Active. No longer requires souls to cast.
Instead, while active, Shadow Fiend gains souls from 2 enemies in a 600 radius every 0.5s, prioritizing heroes. Each enemy can provide souls once — creeps give 1 soul, heroes give 3. Can collect souls from up to 4/6/8/10 enemies.
After the effect ends, Shadow Fiend loses souls whose owners are still alive, retaining the rest for 8s.?The enemy threshold limits only the amount of enemies affected, not the total souls collected. At the cap of 10, you can collect souls from 5 heroes and 5 creeps for 20 souls. 10 Dummy Targets in Hero Demo mode yield 30 souls.