Enemies that attack Tiny get a stacking debuff that decreases their attack damage by 2/3/4/5% per stack (levels with Grow). Max Stacks: 10. Debuff Duration: 5s (refreshes on each stack).
→
Passive.
Slow Resistance now also applies to Attack Speed Slows.
Tiny gains Slow Resistance equal to 20% of his Strength and Status Resistance equal to 10% of his Strength.
Avalanche
NERFMana Cost increased from 95/110/125/140 to 105/120/135/150+11%+9%+8%+7%
NERFDamage decreased from 100/190/280/370 to 90/180/270/360-10%-5%-4%-3%
Toss
BUFFMana Cost rescaled from 110/125/140/155 to 125+14%0%-11%-19%
Tree Grab
BUFFMana Cost decreased from 40 to 40/35/30/250%-12%-25%-38%
BUFFCooldown decreased from 16/15/14/13s to 15/12/9/6s-6%-20%-36%-54%
BUFFCast Range increased from 165 to 200+21%
BUFFAttacks rescaled from 5 to 4/5/6/7-20%0%+20%+40%
DELNo longer upgraded with Aghanim's Shard
Tree Throw
DELNo longer applies a slow on the tossed tree by default
Grow
NEWAghanim's Shard: Thrown trees and tossed units deal 20% more damage in their AoE, have +125 radius, and apply a 25% movement slow and a 45 attack speed slow to all units in the AoE of Toss, Tree Throw, and Tree Volley for 2.5s. Damage is not increased for the Tossed unit itself
Tree Volley
NEWNow uses the bonus damage value of Tree Throw and bonuses from Aghanim's Shard
Talents
NERFLevel 10 Talent: Avalanche Cast Range decreased from +200 to +150-25%
NERFLevel 15 Talent: Avalanche Damage decreased from +100 to +90-10%