Passive and active components. Improves with game's time.
When Chen respawns, he is joined in battle by a Zealot — a melee creep warrior with the Martyrdom ability. Zealot has the same stats as the current melee creeps on his team (including super or mega form), but has 125 attack range, base damage increased by 2 per Chen's level, base health regen increased from 0.5 to 2.5, and doesn't have Runty attack type. Zealot respawns after 60s dead.
Martyrdom: 500-range unit-targeted ability on the Zealot creep, targeting either an enemy or ally. When cast, the Zealot sacrifices itself, firing a projectile at 1000 speed dealing damage to enemies or healing allies. Damage = 25 + 20% of the Zealot's current health; healing = 50% of these values.
Can also be cast on a controlled unit to teleport it to Chen after a 6s delay. Self-targeting teleports all controlled units. Mana Cost: 50. Cooldown: 10s.?Mechanics moved from Divine Favor without any changes.