Gameplay data
BUFFVitality investment at 800–28,800 souls: bonus · 6 rows+0% … +1%
BUFFVitality investment at 2,400 souls: bonus224→225+0.4%
heroes.vdata › @shared › m_MapModCostBonuses.EItemSlotType_Armor{2400}.flBonus224 → 225file diff ↗BUFFVitality investment at 22,400 souls: bonus1344→1345+0.1%
heroes.vdata › @shared › m_MapModCostBonuses.EItemSlotType_Armor{22400}.flBonus1344 → 1345file diff ↗BUFFVitality investment at 28,800 souls: bonus1568→1570+0.1%
heroes.vdata › @shared › m_MapModCostBonuses.EItemSlotType_Armor{28800}.flBonus1568 → 1570file diff ↗BUFFVitality investment at 3,200 souls: bonus308→310+0.6%
heroes.vdata › @shared › m_MapModCostBonuses.EItemSlotType_Armor{3200}.flBonus308 → 310file diff ↗BUFFVitality investment at 4,800 souls: bonus588→590+0.3%
heroes.vdata › @shared › m_MapModCostBonuses.EItemSlotType_Armor{4800}.flBonus588 → 590file diff ↗BUFFVitality investment at 800 souls: bonus84→85+1.2%
heroes.vdata › @shared › m_MapModCostBonuses.EItemSlotType_Armor{800}.flBonus84 → 85file diff ↗Cosmetic fields changed: ui 1, visual 14.
Console variables4
- add
citadel_modifier_hud_message_display_clearfalse - add
citadel_modifier_hud_message_display_min_panel_count4 - change
citadel_modifier_hud_message_display_time2→2.5 - remove
citadel_zipline_capture_trigger_width_trooper_node_buffer200
Game files77
- animation+0 / −0 / ~45
- data+0 / −0 / ~2
- hero_model+1 / −0 / ~18
- sound+8 / −0 / ~1
- ui+0 / −0 / ~2
Hero model folders: drifter (added/modified), vampirebat (modified)