Venomancer
Venomancer

Patch 7.41e31.07.2026+1.17 (1.17)

Abilities

Snakebite

Snakebite

  • BUFFInitial Damage increased from 40/60/80/100 to 40/70/100/1300%+17%+25%+30%

Patch 7.41d05.06.2026+0.23 (0.23)

GENERAL

  • BUFFIntelligence gain increased from 1.8 to 1.9?Damage gain per level increased from 3.0 to 3.1+6%

Patch 7.41c06.05.2026-1.26 (2.78)

Abilities

Poison Sting

Poison Sting

  • NERFMovement Slow decreased from 10% to 8%-20%
Snakebite

Snakebite

  • NERFDamage per second rescaled from 20/25/30/35 to 10/20/30/40-50%-20%0%+14%

Talents

  • SWAPLevel 20: +40% Snakebite Damage replaced with +100 Snakebite Initial Damage
  • BUFFLevel 15: Poison Sting Slow increased from +7% to +10%+43%

Patch 7.4124.03.2026+0.73 (11.76)

Abilities

Poison Sting

Septic Shock→Poison Sting

  • REWORKPoison Sting is now an innate ability (previously a basic ability)
  • NEWNew innate ability.
Passive
Venomancer's attacks deal extra magical damage based on how many debuffs the target has (only counts debuffs from Venomancer and his Plague Wards). Base Damage per debuff: 8%.
Increases damage per debuff from 8% to 23%.
Base damage per debuff
8%
Damage per debuff (Scepter)
23%
→
Passive – scales with level
Imbues Venomancer's attacks with poison: 9 + 1 per level damage per second and a flat 10% movement slow.
Duration: 4.5s + 0.5s per level.
Poison damage per second
9
Poison damage per level
1
Movement slow
10%
Duration
4.5s
Duration per level
0.5s
Venomous Gale

Venomous Gale

  • REWORKAghanim's Shard reworked: Increases cast range and projectile speed by 25%. Creates 2 Plague Wards around every enemy hero hit
  • REWORKAghanim's Shard reworked.
If Venomous Gale is dispelled in any way, the target will receive 300 damage and be stunned for 1.6 seconds.
Dispel damage
300
Stun duration
1.6s
→
Increases cast range to 1000 and projectile speed to 1500 (by 25%). When Venomous Gale impacts enemy heroes, 2 Plague Wards are created around them.
Cast range
1000
Projectile speed
1500
Projectile speed increase
25%
Plague Wards
2
Snakebite

Snakebite

  • NEWNew ability.
Active
Venomancer summons a Spawn of Aktok to sink its fangs into a target, dealing magic damage and applying a toxin that does damage every second. When the target attacks while infected, they take the initial damage again.
Cast range
600
Mana cost
70/80/90/100
Cooldown
20/18/16/14s
Initial damage
40/60/80/100
Damage per second
20/25/30/35
Duration
6s
  • NEWNew basic ability — Venomancer summons a Spawn of Aktok to sink its fangs into an enemy, dealing 40/60/80/100 magic damage and applying a deadly toxin which does 20/25/30/35 magical damage per second for 6 seconds. When the target attacks, they take the initial magic damage again. Cast Range: 600. Mana Cost: 70/80/90/100. Cooldown: 20/18/16/14s
Noxious Plague

