After a 0.5s delay, airdrops a group of three uncontrollable turrets at the target 250 radius area, dealing 40/80/120/160 magical damage, destroying trees and pushing away enemies by 100 units and Tinker by 350.
Turrets seek enemy heroes within 650/700/750/800 range and shoot missiles in their direction every 1.5 seconds. The missile deals 20/40/60/80 magical damage to the enemy it hits and 50% of the damage to other enemies within 200 AoE. Each turret has 40/80/120/160 health and exists for 4.5 seconds.
Stats: Gold Bounty 5/10/15/20. XP Bounty 5/10/15/20. Turn Rate 0.55. Missile Speed 1200. Missile Flight Distance 650/700/750/800.
Cast: Cast Range 600. Mana Cost 100/120/140/160. Cooldown 24/22/20/18s. Cast Point 0.1s.?Each of three turrets activates with a small delay after the previous one (0.1s, 0.6s, and 1.1s after deployment).
The missile flies in a forward direction and can be dodged by moving out of its way.
Turrets target heroes only, but missiles can hit creeps on their way.
Turrets prioritize the same hero until they are out of reach. Splash damage is not dealt to the hit unit itself.
Turrets activate 0.3s faster, and fire missiles 20% faster, which results in firing one additional volley of missiles.