their max health and mana and get a 35% attack damage buff for 20s. This effect stacks

Talents

  • REWORKLevel 10 Talent: +20% Dauntless Regen Per Enemy replaced with +1.5 Mana Regen
  • REWORKLevel 20 Talent: -16s Arena Of Blood Cooldown replaced with +70 Arena of Blood Spear Damage
Medusa
Medusa

Abilities

Gorgon's Grasp

Gorgon's Grasp

  • BUFFCooldown decreased from 30/27/24/21s to 30/26/22/18s0%-4%-8%-14%
  • MISCNow always centers the cast cursor around the second grouping, even if the number of volleys is increased

Talents

  • REWORKLevel 15 Talent: +8% Split Shot Outgoing Damage replaced with +1 Gorgon's Grasp Volley
  • REWORKLevel 20 Talent: +1 Gorgon's Grasp Volley replaced with +12% Split Shot Outgoing Damage
  • REWORKLevel 20 Talent: +3 Mystic Snake Bounces replaced with +40% Mystic Snake Damage / Mana Gain
  • BUFFLevel 10 Talent: Stone Gaze Bonus Physical Damage increased from +10% to +12%+20%
  • BUFFLevel 25 Talent: Stone Gaze Duration increased from +2s to +2.5s+25%
  • NERFLevel 15 Talent: Mystic Snake Cooldown Reduction increased from 3s to 4s+33%
Meepo
Meepo

STATS

  • NERFBase Movement Speed decreased from 320 to 315-2%

Abilities

Geomancy

Sticky FingersGeomancy

  • NEWNew innate ability.
Passive.
Meepo receives an additional choice when activating neutral item tokens.
Passive.
Each Meepo (main + clones) grants stacking bonuses to all Meepos based on the terrain it stands on:
Tree within 250 range → +1 Health Regen.
On solid ground → +2% bonus movement speed.
In water → attacks slow the target by 2% for 2s.
Each Meepo can provide only one tree bonus regardless of how many trees are in range. If there's a tree in the water, that Meepo provides both the water and tree bonuses.
Ransack

Ransack

  • NEWNow pierces Debuff Immunity
  • NERFNo longer has separate creep values. Follows global lifesteal rules instead?Has a 40% penalty against creeps — -40%
Divided We Stand

Divided We Stand

  • REWORKAbility reworked.
Ultimate. Passive — at the ult's level-up points, Meepo gains an additional clone.
Max Level: 3 (levels at 4 / 11 / 18).
Passively grants Meepo and all clones bonus Magic Resistance.
Each clone is a separate hero unit but does not copy items.
Ultimate. Reworked — adds a 4th level and item sharing:
Max Level: 4 (levels at 3 / 10 / 17 / 24).
Each duplicate now copies all of Meepo's items, but they share their cooldowns.
Damage, attack speed, health / mana regeneration, mana burn, and proc-chance bonuses from items are distributed equally across all Meepos — a 50% / 66.6% / 75% / 80% penalty per Meepo at each level.
Clones can't use consumable shared items on the main Meepo.
No longer passively grants Magic Resistance.
  • REWORKMax Level increased from 3 to 4
  • REWORKLevel requirement rescaled from 4/11/18 to 3/10/17/24
  • REWORKMeepo gains 100% of the experience from Hero Kills or Assists as long as at least one Meepo is in range?Multiple Meepos within experience range does not increase the amount gained
  • REWORKAll other experience gained by any Meepo is divided by the number of Meepos?Each Meepo gains experience independently
  • BUFFNo longer has a penalty for Strength, Agility, or Intelligence gained from items
  • NERFClones can't use consumable shared items on the main Meepo
  • DELClones no longer gain 30% experience independently
  • DELNo longer passively grants Magic Resistance

Talents

  • BUFFLevel 25 Talent: Health increased from +350 to +400+14%
Mirana
Mirana

Abilities

Celestial Quiver

Selemene's FaithfulCelestial Quiver

  • NEWNew innate ability.
Passive.
Healing Lotuses are 20% more effective on Mirana and her allies — both Lotus pickups and the AoE pulse hand out a larger heal when Mirana is involved.
Auto-cast attack modifier.
Mirana consumes a charge to empower her next attack with bonus magic damage equal to 3 per level.
Starts with 2 max charges and gains +1 max charge every 7 levels. Base Charge Restore Time: 6s.
Casting Leap provides 3 temporary charges for the duration of the buff. These temporary charges ignore the max-charges cap and stack from each Leap cast.
  • NEWUpgraded with Aghanim's Shard
Leap

Leap

  • DELAghanim's Shard no longer provides crits during the buff
  • Still increases max charges by 1

Talents

  • REWORKLevel 20 Talent: +35 Base Damage replaced with +35 Celestial Quiver Damage
Monkey King
Monkey King

Abilities

Mischief

Mischief

  • REWORKNo longer levels with Wukong's Command
  • NERFCooldown changed from 24/20/16/12s to 24.5s - 0.5s per level+100%start-21%end
Tree Dance

Tree Dance

  • BUFFCast Range / Perched Tree Cast Range increased from 800 to 900+12%
  • BUFFCooldown decreased from 1.4/1.2/1.0/0.8s to 0.9/0.6/0.3/0s-36%-50%-70%-100%
  • NERFCast point increased from 0.1s to 0.2s+100%
  • NERFLeap speed decreased from 700 to 600-14%
  • MISCLeaping between trees can now be interrupted by Roots and Leashes?Previously it was only interrupted by Stunned, Hidden, or Hexed statuses
Wukong's Command

Wukong's Command

  • NEWNow has Changing of the Guard sub-ability by default?While Wukong's Command is active, Monkey King gains a Changing of the Guard ability which allows him to transform into any one of his soldiers. Upon cast, Monkey King takes the place of the soldier closest to the target location for 1.5s, and leaves another one in his stead. While Transfigured, Monkey King is indistinguishable from other soldiers and invulnerable, but can't issue commands. Cast Point: 0.3s. No Mana Cost. Cooldown: 3s
Changing of the Guard

Changing of the Guard

  • MISCAbility appears in place of Wukong's Command and starts on a 1s cooldown after casting Wukong's Command. Can't be cast while rooted and can't target soldiers created by Aghanim's Scepter effect. Monkey King disjoints projectiles upon transformation.?The possessed soldier has a small ring around it which is visible only to Monkey King and his allies. When the effect is over, Monkey King becomes his usual self leaving the overtaken soldier's position empty.

Talents

  • REWORKLevel 10 Talent: +90 Primal Spring Max Damage replaced with +350 Tree Dance Cast Range
  • REWORKLevel 15 Talent: +450 Tree Dance Cast Range replaced with 0 Cooldown Primal Spring
  • REWORKLevel 20 Talent: 0 Cooldown Primal Spring replaced with Jingu Mastery Undispellable
Morphling
Morphling

STATS

  • MISCHero model size now scales on his Agility/Strength ratio

Abilities

Ebb and Flow

AccumulationEbb and Flow

  • NEWNew innate ability.
Passive.
Morphling receives 50% of Attribute gain bonuses every half level instead of full bonuses at level up.
Also increases All Attributes bonus gained for skill points in the Talent Tree from +2 to +4.
Passive.
Strength and Agility now provide Morphling with additional bonuses (also active while replicating, except the extra attack range, which only applies when replicating a ranged unit):
Strength to Cast Range: 20%. Strength to Slow Resistance: 20%.
Agility to Movement Speed: 15%. Agility to Ranged Attack Range: 20%.
Waveform

Waveform

  • NERFCast Range decreased from 700/800/900/1000 to 700/775/850/9250%-3%-6%-8%
Adaptive Strike

Adaptive Strike

  • BUFFBase Damage increased from 25/50/75/100 to 50/70/90/110+100%+40%+20%+10%
Muerta
Muerta

Abilities

Supernatural

Supernatural

  • REWORKInnate reworked.
Passive.
Muerta is permanently endowed with passive ethereal bonuses: she can always attack ethereal targets and can be attacked while ethereal herself.
While either she or her target is ethereal, her attack damage converts to magical and her physical lifesteal is treated as spell lifesteal.
Passive. Reworked into a hero-kill-driven stacking buff:
Whenever an enemy hero dies within 925 units of Muerta, she gains a stack of 1% spell amplification. Max stacks equal her current hero level.
When Muerta dies she loses half the stacks, rounded down.
Passive ethereal bonuses moved to Pierce the Veil.
Pierce the Veil

Pierce the Veil

  • REWORKAbility reworked.
Active ultimate. Duration: 8s.
Muerta's attacks deal magical damage instead of physical and gain +70/100/130 bonus attack damage.
Grants 30% Spell Lifesteal for the duration.
Muerta permanently gains +2% Spell Amplification whenever she kills an enemy hero during Pierce the Veil, or any enemy hero dies within 925 units of her. Applies retroactively.
Now has both passive and active components.
Passive: Muerta can always attack ethereal targets and can attack while ethereal herself. When either she or her target is ethereal, her attack damage is dealt as magical, and her physical lifesteal is treated as spell lifesteal. ?Lifesteal conversion happens only for attacks — it does not affect her spells.
Active: grants +75% base damage and 30% Spell Lifesteal. Duration: 8s.
  • DELNo longer upgraded with Aghanim's Shard
Spectral Slug

Spectral Slug

  • NEWAghanim's Shard: New ability — Muerta shoots a spectral bullet at an enemy, dealing damage, knocking them back, and turning them ethereal for 3s, rendering them immune to physical damage and unable to attack. The target is slowed and becomes 20% more vulnerable to magic damage?Range: 500. Mana Cost: 75. Cooldown: 12s. Damage: 225. Slow: 30%. Knockback Distance: 250

Talents

  • REWORKLevel 15 Talent: +55 Gunslinger Damage replaced with +15 Intelligence
Naga Siren
Naga Siren

Abilities

Eelskin

Eelskin

  • NEWNow provides evasion for Naga Siren on her own
  • NERFEvasion per Naga changed from 8% to 4.9% + 0.1% per level-38%start-1%end
Rip Tide