Noxious Plague

  • BUFFMana Cost decreased from 200/300/400 to 200/250/3000%-17%-25%
  • NERFDuration decreased from 5s to 4s-20%
  • NERFInitial Damage decreased from 200/300/400 to 150/200/250-25%-33%-38%
  • NERFSpread Radius decreased from 800 to 700-12%
  • NERFMax HP as damage decreased from 3/4/5% to 2/3/4%-33%-25%-20%
  • REWORKAbility reworked.
Active
Infects an enemy with a deadly plague that does an initial burst of damage and additional damage over time based on the unit's maximum health.
Enemies in a radius around the target are slowed, with values decreasing the farther you are from the affected enemy.
When the target dies or the debuff expires/is absorbed, all nearby enemies are infected with a noncommunicable version of the plague.
Duration: 5s. Initial Damage: 200/300/400. Max HP as Damage: 3/4/5%. Debuff Radius: 800. Min/Max Slow: 15% / 50%.
Cast range
900
Mana cost
200/300/400
Cooldown
100/90/80s
Duration
5s
Max health damage
3/4/5%
Debuff radius
800
Min slow
15%
Max slow
50%
→
Active
Infects an enemy with a deadly plague that does an initial burst of damage and additional damage over time based on the unit's maximum health. Initial Damage is now non-lethal.
No longer has AoE effect, now affects only the host.
Now when the plague spreads, it also carries all debuffs placed by Venomancer. Now spreads a second time, but all spreads after the first one deal no initial damage.?Doesn't stack. Applying plague to an already plague-infected unit will deal projectile damage again, but won't affect the remaining debuff duration. Duration of carried debuffs is fixed and cannot be altered with Status Resistance or Debuff Amplification.
Duration: 4s. Initial Damage: 150/200/250. Max HP as Damage: 2/3/4%. Spread Radius: 700.
Decreases cooldown by 35s. Reduces Magic Resistance of affected units by 20% and allows additional spreads to deal initial damage.
Cast range
900
Mana cost
200/250/300
Cooldown
100/90/80s
Duration
4s
Initial damage
150/200/250
Max health damage
2/3/4%
Spread radius
700
Cooldown decrease (Scepter)
35s
Magic resistance reduction (Scepter)
20%

Talents

  • SWAPLevel 15 Talent: -1s Plague Ward Cooldown replaced with +75 Noxious Plague Spread Radius ?TalentLevelValuePlague Ward Cooldown15 → 20-1s → -2s +100%
  • SWAPLevel 20 Talent: +50 Base Damage replaced with -2s Plague Ward Cooldown?TalentLevelValuePlague Ward Cooldown15 → 20-1s → -2s +100%
  • SWAPLevel 20 Talent: +1% Noxious Plague Max HP Damage replaced with +40% Snakebite Damage (applies to both initial damage and damage per second)
  • SWAPLevel 25 Talent: Noxious Plague Aura reduces 200 Attack Speed replaced with Snakebite Undispellable
  • BUFFLevel 15 Talent: Poison Sting Slow increased from +5% to +7%+40%

Patch 7.4016.12.2025-2.20 (2.20)

Facets

Plague Carrier

  • NERFPlague Wards created by Venomous Gale have 75% health and damage?Previously 100% health and damage-25%

Abilities

Septic Shock

Septic Shock

  • NERFBase Damage per Debuff decreased from 10% to 8%-20%

Patch 7.39e02.10.2025+0.75 (0.75)

GENERAL

  • BUFFBase agility increased from 24 to 25?Damage at level 1 increased by 1 (from 45–48 to 46–49)+4%

Abilities

Plague Ward

Plague Ward

  • BUFFWard damage increased from 14/22/30/38 to 16/24/32/40+14%+9%+7%+5%

Patch 7.3922.05.2025+1.25 (4.20)

Facets

Plague Carrier

  • REWORKFacet reworked.
Active: Plague Ward
Plague Ward can be cast on allies, attaching a ward onto them. While attached, wards are untargetable and die one at a time whenever the unit they are attached onto receives 100/150/200/250 damage. Wards attack the same target their attached unit is attacking.?Wards attached to allies yield 20% of the gold bounty. Has 3 charges. Ward health also increased by 1.5/2/2.5/3% of the carrier's max health.
Damage per ward death
100/150/200/250
→
Septic Shock
Allows Plague Wards to deal Septic Shock damage based on their damage. When Venomous Gale impacts enemy heroes, 2 Plague Wards are created around them based on the current level of Plague Ward.
Plague Wards
2

Abilities

Septic Shock

Septic Shock

  • BUFFAghanim's Scepter Base Damage per debuff increased from 20% to 25%+25%
  • DELAghanim's Scepter no longer gives Plague Wards the ability to deal Septic Shock damage (moved to Plague Carrier facet)
Plague Ward

Plague Ward

  • BUFFWard HP increased from 120/230/340/450 to 150/250/350/450+25%+9%+3%0%
  • BUFFGold Bounty rescaled from 15/17/19/21 to 10/14/18/22-33%-18%-5%+5%

Talents

  • SWAPLevel 20 Talent: Gale Creates Plague Wards replaced with +50 Base Damage

Patch 7.38b06.03.2025-0.44 (0.44)

