Enemies that attack Tiny get a stacking debuff that decreases their attack damage by 2/3/4/5% per stack. Max Stacks:10. Debuff Duration:5s (refreshes on each stack).
Damage reduction per stack
2/3/4/5%
Max stacks
10
Debuff duration
5s
→
Passive
Slow Resistance now also applies to Attack Speed Slows.
Tiny gains Slow Resistance equal to 20% of his Strength and Status Resistance equal to 10% of his Strength.
Slow resistance per Strength
20%
Status resistance per Strength
10%
Avalanche
NERFMana Cost increased from 95/110/125/140 to 105/120/135/150+11%+9%+8%+7%
NERFDamage decreased from 100/190/280/370 to 90/180/270/360-10%-5%-4%-3%
Toss
BUFFMana Cost rescaled from 110/125/140/155 to 125+14%0%-11%-19%
Tree Grab
BUFFMana Cost decreased from 40 to 40/35/30/250%-12%-25%-38%
BUFFCooldown decreased from 16/15/14/13s to 15/12/9/6s-6%-20%-36%-54%
BUFFCast Range increased from 165 to 200+21%
BUFFAttacks rescaled from 5 to 4/5/6/7-20%0%+20%+40%
DELRemoved Aghanim's Shard.
Tree Throw
DELNo longer applies a slow on the tossed tree by default
Grow
NEWAghanim's Shard: Thrown trees and tossed units deal 20% more damage in their AoE, have +125 radius, and apply a 25% movement slow and a 45 attack speed slow to all units in the AoE of Toss, Tree Throw, and Tree Volley for 2.5s. Damage is not increased for the Tossed unit itself
NEWAdded Aghanim's Shard.
Tree Throw: Increases damage dealt by thrown trees by 100.
Tree Grab: Causes Tree Grab to have no charge limit.
Tree Throw bonus damage
+100
→
Grow: Units tossed by Toss or trees tossed by Tree Throw or Tree Volley now deal additional damage and slow in a larger area of effect at their landing location.
Movement slow
25%
Attack slow
45
Slow duration
2.5s
Land radius bonus
125
Toss landing bonus damage
20%
Tree Throw bonus damage
50
Tree Volley
NEWNow uses the bonus damage value of Tree Throw and bonuses from Aghanim's Shard
Talents
NERFLevel 10 Talent: Avalanche Cast Range decreased from +200 to +150-25%
NERFLevel 15 Talent: Avalanche Damage decreased from +100 to +90-10%