Rip Tide

  • REWORKNow always a basic ability for Naga Siren

Talents

  • BUFFLevel 10 Talent: Reel In Pull Speed increased from +100 to +125+25%
  • BUFFLevel 15 Talent: Mirror Image Illusion Damage Taken Reduction increased from 50% to 75%+50%
  • NERFLevel 20 Talent: Song of the Siren Cooldown Reduction increased from 20s to 25s+25%
Nature's Prophet
Nature's Prophet

STATS

  • BUFFMinimum Base damage increased by 4?Now it's 16. Before this patch it was changed in 7.38 (1 year 3 months ago)+25%
  • BUFFDamage at level 1 increased from 40–50 to 44–50+4%
  • NERFDamage spread decreased from 10 to 6-40%

Abilities

Spirit of the Forest

Spirit of the Forest

  • NEWTreants also have Spirit of the Forest and gain bonus damage for each nearby tree and treant
  • REWORKNo longer levels with Wrath of Nature
  • BUFFMultiplier per treant increased from 1x to 2x+100%
  • NERFTree Radius rescaled from 300/400/500/600 to 300 + 10 per level-48%start0%end
Sprout

Sprout

  • BUFFVision increased from 250 to 400+60%
Nature's Call

Nature's Call

  • NEWTreants now have 25% Magic Resistance
  • NEWTreants now deal 4/8/12/16 bonus damage to enemy Heroes?This bonus is also affected by the Treant Damage multiplying talent
  • NEWTreants now have free pathing through trees
  • BUFFTreant Movespeed rescaled from 305/310/315/320 to 300/315/330/345-2%+2%+5%+8%
  • NERFTreant Health decreased from 550 to 450-18%

Talents

  • NERFLevel 25 Talent: 3x Treant HP/Damage no longer affects Spirit of the Forest Multiplier
  • MISCLevel 15 Talent: changed from facet specific to +100 Teleportation Barrier
Necrophos
Necrophos

Abilities

Sadist

Sadist

  • REWORKNo longer levels with Reaper's Scythe
  • NERFHealth and Mana regen rescaled from 3.5/5/6.5/8 to 3.7 + 0.3 per level-50%start+59%end
Ghost Shroud

Ghost Shroud

  • BUFFRestoration Amplification increased from 55/60/65/70% to 55/65/75/85%0%+8%+15%+21%

Talents

  • REWORKLevel 20 Talent: +15% Ghost Shroud Self Restoration Amp replaced with +75 Spell AoE
  • REWORKLevel 25 Talent: +0.5% Heartstopper Aura Damage replaced with +0.3 Reaper's Scythe Damage Per Missing HP
Night Stalker
Night Stalker

Abilities

Hunter in the Night

Heart of DarknessHunter in the Night

  • NEWNew innate ability.
Passive.
At night, Night Stalker's Health Regen is increased by 40%, but during the day it is decreased by 20%.
Passive. Activates only at night.
Bonus Move Speed: 24% + 2% per 3 levels.
Bonus Attack Speed: 38 + 2 per level.
Increases bonus Movement Speed by 15% and bonus Attack Speed by 50. Killing an enemy hero resets cooldowns of all basic abilities.
  • NEWAghanim's Scepter: Increases bonus Movement Speed by 15% and bonus Attack Speed by 50. Killing an enemy hero resets cooldowns of all basic abilities
  • NERFMove Speed bonus changed from 22/28/34/40% to 24% + 2% per 3 levels-40%start+10%end
  • NERFAttack Speed bonus changed from 20/40/60/80 to 38 + 2 per level-50%start+22%end
  • DELNo longer upgraded with Aghanim's Shard
Void

Void

  • NEWAghanim's Shard: Now affects all units within 400 radius around the target
Crippling Fear

Crippling Fear

  • DELNo longer upgraded with Aghanim's Scepter
Midnight Feast

Midnight Feast

  • NEWNew basic ability with both passive and active components — passively, Night Stalker heals himself 6/8/10/12 health when attacking enemy units. Actively at night, eats a non-ancient creep to restore 10/15/20/25% max health and 10/12/14/16% mana. Cast Range: 125. No Mana Cost. Cooldown: 39/36/33/30s?Attacks on allied units and buildings will not heal Night Stalker.
    Can't be cast on allies.

Talents

  • REWORKLevel 10 Talent: +5s Dark Ascension Duration replaced with +10 Crippling Fear DPS
  • REWORKLevel 20 Talent: +40 Crippling Fear DPS replaced with +75 Crippling Fear Radius
  • REWORKLevel 25 Talent: +100 Hunter in the Night Attack Speed replaced with +100 Midnight Feast Lifesteal
Nyx Assassin
Nyx Assassin

Abilities

Mana Burn

Nyxth SenseMana Burn

  • NEWNew innate ability.
Passive.
Nyx Assassin can sense invisible heroes in a 400 radius around himself.
Passive.
When Nyx Assassin deals damage with attacks or his abilities, he burns the affected unit's mana equal to 12% of damage dealt.
Damage reflected with Spiked Carapace also counts.
Mind Flare

Mind Flare

  • NEWNow burns 9/12/15/18% of the target's Max Mana
Vendetta

Vendetta

  • NEWNow also applies a 4s Break on hit
  • REWORKAghanim's Shard reworked: Decreases cooldown by 10s. For the first 15s, Nyx Assassin is hasted and has unobstructed pathing
Ogre Magi
Ogre Magi

Abilities

Fireblast

Fireblast

  • NEWAghanim's Scepter: Now also upgrades Fireblast — becomes Refined Fireblast, reducing its cooldown by 1s and increasing its cast speed by 25%
Multicast

Multicast

  • NEWEach point of Strength increases chances of Multicast by 0.0625%, so every 16 Strength points add 1%
Unrefined Fireblast

Unrefined Fireblast

  • NERFCooldown increased from 6s to 7s+17%

Talents

  • REWORKLevel 10 Talent: -1s Fireblast Cooldown replaced with +2/0.01 Dumb Luck Mana / Mana Regen Per Strength
  • REWORKLevel 15 Talent: +2/0.01 Dumb Luck Mana / Mana Regen Per Strength replaced with +20/35 Bloodlust / Self Attack Speed
  • REWORKLevel 20 Talent: +35 Bloodlust Attack Speed replaced with +175 Fireblast Damage
  • REWORKLevel 25 Talent: +220 Fireblast Damage replaced with +10% Multicast Chances (affects all types of multicast)
  • NERFLevel 10 Talent: Ignite Burn Damage decreased from +12 to +10-17%
Omniknight
Omniknight

STATS

  • NERFBase Armor decreased by 1?Now it's 3. Before this patch it was changed in 7.40 (181 days ago)-33%
  • NERFAgility gain decreased from 2.0 to 1.7-15%

Abilities

Degen Aura

Degen Aura

  • REWORKNo longer levels with Guardian Angel
  • NERFMovement Slow changed from 10/20/30/40% to 11% + 1% per level-70%start+2%end
Purification

Purification

  • NEWNow pierces Debuff Immunity on enemies (previously only pierced Debuff Immunity on allies)
Repel

Repel

  • BUFFCooldown decreased from 50/45/40/35s to 40/36/32/28s-20%
  • DELNo longer provides bonus Strength
  • DELNo longer provides bonus Strength / HP Regen per Debuff?As a result, provides only Debuff Immunity with 60% magic resistance, and 8/12/16/20 bonus health regen. Has no effects per dispelled debuffs
Hammer of Purity

Hammer of Purity

  • NEWNow pierces Debuff Immunity
  • NEWNow heals Omniknight for 30% of the damage dealt over the next 5s
  • BUFFCooldown decreased from 20/15/10/5s to 13/10/7/4s-35%-33%-30%-20%
  • NERFBonus Base Damage decreased from 55/70/85/100% to 30/50/70/90%-45%-29%-18%-10%
  • NERFDamage decreased from 25/50/75/100 to 20/40/60/80-20%
Guardian Angel

Guardian Angel

  • REWORKNow is a no-target ability. The effect is applied in an aura centered around Omniknight that follows him?Has no linger duration
  • REWORKAghanim's Scepter reworked: Becomes global, affects buildings, and amplifies health restoration by 100%
  • BUFFRadius increased from 400 to 700+75%
  • NERFDuration decreased from 5/6/7s to 4/4.5/5s-20%-25%-29%

Talents

  • REWORKLevel 10 Talent: +1s Repel Duration replaced with +200 Repel Cast Range
  • REWORKLevel 15 Talent: +5 Repel Strength/HP Regen Per Debuff replaced with -0.5s Hammer of Purity Cooldown
  • REWORKLevel 20 Talent: +2s Guardian Angel Duration replaced with +125 Degen Aura radius
  • NERFLevel 10 Talent: Base Damage decreased from +35 to +30-14%
Oracle
Oracle

Abilities

Prognosticate

Prognosticate

  • NEWOracle now also predicts Roshan's exact respawn timer
False Promise

False Promise

  • DELNo longer upgraded with Aghanim's Scepter
Diviner's Deck

Diviner's Deck

  • NEWAghanim's Scepter: New passive ability — Oracle receives a Tarot Card Buff now and every 90 seconds. The buff is undispellable and lasts until the next one replaces it. Oracle always knows which buff will be next.?Death: +40% Spell Amplification
    The Fool: +100% Gold Gain
    The World: +150% Intelligence
    The Lovers: +40% Heal Amplification
    The Tower: Gain a 400 all-damage barrier which regenerates after not taking damage for 7s

Talents

  • REWORKLevel 15 Talent: Fortune's End Heals/Damages for 80 Per Effect Dispelled replaced with +100 Fortune's End Radius
Outworld Destroyer
Outworld Destroyer

STATS

  • NERFBase Agility decreased from 22 to 17-23%
  • NERFBase Armor decreased by 1?Now it's 1. Before this patch it was changed in 7.36a (2 years ago)-100%

