Patches

2024-05-16update

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9 bug fixes
Playtesting times are now starting 1 hour earlier. Weekdays are 6PM PDT and weekends are 4PM PDT.
Various minor fixes to Ground Strike and Death Slam effects
FIXFixed a bug where the shopping book visuals could get stuck on your hero
Vindicta's Crow Familiar projectile effect indicates the radius more accurately now
Patrons will now play a voice warning when Rejuvenator time is close to expiring as well as when it's expired
Increased the duration of the item-used popup text a bit
FIXFixed a bug where Warden's second and third abilities were swapped VO wise
FIXFixed Time Wall damaging units that don't move multiple times instead of once per walk through
NEWAdded a short wall between Shrines level of the base and the Weakened Patron level
Moved the taxi back into the street to fix players getting stuck between the front and the building corner
MAPMoved a truck away from the garage to give wide enough path for Mo & Krill
MAPAdded clips to both sides of the overpass on outer lanes to keep from hitting your head on the ledge when climbing
NEWAdded clips at outer lane T1 stairs where you could get stuck doing a roll slide
FIXFixed Vindicta being able to shoot above the base wall
FIXFixed gaps where you could climb outside of the map
NEWAdded a wall between the T1 shop and the hallway on the outer lanes by the Fire House and the Chapel to prevent attackers from shooting the T1 without taking damage
FIXFixed a couple of spots where Mo could get stuck between a truck and wall
Replaced news stand that was close to the T1 with different cover kiosk building to avoid shop confusion
FIXFixed no collision on water tower on the garage roof.
Medium and Hard neutrals now spawn at 7 minutes
Neutrals now have 20% Spirit Resist
Basement neutrals now have +2 Medium neutrals and -4 Small neutrals
Basement neutrals are now classified as a Medium camp instead of a Small camp (for the purposes of spawn time)
FIXFixed various abuses where you can shoot neutrals without them being able to shoot back. Neutrals now become invulnerable when they have no line of sight of you for 2 seconds.
Spirit scaling reduced by ~19% (the total effective Spirit damage is reduced by less than this, this is just the Spirit multiplier scaling portion and has largest impact on late game burst)
Respawn curve adjusted slightly (results in a few seconds of increased respawn time in the mid phase, same overall max respawn time)
Zipline Boost ability is now available at the start of the game (used to start on cooldown)
Shield break cooldown reduced from 80s to 60s
Troopers run speed increased from 10 m/s to 11 m/s
Medic Trooper health increased from 200 to 240
NEWAdded a new T3 Spirit Item, Shifting Shroud. Innate +10% Fire Rate. Active: You become invulnerable for 2.5s, during which you cannot move or perform any actions. When your invulnerability expires, your gun is instantly reloaded and you gain 14 bonus Spirit for 6s. Cooldown: 70s.
Mystic Burst
Bonus damage reduced from +40 to +35
Medic Bullets Cooldown reduced from 5s to 4s
Headshot Booster
Headshot damage increased from +30 to +50
Close Quarters
Bullet Shield increased from 70 to 85
Weapon Damage reduced from 30% to 25%
Healing Rite
Cooldown reduced from 90s to 80s
Kinetic Dash
DELNo longer gives +1 Stamina
NEWNow causes your dash-jumps to only require 1 stamina
Berserker
Weapon Damage Per Stack increased from 5% to 6%
Mystic Shot
Cooldown increased from 3s to 5s
Reactive Barrier
NEWNow provides a Spirit Shield instead of a Bullet Shield
Health Nova Now provides +50 Health
Return Fire
NEWNow also reflects 30% of Spirit damage (requires line of sight)
Bullet damage returned reduced from 75% to 60%
FIXFixed not returning fire to McGinnis' sentries
NEWSilence Glyph Now applies 8% Spirit Amp instead of -15% Bullet Resist
Silence Glyph Cooldown increased from 20s to 35s
Decay
NEWNow does 2.2% Max HP DPS instead of flat DPS
Restorative Locket
NEWNow gives +4 Spirit
Alchemical Fire
Moved from T2 to T3
NEWNow grants +150 Bullet Shield
NEWNow grants +12% Weapon Damage
Min/Max DPS increased from 40/80 to 45/85
Majestic Leap
You can now use the active again while in the air to dive down faster
Improved Burst Max HP bonus damage reduced from 13% to 11%
Knockdown
Cast range increased from 40m to 50m
Mystic Slow
NEWNow requires Suppressor as a component
NEWNow provides +75 Health, +3 Regen and +6 spirit
Fire Rate slow increased from 20% to 35%
Lifestrike
Cooldown reduced from 8s to 5s
NEWWithering Whip Now applies -25% Bullet Resist instead of 25% Spirit Amp
NEWWithering Whip Now grants +15% Ammo
Warp Stone
DELRemoved cast time
Diviner's Kevlar
NEWNow triggers off of casting ultimates. Grants 700 bullet shield and 40 spirit for 10 seconds.
Echo Shard
DELNo longer gives +20 Spirit for the second cast
Mystic Reverb
Extra damage on the reverb reduced from 40% to 35%
Frenzy
Bonus health increased from +150 to +200
Bebop
Sticky Bomb
NEWT3 now applies the silence on cast instead of detonation
T3 silence duration reduced from 5s to 3.5s
NEWNow uses a new instant cast mechanism. When you are in range there is a valid target indicator.
Kelvin
NEWNow has +10% Base Spirit Resistance
Frozen Shelter
T1 increased from +35% to +40% Fire Rate Slow
Ice Path
T3 Now gains 1 Spirit per meter of Ice Path trail created. Max of 40 Spirit.
Grey Talon
Charged Shot
Cooldown reduced from 18s to 16s
Haze
Sleep Dagger
Cooldown increased from 25s to 27s
Smoke Bomb
Cooldown reduced from 45s to 35s
T1 changed to +4 Invis Sprint
T2 is now -20s Cooldown
Infernus
Afterburn
T2 now reduces enemy Spirit damage by 30%
Ivy
True Form cooldown reduced from 50s to 40s
Lady Geist
Soul Exchange
NEWNow uses a new instant cast mechanism. When you are in range there is a valid target indicator.
Lash
Ground Strike
Stomp Damage reduced from 125 to 110
Death Slam
Cooldown increased from 110s to 130s
Grapple
Bullet Damage bonus increased from +4 to +6
Cooldown decreased from 45s to 40s
McGinnis
Mini Turret
T1 is now +1 Charge and +25% Movement Slow
T2 is now +10m Attack Range and +10% Fire Rate
Spectral Wall
Cooldown reduced from 40s to 35s
Mo & Krill
Combo
NEWNow uses a new instant cast mechanism. When you are in range there is a valid target indicator.
Paradox
Kinetic Carbine
T3 reduced from +75% to +50%
Vindicta
Flight
NEWSpirit bullet damage now has range effectiveness (previously the magic bullets did max damage from any range)
Spirit damage per bullet increased from 8 to 12
T2 bonus spirit damage per bullet increased from 8 to 12
Warden
Last Stand
DELNo longer goes on cooldown when it is interrupted during its initial cast delay
Yamato
Shadow Explosion cooldown reduced from 120s to 90s
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