Patches

2024-05-30update

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builds: — · official notes
16 bug fixes
Bots will now replace a human player if the player has been disconnected for more than 30 seconds (hero will retreat home first and then after 30 seconds the bot takes over). After 4 minutes it will start using souls to buy items. During laning phase it will go to its assigned lane, afterwards it will aim to stick near where most allies are located. If the player rejoins the bot will leave. We will work on improving the bot behavior as we get feedback.
A paused a game can only be unpaused by the player that paused for the first 30 seconds
Once you pause a game, you cannot pause it again within 5 minutes
Pause now says the player name pausing it
You can now alt click your active items to say if they are ready or not
Candle Troopers and other NPCS can no longer see or shoot through Cosmic Veils
Changed F1-F5 keys to instantly snap to the team mates rather than move there more slowly
Adjusted the health bar on Walkers to be easier to see
FIXFixed zooming bypassing the shooting speed penalty
NEWAdded new effects for Shifting Shroud
NEWT1 Boss now has quicker melee animations
FIXFixed Turrets causing backdoor protection to be lost
FIXFixed Guided Owl flying while the game is paused
FIXFixed a bug with using Melee in the air that could cause you to move a lot
FIXFixed some sound issues with Pulse Grenade
FIXFixed various bugs and crashes with hero guides
FIXFixed Turrets not proccing things like Mystic Vulnerability
FIXFixed some outdated details on the minimap
Grey Talon's Charged Shot effect matches the damage radius better
FIXFixed some bugs that could cause McGinnis gun to be stuck
Updated Zipline Boost hint to say ACTIVE when it is active and only show the cooldown timer when its done
FIXFixed an edge case with Unstoppable and a debuff being applied on the same frame
Reduced minimum delay before you can press a button again to cancel a channel/precast from 0.5 to 0.2
FIXFixed getting stuck going up the ramp on the inner lane street
FIXFixed corner neutral camps not burrowing if they lose line of sight
FIXFixed being able to get on top of the tall border building behind the Chapel and behind the Firehouse
Lane Guardian HP increased from 3750 to 4600
Various adjustments to lane layout to give defenders more options for forward positions near their Guardian
Midlane Walkers HP reduced a little bit to match the same HP as the sidelane Walkers
Base Guardians moved a little bit further towards the outside of the base
Airborne Heavy Melee now triggers when the charge up is complete, rather than waiting for the player to land on the ground (you had to manually release it before)
Airborne Heavy Melee distance increased to match ground version
Heavy Melee time reduced from 0.6 to 0.55 (same for Air)
Crate powerups can now only spawn after 2 minutes (when the small neutrals spawn)
NEWAdded breakable crates inside each lane's Cosmic Veil
Expanded space in some of the lane's Cosmic Veils
Special 15 minute melee creep now upgrades again at 25 minutes
Base zipline speed increased by 10%
Extended inner lane urn bridge buildings toward the T1 and added a doorway to allow defenders to shoot down into the canal
DELRemoved 3 bush trees on each inner lane near the urn bridge buildings
MAPCarved out interior of inner lane tower buildings beside the Guardian and connected to the neutral camp in the underground areas
MAPMoved outer lane Walker on Factory and Mansion sides slightly closer to the stairs
MAPCarved out interior of outer lane wall buildings beside the Walker to allow forward position for defenders
Reduced width of forward base lookout bridges
Basic Magazine Ammo reduced from +16% to +15%
Basic Magazine Weapon Damage reduced from +16% to +15%
Headshot Booster
Cooldown reduced from 9s to 5s
Spirit Strike
Health Regen increased from 0.7 to 1
Enduring Spirit
DELNo longer provides +1 Sprint
+10% Spirit Lifesteal
Soul Shredder Bullets Spirit Amp reduced from 14% to 12%
Slowing Hex