Abilities

Essence Flux

Ominous DiscernmentEssence Flux

  • NEWNew innate ability.
Passive.
Outworld Destroyer gains 2 extra mana per point of Intelligence.
Passive. Max Mana Restore now depends on the ability it procced on:
Regular abilities: Max Mana Restoration is 40% + 5% per 5 levels.
Attack modifiers that spend mana: Max Mana Restoration is 25% + 5% per 5 levels.
  • NERFFor regular abilities Max Mana Restoration changed from 25/35/45/55% to 40% + 5% per 5 levels-27%start+27%end
  • NERFFor attack modifiers that spend mana Max Mana Restoration changed from 25/35/45/55% to 25% + 5% per 5 levels-55%start0%end
Objurgation

Objurgation

  • NEWNew basic ability with both passive and active components — passively, increases max mana by 80/160/240/320. Active: creates an all-damage barrier equal to 120/180/240/300 + 12% of Outworld Destroyer's max mana. Duration: 10s. Mana Cost: 250. Cooldown: 36/34/32/30s.?Barrier can be dispelled. Multiple instances of Objurgation barrier stack.
  • NEWAghanim's Scepter: Increases Max Mana to Barrier by 4%. Damage that would bring Outworld Destroyer below 20% is prevented, triggering a strong dispel and an automatic instance of undispellable Objurgation. This effect cannot trigger more than once every 80s, but refreshes on death
Sanity's Eclipse

Sanity's Eclipse

  • BUFFCooldown decreased from 150/135/120s to 140/130/120s-7%-4%0%
  • NERFRadius decreased from 450/525/600 to 450/500/5500%-5%-8%

Talents

  • REWORKLevel 15 Talent: +8% Astral Imprisonment Mana Capacity Steal replaced with +5% Essence Flux Mana Restored
  • REWORKLevel 20 Talent: +0.15 Sanity's Eclipse Mana Difference Multiplier replaced with +10% Astral Imprisonment Mana Capacity Steal
  • REWORKLevel 20 Talent: +450 Health replaced with -10s Objurgation Cooldown
Pangolier
Pangolier

Abilities

Swashbuckle

Swashbuckle

  • BUFFSlow Duration increased from 0.4s to 0.6s+50%
Shield Crash

Shield Crash

  • BUFFDamage increased from 50/100/150/200 to 60/120/180/240+20%
Lucky Shot

Lucky Shot

  • NERFArmor Reduction decreased from 3/5/7/9 to 2/4/6/8-33%-20%-14%-11%
Rolling Thunder

Rolling Thunder

  • BUFFStun Duration increased from 0.8/1/1.2s to 1.2s?Note:Doubles as a soft nerf at lower ranks: a target can't be hit by another Rolling Thunder stun until the previous one expires, so a longer stun also means a longer immune window between procs.+50%+20%0%
Phantom Assassin
Phantom Assassin

Abilities

Blur

Blur

  • REWORKNo longer levels with Coup de Grace
  • BUFFVanish Buffer rescaled from 0.4/0.6/0.8/1s to 0.8s+100%+33%0%-20%
  • NERFVanish Radius rescaled from 625/550/475/400 to 500-20%-9%+5%+25%
  • NERFActive Movement Speed changed from 6/9/12/15% to 9.5% + 0.5% per level-33%start+63%end
Phantom Lancer
Phantom Lancer

Abilities

Illusory Armaments

Illusory Armaments

  • BUFFMin Damage increase changed from 2% per 3 level ups to 2% per 3 levels0%start+11%end
  • Bonus damage increases 1 level earlier (on levels 3/6/9... instead of 4/7/10...) and Phantom Lancer gains one more damage increase at level 30
Phoenix
Phoenix

Abilities

Dying Light

Blinding SunDying Light

  • NEWNew innate ability.
Passive.
Debuffs from Icarus Dive, Fire Spirits, Sun Ray, and Supernova apply a stackable 2% miss chance per second. Lasts 5 seconds. Applying a new stack refreshes the duration.
Passive.
Phoenix deals 4% of its missing health as magic damage to all enemies in a 400 radius every second. Damage tick rate: 0.2s.
The effect is also present during Supernova — damage is calculated as if Phoenix was still present with the same health and health regen it had at the moment of the cast.

Talents

  • REWORKLevel 10 Talent: +0.5% Blinding Sun Miss Chance replaced with +1% Dying Light Missing Health as Damage
Primal Beast
Primal Beast

Abilities

Colossal

Colossal

  • REWORKInnate reworked.
Passive.
Due to his size, Primal Beast does 40% bonus damage to buildings.
Passive, scales with Max Health.
Has 10% base Slow Resistance.
Gains +0.5% Area of Effect and +1% Slow Resistance per 100 Max Health.
Pulverize

Pulverize

  • NERFAoE Radius decreased from 600 to 575-4%

Talents

  • REWORKLevel 25 Talent: Cannot Be Slowed Or Rooted During Trample replaced with Colossal 2x Bonuses During Trample
Puck
Puck

Abilities

Puckish

Puckish

  • REWORKHealth/Mana Restore rescaled from 10 + 2% to 3%
  • Also unified into a single value
  • NERFSpell Dodge Multiplier decreased from 3.5x to 3x-14%
Illusory Orb

Illusory Orb

  • NEWNow additionally deals 3% of orb's Impact Damage every 0.5s in its AoE
  • BUFFSpeed increased from 550 to 750+36%
  • MISCNow has curved vector targeting by default?Can be put on alt-cast to launch the orb straight.
Pudge
Pudge

Abilities

Meat Shield

Meat Shield

  • REWORKNo longer levels with Dismember
  • BUFFPermanent Bonus Strength rescaled from 1.1/1.4/1.7/2.0 to 1.6+45%+14%-6%-20%
Rot

Rot

  • MISCNo longer has a separate value for incoming heal reduction?Still reduces incoming heals due to Health Restoration changes
Pugna
Pugna

STATS

  • NERFBase Movement Speed decreased from 330 to 325-2%

Abilities

Oblivion Savant

Oblivion Savant

  • NEWNow also increases Pugna's Spell Amplification by 1.5% per destroyed tower
Nether Ward

Nether Ward

  • REWORKDamage source changed from Nether Ward to the caster
Queen of Pain
Queen of Pain

Abilities

Scream Of Pain

Scream Of Pain

  • NEW25% of the damage dealt to heroes with this ability is reflected back to her
  • BUFFDamage increased from 75/150/225/300 to 90/175/260/345+20%+17%+16%+15%
  • Does not trigger on damage to illusions. Damage done is nonlethal reflection damage
  • MISCAlso applies to Scream of Pain instances cast by Shadow Strike upgraded with Aghanim's Scepter

Talents

  • BUFFLevel 20 Talent: Scream of Pain Damage increased from +100 to +115+15%
Razor
Razor

Abilities

Static Link

Static Link

  • BUFFDamage Drain Rate increased from 5/10/15/20 to 6/12/18/24+20%
  • DELNo longer upgraded with Aghanim's Shard
Storm Surge

Storm Surge

  • NEWAghanim's Shard: While Eye of the Storm is active, Storm Surge's strike chance is 2x as high, strike cooldown is decreased by 2s, and lightning strikes all enemies within Eye of the Storm's radius

Talents

  • REWORKLevel 10 Talent: +10% Spell Lifesteal replaced with +4 Armor
  • BUFFLevel 20 Talent: Storm Surge Slow and Damage increased from +25% to +30%+20%
Riki
Riki

Abilities

Cloak and Dagger

Cloak and Dagger

  • MISCAgility Multiplier changed from 0.6 + 0.05 per level up to 0.55 + 0.05 per level
  • Effective values are not changed
Smoke Screen

Smoke Screen

  • BUFFMiss Rate rescaled from 30/45/60/75% to 40/50/60/70%+33%+11%0%-7%
  • NERFMana Cost rescaled from 65/70/75/80 to 75+15%+7%0%-6%
Blink Strike

Blink Strike

  • BUFFSlow Duration increased from 0.5s to 0.75s+50%
Tricks of the Trade

Tricks of the Trade

  • BUFFAghanim's Scepter bonus Cast Range increased from +300 to +500+67%
Ringmaster
Ringmaster

Abilities

Dark Carnival Barker

Dark Carnival Barker

  • REWORKSouvenir pool unified across both Dark Carnival facets?In pool:Funhouse MirrorStrongman TonicUnicycleWhoopee CushionRemoved:Crystal BallWeighted Pie
Escape Act

Escape Act

  • NEWRadius and Aghanim's Scepter's Explosion Radius now affected by AoE bonuses
  • DELTargeted unit is no longer stunned for 0.5 seconds when placed in a box
Impalement Arts

Impalement Arts

  • BUFFCharges rescaled from 1/2/3/4 to 3+200%+50%0%-25%
  • BUFFMana Cost decreased from 80 to 50-38%
  • BUFFImpact damage rescaled from 50 to 20/35/50/65-60%-30%0%+30%
  • BUFFMax Health Damage per second (heroes) rescaled from 3.5/4/4.5/5% to 3/4/5/6%-14%0%+11%+20%
  • NERFDamage per second (creeps) decreased from 100 to 85/90/95/100-15%-10%-5%0%
  • NERFSlow Duration decreased from 0.8s to 0.5/0.6/0.7/0.8s-38%-25%-13%0%

Talents

  • REWORKLevel 10 Talent: +85 Impalement Arts Impact Damage replaced with +1 Impalement Arts Charge
Rubick
Rubick

STATS

  • BUFFBase Damage increased by 1?Now it's 26. Before this patch it was changed in 7.40 (181 days ago)+4%
  • BUFFDamage at level 1 increased from 49–55 to 50–56+2%

