Tags:
Chen
Chen

Patch 7.41f15.09.2026+1.19 (1.19)

GENERAL

  • BUFFStrength gain increased from 2.0 to 2.2+10%

Abilities

Zealot

Zealot

  • BUFFZealot respawn time changed from 60s to 60s - 1s per hero level-2%start-50%end

Patch 7.41b07.04.2026+0.68 (0.68)

Abilities

Holy Persuasion

Holy Persuasion

  • BUFFBonus Damage increased from 0/6/12/18% to 5/10/15/20%+5+67%+25%+11%

Patch 7.41a28.03.2026+1.67 (1.67)

Abilities

Penitence

Penitence

  • BUFFDamage increased from 50/75/100/125 to 50/100/150/2000%+33%+50%+60%

Talents

  • BUFFLevel 15 Talent: Penitence Slow increased from +14% to +15%+7%

Patch 7.4124.03.2026-0.00 (3.08)

Abilities

Zealot

Summon ConvertZealot

  • NEWNew innate ability.
Active, levels with Holy Persuasion.
Chen summons a convert to fight for him. The convert gains bonuses from Holy Persuasion, including its abilities. Health is set to 200 + 80 × Chen's Level. The convert is considered a creep-hero.
Only one convert can be summoned at a time, and it dies if Chen dies. Mana Cost: 50. Cooldown: 30s. Cooldown starts once the convert dies and automatically refreshes on Chen's respawn.
Which creature is summoned depends on the chosen Facet. Summoned convert counts toward Holy Persuasion's Max Units limit.
Passive and active components. Improves with game's time.
When Chen respawns, he is joined in battle by a Zealot — a melee creep warrior with the Martyrdom ability. Zealot has the same stats as the current melee creeps on his team (including super or mega form), but has 125 attack range, base damage increased by 2 per Chen's level, base health regen increased from 0.5 to 2.5, and doesn't have Runty attack type. Zealot respawns after 60s dead.
Martyrdom: 500-range unit-targeted ability on the Zealot creep, targeting either an enemy or ally. When cast, the Zealot sacrifices itself, firing a projectile at 1000 speed dealing damage to enemies or healing allies. Damage = 25 + 20% of the Zealot's current health; healing = 50% of these values.
Can also be cast on a controlled unit to teleport it to Chen after a 6s delay. Self-targeting teleports all controlled units. Mana Cost: 50. Cooldown: 10s.?Mechanics moved from Divine Favor without any changes.
Holy Persuasion

Holy Persuasion

  • NEWZealots receive the benefits from Holy Persuasion
  • NEWNow may be cast on existing persuaded creeps that have not been damaged in the last 3 seconds to unsummon them?Unsummoning a unit has a global cast range, costs no mana and sets ability to a 3s cooldown
  • REWORKNow increases all of creature's outgoing damage by 0/6/12/18% instead of only increasing attack damage by 4/8/12/16
Divine Favor

Divine Favor

  • DELSelf-casting no longer teleports Chen's creeps to him?Still applies the Divine Favor buff to all of them

Talents

  • REWORKLevel 10 Talent: +150 Convert Attack Speed replaced with +25% Zealot Health/Damage
  • REWORKLevel 15 Talent: +14 Holy Persuasion Damage replaced with +12% Holy Persuasion Damage

Patch 7.4015.12.2025-1.94 (3.02)

Abilities

Penitence

Penitence

  • NEWNow deals 50/75/100/125 pure damage by default
  • NERFMana Cost increased from 70/75/80/85 to 80/90/100/110+14%+20%+25%+29%
  • NERFCooldown increased from 14/13/12/11s to 20/17/14/11s+43%+31%+17%0%
  • DELNo longer grants bonus attack range

Talents

  • REWORKLevel 10 Talent: Penitence Deals 175 Damage replaced with +75 Penitence Damage
  • NERFLevel 20 Talent: Divine Favor Heal Amplification decreased from +20% to +15%-25%

Patch 7.3921.05.2025+2.52 (4.19)

GENERAL

  • BUFFBase damage increased by 2?Now it's 29. Before this patch it was changed in 7.38 (1 year 7 months ago)+7%
  • BUFFDamage at level 1 increased from 46–56 to 48–58+4%

Abilities

Holy Persuasion

Holy Persuasion

  • NEWExisting units now receive the benefits of Chen leveling up or improving Holy Persuasion (normal ability points or talents) immediately; creeps maintain their percentage of health
  • BUFFBonus Damage increased from 2/7/11/15 to 4/8/12/16+100%+14%+9%+7%
  • DELNo longer upgraded with Aghanim's Scepter
Divine Favor

Divine Favor

  • NEWNow Chen's teleporting units also receive the buff when this ability is cast on Chen himself
Hand of God

Hand of God

  • NEWAghanim's Scepter: Reduces cooldown by 40s. Hand of God becomes a channeled spell. After the initial heal, Chen can keep channeling the ability for up to 6 seconds to grant Debuff Immunity with 60% Magic Resistance to all allied units within 800 radius with the exception of himself. This effect also triples the Hand of God's heal over time for all units within the Debuff Immunity radius

Talents

  • REWORKLevel 20 Talent: -30s Hand of God Cooldown replaced with +20% Divine Favor Heal Amplification
  • BUFFLevel 15 Talent: Holy Persuasion Damage increased from +12 to +14+17%
  • BUFFLevel 20 Talent: Holy Persuasion Minimum Health increased from +1200 to +1300+8%

Patch 7.38c27.03.2025+0.20 (0.40)

Abilities

Summon Convert

Summon Convert

  • NEWSummon Convert: Convert is now considered a creep-hero?It cannot be dominated, persuaded or enchanted, and it isn't instantly killed by Hand of Midas, Mirana's Sacred Arrow, etc.

Patch 7.38b05.03.2025+0.20 (0.40)

Abilities

Summon Convert

Summon Convert

  • NEWConvert's abilities now also level up with Holy Persuasion