Gameplay data
Technical (1)
MECHBehaviour+not silencable
abilities.vdata › cosmetic_item_voting_poster › m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_ALWAYS_PREVIEW_RADIUS" → "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_ALWAYS_PREVIEW_RADIUS | CITADEL_ABILITY_BEHAVIOR_NOT_SILENCABLE"file diff ↗NEWAdded to the game files · 4 fields
All fields (4)
NEWAllow Application Predictionno
NEWAppliesInvalid Teleport Target
NEWDebuff TypeModifier Debuff No
BUFFEffect+can't be purged
DELPost Processing Fade Out Time5s
modifiers.vdata › modifier_street_brawl_intro_player › m_flPostProcessingFadeOutTime5 → —file diff ↗DELPost Processing Hold Time2s
modifiers.vdata › modifier_street_brawl_intro_player › m_flPostProcessingHoldTime2 → —file diff ↗Cosmetic fields changed: audio 1, visual 1.
Text changes1
Game files18
- animation+0 / −0 / ~1
- data+0 / −0 / ~3
- hero_model+0 / −0 / ~5
- model+0 / −0 / ~1
- sound+0 / −0 / ~2
- ui+0 / −0 / ~6
Hero model folders: haze (modified), nano (modified)