Abilities

Curiosity

Might and MagusCuriosity

  • NEWNew innate ability.
Passive.
Grants self 1% base attack damage bonus per Spell Amplification bonus.
Grants self 0.5% Magic Resistance bonus per Spell Amplification bonus.
Passive.
Rubick gains 1 stack of Curiosity per level. Each stack grants +1 base damage, +0.3% Buff/Debuff Duration, and +2 Area of Effect bonus.
If Rubick sees an enemy Hero cast an ability within 1200 distance of him, he gains 2 Curiosity for 20s.
If an enemy that currently provides temporary Curiosity dies within 3s after taking damage from Rubick, he gains 1 Curiosity permanently.
Telekinesis

Telekinesis

  • BUFFAghanim's Shard Land Distance bonus changed from +35% to +225 (flat)?Computed off base Telekinesis Land Distance of 375. Old: 375 × 1.35 = 506. New: 375 + 225 = 600.+19%
Fade Bolt

Fade Bolt

  • NEWNow reduces both spell and attack damage by default
  • NERFDamage Reduction rescaled from 5/15/25/35% to 6/12/18/24%+20%-20%-28%-31%
Spell Steal

Spell Steal

  • NEWStolen spells now have their cooldown decreased by 10/20/30%
  • DELNo longer grants 10/20/30% Debuff Amplification

Talents

  • REWORKLevel 10 Talent: +0.25% Might and Magus Damage/Resistance replaced with +200 Health
  • REWORKLevel 10 Talent: +165 Telekinesis Landing Damage replaced with -2s Telekinesis Cooldown
  • REWORKLevel 15 Talent: +20% Fade Bolt Damage Reduction replaced with -3s Fade Bolt Cooldown
  • REWORKLevel 15 Talent: -25% Stolen Spells Cooldown replaced with -50% Stolen Spells Mana Cost
  • REWORKLevel 20 Talent: -5s Telekinesis Cooldown replaced with Telekinesis Landing Deals 325 Damage (now this talent applies damage to the thrown enemy as well)?It used to deal damage only in AoE, leaving the thrown enemy unharmed. Doesn't deal damage to thrown allies or self.
  • REWORKLevel 20 Talent: -5s Fade Bolt Cooldown replaced with +12% Fade Bolt Damage Reduction
  • REWORKLevel 25 Talent: +400 Telekinesis Land Distance replaced with 2x Curiosity Bonuses
Sand King
Sand King

Abilities

Caustic Finale

Caustic Finale

  • REWORKNo longer levels with Epicenter
  • NERFBase Damage rescaled from 20/40/60/80 to 17 + 3 per level-75%start+34%end
  • NERFMax Health Damage rescaled from 3/7/11/15% to 2.5% + 0.5% per level-80%start+17%end
  • NERFDuration decreased from 4.5/5/5.5/6s to 4.5s0%-10%-18%-25%
Burrowstrike

Burrowstrike

  • NEWSand King now immediately re-gains invisibility if the Burrowstrike ends within Sand Storm's AoE
  • BUFFCast Range increased from 525/600/675/750 to 550/625/700/775+5%+4%+4%+3%

Talents

  • REWORKLevel 20 Talent: +75/7 Base/Incremental Radius of Epicenter replaced with +6 Epicenter Pulses
  • REWORKLevel 25 Talent: 50% Sand Storm Slow replaced with 35% Sand Storm Slow and Blind
  • REWORKLevel 25 Talent: +8 Epicenter Pulses replaced with +125 Stinger Damage
Shadow Demon
Shadow Demon

Abilities

Menace

Menace

  • BUFFDamage amplification changed from 2.5% to 1.9% + 0.1% per level-20%start+96%end
Disruption

Disruption

  • MISCCan now target Spirit Bear
Disseminate

Disseminate

  • BUFFShared Damage rescaled from 20/25/30/35% to 16/24/32/40%-20%-4%+7%+14%

Talents

  • REWORKLevel 20 Talent: +150 Demonic Purge Damage replaced with -20s Demonic Purge Cooldown
  • REWORKLevel 25 Talent: -30s Demonic Purge Cooldown replaced with Demonic Purge Applies Shadow Poison?1 stack per second over the debuff duration.
Shadow Fiend
Shadow Fiend

Abilities

Necromastery

Necromastery

  • REWORKNo longer levels with Requiem of Souls
  • NERFDamage per soul rescaled from 1/2/3/4 to 1.35 + 0.15 per level-62%start+46%end
  • NERFBase Max Souls decreased from 20/22/24/26 to 200%-9%-17%-23%
Shadowraze

Shadowraze

  • NEWNow damage is increased by 3 per Necromastery soul
  • NEWAghanim's Shard now also applies a stacking 12% slow debuff to enemies hit
  • NERFDamage decreased from 90/160/230/300 to 85/150/215/280-6%-6%-7%-7%
Feast of Souls

Feast of Souls

  • REWORKAbility reworked.
Active. Costs 5 souls to cast.
Shadow Fiend gains 40/55/70/85 Attack Speed and 5/7/9/11% Movement Speed for the duration.
Active. No longer requires souls to cast.
Instead, while active, Shadow Fiend gains souls from 2 enemies in a 600 radius every 0.5s, prioritizing heroes. Each enemy can provide souls once — creeps give 1 soul, heroes give 3. Can collect souls from up to 4/6/8/10 enemies.
After the effect ends, Shadow Fiend loses souls whose owners are still alive, retaining the rest for 8s.?The enemy threshold limits only the amount of enemies affected, not the total souls collected. At the cap of 10, you can collect souls from 5 heroes and 5 creeps for 20 souls. 10 Dummy Targets in Hero Demo mode yield 30 souls.
  • NERFBonus Attack Speed decreased from 40/55/70/85 to 35/50/65/80-12%-9%-7%-6%
  • NERFBonus Move Speed decreased from 5/7/9/11% to 4/6/8/10%-20%-14%-11%-9%
Requiem of Souls

Requiem of Souls

  • BUFFAghanim's Scepter no longer has a damage penalty on the returning Requiem of Souls
  • NERFNow can't use more than 20 souls per cast

Talents

  • REWORKLevel 15 Talent: +120 Shadowraze Damage replaced with +2 Feast of Souls Souls Collected Per Hero
  • REWORKLevel 20 Talent: +2 Damage Per Soul replaced with +5 Necromastery Max Souls
Shadow Shaman
Shadow Shaman

Abilities

Fowl Play

Fowl Play

  • NEWNow adds a chicken illusion per 5 levels
  • NEWNow also provides bonus movement speed equal to 5% + 5% per 5 levels
  • DELNo longer upgraded with Aghanim's Shard
Urnaconda

Urnaconda

  • NEWAghanim's Shard: New ability — throws a jar at a location, dealing 275 damage to all enemies in a 225 radius and creating a Massive Serpent Ward that lasts for 15s. The ward has 4× health and damage of the normal Serpent Wards. Cooldown: 50s. Mana Cost: 115. Cast Range: 650
Silencer
Silencer

STATS

  • BUFFBase Movement Speed increased from 290 to 300+3%

Abilities

Suffer In Silence

Brain DrainSuffer In Silence

  • NEWNew innate ability.
Passive.
Silencer permanently steals Intelligence from enemy heroes he kills or that die nearby.
Intelligence Stolen: 2. Steal Radius: 925.
Increases Intelligence Stolen to 4.
Passive.
Silencer takes less damage from and deals more damage to silenced targets. Damage modifier is 5% + 0.5% per level for both reduction and amplification.
If an enemy hero dies within 925 range of Silencer or was debuffed by Silencer at the time of death, he permanently steals 1 Intelligence. If the victim was silenced, an extra 1 Intelligence is stolen.
Arcane Curse

Arcane Curse

  • DELNo longer has 1.25x slow and damage multiplier against silenced enemies
Glaives of Wisdom

Glaives of Wisdom

  • NEWAghanim's Shard: Increases Int Steal by 1 and causes Glaives to bounce once to a random enemy within 450 range
  • BUFFMana Cost decreased from 14/16/18/20 to 12/14/16/18-14%-12%-11%-10%

Talents

  • REWORKLevel 10 Talent: +0.25 Arcane Curse Silenced Multiplier replaced with +7% Suffer In Silence Damage
  • REWORKLevel 25 Talent: 2 Arcane Curse charges replaced with +2s Global Silence Duration
  • BUFFLevel 25 Talent: Glaives of Wisdom Damage increased from +25% to +30%+20%
Skywrath Mage
Skywrath Mage

Abilities

Shield of the Scion

Ruin and RestorationShield of the Scion

  • NEWNew innate ability.
Passive, levels up with Mystic Flare.
Passively provides Skywrath Mage with 20/30/40/50% Spell Lifesteal.
Has 80% penalty against creeps, similarly to other sources of Spell Lifesteal.
Passive.
Whenever Skywrath Mage deals magical damage with his abilities to an enemy hero, he gains a magic damage barrier equal to 13.5 + 1.5 per level for 12s.
Each instance stacks independently.
Concussive Shot

Concussive Shot

  • MISCNow considers Spirit Bear as a true hero for prioritization. Creep Heroes are now considered as secondary targets
Slardar
Slardar

Abilities

Seaborn Sentinel

Seaborn Sentinel

  • REWORKNo longer levels with Corrosive Haze
  • REWORKFlat 8/16/24/32 bonus damage replaced with 11.4% + 0.6% per level bonus attack damage
  • NERFBonus HP Regen changed from 2.5/5/7.5/10 to 1.75 + 0.25 per level-80%start-8%end
  • NERFAghanim's Scepter Bonus HP Regen decreased from +22 to +20-9%
  • NERFBonus Armor changed from 3/4/5/6 to 1.8 + 0.2 per level-67%start+30%end
  • NERFAghanim's Scepter Bonus Armor decreased from +10 to +8-20%
Guardian Sprint

Guardian Sprint

  • NEWSlardar now has 100% slow resistance for the first 2.5s of Guardian Sprint. This bonus fades to 0 over the remaining duration

