Tags:
Venomancer
Venomancer

Patch 7.41e30.07.2026+1.22 (1.22)

Abilities

Snakebite

Snakebite

  • BUFFInitial Damage increased from 40/60/80/100 to 40/70/100/1300%+17%+25%+30%

Patch 7.41d04.06.2026+0.23 (0.23)

GENERAL

  • BUFFIntelligence gain increased from 1.8 to 1.9?Damage gain per level increased from 3.0 to 3.1+6%

Patch 7.41c06.05.2026-0.80 (3.04)

Abilities

Poison Sting

Poison Sting

  • NERFMovement Slow decreased from 10% to 8%-20%
Snakebite

Snakebite

  • NERFDamage per second rescaled from 20/25/30/35 to 10/20/30/40-50%-20%0%+14%

Talents

  • REWORKLevel 20: +40% Snakebite Damage replaced with +100 Snakebite Initial Damage
  • BUFFLevel 15: Poison Sting Slow increased from +7% to +10%+43%

Patch 7.4124.03.2026-0.05 (7.76)

Abilities

Poison Sting

Septic ShockPoison Sting

  • NEWNew innate ability.
Passive.
Venomancer's attacks deal extra magical damage based on how many debuffs the target has (only counts debuffs from Venomancer and his Plague Wards). Base Damage per debuff: 10%.
Increases damage per debuff from 10% to 20%. Plague Wards also deal Septic Shock damage based on their attack damage.
Passive.
Imbues Venomancer's attacks with poison: 9 + 1 per level damage per second and a flat 10% movement slow.
Duration: 4.5s + 0.5s per level.
Venomous Gale

Venomous Gale

  • REWORKAghanim's Shard reworked: Increases cast range and projectile speed by 25%. Creates 2 Plague Wards around every enemy hero hit
Snakebite

Snakebite

  • NEWNew basic ability — Venomancer summons a Spawn of Aktok to sink its fangs into an enemy, dealing 40/60/80/100 magic damage and applying a deadly toxin which does 20/25/30/35 magical damage per second for 6 seconds. When the target attacks, they take the initial magic damage again. Cast Range: 600. Mana Cost: 70/80/90/100. Cooldown: 20/18/16/14s
Noxious Plague

Noxious Plague

  • REWORKAbility reworked.
Infects an enemy with a deadly plague that does an initial burst of damage and additional damage over time based on the unit's maximum health.
Enemies in a radius around the target are slowed, with values decreasing the farther you are from the affected enemy.
When the target dies or the debuff expires/is absorbed, all nearby enemies are infected with a noncommunicable version of the plague.
Duration: 5s. Initial Damage: 200/300/400. Max HP as Damage: 3/4/5%. Debuff Radius: 800. Min/Max Slow: 15% / 50%. Cooldown: 100/90/80s. Mana Cost: 200/300/400.
Infects an enemy with a deadly plague that does an initial burst of damage and additional damage over time based on the unit's maximum health. Initial Damage is now non-lethal.
No longer has AoE effect, now affects only the host.
Now when the plague spreads, it also carries all debuffs placed by Venomancer. Now spreads a second time, but all spreads after the first one deal no initial damage.?Doesn't stack. Applying plague to an already plague-infected unit will deal projectile damage again, but won't affect the remaining debuff duration. Duration of carried debuffs is fixed and cannot be altered with Status Resistance or Debuff Amplification.
Duration: 4s. Initial Damage: 150/200/250. Max HP as Damage: 2/3/4%. Spread Radius: 700. Cooldown: 100/90/80s. Mana Cost: 200/250/300.
Decreases cooldown by 35s. Reduces Magic Resistance of affected units by 20% and allows additional spreads to deal initial damage.
  • BUFFMana Cost decreased from 200/300/400 to 200/250/3000%-17%-25%
  • NERFDuration decreased from 5s to 4s-20%
  • NERFInitial Damage decreased from 200/300/400 to 150/200/250-25%-33%-38%
  • NERFSpread Radius decreased from 800 to 700-12%
  • NERFMax HP as damage decreased from 3/4/5% to 2/3/4%-33%-25%-20%

Talents

  • REWORKLevel 15 Talent: -1s Plague Ward Cooldown replaced with +75 Noxious Plague Spread Radius
  • REWORKLevel 20 Talent: +50 Base Damage replaced with -2s Plague Ward Cooldown
  • REWORKLevel 20 Talent: +1% Noxious Plague Max HP Damage replaced with +40% Snakebite Damage (applies to both initial damage and damage per second)
  • REWORKLevel 25 Talent: Noxious Plague Aura reduces 200 Attack Speed replaced with Snakebite Undispellable
  • BUFFLevel 15 Talent: Poison Sting Slow increased from +5% to +7%+40%

Patch 7.4015.12.2025-2.12 (2.12)

Facets

Plague Carrier

  • NERFVenomous Gale: Plague Wards created by Venomous Gale have 75% health and damage
  • NERFSeptic Shock: Base Damage per Debuff decreased from 10% to 8%-20%

Patch 7.39e02.10.2025+0.58 (0.58)

GENERAL

  • BUFFBase agility increased from 24 to 25?Damage at level 1 increased by 1 (from 45–48 to 46–49)+4%

Abilities

Plague Ward

Plague Ward

  • BUFFWard damage increased from 14/22/30/38 to 16/24/32/40+14%+9%+7%+5%

Patch 7.3921.05.2025+1.29 (4.24)

Abilities

Septic Shock

Septic Shock

  • BUFFAghanim's Scepter Base Damage per debuff increased from 20% to 25%+25%
  • DELAghanim's Scepter no longer gives Plague Wards the ability to deal Septic Shock damage (moved to Plague Carrier facet)

Facets

Plague Carrier

  • REWORKFacet reworked.
Plague Ward can be cast on allies, attaching a ward onto them. While attached, wards are untargetable and die one at a time whenever the unit they are attached onto receives 100/150/200/250 damage. Wards attack the same target their attached unit is attacking.?Wards attached to allies yield 20% of the gold bounty. Has 3 charges. Ward health also increased by 1.5/2/2.5/3% of the carrier's max health.
Septic Shock: Allows Plague Wards to deal Septic Shock damage based on their damage. When Venomous Gale impacts enemy heroes, 2 Plague Wards are created around them based on the current level of Plague Ward.
Plague Ward

Plague Ward

  • BUFFWard HP increased from 120/230/340/450 to 150/250/350/450+25%+9%+3%0%
  • NERFGold Bounty rescaled from 15/17/19/21 to 10/14/18/22-33%-18%-5%+5%

Talents

  • REWORKLevel 20 Talent: Gale Creates Plague Wards replaced with +50 Base Damage

Patch 7.38b05.03.2025-0.22 (0.22)

Abilities

Venomous Gale

Venomous Gale

  • NERFSlow decreased from 50% to 35/40/45/50%-30%-20%-10%0%