Builds / Build 6304

Build 6304

Tracked 2026-02-14 20:07 UTC · game build date Feb 14 2026 11:30:35 · part of 2026-02-13 update · follow-up · tracker commit ↗ · file diffs: abilities.vdata ↗
1
entities with gameplay changes
1
gameplay fields
1
text changes
0
console variables

Gameplay data

Apollo
1
Itani Lo Sahn1
MECHOn target › Applies−glitched
abilities.vdata › ability_fencer_ultimate › m_TargetModifier.m_nEnabledStateMask"MODIFIER_STATE_DISARMED | MODIFIER_STATE_SILENCED | MODIFIER_STATE_MUTED | MODIFIER_STATE_GLITCHED | MODIFIER_STATE_DASH_DISABLED_DEBUFF | MODIFIER_STATE_SILEN… → "MODIFIER_STATE_DISARMED | MODIFIER_STATE_SILENCED | MODIFIER_STATE_MUTED | MODIFIER_STATE_DASH_DISABLED_DEBUFF | MODIFIER_STATE_SILENCE_MOVEMENT_ABILITES"file diff ↗

Cosmetic fields changed: ui 1.

Text changes1
  • Itani Lo Sahn · descriptionCharge up and perform a long range slash. Struck enemies are cursed and stuck in slow motion. When this effect expires, they suffer devastating damage, dealing bonus damage against half-health enemies. · · While in slow motion, Apollo is invulnerable and enemies take reduced damage. · · Hold [Ability4] or [Attack] to delay the cast.→Charge up and perform a long range slash. Struck enemies cannot take action or heal and are stuck in slow motion. When this effect expires, they suffer devastating damage, dealing bonus damage against half-health enemies. · · While in slow motion, Apollo is invulnerable and enemies take reduced damage. · · Hold [Ability4] or [Attack] to delay the cast.
Game files1
  • data+0 / −0 / ~1
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