Talents

  • REWORKLevel 10 Talent: +14 Seaborn Sentinel Bonus Attack Damage replaced with +30 Bash of the Deep Damage
  • REWORKLevel 15 Talent: +40 Bash of the Deep Damage replaced with -3 Corrosive Haze Armor
  • REWORKLevel 20 Talent: -4 Corrosive Haze Armor replaced with +16% Seaborn Sentinel Bonus Attack Damage
Slark
Slark

Abilities

Essence Shift

Essence Shift

  • MISCDuration changed from 15s + 2.5s per level up to 12.5s + 2.5s per level
  • Effective values are not changed
Saltwater Shiv

Saltwater Shiv

  • NEWNow also modifies incoming healing?As a result of Health Restoration changes
  • REWORKStacks now have independent durations and don't refresh previous ones
  • REWORKCast Range is now Slark's attack range + 50
  • BUFFStack Restoration Steal increased from 2/4/6/8% to 4/8/12/16%+100%
  • BUFFStack Regen Steal increased from 2/4/6/8 to 4/8/12/16+100%
  • BUFFStack Speed Steal increased from 2/4/6/8 to 4/8/12/16+100%
  • NERFCooldown increased from 10/8/6/4s to 14/12/10/8s+40%+50%+67%+100%
  • NERFMana Cost increased from 20 to 25/30/35/40+25%+50%+75%+100%
Snapfire
Snapfire

Abilities

Boomstick

BuckshotBoomstick

  • NEWNew innate ability.
Passive.
Snapfire's attacks deal 25% more damage, but they have a 25% chance of a glancing shot that will deal 50% less damage.
Passive.
Snapfire deals more damage with her attacks and abilities, the closer she is to her target.
Min Damage Amp: 0% at a distance of 495 + 5 per level.
Max Damage Amp: 35% at a distance of 50 + 5 per level.
Scatterblast

Scatterblast

  • NERFPoint-blank damage bonus decreased from 50% to 30%-40%

Talents

  • BUFFLevel 15 Talent: Lil' Shredder Attacks increased from +1 to +2+100%
Sniper
Sniper

Abilities

Keen Scope

Keen Scope

  • NEWNow increases damage from Sniper's attacks by 1.5% + 0.05% per level for every 100 units of distance between him and the target
  • NEWAlso affects attack damage from Assassinate
  • REWORKNo longer levels with Assassinate
  • DELNo longer increases attack range
Take Aim

Take Aim

  • NEWNow passively grants 160/240/320/400 attack range
  • BUFFActive Bonus Attack Range rescaled from 100/150/200/250 to 75/150/225/300-25%0%+12%+20%
Assassinate

Assassinate

  • DELNo longer amplifies attack damage to 100/110/120%

Talents

  • REWORKLevel 10 Talent: +55 Take Aim Attack Range Bonus replaced with +50 Take Aim Passive Attack Range
Spectre
Spectre

STATS

  • BUFFBase Movement Speed increased from 290 to 295+2%
  • BUFFBase Health Regen increased from 1.0 to 1.5+50%

Abilities

Desolate

Desolate

  • MISCDamage changed from 25 + 2 per level up to 23 + 2 per level
  • Effective values are not changed
Shadow Step

Shadow Step

  • BUFFCooldown decreased from 30/26/22/18s to 24/21/18/15s-20%-19%-18%-17%
  • BUFFCast Range increased from 750/900/1050/1200 to 825/950/1075/1200+10%+6%+2%0%
  • BUFFIllusion Damage increased from 32/38/44/50% to 35/40/45/50%+9%+5%+2%0%
  • NERFIllusion Damage Taken decreased from 200% to 200/185/170/155%0%-8%-15%-22%
Haunt

Haunt

  • BUFFCooldown decreased from 180/160/140s to 160/150/140s-11%-6%0%
  • BUFFDuration rescaled from 5/6/7s to 6s+20%0%-14%
  • NERFIllusion Damage decreased from 30/55/80% to 30/50/70%0%-9%-12%
Spirit Breaker
Spirit Breaker

Abilities

Empowering Haste

Herd MentalityEmpowering Haste

  • NEWNew innate ability.
Passive.
Provides the hero on Spirit Breaker's team with the least Experience points a buff that increases their Experience gain by 50% until they reach the level of the second-least.
Passive.
Spirit Breaker gains bonus Movement Speed whenever he stuns an enemy. Effect depends on unit type: stunning a hero gives +8% for 2s; other units give +2% for 1s.
Multiple stuns stack with independent durations. Bull Rush duration is paused during Charge of Darkness, but it can still gain new stacks.
Bonus allows Spirit Breaker to go over the max movement speed limit.
Charge of Darkness

Charge of Darkness

  • DELNo longer upgraded with Aghanim's Shard
Greater Bash

Greater Bash

  • NEWAghanim's Scepter: Increases knockback by roughly 30%. If a knocked-back enemy collides with another enemy, the second enemy is also bashed, and the original target takes 25% of Spirit Breaker's Greater Bash damage again?This effect is applied to Charge of Darkness and Nether Strike as well, since those abilities use Greater Bash.
    Creeps take 25% damage of repeated damage.
    Bodies of killed units keep flying and pushing enemies.
Planar Pocket

Planar Pocket

  • NEWAghanim's Shard: Now grants Planar Pocket
  • REWORKEffect now ends if Spirit Breaker is more than 900 units away from the target
  • REWORKNow can be cast without cancelling Charge of Darkness
  • NERFCooldown increased from 25s to 30s+20%
  • NERFSelf Magic Resistance decreased from 75% to 40%-47%

Talents

  • REWORKLevel 15 Talent: +45 Damage replaced with +60 Charge of Darkness Bonus Speed
  • REWORKLevel 20 Talent: -0.3s Greater Bash Cooldown replaced with +8%/+2% Empowering Haste Movespeed Bonus
Storm Spirit
Storm Spirit

Abilities

Galvanized

Galvanized

  • DELLeveling up Ball Lightning no longer grants 3 Galvanized charges
Static Remnant

Static Remnant

  • NEWRemnants now spawn at Storm Spirit's location and move at 300 speed to the target location
Sven
Sven

STATS

  • BUFFBase strength increased from 23 to 24+4%
  • BUFFDamage at level 1 increased from 60–62 to 61–63+2%

Abilities

Wrath of God

VanquisherWrath of God

  • NEWNew innate ability.
Passive.
Sven's attacks deal 15% more damage to stunned enemies.
Worked off Sven's base attack damage; talent line scaled the bonus.
Passive.
Increases the attack damage Sven gains per point of Strength by 0.08 + 0.02 per level.
Disabled by Break.
Warcry

Warcry

  • NEWAghanim's Shard reworked: makes Warcry undispellable, increases radius from 700 to 900, and grants a 300 physical damage barrier + an additional +3% movement speed bonus when active?No longer provides a passive aura.

Talents

  • REWORKLevel 10 Talent: +10% Vanquisher Bonus Damage replaced with +20% God's Strength Slow Resistance
  • REWORKLevel 20 Talent: +20% God's Strength Slow Resistance replaced with -25% Storm Hammer Cooldown and Mana Cost
Techies
Techies

Abilities

M.A.D.

Minefield SignM.A.D.

  • NEWNew innate ability.
Active.
Places a sign that makes mines within a 500 radius invulnerable.
Cast Point: 1.5s. Cooldown: 60s. Duration: 60s. Only one sign can exist at a time.
Increases radius to 1000 and duration to 4 minutes. When an enemy hero gets within 200 units of the sign, the entire 1000 radius becomes a minefield for 10s — enemy units take 300 damage for every 200 units moved. Minefield area becomes visible to enemies once activated. The sign is destroyed after the minefield expires.
Passive.
Increases mana regen by a portion of Techies' max mana equal to 0.08% + 0.02% per level.
When Techies die, they leave behind a barrel that explodes after 1.5s, dealing magical damage equal to 50 + 30% of their max mana to enemies in a 400 AoE. The barrel provides 400 obstructed vision until it explodes.
Increases mana-to-damage by 10%. Adds an active component — Techies plant the M.A.D. barrel and detonate it later via a sub-ability. The barrel is invisible and can be destroyed before detonation begins. Detonating makes it visible and immortal, then it explodes after the same 1.5s delay. Only one M.A.D. can exist via the active cast at a time. Barrel Health: 200. Cast Range: 450. No Mana Cost. Cooldown: 30s. Cast Point: 1s.
Reactive Tazer

Reactive Tazer

  • NEWCan now always be cast on allies
  • BUFFCast Range increased from 500 to 600+20%
  • DELNo longer upgraded with Aghanim's Shard
Blast Off!

Blast Off!

  • MISCNow deals its self damage before damaging enemies
  • MISCTechies are now rooted and disarmed instead of self-stunned during Blast Off's leap animation
Proximity Mines

Proximity Mines

  • REWORKDamage source changed from Proximity Mines to the caster
Minefield Sign

Minefield Sign

  • REWORKNow only available with Aghanim's Scepter

Talents

  • REWORKLevel 15 Talent: +3 Mana Regen replaced with +25% Reactive Tazer Buff and Disarm Duration
  • BUFFLevel 25 Talent: Damage increased from +252 to +253+0.4%
Templar Assassin
Templar Assassin

STATS

  • NERFBase Health Regen decreased from 1 to 0-100%

Abilities

Inner Peace

Third EyeInner Peace

  • NEWNew innate ability.
Passive.
Templar Assassin and her teammates can see Roshan's respawn timer. The indicator is displayed above the Scan ability.
Passive.
After remaining stationary for 0.25s, Templar Assassin begins meditating, gaining bonus health regen and mana regen. Bonuses linearly ramp from 0 up to their maximum, reached after 2.05s − 0.05s per level.
Moving from the current position or taking damage from an enemy resets the regen bonuses.
Max Health Regen: 2.7 + 0.3 per level. Max Mana Regen: 2.2 + 0.2 per level.
Refraction

Refraction

  • NEWAghanim's Shard: Increases bonus damage by 30 and allows Refraction to be cast while disabled
Meld

Meld

  • NEWNow, if the attack that broke Meld splits with Psi Blades, Bonus Damage and Armor Reduction are now applied to all affected enemies
Psionic Trap

