Phoenix
Phoenix

Patch 7.41d05.06.2026-0.40 (0.40)

Abilities

Fire Spirits

Fire Spirits

  • NERFAttack Speed Slow decreased from 50/80/110/140 to 35/70/105/140-30%-12%-5%0%

Talents

  • NERFLevel 20 Talent: Max Health Sun Ray Damage decreased from +1.5% to +1.25%-17%

Patch 7.41c06.05.2026-1.84 (1.84)

Abilities

Dying Light

Dying Light

  • NERFMissing Health as Damage decreased from 4% to 3.5%-12%
Sun Ray

Sun Ray

  • NERFMax Health as Heal per second decreased from 0.5/1/1.5/2% to 0.4/0.8/1.2/1.6%-20%
Supernova

Supernova

  • NERFDamage per second decreased from 60/90/120 to 50/80/110-17%-11%-8%

Patch 7.41b07.04.2026-0.63 (0.63)

GENERAL

  • NERFBase Attack Range decreased from 525 to 500-5%

Abilities

Sun Ray

Sun Ray

  • DELAghanim's Shard no longer slows affected enemies by 10%

Patch 7.4124.03.2026+0.87 (1.11)

Abilities

Dying Light

Blinding Sun→Dying Light

  • NEWNew innate ability.
Passive
Debuffs from Icarus Dive, Fire Spirits, Sun Ray, and Supernova apply a stackable 2% miss chance per second. Lasts 4 seconds. Applying a new stack refreshes the duration.
Miss chance per second
2%
Debuff duration
4s
→
Passive
Phoenix deals 4% of its missing health as magic damage to all enemies in a 400 radius every second.
The effect is also present during Supernova — damage is calculated as if Phoenix was still present with the same health and health regen it had at the moment of the cast.
Radius
400
Damage interval
0.2s
Missing health damage
4%

Talents

  • SWAPLevel 10 Talent: +0.5% Blinding Sun Miss Chance replaced with +1% Dying Light Missing Health as Damage

Patch 7.4016.12.2025+2.04 (2.46)

Abilities

Sun Ray

Sun Ray

  • BUFFHealth Cost per second decreased from 6% to 5%-17%
  • BUFFMax Damage rescaled from 1.25/2.75/4.5/6.75% to 1.5/3/4.5/6%?Note:This change is wrongly stated. The real change is 1/2.75/4.5/6.25% → 1.5/3/4.5/6%+50%+9%0%-4%
  • NERFBase Damage per second rescaled from 14/20/26/32 to 15/20/25/30+7%0%-4%-6%

Talents

  • BUFFLevel 15 Talent: Health Regen increased from +20 to +25+25%

Patch 7.39e02.10.2025-0.55 (0.55)

Abilities

Supernova

Supernova

  • NERFAghanim's Scepter cast range decreased from 500 to 450-10%

Patch 7.3922.05.2025+0.41 (0.41)

Facets

Hotspot

  • BUFFMax damage/heal increased from 150% to 160%+7%

Talents

  • BUFFLevel 20 Talent: Supernova Stun Duration increased from +0.5s to +0.6s+20%

Patch 7.3819.02.2025-2.37 (3.87)

GENERAL

  • REWORKMain attribute changed from Universal → Strength
  • NERFDamage gain per level decreased from 4.6 to 3.3?Base damage 9–19 → 21–31Starting damage unchanged at 44–54Damage at level 30: 207–217 → 153–163 (-25%), with all 7 Attribute Bonus levels, as Valve counts it-28%
  • BUFFBase Damage increased by 12?Now it's 21. Before this patch it was changed in 7.33c (3 years 6 months ago)+133%
  • NERFDamage gain per level decreased from +4.6 to +3.3-28%
  • NERFDamage at level 30 decreased by 54 (from 207-217 to 153-163)-25%
  • MISCDamage at level 1 unchanged (44-54)

Facets

Hotspot

  • NEWNow also applies 2x Blinding Sun stacks to targets near the end of the beam

Talents

  • SWAPLevel 10 Talent: +20 Icarus Dive Damage Per Second replaced with +0.5% Blinding Sun Miss Chance

Patch 7.3731.07.2024-1.00 (1.00)

Abilities

Dying Light

Dying Light

  • NERFRadius decreased from 450 to 400-11%
Icarus Dive

Icarus Dive

  • NERFMove Slow decreased from 16/19/22/25% to 10/15/20/25%-38%-21%-9%0%