Cooldown increased from 25 to 27
Restorative Locket
Spirit increased from +4 to +5
Decay
Cast range now scales with Spirit (0.2 factor)
Suppressor
Fire rate slow increased from 30% to 35%
Enduring Speed
Move Speed increased from +1.25 to +1.4
Swift Striker
Bullet Resist penalty reduced from -8% to -7%
Alchemical Fire
NEWNow grants +5 Spirit
Bullet Shield Health increased from +150 to +175
Cooldown reduced from 37 to 34
Shifting Shroud Duration increased from 2.75 to 3
Shifting Shroud Can now be canceled early
Shifting Shroud Cooldown reduced from 55s to 45s
Knockdown
Cooldown reduced from 50s to 40s
Superior Stamina Spirit buff duration increased from 8s to 12s
Lifestrike
Melee damage increased from +35% to +40%
Toxic Bullets
NEWNow deals half damage against troopers and neutrals
Leech
DELNo longer gives +8 Spirit
Glass Cannon
Weapon Damage reduced from +70% to +65%
Mystic Reverb
DELNo longer stops the echo if the target dies
Vampiric Burst
Duration reduced from 5s to 4.5s
Lifesteal increased from 60% to 70%
Shadow Weave
Invis Sprint increased from +3 to +5
NEWCurse Now grants +8 Spirit
Refresher
Spirit Resist increased from +10% to +12%
Silencer
Ammo increased from +15% to +20%
Spiritual Overflow
Spirit bonus increased from 30 to 35
Boundless Spirit
Spirit increased from +40 to +45
Abrams
Seismic Impact
Is now faster to play out
NEWNow has a very brief busy state upon landing
Bebop
Hyperbeam width increased from 2.7m to 2.9m
Base bullet armor increased from 20% to 24%
Dynamo
Quantum Entanglement
Fire rate bonus reduced from 35% to 30%
Singularity
T1 range increased from +2m to +3m
Grey Talon
Charge Shot spirit scaling improved from 1 to 1.3
Guided Owl
Duration increased from 13s to 14s
T3 increased from 20% to 22%
Player collision sized increased to regular sizes for these kind of projectiles
Haze
Sleep Dagger
Cooldown increased from 27 to 29
Spirit scaling increased from 2.2 to 2.5
Smoke Bomb
T2 and T3 swapped
T3 cooldown improved from -20s to -25s
Infernus
Afterburn
T3 reduced from +40 dps to +35
Flame Dash
T1 duration reduced from 8s to 7s
T1 Fire Rate slow increased from +30% to +35%
T2 increased from +40 DPS to +45
T3 increased from -15s to -20s
Ivy
Kudzu Bomb T3 improved from +50 DPS to +60
Kelvin
Base health increased from 550 to 600
Frost Grenade
Radius increased from 6 to 6.5
Charge time reduced from 10s to 8s
Ice Path
Players can now slide down the Ice Path
Slow resistance increased from 50% to 60%
T3 max spirit increased from 40 to 55
Lady Geist
Soul Exchange
Cast time reduced from 0.5 to 0.2
McGinnis
Rocket Barrage now does less damage to objectives similar to other ability damage
Mo & Krill
Sand Blast
DELNo longer affects bosses
Paradox
Kinetic Carbine
Bullet base damage reduced from 8 to 7.2 (indirectly affects Kinetic Carbine)
Bullet growth reduced from 0.48 to 0.42 (indirectly affects Kinetic Carbine)
Damage reduced from +100% to +85%
Paradoxical Swap
Range reduced from 40m to 35m
FIXFixed Paradoxical Swap being able to grab multiple heroes if they were really close to each other
Pocket
Barrage
Radius increased from 5m to 6m
Cooldown reduced from 35 to 30
T3 increased from 100% to 150%
Flying Cloak
Speed increased by 7%
T3 increased from +5 damage to +7
Vindicta
NEWNow has -10% Base Bullet Resist
Flight
DELNo longer grants +1 bonus air speed
Falloff damage increase reduced from +20% to +10%
FIXFixed flight spirit damage being able to pierce Metal Skin
Warden
Willpower
T1 improved from +15% to +20%
Last Stand
Duration increased from 5s to 6s
Wraith
Project Mind
Cooldown reduced from 50s to 45s
Yamato
Power Slash
Spirit scaling improved from 1.6 to 2.0
DELNo longer does a very minor movement on enemies hit
Shadow Transformation
FIXFixed Power Slash sometimes not being a full charge when channeled fully during the Shadow Transformation
Shadow Transformation's ability speedup now affects the post-cast durations as well
VISUALShadow Transformation's ability speedup now improves the visual animations (cosmetic only change)
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