Psionic Trap

  • NEWAghanim's Scepter: When activated, Traps now also silence enemies from 0.25s up to 3s depending on the trap charge
  • DELNo longer upgraded with Aghanim's Shard

Talents

  • REWORKLevel 15 Talent: +3 Meld Armor reduction replaced with +3 Psionic Traps
  • REWORKLevel 15 Talent: Refraction Can Be Cast While Disabled replaced with +225 Meld Attack Range
  • REWORKLevel 20 Talent: +40 Refraction Damage replaced with +4 Meld Armor Reduction
Terrorblade
Terrorblade

STATS

  • BUFFBase Armor increased by 1?Now it's 5. Before this patch it was changed in 7.29 (5 years 2 months ago)+20%

Abilities

Conjure Image

Conjure Image

  • BUFFIllusion Damage increased from 20/25/30/35% to 25/30/35/40%+25%+20%+17%+14%
Demon Zeal

Demon Zeal

  • BUFFCooldown decreased from 60s to 45s-25%
  • NERFDuration decreased from 30s to 25s-17%

Talents

  • REWORKLevel 15 Talent: +15% Reflection Slow/Damage replaced with -25% Sunder Minimum HP Swap
Tidehunter
Tidehunter

STATS

  • BUFFStrength gain increased from 3.6 to 3.7+3%

Abilities

Leviathan's Catch

BlubberLeviathan's Catch

  • NEWNew innate ability.
Passive.
Tidehunter removes negative status effects (Strong Dispel) if he takes more than 500 damage from player-controlled sources. Damage counter resets after 7s.
Passive.
Whenever an enemy hero dies while affected by any of Tidehunter's debuffs or is killed by him, they drop a fish.
Tidehunter can eat the fish to grow in size and permanently gain +3 Max Health, +2 Attack Range, and +1 Bonus Damage Block. Tidehunter also automatically eats a fish on every level-up.?The fish flies 400 units towards Tidehunter upon spawning, stays in the world indefinitely and can be destroyed by an attack from Tidehunter's enemies.
Bonus Damage Block is only applied if there is a source of damage block being applied to an incoming physical attack.
Anchor Smash

Anchor Smash

  • REWORKRadius changed from 375 to 225 + Tidehunter's Attack Range?Tidehunter's base Attack Range is 150, so the effective radius at level 1 is 375 — unchanged before Fish bonuses.
Kraken Shell

Kraken Shell

  • NEWNow applies a strong dispel to Tidehunter if he takes more than 600/550/500/450 damage within 7 seconds

Talents

  • REWORKLevel 20 Talent: Blubber effect triggers Anchor Smash replaced with Kraken Shell Cleanse triggers Anchor Smash
Timbersaw
Timbersaw

Abilities

Exposure Therapy

Exposure Therapy

  • REWORKNo longer levels with Chakram
  • NERFMana gain per tree destroyed changed from 4/6/8/10 to 3.75 + 0.25 per level-60%start+12%end
Tinker
Tinker

STATS

  • BUFFBase health regen increased from 0 to 0.5
  • NERFBase Movement Speed decreased from 310 to 305-2%

Abilities

Laser

Laser

  • DELAghanim's Scepter no longer adds bounces
March of the Machines

March of the Machines

  • NEWAghanim's Scepter: Robots apply a non-stacking heal over time of 35 health per second to allies they come through. Heal duration: 4 seconds
Deploy Turrets

Defense MatrixDeploy Turrets

  • NEWNew ability.
Surrounds the target ally with an energy field that absorbs 100/180/240/320 magical damage and grants 10/20/30/40% Status Resistance. Lasts 12 seconds.
Cast Range: 700/750/800/850. Mana Cost: 70/80/90/100. Cooldown: 20s.
After a 0.5s delay, airdrops a group of three uncontrollable turrets at the target 250 radius area, dealing 40/80/120/160 magical damage, destroying trees and pushing away enemies by 100 units and Tinker by 350.
Turrets seek enemy heroes within 650/700/750/800 range and shoot missiles in their direction every 1.5 seconds. The missile deals 20/40/60/80 magical damage to the enemy it hits and 50% of the damage to other enemies within 200 AoE. Each turret has 40/80/120/160 health and exists for 4.5 seconds.
Stats: Gold Bounty 5/10/15/20. XP Bounty 5/10/15/20. Turn Rate 0.55. Missile Speed 1200. Missile Flight Distance 650/700/750/800.
Cast: Cast Range 600. Mana Cost 100/120/140/160. Cooldown 24/22/20/18s. Cast Point 0.1s.?Each of three turrets activates with a small delay after the previous one (0.1s, 0.6s, and 1.1s after deployment).
The missile flies in a forward direction and can be dodged by moving out of its way.
Turrets target heroes only, but missiles can hit creeps on their way.
Turrets prioritize the same hero until they are out of reach. Splash damage is not dealt to the hit unit itself.
Turrets activate 0.3s faster, and fire missiles 20% faster, which results in firing one additional volley of missiles.
Rearm

Rearm

  • BUFFCooldown decreased from 7/6/5s to 5.5/5/4.5s-21%-17%-10%
Warp Flare

Warp Flare

  • REWORKTeleport distance now depends on Warp Flare cast range and scales with distance from Tinker, so that nearby enemies are teleported further than far enemies?Max teleportation distance is 60% of Warp Flare's cast range and decreases down to 0 at the max cast range (700 by default).

Talents

  • REWORKLevel 15 Talent: +60 Defense Matrix Damage Barrier replaced with +100 Deploy Turrets Tinker Knockback
  • REWORKLevel 20 Talent: +10% Defense Matrix Status Resistance replaced with +60 Deploy Turrets Missile Damage
  • REWORKLevel 25 Talent: +40 Intelligence replaced with -0.25s Time to Rearm
  • BUFFLevel 25 Talent: Laser AoE increased from 200 to 250+25%
Tiny
Tiny

Abilities

Insurmountable

Craggy ExteriorInsurmountable

  • NEWNew innate ability.
Passive.
Enemies that attack Tiny get a stacking debuff that decreases their attack damage by 2/3/4/5% per stack (levels with Grow). Max Stacks: 10. Debuff Duration: 5s (refreshes on each stack).
Passive.
Slow Resistance now also applies to Attack Speed Slows.
Tiny gains Slow Resistance equal to 20% of his Strength and Status Resistance equal to 10% of his Strength.
Avalanche

Avalanche

  • NERFMana Cost increased from 95/110/125/140 to 105/120/135/150+11%+9%+8%+7%
  • NERFDamage decreased from 100/190/280/370 to 90/180/270/360-10%-5%-4%-3%
Toss

Toss

  • BUFFMana Cost rescaled from 110/125/140/155 to 125+14%0%-11%-19%
Tree Grab

Tree Grab

  • BUFFMana Cost decreased from 40 to 40/35/30/250%-12%-25%-38%
  • BUFFCooldown decreased from 16/15/14/13s to 15/12/9/6s-6%-20%-36%-54%
  • BUFFCast Range increased from 165 to 200+21%
  • BUFFAttacks rescaled from 5 to 4/5/6/7-20%0%+20%+40%
  • DELNo longer upgraded with Aghanim's Shard
Tree Throw

Tree Throw

  • DELNo longer applies a slow on the tossed tree by default
Grow

Grow

  • NEWAghanim's Shard: Thrown trees and tossed units deal 20% more damage in their AoE, have +125 radius, and apply a 25% movement slow and a 45 attack speed slow to all units in the AoE of Toss, Tree Throw, and Tree Volley for 2.5s. Damage is not increased for the Tossed unit itself
Tree Volley

Tree Volley

  • NEWNow uses the bonus damage value of Tree Throw and bonuses from Aghanim's Shard

Talents

  • NERFLevel 10 Talent: Avalanche Cast Range decreased from +200 to +150-25%
  • NERFLevel 15 Talent: Avalanche Damage decreased from +100 to +90-10%
Treant Protector
Treant Protector

Abilities

Nature's Guise

Nature's Guise

  • MISCCooldown changed from 35s - 1s per level up to 36s - 1s per level
  • Effective values are not changed
Living Armor

Living Armor

  • NERFMana Cost increased from 40/45/50/55 to 65/70/75/80+62%+56%+50%+45%
  • NERFMax Damage Blocked decreased from 120 to 60/80/100/120-50%-33%-17%0%
  • NERFDamage Block Decrease improved from 35/30/25/20 to 20-43%-33%-20%0%
Eyes In The Forest

Eyes In The Forest

  • BUFFDuration increased from 300s to 360s+20%
  • NERFCharge Restore Time increased from 55s to 135s+145%
  • NERFMax Charges decreased from 3 to 2-33%
Troll Warlord
Troll Warlord

Abilities

Battle Stance

Battle Stance

  • NEWTroll Warlord gains 1 armor per 30 bonus attack speed
Berserker's Rage

Berserker's Rage

  • DELNo longer provides +3/4/5/6 Bonus Armor while in melee form

Talents

  • REWORKLevel 15 Talent: +115 Whirling Axes Damage replaced with +1s Battle Trance Duration
  • REWORKLevel 20 Talent: +10 Berserker's Rage Armor replaced with +160 Whirling Axes Damage
  • REWORKLevel 20 Talent: +1.5s Battle Trance Duration replaced with Allies Receive Battle Trance Attack Speed
Tusk
Tusk

Abilities

Bitter Chill

Bitter Chill

  • REWORKNo longer levels with Walrus Punch!
  • REWORKNow only affects enemy heroes
  • NERFAttack Speed Slow rescaled from 20/40/60/80 to 17 + 3 per level-75%start+34%end
Tag Team