Abilities

Venomous Gale

Venomous Gale

  • NERFSlow decreased from 50% to 35/40/45/50%-30%-20%-10%0%

Patch 7.3819.02.2025+1.68 (5.28)

GENERAL

  • BUFFStarting damage increased from 40–43 to 45–48+12%
  • NERFDamage gain per level decreased from 3.8 to 3.0?Universal heroes: 0.7 → 0.45 damage per attributeBase damage -3–0 → 18–21 makes up for itDamage at level 30: 179–182 → 152–155 (-15%), with all 7 Attribute Bonus levels, as Valve counts it-21%
  • BUFFBase Damage increased by 21?Now it's 18. Before this patch it was changed in 7.37 (2 years 3 months ago)+700%
  • BUFFDamage at level 1 increased by 5 (from 40-43 to 45-48)+12%
  • BUFFStrength gain increased from 2.0 to 2.1+5%
  • BUFFAgility gain increased from 2.0 to 2.8+40%
  • BUFFIntelligence gain increased from 1.4 to 1.8+29%
  • NERFDamage gain per level decreased from +3.8 to +3-21%
  • NERFDamage at level 30 decreased by 27 (from 179-182 to 152-155)-15%

Patch 7.37e20.11.2024+0.35 (0.35)

Facets

Plague Carrier

  • BUFFWard Health from Carrier's Max Health increased from 1/1.5/2/2.5% to 1.5/2/2.5/3%+50%+33%+25%+20%

Patch 7.37d02.10.2024+0.56 (0.56)

Abilities

Noxious Plague

Noxious Plague

  • BUFFMinimum Movement Slow increased from 0% to 15%+15

Patch 7.37b14.08.2024-0.40 (0.40)

Abilities

Septic Shock

Septic Shock

  • NERFNow counts one debuff per unique ability/item (e.g. will count as 1 debuff instead of 3)

Patch 7.3731.07.2024+3.07 (6.13)

GENERAL

  • NERFBase Damage decreased by 2?Now it's -3. Before this patch it was changed in 7.33c (3 years 6 months ago)Venomancer's attacks deal extra magical damage based on how many debuffs the attack target has. Only counts debuffs from Venomancer and his Plague Wards. Base Damage per debuff: 10%-200%

Facets

Plague Carrier

  • BUFFWhen attached to a carrier, ward health is now also increased by 1/1.5/2/2.5% of the carrier's max health

Abilities

Septic Shock

Poison Sting→Septic Shock

  • MISCNew Innate ability. Passive, can't be leveled up
  • NEWNew innate ability.
Passive
Adds poison damage to Venomancer's normal attacks and slowing movement speed.
Duration
3/6/9/12/15s
Damage per second
2/6/14/22/30
Slow
3/-6/-9/-12/-15%
→
Passive
Venomancer's attacks deal extra damage based on how many debuffs the attack target has. Extra damage is dealt as magical damage. Only counts debuffs from Venomancer or his Plague Wards.
Base damage per debuff
10%
  • BUFFCan be upgraded with Aghanim's Scepter. Increases Septic Shock base damage per debuff from 10% to 20%. Plague Wards also deal Septic Shock damage based on their attack damage+100%
  • NEWAdded Aghanim's Scepter.
Poison Sting: Venomancer's attacks have increased base damage per debuff (15%) from Venomancer on the target. Does not apply to attacks from Plague Wards.
Base damage per debuff
15%
→
Septic Shock: Increases base damage per debuff to 20%. Plague Wards also deal Septic Shock damage based on their attack damage.
Base damage per debuff
20%
Poison Sting

Poison Sting

  • BUFFDamage per second rescaled from 2/6/14/22/30 to 8/16/24/32+33%+14%+9%+7%
  • BUFFSlow rescaled from 3/6/9/12/15% to 8/10/12/14%+33%+11%0%-7%
  • NERFNo longer an innate ability. Duration rescaled from 3/6/9/12/15s to 6/9/12/15s?Levels 1-4 unchanged; the 3 it had at level 0 as an innate is gone (now a basic ability)
  • DELAghanim's Scepter upgrade removed
Plague Ward

Plague Ward

  • NERFMana Cost increased from 21/24/27/30 to 24/26/28/30+14%+8%+4%0%