Tag Team

  • REWORKNow always a basic ability for Tusk
Ice Shards

Ice Shards

  • DELNo longer upgraded with Aghanim's Shard
Drinking Buddies

Drinking Buddies

  • NEWAghanim's Shard: Tusk reaches out to tag an allied unit, pulling them closer. Once tagged, both Tusk and his tagged ally gain 25% bonus movement speed and 10 bonus armor for 6s. Can be put on alt-cast to only pull Tusk towards his ally with 50% reduced cast range. Cast Range: 1000. Mana Cost: 80. Cooldown: 14s
  • DELNo longer provides 20/50/80/110 bonus attack damage

Talents

  • REWORKLevel 20 Talent: -6s Ice Shards Cooldown replaced with -6s Snowball Cooldown
  • REWORKLevel 25 Talent: -8s Snowball Cooldown replaced with Ice Shards Slow by 50% and Deal 110 DPS (only affects enemies trapped inside)
Underlord
Underlord

Abilities

Invading Force

Invading Force

  • REWORKNo longer levels with Fiend's Gate
  • NERFDamage Reduction rescaled from 4/6/8/10% to 3.7% + 0.3% per level-60%start+27%end
  • NERFMovement Speed bonus rescaled from 11/14/17/20% to 9.5% + 0.5% per level-50%start+22%end
Firestorm

Firestorm

  • BUFFWave Damage increased from 30/50/70/90 to 30/55/80/1050%+10%+14%+17%
Atrophy Aura

Atrophy Aura

  • BUFFDamage Reduction increased from 6/14/22/30% to 8/16/24/32%+33%+14%+9%+7%

Talents

  • BUFFLevel 15 Talent: Firestorm Cooldown Reduction increased from 4s to 5s+25%
  • BUFFLevel 25 Talent: Fiend's Gate DPS increased from 125 to 160+28%
Undying
Undying

STATS

  • BUFFBase Agility increased from 10 to 13+30%
  • NERFBase Armor decreased by 1?Now it's 1. Before this patch it was changed in 7.23 (6 years 6 months ago)-100%

Abilities

Flesh Golem

Flesh Golem

  • NEWAttacks now spawn the current level of Tombstone Zombie
Vengeful Spirit
Vengeful Spirit

STATS

  • BUFFBase Movement Speed increased from 295 to 300+2%
  • BUFFBase Attack Time improved from 1.7s to 1.5s-12%

Abilities

Retribution

Retribution

  • NEWNow also makes Vengeful Spirit to gain benefits of both melee and ranged attacks
  • MISCNow killer's icon is shown as a buff on Vengeful Spirit to know who to hate
Vengeance Aura

Vengeance Aura

  • NEWAghanim's Scepter now increases self-bonus up to 1.3x
  • NEWAghanim's Scepter illusion is now fully affected by Vengeance Aura's bonus
  • BUFFNow provides 1.2x the bonus for Vengeful Spirit herself?Self-bonus values: 12/18/24/30% (vs. 10/15/20/25% for allies).
    With Level 25 Talent: 31.2/37.2/43.2/49.2% (vs. 26/31/36/41% for allies).
    +20%
  • NERFAghanim's Scepter illusion damage taken decreased from 115% to 100%-13%
  • DELAghanim's Scepter upgrade no longer refreshes ability cooldowns on activating
Venomancer
Venomancer

Abilities

Poison Sting

Septic ShockPoison Sting

  • NEWNew innate ability.
Passive.
Venomancer's attacks deal extra magical damage based on how many debuffs the target has (only counts debuffs from Venomancer and his Plague Wards). Base Damage per debuff: 10%.
Increases damage per debuff from 10% to 20%. Plague Wards also deal Septic Shock damage based on their attack damage.
Passive.
Imbues Venomancer's attacks with poison: 9 + 1 per level damage per second and a flat 10% movement slow.
Duration: 4.5s + 0.5s per level.
Venomous Gale

Venomous Gale

  • REWORKAghanim's Shard reworked: Increases cast range and projectile speed by 25%. Creates 2 Plague Wards around every enemy hero hit
Snakebite

Snakebite

  • NEWNew basic ability — Venomancer summons a Spawn of Aktok to sink its fangs into an enemy, dealing 40/60/80/100 magic damage and applying a deadly toxin which does 20/25/30/35 magical damage per second for 6 seconds. When the target attacks, they take the initial magic damage again. Cast Range: 600. Mana Cost: 70/80/90/100. Cooldown: 20/18/16/14s
Noxious Plague

Noxious Plague

  • REWORKAbility reworked.
Infects an enemy with a deadly plague that does an initial burst of damage and additional damage over time based on the unit's maximum health.
Enemies in a radius around the target are slowed, with values decreasing the farther you are from the affected enemy.
When the target dies or the debuff expires/is absorbed, all nearby enemies are infected with a noncommunicable version of the plague.
Duration: 5s. Initial Damage: 200/300/400. Max HP as Damage: 3/4/5%. Debuff Radius: 800. Min/Max Slow: 15% / 50%. Cooldown: 100/90/80s. Mana Cost: 200/300/400.
Infects an enemy with a deadly plague that does an initial burst of damage and additional damage over time based on the unit's maximum health. Initial Damage is now non-lethal.
No longer has AoE effect, now affects only the host.
Now when the plague spreads, it also carries all debuffs placed by Venomancer. Now spreads a second time, but all spreads after the first one deal no initial damage.?Doesn't stack. Applying plague to an already plague-infected unit will deal projectile damage again, but won't affect the remaining debuff duration. Duration of carried debuffs is fixed and cannot be altered with Status Resistance or Debuff Amplification.
Duration: 4s. Initial Damage: 150/200/250. Max HP as Damage: 2/3/4%. Spread Radius: 700. Cooldown: 100/90/80s. Mana Cost: 200/250/300.
Decreases cooldown by 35s. Reduces Magic Resistance of affected units by 20% and allows additional spreads to deal initial damage.
  • BUFFMana Cost decreased from 200/300/400 to 200/250/3000%-17%-25%
  • NERFDuration decreased from 5s to 4s-20%
  • NERFInitial Damage decreased from 200/300/400 to 150/200/250-25%-33%-38%
  • NERFSpread Radius decreased from 800 to 700-12%
  • NERFMax HP as damage decreased from 3/4/5% to 2/3/4%-33%-25%-20%

Talents

  • REWORKLevel 15 Talent: -1s Plague Ward Cooldown replaced with +75 Noxious Plague Spread Radius
  • REWORKLevel 20 Talent: +50 Base Damage replaced with -2s Plague Ward Cooldown
  • REWORKLevel 20 Talent: +1% Noxious Plague Max HP Damage replaced with +40% Snakebite Damage (applies to both initial damage and damage per second)
  • REWORKLevel 25 Talent: Noxious Plague Aura reduces 200 Attack Speed replaced with Snakebite Undispellable
  • BUFFLevel 15 Talent: Poison Sting Slow increased from +5% to +7%+40%
Viper
Viper

STATS

  • BUFFAgility gain increased from 2.7 to 2.9+7%
  • NERFBase Attack Speed decreased from 120 to 110-8%

Abilities

Predator

Predator

  • BUFFBase Damage per Missing Health Percentage increased from 0.15 to 0.25+67%
Corrosive Skin

Corrosive Skin

  • NEWAghanim's Scepter now also gradually increases Corrosive Skin's magic resistance and damage per second while he is in Nethertoxin, up to 50% increased effect after 4s

Talents

  • REWORKLevel 10 Talent: +10% Poison Attack slow/damage replaced with +15 Corrosive Skin Damage Per Second
  • REWORKLevel 15 Talent: +20 Corrosive Skin Damage Per Second replaced with +15% Poison Attack Slow / Damage
  • REWORKLevel 15 Talent: +30 Nethertoxin Min/Max Damage replaced with +20/40 Nethertoxin Min/Max Damage
  • BUFFLevel 20 Talent: Predator Damage Per Missing Health increased from +0.3 to +0.35+17%
Visage
Visage

Abilities

Silent as the Grave

LurkerSilent as the Grave

  • NEWNew innate ability.
Passive.
Visage's ability cooldowns are reduced as long as he's not taking damage. Gains a stack every 2s without damage taken. Each stack grants 2% cooldown speed (max 10 stacks). Stacks fade after 2s upon taking any damage.
Active.
Visage gains flying movement and +12% movement speed for 20s. Upon attacking or casting, he loses both effects, but he and his familiars gain +10% attack damage for 2s.
Mana Cost: 50. Cooldown: 45.75s − 0.75s per level.
Increases bonus movement speed by +12%, bonus damage by +10%, bonus damage duration by +2s, and flight duration by +10s. While flight is active, Silent as the Grave grants invisibility to Visage and his familiars.
Invisibility for Visage and each familiar are not connected.
  • BUFFMana Cost decreased from 115 to 50-57%
  • BUFFCooldown changed from 45s to 45.75s − 0.75s per level0%start-48%end
Summon Familiars

Summon Familiars

  • BUFFCooldown decreased from 130/120/110s to 120/110/100s-8%-8%-9%
  • BUFFFamiliar Health rescaled from 500/600/700 to 450/600/750-10%0%+7%

Talents

  • REWORKLevel 10 Talent: +6 Visage and Familiars Attack Damage replaced with +6 Visage and Familiars Base Damage
  • REWORKLevel 10 Talent: +4 Lurker Max Stacks replaced with -1s Soul Assumption Cooldown
  • BUFFLevel 20 Talent: Soul Assumption Damage Per Charge increased from +25 to +30+20%
Void Spirit
Void Spirit

STATS

  • MISCBase Damage decreased by 4?Now it's 22. Before this patch it was changed in 7.38 (1 year 3 months ago)
    Damage at level 1 unchanged due to innate ability changes
    -18%

Abilities

Intrinsic Edge

Intrinsic Edge

  • REWORKInnate reworked.
Passive.
Void Spirit gains 25% more secondary bonuses from Primary Attributes.?Health Regen from Strength, Armor from Agility, Mana Regen and Magic Resistance from Intelligence.
Passive.
Void Spirit gains 30% more secondary bonuses from Primary Attributes, and his attack damage per point of attribute is multiplicatively increased by 15%.?Health Regen from Strength, Attack Speed from Agility, Mana Regen from Intelligence. No longer provides Armor or Magic Resistance.
  • BUFFAttack damage per attribute multiplier increased from 0.45 to 0.5175+15%
  • BUFFSecondary bonuses increased from 25% to 30%+20%
  • MISCThe result of these changes:?Damage at level 1 is unchanged at 52–56.
    Damage gain per level increased from 3.6 to 4.1 — +14%
    Damage at level 30 increased from 174–178 to 192–196 — +10%
Aether Remnant

Aether Remnant

  • NERFAghanim's Shard True Sight no longer reveals wards
Resonant Pulse

Resonant Pulse

  • BUFFBarrier Amount per hero hit increased from 35/50/65/80 to 50/70/90/110+43%+40%+38%+38%
Warlock
Warlock

Abilities

Eldritch Summoning

Eldritch Summoning

  • REWORKNo longer levels with Chaotic Offering
  • NERFMinor Imp Health rescaled from 50/130/210/290 to 5 + 15 per level-93%start+57%end
  • NERFMinor Imp Explosion Damage rescaled from 25/70/115/160 to 20 + 20 per 3 hero levels-88%start+38%end
  • NERFMinor Imp movement speed rescaled from 300/315/330/345 to 297 + 3 per level-13%start+12%end
  • NERFMinor Imp attack damage rescaled from 10-11/14-15/18-19/22-23/26-27 to 20-21-23%
  • MISCAghanim's Shard now increases health of minor imps by 80 and explosion damage by 45?Same values as before, but explicitly stated now.
Weaver
Weaver

Abilities

Threads of Fate

RewovenThreads of Fate

  • NEWNew innate ability.
Passive.
Every time Weaver casts an ability, he gains +50 attack range for 7s. Effect stacks independently per cast.
Passive.
After dealing damage to an enemy hero with an attack or ability, if Weaver remains within 700 range of them for 1.5s, he establishes a Thread of Fate that slows the enemy's movement by 100% for 0.2s and ties them to Weaver.
Each established thread grants +10% bonus damage to Weaver. Threads last up to 6s and break if the distance becomes longer than 900.
If the enemy dies with a Thread of Fate established, the thread's bonuses linger for an additional 5s.?Effects linger even if the enemy dies just as the thread is about to be established.

Talents

  • REWORKLevel 10 Talent: +60 Shukuchi Damage replaced with +50 Shukuchi Movement Speed
  • REWORKLevel 15 Talent: +20 Mana Break replaced with +90 Shukuchi Damage
  • NERFLevel 20 Talent: Bonus Damage on Geminate decreased from +70 to +60-14%
Windranger
Windranger

STATS

  • NERFBase Movement Speed decreased from 290 to 285-2%

Abilities

Tailwind

Easy BreezyTailwind

  • NEWNew innate ability.
Passive.
Windranger's movement speed cannot drop below 240. Max Movement Speed cap increased from 550 to 600.
Passive.
Using an ability conjures a stacking Tailwind that gives Windranger a brief burst of movement speed. The bonus starts gradually fading halfway through the duration.
Movement Speed Bonus per stack: 35%. Duration: 2s.
Passively increases Windranger's max movement speed cap to 600.
Attacks also grant Tailwind effect. Increases Tailwind duration to 3s and makes it undispellable.
Windrun

Windrun

  • BUFFCooldown decreased from 15/14/13/12s to 14/13/12/11s-7%-7%-8%-8%
  • NERFMovement Speed Bonus decreased from 60% to 50%-17%
  • DELNo longer upgraded with Aghanim's Scepter

Talents

  • REWORKLevel 10 Talent: +4 All Attributes replaced with +0.75s Windrun Duration
  • REWORKLevel 15 Talent: -2s Windrun Cooldown replaced with +40 Tailwind Max Movespeed
  • REWORKLevel 25 Talent: Windrun Cannot be Dispelled replaced with Powershot Executes Enemy Heroes Under 15% Max HP (Execute Threshold ranges from 10-15% Max HP Based on channel time and reduces with each unit the arrow comes through)
Winter Wyvern
Winter Wyvern

Abilities

Eldwurm's Edda

Eldwurm ScholarEldwurm's Edda

  • NEWNew innate ability.
Passive.
When an allied hero picks up a Wisdom Rune, the 3 heroes that wouldn't benefit from it gain 20% of the experience instead.
Item-based.
Winter Wyvern starts the game with the Eldwurm's Edda item. After 10 minutes it can be consumed, increasing the current and maximum level of one basic ability by 1.
Also increases Winter Wyvern's Intelligence by 25% of its base value at the time of consumption.
Level-5 values are automatically calculated by applying 50% of the difference in all values between levels 3 and 4 (except mana cost — kept the same as level 4).
Arctic Burn

Arctic Burn

  • BUFFNo longer has a one debuff per cast restriction on enemy heroes
  • NERFBurn Duration decreased from 5s to 3s-40%
  • NERFMovement Slow decreased from 16/24/32/40% to 15/20/25/30%-6%-17%-22%-25%
Cold Embrace

Cold Embrace

  • REWORKAghanim's Shard reworked: Decreases cooldown by 4s. Allied units gain 60% bonus attack damage for 6s when emerging from the icy cocoon
Winter's Curse

Winter's Curse

  • NEWBonus duration per hero can now be applied after the cast if an enemy hero becomes affected
  • BUFFAttack Speed rescaled from 65 to 50/65/80-23%0%+23%
  • BUFFMaximum Duration rescaled from 4/5.5/7s to 6s+50%+9%-14%
  • NERFBonus Duration per hero decreased from 2s to 1.5s-25%
  • Still can't be longer than the maximum duration

Talents

  • NERFLevel 15 Talent: Splinter Blast Shatter Radius decreased from +250 to +175-30%
  • NERFLevel 20 Talent: Arctic Burn Slow decreased from +17% to +15%-12%
Witch Doctor
Witch Doctor

Abilities

Death Ward

Death Ward

  • BUFFAttack Range increased from 600 to 600/625/6500%+4%+8%

Talents

  • REWORKLevel 15 Talent: +2 Paralyzing Cask bounces replaced with -3s Paralyzing Cask Cooldown
  • REWORKLevel 20 Talent: +75 Death Ward Attack Range replaced with Maledict bursts deal 75% damage in a 800 AoE (each burst sends projectiles that deal 75% of its damage at all enemy units within 800 range)
  • REWORKLevel 25 Talent: -6s Paralyzing Cask Cooldown replaced with +6 Paralyzing Cask Bounces
Wraith King
Wraith King

STATS

  • NERFBase Armor decreased by 1?Now it's 1. Before this patch it was changed in 7.38 (1 year 3 months ago)-100%

Abilities

Vampiric Spirit

Vampiric Spirit

  • REWORKNo longer levels with Reincarnation
  • BUFFBonus Attack Speed rescaled from 30/45/60/75 to 55+83%+22%-8%-27%
  • BUFFBonus Move Speed rescaled from 10/15/20/25% to 20%+100%+33%0%-20%
  • NERFLifesteal changed from 10/20/30/40% to 14% + 1% per level-62%start+10%end
  • NERFWraith Duration changed from 3.5/4/4.5/5s to 4.25s + 0.25s per 6 levels ?Up to 5.5s at level 30. Also increased by 1s with Aghanim's Scepter.-15%start+10%end
Bone Guard

Bone Guard

  • REWORKNow always a basic ability for Wraith King
  • BUFFSkeleton movespeed increased from 340 to 350+3%
Mortal Strike

Mortal Strike

  • REWORKAghanim's Shard reworked: Critical strikes curse their target, dealing 75% of the damage dealt again after a 3 second delay. Vampiric Spirit's lifesteal applies to the curse damage
Reincarnation

Reincarnation

  • NEWNow spawns 2/3/4 per enemy hero within slow radius
  • BUFFMana Cost decreased from 225 to 220/110/0-2%-51%-100%
  • DELNo longer upgraded with Aghanim's Shard
Zeus
Zeus

STATS

  • BUFFBase Strength increased from 19 to 21+11%
  • BUFFBase Damage increased by 1–3?Now it's 29. Before this patch it was changed in 7.38b (1 year 3 months ago)?Damage spread increased from 8 to 10 — +25%+3%
  • BUFFDamage at level 1 increased from 52–60 to 53–63+4%
  • NERFBase Movement Speed decreased from 315 to 305-3%
  • NERFBase Armor decreased by 1?Now it's 2. Before this patch it was changed in 7.29 (5 years 2 months ago)-50%

Abilities

Static Field

Static Field

  • REWORKNo longer levels with Thundergod's Wrath
  • NERFDamage changed from 2.5/3/3.5/4% to 3.45% + 0.05% per level-12%start+24%end
Arc Lightning

Arc Lightning

  • BUFFBase Damage increased from 90/120/150/180 to 105/130/155/180+17%+8%+3%0%
  • NERFMana Cost rescaled from 75/85/95/105 to 85/90/95/100+13%+6%0%-5%
Lightning Bolt

Lightning Bolt

  • BUFFVision and True Sight radius increased from 500 to 600+20%
Thundergod's Wrath

Thundergod's Wrath

  • NEWNow applies the True Sight before the damage and strikes even untargetable and still invisible enemies
  • It used to simply reveal invisible heroes without dealing damage to them. Now it will work similarly to Lightning Bolt, dealing damage even to units affected by Smoke of Deceit, Dark Willow's Shadow Realm, Phantom Assassin's Blur, Slark's Shadow Dance or Depth Shroud, etc.
  • BUFFVision and True Sight radius increased from 500 to 600+20%
Nimbus

Nimbus

  • REWORKDamage source changed from Nimbus to the caster

Talents

  • REWORKLevel 15 Talent: -0.4s Arc Lightning Cooldown replaced with -20% Arc Lightning Mana Cost/Cooldown
  • REWORKLevel 25 Talent: +2% Static Field Damage replaced with 3 Heavenly Jump Charges